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Team Meeting Guide

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0% found this document useful (0 votes)
465 views48 pages

Team Meeting Guide

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api-337994600
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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, CITY

SHAPER

t’)FIRST education
© 2019 For Inspiration and Recognition of Science and Technology (FIRST®) and the LEGO Group. All rights reserved.

FIRST and the FIRST logo are registered trademarks of FIRST. LEGO® is a registered trademark of the LEGO Group.
FIRST® LEGO® League, the FIRST LEGO League logo, and CITY SHAPERSM are jointly held trademarks of FIRST
and the LEGO Group.

Official FIRST LEGO League teams are permitted to make reproductions for immediate team use only. Any use,
reproduction, or duplication for purposes other than directly by the immediate FIRST LEGO League team as part of its
FIRST LEGO League participation is strictly prohibited without specific written permission from FIRST and the LEGO Group.
Table of Contents
CITY SHAPER5M Challenge
How to Use the Team Meeting Guide. 5
What Materials Do 1 Need for My Team? 6
What Help is Available for Me as a Coach?. 8
Software Installation and Robot Lessons. 9
Mission Descriptions and Field Setup . 10
Session 1: The Architect 14
Session 2:The Client 16
Session 3:SiteSurvey 18
Session Li: Foundations 20
Session 5: Vitruvius 22
Session 6: Blueprints 24
Session 7: Building Code 26
Session 8: Construction 28
Session 9: Inspection 30
Session 10: Renovations 32
Sessions 1142: Grand Opening 34
Appendix 38

T[Ai’ ETNG
FIRST CITY SHAPERSM
LEGO
LEAGUE Challenge
Architects design and In the Robot Game, your team will:
construct buildings.
• Identify Missions to solve.
They combine science
• Design, build and program a LEGO Robot to
and art to make buildings
complete the Missions.
and structures for their
• Test and refine your program and design.
clients. Sometimes they
make new buildings and
Your Robot will have to navigate, capture, transport,
sometimes they redesign
activate, or deliver objects. You and your Robot
old ones. // I, will only have 21/2 minutes to complete as many
Missions as possible. So, be creative!
They work as part of a larger team, just like yours.
Structural, civil and environmental engineers
make sure a project suits its site. Construction In the Innovation Project, your
workers like electricians, plumbers and carpenters, team will:
and project managers make sure the job stays on • Identify a problem with a building or public space
time and within budget. Every role is important to in your community.
get the job done. • Design a solution.
• Share your solution with others and then refine it.
Our cities and towns face big issues, like
transportation, accessibility and even natural At official events, your team will present your
disasters. How can we shape a better future for Project, including the problem, your solution, and
everyone? It will take teamwork and imagination. how you shared it, in a 5-minute presentation.
Are you ready to build a better tomorrow together?

I ROBOT GAME I PROJECT


Throughout your season, you’ll be
guided by the... FIRST Core CORE VALUES
Values
We express the FIRST® philosophies of Gracious
Professionalism® and Coopertition® through our
Core Values:

Ti. fA[ETiNG GuD


FIRST
t LEGO
LEAGUE

How to Use the Team Meeting Guide


There are 12 sessions outlines in the CITY SHAPERSM Team Meeting Guide. In general, plan for
each session lasting 90 minutes. Each session is organized as follows:

A. The Objectives outline what each team should accomplish during the session.
B. The Materials list outlines the resources needed for the session. For more information on the materials
you will need for your team, in a later section.
C. Each session has a series of Tasks that provides a step-by-step list of what the team should do during the
session. These tasks include:
a. Getting Started: Allow time at the start of each session for team(s) to gather their materials and get
logged onto their devices.
b. Group Activities: Each team will be split into two teams. They will alternate between experiences
in the Innovation Project and Robot from session to session.
c. Share: This occurs at the end of the session for groups to share what they accomplished within
their teams.
d. Cleanup: Time should be allotted at the end of each session for cleanup.
e. Next Session: This section provides information at the end of each session to get them excited
about what is coming up next.
D. The sidebar offers additional information to help you lead each session as successfully as possible. This
section includes important instructions, requirements and tips.

Working as a Team
In this program, each team works together with their materials to create their Robot and design their project
solution. Each team should be encouraged to work with their teammates, to listen to each other, take turns,
and share ideas.

Each group will be asked to share at the end of each session. Each group should communicate what they’ve
done, and record results and information learned from the other group as well. Sharing is an important way
for teams to practice Core Values and have a complete understanding of their team’s Robot and Innovation
Project solution to the Challenge.
During each session, teams will experience the engineering design process. There is no set order for this
process, and they may go through each part several times in a single session.

Working in Groups
For each session, each team will be divided into two groups. We call them Group 1 and Group 2, but you
could call them by any name you want. Each group should complete only the sections which they are
assigned since they are alternating between the project and Robot experience each session.

TEAM MtiNC GUiDE


What Materials Do I Need for My Team?
The materials for the 12 sessions outlined in the
Team Meeting Guide are listed at the start of
each session. Below are notes about some of the
specialized materials.

Challenge Set
The Challenge Set comes with models for the vario
us missions of the Robot Game. These
missions must be constructed using the instructio
ns found online at www.firstleqoleaque.org
missionmodelbuildinginstructions. The teams will
complete this in Session 1.

It’s important that all mission models be built to


the exact specifications given. You will want to
build the models with a careful eye for detail.

Challenge Mat
You will need an area where your team(s) meet to
set up the challenge mat. You can place it on the
on top of a table. The challenge models need to floor or
be placed on their specific locations on the mat
with dual-lock. Follow the instructions provided and secured
.

LEGO Education MINDSTORMS EV3 Set


Each team should have one MINDSTORMS® EV3
set. Both the core set and expansion set are
recommended to build the Robot.

Electronic Device
Each team will need a compatible hardware devi
ce like a laptop, tablet, or computer. Prior to start
1, you need to download the appropriate softw ing session
are onto the hardware device. To view system requ
and download the software, visit LEGOeducatio irements
n.comldownloads.

It will be beneficial for each team to have acce


ss to the internet for their project research. If inter
isn’t available, you could provide printed resources net access
and books on the project topic.

Competition Table
You may not need to set up a table to use in
a classroom. However, it is recommended that you
team(s) are familiar with the table that will be used and the
at a competition event.

You can find out more, including how to set up


the table, in the School Event Guide found online
www.firstinspires.org. at
Innovation Project Materials
Each team will need a variety of materials to create prototypes of their project ideas. Specific materials aren’t
required. Here’s a list of potential materials you can provide:
- LEGO® bricks and elements (could include past FIRST® LEGO League Challenge Sets)

- White bricks found in the Challenge Set


• If you are sharing a challenge set, you will need to split the white bricks into equal sets (one for each team).
• Each team’s white bricks will be used to create a prototype model of their final team Project.
• This model can be used for the Innovative Architecture Mission in the Robot game. Refer to the
Robot Game Missions and Rules for more details.
-+ Other material examples:
• Recyclable materials like cardboard, boxes, and bottles
• Wood products (balsa, bass, toothpicks, craft sticks)
• Styrofoam and plastic
• Paper products (cardstock, construction paper, tissue paper)
• Electronics (motors, LEDs, batteries, wires)
• Craft supplies (string, yarn, pipe cleaners, glue, tape, straws, rubber bands)
• Office supplies (scissors, hole punch, wire stripper)

Engineering Notebooks
Each team member will need an Engineering Notebook. The sessions in the
Engineering Notebook correspond directly to the sessions in the Team Meeting Guide.

