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Head Modelling Procedure

3ds max tutorial

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Rafael Alcasid
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0% found this document useful (0 votes)
21 views16 pages

Head Modelling Procedure

3ds max tutorial

Uploaded by

Rafael Alcasid
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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Modeling the HEAD 9. Use the VERTEX Selection and: 1. Set up your character reference 2. Create a plane and center it 3. Add 2 Subdivisions Widths 4, Go to Panels > Layout > Three Panes Split Right TOP verices at the NOSE BRIDGE aligned with INNER EYE CORNER. BOTTOM verices at the START of the NOSE TIP 10. Use the EXTRUDE to CREATE 12 POLY FACES 5. Set the LEFT Pane to Perspective — [see ies 6. Set the RIGHT TOP Pane to Front vo stage tiiee ——— | —— 7. Set the RIGHT BOTTOM Pane to Side Pespecne yO 181g Ges ; or vn team secccs Ce 8. @ the FRONT VIEW: Position the PLANE at the Center of the nose bridge *No.s for Vertices | Letters for Edges *Always “COUNT” your POLY FACES check FRONT VIEW alignments Modeling the HEAD 11. @ the FRONT VIEW: = Use the POLY FACE selection eooO@H = Select the “LEFT HALF” of the POLY FACES, = Delete man-componint ~ Go back to OBJECT selection Ii) @ jx] 12. @ the FRONT VIEW: ea - Make sure the PLANE is selected <<, oe - Go to EDIT > DUPLICATE SPECIAL === me (choose the settings box) 13. In the DUPLICATE SPECIAL OPTIONS Tanase oced cocoon uber ot cepes 1 ~ APPLY and CLOSE 14. © the FRONT VIEW: - Turn on EDGE selection - Select the edges of E,F,G & H. (check step 10) 15. @ the SIDE VIEW: - “Push back” the edges at the “TIP END” of side of the mouth 16. @ the SIDE VIEW: - Use the SCALE TOOL - Drag along the “horizontal” axis to straighten the edges 17. ® the FRONT VIEW: - Use the VERTEX and EDGES selections - Use the MOVE and SCALE TOOLS - Use the EXTRUDE and TARGET WELD - FORM a “TRIANGLE” near MOUTH CORNER - HAVE a “QUAD” at the “END OF THE MOUTH” *Always “COUNT” your POLY FACES check FRONT VIEW alignments Modeling the HEAD 18. @ the SIDE VIEW: = Use the VERTEX and EDGES selections = Use the MOVE TOOL - Make the “TRIANGLE and the QUAD” also “SEEN” at the SIDE VIEW 20. @ the TOP VIEW: = “Slightly” drag “FORWARD & SIDEWARD” to form a “slight roundness” for the mouth 21. @ the FRONT VIE} - Select Edges A,B,C. - Use the MOVE TOOL 23. @ the SIDE VIEW: - Select edge “C” - Extrude up to the NOSTRIL 24, @ the SIDE VIE - Adjust the Vertices accordingly 25. © the FRONT VIEW: ~ Adjust the Vertices accordingly 19. @ the FRONT VIEW: - Use the EDGES selection + Create 2 Connections 22. @ the SIDE VIEW: ~ Drag the selected edges BACK WARDS: - Make sure that edge “C” is hitting the TIP of the NOSTRIL Modeling the HEAD 26. @ the PERSPECTIVE VIEW: = Use the EDGES selection 27. @ the PERSPECTIVE VIEW: = Create the following connections on the NOSTRIL - Drag forward the Edge at the NOSE TIP -3 Vertical connections _ -1 Horizontal connection 28. @ the FRONT VIEW: = Use the VERTEX selection 29. @ the SIDE VIEW: 30. @ the FRONT VIEW: ~ Drag sideward the Vertex - Use the VERTEX selection - Use the EDGE selection at the SIDE NOSE TIP ~Reshape the POLY FACES _- Drag sideward the EDGE at the NOSTRIL 5 32. @ the FRONT VIEW: - Use the VERTEX selection - TARGET WELD the Vertices | — to connect the mouth and nose Modeling the HEAD 33. @ the FRONT VIEW: 34. @ the SIDE VIEW: 35. @ the SIDE VIEW: = Use the EDGES selection = Use the MOVE TOOL = Use the VERTEX selection - Create “new polyfaces” via EXTRUDE - Align the new polyfaces _—- Target weld corners 36. © the PERSPECTIVE VIEW: 37. @ the SIDE VIEW: - Use the EDGE selection - Use the EDGE selection - Create a connection at the “nostril column” - Drag the connection “slanting down” 38. @ the PERSPECTIVE VIEW: - Use the EDGE selection 39. @ the SIDE VIEW: = Select the edges of the nostrils = Drag the “new inner nostril edges” ~ EXTRUDE using the “SCALE” option “slantly upwards” ~ Drag “inwards” - EXTRUDE again to create the “inner nostril” 40. @ the FRONT VIEW: 42. @ the FRONT VIEW: - Use the EDGE selection - Use “BEVEL” split the edges - Use “POLY FACE” selection - Select the edges for “mouth opening” _— set “FRACTION” amount - Delete the “new poly faces” Modeling the HEAD 43. @ the FRONT VIEW: - Use the EDGES selection 44. @ the SIDE VIEW: - Use the POLY FACE selection - Select and drag “Forward” to pout the lips 45, @ the FRONT VIEW: - Use the EDGES selection 47. @ the PERSPECTIVE VIEW: - Use the EDGES selection = EXTRUDE to “last 2” top nostril poly face (carefully count and look at the reference) 49. @ the PERSPECTIVE VIEW: - Use the EDGES selection + EXTRUDE to connect the nostril and the nose tip 46. @ the FRONT VII - Use the EDGES selection - EXTRUDE to create new poly faces Es a x 48. @ the PERSPECTIVE VIEW: - Use the VERTEX selection - TARGET WELD the “corner vertex” of the new poly face (carefully count and look at the reference) Modeling the HEAD 50. @ the PERSPECTIVE VIEW: 51. © the PERSPECTIVE VIEW: = Use the EDGES selection = Use the EDGES selection - Create a new connection = Select 3rd edge from the NOSTRIL (count carefully) on the NOSE BRIDGE - Use the EXTRUDE TOOL, extrude the edge 2x 52. @ the PERSPECTIVE VIEW: 53. @ the PERSPECTIVE VIEW: - Use the VERTEX selection = Use the EDGES selection - TARGET WELD the vertices ~ Use the EXTRUDE TOOL, extrude the new edges as seen below = repeat step #52 (TARGET WELD) Modeling the HEAD 54, @ the FRONT VIEW: 55. @ the FRONT VIE - Go back to OBJECT selection - Use the VERTEX selection ~ Create a plane - Use the MOVE TOOL - Add 4 Subdivisions Widths - Reshape the plane accordingly ~ Position it at the EYE a VP=Vertex Pair 56. @ the FRONT VIEW: = Use the MOVE TOOL ~ Select VPO5 - @ the SIDE VIEW: - Drag back accordingly to your reference 57. @ the FRONT VIEW: - Use the MOVE TOOL = Select VPO1 & VP 04 = @ the SIDE VIEW: = Drag back “TOGETHER” accordingly to your reference 58. @ the FRONT VIEW: = Use the MOVE TOOL ~ Select VPO2 ~ @ the SIDE VIEW: - Drag back accordingly to your reference 59.DO NOT MOVE VP 03 60. © the FRONT VIEW: = Use the EDGE selection - Select the TOP EDGES = Use the EXTRUDE tool = Extrude according to reference 61. @ the FRONT VIEW: - Use the VERTEX selection - Select the TOP VERTICES -@ the SIDE VIEW: = Drag back accordingly to your reference Modeling the HEAD 62. © the FRONT VIEW: 63. © the FRONT VIEW: - Use the EDGE selection - Use the VERTEX selection 64. @ the FRONT VIEW: ~ Select the BOTTOM EDGES ~ Select the bottom VERTICES ~ Use the EDGE selection - Use the EXTRUDE tool - @ the SIDE VIEW: - Select the SIDE END edges ~ Extrude according to reference - Drag back accordingly to reference - Use the EXTRUDE tool rh 65. Use the VERTEX selection 66. @ the FRONT VIEW: 67. © the FRONT VIEW: = Use the TARGET WELD - Use the EDGE selection - Use the VERTEX selection - Select the EDGES around the mouth —_- Use the MOVE TOOL - Create a connection - Adjust to fit reference 68. Go back to OBJECT selection 70. Select the “NOSE & MOUTH” _ ese + the “EYE” then MESH > COMBINE HO @ 69. Select the “DUPLICATE HALF” of the object and Delete 71. Select the combined object = Go to EDIT - DUPLICATE SPECIAL OPTIONS: *INSTANCE *PARENT *SCALE: X= -1.0 Modeling the HEAD 72, @ the PERSPECTIVE VIEW: 73. @ the PERSPECTIVE VIEW: 74, @ the PERSPECTIVE VIEW: - Use the EDGE selection - Use the BRIDGE TOOL - Use the EDGE selection = Select the EDGES under the eye __- Set DIVISIONS to “O” + Select the new edges ~ Select the EDGES opposite - Create 2 new connections = mre Uy, etrude 75. Use the EDGE selection —_76. Use the EDGE selection 77. Use the EDGE selection - Select the new edge - Select the nose edge - Select the nose edge & EXTRUDE Wr : 78. Use the EDGE selection - Use the EXTRUDE tool - Use the EXTRUDE tool “Select the eye edge a | J - Use the EXTRUDE tool - Use the VERTEX selection _- Use the VERTEX selection oC = Use the TARGET