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EAM
YANKEE
Game Rules
Credits
Design Mare W. Miller std Frank Chadwick
Deselopmen Brad Hay
art Director. Barbie Prt
Sr Graphic Designer. iourena Oblnger
Grape Designer. Dana Reacher
Testing Micelle Surgeon
Buse on the book Team Yanke by Harald Coyle. Published under an agreement wth Presid Pres.
Copyright 1987, Game Designers" Workshop, All ight reserved. Made inthe U.S.A. Printed inthe U.S.A
seven game fom COW
Game Designers’ Workshop
ccou0nmGame Rules
‘TEAM YANKEE GAME COMPONENTS. ‘COUNTERS
Modem combats uitimatlyinibe hands | Team Yank includes maps which ae | Counters which represent forces inthe
fof a few tained men. These soldiers and | used ava paying surface, ecu cousters | gate are called nits, ails tay be
leaders equipped wit ging veces and | which ar sed asthe forces the game and | Vehicles, helicopters, icra or oops
handing weapons, ae lierally atthe | as sats markers, and vues (contained in| Troops, represemtingdimouned personel,
From lines any wart come. ‘his boo) ince leader, infty, pena ounces,
“The experense of realing Harold Coyle’ | "Maps: The game maps are stylized maps | and AT mise teams, Counters wish do
Team Yankee gives fel fo the action hat | of al era. The bexagoral ghd provides | ot repent uns are called mers. The
imalem combat canave. Team Yankee, the | cells of exes ia which game units and | ilksrations below show what the varus
nme. takes the concepeone ip father and | markers are placed. With the hetes ae | mmbers on the ens nea. Noe tht here
Sve involves wo players nthe actions | graphic erzain symbols (for won, towns, | re four diferent ways that nis are aed,
tnd the decisions thie Sean Banpon and | and riers) dat show corespading rele. | andthe illstions below provides gape
‘thers wil have to make in succession of | rai festures onthe bated ‘piction of those four ways. Also ate Dat
modern bates. Each hex on the map represents 200 | Sommand units have their enfin
“Along the way. players will experience | meters distance rumbers reversed. Markers are ilustaed
a lo ate | cient a | eee ener
eed pa ier crores
nae cara | econo re
sonia emetic eee | om
ee weno nen [nee
ry eee eee ot
font ee em ire, | Permanence
= See
eng teense net
soca samy ane
siemens |
ecoats
"Atthe back ofthis res bookae chapters ee
aerate ae
Sapomirentcttes | fr uetenffle
Se She
oo ia
ae
Seamer | tt
Sees “
aate Rone |
WE ma
a
Meter tee ak
veep
= eh‘Team Yankce
‘TURNS
Tea Yankee is played in senais, sort
‘we sitions within ores for cach
Se nd explicate vic conditions.
ach scenario consis of specie amber
‘of ums, Each turn consis fa player tu
foc each sie. When ta players have each
‘completed hee pajer tus, tbe game
over, and the net game tues begs.
ach payer tar an opportiniy forthe
Pajero move hi units a fr hose unis
toto enemy nits. During the payer:
fem, atv fakes pace in piss
PHASES IN A PLAYER-TURN
| Firs tacks,
BB. Move and Enemy Reaction Fu)
. Lae tacks,
In the Fits Attacks Phase, the player
selects the of his units which can and
Should ie and ws them wo attack eer
nthe Move Phase, the player slots
‘hore of his units which can and shold
‘ove and moves thm, During this move:
‘eat the enemy player may condoct rea
tion fe sticks.
Tn the Last tasks Phase, the player
seletsthoee oi unite which haven yet
fired, and may use them to anack eneny
ae
Reaction Fire: Aay nit hich
ne ‘doesnot move in its player-tum
‘maybe lipped ever to show is
Fring positon marking. Tht unit
may fire at any enemy wait which moves
‘win Faget ay ime ding the enemy
native: Each game scenario inet
which players the stack: the ter player
{8 the obfender. The stacker in eich
Scenario haste inte. In boing the a
‘ite the paper decides at the sti ofeach
tum whether take is player-turn fst or
second. For example, he may take his
Payerurn second in oe arm and frst a
the nex tm hus having to player
Jn a row without an inervening enemy
player.
MOVEMENT
Units may move during the player tr,
ach unit aww ovemeet factor. This
‘movement fcr ithe numberof eve
nea pos (MP) tay spend inate
‘Unused movement points do ot cat ser
tothe now tur. Bach map be has 3 cont
10 ear expressed in MPS
Movercst points are spent as ¢ unit
moves hough eter on he map. When
{uni has spent al of ts MPs ast top,
{ind cannot move any father inthis tur
"ervaln Costs: The rain a map hones
cost MPS toner. For example, cea r=
rain hes cot 1 MP To ener woods te.
rain hees cos? MPs to enter unit th
IMPS could move through 4 lear terrain
hexesim aro two monds exes ina rom
before ising to sop
“The Termin ics Chart (he TEC onthe
tock page) shows the types fern on the
maps, apd thet MP cstv eter.
"Tere maybe more than oe pe of r=
sain ina bx: in such eats, the com eter
tober ow of the ama expensive re
‘ini he Rox For example, 3 ex might
onan clear tran and woos train. The
ost t emer the hex would be 2 MPs
‘ecae woods connor tose than leat
Rows and Tras: Moving slong 3 road
costs 12 MP. Moving along a al costs 1
MP. The cos of moving along a rod or tall
gore all ther team inthe Bex.
‘When intially eating a ado wall ex
Soma road or wal the costo enter the
ws th ost ofthe ee eran he
For example, a wal hex forest train
conte 2 MP ter,
‘TERRAIN TYPES
Type Movement Cot
Gear .
Wonts 2
Road
Tall :
River 3
Town 2
Brae '
Restricted Movement Factors: sit
with esticted movement actors cnn Te
daa move (or move and fe) i the sme
turn Ta assme afin position in he
Same turn i eich ies. 1 ae 9
rested movement factor and is missile
Armed then the erst movement ator
applies ony ifthe unit's missle is fied.
‘Stacking: More than one unit may Be
placed in a hex. but this process (called
Stocking is subject o limi player may
ot have more than our vehicles none hen
ibe end of any ten. Any numberof der
Units ap markers may be presen. Tt
posible fr units from both Sides To be i
hex at the en ofa ten.
‘Minimum Movement ay uni exept
pinned troop uni a daniaged vehi, or
8 my) ean aways move one ex, even
ifthe MP cont emer ex restr han
‘he unit's Movement Factor.
‘Mounting and Dismounting From
Vehicles: A troop may mount a Yehice iF
oth the oop and the vehicle ae in the
sme hex und each pay LMP. Dismouning
also costs both the troop and the vehicle T
MP. Troops are dismounted ito the same
dex ste vehicle carrying them. Only coe
‘Woop unit ay ide in each vehicle Troops
ay only mount arsed personne careers
(APCS: they may not moan or ede other
Yehices, Armored personne caries are
BMPs, BTR 6s, and MII3, andre cai
|y emia by theft tha they have a
‘umber iets that of coresponding
‘woop unit. Although APCS usualy begin 8
scenrio sacked wth hr aesciatd toop
‘Ul any oop unit an mount ad ie an)
Ionly APC, pads of ts designation.