The notebook serves as a proof of learning and is a great resource for teams to use when
presenting the process they went through to create their Robot and project solution. Encourage
them to document core values concepts demonstrated throughout their experience.

The engineering notebooks are intended to provide direction to each team on what tasks to
complete. These tasks are listed in checklist format by Group 1 and Group 2. Teammates can
mark off each task as they complete them.

Here are some ideas of what could be captured:


• Sketches
• Designs
• Notes
• Calculations
• Processes
• Thoughts
• Pseudocode
• Programs
• Discussions

IF:,L\M Vh] Nc GUIDE 7


Available Resources Contacts
Resource Library LEGO Support
The FIRST® LEGO® League Resource Library has many resources Replacement LEGO® parts
to help you be as successful as possible. To access these Web: http://service.lego.com
resources, visit the FIRST® website at firstinspires.org, and select
“FIRST LEGO League” Then select “Resource Library” from the Phone: I -800-422-5346
“Quick Links” menu. The “Challenge and Resources” page within LEGO® Product Support:
the Resource Library includes links to the Challenge, Multimedia https://www.lego.com/enus/
Connections, LEGO® Education resources, FAQs, and more. mindstorms/support

Email assistance Email Support


Watch for email blasts from FIRST headquarters with Challenge FIRST® LEGO® League
Updates and news about grants, trainings and other opportunities. Robot Game questions:
fllrobotgame@firstinspires.org

Websites FIRST LEGO League Project


Main Website: questions:
www.firstlegoleague.org fllprojects@firstinspires.org
www.firstinspires.org/fll FIRST LEGO League
Judging questions:
Find Local Support by Country and Region: flljudge@firstinspires.org
www.firstlegoleague.org
FIRST LEGO League
https ://www.firstinspires org/about/contact-us
General Support questions:
fllteams@firstinspires.org
Diversity & Inclusion training:
https://www.firstinspiresorg/resource-Iibrary/training- equity-
diversity-inclusion

Team Management downloads:


https://www.firstinspires.org/resource-library/fll/team-management
resources

Fundraising Toolkit:
https://www.firstinspires.org/resource-library/fundraising-toolkit

Youth Protection Program:


https://www.firstinspires.org/resource-library/youth-protection-policy

Find Us on Social Media

8 IlEAM MEL flNG GUDE


Software Installation and Robot Lessons
-,
Identify at east 1 computer or device each team may use (must have Internet access).
- Install Robot programming software on the computer(s) your team(s) will use.
-,
Make sure you have your Robot sets unpacked and LEGO pieces in appropriate locations.

During the first few sessions, teams will use a specially curated set of LEGO MINDSTQRMS
Education EV3 tutorials. In the Team Meeting Guide and Engineering Notebook, we refer to these as
Robot Lessons. The tasks for these lessons are found in the EV3 Lab software for Windows and Mac. We
strongly recommend using this EV3 Lab software downloaded from Iegoeducation.com/start for the full
experience.

If your teams are using Chromebooks or other tablets, they will need to use the compatible EV3
Programming app. They will then need to follow the route shown in the app version. This is different to the
EV3 Lab route described above.

A poster showing an overview of Robot Lessons 1-6, and a detailed outlined of Robot Lesson 7 (the Crane
Mission), and the building instruction PDF, can be found on the FIRST LEGO League Resources page on
firstinspires.orq.

The seven Robot Lessons cover the following basic, and more advanced (*) concepts:
1: Learn the basics and build your first robot driving base.
2: Program your robot to move in different ways. Students are encouraged to test their robots on the Robot
Game Field.
3: Program your robot to move and stop in different ways, including stopping at an object.
4: Program your robot to interact with game objects. Students are encouraged to interact with the Building
Units from Mission 12.
5*: Learn to use sensors in more advanced ways, including using programming loops and sensor blocks.

6*: Learn to stop at and follow lines, including encouraging ideas to follow lines on the Robot Game Field and
calibrating the color sensor.
7: The Crane Mission. See the Robot Lesson overview poster for a more detailed guide to solving your first
mission on the Robot Game Field!

*Robot Lessons 5 and 6 are more advanced. Should you wish, you can have your teams repeat what they
have learned in previous lessons. However, this guided set of EV3 tutorials leads the students towards
understanding and trying the Crane Mission in Robot Lesson 7.

As teams advance, or for more experienced teams, we recommend the following lessons in EV3 Lab:
Tutorials> Basics> Configuring Blocks
Tutorials> Beyond Basics> Loop
Tutorials> Beyond Basics> Math Basic -

Tutorials> Beyond Basics > Color Sensor Calibrate


-

Tutorials> Beyond Basics> Logic

TLEAM MENNG GUiDE 9


Missions
The object of the game is to shape your growing city with more stable, beautiful, useful, accessible and
sustainable buildings and structures. Solve the real-world problems represented in the Missions to score
points. You can also score by building new units on the field. New unit point values depend on their height
and location.
Remember: Each official match lasts 2-1/2 minutes. You may not have time to complete all the Missions, so
be strategic about which ones you choose.
NOTE: If your Robot and all of its equipment fit in the ‘Small Inspection Area’, the advantage for this game
is 5 points added to each Mission where you score ANY points. Exceptions: Mission 14 doesn’t apply, and
for Mission 2, you get 10 added instead of 5.

Mission 1 Elevated places (Score all that apply)


-+ If the Robot is Supported by the Bridge: 20
-+ If one or more Flags are clearly raised any
distance, only by the Robot: 15 Each Flag
You can only get Flag points if you get Bridge points.
Rule 31 allowance: It is okay and expected for
Robots to collide while ttying to earn Flag points.

When clearly only one Robot is holding a Flag


raised, only that Robot scores for that Flag.

Mission 2 Crane (score all that apply)


If the Hooked Blue Unit is
-, clearly lowered any distance from the
Guide Hole: 20
-, Independent and Supported by another
Blue Unit: 15
and Level 1 is Completely in the
Blue Circle: 15

Mission 3 Inspection drone


-> If the Inspection Drone is Supported by
axle (A) on the Bridge: 10

10 TEAjM, M&:1NG GtJiD


Mission Li Design for wildlife
- If the Bat is Supported by branch (B) on the
Tree: 10

Mission 5 Treehouse (Score all that apply)


If a Unit is Independent and Supported by
the Trees
-, Large Branches: 10 Each Unit
-) SmaU Branches: 15 Each Unit

Mission6Traffic jam
-, If the Traffic Jam is lifted, its
moving part is Independent,
and it is Supported by its
own hinges as shown: 10

Mission 7 Swing
-+ If the Swing is released: 20

1EAM MEETiNG GU!C n


Mission 8 Elevator (Score one or the other)
If the Elevator’s moving parts are
Independent, and Supported only by its
hinges as shown, in the following position
-+ Blue Car Down: 15
-3Balanced:20

Mission 9 Safety factor


-, If the Test Building is Independent and
Supported only by the blue beams, and
some beams have been knocked out at
least half way:
10 Each Beam

Mission 10 Steel construction


-) If the Steel Structure is standing,
and is Independent, and Supported
only by its hinges as shown: 20

Mission 11 Innovative architecture (score one or the other)


If there is a team-designed Structure clearly bigger than a Blue Building I
Unit, built only from your white LEGO bricks
-1 Completely In any Circle: 15
-, partly in any Circle: 10 I —-

Random Structure shown. Design and build your own Structure before you compete, then
bring that to each Match. You don’t build it during the Match.

