Spi and I2c
Spi and I2c
I²C vs SPI
Today, at the low end of the communication protocols, we find I²C (for ‘Inter-Integrated Circuit’,
protocol) and SPI (for ‘Serial Peripheral Interface’). Both protocols are well-suited for
communications between integrated circuits, for slow communication with on-board peripherals.
At the roots of these two popular protocols we find two major companies – Philips for I²C and
Motorola for SPI – and two different histories about why, when and how the protocols were
created.
The I²C bus was developed in 1982; its original purpose was to provide an easy way to connect a
CPU to peripherals chips in a TV set. Peripheral devices in embedded systems are often
connected to the microcontroller as memory-mapped I/O devices. One common way to do this is
connecting the peripherals to the microcontroller parallel address and data busses. This results in
lots of wiring on the PCB (printed circuit board) and additional ‘glue logic’ to decode the address
bus on which all the peripherals are connected. In order to spare microcontroller pins, additional
logic and make the PCBs simpler – in order words, to lower the costs – Philips labs in Eindhoven
(The Netherlands) invented the ‘Inter-Integrated Circuit’, IIC or I²C protocol that only requires 2
wires for connecting all the peripheral to a microcontroller. The original specification defined a
bus speed of 100 kbps (kilo bits per second). The specification was reviewed several times,
notably introducing the 400 kbps speed in 1995 and – since 1998, 3.4 Mbps for even faster
peripherals.
It seems the Serial Peripheral Protocol (SPI) was first introduced with the first microcontroller
deriving from the same architecture as the popular Motorola 68000 microprocessor, announced
in 1979. SPI defined the external microcontroller bus, used to connect the microcontroller
peripherals with 4 wires. Unlike I²C, it is hard to find a formal separate ‘specification’ of the SPI
bus – for a detailed ‘official’ description, one has to read the microcontrollers data sheets and
associated application notes.
SPI
SPI is quite straightforward – it defines features any digital electronic engineer would think of if
it were to quickly define a way to communicate between 2 digital devices. SPI is a protocol on 4
signal lines (please refer to figure 1):
– A clock signal named SCLK, sent from the bus master to all slaves; all the SPI signals are
synchronous to this clock signal;
– A slave select signal for each slave, SSn, used to select the slave the master communicates
with;
– A data line from the master to the slaves, named MOSI (Master Out-Slave In)
– A data line from the slaves to the master, named MISO (Master In-Slave Out).
SPI is a single-master communication protocol. This means that one central device initiates all
the communications with the slaves. When the SPI master wishes to send data to a slave and/or
request information from it, it selects slave by pulling the corresponding SS line low and it
activates the clock signal at a clock frequency usable by the master and the slave. The master
generates information onto MOSI line while it samples the MISO line (refer to figure 2).
Four communication modes are available (MODE 0, 1, 2, 3) – that basically define the SCLK
edge on which the MOSI line toggles, the SCLK edge on which the master samples the MISO
line and the SCLK signal steady level (that is the clock level, high or low, when the clock is not
active). Each mode is formally defined with a pair of parameters called ‘clock polarity’ (CPOL)
and ‘clock phase’ (CPHA).
A master/slave pair must use the same set of parameters – SCLK frequency, CPOL, and CPHA
for a communication to be possible. If multiple slaves are used, that are fixed in different
configurations, the master will have to reconfigure itself each time it needs to communicate with
a different slave.
This is basically all what is defined for the SPI protocol. SPI does not define any maximum data
rate, not any particular addressing scheme; it does not have a acknowledgement mechanism to
confirm receipt of data and does not offer any flow control. Actually, the SPI master has no
knowledge of whether a slave exists, unless ‘something’ additional is done outside the SPI
protocol. For example a simple codec won’t need more than SPI, while a command-response
type of control would need a higher-level protocol built on top of the SPI interface. SPI does not
care about the physical interface characteristics like the I/O voltages and standard used between
the devices. Initially, most SPI implementation used a non-continuous clock and byte-by-byte
scheme. But many variants of the protocol now exist, that use a continuous clock signal and an
arbitrary transfer length.
I²C
I²C is a multi-master protocol that uses 2 signal lines. The two I²C signals are called ‘serial data’
(SDA) and ‘serial clock’ (SCL). There is no need of chip select (slave select) or arbitration logic.
Virtually any number of slaves and any number of masters can be connected onto these 2 signal
lines and communicate between each other using a protocol that defines:
– 7-bits slave addresses: each device connected to the bus has got such a unique address;
– data divided into 8-bit bytes
– a few control bits for controlling the communication start, end, direction and for an
acknowledgment mechanism.
