This document contains function prototypes and definitions for a hierarchical state machine (HSM) or statechart used for game play. It defines an enumeration for the top state, and prototypes functions for running, starting, posting to, and initializing the master state machine, including taking an event as a parameter and returning a boolean.
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Gameplayh
This document contains function prototypes and definitions for a hierarchical state machine (HSM) or statechart used for game play. It defines an enumeration for the top state, and prototypes functions for running, starting, posting to, and initializing the master state machine, including taking an event as a parameter and returning a boolean.