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Fundamentals of Internet

The document discusses computer graphics and multimedia, including raster and vector graphics, adding images and multimedia to web pages, and using tools like GIMP and Inkscape. It also covers HTML elements for images, audio, and video.

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0% found this document useful (0 votes)
100 views41 pages

Fundamentals of Internet

The document discusses computer graphics and multimedia, including raster and vector graphics, adding images and multimedia to web pages, and using tools like GIMP and Inkscape. It also covers HTML elements for images, audio, and video.

Uploaded by

Kulasa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Internet Fundamentals/Graphics and

Multimedia
< Internet Fundamentals
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 Watch this page
 Edit

Computer graphics are pictures and films created using


computers.[1] Multimedia is content that uses a
combination of different content forms such as text,
audio, images, animations, video and interactive
content.[2] This lesson introduces computer graphics,
including raster and vector graphics, and web multimedia
audio and video content.
Contents

Objectives and SkillsEdit


Objectives and skills for this lesson include:[3][4][5]
 Understand how to add existing graphics and multimedia
to web pages.
 Create and use simple graphic images and multimedia
files.
 Determine the client requirements
 Access and interpret the client brief to determine client
needs
 Analyse client needs with regard to image content,
quality and size
 Source the images
 Research the appropriate sources of images, to meet a
range of needs
 Source the images appropriate to meet the needs, taking
into consideration copyright restrictions
 Manipulate the images
 Select the appropriate industry-standard, image-editing
software for the purpose
 Create backups of the assets to be used
 Use features of the image-editing software, to create a
range of effects appropriate to client needs and web
application
 Edit, resize, and slice images for use in web
applications, as required to meet client needs
 Save the images
 Save the images, maintaining their individual effects
 Save the images in formats appropriate for use in web
applications, and to client needs
 Save the images in the appropriate directory structure
 Demonstrate ways to communicate effectively using
Internet technology.
 Conduct a Webcast and related services.
 Represent technical issues to a non-technical audience.

ReadingsEdit
1. Wikipedia: Computer graphics
2. Wikipedia: Raster graphics
3. Wikipedia: Vector graphics
4. Wikipedia: Multimedia
5. Wikipedia: Streaming media
6. Wikipedia: Screencast

MultimediaEdit
1. YouTube: Bitmap and Vector Graphics: What's the
Difference?
2. YouTube: How to Use GIMP (Beginners Guide)
3. YouTube: Inkscape for Beginners: Infinite Loop Icon
4. YouTube: Record Your Computer Screen With VLC
5. YouTube: Make Videos with Your Phone
6. YouTube: HTML5 Video Tag Introduction
7. YouTube: HTML - Audio Player

Student PresentationsEdit
1. YouTube: Graphics
2. YouTube: Adding Multimedia
3. YouTube: Uploading Raster Graphics to Bitbucket using
Insomnia

ActivitiesEdit
1. Create and use raster graphics.
 Review Wikipedia: Raster graphics. Use a free, web-
based image editor, such as Picozu: Image
Editor or Pixlr: Editor, to create a new raster image.
 Review Wikipedia: GIMP. Download and install GIMP

and use it to create a new raster image for your web


page. See GIMP: Tutorials for tutorials.
 Review W3Schools: HTML img tag. Add a raster image

to the web page you created in the previous lesson.


2. Create and use vector graphics.
 Review Wikipedia: Vector graphics. Complete
the Vectr.com: Vector graphics tutorial and create a new
vector graphics image.
 Review Wikipedia: Inkscape. Download and install

Inkscape and use it to create a new vector graphics


image for your web page. See Inkscape: Tutorials for
tutorials.
 Review W3Schools: HTML img tag. Add a vector

graphics image to the web page you created in the


previous lesson.
3. Use multimedia.
 Complete the tutorial GCFLearnFree: YouTube.
 Review Wikipedia: VLC media player. Download and

install VLC media player and use it to play multimedia


video and audio files.
4. Create multimedia.
 Review WikiHow: How to Screen Capture to File Using
VLC or HowToGeek: How to Record Your Desktop to a
File or Stream It over the Internet.
 Use VLC or another screen capture program to capture a
video of your desktop as you demonstrate something
you've learned in this course, or record a similar video
using a computer webcam, tablet, or smart phone.
Review Google: YouTube Help Center and upload your

screencast or video to YouTube.