Your Mission 11 Structure needs to be built from Bag 10 elements only. It can include the red
and gray elements. Not all of the Bag 10 elements need to be used.

12 TEAt’’ MEF. NG GUiDE


Mission 12 Design & build (Please take the needed time to understand the scoring examples)
-, LOCATION If there are any Circles with at least one color-matching Unit Completely In, and Flat
-

Down on the Mat: 10 Each Circle

(Note: The Blue Circle is not Part of Mission 12).

- HEIGHT If there are Independent Stacks at least partly in any Circles, add all of their heights
-

together: 5 Each Level

(Note: A Stack is one or more Building Units with Level 1 touching Flat Down on the Mat, and any higher/eve/s touching Flat
Down on the level below).

Color match = no Color match = no Color match = red


Tan stack = 2 levels Bridged stack = 4 levels Red stack 2 levels
White stack = 1 level 20 points shown Other stack = 4 levels
15 points shown 40 points shown

Mission 13 Sustainability upgrades (only one counts per stack)


-+ If an Upgrade (solar panels, roof garden, insulation) is
Independent, and Supported only by a Stack which is at
least partly in any Circle: 10 Each Upgrade

Mission 11. Precision (only one score counts)


-+ If the number of Precision Tokens left on the
Field is 6: 60/5: 45/4: 30/3: 20/2:10/1:5

K’
T!A14 MEETNG GUIDE 13
SESSION 1:
1. Want to spend more time to
The Architect learn about the program?
Add some time to this
session to review the
Objectives program and its associated
Team members will: videos and explore the
- Explore the FIRSTS Core Values. challenge more in-depth.

- Learn about the Challenge. 2. In a classroom setting,


place the students into
- Build the Challenge Mission Models. teams of 4- 6.
3. Teams could draw pictures
Materials to represent what each
- Engineering Notebooks core value means to them.
- Challenge Mission Models and Field 4. Teams could describe
- LEGO MINDSTORMS Education EV3 Set actions that would
demonstrate the core values.
5. Teams could decide how
TASK 1: Introduction (15 minutes) they want to recognize
-, Have everyone review the Challenge, someone demonstrating
Show the Challenge video. (1) core values.
6. In a classroom setting,
TASK 2: Core values (10 minutes) assign each team models
- Present the team(s) with a list of the core value words (no to build. Have each group
definitions), within a team build 1-2
models.
— Split the team(s) into two groups: Group 1 and Group 2. (2)
• Team 1: Models 1-2
• Each group within team will stay in the same group
• Team 2: Models 3-4
for all sessions.
Team 3: Models 5-6
• Each group will alternate their experiences in the Innovation • Team 4: Models 7-8
Project and Robot Game. Core Values are integrated within • Team 5: Models 9-10

all their experiences. • Team 6: Models 11-12

- Assign each group a set of Core Values and ask them to create 7. Note: Mission Models take
their own explanations for the words. (3) varying amounts of time to
• Core Values are listed on the Challenge page. (4) build, depending upon the
- Have each group share their explanations with their team. number of people working,
and their experience level.
- It is important that everyone understands each of the Core Values. You may find that your
They will apply these Core Values throughout the season. (5) team needs to set aside
• You can find more Core Value activity ideas online! more time to complete the
• Think about a plan of what you will do if someone is Mission Models, or that you
struggling with maintaining core values. allocate time outside of the
normal session to complete
this activity.

1L TE.M (“EEiN’1 GiDE


TASK 3: Group activities (50 minutes)
Group I 8. During the building time,
-, Assign a specific model or models for this group to build. (6) you could show these
videos:
4 Provide teammates with the build Instructions link online or a. Season Challenge
a printed version of the build instructions. (7) b. What is FIRST® LEGO©
League
Group 2 c. Core Values
-, Assign a specific model or models for this group to build. (8, 9) d. What is FIRST®
- Provide teammates with the build Instructions link online or 9. During the building time,
a printed version of the build instructions. (10) you could discuss these
topics:
e. Challenge

C
f. Core Values
Engineering Notebook Connection g. Robot Game Rules
Each teammate should complete page 22. h. Robot Missions
i. Project theme
j. Team names
10. The models need to be
TASK Li: Share (10 minutes) completed before
4 Have each group share their progress and record notes in their proceeding to the next
Engineering Notebooks. (11) session.

.4 Have the groups work together to create a team name. Allow 11. You may want to provide
the additional time later if they can’t decide on one yet. (12) additional grid paper to
teams that they could
use as extra engineering
TASK 5: Cleanup (5 minutes) notebook pages.
-) Have the students place the assembled Mission Models in a
designated location. (13) 12. The naming of a team is
an early opportunity to
4 If the students haven’t finished building the models, place the
set the tone and reinforce
pieces for each model in their own storage container or bag. Core Values.
13. You may want to set up a
Next session Robot practice area and
4 Tell them that in the next session, they will complete their assigned
storage for equipment
LEGO Robot lesson. They will explore and create a solution for between sessions.
their project spark.

[ I
The outcome of these 12
sessions is each team will
present their Robot and
project at a final event.

TEAM M[EflNJC; GUIDE 15


SESSION 2:
1. See the list of suggested
The Client matenalstou::forProject

always use any additional


Objectives LEGO bricks you have.
Team members will:
-,
2. In a classroom setting,
Complete their assigned LEGO Robot lesson.
number and label the
- Explore and create a solution for the project spark scenario. Robotic sets and assign
each team one to be their
• responsibility for the entire
Materiais
- Engineering Notebooks season.

-, LEGO MINDSTORMS Education EV3 Set 3. The Engineering Notebook


and overview poster show
-, Innovation Project prototyping materials the tasks.
4. Make sure each team
member gets to control the
TASK 1: Getting started (5 minutes) tablet or device while going
-+ Gather project materials for Group ito use. (1) through the Robot lessons.
-) Assign each team a Robot set. (2) 5. You could place members
of the Robot group into
F roles:

J
I The LEGO sets should already be set up following the
.
a. Programmer

L top card in the bin. Make sure the batteries are charged
software is loaded on each device.

TASK 2: Group activities (70 minutes)


b Builder
c. Inventory Specialist
6. Have teams name their
controllers and Robots.
7. Have teams use specific
Group 2 names on their individual
-, This group will complete the EV3 Robot Lesson 1. programs.
(3, 4, 5, 6, 7)
8. You could place members
of the project group into
Group I roles:
-+This group will answer questions about the Project Spark I a. Communicator
(Treehouse) in their Engineering Notebook. They will then b. Researcher
brainstorm, sketch and label their own solution to the problem, and c. Project Manager
create a prototype using the materials you provide. They have only
this session to create their solution for Project Spark 1. (8, 9, 10).
• You will need to provide the materials for them to use
to create their prototype solution.
• Encourage groups to use various resources like the
library, internet, and suggested Challenge-specific links.

16 TEAM MEETiNG GLDE


C Engineering Notebook Connection
Each teammate should complete page 23.