WELD = Use the TARGET WELD 79. Use the VERTEX selection - Use the TARGET WELD Modeling the HEAD 80. @ the FRONT VIEW - Use the VERTEX selection - Use the EDGE selection \ Use the EXTRUDE tool = Use the TARGET WELD - Select the new edge 81. Use the EDGE selection 82. Use the EDGE selection 83. Use the EDGE selection - Select the eye's top edge ~ Select the eye’s corner edge _- Select the eye & nose’s top edge - Use the EXTRUDE tool - Use the EXTRUDE tool = Use the EXTRUDE tool - Use the VERTEX selection - Rearrange vertices - Use the VERTEX selection - Rearrange vertices - Use the VERTEX selection - Use the TARGET WELD - @the SIDE VIEW - Use the VERTEX selection - Use the TARGET WELD Modeling the HEAD 84. @ the FRONT VIEW ____= @the SIDE VIEW - Use the EDGE selection ~ Use the VERTEX selection _ Rearrange vertices to Select the new edge - Use the EXTRUDE tool” Use the TARGET WELD fit reference 85. © the FRONT VIEW 86. @ the PERSP. VIEW - Use the VERTEX selection "Ue the VERTEX selection = Use the TARGET WELD - Use the EDGE selection - Use the EXTRUDE tool ~ Select the edges at side Biss, the TARGET WELD 87. @ the SIDE VIEW - Select the edge near the ear - Use the EDGE selection - Use the EXTRUDE tool - Use the TARGET WELD 88. @ the PERSPECTIVE VIEW 89. @ the TOP VIEW = Switch to TOP VIEW ~ Move the new edges to the center crs ES P= Cd Modeling the HEAD 90. @ the SIDE VIEW 91. @ the TOP VIEW - Use the EDGE selection - Use the VERTEX selection 92. © the TOP VIEW = Select the new edges - Create 3connections —_- Select & move ~ Switch VIEW to the new vertices PERSPECTIVE o 93. @ the PERSPECTIVE VIEW - Use the EDGE selection - Select the Top Nose & Opposite edge ———— Dy 96. @ the SIDE VIEW = Use the EDGE selection - Select the new edges 94.Use the BRIDGE selection = Set 1 in the DIVISION option 95. @ the SIDE VIEW - Use the EDGE selection - Select & move the new edges 97. @ the PERSPECTIVE VIEW - Use the EDGE selection - Select the top & side head edges - Use the BRIDGE tool - Set 0 Divisions = Create 2 connections = Modeling the HEAD 98. @ the PERSPECTIVE VIEW ~ Select the top brow edge ~ Create 2 connections - Use the EDGE selection - Select the top front head edges ~ Create 2 connections 99. © the PERSPECTIVE VIEW 100. @ the SIDE VIEW - Use the EDGE selection = Use the BRIDGE tool _- Use the VERTEX selection - Select the new head edges - set 0 Divisions - Rearrange the vertices according to reference - @ the FRONT VIEW 101. @ the SIDE VIEW - Use the VERTEX selection - Use the EDGE selection - Rearrange the vertices according to reference ~ Select the new edges —-Create 2 connections 102. @ the PERSPECTIVE VIEW - Use the EDGE selection -Use the BRIDGE tool = Select the 2 edges at the back of the head Select the opposite edges Set 0 Divisions 7 = i S -Create 1 connection Modeling the HEAD 103, @ the PERSPECTIVE VIEW - Use the EDGE selection & forehead edges 104, @ the PERSPECTIVE VIEW = Select the back bottom head edges 105. @ the SIDE VIEW - Use VERTEX selection - Use the MOVE TOOL - Adjust the vertices - Go to TRANSFORM CONSTRAINT - Set to EDGE SLIDE » soe © wen Sabet - Move the ear vertex - TURN OFF Constraint Steen onstnint * oft > seatsee Suracestse - Use EDGE selection = Create 2 connections 106. Use EDGE selection - Select the bottom edge ~ EXTRUDE a new edge - Adjust vertices Modeling the HEAD 107, @ the SIDE VIEW - Use the EDGE selection - Select the opposite edges | - Select the edges under the chin a - Use the extrude tool = Use the BRIDGE tool - Use VERTEX selection ~ Target weld 108. @ the SIDE VIEW 109. @ the SIDE VIEW - Use the EDGE selection - Use the EDGE selection = Select edges from nect tohead —_- Select edges in the ear we ah Cee — — S> - Create a connection - Use VERTEX selection - Use MOVE TOOL - Use VERTEX selection - Adjust vertices to fit reference - Target weld 110. Continue adding and adjusting vertices and edges to your model to further refine the details.

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