Brainstorming
Brainstorming
Brainstorming can be an effective way to generate lots of ideas on a specific issue and then determine
which idea – or ideas – is the best solution. Brainstorming is most effective with groups of 8-12 people
and should be performed in a relaxed environment. If participants feel free to relax and joke around,
they'll stretch their minds further and therefore produce more creative ideas.
A brainstorming session requires a facilitator, a brainstorming space and something on which to write
ideas, such as a white-board a flip chart or software tool. The facilitator's responsibilities include guiding
the session, encouraging participation and writing ideas down.
Brainstorming works best with a varied group of people. Participants should come from various
departments across the organisation and have different backgrounds. Even in specialist areas, outsiders
can bring fresh ideas that can inspire the experts.
There are numerous approaches to brainstorming, but the traditional approach is generally the most
effective because it is the most energetic and openly collaborative, allowing participants to build on each
others' ideas.
Creativity exercises, relaxation exercises or other fun activities before the session can help participants
relax their minds so that they will be more creative during the brainstorming session.
Step by Step
1. Define your problem or issue as a creative challenge. This is extremely important. A badly
designed challenge could lead to lots of ideas which fail to solve your problem. A well designed
creative challenge generates the best ideas to solve your problem. Creative challenges typically
start with: "In what ways might we...?" or "How could we...?" Your creative challenge should be
concise, to the point and exclude any information other than the challenge itself. For example:
"In what ways might we improve product X?" or "How could we encourage more local people to
join our club?"Click here to read Dr. Arthur Van Gundy's The care and framing of strategic
innovation challenges (PDF document: 537kb)
2. Give yourselves a time limit. We recommend around 25 minutes, but experience will show how
much time is required. Larger groups may need more time to get everyone's ideas out.
Alternatively, give yourself an idea limit. At minimum, push for 50 ideas. But 100 ideas is even
better.
3. Once the brainstorming starts, participants shout out solutions to the problem while the
facilitator writes them down – usually on a white board or flip-chart for all to see. There must be
absolutely no criticizing of ideas. No matter how daft, how impossible or how silly an idea is, it
must be written down. Laughing is to be encouraged. Criticism is not.
4. Once your time is up, select the five ideas which you like best. Make sure everyone involved in
the brainstorming session is in agreement.
5. Write down about five criteria for judging which ideas best solve your problem. Criteria should
start with the word "should", for example, "it should be cost effective", "it should be legal", "it
should be possible to finish before July 15", etc.
6. Give each idea a score of 0 to 5 points depending on how well it meets each criterion. Once all of
the ideas have been scored for each criterion, add up the scores.
7. The idea with the highest score will best solve your problem. But you should keep a record of all
of your best ideas and their scores in case your best idea turns out not to be workable.
BRAINSTORMING
There are a numerous approaches to brainstorming, but
whichever approach you use, there are several key
factors which make the difference between a
successful brainstorming session and a mediocre
brainstorming session.
State your challenge correctly. In order to get the right ideas, you need to ensure that you are giving the
brainstorm session participants the right challenge. Otherwise, you could end up with a lot of ideas which
do not actually solve your problem. To learn more, download Dr. Arthur Van Gundy's article: The care and
framing of strategic innovation challenges (PDF document: 537kb)
No squelching! Squelching is when you criticise an idea or a person contributing the idea. Squelching can
be obvious, such as "That's the dumbest idea I have ever heard!" or subtle, such as "you'd never get the
budget to do that." No matter what the form, squelching does two terrible things to a brainstorming
session. Firstly, it makes the person who contributed the idea feel bad. As a result, she is unlikely to
contribute any more ideas to the session. Even if her idea was not a good one, it is likely she would have
had other, better ideas to contribute. Secondly, squelching tells other participants that unusual ideas are
not welcome at this brainstorming session. Since most creative ideas are also unusual ideas, a single
squelching effectively prevents participants from offering creative ideas. So, if you remember nothing else
about brainstorming, remember: no squelching!
Mixed participants. When brainstorming works well, it is because the session taps into the combined
creativity of all the participants. Clearly, then, the more varied the participants, the wider the range of
creative thinking and the more creative the ideas generated. It is a common mistake for managers to
think: we need marketing ideas, so let's get the marketing department together to brainstorm ideas.
These people work together all the time, have similar backgrounds and know too much about marketing.
As a result, their ideas will be limited in scope. Bringing together a dozen people from a dozen
departments is a far better approach to generating a wide range of creative ideas.
Enthusiastic facilitator. The facilitator is the person who manages the brainstorming session. Normally,
she does not contribute ideas, rather she makes note of the ideas, encourages participation, prevents
squelching, watches the time and directs the session. A good facilitator will have a sense of humour and a
knack for encouraging people to contribute ideas and be creative in their thinking. A good facilitator
compliments ideas and gives high praise to the most outrageous ideas - that's because she knows that
outrageous ideas encourage outrageous thinking which generates creative ideas. Moreover, what at first
might seem a crazy idea may, on reflection, prove to be a very creative idea. Incidentally, if the facilitator
is in the same company as the participants, care should be taken not to use a facilitator who is
significantly higher in the corporate heirarchy. A high ranking moderator can make participants reluctant
to take the risk of proposing an outrageous or highly unusual idea.
Well stated challenge. The challenge is the problem or issue for which you will be generating ideas. It is
important to indicate very clearly the challenge in such a way as to indicate the kind of ideas you want,
while not making the challenge so restricting that brainstormers cannot get creative. In our experience,
the most common problem is that the challenge is vaguely phrased. A manager who is looking for ideas
on how to improve product X in order to make it more attractive to younger customers all too often
phrases the challenge like this: "New product ideas" or "product improvements". Such vague challenges
encourage vague ideas, many of which do not respond to the managers' needs. For more information
about stating challenges effectively, download and read: The care and framing of strategic innovation
challenges (PDF document: 537kb) by Arthur Van Gundy.