TASK 3: Share (10 minutes)


9. Groups should keep track
of different problems and
ideas they discussed
and used. They will have
to select a final problem
to focus on, so thinking
about this goal during each
-, Have each group share their progress and record notes in their session is helpful.
Engineering Notebooks.
10. Be sure the Project
-, Have each group identify Core Values demonstrated by team group fills out the ‘Model,
members (in own group or another group). (11) Expert, Client, Site’ table.
It’s OK if they select
TASK 4: Cleanup (5 minutes) more than one expert for
- Have Group 2 move their Robot and LEGO set to a designated a Project Spark, and if
storage area. they select an expert not
featured in the Project
-, Have Group 1 place their solution prototype in a designated Sparks.
display location or have them disassemble after sharing if the
materials will be needed for the next session. 11. If the team talks over
each other, try using
one of the following
Next session approaches:
-+ Tell them that in the next session, they will complete their a. Appoint one leader who
assigned LEGO Robot lesson. They will explore and create a goes around the circle
solution for their project spark. listening to each idea
one person at a time.
b. There is one key -

anything such as a
Sharing Prompts paperclip- and only the
For the Robot group...
person with the key can
• Describe main idea of the lesson.
talk.
• List / describe new programming blocks.
• Point out any new sensors used.
• Demonstrate / run the Robot to show actions.

For the Project group....


• Describe Project Spark (if applicable). Be sure to include
the “Model, Expert, Client, Site” information for each Spark.
• List / Define new vocabulary.
• Show sketches and prototypes.
• List / describe the problem(s), constraint(s), solution(s) for
each Project activity.

iEAJi t’JEflNG GuDE 17


SESSION 3:
1. The Innovation Project

Site Survey
based on whatthey
Objectives learned in this session.
Team members will:
2. Ask the project group if
- Complete their assigned LEGO Robot lesson. they can think of how to
make a different piece of
- Explore and create a solution for the project spark scenario,
playground equipment
more accessible.
Materials
-, Engineering Notebooks 3. The Engineering
Notebook and overview
-, LEGO MINDSTORMS Education EV3 Set poster show the tasks.
- Prototyping materials

TASK 1: Getting started (5 minutes)


-+ Make sure you have project materials, Robot sets, and devices
ready for team use.

TASK 2: Group activities (70 minutes)


Group 2
- This group will answer questions about Project Spark 2
(Playground) in their Engineering Notebook. They will then
brainstorm, sketch and label their own solution to the problem, and
create a prototype using the materials you provide. They have only
this session to create their solution for Project Spark 2.
• You will need to provide the materials for them to use to
create their prototype solution. (1)
• If time allows, the group could research the project spark
further using different digital and print resources. (2)

Group I
- This group will complete EV3 Robot Lesson 2. (3)

Engineering Notebook Connection


Each teammate should complete page 24.

TFAt4 fA[:TiNG GUDI:


TASK 3: Share (10 minutes)
- Have each group share their progress and record notes in their 4. Here are specific tips on
Engineering Notebooks. managing LEGO sets.
• Place any found LEGO
-,
Have each group identify Core Values demonstrated by team pieces in a cup. Team(s)
members (in own group or another group). with missing LEGO
pieces come to the cup to
TASK 4: Cleanup (5 minutes) look for them.
-, Have Group 1 move their Robot and LEGO set to a designated • Wait to dismiss team(s)
storage area. (4) until you look over their
kit.
-1 Have Group 2 place their solution prototype in a designated
• If you need to replace lost
display location or have them disassemble after sharing if the
pieces, visit the LEGO
materials will be needed for the next session.
site and other sites for
spare parts for purchase.
Next session ‘The bin lid of their
-, Tell them that in the next session, they will complete their Robotics set can be used
assigned LEGO Robot lesson. They will create a solution for as a tray, so pieces don’t
their project spark scenario based on the criteria. roll off.
‘Speak with custodian
about pieces on the floor
so they don’t get thrown
away.

TEV’ MET!NG GLflDE 19


SESSION 4:
I The Engineering Notebook
Foundations and overview poster show

2. The Innovation Project


Objectives
group could write down
Team members will:
potential project ideas
-, Complete their assigned LEGO Robot lesson. based on what they learned
-+ Choose their criteria and create a solution for the project spark in this session.
scenario. 3. Ask the project group if they
can think of other problems
Materials that could be solved with
- Engineering Notebooks modular construction.

-. LEGO MINDSTORMS Education EV3 Set


-+ Prototyping materials

TASK 1: Getting started (5 minutes)


-. Make sure you have project materials, Robot sets, and devices
ready for team use.

TASK 2: Group activities (70 minutes)


Group 2
-+This group will complete EV3 Robot Lesson 3. (1)

Group I
-. This group will answer questions about Project Spark 3 (Building
Units) in their Engineering Notebook. They will then brainstorm,
sketch and label their own solution to the problem, and create a
prototype using the materials you provide. They have only this
session to create their solution for Project Spark 3.
• You will need to provide the materials for them to use to
create their prototype solution. (2)
• If time allows, the group could research the project spark
further using different digital and print resources. (3)

Engineering Notebook Connection


Each teammate should complete page 25.

20 TEAM .EETNG GUIDE


TASK 3: Share (10 minutes)
-+ Have each group share their progress and record notes in their
Engineering Notebooks.
-, Have each group identify Core Va’ues demonstrated by team
members (in own group or another group).

TASK Li: Cleanup (5 minutes)


- Have Group 2 move their Robot and LEGO set to a designated
storage area.
-+ Have Group 1 place their solution prototype in a designated
display location or have them disassemble after sharing if the
materials will be needed for the next session.

Next session
- Tell them that in the next session, they will complete their
assigned LEGO Robot lesson. They will create a solution for
their project spark scenario based on their chosen criteria.
SESSION 5:
1 The Innovation Project
Iitruvius group could write down
potential project ideas
based on what they learned
Objectives in this session.
Team members will:
2. Ask the project group if
— Complete their assigned LEGO Robot lesson. they can think of other
- Choose their criteria and create a solution for the building, construction and
project spark scenario maintenance problems that
could be solved with aerial
drones.
Materials
-, Engineering Notebooks 3. The Engineering Notebook
and overview poster show
- LEGO MINDSTORMS Education EV3 Set the tasks.
- Prototyping materials

TASK 1: Getting started (5 minutes)


- Make sure you have project materials, Robot sets, and devices
ready for team use.

TASK 2: Group activities (70 minutes)


Group 2
-ìThis group will answer questions about Project Spark 4
(Inspection Camera Drone) in their Engineering Notebook. They
will then brainstorm, sketch and label their own solution to the
problem, and create a prototype using the materials you provide.
They have only this session to create their solution for Project
Spark 4.
• You will need to provide the materials for them to use to
create their prototype solution. (1)
• If time allows, the group could research the project spark
further using different digital and print resources. (2)

Group I
-ìThis group will complete EV3 Robot Lesson 4. (3)

Engineering Notebook Connection


Each teammate should complete page 26.
TASK 3: Share (10 minutes)
-, Have each group share their progress and record notes in their
Engineering Notebooks.
-+ Have each group identify Core Values demonstrated by team
members (in own group or another group).

