Team Meeting Guide
Team Meeting Guide
SHAPER
t’)FIRST education
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Table of Contents
CITY SHAPER5M Challenge
How to Use the Team Meeting Guide. 5
What Materials Do 1 Need for My Team? 6
What Help is Available for Me as a Coach?. 8
Software Installation and Robot Lessons. 9
Mission Descriptions and Field Setup . 10
Session 1: The Architect 14
Session 2:The Client 16
Session 3:SiteSurvey 18
Session Li: Foundations 20
Session 5: Vitruvius 22
Session 6: Blueprints 24
Session 7: Building Code 26
Session 8: Construction 28
Session 9: Inspection 30
Session 10: Renovations 32
Sessions 1142: Grand Opening 34
Appendix 38
T[Ai’ ETNG
FIRST CITY SHAPERSM
LEGO
LEAGUE Challenge
Architects design and In the Robot Game, your team will:
construct buildings.
• Identify Missions to solve.
They combine science
• Design, build and program a LEGO Robot to
and art to make buildings
complete the Missions.
and structures for their
• Test and refine your program and design.
clients. Sometimes they
make new buildings and
Your Robot will have to navigate, capture, transport,
sometimes they redesign
activate, or deliver objects. You and your Robot
old ones. // I, will only have 21/2 minutes to complete as many
Missions as possible. So, be creative!
They work as part of a larger team, just like yours.
Structural, civil and environmental engineers
make sure a project suits its site. Construction In the Innovation Project, your
workers like electricians, plumbers and carpenters, team will:
and project managers make sure the job stays on • Identify a problem with a building or public space
time and within budget. Every role is important to in your community.
get the job done. • Design a solution.
• Share your solution with others and then refine it.
Our cities and towns face big issues, like
transportation, accessibility and even natural At official events, your team will present your
disasters. How can we shape a better future for Project, including the problem, your solution, and
everyone? It will take teamwork and imagination. how you shared it, in a 5-minute presentation.
Are you ready to build a better tomorrow together?
A. The Objectives outline what each team should accomplish during the session.
B. The Materials list outlines the resources needed for the session. For more information on the materials
you will need for your team, in a later section.
C. Each session has a series of Tasks that provides a step-by-step list of what the team should do during the
session. These tasks include:
a. Getting Started: Allow time at the start of each session for team(s) to gather their materials and get
logged onto their devices.
b. Group Activities: Each team will be split into two teams. They will alternate between experiences
in the Innovation Project and Robot from session to session.
c. Share: This occurs at the end of the session for groups to share what they accomplished within
their teams.
d. Cleanup: Time should be allotted at the end of each session for cleanup.
e. Next Session: This section provides information at the end of each session to get them excited
about what is coming up next.
D. The sidebar offers additional information to help you lead each session as successfully as possible. This
section includes important instructions, requirements and tips.
Working as a Team
In this program, each team works together with their materials to create their Robot and design their project
solution. Each team should be encouraged to work with their teammates, to listen to each other, take turns,
and share ideas.
Each group will be asked to share at the end of each session. Each group should communicate what they’ve
done, and record results and information learned from the other group as well. Sharing is an important way
for teams to practice Core Values and have a complete understanding of their team’s Robot and Innovation
Project solution to the Challenge.
During each session, teams will experience the engineering design process. There is no set order for this
process, and they may go through each part several times in a single session.
Working in Groups
For each session, each team will be divided into two groups. We call them Group 1 and Group 2, but you
could call them by any name you want. Each group should complete only the sections which they are
assigned since they are alternating between the project and Robot experience each session.
Challenge Set
The Challenge Set comes with models for the vario
us missions of the Robot Game. These
missions must be constructed using the instructio
ns found online at www.firstleqoleaque.org
missionmodelbuildinginstructions. The teams will
complete this in Session 1.