5. Add multimedia to a web page.
 Review W3Schools: HTML YouTube Videos. Add your

YouTube video to the web page you created in the


previous lesson.
 Review W3Schools: HTML

Multimedia and W3Schools: HTML5 Video. Add a


video element to your web page.
 Review W3Schools: HTML5 Audio. Add an audio

element to your web page.

Lesson SummaryEdit
 Computer graphics are pictures and films created using
computers.[6]
 Computer graphic development has had a significant
impact on many types of media and has revolutionized
animation, movies, advertising, video games, and graphic
design generally.[7]
 Computer animation is the art of creating moving images
via the use of computers.[8]
 A raster graphics or bitmap image is a dot matrix data
structure, representing a generally rectangular grid of
pixels, or points of color, viewable via a monitor, paper,
or other display medium.[9]
 Raster graphics are resolution dependent, meaning they
cannot scale up to an arbitrary resolution without loss of
apparent quality.[10]
 Vector graphics is the use of polygons to represent images
in computer graphics.[11]
 Vector art is ideal for printing since the art is made from a
series of mathematical curves, it will print very crisply
even when resized.[12]
 Raster-based image editors, such as Painter, Photoshop,
Paint.NET, MS Paint, and GIMP, revolve around editing
pixels.[13]
 Vector-based image editors, such as Xfig, CorelDRAW,
Adobe Illustrator, or Inkscape, revolve around editing
lines and shapes (vectors).[14]
 The <img> element is used to insert an image into an
HTML page. The src attribute specifies the image URL.
The required altattribute provides alternative text in case
the image cannot be displayed.[15]
 A typical img element includes:[16]
<img src="example.jpg" alt="Alternate text that
describes the image.">

 Multimedia is content that uses a combination of different


content forms such as text, audio, images, animations,
video and interactive content.[17]
 Multimedia can be recorded and played, displayed,
interacted with or accessed by information content
processing devices, such as computerized and electronic
devices.[18]
 The term "rich media" is synonymous with interactive
multimedia.[19]
 Digital online multimedia may be downloaded or
streamed. Streaming multimedia may be live or on-
demand.[20]
 Enhanced levels of interactivity are made possible by
combining multiple forms of media content. Online
multimedia is increasingly becoming object-oriented and
data-driven, enabling applications with collaborative end-
user innovation and personalization on multiple forms of
content over time.[21]
 In addition to seeing and hearing, haptic technology
enables virtual objects to be felt. Emerging technology
involving illusions of taste and smell may also enhance
the multimedia experience.[22]
 Multimedia may be broadly divided into linear and non-
linear categories:[23]
 Linear active content progresses often without any
navigational control for the viewer such as a cinema
presentation
 Non-linear uses interactivity to control progress as with
a video game or self-paced computer-based training.
Hypermedia is an example of non-linear content.
 Multimedia presentations can be live or recorded:[24]
 A recorded presentation may allow interactivity via a

navigation system
 A live multimedia presentation may allow interactivity
via an interaction with the presenter or performer.
 Multimedia finds its application in various areas
including, but not limited to, advertisements, art,
education, entertainment, engineering, medicine,
mathematics, business, scientific research and spatial
temporal applications.[25]
 Streaming media is multimedia that is constantly received
by and presented to an end-user while being delivered by
a provider. A client end-user can use their media player to
begin to play the data file (such as a digital file of a movie
or song) before the entire file has been transmitted.[26]
 Live streaming refers to Internet content delivered in real-
time, as events happen.[27]
 There are challenges with streaming content on the
Internet. If the user does not have enough bandwidth in
their Internet connection, they may experience stops in
the content and some users may not be able to stream
certain content due to not having compatible computer or
software systems.[28]
 The <audio> element represents a sound, or an audio
stream.[29]
 A typical audio element includes:[30]

<audio controls>
<source src="example.mp4" type='audio/mp4'
/>
<source src="example.oga" type='audio/ogg;
codecs=vorbis' />
<p>Your user agent does not support the
HTML5 Audio element.</p>
</audio>

 Supported audio types include PCM (WAV), MP3, AAC


(MP4, ADTS), Vorbis (Ogg, WebM), Opus (Ogg,
WebM), and FLAC (FLAC, Ogg).[31]
 The <video> element plays videos.[32]
 A typical video element includes:[33]

<video poster="movie.jpg" controls>


<source src="example.webm"
type='video/webm; codecs="vp8.0, vorbis"'>
<source src="example.ogv"
type='video/ogg; codecs="theora, vorbis"'>
<source src="example.mp4"
type='video/mp4; codecs="avc1.4D401E,
mp4a.40.2"'>
<p>Your user agent does not support the
HTML5 video tag.</p>
</video>

 Supported video types include MP4, Ogg, and WebM.[34]

Key TermsEdit
AIFF (Audio Interchange File Format)
An audio file format standard developed by Apple
and used for storing sound data for personal
computers and other electronic audio devices.[35]
AVI (Audio Video Interleave)
A multimedia container format introduced by
Microsoft as part of its Video for Windows
software.[36]
CGI (computer-generated imagery)
The application of computer graphics to create or
contribute to images in art, printed media, video
games, films, television programs, shorts,
commercials, videos, and simulators.[37]
codec
A device or computer program for encoding or
decoding a digital data stream or signal.[38]
GIF (Graphics Interchange Format)
A raster graphics file format that uses lossless
compression and supports interlacing and
animation.[39]
haptic technology
Creates a sense of touch by applying forces,
vibrations, or motions to the user.[40]
JPEG
A raster graphics file format that uses lossy
compression.[41]
lossless compression
Data encoding methods that allow the original data to
be perfectly reconstructed from the compressed
data.[42]
lossy compression
Data encoding methods that use inexact
approximations and partial data discarding to
represent the content.[43]
MIDI (Musical Instrument Digital Interface)
A technical standard that describes a protocol, digital
interface, and connectors and allows a wide variety of
electronic musical instruments, computers and other
related devices to connect and communicate with one
another.[44]
MOV (Quicktime Movie)
A computer file format used natively by the Apple
QuickTime multimedia framework.[45]
MPEG (Moving Picture Experts Group)
A working group of authorities that was formed by
ISO and IEC to set standards for audio and video
compression and transmission.[46]
MP3 (MPEG-1 Audio Layer3)
An audio coding format for digital audio developed
by the Moving Picture Experts Group that uses a
form of lossy data compression.[47]
MP4 (MPEG-4 Part 14)
A digital multimedia container format most
commonly used to store video and audio, which
allows streaming over the Internet.[48]
OGG
A free, open container format maintained by the
Xiph.Org Foundation that is unrestricted by software
patents and is designed to provide for efficient
streaming and manipulation of high quality digital
multimedia.[49]
pixel (picture element)
A single point in a raster image.[50]
PNG (Portable Network Graphics)
A raster graphics file format that uses lossless data
compression and supports interlacing but not
animation.[51]
podcast
An episodic series of digital audio files which a user
can download and listen to.[52]
screencast
A digital recording of computer screen output, often
containing audio narration.[53]
streaming media
Multimedia that is constantly received by and
presented to an end-user while being delivered by a
provider.[54]
SVG (Scalable Vector Graphics)
A vector graphics file format defined using XML text
files.[55]
TIFF (Tagged Image File Format)
A raster graphics file format that uses lossless
compression but does not support interlacing or
animation.[56]
WAV (Waveform)
An audio file format standard developed by
Microsoft and IBM for storing an audio bitstream on
PCs.[57]
webcast
A media presentation distributed over the Internet
using streaming media technology to distribute a
single content source to many simultaneous
listeners/viewers.[58]
AssessmentsEdit
 Flashcards: Quizlet: CIW IBA Lesson 5
 Quiz: Quizlet: CIW IBA Lesson 5