TASK Li: Cleanup (5 minutes)


- Have Group 1 move their Robot and LEGO set to a designated
storage area.
in a designated
-, Have Group 2 place their solution prototype
display location or have them disassemble after

Next session
-, Tell them that in the next session, they will complete their
assigned LEGO Robot lesson. They will brainstorm ideas and
create a plan for their solution for their final project.
SESSION 6: 1. The Engineering Notebook

Blueprints and overview poster show


the tasks.
2. Teams can add or remove
Objectives an attachment or sensor
Team members will: when the Robot is at home
-+ Complete their assigned LEGO Robot lesson. during a match.
-+ Brainstorm ideas and create a plan for their project solution. 3. You could have each team
pick a problem that has
some sort of personal
Materials connection they can get
-, Engineering Notebooks
excited about.
-+ Challenge Models
4. You can decide how to
- LEGO MINDSTORMS Education EV3 Set define ‘community.’ If it
-, Prototyping materials makes sense for your team
to just look at problems in
your school or town, then
that’s fine. If you would like
TASK 1: Getting started (5 minutes) to allow students to explore
-, Make sure you have project materials, Robot sets, and devices problems in a larger area,
ready for team use. that’s great too.
5. Before brainstorming,
TASK 2: Group activities (70 minutes) remind the students of
Group 2 brainstorming guidelines:
-,This group will complete the EV3 Robot Lesson 5 (1, 2) • No idea is a bad idea.
• Say any and every idea
that pops into your head.
Even a crazy idea might
lead to something else.
Group I • Keep a list of all the ideas.
-, This group will identify a problem with a building or public space
in your community. (3, 4) They will then brainstorm solutions and
determine the constraints for each solution. (5)
• Group 2 will also get an opportunity to go through this same
process in Session 7.
• You may want to provide additional paper for the
group to write down their ideas and solutions.
-, Here are some guiding questions you can ask the group on their
project:
• What are interesting facts you learned about your problem?
• Are there any solutions that currently exist for this problem?
What doesn’t work in these solutions?
• How could you improve an existing solution?
• Do you have a completely new solution to the problem?

:ETNC ;Uir)E
-, Visit the FIRST LEGO League resource page for specific links
and resources related to the Challenge. Groups may need 6. Be sure the team members
additional time beyond this session to conduct their research collect the references in
and answer these guiding questions. (6, 7, 8, 9) a shared location, either
online or on paper.
7. Teams could use these

C Engineering Notebook Connection


Each teammate should complete page 27.
D resources for their project:
• Internet
• Books or magazines
from the library
• Current events
• Personal stories
• Experts
TASK 3: Share (10 minutes) 8. For sessions 6 & 7, each
- Have each group share their progress and record notes in their
group will have the chance
Engineering Notebooks.
to identify a problem in
-+ Have the team discuss the problems and solutions identified by their own community and
Group 1 for the project. brainstorm a solution. This
-, Have each group identify Core Values demonstrated by team will help you decide on a
final team Project.
members (in own group or another group).
9. Remind Group 1 that they
TASK 4: Cleanup (5 minutes) will use the LEGO white
-+ Have Group 2 move their Robot and LEGO set to a designated
bricks set to create a model
storage area. of their project solution.

- Have Group I place their created solution to the project in a


designated display location.

Next session
- Tell them that in the next session, they will complete their assigned
LEGO Robot lesson. They will create a solution for their final
project.

LA !• GUD 25
SESSION 7: 1 Tell the students that the

Building Code team might not choose their

will choose something that


Objectives everyone can support.
Team members will: 2. The following questions
-* Complete their assigned LEGO Robot lesson. may help the team think
through the project options:
- Determine materials needed to create their final project.
• Which solution best
-, Work on the creation of their project solution. satisfies our problem?
• Which solution are the
most people interested in?
Materials • Which solution would
- Engineering Notebooks
have the biggest impact
4 Challenge Models on our community or
-* LEGO MINDSTORMS Education EV3 Set world?
• Which solution can we
-, Project resources state very clearly?
• Consider if the solution
is something you or
TASK 1: Getting started (5 minutes) others could realistically
- Make sure you have project materials, Robot sets, and devices implement.
ready for team use.

TASK 2: Group activities (70 minutes)


Group 2
-ì This group will identify a problem with a building or public space in
your community. They will then brainstorm solutions and determine
the constraints for each solution. (1)
• Group 1 went through this same process in Session 6.
• You may want to provide additional paper for the group to
write down their ideas and solutions.
-* Here are some guiding questions you can ask the group on their
project: (2)
• What are interesting facts you learned about your problem?
• Are there any solutions that currently exist for this problem?
What doesn’t work in these solutions?
• How could you improve an existing solution?
• Do you have a completely new solution to the problem?

2 TEAM MF[.1’.G GU!DF


-+ Visit the FIRST LEGO League resource page for specific links and
resources related to the Challenge. Groups may need additional 3. Encourage the team
time beyond this session to conduct their research and answer members to use a variety
these guiding questions. (3) of Internet resources such
as journal articles, books,
Group I and periodicals.
-, This group will complete the EV3 Robot Lesson 6. (4) 4. The Engineering
Notebook and overview
poster show the tasks.
5. Have your team(s) read
over the rubric when

[ D
evaluating their solution.
Engineering Notebook Connection
Each teammate should complete page 28.

TASK 3: Share (10 minutes)


-) Have each group share their progress and record notes in their
Engineering Notebooks.
- Have the team discuss the problems and solutions identified by
Group 1 for the project. (5)
- Have each group identify Core Values demonstrated by team
members (in own group or another group).

TASK Li: Cleanup (5 minutes)


-, Have Group 1 move their Robot and LEGO set to a designated
storage area.
-, Have Group 2 place their materials and created model in a
designated storage area.

Next session
-+ Tell them that in the next session, they will complete their assigned
LEGO Robot lesson. They will continue to create a solution for
their final project.

Inclusion:
We respect
each other and
embrace out
differnces.

TEAM 1fl NG GUIDE 27


SESSION 8: 1. The Crane Mission tasks
can be found on the Robot
Construction Lesson overview poster.
The building instructions
Objectives and an example program
Team members will: can be downloaded from
the same place as you
-, Complete their assigned LEGO Robot lesson. downloaded the poster.
-, Work on solutions to Challenge Missions on the field. 2. Make sure each team
-+ Select their final team Project problem and solution and begin member understands what
working on a prototype using the materials. needs to be accomplished
for each mission.
Materials 3. Here are some suggested
-, Engineering Notebooks Missions for teams to start
with:
- Challenge Models
a. Crane
-, LEGO M1NDSTORMS Education EV3 Set b. Swing
c. innovative architecture
-1 Project resources
d. Elevator
4. Teams could look for
TASK 1: Getting started (15 minutes) Mission(s) that utilize these
-+ Make sure you have project materials, Robot sets, and devices introductory skills like:
ready for team use. a. Push, pull, or lift
b. Model that is close to
-+ The entir team needs to decide on a final team Project and home or wall
solution. You may need to help guide each team on how to make c. Navigation using the wall
their final decision on the project. d. Navigation using line
following
TASK 2: Group activities (70 minutes) e. Easy access to the
Group 2 Return Zone
- This group will complete the Crane Mission Robot Lesson 7 5. It is recommended that the
with MINDSTORMS EV3. (1) teams practice their
- The team should look back at the Missions and rules for the Missions on the actual
Challenge. (2, 3, 4) game table.
• Be sure the team looks at the Robot game parameters like 6. As an alternative, you can
Robot size and playing time. (5, 6) place the mat on the floor
or on a large table.
Group I
- This group will work on creating the final innovation Project. They
will start by conducting research and listing all the constraints
for their solution, and then they will brainstorm how they might
test their solution. They should sketch and label their solution
in their Engineering Notebook, and then build a prototype that
incorporates the white LEGO bricks that will also be used in
Mission 11 in the Robot Game. (7)

2: T ‘(V A i’!G C;tMDE


7. You may use one of the
I Engineering Notebook Connection Project ideas from sessions
Each teammate should complete page 29.
L 6 & 7 or come up with
something completely
new. If you would like to let
teams vote on the Project
problem nd solution, that’s
TASK 3: Share (10 minutes) great. But it’s also OK for
-, Have each group share their progress and record notes in their
you to decide on the topic
Engineering Notebooks.
that’s best for your team(s).
- Have Group 2 share which Mission(s) they have worked on a
solution for.
-* Have Group 1 share what work they have completed for the final
project.
-+ Allow time for both groups to discuss Robot game strategy related
to the Missions they will pursue.
-, Have each group identify Core Values demonstrated by team
members (in own group or another group).