Solveig, his long suffering secretary, looked on with a touch of sympathy mixed with fear that he might
have a full-fledged tantrum. Willy's company had seen steadily declining sales figures for the past two
years – and it had done nothing for Willy's disposition. She hoped he had finished and would get back to
the marketing plan. No such luck.
“If we cannot come up with better pushchairs for next year, I might as well pack in this job and sell
sausages in the town square!” That was new. Solveig was worried. Maybe this time he really meant it.
Willy was just about to make a disparaging remark, but then Solveig's suggestion reminded him of the
mysterious man from Erps-Kwerps whom he had met at an IT conference in Munich a few months ago.
“What was his name?” he asked out loud.
“Brainstorm Man, that's it!” and he pulled out his mobile phone, checked the address book and found it.
He pushed the button to call the number.
After two rings, a deep confident voice answered: “Never fear. Brainstorm Man is here. How can I help?”
“We've no time to lose!” Said Brainstorm Man. “Put together a team of a dozen people from different
divisions and different backgrounds. And be sure to include a few men and women with small children. I'll
be at your office tomorrow first thing.”
In Erps-Kwerps, Brainstorm man rang off and called together a quick meeting with his colleagues, Jeffrey,
Andy and Molly. He explained the situation, a brainstorm strategy was devised and Brainstorm Man
prepared his bag of tricks. The morning flight to Munich was booked from Brussels airport.
***
The following morning, a tall man with a shock of unruly grey hair, wearing a tweed suit and a long coat
that billowed in the wind, marched into the head office of BabiGo. “I'm here to see Mr. Willy Heckert. My
name's Brainstorm Man. He was immediately ushered into a plush office where he quickly introduced
himself to Willy before getting down to business. “Let's plan the first session with the Brainstorm team for
10:00,” he said. “Meanwhile, why don't you give me a tour of your operations?”
The tour revealed much of what Brainstorm man had expected, a traditional medium sized business with
most production in-house, although the company recently opened a production line in Bulgaria.
At 10:00 he met the brainstorming team and was happy to see that Willy had followed his instructions.
Unfortunately, everyone in the room had dead serious expressions on their faces. “Never mind,” thought
Brainstorm Man, “I'll soon fix that.”
“Hello and welcome to the BabiGo brainstorming event,” he boomed. “My name is Brainstorm Man and
my job is to ensure you generate great new product ideas for your pushchairs. We're going to spend most
of today doing three brainstorming exercises. Then tomorrow morning we will finish off. And I should
warn you in advance: you might find parts of this session extremely fun, possibly even funny. Will that be
a problem for anyone?” A few people smiled, which relieved Brainstorm Man, the worst thing that can
happen to a brainstorming event is for everyone to take it overly seriously.
Brainstorm Man reached into his bag of tricks, pulled out a dozen pocket-sized notebooks and gave one to
each participant. “Once you start having ideas, you may find it hard to stop. Don't worry. That's good. I
want you each to take a notebook and keep it with you at all times. If you have an idea, be sure to write it
in the notebook. We will look at your notebook ideas tomorrow morning.
“Before we begin with the first session, I need to explain a few basic rules.
“Rule one: no squelching. Squelching is when you criticise another participant or her idea. Squelching can
be as blunt as saying, 'what a stupid idea!' or as subtle as raising your eyebrows and saying 'tsk, tsk'. When
you squelch, it does very, very bad damage to the creativity of the brainstorming session. I will shoot
anyone who attempts to squelch.
I'd rather have to deal with a dead body or two than a dead brainstorming event.
“Rule two: push your ideas as far into the realm of craziness as you can. The point of idea generation is
not to come up with safe, dull ideas. It is about generating as many creative ideas as possible. Crazy ideas
push our creative minds to think more creatively. They inspire more creative thinking. Moreover, some
ideas which seem crazy at first turn out, after analysis, to be pure genius. So, anything goes as far as ideas
are concerned.
“Rule four: no interruptions. Turn off your mobile phones, tell your assistants not to knock on this door or
disturb you for any reasons short of terrorist attack and then only if nuclear weapons are involved. Now
let's get to know each other.”
Brainstorm Man reached into his bag and pulled out a set of cards. He fanned them out, passed them
around the room and had everyone take a card. “Each of you has got a card with a word on it. That is your
word. Now, I would like us to go around the table with each of you sharing your name and describing
yourself in a sentence using the word on the card.”
This went smoothly and started to warm up the participants as Brainstorm Man had expected.
“For the first brainstorming session, I want you each to take your BabiGo persona, crumple it up and toss
it in the rubbish,” explained Brainstorm Man while miming the actions. “Now, pretend you are parents.
For those of you who are parents, that should be no great challenge. The rest of you will need to use your
imagination. We shall begin by spending a half hour brainstorming ideas for features you would like to see
on pushchairs. Stretch your imagination as far as it will go and remember, no idea is too crazy to share.
Indeed, I shall be disappointed if we do not hear a lot of crazy ideas.
“While you shout out ideas, and please do shout, I shall write them on the poster paper here. Now
remember: no squelching. Ready? Good! Let us begin!” Said Brainstorm Man as he pulled a starter pistol
from his bag and fired it into the air.
