0% found this document useful (0 votes)
48 views4 pages

Variant Human Courtier (Milestone) : Wizard 1 Awsmsrc

The document provides character details for a level 1 variant human wizard named Paz. It lists abilities, proficiencies, features, and spells. It provides a full character sheet with stats, skills, weapons, and other equipment.

Uploaded by

Barrow TheArrow
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
48 views4 pages

Variant Human Courtier (Milestone) : Wizard 1 Awsmsrc

The document provides character details for a level 1 variant human wizard named Paz. It lists abilities, proficiencies, features, and spells. It provides a full character sheet with stats, skills, weapons, and other equipment.

Uploaded by

Barrow TheArrow
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

Wizard 1 awsmsrc

CLASS & LEVEL PLAYER NAME


Paz
Variant Human Courtier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+0 Constitution +1 11 6 --
+0 • +4 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
11
+2 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +1 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+0 P
+1

+4
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Common, Dwarvish, Giant, Goblin

10 +0 Athletics STR
ABILITY SAVE DC
P +4 Deception CHA
+2 History INT
INTELLIGENCE
P +3 Insight WIS
30 ft. (Walking)
+2 +2 Intimidation CHA
P +4 Investigation INT
15 +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+2 Performance CHA === ACTIONS ===
+1 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+1 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+1 Survival WIS
Once per day when you finish a short rest, you can

+2 choose expended spell slots to recover - up to a


combined level of 1, and none of the slots can be 6th
level or higher.

14

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Fire Bolt +4 1d10 Fire V/S

Unarmed Strike +2 1 Bludgeoning


13 PASSIVE WISDOM (INSIGHT)

14 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 1 awsmsrc
CLASS & LEVEL PLAYER NAME
Paz
Variant Human Courtier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === * Spell Sniper (Wizard) • PHB 170


When you cast a spell that requires you to make an
* Hit Points • PHB 113 attack roll, the spell's range is doubled. Your ranged
spell attacks ignore half cover and three-quarters
* Proficiencies • PHB 113 cover. You learn one cantrip that requires an attack roll
from your chosen class spell list (INT is your
* Spellcasting • PHB 114 spellcasting ability for it).
You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 12, Spell Attack +4)
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a
spellcasting focus.

* Arcane Recovery • PHB 115


Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.

| 1 / Long Rest • Special

=== VARIANT HUMAN RACIAL TRAITS ===

* Languages • PHB 31
You can speak, read, and write Common and one
extra language.

* Ability Score Increase • PHB 31


Two different ability scores of your choice increase by
1.

* Skills • PHB 31
You gain proficiency in one skill of your choice.

* Feat • PHB 31
You gain one feat of your choice.

=== FEATS ===

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff 1 4 lb.

Staff 1 4 lb.

SP 0 Backpack 1 5 lb.

Book 1 5 lb.
EP 0 Ink (1 ounce bottle) 1 --

Ink Pen 1 --
GP 5 Parchment (one sheet) 10 --

Little Bag of Sand 1 --


PP 0 Small Knife 1 --

Spellbook 1 3 lb.
WEIGHT CARRIED

27 lb. Clothes, Fine 1 6 lb.

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb.
PUSH/DRAG/LIFT

330 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 30 Medium 6" 180
GENDER AGE SIZE HEIGHT WEIGHT
Paz Chaotic Good Arcana Pale glasses Brown Short
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’m a snob who looks down on


those who can’t appreciate fine
art.

PERSONALITY TRAITS

Freedom. Everyone should be free


to pursue his or her own livelihood.
(Chaotic)
IDEALS

One day I will return to my guild and


prove that I am the greatest artisan
of them all.
BONDS

I’m horribly jealous of anyone who


can outshine my handiwork.
Everywhere I go, I’m surrounded by
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

* I don't know who my parents are


* I was born on a boat
* I have seven brothers and sisters
* I'm the oldest
* I was brought up in a shack
* I had a few close friends and lived and ordinary
childhood
* An old wizard chose me for an apprenticeship
above several other candidates
* Became a courtier for a Waterdhavian Lord
* An adventurer took my promotion at the
court/council meeting
* Want to become a famous adventurer (very
competitive) to go back to working in the courts at
a higher rank in my old age

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 12 +4
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Prestidigitation Wizard -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Minor Illusion Wizard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Message Wizard -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

O Fire Bolt Spell Sniper (Wizard) +4 1A 240 ft. V,S Instantaneous PHB 242 V/S

=== 1st LEVEL === 2 Slots OO

O Disguise Self Wizard -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Feather Fall Wizard -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Grease Wizard DEX 12 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Witch Bolt <C> Wizard +4 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 289 D: 1m, V/S/M

O Unseen Servant [R] Wizard -- 1A + 10m 60 ft. V,S,M 1 hour PHB 284 D: 1h, V/S/M

O Fog Cloud <C> Wizard -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy