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Da ERJDIJ

This document contains a list of items to check and merge for a game update. It includes checking and replacing OpenGL error handling, optimizing font and sign rendering, merging texture and item frame rendering, updating block, item and biome IDs to new mappings, updating shaders settings and language files, and porting world and block classes to new versions.

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Aidan Fentiman
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0% found this document useful (0 votes)
46 views2 pages

Da ERJDIJ

This document contains a list of items to check and merge for a game update. It includes checking and replacing OpenGL error handling, optimizing font and sign rendering, merging texture and item frame rendering, updating block, item and biome IDs to new mappings, updating shaders settings and language files, and porting world and block classes to new versions.

Uploaded by

Aidan Fentiman
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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To merge

X FontRenderer
X TextureMap, textures

To check
X mouse smoothing reset after Zoom
X glGetError not used, instead MainWindow receives a callback on error.
X all glGetError() to be replaced by setting the main window stage so the error
message is OK
X SimpleTexture
X TextureMap
X FontRenderer
X BlockState.getMetadata()
X EntityRenderer.checkLoadVisibleChunks() conflicting with Advancements (key L)
- DynamicTexture (normal, specular)
X Mipmap types in setBlurMipmap (NativeTexture, AbstractTexture)
X Fullscreen mode - one mode per size same refresh rate as desktop mode (59 and
60Hz are stretched differently by the monitor)
- Config.getResourcePacks() working with server resource pack
X custom loading screens
- main menu panoramas (blur)
X CustomColors colorizer leaves by metadata
X SmoothBiomes OFF = leaves checkerboard pattern
- BlockFluidRenderer - farmland, half-slab rendering
- BlockFluidRenderer - biome smoothing
X water colormap
X ItemRenderer.renderItem() - CustomItems to check only once for full/non-full
model
X Block IDs, Metadata mapping
X Entity IDs
X Biome names, IDs
X Shader custom texture metadata (blur, clamp)
X Potion texture paths
X biome smoothing radius
X shaders eye in water when block is waterlogged (kelp)
X remove Clear Water
X shaders item IDs, heldItemId and "item.properties"
X merge RenderItemFrame - distance check
X sign text optimization - distance check
X disable numeric ids in configuration (blocks, items, enchantment, etc.)
X remove all refrences to "mcpatcher" folders
- UTF-8 for all ".properties" files (NBT name matching)
X CIT custom models (dark elytra)
X FontRenderer property "blend", space width
X FontRenderer
X property "offsetBold"
X show "nbsp" (160) as space (fixes MC-2595)
? Fix overlapping characters (Misa uses slightly overlapping characters to
condense the font)
? check "enabled"
X CustomColors.getTextColor()
? Forge fix unicode shadow
X Unicode bold offset
X wrapFormattedStringToWidth - sanity check
X sizeStringToWidth - fernflower bugfix
X Item emissive textures (in hand, on the ground)
X Custom colors
X particle.water
X spawn egg colors
X armor colors
X Shaders entity.properties
X Shaders "en_US.lang" to lowercase "en_us.lang"
X screenshot size (2x, 3x...)
X screenshot size with shaders
- TileEntity custom name synchronization
- TileEntitySkullRenderer model renderers (CEM)
X Shaders option sliders
- resource location parsing to match "doc/properties_files.txt"
- profiler smoothing depending on FPS

Old -> New


- WorldProvider -> Dimension
- BlockStateBase -> BlockState (for the block ID cache)
- IBlockProperties -> IBlockState (interface)
- IWorldNameable -> INameable
- ModelHorse -> ModelHorseArmorBase
- Chunk.getPrecipitationHeight(pos) ->
Chunk.getHeight(Heightmap.Type.MOTION_BLOCKING, pos)

New changed
- NativeImage

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