Practical Mastering
Practical Mastering
You’ve recorded and mixed the perfect song, but now it’s time to transform your music from a
PRACTICAL MASTERING
raw two-track final mix into a professional, release-quality master. Mastering is an essential part
of the recording process, giving your tracks punch, loudness, and clarity. In short, it’s your last
chance to get it right!
Taking a hands-on approach to the mastering process, Practical Mastering shows you how to
create a polished, professional sound with the tools already at your disposal. You’ll learn to deliver
your music to its audience as effectively as possible with techniques informed by professional
PRACTICAL MASTERING
mastering practices.
• Understand the goals of mastering – what you can expect mastering to achieve and what
makes a “perfect” recording
• Learn to shape and control dynamics, giving your music more energy without sacrificing
sonic details
A Guide to Mastering in the Modern Studio
• Refine the timbre and colour of your music so that it has a balanced spectral profile
• Create true loudness and impact through a variety of different techniques and approaches
• Craft and deliver a flawless product, ready for replication or internet delivery
• Get videos and audio examples to reinforce the skills in the book at www.masteringcourse.com
Russ Hepworth-Sawyer is a sound engineer and producer with two decades’ experience and
is a member of the Association of Professional Recording Services; a fellow of the Institute for
Learning (UK); and a board member of the Music Producer’s Guild, whose Mastering Group
www.focalpress.com
Practical Mastering
A Guide to Mastering in the Modern Studio
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Practical Mastering
A Guide to Mastering in the Modern Studio
Mark Cousins
Russ Hepworth-Sawyer
www.masteringcourse.com
First published 2013
by Focal Press
70 Blanchard Rd Suite 402, Burlington, MA 01803
Simultaneously published in the UK
by Focal Press
2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN
Focal Press is an imprint of the Taylor & Francis Group, an informa business
© 2013 Mark Cousins and Russ Hepworth-Sawyer.
The right of Mark Cousins and Russ Hepworth-Sawyer to be identified as authors of
this work has been asserted by them in accordance with sections 77 and 78 of the
Copyright, Designs and Patents Act 1988.
All rights reserved. No part of this book may be reprinted or reproduced or utilised in
any form or by any electronic, mechanical, or other means, now known or hereafter
invented, including photocopying and recording, or in any information storage or
retrieval system, without permission in writing from the publishers.
Notices
Knowledge and best practice in this field are constantly changing. As new research and
experience broaden our understanding, changes in research methods, professional
practices, or medical treatment may become necessary.
Practitioners and researchers must always rely on their own experience and knowledge
in evaluating and using any information, methods, compounds, or experiments
described herein. In using such information or methods they should be mindful
of their own safety and the safety of others, including parties for whom they have a
professional responsibility.
Product or corporate names may be trademarks or registered trademarks, and are used
only for identification and explanation without intent to infringe.
Mark Cousins
Mark Cousins works as a composer, programmer and sound engi-
neer (www.cousins-saunders.co.uk), as well as being a long-serv-
ing contributor to Music Tech magazine. His professional work
involves composing music for some of the world’s largest produc-
tion music companies – including Universal Publishing Production
Music, among others – and he has had his music placed on major
campaigns for brands such as Strongbow, McDonalds, Stella Artois,
Hershey, BT and Liptons as well as being used on hit shows such as
The Apprentice, Top Gear and CSI:NY. He has also had works per-
formed for the Royal Philharmonic Orchestra, the East of England
Orchestra, City of Prague Philharmonic Orchestra and the Brighton
Festival Chorus.
Mark has been an active contributor to Music Tech magazine since
issue one. He has been responsible for the majority of cover fea- xiii
tures, as well as the magazine’s regular Logic Pro coverage. As a senior
writer, he has also had a strong editorial input on the development of
the magazine, helping it become one of the leading brands in its field.
Russ Hepworth-Sawyer
Russ Hepworth-Sawyer is a sound engineer and producer with
over two decades’ experience of all things audio and is a mem-
ber of the Association of Professional Recording Services, a Fellow
of the Institute For Learning, and a board member of the Music
Producer’s Guild where he helped form their Mastering Group.
Through MOTTOsound (www.mottosound.co.uk), Russ works free-
lance in the industry as a mastering engineer, writer and consultant.
Russ currently lectures part time for York St John University and
has taught extensively in Higher Education at institutions including
Leeds College of Music, London College of Music and Rose Bruford
College. He currently writes for Music Tech Magazine, has contrib-
uted to Pro Sound News Europe and Sound On Sound, and has written
many titles for Focal Press.
“Dedicated to Joan Margaret Sawyer (1935–2012).”
Acknowledgements
helping me think about the process over many years. Also a quick
shout out to Catherine ‘Parsonage’ Tackley, Tony Whyton and Ray,
Sue, Toto and Billy Sawyer.
Finally I’d like to thank Mark for his long-standing friendship and
support. It was a long time ago when we started all this music stuff
professionally hey?