TASK 4: Cleanup (5 minutes)


-, Have Group 2 move their Robot and LEGO set to a designated
storage area.
-, Have Group 1 place their materials and created model in a
designated storage area.

Next session
-+ Tell them that in the next session, they will complete their final
LEGO Robot lesson and work on solving a Robot Mission. They
will test a solution for their final project.

TEA!1 MEETN( GUDF


SESSION 9:
1. Each team should think

Inspection about strategy and choose


what Missions that the
a. •
team will attempt.
Objectives 2. You could also have each
Team members will:
group working on separate
- Work on solutions to Challenge Missions on the field. Missions to provide
- Create their final team Project presentation. continuity on the work done
on the Robot game.

Materials 3. Your team will be able to


-+ Engineering Notebooks add or remove attachment
when the Robot is in home
-+ Field with Challenge Models during a match.
- LEGO MINDSTORMS Education EV3 Set 4. Don’t worry about score.
-+ Robot prototype Focus on having fun. Start
with a basic Robot design
-+ Project resources
and build out from there.
You will be surprised by
what a basic Robot that
TASK 1: Getting started (5 minutes) goes straight can do.
- Make sure you have project materials, Robot sets, and devices
5. Once you have a base
ready for team use.
Robot, do a straight drive
test. If the Robot does not
TASK 2: Group activities (70 minutes) go straight, look at the
Group I Robot’s center of gravity
-+This group will work on solving Mission(s). Remind this group to and balance.
review the Robot Game Rules. (1)
6. The Robot group could
- Here are some guiding questions you can ask the group on their create a list of everything
Robot game strategy: (2, 3,4, 5, 6, 7, 8, 9, 10, 11, 12) that needs to be done
Which missions are located near each other on the field? to complete the Robot
programming.
• Which missions could be grouped together for maximum
7. The Robot group could
points?
decide which tasks to
• Which missions are located near home? complete and set specific
• Which missions have similar mechanisms? deadlines.

• What is the difficulty level of each mission? 8. Where the Robot starts
strongly influences where
Group 2 it ends. Keep good notes
- This group will begin creating the presentation for the final team about where the Robot
Project. Determine in advance what opportunities are available for is placed in home prior
your team(s). (13) to leaving to attempt a
Mission. Consistency in
- Group 2 will need to make a list of what needs to be completed by starting position is very
Group 1 in the next session, important.

tA’A :3)t
C Engineering Notebook Connection
Each teammate should complete page 30.
9. Teams should save their
programs often! Teams
could make dated back-ups
of their programs stored in
different locations.
10. Teams shouldn’t try to
TASK 3: Share (10 minutes) program too many steps
- Have each group share their progress and record notes in their at once. They should
Engineering Notebooks. check for accuracy as
they go.
+ Have Group 1 share which Mission(s) they have worked on a
solution for. 11. Teams can use the
comments feature to
- Allow time for both groups to discuss Robot game strategy related
document each section of
to the Missions they will pursue.
their programs.
-, Have each group identify Core Values demonstrated by team
12. There are always
members (in own group or another group).
improvements that
can be made when
TASK 4: Cleanup (5 minutes) programming a Robot.
-, Have Group 1 move their Robot and LEGO set to a designated
Teams should test their
storage area. Robots and improve any
- Have Group 2 place their materials and created model in a errors, inefficiencies,
designated storage area. or inconsistencies in its
performance.

Next session 13. There are numerous ways


-+ Tell them that in the next session, they will work on solving a for a team to present their
Robot Missions and improve on their solution for their Innovation Innovation Project. They
Project. Both groups will prepare for their final project and Robot may create a slideshow,
presentations. a poster, or even a play
or skit.

TEAM t’EHNG GUIDE 31


SESSION 10:
1 Teams may use posters,
Renovations sdeshowsrnocevkieo

and more in their project


Objectives presentations.
Team members will:
2. Teams could create t-shirts,
-+ Work on solutions to Challenge Missions on the field. hats, or costumes to wear
-1 Prepare for Robot design and Robot game presentations. during their presentations
or at an event.
- Complete their final team Project presentation.
3. Some teams split up
the five minutes and
Materials incorporate different
-) Engineering Notebooks
approaches into the
-, Field with Challenge Models presentation.
- LEGO MINDSTORMS Education EV3 Set 4. Teams should think
about what is realistic to
-+ Robot prototype
do in five minutes. That
-, Project resources includes setup time and
introductions.
5. Provide the judging rubric
TASK 1: Getting started (5 minutes) for each team to review
- Make sure you have project materials, Robot sets, and devices the expectations of their
ready for team use. presentations.
6. A list of topics to cover in
TASK 2: Group activities (60 minutes) the Innovation Project and
Group I Robot presentations are
-, This group will finish creating the presentation for their final provided in the engineering
Innovation Project. (1, 2, 3,4, 5, 6) notebook.

Group 2
- This group will work on solving Mission(s). (7, 8, 9, 10)

-, They will also prepare for their Robot presentation.

Remind each team to use the judging rubric to prepare their final
presentations.

Engineering Notebook Connection


Each teammate should complete page 31.

32 1 AM MEETING GUIDE
TASK 3: Share (10 minutes) 7. Mission planning is best
-+ Have each group discuss what they’ve accomplished in this
done using visual and
session. They should also discuss the final presentations of their
tactile activities around the
Robots and projects. They will present on each part as a team.
field. Post-it notes, and
-, Have each group identify Core Values demonstrated by team Mission planning cards
members (in own group or another group). work great.
8. Keep in mind 2.5 minutes
TASK Li: Cleanup (5 minutes) goes by fast and you need
-+ Have Group 2 move their Robot and LEGO set to a designated to build in time for trips
storage area. back to home.
-+ Have Group I place their materials and created model in a 9. The Robot group will
designated storage area. continue to program the
Robot, test it, and make
Next session changes repeatedly.
-+ Tell them that in the next session, they will practice and present 10. When designing
their final projects. attachments, teams
should try to keep it
simple. Make sure the
attachment affixes
securely to the Robot,
but can also be easily
changed between runs, if
necessary.

TA1 MEE.TNG GUIDE 33


SESSION 11:
1. You could ask teams how
Grand opening Core Values were used in
the creation of the project.