See AlsoEdit
 W3.org: Audio Element
 W3.org: Video Element
 Mozilla: Supported media formats
 Training.gov.au: ICTWEB303 - Produce digital images
for the web
 Training.gov.au: ICTWEB412 - Produce interactive web
animation

ReferencesEdit
1. ↑ Wikipedia: Computer graphics
2. ↑ Wikipedia: Multimedia
3. ↑ CIW: Internet Business Associate Exam Objectives
4. ↑ CIW: Internet Business Associate Course Description
5. ↑ Training.gov.au: ICTWEB303 - Produce digital images for the
web
6. ↑ Wikipedia: Computer graphics
7. ↑ Wikipedia: Computer graphics
8. ↑ Wikipedia: Computer graphics
9. ↑ Wikipedia: Raster graphics
10. ↑ Wikipedia: Raster graphics
11. ↑ Wikipedia: Vector graphics
12. ↑ Wikipedia: Vector graphics
13. ↑ Wikipedia: Raster graphics
14. ↑ Wikipedia: Raster graphics
15. ↑ Wikipedia: HTML
16. ↑ Wikipedia: HTML
17. ↑ Wikipedia: Multimedia
18. ↑ Wikipedia: Multimedia
19. ↑ Wikipedia: Multimedia
20. ↑ Wikipedia: Multimedia
21. ↑ Wikipedia: Multimedia
22. ↑ Wikipedia: Multimedia
23. ↑ Wikipedia: Multimedia
24. ↑ Wikipedia: Multimedia
25. ↑ Wikipedia: Multimedia
26. ↑ Wikipedia: Streaming media
27. ↑ Wikipedia: Streaming media
28. ↑ Wikipedia: Streaming media
29. ↑ Wikipedia: HTML5 Audio
30. ↑ Wikipedia: HTML5 Audio
31. ↑ Wikipedia: HTML5 Audio
32. ↑ Wikipedia: HTML5 video
33. ↑ Wikipedia: HTML5 video
34. ↑ Mozilla: Supported media formats
35. ↑ Wikipedia: Audio Interchange File Format
36. ↑ Wikipedia: Audio Video Interleave
37. ↑ Wikipedia: Computer-generated imagery
38. ↑ Wikipedia: Codec
39. ↑ Wikipedia: GIF
40. ↑ Wikipedia: Haptic technology
41. ↑ Wikipedia: JPEG
42. ↑ Wikipedia: Lossless compression
43. ↑ Wikipedia: Lossy compression
44. ↑ Wikipedia: MIDI
45. ↑ Wikipedia: QuickTime File Format
46. ↑ Wikipedia: Moving Picture Experts Group
47. ↑ Wikipedia: MP3
48. ↑ Wikipedia: MPEG-4 Part 14
49. ↑ Wikipedia: Ogg
50. ↑ Wikipedia: Computer graphics
51. ↑ Wikipedia: Portable Network Graphics
52. ↑ Wikipedia: Podcast
53. ↑ Wikipedia: Screencast
54. ↑ Wikipedia: Streaming media
55. ↑ Wikipedia: Scalable Vector Graphics
56. ↑ Wikipedia: TIFF
57. ↑ Wikipedia: WAV
58. ↑ Wikipedia: Webcast

What is Multimedia?
Multimedia can have a many definitions these include:

Multimedia means that computer information can be represented through audio, video,
and animation in addition to traditional media (i.e., text, graphics drawings, images).
A good general definition is:

Multimedia is the field concerned with the computer-controlled integration of text,


graphics, drawings, still and moving images (Video), animation, audio, and any other
media where every type of information can be represented, stored, transmitted and
processed digitally.

A Multimedia Application is an Application which uses a collection of multiple


media sources e.g. text, graphics, images, sound/audio, animation and/or video.