Challenge Mat
You will need an area where your team(s) meet to
set up the challenge mat. You can place it on the
on top of a table. The challenge models need to floor or
be placed on their specific locations on the mat
with dual-lock. Follow the instructions provided and secured
.
Electronic Device
Each team will need a compatible hardware devi
ce like a laptop, tablet, or computer. Prior to start
1, you need to download the appropriate softw ing session
are onto the hardware device. To view system requ
and download the software, visit LEGOeducatio irements
n.comldownloads.
Competition Table
You may not need to set up a table to use in
a classroom. However, it is recommended that you
team(s) are familiar with the table that will be used and the
at a competition event.
Engineering Notebooks
Each team member will need an Engineering Notebook. The sessions in the
Engineering Notebook correspond directly to the sessions in the Team Meeting Guide.
The notebook serves as a proof of learning and is a great resource for teams to use when
presenting the process they went through to create their Robot and project solution. Encourage
them to document core values concepts demonstrated throughout their experience.
The engineering notebooks are intended to provide direction to each team on what tasks to
complete. These tasks are listed in checklist format by Group 1 and Group 2. Teammates can
mark off each task as they complete them.
Fundraising Toolkit:
https://www.firstinspires.org/resource-library/fundraising-toolkit
During the first few sessions, teams will use a specially curated set of LEGO MINDSTQRMS
Education EV3 tutorials. In the Team Meeting Guide and Engineering Notebook, we refer to these as
Robot Lessons. The tasks for these lessons are found in the EV3 Lab software for Windows and Mac. We
strongly recommend using this EV3 Lab software downloaded from Iegoeducation.com/start for the full
experience.
If your teams are using Chromebooks or other tablets, they will need to use the compatible EV3
Programming app. They will then need to follow the route shown in the app version. This is different to the
EV3 Lab route described above.
A poster showing an overview of Robot Lessons 1-6, and a detailed outlined of Robot Lesson 7 (the Crane
Mission), and the building instruction PDF, can be found on the FIRST LEGO League Resources page on
firstinspires.orq.
The seven Robot Lessons cover the following basic, and more advanced (*) concepts:
1: Learn the basics and build your first robot driving base.
2: Program your robot to move in different ways. Students are encouraged to test their robots on the Robot
Game Field.
3: Program your robot to move and stop in different ways, including stopping at an object.
4: Program your robot to interact with game objects. Students are encouraged to interact with the Building
Units from Mission 12.
5*: Learn to use sensors in more advanced ways, including using programming loops and sensor blocks.
6*: Learn to stop at and follow lines, including encouraging ideas to follow lines on the Robot Game Field and
calibrating the color sensor.
7: The Crane Mission. See the Robot Lesson overview poster for a more detailed guide to solving your first
mission on the Robot Game Field!
*Robot Lessons 5 and 6 are more advanced. Should you wish, you can have your teams repeat what they
have learned in previous lessons. However, this guided set of EV3 tutorials leads the students towards
understanding and trying the Crane Mission in Robot Lesson 7.
As teams advance, or for more experienced teams, we recommend the following lessons in EV3 Lab:
Tutorials> Basics> Configuring Blocks
Tutorials> Beyond Basics> Loop
Tutorials> Beyond Basics> Math Basic -
Mission6Traffic jam
-, If the Traffic Jam is lifted, its
moving part is Independent,
and it is Supported by its
own hinges as shown: 10
Mission 7 Swing
-+ If the Swing is released: 20
Random Structure shown. Design and build your own Structure before you compete, then
bring that to each Match. You don’t build it during the Match.
Your Mission 11 Structure needs to be built from Bag 10 elements only. It can include the red
and gray elements. Not all of the Bag 10 elements need to be used.
- HEIGHT If there are Independent Stacks at least partly in any Circles, add all of their heights
-
(Note: A Stack is one or more Building Units with Level 1 touching Flat Down on the Mat, and any higher/eve/s touching Flat
Down on the level below).
K’
T!A14 MEETNG GUIDE 13
SESSION 1:
1. Want to spend more time to
The Architect learn about the program?
Add some time to this
session to review the
Objectives program and its associated
Team members will: videos and explore the
- Explore the FIRSTS Core Values. challenge more in-depth.
- Assign each group a set of Core Values and ask them to create 7. Note: Mission Models take
their own explanations for the words. (3) varying amounts of time to
• Core Values are listed on the Challenge page. (4) build, depending upon the
- Have each group share their explanations with their team. number of people working,
and their experience level.
- It is important that everyone understands each of the Core Values. You may find that your
They will apply these Core Values throughout the season. (5) team needs to set aside
• You can find more Core Value activity ideas online! more time to complete the
• Think about a plan of what you will do if someone is Mission Models, or that you
struggling with maintaining core values. allocate time outside of the
normal session to complete
this activity.
C
f. Core Values
Engineering Notebook Connection g. Robot Game Rules
Each teammate should complete page 22. h. Robot Missions
i. Project theme
j. Team names
10. The models need to be
TASK Li: Share (10 minutes) completed before
4 Have each group share their progress and record notes in their proceeding to the next
Engineering Notebooks. (11) session.
.4 Have the groups work together to create a team name. Allow 11. You may want to provide
the additional time later if they can’t decide on one yet. (12) additional grid paper to
teams that they could
use as extra engineering
TASK 5: Cleanup (5 minutes) notebook pages.
-) Have the students place the assembled Mission Models in a
designated location. (13) 12. The naming of a team is
an early opportunity to
4 If the students haven’t finished building the models, place the
set the tone and reinforce
pieces for each model in their own storage container or bag. Core Values.
13. You may want to set up a
Next session Robot practice area and
4 Tell them that in the next session, they will complete their assigned
storage for equipment
LEGO Robot lesson. They will explore and create a solution for between sessions.
their project spark.
[ I
The outcome of these 12
sessions is each team will
present their Robot and
project at a final event.
J
I The LEGO sets should already be set up following the
.
a. Programmer
L top card in the bin. Make sure the batteries are charged
software is loaded on each device.
anything such as a
Sharing Prompts paperclip- and only the
For the Robot group...
person with the key can
• Describe main idea of the lesson.
talk.
• List / describe new programming blocks.
• Point out any new sensors used.
• Demonstrate / run the Robot to show actions.
Site Survey
based on whatthey
Objectives learned in this session.
Team members will:
2. Ask the project group if
- Complete their assigned LEGO Robot lesson. they can think of how to
make a different piece of
- Explore and create a solution for the project spark scenario,
playground equipment
more accessible.
Materials
-, Engineering Notebooks 3. The Engineering
Notebook and overview
-, LEGO MINDSTORMS Education EV3 Set poster show the tasks.
- Prototyping materials
Group I
- This group will complete EV3 Robot Lesson 2. (3)
Group I
-. This group will answer questions about Project Spark 3 (Building
Units) in their Engineering Notebook. They will then brainstorm,
sketch and label their own solution to the problem, and create a
prototype using the materials you provide. They have only this
session to create their solution for Project Spark 3.
• You will need to provide the materials for them to use to
create their prototype solution. (2)
• If time allows, the group could research the project spark
further using different digital and print resources. (3)
Next session
- Tell them that in the next session, they will complete their
assigned LEGO Robot lesson. They will create a solution for
their project spark scenario based on their chosen criteria.
SESSION 5:
1 The Innovation Project
Iitruvius group could write down
potential project ideas
based on what they learned
Objectives in this session.
Team members will:
2. Ask the project group if
— Complete their assigned LEGO Robot lesson. they can think of other
- Choose their criteria and create a solution for the building, construction and
project spark scenario maintenance problems that
could be solved with aerial
drones.
Materials
-, Engineering Notebooks 3. The Engineering Notebook
and overview poster show
- LEGO MINDSTORMS Education EV3 Set the tasks.