Objectives 2. You might want to assign a


Team members will: talking point to each team
member, so each person
- Present their final projects. participates.
-+ Review the judging rubric. 3. Each team should be given
- Provide peer feedback on presentations, up to 5 minutes to present
their solutions, but their
presentation can be shorter
Materials BUT not longer.
-) Engineering Notebooks
-,
4. Encourage peer evaluation.
Final project materials
5. You could have teams
share their project
TASK 1: Getting started (20 minutes)
presentations with:
-+ Each team will need to gather the materials they need to do
• Other teams
their Innovation Project presentations. (1)
• Topic experts

- Allow time for teams to prepare for their presentations. (2) • Others who could benefit

from their solution


TASK 2: Project presentations (50 minutes)
- Each team will present their Innovation Project solutions. (3)
-+ Allow time at the end of each presentation for questions to be
asked. (4)

TASK 3: Feedback (10 minutes)


4 Record your feedback for each team on the judging rubric and
provide to each team to review. You will use this rubric again in
Session 12. (5, 6)

[nneerinNotebook connection
ach teammate shou complete page 3Z

0 Innovation:
We use creativi
and persistence
solve problems

3L4 TEAM MEETiNG GU1DE


TASK 4: Cleanup (10 minutes) 6. Rubric Connection did the
-

-,
Have each team place their project solution in a designated team:
display space or storage area. • Clearly define and
If the project solution wont be used in any future events or analyze their problem and
placed on display, have each team determine if any materials use a variety of sources?
could be reused and return materials to their appropriate • Present an innovative
locations. solution with thoroughly
developed ideas?
• Give a creative
Next session presentation?
- Tell them that in the next session, they will present their Robot
• Clearly communicate their
solutions and demonstrate their Robot on the Challenge field
problem and solution?
solving Mission(s).
• Explore different ideas
and show problem solving
skills?
• Use creativity and
persistence?
• Show consideration and
appreciation in their
teamwork?

TEAM ;vIEThNG UD 5
SESSION 12:
1. Each team should be given
Grand opening
Objectives 2. They have 2.5 minutes to
Team members will: demonstrate their Robot on
the field.
-, Present their Robot design and program solution.
3. You could ask teams how
-+ Review the judging rubric.
Core Values were used in
-, Demonstrate the Robot solution on the field. the creation of the Robot.
-+ Provide peer feedback on presentations. 4. Encourage peer evaluation.
5. Rubric Connection did the
-

Materials team:
-, Engineering Notebooks Clearly plan out their
design and components
-+ Field with Challenge Models
in the Robot?
-+ Finished Robot • Present an innovative

Robot and game


TASK 1: Getting starte (10 minutes)
strategy?
• Give a detailed
+ Each team will need to gather the materials they need to do their
Robot presentations. presentation that
communicated their
- They will do their presentations at the challenge table. You will Robot design and game
need a large space set up for this demonstration. (1) strategy?
Explore different ideas
TASK 2: Robot presentations (60 minutes) and show problem solving
- Each team will present their Robot solutions. They will present in skills.
two parts: • Use creativity and

persistence?
• presentation on their Robot design.
• Show consideration and

• demonstration of their Robot on field. (2) appreciation in their


- Allow time at the end of each presentation for questions to be teamwork?
asked. (3, 4)

TASK 3: Feedback (10 minutes)


-+ Record your feedback for each team on the judging rubric and
provide to each team to review. (5)

Engineering Notebook Connection


Each teammate should complete page 32.

36 1 AM MEETiNG GUIDE
TASK 4: Cleanup (5 minutes)
6. AFTER the event(s) are
-,
Have each team place their Robot solution in a designated display
complete, here are some
space or storage area.
tips for wrapping up after
the last event the teams
Next session will participate in:
• Have teams clean up and
-. Tell them that in the next session, they will compete a small event
or qualifier with their Robot and project solutions. take apart Robots and
project models.
• Inventory the Robot sets
to make sure they have
all their parts.
• Allow times for teams to
reflect on their
experience.
• Have teams complete
self-evaluations.
• If teams aren’t
competing in an event
after this session, hold
a celebration of their
accomplishments.

EVENT!
See the School Event
Guide for specific
information on running
a school event.

TEAM MEE1ING GUIDE 37


Appendix
Robot Path Diagram

Program name

Create one Robot path diagram for each program you plan to run. Sketch
the path the Robot will take as it
executes the program. Each time the Robot stops or takes an action,
use the diagram to show what the Robot is
doing.

Program Description
Explain each path diagram by showing and explaining your code,
pseudocode (written outline),
flow chart or some other way.

Note: Make copies of this page as needed for teams.


38 TEAM MEETING GUiDE
Appendix
Robot Design Summary

Mechanics Summary

• Robot Features
What is your favorite?
What is most innovative?

Attachments
Describe each one and its purpose.

Motors
What motors are on your Robot?
What purpose do they serve?

Sensors
What sensors are on your Robot?
What purpose do they serve?

Strategy
How did you choose the missions
you worked on?

Design Process
What processes did you use to
design your Robot?

Core Values
How were Core Values used
throughout the creation of the Robot?

Program Summary
What can your Robot do? List every program you plan to run during an event. Attach additional pages if needed.

Program Mission(s) . Mission


. Programmed Robot Actions
Name Accomplished Success Rate
What is this List the mission(s) your List the types of actions performed in the program. List How often do
program called Robot will accomplish in any programming commands like loops and functions, you achieve the
in your Robot? the program. mission(s)?

Note: Make copies of this page as needed for teams.

TEAM MEEIING GUIDE 39


Appendix

Innovation Project Summary

Problem

What is the challenge that


needs to be solved?

Potential Solutions

Can you make a solution better?


Do you have an innovative approach?

Constraints

What limitations are there


on your solution?

Research Findings
What information did you
find on your problem?

Sources
These could include print and digital
resources and information from an
expert.

Solution

What did you choose as the


solution you will present?

Design Process
What processes did you use
to design your project solution?

Design Presentation
How will you present your problem
and solution for the project?

Core Values
How were Core Values used
throughout the creation of the
project solution?

Note: Make copies of this page as needed for teams.


1+0 TEAM MEE1ING GUiDE
Appendix

Core Values Summary


How did your team use core values throughout the creation of the Robot and project? Describe and provide
examples of how you demonstrated these core values.

Discovery
We explore new skiNs and ideas.

Innovation
We use creativity and persistence
to solve problems.

Impact
We apply what we learn
to improve our world.

Inclusion
We respect each other and
embrace our differences.

Teamwork
We are stronger when
we work together.

Fun
We enjoy and celebrate what we do!

Gracious Professionalism®
We encourage high-quality work,
emphasize the value of others,
and respect all.

Coopertition®
We learn from and teach our
teammates. When competing, we
assist and enable others when we can.

Note: Make copies of this page as needed for teams.

TEAM vTlNG GU!DE 1+1


Appendix Consult with a Local Expert
If time allows, reach out to a
Innovation Project Support Page local expert to speak on the
Challenge topic or who could
In the Innovation Project, your team will: provide insights into your
team’s solution. Ask questions
Identify via email. As an alternative,
After selecting a problem research solutions that we are you could have teams research
.

already using to tr’ to fix it. Ask: online information from a topic
expert.
-1 Why is this problem hard to solve?
-+ Can you think of a new solution?
-+ Can you imagine a way to improve a current solution?

Design
Think about possible solutions to your problem. The goal is to design an innovative solution that solves your
problem by:
-) Improving something that already exists.
- Using something that exists in a new way OR
-, Inventing something totally new.

Share
-, Share your idea with at least one person.
-, Present your solution to people who have an interest in the challenge or a professional in that area.
—) Ask for feedback from anyone with whom your team shares.

Prepare
Prepare a 5-minute presentation to share your work at an official event. Your presentation must be live. It may
include posters, slideshows, models, multimedia clips, props, costumes, and more. Be creative, but make sure
you introduce your problem, solution, and how you shared your idea.

Note: Make copies of this page as needed for teams.


