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Game Programmers

This document provides brief biographies of three game programmers: Danielle Bunten Berry (1949-1993) was an American game designer and programmer who created several influential games in the 1970s-80s such as M.U.L.E. and The Seven Cities of Gold. Markus Persson (born 1997), known as Notch, is a Swedish programmer best known for creating the hugely popular sandbox game Minecraft in 2009. Corrinne Yu (born 1979) is an American programmer who has worked on several major game series and engines, including King's Quest, Borderlands, and Unreal Engine 3. She has also worked at companies like Ion Storm, Gearbox Software

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0% found this document useful (0 votes)
82 views3 pages

Game Programmers

This document provides brief biographies of three game programmers: Danielle Bunten Berry (1949-1993) was an American game designer and programmer who created several influential games in the 1970s-80s such as M.U.L.E. and The Seven Cities of Gold. Markus Persson (born 1997), known as Notch, is a Swedish programmer best known for creating the hugely popular sandbox game Minecraft in 2009. Corrinne Yu (born 1979) is an American programmer who has worked on several major game series and engines, including King's Quest, Borderlands, and Unreal Engine 3. She has also worked at companies like Ion Storm, Gearbox Software

Uploaded by

ZM Laureta
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Game programmers

Danielle Bunten Berry


BRIEF INFORMATION
BORN: Danie Paul Bunten
February 19 1949
St. Louis , Missouri US
DIED: July 3 1993 (age 43)
OTHER NAME: DAN BUNTEN
OCCUPATION: GAME DESIGNER,PROGRMMER
AWARDS: AIAS HALL OF FAME AWARD (2007)
GAMES:

 Wheeler Dealers (1978)


 Cartels & Cutthroat$ (1981)
 Computer Quarterback (1981)
 Cytron Masters (1982)
 M.U.L.E. (1983)
 The Seven Cities of Gold (1984)
 Heart of Africa (1985)
 Robot Rascals (1986)
 Modem Wars (1988)
 Command HQ (1990)
 Global Conquest (1992)
 Warsport (1997)

After three titles for SSI, Bunten, who by then had founded a software company called Ozark, caught the
attention of Electronic Arts founder Trip Hawkins. M.U.L.E. was Bunten's first game for EA, originally
published for the Atari 8-bit family because the Atari 800 had four controller ports. Bunten later ported it
to the Commodore 64. While its sales — 30,000 units — were not high, the game developed a cult
following and was widely pirated. The game setting was inspired by the novel Time Enough for
Love by Robert A. Heinlein.[4]
Bunten wanted to follow up M.U.L.E. with a game that would have been similar to the later
game Civilization, but after fellow Ozark Softscape partners balked at the idea, Bunten followed with The
Seven Cities of Gold, which proved popular because of its simplicity
Markus Persson
Swedish video game programmer
BORN: 1 JUNE 1997 (AGE 40 YEARS) STOCKHOLM SWEDEN
FULL NAME : Markus Alexej Persson
NATIONALITY: Swedish NATIONALITY: SWEDISH
NET WORTH 1.6 billion USD (2019)
Markus Alexej Persson better known as Notch, is a Swedish video
game programmer and designer. He is best known for creating the
sandbox video game Minecraft and for founding the video game
company Mojang in 2010, alongside Carl Manneh and Jakob
Porser.
Persson's principal venture for founding Mojang
was Minecraft which gained popularity and support since its tech
demo in 2009.[3] Since then, he has gained significant notability
within the video game industry, winning multiple awards and
establishing relations with the industry's figureheads.

Corrinne Yu
American game programmer
Description
Corrinne Yu is an American game programmer.
Born: 1979 (age 40 years), Hong Kong
Education: Cal Poly Pomona
Employer: Amazon.com

Yu's early career was as a programmer for the King's


Quest series for the Apple II although she had her own 3D
engine projects that she sold to various companies.[2] She
programmed for QuickDraw 3D, an early rasterisation API.[2] She worked on the game Zombie, and created
the video game engine used in Spec Ops: Rangers Lead The Way.[3] In November 1997, she was employed
by video game developer Ion Storm.[1] She worked on the 2001 video game Anachronox and served as
Director of Technology at the studio.[1][4] While at Ion she was responsible for the Quake 2 code base used
in their games and any games based on that engine.[5] In November 1998, she left Ion Storm and later
became the Lead Technology Programmer at 3D Realms.[1] Yu worked as an engine programmer
at Gearbox Software, creator of Brothers in Arms and Borderlands. Yu worked to heavily modify the
Epic Unreal Engine 3 with an emphasis on lighting, shadows and physics.[6] Yu was a founding member of
Microsoft's Direct 3D Advisory Board. She participated in CUDA and GPU simulation at NVidia.[7]

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