Tortle D&D 5e
Tortle D&D 5e
tortle
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
PROFICIENCY BONUS
INSPIRATION ARMOR
9m
CLASS INITIATIVE SPEED
PERSONALITY TRAITS
+2
STRENGTH
IDEALS
CURRENT HIT POINTS
SAVING THROWS
ACROBATICS
SLEIGHT OF HAND
STEALTH TEMPORARY HIT POINTS BONDS
DEXTERITY
Total SUCCESSES
CONSTITUTION
NAME ATK BONUS DAMAGE/TYPE
Claws. Your claws are natural weapons, which you can use
to make unarmed strikes. If you hit with them, you deal
slashing damage equal to 1d4 + your Strength modifier,
SAVING THROWS instead of the bludgeoning damage normal for an unarmed
ARCANA strike.
HISTORY Hold Breath. You can hold your breath for up to 1 hour at a
INVESTIGATION time. Tortles aren't natural swimmers, but they can remain
NATURE underwater for some time before needing to come up for air.
INTELLIGENCE
RELIGION Natural Armor. Due to your shell and the shape of your
body, you are ill-suited to wearing armor. Your shell provides
ample protection, however; it gives you a base AC of 17
SAVING THROWS (your Dexterity modifier doesn't affect this number). You
ANIMAL HANDLING gain no benefit from wearing armor, but if you are using a
INSIGHT shield, you can apply the shield's bonus as normal.
+1 MEDICINE Shell Defense. You can withdraw into your shell as an
WISDOM PERCEPTION action. Until you emerge, you gain a +4 bonus to AC, and
you have advantage on Strength and Constitution saving
SURVIVAL
throws. While in your shell, you are prone, your speed is 0
and can't increase, you have disadvantage on Dexterity
saving throws, you can't take reactions, and the only action
SAVING THROWS
you can take is a bonus action to emerge from your shell.
DECEPTION
INTIMIDATION Survival Instinct. Proficiency in the Survival skill.
PERFORMANCE
CHARISMA PERSUASION