The data rate has to be chosen between 100 kbps, 400 kbps and 3.4 Mbps, respectively called
standard mode, fast mode and high speed mode. Some I²C variants include 10 kbps (low speed
mode) and 1 Mbps (fast mode +) as valid speeds.
Physically, the I²C bus consists of the 2 active wires SDA and SCL and a ground connection
(refer to figure 4). The active wires are both bi-directional. The I2C protocol specification states
that the IC that initiates a data transfer on the bus is considered the Bus Master. Consequently, at
that time, all the other ICs are regarded to be Bus Slaves.
First, the master will issue a START condition. This acts as an ‘Attention’ signal to all of the
connected devices. All ICs on the bus will listen to the bus for incoming data.
Then the master sends the ADDRESS of the device it wants to access, along with an indication
whether the access is a Read or Write operation (Write in our example). Having received the
address, all IC’s will compare it with their own address. If it doesn’t match, they simply wait
until the bus is released by the stop condition (see below). If the address matches, however, the
chip will produce a response called the ACKNOWLEDGE signal.
Once the master receives the acknowledge, it can start transmitting or receiving DATA. In our
case, the master will transmit data. When all is done, the master will issue the STOP condition.
This is a signal that states the bus has been released and that the connected ICs may expect
another transmission to start any moment.
When a master wants to receive data from a slave, it proceeds the same way, but sets the
RD/nWR bit at a logical one. Once the slave has acknowledged the address, it starts sending the
requested data, byte by byte. After each data byte, it is up to the master to acknowledge the
received data (refer to figure 5).
START and STOP are unique conditions on the bus that are closely dependent of the I²C bus
physical structure. Moreover, the I²C specification states that data may only change on the SDA
line if the SCL clock signal is at low level; conversely, the data on the SDA line is considered as
stable when SCL is in high state (refer to figure 6 hereafter).
At the physical layer, both SCL and SDA lines are open-drain I/Os with pull-up resistors (refer to
figure 4). Pulling such a line to ground is decoded as a logical zero, while releasing the line and
letting it flow is a logical one. Actually, a device on a I²C bus ‘only drives zeros’.
Here we come to where I²C is truly elegant. Associating the physical layer and the protocol
described above allow flawless communication between any number of devices, on just 2
physical wires.
For example, what happens if 2 devices are simultaneously trying to put information on the SDA
and / or SCL lines?
At electrical level, there is actually no conflict at all if multiple devices try to put any logic level
on the I²C bus lines simultaneously. If one of the drivers tries to write a logical zero and the other
a logical one, then the open-drain and pull-up structure ensures that there will be no shortcut and
the bus will actually see a logical zero transiting on the bus. In other words, in any conflict, a
logic zero always ‘wins’.
The bus physical implementation also allows the master devices to simultaneously write and
listen to the bus lines. This way, any device is able to detect collisions. In case of a conflict
between two masters (one of them trying to write a zero and the other one a one), the master that
gains the arbitration on the bus will even not be aware there has been a conflict: only the master
that looses will know – since it intends to write a logic one and reads a logic zero. As a result, a
master that looses arbitration on a I²C will stop trying to access the bus. In most cases, it will just
delay its access and try the same access later.
Moreover, the I²C protocol also helps at dealing with communication problems. Any device
present on the I²C listens to it permanently. Potential masters on the I²C detecting a START
condition will wait until a STOP is detected to attempt a new bus access. Slaves on the I²C bus
will decode the device address that follows the START condition and check if it matches theirs.
All the slaves that are not addressed will wait until a STOP condition is issued before listening
again to the bus. Similarly, since the I²C protocol foresees active-low acknowledge bit after each
byte, the master / slave couple is able to detect their counterpart presence. Ultimately, if anything
else goes wrong, this would mean that the device ‘talking on the bus’ (master or slave) would
know it by simply comparing what it sends with what is seen on the bus. If a difference is
detected, a STOP condition must be issued, which releases the bus.
Additionally, I²C has got some advanced features, like extended bus addressing, clock stretching
and the very specific 3.4 Mbps high speed mode.
Any I²C device must have a built-in 7 bits address. In theory, this means that there would be only
128 different I²C devices types in the world. Practically, there are much more different I²C
devices and it is a high probability that 2 devices have the same address on a I²C bus. To
overcome this limitation, devices often have multiple built-in addresses that the engineer can
chose by though external configuration pins on the device. The I²C specification also foresees a
10-bits addressing scheme in order to extend the range of available devices address.