Hypermedia can be considered as one of the multimedia applications.

What Does it Mean


to Study Graphic
Design and
Multimedia?
Many professions are becoming
increasingly computer-oriented, and the
field of graphic design and multimedia is
no exception. As the world advances
technologically, the traditional working
materials of the graphic designer such as
rulers, pencils and lettering stencils are
being replaced by highly efficient computer
programs. This new technology has not
rendered the graphic designer obsolete,
however. Instead, it serves as a new tool
for the designer to employ in his or her
craft. Becoming a graphic design and
multimedia major means learning to be
creative with the use of this technology,
and learning to adapt to all the other
changes that can manifest within the field.

Types of Graphic
Design and
Multimedia Degrees
Graphic design and multimedia as a
discipline exists at the crossroads of art
and technology. So, if you want to improve
your skills in this field, you should look for
a graphic design degree program that
includes both basic art education along
with instruction on how to use software.

While you can find such programs in


traditional schools, many institutions also
offer online degree programs in graphics
and multimedia. The prerequisites and
admissions guidelines are similar to on-
campus educational models. However,
coursework is conducted online in order to
make completion more convenient and
attainable for students who may need to
work full-time or take care of their family.

As you explore the prospect of becoming a


graphic design and multimedia major,
consider the following levels of available
degree programs:
Associate Degrees in Graphic Design and
Multimedia
Although students who earn a two-year graphic
design degree usually learn enough of the
basics of computer art to qualify them for
entry-level positions, this degree type is often a
stepping stone to a four-year program. Despite
that, an associate-level program in this field
can still help students to understand how art
and technology can be used to create graphics
and design elements that are used in our
everyday lives.

Since associate degree programs are meant to


be a ground level introduction to basics for
graphic design and multimedia majors, courses
you may encounter in your program include:

 Photo editing
 Corporate design
 Digital publishing
 Technical writing
 Computer applications
Bachelor's Degrees in Graphic Design
and Multimedia
Graphic design and multimedia degree
programs offered at a bachelor's level typically
take four years to complete. Generally
speaking, coursework requires an in-depth
study of humanities with an emphasis in art
and design. In addition to core courses in
English, math and science, students are
expected to study art history and learn from
trained graphic artists and experts who design
websites, video games, and graphics programs.
Coursework often involves extensive time in
the studio or computer lab, executing projects
and learning from feedback and critique given.
Courses you may see during this program can
include:

 Introduction to print media


 Graphics and layout in print media
 Typography
 Web design
 Digital graphic design
Master's Degrees in Graphic Design and
Multimedia
Master's degree programs in graphic design
and multimedia take the basics that students
should have learned in an undergraduate
degree program and dig deep underneath them
to illuminate the underlying ideas and
principles that make this field possible. During
a master's degree program, you may study
concepts such as the relationship between art
and the human mind, or how viewers interact
with media, or how graphic design has changed
over time. This can help students better
understand how to create graphics and
multimedia designs that can inspire feelings of
entertainment, motivation, terror, awe… the
list goes on.
Because of the industry has moved away from
traditional design work and toward the use of
technology and software, master's programs are
increasingly offered in a web-based, online
format. Courses you can expect to take during
a master's program, be it brick-and-mortar or
online, might include:

 Publication design
 Interactive design
 History of graphic design
 Multimedia function and theory
 Video game design

What Can You Do


with a Degree
in Graphics and
Multimedia?
While majoring in graphic design and
multimedia can lead to a promising career
in a number of wildly different industries,
there are several particular careers that
students in this discipline frequently
pursue. If you're thinking of earning a
graphic design and multimedia degree but
aren't sure where you would like it to take
you, consider the following job options:

Writers and Content Providers


A writer, sometimes called a "content
provider" for the content they create for
their employers, produces text meant to be
inserted into a design. The text must
accurately convey the feeling or message
of the site or advertisement it is being
featured on, but must also be effective as
a design element. This may involve word
count limits, font usage, forced line breaks
and other requirements. Experience in
relevant design software is typically a plus
in these occupations as well.