There was a moment's silence and then an idea was softly called out, then another and another. The ideas
were timid, but that was to be expected. In about five minutes the first really creative idea would be
suggested. In fact, it arrived at six minutes and set off a round of laughter which inspired an even sillier
idea that led to more laughter and the first squelching attempt.
“Don't be ridiculous, we could never...” began one of the male participants who reeked of middle
management.
Brainstorm Man pulled a revolver from inside his coat, pointed it at the man and said. “I told you no
squelching.” The room went silent as he pulled the trigger. The gun made a loud farting sound and filled
the room with confetti. Everyone laughed, some a little uncomfortably, and the brainstorming continued.
There was no squelching after that.
At the end of the half hour, 43 ideas had been written on the poster paper. “Which ones do you like best
and why?” asked Brainstorm Man. A dozen of the ideas were checked.
“Very well done indeed,” said Brainstorm Man. “We've got some interesting ideas here and we're only a
third of the way through. Herr Heckert, I believe we will have no problem out-innovating the competition
if you and your colleagues keep up the good work.
“Let's break until after lunch. Remember, if you have any additional ideas during lunch, pull out your
notebook and write them down. In the meantime, Herr Heckert, we need to work out the evaluation
criteria for these ideas. Let's you and I and anyone else you want to involve sit down for a half hour and
sort these out.”
Two directors joined the meeting. Brainstorm Man explained the purpose of evaluation criteria for
providing quick, yet reasonably accurate initial analysis of ideas. He explained that criteria based
evaluation means taking each good idea and measuring against a set of five criteria. (for more information
on evaluating ideas using this method, take a peak at
http://www.jpb.com/brainstorming/evaluation.php).
With Brainstorm Man's guidance, Willy and two other directors worked out a set of five criteria for
evaluating new product feature ideas.
After lunch the team convened again in the meeting room. Brainstorm Man pulled out of his bag of tricks
a set cards and had everyone take one.
“I want everyone with a 'Samantha' card over here, everyone with a 'Arthur' card over here and everyone
with a 'Juliet' card right here, Brainstorm Man said, indicating three different spaces in the room. Once
everyone joined their team, Brainstorm Man reached into his bag again and pulled out three baby dolls of
the sort small children play with.
“Each team is now a baby or small child represented by your doll. What I want each team to do is to work
together to design the most outrageously luxurious, feature filled dream pushchair for yourself – as the
baby. Remember, you are not adults, you are not cost conscious employees of BabiGo. You are babies
who demand the absolute best and have no conception of costs.
“Each team has poster paper, coloured paper, pens, pencils and scissors. You have forty five minutes to
design one or more pushchairs. When the time is up, each team will present its concept to the group.
Remember: be super-duper outrageous and no squelching!” Brainstorm Man patted his gun pocket.
The teams promptly got to work while Brainstorm Man walked around listening in and offering advice. He
found that interactive group activity like this was perfect for after lunch brainstorming when people are
sometimes drowsy and easily distracted.
At the end of the teamwork session, the Samantha team made its presentation of a ludicrous, motorised,
computerised four wheel drive pushchair. Everyone was delighted and the presentation was frequently
interrupted by laughter. “This is how brainstorming is meant to be,” thought Brainstorm Man to himself.
At the end of the presentation, Brainstorm Man asked the audience what they liked about Samantha's
pushchair. While the group talked, Brainstorm Man took notes on another sheet of poster paper. In
particular, he made note of the most popular ideas.
The remaining two teams each made their presentation in the same way. Brainstorm Man filled two
sheets of poster paper with new ideas. “You're going to knock the Americans' socks off with these ideas,”
Brainstorm Man remarked to Mr. Heckert.
“Let's take a half hour beak for coffee, and any quick business you need to do and we'll reconvene here at
three.”
When the brainstormers returned to the room, they found Brainstorm Man waiting for them by the door
with yet another deck of cards. “Take one and go the table with the same name,” he said to each person.
The cards read “busy executive parents”, “show off parents” and “gadget loving parents”.
Once everyone was at their table, Brainstorm Man explained. “This session is rather like the last one, but
instead of being the children, you will be the parents. The busy executives have lots of money, but not
much time. They are willing to pay for quality, practicality and anything that makes their lives easier. The
show off parents love to get one up on their friends and colleagues. They like to show off and believe that
their worth is demonstrated by their possessions. The gadget lovers prefer function over form. The more
gadgets, functions and gimmicks the better.
“So, imagine you are the kind of parents described by your cards and design a pushchair that would
delight you. Like before, the more outrageous, the better.”
The third session was structured largely like the second session, with each group making a presentation
followed by a discussion where brainstorm man made notes of the most intriguing ideas. Because it was
the end of a long, mind stretching day, most of the participants were a bit silly and there was substantial
laughing during the group work as well as the presentation. Ideas were crazier – but there were also some
very creative suggestions made.
“Terrific, terrific, terrific,” said Brainstorm Man. “You've done wonderfully. There are some great ideas
here. But that's enough for today. We'll meet up again tomorrow morning to review the results, discuss
evaluation and conclude the brainstorming. Also, if you have any ideas tonight, be sure to make a note of
them in your notebooks and share them tomorrow morning.
“Now, I have heard rumours that your German beer is almost as good as Belgian beer. So, I shall go out
this evening and try a beer or two to see if that's the case. If anyone would like to join me, I would delight
in your company.”
***
The following morning, the group reconvened in the meeting room. A few of the brainstormers had had
ideas the night before and they were added to the lists.
“You have a lot of ideas here. Some are brilliant, some are merely good. The next step is to evaluate ideas
to determine which ones to apply to your pushchairs immediately and which ideas you may want to
develop further. And remember, just because I am gone does not mean you cannot play around with
these ideas some more.”
Brainstorm Man went on to explain how to evaluate ideas using the 5x5 evaluation matrix. “For your
convenience, we have set up a secure on-line evaluation tool that you can use to evaluate your ideas
easily. All of your ideas from yesterday are already in the system and I will add today's latest ideas within
a few hours. You can also add additional ideas later.” Brainstorm Man demonstrated the simple-to-use
evaluation tool.
“I shall call you next week to see how things are getting on. In the meantime, please feel free to give me a
call at any time if you have questions about the brainstorming, evaluation or any other aspect of what we
have done today.
“It has been a pleasure, ladies and gentlemen. And now I have a plane to catch. Good bye!” Brainstorm
many shook everyone's hand, turned and walked out the door with Willy.
“That was fantastic, Brainstorm Man,” said Willy. “Yesterday, I felt lost. Today, we have enough ideas for
several new lines of pushchairs and I feel so inspired, I am sure we will have more ideas. How can I ever
repay you?”
“No worries, you'll soon get our invoice which will be reward enough. Good luck.” They shook hands and
Brainstorm Man hopped into a taxi.
Over the next few days, Willy, the brainstormers and others evaluated and reviewed their ideas. Several
prototypes were made incorporating more than 20 ideas from the brainstorming event. Another dozen
ideas were considered worth developing for future implementation.
The following year's pushchairs sold better than ever before and BabiGo gained substantial market share
over other quality pushchair manufacturers.
All in all, everyone lived happily ever after. Oh, and the invoice wasn't nearly as bad as Willy had feared.
He even hired Brainstorm Man again to brainstorm new product launches. But that's another story.
VISUAL BRAINSTORMING
Brainstorming verbally frequently does not work. Visual brainstorming , that is brainstorming with
images, objects and actions frequently works spectacularly well.
The ugly truth about brainstorming is that more often than not it leads to mediocre results. In fact, if
you've been involved in brainstorming sessions, you've probably experienced more than your share of
events in which few truly creative ideas were suggested.
There are several reasons why a brainstorming session might fail to generate great creative ideas.
1. Badly formulated challenge. Any proper brainstorming event starts with a creative challenge
that is the focus for idea generation. Unfortunately, few people appreciate how important a well
formulated challenge is. They'd rather go right to the idea generation part of the brainstorming.
Unfortunately, if you get the challenge wrong, the best ideas in the world probably will not solve
your problem.
2. Poor facilitation. Even trained facilitators who do not understand creative problem solving (CPS)
are often unable to manage properly a brainstorming event.
3. Squelching. Criticising ideas during the idea generation phase of brainstorming demotivates
everyone. It tells participants that wacky ideas will get you in trouble. The thing is: the wackiest
ideas are the most creative. So, any squelching basically communicates to participants that
creative ideas are not wanted. And participants oblige by suggesting uninspiring and predictable
ideas.
4. Dominating personalities. If one person dominates the brainstorming session, her ideas
inevitably become the focus and other participants' ideas are pushed to the side. Unfortunately,
this means that only one person is really doing any brainstorming - and that makes nonsense of
bringing a brainstorming group together. Worse, dominating people are usually more interested
in power than in discovering the best ideas.
5. Topic fixation. When someone suggests an obviously good idea in a brainstorming event, other
people tend to focus on similar ideas. The result is that other avenues of possibility are ignored.
6. Too much noise. In a good brainstorming event, a lot of people are sharing ideas loudly. That
means everyone has to listen to other ideas before sharing their own. The result is more time
and energy is spent on listening and interpreting than ideas than on generating ideas. Worse,
quiet or shy people tend to keep to themselves when brainstorming gets noisy - so you lose their
ideas.
The bad news is that one any of these flaws can spoil a brainstorming event and lead to poor,
unimaginative ideas. The good news is that non-verbal brainstorming -- based on images, objects, actions
or any combination of these -- not only avoids almost all of the flaws listed above, but seems more
reliably to result in better, more usable ideas.
Visual Brainstorming
Visual brainstorming is about collaboratively generating ideas without using the spoken or written word.
You might use objects which teams put together to solve problems. You might use arts and crafts
materials such as coloured construction paper, tape, string, card, pens and the like. You might use people
to create improvisational role plays.
An Example
Let's imagine your company manufactures farm machinery. You want to brainstorm new product
improvement ideas for your best selling tractors. Rather than running a brainstorming session where
people shout out ideas or write ideas on post-it's and stick them to the wall, you set up a visual
brainstorming activity.
The first step, of course, is to frame the creative challenge, for example: "What new features might we
add to our Super Bull Tractors?" This done, you bring together a diverse group of a dozen people from
various divisions in the company as well as a few typical customers. You provide them with a huge pile of
Lego building bricks and have them work together to build a model tractor with their new feature ideas.
Instead of shouting out ideas, the team works together to build a tractor out of Lego. As with verbal
brainstorming, each member should be encouraged to participate and try out new ideas. Likewise,
criticism must be forbidden. Talking, on the other hand, is perfectly acceptable. But, bear in mind that
ideas must be implemented in the Lego model and not simply vocalised.
The tractor that the team builds will probably look nothing like the company's existing tractors. But it will
probably be bursting with ideas. (Note: actually, in the author's experience, the team will probably break
off into sub-teams each building their own tractors - but that's okay. Indeed, if the initial team is large the
facilitator should separate it into multiple diverse teams anyway).
Once the model is completed, speaking is allowed. The team presents its ideas, explains the features and,
where relevant, the logic behind those features. Finally, all of the ideas together with images of the Lego
tractor are compiled into a report -- unless the company's management is open minded enough to accept
a Lego model in lieu of a report!