L2 TEAM MEEfiNG GUIDE
Appendix
Core Values Support Page
The Core Values are the heart of FIRST. By embracing Core Values, teams learn that friendly competition
and mutual gain are not separate goals, and that helping one another is the foundation of teamwork.
Use the Core Values where appropriate to encourage the teams. To celebrate the teams learning these
important values, you could reward examples of these principles being demonstrated by the teams.

Core Values in action


-) Discoveries not focused on just gaining an advantage or winning an award.
-, Integrates new ideas, skills and abilities learned into everyday life.
-+ Listens and considers ideas from everyone in team.
-+ Each team member feels like a valued member of team.
-, Team helps or receives help from another team.
-+ Have fun in all things they do.

Activities
Find instructions for these suggested teambuilding activities in the Resource Library. These allows teams to not
only practice the FIRS7® Core Values, but also learn more about the Engineering Design Process and project
management strategies.
-+ Teamwork: Engineering Design Process
-, Discovery: Goal Setting
-4 Inclusion: Assigning Roles
-+ Innovation: Creating a Timeline
-+ Teamwork: Building Bridges
-4 Impact: Communication
-5 Impact: Identifying Outreach Opportunities
-+ Fun: Creating a Team Cheer

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IEAM MEETiNG GUDE L3


Appendix
Judging Sample Questions

I
[
• What problem did your team choose to solve?
• What sources did you use?
• Did you adapt an existing solution or create your own solution?
• Did you consult with an expert to solve the problem?

.
• What is original and innovative about your solution?
• Did you improve on someone’s solution?
. • How did you develop and test your idea?
g • How did you evaluate your solution and improve upon it?

• How would your solution help others?


3 • Who have you shared your solution with?

I
. • How would your solution help the world?
• How did your team work together to create your presentation?
.

• How did you test your Robot design?


• Describe your programs. Did they work consistently?
• How did you evaluate your Robot design?
0 • What advanced programming concepts did you use?

fn - • Is your Robot design original or did you model it from something existing?
• Are your programs unique or did you modify them from something existing?
C’
• What is your strategy for solving game missions?
• What is innovative about your Robot design?

11. 0 • How did your team collaborate on the Robot design?


3
3 • How did your team work together to test the Robot?
• How were the programs created by the team?
• How did you act as a team to determine the game strategy?
0

• How did each person participate in each part of the Challenge?


• How did you explore and apply core values?
• How will your team expand Core Values and participation beyond this season?

.
• How did you use Core Values to overcome challenges?
• How independent was your team?
• How much did you use your coach for help?
• What is your team identity?

• How did you demonstrate respect and inclusion within your team and beyond it?
• How did you learn and display Coopertition, fairness, and integrity within your team and beyond it?

Note: Make copies of this page as needed for teams.


LL TEAM t.•flT”.(, GUiDE
Appendix

School Event Judging Rubric


This is the judging rubric to be used at school organized events. If your school or organization has signed
up for a Class Pack, you will receive a School Event guide separately.

Team Number Team Name

Exemplary
Developing Achieved (Achieved + the following)

Limited development of Adapted existing solution Well defined problem and


problem and solution. and clear problem. unique solution.
No sources or experts Identified sources for Used a variety of sources
identified, innovation project ideas. including an expert.

Solution identified already Created an original and Well defined testing and
exists. innovative solution, evaluation of solution.
Limited testing and Developed, tested and Results were used to improve
g development of idea. improved their idea. their idea.

Presentation doesn’t always Creative and engaging Shared presentation with


flow well, presentation by team. experts.
. Not clear how the solution Showed how the solution Showed how the solution
. would help others. would help others. would help the world.

Limited testing of Robot Clear testing of Robot design. Well defined testing and
design. Effective use of basic evaluation of Robot design.
Basic programs that worked programs. Effective use of advanced
inconsistently. programs.

Design, programs, and strategy Modified or improved Robot Innovative Robot design and

H are unoriginaL and have not


been improved or modified.
design or programs.
Clear strategy for solving
game missions.
programs.
Wet-defined strategy for
solving game missions.

Limited understanding of Robot Clear understanding of Clear understanding of Robot


3
3
C
design. Robot design. design and testing process.
Unclear or limited game Clear strategy for 1-2 game Clear strategy for most! all
strategy. missions. game missions
0

Some team members Full participation of team in Participation extends beyond


participated. entire Challenge. team and season.
Team only beginning to explore Clear exploration of Core Application of Core Values
‘ Core Values. Values. during season and beyond.

8 1 or no Core Values used to Used some Core Values to Applied all Core Values to
overcome a challenge, overcome challenges, overcome challenges.
Limited team autonomy with a Self-directed team with Developed own team identity
g lot of coach help. minimal coach guidance. and autonomy.

1
Respect and inclusion being Demonstrated respect and Displayed inclusion and
developed. inclusion of team. respect beyond team.
. Developing fairness, integrity, Understanding of fairness, Displayed Coopertition,
and Coopertition. integrity and Coopertition. fairness, and integrity.

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TEAM MEETlNG GUDE


APPENDIX
-* Architecture the art and science of planning,

- Tree house a structure or building constructed

designing, and constructing buildings, structures adjacent to or among a tree or trees; can be
and spaces designed for play or leisure, or give people a
- Engineering the use of mathematics, science

more authentic experience when visiting forest
and technology to create products and systems areas for “eco-tourism”
to improve the world -+ Accessibility (in architecture) ensuring that

- Vitruvius one of the first architects to develop



building design and construction addresses the
a systematic approach to design advised

needs of potential users, with special emphasis
that building designs should strive for strength, placed on meeting the requirements for people
usefulness, and beauty of all levels of physical, cognitive, emotional and
health abilities
- Building a human-made assembly with a roof

and walls intended as a place for people to live, -+ Architect a professional skilled in the art
-

work or play and science of the design and construction of


buildings and structures; architects decide how
- Structure a system of connected parts

buildings will look


used to support a weight or a load that is not
Example factors: client needs, energy and cost
designed for continuous human use
efficient, strong and durable
-, Public space an area or place that is open

-, Client the customer or user for whom a

and accessible to all people


building or structure is designed and built
Examples: plazas, squares and parks, and
connecting spaces like sidewalks and streets - Civil engineer a professional who designs

and constructs public and private infrastructure


-+ Site survey the process of selecting and

projects
developing the best available location for a
Examples: roads, buildings, airports, tunnels,
building or structure
dams, bridges, and systems for water supply
Example factors: topography, landforms,
and sewage treatment
drainage, community and environmental impact
-, Structural engineer a professional who use
-,

Infrastructure the fundamental services



math, science and engineering principles to
that supply a place with modern the facilities
make sure that forces won’t damage or destroy
necessary for its society to function
a building or structure
Examples: roads, bridges, tunnels, waterways,
-‘ Environmental engineer a professional who
water and sewer; electrical grids, and —

telecommunications (including Internet) protects people from negative environmental


effects
-+ Modular building a design and build process

Examples: reduce air and water pollution, and
that involves creating sections of a building
improve recycling, waste disposal, and overall
away from the construction site, and then
public health
delivering the sections to the site for permanent
construction
- Inspection drone a small remotely-operated

unmanned aerial vehicle (UAV) that can be


employed to inspect bridges and infrastructure
using high-definition cameras and other
sensors; can serve as a cheaper and safer way
to conduct some inspections

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46 TEAM MEE1ING GUIDE
1EA!v MEETING GUIDE L7
fr’)FIRST rrzi education
6303784
630345F.

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