 Writers and editors typically need a


bachelor's degree to find salaried
employment. However, it may be
possible to find freelance work even
without a college degree.
 Writers and editors in very specific
fields may opt to become certified. For
example, the American Grant Writers'
Association (AGWA) offers the
Certified Grant Writer credential.
Multimedia Artists and Animators
Multimedia artists work with storyboards to
compose motion pictures, advertisements
and animated features. A "storyboard" is a
series of images that outline the sequence
of a video or animation, showing how the
finished product is planned to flow before
work even begins. This field is a direct
extension of the fine arts and requires
facility with drawing and composition, as
storyboards are often drawn by hand.
Storyboards can serve as a guide to
colleagues that are working on other
aspects of the same project, such as
special effects artists and actors.

 Most multimedia artists earn a graphic


design and multimedia degree or a
bachelor's degree in a related field,
such as art.
 Certification is not common for these
professionals.
Graphic Designers
Graphic designers work with their clients
and colleagues to create graphical and
design-based elements in order to meet a
goal, such as selling products or
convincing viewers of a message. They
use computer software and their own
artistic skill to conceptualize and create
new elements for their clients and their
audiences. These professionals have
versatile application -- they may work for
advertisers, or with video games, print
media or online media companies. Many
are also self-employed, working as
freelancers or consultants.

 Graphic designers usually earn a


bachelor's degree in graphic design or a
related field.
 Certification is not common for graphic
designers.
Art Directors
Art directors act as a project manager
during various parts of the creative
process, but their overarching goal is
improving the overall look of the final
product. Larger projects, such as films and
animation, require the efforts of many
professionals with varying skills. The art
director's job is to unify all the different
pieces made by all these different
professionals into a cohesive product. As a
result, the skills of the art director include
the ability to multitask and retain a total
vision of a project. Complex image
manipulation is usually involved, and the
mastery of software programs such as
CAD is a must.

 Art directors typically need a bachelor's


degree, although master's degrees are
also common.
 Certification is not common for these
professionals.
Computer Programmers
Computer programmers are fluent in one
or more computer codes, the languages
that structure computer programs and
enable them to function. Programmers
need to be creative, innovative and
proficient, often with both PCs and MACs.
Visual Basic, Java and C++ are some of
the common languages used in this
profession. While computer programmers
need to in-depth computer education that
is often not covered in graphic design
programs, the creative approaches and
emphasis on the viewer that can be
learned through graphic design can be
useful assets in the programming world.

 Most computer programmers get their


start with a bachelor's degree, although
master's degrees are also common.
Some employers may also hire
computer programmers with an
associate degree.
 Many computer programmers become
certified in specific programming
languages.
Sound Engineering Technicians
It takes great skill and sensitivity to
compose and manipulate sounds, and the
audio layer can make or break a
multimedia project. Sound engineering
technicians, more colloquially called
"sound mixers," use high-tech equipment
to record, alter or even create music,
voices and other sounds. They may record
live performances or events, mix and layer
existing recordings, or compose their own
soundtracks and sound effects using
sound design software.

 Sound engineering technicians need


hands-on experience in order to find
entry-level work. An associate degree
in this field may also be helpful.
 Many sound engineering technicians
choose to become certified by the
Society of Broadcast Engineers.
Film and Video Editors
Through the use of video-editing software,
film and video editors take apart recorded
video footage and splice it back together
into a finished product. TV shows, films,
music videos, documentaries, even
features such as news or sports games --
video editors can manipulate the footage
of any of these, adding cuts, transitions
and/or special effects to turn ordinary
footage into a director's vision. Many film
and video editors also take on a creative
role during the filming process, suggesting
camera angles or shots that help the film
achieve its artistic goals.