- Prototyping materials
Group I
-ìThis group will complete EV3 Robot Lesson 4. (3)
Next session
-, Tell them that in the next session, they will complete their
assigned LEGO Robot lesson. They will brainstorm ideas and
create a plan for their solution for their final project.
SESSION 6: 1. The Engineering Notebook
:ETNC ;Uir)E
-, Visit the FIRST LEGO League resource page for specific links
and resources related to the Challenge. Groups may need 6. Be sure the team members
additional time beyond this session to conduct their research collect the references in
and answer these guiding questions. (6, 7, 8, 9) a shared location, either
online or on paper.
7. Teams could use these
Next session
- Tell them that in the next session, they will complete their assigned
LEGO Robot lesson. They will create a solution for their final
project.
LA !• GUD 25
SESSION 7: 1 Tell the students that the
[ D
evaluating their solution.
Engineering Notebook Connection
Each teammate should complete page 28.
Next session
-+ Tell them that in the next session, they will complete their assigned
LEGO Robot lesson. They will continue to create a solution for
their final project.
Inclusion:
We respect
each other and
embrace out
differnces.
Next session
-+ Tell them that in the next session, they will complete their final
LEGO Robot lesson and work on solving a Robot Mission. They
will test a solution for their final project.
• What is the difficulty level of each mission? 8. Where the Robot starts
strongly influences where
Group 2 it ends. Keep good notes
- This group will begin creating the presentation for the final team about where the Robot
Project. Determine in advance what opportunities are available for is placed in home prior
your team(s). (13) to leaving to attempt a
Mission. Consistency in
- Group 2 will need to make a list of what needs to be completed by starting position is very
Group 1 in the next session, important.
tA’A :3)t
C Engineering Notebook Connection
Each teammate should complete page 30.
9. Teams should save their
programs often! Teams
could make dated back-ups
of their programs stored in
different locations.
10. Teams shouldn’t try to
TASK 3: Share (10 minutes) program too many steps
- Have each group share their progress and record notes in their at once. They should
Engineering Notebooks. check for accuracy as
they go.
+ Have Group 1 share which Mission(s) they have worked on a
solution for. 11. Teams can use the
comments feature to
- Allow time for both groups to discuss Robot game strategy related
document each section of
to the Missions they will pursue.
their programs.
-, Have each group identify Core Values demonstrated by team
12. There are always
members (in own group or another group).
improvements that
can be made when
TASK 4: Cleanup (5 minutes) programming a Robot.
-, Have Group 1 move their Robot and LEGO set to a designated
Teams should test their
storage area. Robots and improve any
- Have Group 2 place their materials and created model in a errors, inefficiencies,
designated storage area. or inconsistencies in its
performance.
Group 2
- This group will work on solving Mission(s). (7, 8, 9, 10)
Remind each team to use the judging rubric to prepare their final
presentations.
32 1 AM MEETING GUIDE
TASK 3: Share (10 minutes) 7. Mission planning is best
-+ Have each group discuss what they’ve accomplished in this
done using visual and
session. They should also discuss the final presentations of their
tactile activities around the
Robots and projects. They will present on each part as a team.
field. Post-it notes, and
-, Have each group identify Core Values demonstrated by team Mission planning cards
members (in own group or another group). work great.
8. Keep in mind 2.5 minutes
TASK Li: Cleanup (5 minutes) goes by fast and you need
-+ Have Group 2 move their Robot and LEGO set to a designated to build in time for trips
storage area. back to home.
-+ Have Group I place their materials and created model in a 9. The Robot group will
designated storage area. continue to program the
Robot, test it, and make
Next session changes repeatedly.
-+ Tell them that in the next session, they will practice and present 10. When designing
their final projects. attachments, teams
should try to keep it
simple. Make sure the
attachment affixes
securely to the Robot,
but can also be easily
changed between runs, if
necessary.
- Allow time for teams to prepare for their presentations. (2) • Others who could benefit
[nneerinNotebook connection
ach teammate shou complete page 3Z
0 Innovation:
We use creativi
and persistence
solve problems
-,
Have each team place their project solution in a designated team:
display space or storage area. • Clearly define and
If the project solution wont be used in any future events or analyze their problem and
placed on display, have each team determine if any materials use a variety of sources?
could be reused and return materials to their appropriate • Present an innovative
locations. solution with thoroughly
developed ideas?
• Give a creative
Next session presentation?
- Tell them that in the next session, they will present their Robot
• Clearly communicate their
solutions and demonstrate their Robot on the Challenge field
problem and solution?
solving Mission(s).
• Explore different ideas
and show problem solving
skills?
• Use creativity and
persistence?
• Show consideration and
appreciation in their
teamwork?
TEAM ;vIEThNG UD 5
SESSION 12:
1. Each team should be given
Grand opening
Objectives 2. They have 2.5 minutes to
Team members will: demonstrate their Robot on
the field.
-, Present their Robot design and program solution.
3. You could ask teams how
-+ Review the judging rubric.
Core Values were used in
-, Demonstrate the Robot solution on the field. the creation of the Robot.
-+ Provide peer feedback on presentations. 4. Encourage peer evaluation.
5. Rubric Connection did the
-
Materials team:
-, Engineering Notebooks Clearly plan out their
design and components
-+ Field with Challenge Models
in the Robot?
-+ Finished Robot • Present an innovative
persistence?
• presentation on their Robot design.
• Show consideration and
36 1 AM MEETiNG GUIDE
TASK 4: Cleanup (5 minutes)
6. AFTER the event(s) are
-,
Have each team place their Robot solution in a designated display
complete, here are some
space or storage area.
tips for wrapping up after
the last event the teams
Next session will participate in:
• Have teams clean up and
-. Tell them that in the next session, they will compete a small event
or qualifier with their Robot and project solutions. take apart Robots and
project models.
• Inventory the Robot sets
to make sure they have
all their parts.
• Allow times for teams to
reflect on their
experience.
• Have teams complete
self-evaluations.
• If teams aren’t
competing in an event
after this session, hold
a celebration of their
accomplishments.
EVENT!
See the School Event
Guide for specific
information on running
a school event.
Program name
Create one Robot path diagram for each program you plan to run. Sketch
the path the Robot will take as it
executes the program. Each time the Robot stops or takes an action,
use the diagram to show what the Robot is
doing.
Program Description
Explain each path diagram by showing and explaining your code,
pseudocode (written outline),
flow chart or some other way.
Mechanics Summary
• Robot Features
What is your favorite?
What is most innovative?
Attachments
Describe each one and its purpose.
Motors
What motors are on your Robot?
What purpose do they serve?
Sensors
What sensors are on your Robot?
What purpose do they serve?
Strategy
How did you choose the missions
you worked on?
Design Process
What processes did you use to
design your Robot?
Core Values
How were Core Values used
throughout the creation of the Robot?
Program Summary
What can your Robot do? List every program you plan to run during an event. Attach additional pages if needed.
Problem
Potential Solutions
Constraints
Research Findings
What information did you
find on your problem?
Sources
These could include print and digital
resources and information from an
expert.
Solution
Design Process
What processes did you use
to design your project solution?
Design Presentation
How will you present your problem
and solution for the project?
Core Values
How were Core Values used
throughout the creation of the
project solution?
Discovery
We explore new skiNs and ideas.
Innovation
We use creativity and persistence
to solve problems.
Impact
We apply what we learn
to improve our world.
Inclusion
We respect each other and
embrace our differences.
Teamwork
We are stronger when
we work together.
Fun
We enjoy and celebrate what we do!
Gracious Professionalism®
We encourage high-quality work,
emphasize the value of others,
and respect all.
Coopertition®
We learn from and teach our
teammates. When competing, we
assist and enable others when we can.
already using to tr’ to fix it. Ask: online information from a topic
expert.