• There are fewer distractions. No one needs to wait for someone else to speak. Everyone can
focus on building.
• No one can sit quietly in the background. unlike in a verbal brainstorming event where quiet
people hide behind the noise, in a visual brainstorming event, it is obvious who is participating
and who is not.
• It is harder for anyone to dominate when everyone is building bits and pieces. People who
attempt to dominate vocally will be unable to keep pace with the visual development of the
ideas and so, will actually, provide less involvement with the end result.
• In the author's experience, there is far less squelching in visual brainstorming. Probably this is
because visual brainstorming is fun, requires a high level of personal concentration and people
find it harder to criticise visual ideas than verbal ideas.
Various Approaches
Visual brainstorming need not be limited to physical objects such as new products. You may also use it to
brainstorm processes, services and activities. All you need is a little imagination and the ability to visualise
problems. Here are a few examples.
• A software company wants to speed up the process by which new features are specified,
approved and implemented.
A collection of small dolls, building blocks and satay sticks allow brainstormers to simulate
people, places, tools and workflow. The dolls, of course, represent people. The building blocks
can be made to represent computers, buildings and other structures. The satay sticks can show
workflow direction. Thus, the team can build a model of the current process and modify it to
improve efficiency. Alternatively, they might tear the entire model apart and start from scratch.
Lego can be used to create representations of divisions, communications methods and the
strength of communications. Alternatively, construction paper, tape and small crafts tools can be
used to build representations of divisions and string can be used to show the path of
communications. As with the above example, the brainstormers can modify the existing model to
improve it - or start from scratch and build a better system.
Role-play is probably the way to go. Have the brainstormers break up into teams, where one
team represents target customers. The other represents the company. Design a number of
improvisational role plays where the customers interact with the company. Discuss the results,
how they can be improved and role play again. You will probably need to do this several times.
Although this approach is verbal, it also focuses uses movement, gesture and more.
Clearly, there is substantial room for creative thinking in the approach you take to visually brainstorming a
problem. And it is worth investing your time in devising a good approach. After all, a creative
brainstorming approach is likely to motivate participants to be extra creative in their ideas.
• Children's construction toys such as building blocks, Lego, etc. Dolls and action figures to
represent people.
• String, wire, yarn to represent connections
• Satay sticks to represent directions
• Construction paper
• Tape
• Modeling clay
• Cups
• Bits of fabric, buttons and other sewing materials
• Pipe cleaners
• Wire mesh
• Boxes of various sizes
• Toy cars
And anything else you can get your hands on. Children's toys, in particular, can be useful as well as
encourage creative thinking. Indeed, you would do well to spend some time in a toy shop when planning
your visual brainstorming activity.
The first step of evaluating ideas from visual brainstorming is to have the team or teams present their
models -- or results in the case of role-play -- to a wider audience. This should open discussion on the
ideas, their viability and their potential value. At this stage, the facilitator should encourage positive
feedback. Instead of criticising weaknesses, the audience should be encouraged to remark upon potential
weaknesses and challenge the team to improve upon their ideas. In the example above, an audience
member might remark: "The automatic gearbox is a good idea, but I am worried it would not be as
reliable as our customers expect our products to be. How could you ensure a high level of reliability?"
The next step is typically to put the results in a written report. At this stage, traditional idea evaluation
approaches such as criteria based evaluation matrices, SWOT analyses, business cases and the like may be
applied.
Conclusion
The author has seen considerable success with visual brainstorming, including..
That said, visual brainstorming requires a higher level of creativity in the planning stage in terms of
devising an effective approach and appropriate tools. Moreover, socially conservative business people
may be reluctant to play with children's toys and may need to be convinced of the value of the activity.
Your best approach would be to run some trail visual brainstorming events with friends, sympathetic
colleagues, students or other groups who can provide useful feedback.
Brainstorming
Generating many radical, creative ideas
Brainstorming is a popular tool that helps you generate creative solutions to a problem.
It is particularly useful when you want to break out of stale, established patterns of
thinking, so that you can develop new ways Brainstorm better with James Manktelow of looking at
things. It also helps you&Amy Carlson.
overcome many of the issues that can make group problem-solving a
sterile and unsatisfactory process.
Used with your team, it helps you bring the diverse experience of all team members into play
during problem solving. This increases the richness of ideas explored, meaning that you can find
better solutions to the problems you face.
It can also help you get buy in from team members for the solution chosen – after all, they were
involved in developing it. What’s more, because brainstorming is fun, it helps team members
bond with one-another as they solve problems in a positive, rewarding environment.
“Brainstorming 2.0”
The original approach to brainstorming was developed by
Madison Avenue advertising executive, Alex Osborn, in the 1950s. Since then,
many researchers have explored the technique, and have identified issues with
it.
The steps described here seek to take account of this research, meaning
that the approach described below differs subtly from Osborn's original
one.
What Is Brainstorming?
During brainstorming sessions there should therefore be no criticism of ideas: You are trying to
open up possibilities and break down wrong assumptions about the limits of the problem.
Judgments and analysis at this stage stunt idea generation.
Ideas should only be evaluated at the end of the brainstorming session – this is the time to
explore solutions further using conventional approaches.
Individual Brainstorming
While group brainstorming is often more effective at generating ideas than normal group
problem-solving, study after study has shown that when individuals brainstorm on their own,
they come up with more ideas (and often better quality ideas) than groups of people who
brainstorm together.
Partly this occurs because, in groups, people aren’t always strict in following the rules of
brainstorming, and bad group behaviors creep in. Mostly, though, this occurs because people
are paying so much attention to other people’s ideas that they're not generating ideas of their
own – or they're forgetting these ideas while they wait for their turn to speak. This is called
"blocking".
