Polygonal Modeling
Polygonal Modeling
POLYGONAL MODELING
MODELING A POLYGONAL SURFACE
MODELING
- refers to the process of creating virtual 3D surfaces for the
characters and objects
POLYGON SURFACES
- a surface type comprised of flat surfaces called faces
POLY MESH
- a single polygonal face or a network of polygonal faces
Option 1:
● Use the MEL command instead:
“SplitPolygonTool”
Option 2:
● Use the Multi-Cut Tool
● Right-click the cube and select Vertex
● Select the vertices at the top and bottom of the
edge that divides the two faces
● Split Vertex is no longer in Maya 2018, use this
instead:
○ Edit Mesh > Detach
● Right-click the cube and select Face
● Shift-select the two split faces
● Edit Mesh > Extrude >
○ Divisions = 6
● Drag the blue arrow outward
● Drag the red scale manipulator inward to narrow
the blades
● Drag the green scale manipulator up to flatten the
blades at their tips
USING THE POLY EXTRUDE MANIPULATOR
● Pull forward then select scale tool and drag inward to shrink the
overall scale
● Pull forward then select scale tool and drag outward to increase the
overall scale
DEPRESSION AT THE TOP OF THE HAMMER