CHAPTER 1
Introduction
In this chapter
1.1 An introduction to Mastering .................................................................... 1
1.2 The role of this book .................................................................................. 2
1.3 Can I master in [insert your DAW name here]? ....................................... 3
Knowledgebase .......................................................................................... 4
1.4 The history and development of mastering .............................................. 5
1.5 The early days ............................................................................................. 5
1.6 Cutting and the need for control .............................................................. 6
1.7 Creative mastering...................................................................................... 8 1
1.8 The CD age ................................................................................................. 8
rapid changes in technology over the last 40 years, the exact role
and function of mastering has changed. Where mastering engineers
might have once dealt with a cutting lathe and a vintage valve com-
pressor, today’s engineer might be delivering internet-ready content
mastered through a range of cutting-edge plug-ins. Either way, mas-
tering is most effective when the music is conveyed as effectively as
possible.
Arguably the most important development in mastering is that all
musicians and engineers, to a lesser or greater extent, have to actively
engage in the mastering process. The record industry of old – where
just a handful of mastering engineers acted as gatekeepers to the out-
side world – has long gone, and instead, musicians and recording
engineers have any number of avenues through which their music
can be released. With budgets being stretched, release dates loom-
ing and ‘off-the-shelf’ recording technology delivering high-quality
results, it’s a logical conclusion that the mastering process slowly
becomes part of everyone’s recording workflow, just like the tasks of
tracking or mixing.
Of course, there’s still a role for a professional mastering engineer –
principally as a means of bringing some ‘fresh ears’ to a project, but
also in utilizing some well-honed experience in the final stages of
the production process. There’s also a wealth of specialist equipment
that they can bring into the equation, most of which isn’t appropri-
ate for conventional music production activities, or is simply too
expensive for most of us to afford. That said, few people can choose
to ignore the role mastering plays, and everyone can benefit from a
greater understanding of the contribution that mastering makes to
the record-making process.
Knowledgebase
Once the sound of the masters is established, an engineer can look towards editing and ordering the
final playlist for the tracks. The beginnings and ends of tracks will often need some attention – removing
unwanted noise at the track’s start, for example, or applying a fade-out over the last chorus. Assuming
you’re mastering an audio CD, it’s also important to consider the gaps between tracks and additional
factors such as ID markers that might help the listener navigate the music that’s presented to them.
The final stage is delivery: ensuring that the final product is suitable for the next stage of production.
If you’re creating a CD, for example, you might need to deliver the master in DDP format (Disc
Description Protocol), or you might simply be delivering audio files (in a given format) if the material is
The process of mastering is predominantly focused on the task of assembling a finished product ready for replication.
Introduction CHAPTER 1 5
going to be used on the Internet. Either way, it might also be important to embed additional metadata
– such as ISRC codes, composers’ names and so on – so that your music can be tracked and
monitored correctly in the digital universe.
Towards the end of the book, though, we’ve also included a chapter
that looks at a number of specific applications – highlighting the key
operational points you need to be aware of, as well as the principle
differences that exist between the different working methodologies.
To keep the information succinct it isn’t an exhaustive explanation,
but instead offers an illustration of how the various techniques we’ve
described can be applied in a number of leading DAWs and plug-ins.
Given the flexibility inherent in most platforms, and the growing
number of new plug-ins released on a daily basis, it’s well worth you
exploring beyond this and seeing just how much you can achieve!
What is loudness?
One of the biggest differences between a finished mix and a commercial release is its perceived
loudness. Put simply, there’s a big difference between the electrical measurement of a signal’s
amplitude (the peak level a mix might meter at, in other words) and our perception of its volume,
otherwise known as loudness. For example, two different audio files might both peak at 0dBFS, yet
our ears will often perceive them as being radically different from each other in respect to loudness.
Given that a mix’s loudness is directly linked to how excited we feel about a piece of music, it’s no
surprise to find that mastering engineers actively manipulate loudness to make a master sound
‘better’ to the listener’s ears. By reducing short transient peaks, limiters can raise the average level
of a master and thereby fool our ears into thinking that they’re hearing ‘louder’ music. The harder the
limiter is pushed, the greater the perceived loudness becomes.
However, like all good things, there’s a cost to the manipulation of loudness. First and foremost,
restraint often seems to get pushed out of the equation, with many artists and record companies
aggressively limiting masters so that they appear to be louder than the competition. As the limiter
works harder, audio quality quickly starts to be eroded, restricting the dynamic range, reducing
transient detail, and even worse, adding distortion. In truth, therefore, loudness is a phenomenon that
needs to be exploited in a balanced and considered way.
An increasing demand for loudness has meant the sound of recorded music has changed over the last 20 years.
styli to leave the comfort of the correct groove, and cutting engineers
might use high-quality filters to soften the bass load on a track, or at
a specific point, to ensure that a decent level could still be achieved
without causing a jump.
8 PRACTICAL MASTERING
Pre-mastering
What we engage with in the mastering studio today is more typically what many should perhaps call
pre-mastering. Technically ‘mastering’ as a term relates to the physical creation of the replicated
copy intended for sale in the shops. Hence the activity of preparing the audio for this medium is more
accurately pre-mastering. Commonly pre-mastering is only ever referred to as mastering.
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