When you brainstorm on your own, you'll tend to produce a wider range of ideas than with
group brainstorming – you do not have to worry about other people's egos or opinions, and can
therefore be more freely creative. For example, you might find that an idea you’d be hesitant to
bring up in a group session develops into something quite special when you explore it with
individual brainstorming. Nor do you have to wait for others to stop speaking before you
contribute your own ideas.
You may not, however, develop ideas as fully when you brainstorm on your own, as you do not
have the wider experience of other members of a group to help you.
Tip:
When Brainstorming on your own, consider using Mind Maps to arrange
and develop ideas.
Group Brainstorming
When it works, group brainstorming can be very effective for bringing the full experience and
creativity of all members of the group to bear on an issue. When individual group members get
stuck with an idea, another member's creativity and experience can take the idea to the next
stage. Group brainstorming can therefore develop ideas in more depth than individual
brainstorming.
Another advantage of group brainstorming is that it helps everyone involved to feel that they’ve
contributed to the end solution, and it reminds people that other people have creative ideas to
offer. What’s more, brainstorming is fun, and it can be great for team-building!
Brainstorming in a group can be risky for individuals. Valuable but strange suggestions may
appear stupid at first sight. Because of this, you need to chair sessions tightly so that ideas are
not crushed, and so that the usual issues with group problem-solving don’t stifle creativity.
You can often get the best results by combining individual and group brainstorming, and by
managing the process carefully and according to the "rules" below. That way, you get people to
focus on the issue without interruption (this comes from having everyone in a dedicated group
meeting), you maximize the number of ideas you can generate, and you get that great feeling of
team bonding that comes with a well-run brainstorming session!
• Find a comfortable meeting environment, and set it up ready for the session.
• Appoint one person to record the ideas that come from the session.
These should be noted in a format than everyone can see and refer to. Depending on
the approach you want to use, you may want to record ideas on flip charts,
whiteboards, or computers with data projectors.
• If people aren’t already used to working together, consider using an appropriate warm-
up exercise or ice-breaker.
• Define the problem you want solved clearly, and lay out any criteria to be met. Make it
clear that that the objective of the meeting is to generate as many ideas as possible.
• Give people plenty of time on their own at the start of the session to generate as many
ideas as possible.
• Ask people to give their ideas, making sure that you give everyone a fair opportunity to
contribute.
• Encourage people to develop other people's ideas, or to use other ideas to create new
ones.
• Encourage an enthusiastic, uncritical attitude among members of the group. Try to get
everyone to contribute and develop ideas, including the quietest members of the group.
• Ensure that no one criticizes or evaluates ideas during the session. Criticism introduces
an element of risk for group members when putting forward an idea. This stifles
creativity and cripples the free running nature of a good brainstorming session.
The best approach to brainstorming combines individual and group brainstorming. Group
brainstorming needs formal rules for it to work smoothly.
brainstorming process
brainstorming technique for problemsolving, team-
building and creative process
Brainstorming with a group of people is a powerful technique.
Brainstorming creates new ideas, solves problems, motivates and develops
teams. Brainstorming motivates because it involves members of a team in
bigger management issues, and it gets a team working together. However,
brainstorming is not simply a random activity. Brainstorming needs to be
structured and it follows brainstorming rules. The brainstorming process is
described below, for which you will need a flip-chart or alternative. This is
crucial as Brainstorming needs to involve the team, which means that
everyone must be able to see what's happening. Brainstorming places a
significant burden on the facilitator to manage the process, people's
involvement and sensitivities, and then to manage the follow up actions.
Use Brainstorming well and you will see excellent results in improving the
organization, performance, and developing the team.
N.B. There has been some discussion in recent years - much of it plainly daft
- that the term 'brainstorming' might be 'political incorrect' by virtue of
possible perceived reference to brainrelated health issues. It was suggested
by some that the alternative, but less than catchy 'thought-showers' should
be used instead, which presumably was not considered to be offensive to
raindrops (this is serious…). Happily recent research among relevant groups
has dispelled this non-pc notion, and we can continue to use the
brainstorming expression without fear of ending up in the law courts…
brainstorming process
1. Define and agree the objective.
2. Brainstorm ideas and suggestions having agreed a time limit.
3. Categorise/condense/combine/refine.
4. Assess/analyse effects or results.
5. Prioritise options/rank list as appropriate.
6. Agree action and timescale.
7. Control and monitor follow-up.
In other words:
personal brainstorming
for creativity, planning, presentations, decision-
making, and organizing your ideas
Personal brainstorming - just by yourself - is very useful for the start of any
new project, especially if you can be prone to put things off until tomorrow.
Planning a new venture, a presentation, or any new initiative, is generally
much easier if you begin simply by thinking of ideas - in no particular order
or structure - and jotting them down on a sheet of paper or in a notebook.
Basically this is personal brainstorming, and it can follow the same process
as described above for groups, except that it's just you doing it.
Sometimes it's very difficult to begin planning something new because you
don't know where and how to start. Brainstoming is a great way to begin.
The method also generates lots of possibilities which you might otherwise
miss by getting into detailed structured planning too early.
A really useful tool for personal brainstorming -
and note-taking generally is the wonderful Bic 4-
colour ballpen.
adjectives (describing a
noun/thing/etc) blue (attributes)
adverbs (describing a
verb/function) green (degrees/range/etc)
Be sure to describe the subject for the SWOT analysis clearly so that people
contributing to the analysis, and those seeing the finished SWOT analysis,
properly understand the purpose of the SWOT assessment and
implications.
strengths weaknesses
• End-user sales control Customer lists not tested.
and direction. Some gaps in range for Right products, quality
certain sectors.
and reliability. committed and confident.
