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Team Yankee

Team Yankee WWIII board game

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0% found this document useful (0 votes)
413 views32 pages

Team Yankee

Team Yankee WWIII board game

Uploaded by

David
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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EAM YANKEE Game Rules Credits Design Mare W. Miller std Frank Chadwick Deselopmen Brad Hay art Director. Barbie Prt Sr Graphic Designer. iourena Oblnger Grape Designer. Dana Reacher Testing Micelle Surgeon Buse on the book Team Yanke by Harald Coyle. Published under an agreement wth Presid Pres. Copyright 1987, Game Designers" Workshop, All ight reserved. Made inthe U.S.A. Printed inthe U.S.A seven game fom COW Game Designers’ Workshop ccou0nm Game Rules ‘TEAM YANKEE GAME COMPONENTS. ‘COUNTERS Modem combats uitimatlyinibe hands | Team Yank includes maps which ae | Counters which represent forces inthe fof a few tained men. These soldiers and | used ava paying surface, ecu cousters | gate are called nits, ails tay be leaders equipped wit ging veces and | which ar sed asthe forces the game and | Vehicles, helicopters, icra or oops handing weapons, ae lierally atthe | as sats markers, and vues (contained in| Troops, represemtingdimouned personel, From lines any wart come. ‘his boo) ince leader, infty, pena ounces, “The experense of realing Harold Coyle’ | "Maps: The game maps are stylized maps | and AT mise teams, Counters wish do Team Yankee gives fel fo the action hat | of al era. The bexagoral ghd provides | ot repent uns are called mers. The imalem combat canave. Team Yankee, the | cells of exes ia which game units and | ilksrations below show what the varus nme. takes the concepeone ip father and | markers are placed. With the hetes ae | mmbers on the ens nea. Noe tht here Sve involves wo players nthe actions | graphic erzain symbols (for won, towns, | re four diferent ways that nis are aed, tnd the decisions thie Sean Banpon and | and riers) dat show corespading rele. | andthe illstions below provides gape ‘thers wil have to make in succession of | rai festures onthe bated ‘piction of those four ways. Also ate Dat modern bates. Each hex on the map represents 200 | Sommand units have their enfin “Along the way. players will experience | meters distance rumbers reversed. Markers are ilustaed a lo ate | cient a | eee ener eed pa ier crores nae cara | econo re sonia emetic eee | om ee weno nen [nee ry eee eee ot font ee em ire, | Permanence = See eng teense net soca samy ane siemens | ecoats "Atthe back ofthis res bookae chapters ee aerate ae Sapomirentcttes | fr uetenffle Se She oo ia ae Seamer | tt Sees “ aate Rone | WE ma a Meter tee ak veep = eh ‘Team Yankce ‘TURNS Tea Yankee is played in senais, sort ‘we sitions within ores for cach Se nd explicate vic conditions. ach scenario consis of specie amber ‘of ums, Each turn consis fa player tu foc each sie. When ta players have each ‘completed hee pajer tus, tbe game over, and the net game tues begs. ach payer tar an opportiniy forthe Pajero move hi units a fr hose unis toto enemy nits. During the payer: fem, atv fakes pace in piss PHASES IN A PLAYER-TURN | Firs tacks, BB. Move and Enemy Reaction Fu) . Lae tacks, In the Fits Attacks Phase, the player selects the of his units which can and Should ie and ws them wo attack eer nthe Move Phase, the player slots ‘hore of his units which can and shold ‘ove and moves thm, During this move: ‘eat the enemy player may condoct rea tion fe sticks. Tn the Last tasks Phase, the player seletsthoee oi unite which haven yet fired, and may use them to anack eneny ae Reaction Fire: Aay nit hich ne ‘doesnot move in its player-tum ‘maybe lipped ever to show is Fring positon marking. Tht unit may fire at any enemy wait which moves ‘win Faget ay ime ding the enemy native: Each game scenario inet which players the stack: the ter player {8 the obfender. The stacker in eich Scenario haste inte. In boing the a ‘ite the paper decides at the sti ofeach tum whether take is player-turn fst or second. For example, he may take his Payerurn second in oe arm and frst a the nex tm hus having to player Jn a row without an inervening enemy player. MOVEMENT Units may move during the player tr, ach unit aww ovemeet factor. This ‘movement fcr ithe numberof eve nea pos (MP) tay spend inate ‘Unused movement points do ot cat ser tothe now tur. Bach map be has 3 cont 10 ear expressed in MPS Movercst points are spent as ¢ unit moves hough eter on he map. When {uni has spent al of ts MPs ast top, {ind cannot move any father inthis tur "ervaln Costs: The rain a map hones cost MPS toner. For example, cea r= rain hes cot 1 MP To ener woods te. rain hees cos? MPs to enter unit th IMPS could move through 4 lear terrain hexesim aro two monds exes ina rom before ising to sop “The Termin ics Chart (he TEC onthe tock page) shows the types fern on the maps, apd thet MP cstv eter. "Tere maybe more than oe pe of r= sain ina bx: in such eats, the com eter tober ow of the ama expensive re ‘ini he Rox For example, 3 ex might onan clear tran and woos train. The ost t emer the hex would be 2 MPs ‘ecae woods connor tose than leat Rows and Tras: Moving slong 3 road costs 12 MP. Moving along a al costs 1 MP. The cos of moving along a rod or tall gore all ther team inthe Bex. ‘When intially eating a ado wall ex Soma road or wal the costo enter the ws th ost ofthe ee eran he For example, a wal hex forest train conte 2 MP ter, ‘TERRAIN TYPES Type Movement Cot Gear . Wonts 2 Road Tall : River 3 Town 2 Brae ' Restricted Movement Factors: sit with esticted movement actors cnn Te daa move (or move and fe) i the sme turn Ta assme afin position in he Same turn i eich ies. 1 ae 9 rested movement factor and is missile Armed then the erst movement ator applies ony ifthe unit's missle is fied. ‘Stacking: More than one unit may Be placed in a hex. but this process (called Stocking is subject o limi player may ot have more than our vehicles none hen ibe end of any ten. Any numberof der Units ap markers may be presen. Tt posible fr units from both Sides To be i hex at the en ofa ten. ‘Minimum Movement ay uni exept pinned troop uni a daniaged vehi, or 8 my) ean aways move one ex, even ifthe MP cont emer ex restr han ‘he unit's Movement Factor. ‘Mounting and Dismounting From Vehicles: A troop may mount a Yehice iF oth the oop and the vehicle ae in the sme hex und each pay LMP. Dismouning also costs both the troop and the vehicle T MP. Troops are dismounted ito the same dex ste vehicle carrying them. Only coe ‘Woop unit ay ide in each vehicle Troops ay only mount arsed personne careers (APCS: they may not moan or ede other Yehices, Armored personne caries are BMPs, BTR 6s, and MII3, andre cai |y emia by theft tha they have a ‘umber iets that of coresponding ‘woop unit. Although APCS usualy begin 8 scenrio sacked wth hr aesciatd toop ‘Ul any oop unit an mount ad ie an) Ionly APC, pads of ts designation.

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