 Often film and video editors come from


a post-production background, either
with experience in analog or digital
film-making. They typically earn a
bachelor's degree before beginning
work.
 While certification isn't typical in this
career, many film editors choose to
become certified in specific types of
film editing software.
Associations and
Organizations
As you continue on the path toward
becoming a graphic design and multimedia
major, it can help to familiarize yourself
with the associations and organizations
that promote the interests in your field.
Here are a few important organizations
you should be aware of:

 The Society of Broadcast Engineers --


Through the Society of Broadcast
Engineers, professionals can earn eight
broadcast engineering certifications,
two operator certifications, and one
broadcast networking certification.
They also offer networking
opportunities and continuing education
courses for professionals in this field.
 The Professional Association for
Design -- This important organization
focuses its efforts on art advocacy and
professional engagement. They also
work to connect professionals with job
leads and networking opportunities.
 Graphic Artists Guild -- The Graphic
Artists Guild offers membership
opportunities as well as links to
resources that can help graphic
designers hone their skills. They also
host webinars that can help you stay
aware of changes within the industry.
 Industrial Design Society of America --
The Industrial Design Society of
America connects industrial designers
with educational opportunities and
resources in their area. A job board is
also available, as are regular
conferences.
 International Council of Design -- This
organization offers news, resources and
tools for professionals in the graphic
design and multimedia space. Regional
meetings are available for members as
well.

Multimedia
and graphics
Terms related to multimedia,
including graphics, animation and
video definitions and words and
phrases about images and sound.

2D - DEM
 2D - DEM
 DES - IMA
 IMA - PRE
 PRO - TOO
 TRA - ZV
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dimensional)
 3-D scanner
 3270 (Information Display System)
 360-degree photograph
 360-degree VR (360-degree virtual
reality)
 3D audio (three-dimensional audio)
 3D camera
 3D gaming
 3D mesh
 3D model
 3D modeling
 3D mouse
 4K video resolution
 720p
 A Symphony of Lights
 a2b
 AC-3 (Dolby Digital)
 acceleration hardware
 Acrobat
 ADAT (Alesis Digital Audio Tape)
 AIFF (Audio Interchange File Format)
 aliasing
 alt text (alternative text)
 AMOLED (active matrix OLED)
 animated GIF (Graphics Interchange
Format)
 anime
 anisotropic filtering (AF)
 antialiasing
 Apple CarPlay
 Apple Retina display
 Apple TV (Apple TV 4)
 ARCore
 ARKit
 artificial passenger (AP)
 aspect ratio
 audio introduction
 augmented reality (AR)
 augmented reality app (AR app)
 augmented reality gaming (AR gaming)
 autoplay video
 AutoRun
 AVI file (Audio Video Interleaved file)
 backward mapping (inverse mapping or
...
 Betamax
 betamaxed
 bevel
 Bezier curve
 bi-level image
 binaural sound (binaural beats)
 bit depth
 bit map
 black level (brightness)
 Blu-ray
 Blue Book
 body cam (bodycam)
 bookmarklet
 Braille display
 brain hijacking
 bump mapping
 BURN-Proof (Buffer Under Run Error
Proof)
 butt splice
 C3D
 CAD (computer-aided design)
 CAD/CAM (computer-aided design/...
 cam
 camcorder (camera recorder)
 capacitive touch screen
 Cartesian coordinates (rectangular ...
 CAVE (Cave Automatic Virtual
Environment)
 CD burner (CD recorder)
 CD-Bridge Disc
 CD-i (Compact Disc - interactive)
 CD-Magneto Optical (CD-MO)
 CD-ROM XA (Compact Disc - ...
 CGI (computer-generated imagery)
 chorus
 Chromecast
 cinematography (cinematographer)
 clip art
 clipboard hijack attack
 closed captions
 CMOS sensor
 CMYK (cyan, magenta, yellow, key)
 color thin film transistor (CTFT)
 compositing
 compression artifact
 computational photography
 Computed Dental Radiography (CDR)
 computer worm
 continuous media
 counterfeit detector pen
 CPI
 crossfade
 D-VHS (Digital Video Home System)
 d3.js (data-driven documents)
 data compression
 data glove
 dead pixel
 demo and demoscene

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