Practically, this has got the following impact on the I²C protocol (refer to figure 7):
– Two address words are used for device addressing instead of one.
– The first address word MSBs are conventionally coded as “11110” so any device on the bus is
aware the master sends a 10 bits device address.
Actually, there are other reserved address codes for specific types of accesses (refer to table 1).
For details about them, please refer to the I²C specification.
– Clock stretching
In an I²C communication the master device determines the clock speed. The SCL signal is an
explicit clock signal on which the communication synchronizes.
However, there are situations where an I²C slave is not able to co-operate with the clock speed
given by the master and needs to slow down a little. This is done by a mechanism referred to as
clock stretching and is made possible by the particular open-drain / pull-up structure of a I²C bus
line.
An I²C slave is allowed to hold down the clock if it needs to reduce the bus speed. The master on
the other hand is required to read back the clock signal after releasing it to high state and wait
until the line has actually gone high.
Fundamentally, the use of pull-ups to set a logic one limits the maximum speed of the bus. This
may be a limiting factor for many applications. This is why the 3.4 Mbps high speed mode was
introduced. Prior to using this mode, the bus master must issue a specific ‘High Speed Master’
code at a lower speed mode (for example: 400 kbps Fast Mode) (refer to Table 1), which initiates
a session at 3.4 Mbps. Specific I/O buffers must also be used to let the bus to shorten the signals
rise time and increase the bus speed. The protocol is also somewhat adapted in such a way that
no arbitration is performed during the high speed transfer. Refer to the I²C specification for more
information about the high speed mode.
I²C needs 2 lines and that’s it, while SPI formally defines at least 4 signals and more, if you add
slaves. Some unofficial SPI variants only need 3 wires, that is a SCLK, SS and a bi-directional
MISO/MOSI line. Still, this implementation would require one SS line per slave. SPI requires
additional work, logic and/or pins if a multi-master architecture has to be built on SPI. The only
problem I²C when building a system is a limited device address space on 7 bits, overcome with
the 10-bits extension.
From this point of view, I²C is a clear winner over SPI in sparing pins, board routing and how
easy it is to build an I²C network.
– Throughput / Speed:
If data must be transferred at ‘high speed’, SPI is clearly the protocol of choice, over I²C. SPI is
full-duplex; I²C is not. SPI does not define any speed limit; implementations often go over 10
Mbps. I²C is limited to 1Mbps in Fast Mode+ and to 3.4 Mbps in High Speed Mode – this last
one requiring specific I/O buffers, not always easily available.
– Elegance:
It is often said that I²C is much more elegant than SPI, and that this last one is a very ‘rough’ (if
not ‘dumb’) protocol. Actually, we tend to think the two protocols are equally elegant and
comparable on robustness.
I²C is elegant because it offers very advanced features – such as automatic multi-master conflicts
handling and built-in addressing management – on a very light infrastructure. It can be very
complex, however and somewhat lacks performance.
SPI, on the other hand, is very easy to understand and to implement and offers a great deal of
flexibility for extensions and variations. Simplicity is where the elegance of SPI lies. SPI should
be considered as a good platform for building custom protocol stacks for communication
between ICs. So, according to the engineer’s need, using SPI may need more work but offers
increased data transfer performance and almost total freedom.
Both SPI and I2C offer good support for communication with low-speed devices, but SPI is
better suited to applications in which devices transfer data streams, while I²C is better at multi
master ‘register access’ application.
Used properly, the two protocols offer the same level of robustness and have been equally
successful among vendors. EEPROM (Electrically-Erasable Programmable Read-Only
Memory), ADC (Analog-to-Digital Converter), DAC (Digital-to-Analog Converter), RTC (Real-
time clocks), microcontrollers, sensors, LCD (Liquid Crystal Display) controllers are largely
available with I²C, SPI or the 2 interfaces.
Conclusions.
In the world of communication protocols, I²C and SPI are often considered as ‘little’
communication protocols compared to Ethernet, USB, SATA, PCI-Express and others, that
present throughput in the x100 megabit per second range if not gigabit per second. Though,
one must not forget what each protocol is meant for. Ethernet, USB, SATA are meant for
‘outside the box communications’ and data exchanges between whole systems. When there
is a need to implement a communication between integrated circuit such as a
microcontroller and a set of relatively slow peripheral, there is no point at using any
excessively complex protocols. There, I²C and SPI perfectly fit the bill and have become so
popular that it is very likely that any embedded system engineer will use them during
his/her career.