-1 Why is this problem hard to solve?
-+ Can you think of a new solution?
-+ Can you imagine a way to improve a current solution?
Design
Think about possible solutions to your problem. The goal is to design an innovative solution that solves your
problem by:
-) Improving something that already exists.
- Using something that exists in a new way OR
-, Inventing something totally new.
Share
-, Share your idea with at least one person.
-, Present your solution to people who have an interest in the challenge or a professional in that area.
—) Ask for feedback from anyone with whom your team shares.
Prepare
Prepare a 5-minute presentation to share your work at an official event. Your presentation must be live. It may
include posters, slideshows, models, multimedia clips, props, costumes, and more. Be creative, but make sure
you introduce your problem, solution, and how you shared your idea.
Activities
Find instructions for these suggested teambuilding activities in the Resource Library. These allows teams to not
only practice the FIRS7® Core Values, but also learn more about the Engineering Design Process and project
management strategies.
-+ Teamwork: Engineering Design Process
-, Discovery: Goal Setting
-4 Inclusion: Assigning Roles
-+ Innovation: Creating a Timeline
-+ Teamwork: Building Bridges
-4 Impact: Communication
-5 Impact: Identifying Outreach Opportunities
-+ Fun: Creating a Team Cheer
I
[
• What problem did your team choose to solve?
• What sources did you use?
• Did you adapt an existing solution or create your own solution?
• Did you consult with an expert to solve the problem?
.
• What is original and innovative about your solution?
• Did you improve on someone’s solution?
. • How did you develop and test your idea?
g • How did you evaluate your solution and improve upon it?
I
. • How would your solution help the world?
• How did your team work together to create your presentation?
.
fn - • Is your Robot design original or did you model it from something existing?
• Are your programs unique or did you modify them from something existing?
C’
• What is your strategy for solving game missions?
• What is innovative about your Robot design?
.
• How did you use Core Values to overcome challenges?
• How independent was your team?
• How much did you use your coach for help?
• What is your team identity?
• How did you demonstrate respect and inclusion within your team and beyond it?
• How did you learn and display Coopertition, fairness, and integrity within your team and beyond it?
Exemplary
Developing Achieved (Achieved + the following)
Solution identified already Created an original and Well defined testing and
exists. innovative solution, evaluation of solution.
Limited testing and Developed, tested and Results were used to improve
g development of idea. improved their idea. their idea.
Limited testing of Robot Clear testing of Robot design. Well defined testing and
design. Effective use of basic evaluation of Robot design.
Basic programs that worked programs. Effective use of advanced
inconsistently. programs.
Design, programs, and strategy Modified or improved Robot Innovative Robot design and
8 1 or no Core Values used to Used some Core Values to Applied all Core Values to
overcome a challenge, overcome challenges, overcome challenges.
Limited team autonomy with a Self-directed team with Developed own team identity
g lot of coach help. minimal coach guidance. and autonomy.
1
Respect and inclusion being Demonstrated respect and Displayed inclusion and
developed. inclusion of team. respect beyond team.
. Developing fairness, integrity, Understanding of fairness, Displayed Coopertition,
and Coopertition. integrity and Coopertition. fairness, and integrity.
designing, and constructing buildings, structures adjacent to or among a tree or trees; can be
and spaces designed for play or leisure, or give people a
- Engineering the use of mathematics, science
—
more authentic experience when visiting forest
and technology to create products and systems areas for “eco-tourism”
to improve the world -+ Accessibility (in architecture) ensuring that
—
and walls intended as a place for people to live, -+ Architect a professional skilled in the art
-
projects
developing the best available location for a
Examples: roads, buildings, airports, tunnels,
building or structure
dams, bridges, and systems for water supply
Example factors: topography, landforms,
and sewage treatment
drainage, community and environmental impact
-, Structural engineer a professional who use
-,
—