• Superior product • We would be a small player.
performance vs competitors. • No direct marketing
• Better product life and experience.
durability. • We cannot supply endusers
• Spare manufacturing abroad.
capacity. • Need more sales people.
• Some staff have experience • Limited budget.
of end-user sector. • No pilot or trial done yet.
• Have customer lists. • Don't have a detailed plan
• Direct delivery capability. yet.
• Product innovations ongoing. • Delivery-staff need training.
• Can serve from existing sites. • Customer service staff need
• Products have required training.
accreditations. • Processes and systems, etc
• Processes and IT should cope.
• Management cover
• Management is insufficient.
The second step then becomes 'what shall the team do' about the issues in
each of these categories. The planning process was then designed through
trial and error and resulted finally in a 17 step process beginning with
SOFT/SWOT with each issue recorded separately on a single page called a
planning issue.
The first prototype was tested and published in 1966 based on the work
done at 'Erie Technological Corp' in Erie Pa. In 1970 the prototype was
brought to the UK, under the sponsorship of W H Smith & Sons plc, and
completed by 1973. The operational programme was used to merge the
CWS milling and baking operations with those of J W French Ltd.
The process has been used successfully ever since. By 2004, now, this
system has been fully developed, and proven to cope with today's
problems of setting and agreeing realistic annual objectives without
depending on outside consultants or expensive staff resources.
in conclusion
By sorting the SWOT issues into the 6 planning categories one can obtain a
system which presents a practical way of assimilating the internal and
external information about the business unit, delineating short and long
term priorities, and allowing an easy way to build the management team
which can achieve the objectives of profit growth.
This approach captures the collective agreement and commitment of those
who will ultimately have to do the work of meeting or exceeding the
objectives finally set. It permits the team leader to define and develop co-
ordinated, goal-directed actions, which underpin the overall agreed
objectives between levels of the business hierarchy.
Albert S Humphrey
August 2004
pest or swot
A PEST analysis most commonly measures a market; a SWOT analysis
measures a business unit, a proposition or idea.
Be sure to describe the subject for the PEST analysis clearly so that people
contributing to the analysis, and those seeing the finished PEST analysis,
properly understand the purpose of the PEST assessment and implications.
PEST analysis template
Other than the four main headings, the questions and issues in the
template below are examples and not exhaustive - add your own and
amend these prompts to suit your situation, the experience and skill level
of whoever is completing the analysis, and what you aim to produce from
the analysis.
Ensure you consider the additional PESTELI/STEEPLED headings, and any
others you feel are relevant, but avoid building these into the final analysis
model unless you gain some strategic planning or presentation benefit
from doing so.
If helpful refer to a list of these other 'headings', for example:
Ecological/ Environmental, Legislative/or Legal, Demographic, Ethical,
Industry Analysis. Apply some strategic consideration and pressure to the
points you list under these 'additional' headings. Ask yourself what the
effects of each will be on the 'big four' (Political, Economic, Social,
Technological). Often your answers will persuade you that the original four-
part PEST model is best and that using a more complex series of headings
makes it more difficult to complete the analysis fully and strategically.
The analysis can be converted into a more scientific measurement by
scoring the items in each of the sections. There is are established good or
bad reference points - these are for you to decide. Scoring is particularly
beneficial if more than one market is being analysed, for the purpose of
comparing which market or opportunity holds most potential and/or
obstacles. This is useful when considering business development and
investment options, ie, whether to develop market A or B; whether to
concentrate on local distribution or export; whether to acquire company X
or company Y, etc. If helpful when comparing more than one different
market analysis, scoring can also be weighted according to the more or less
significant factors.
(insert subject for PEST analysis - market, business,
proposition, etc.)
political • taxation specific to
product/services
• ecological/environmental • seasonality/weather issues
issues • market and trade cycles
• current legislation home • specific industry factors
market
• trading policies
• future legislation
• funding, grants and initiatives
• international legislation
• home market
• regulatory bodies and
lobbying/pressure groups
processes
• international pressure groups
• government policies
• government term and change • wars and conflicts
economic • market routes and
distribution trends
• home economy situation
• customer/end-user drivers
• home economy trends
• interest and exchange rates
• overseas economies and
trends • international trade/monetary
• general taxation issues issues
Peters says that In Search of Excellence turned these 'soft' factors into hard
ones, when previously the only 'hard factors were considered to be the
'numbers'.
Peters also said in 2001 that other than certain wrong companies
highlighted - Atari and Wang for instance - In Search of Excellence
'absolutely nailed the eight points of the compass for business at that time'
(1982), but that its central flaw was in suggesting that these points would
apply for ever, when they most certainly have not.
Peters said finally in his 2001 interview that were he to write In Search of
Excellence today, he would not tamper with any of the eight themes, but
he would add to them: capabilities concerning ideas, liberation, and speed.
Here is a summary of the 'In Search of Excellence' eight themes, which also
form the eight chapters of the book.
ichak adizes
Ichak Adizes PhD describes himself as "one of the world’s leading experts
on improving the performance of business and government by making
fundamental changes without the chaos and destructive conflict that
plague many efforts". He is also a lecturer and author of several books.
