AMA Computer College Caloocan
AMA Computer College Caloocan
ICT-A
INTRODUCTION
Many students have stayed late at nigh more than once playing our favorite
computer or online games. And some of us have been heard complaints from our
families and significant others about the amount of time they spent playing online
games rather than with them and their studies. Maybe a few of us have even
According to the psychologists and scientific researchers that being too much
creating a growing awareness of the problems and some gaming companies are
The purpose of this study is to inform the Students playing Computer Games
about the bad things they can suffer if they continue to do these things. It also
adds to my desire to know the balance are their views on the importance of
education and their short-term enjoyment and point out to thousands of teens
who are obsessed with playing computer games. I know it's important for players
games.
Through this study, researchers are also hoping to provide students with
information on what may possibly happen in the event that they can travel to
computer games.
A. General
What are the effects of playing online games towards the academic
B. Specific
1. What are the physical effects of playing online games to the Grade 11 and 12
students?
-League of legends
-Crossfire
-rules of survival
- doing of assignments/homework
This study focuses on SHS AMACC students, this research focuses on the
reasons why a student plays computer games and does what is good and bad. It
may also be mentioned in this timeline of the various games that the SHS
The study conducted demonstrated the desire to use Online Games in learning
that does not usually yield more interest. These studies also express some
recommendations to accomplish the desire to improve the field of study from this
including the psychology of OnlineGames and the thinking of people who directly
affected it.
Definition of Terms
Each term to be mentioned will be included in our researcher. These terms will
help the reader to understand about them, the more they expand their vocabulary
and the more they become familiar with it. Words come from the dictionary,
internet, etc.
Student - school attendance learns in teacher lesson and usually obsessed with
computer games.
Internet - A place in the virtual world where computer worlds can connect and
Synthesis.
based on a logical program or process, this is the call to a person who uses a
computer.
game. Those who play it perform as terrorists, police and soldiers fighting in one
place.
Download - The process of getting a document that has been deleted from the
Internet and saving it to your computer that can be used in other ways.
Synthesis
use computer not only for business but also for pleasure. computers have
become a social and economic necessity that permeates every part of ours lives;
it is feasible that in the future, every person in the world may own or use a
computer.
The research conducted this research to know the effects of playing online
games towards the academic performance of the selected high school students
of St. Joseph college of NOVALICHES INC. further more, the research aims to
playing online games every time and they will realize that playing too much
There are also teachers who tried and played online games too. They can help
and let their students explore deeper words, meanings and thoughts that the
students learned from different online games. In longer time, they will have fun
and at the same time they are also learning. School, students usually get to know
more of their classmates or schoolmates in other grade levels when the play
online games.
Community, most online gamers gain friends within the games they play, even
though they haven’t seen those friends in person. There is a bonding happening
And parents, they will be benefited by they will have more time and
communication with their children. They surely know how to limit their child from
Research Design
The researcher used the descriptive approach, specifically the descriptive survey
Research Instruments
The research instruments are the questionnaires/ survey forms are written in
english. The questionnaires were divided into two parts namely personal
information and the question related to the study. The questioning method is in
checklist form.
Data Gathering
ABM 7 1 8
GAS 5 2 7
STEM 5 1 6
HUMSS 5 1 6
ICT 9 0 9