Notably, 'Corporate Lifecycles: How Organizations Grow and Die and What
to Do About It' (1988) is regarded by some as a classic in management
theory. A revised edition was published under the title Managing Corporate
Lifecycles in 1999. Adizes’ other books include the Pursuit of Prime (1996),
Mastering Change:
The Power of Mutual Trust and Respect in Personal Life, Family, Business
and Society (1992), How to Solve the Mismanagement Crisis (1979), and
Self-Management (1975). Adizes has a Ph.D. and M.B.A. from Columbia
University and a B.A. from Hebrew University. His website profile also
states that he works in English, Spanish, Hebrew, Serbian, Croatian and
Bosnian, and that he understands Bulgarian and Portuguese. Adizes is a
very clever fellow indeed.
Adizes approach is a "proprietary, structured, pragmatic system for
accelerating organisational change" which was developed by Adizes, and
has been applied by the Licensees of his Institute since 1975. So it's not just
a philosophy - the Adizes ten phases is a business and methodology in its
own right. Seemingly, when practicing the 'methodology', Adizes' associates
implement one or more of the 11 phases summarized below. These phases
are "a systematic approach designed to help a client accelerate their
development from one Lifecycle phase to the next on their path to 'Prime'.
Managing the way you receive and agree to do delegated tasks is one of
the central skills of 'managing upwards'. Therefore while this page is
essentially written from the manager's standpoint, the principles are just as
useful for people being managed.
7 Agree deadlines
When must the job be finished? Or if an ongoing duty, when are the review
dates? When are the reports due? And if the task is complex and has parts
or stages, what are the priorities?
At this point you may need to confirm understanding with the other person
of the previous points, getting ideas and interpretation. As well as showing
you that the job can be done, this helps to reinforce commitment.
Methods of checking and controlling must be agreed with the other person.
Failing to agree this in advance will cause this monitoring to seem like
interference or lack of trust.
9 Feedback on results
It is essential to let the person know how they are doing, and whether they
have achieved their aims. If not, you must review with them why things did
not go to plan, and deal with the problems. You must absorb the
consequences of failure, and pass on the credit for success.
levels of delegation
Delegation isn't just a matter of telling someone else what to do. There is a
wide range of varying freedom that you can confer on the other person.
The more experienced and reliable the other person is, then the more
freedom you can give. The more critical the task then the more cautious
you need to be about extending a lot of freedom, especially if your job or
reputation depends on getting a good result. Take care to choose the most
appropriate style for each situation. For each example the statements are
simplified for clarity; in reality you would choose a less abrupt style of
language, depending on the person and the relationship. At the very least,
a "Please" and "Thank-you" would be included in the requests.
It's important also to ask the other person what level of authority they feel
comfortable being given. Why guess? When you ask, you can find out for
sure and agree this with the other person. Some people are confident;
others less so. It's your responsibility to agree with them what level is most
appropriate, so that the job is done effectively and with minimal
unnecessary involvement from you. Involving the other person in agreeing
the level of delegated freedom for any particular responsibility is an
essential part of the 'contract' that you make with them.
These levels of delegation are not an exhaustive list. There are many more
shades of grey between these black-and-white examples. Take time to
discuss and adapt the agreements and 'contracts' that you make with
people regarding delegated tasks, responsibility and freedom according to
the situation.
Be creative in choosing levels of delegated responsibility, and always check
with the other person that they are comfortable with your chosen level.
People are generally capable of doing far more than you imagine.
The rate and extent of responsibility and freedom delegated to people is a
fundamental driver of organisational growth and effectiveness, the growth
and well-being of your people, and of your own development and
advancement.
1. forming
2. storming
3. norming
4. performing
forming - stage 1
High dependence on leader for guidance and direction. Little agreement on
team aims other than received from leader. Individual roles and
responsibilities are unclear. Leader must be prepared to answer lots of
questions about the team's purpose, objectives and external relationships.
Processes are often ignored. Members test tolerance of system and leader.
Leader directs (similar to Situational Leadership® 'Telling' mode).
storming - stage 2
Decisions don't come easily within group. Team members vie for position as
they attempt to establish themselves in relation to other team members
and the leader, who might receive challenges from team members. Clarity
of purpose increases but plenty of uncertainties persist. Cliques and
factions form and there may be power struggles. The team needs to be
focused on its goals to avoid becoming distracted by relationships and
emotional issues. Compromises may be required to enable progress. Leader
coaches (similar to Situational Leadership® 'Selling' mode).
norming - stage 3
Agreement and consensus is largely forms among team, who respond well
to facilitation by leader. Roles and responsibilities are clear and accepted.
Big decisions are made by group agreement. Smaller decisions may be
delegated to individuals or small teams within group. Commitment and
unity is strong. The team may engage in fun and social activities. The team
discusses and develops its processes and working style. There is general
respect for the leader and some of leadership is more shared by the team.
Leader facilitates and enables
(similar to the Situational Leadership® 'Participating' mode).
performing - stage 4
The team is more strategically aware; the team knows clearly why it is
doing what it is doing. The team has a shared vision and is able to stand on
its own feet with no interference or participation from the leader. There is
a focus on overachieving goals, and the team makes most of the decisions
against criteria agreed with the leader. The team has a high degree of
autonomy. Disagreements occur but now they are resolved within the team
positively and necessary changes to processes and structure are made by
the team. The team is able to work towards achieving the goal, and also to
attend to relationship, style and process issues along the way. team
members look after each other. The team requires delegated tasks and
projects from the leader. The team does not need to be instructed or
assisted. Team members might ask for assistance from the leader with
personal and interpersonal development. Leader delegates and oversees
(similar to the Situational Leadership® 'Delegating' mode).
tuckman's forming storming norming performing
model
Better quality
diagrams are
available as
separate files:
Tuckman
'forming
storming'
diagram (doc
format)
Tuckman
'forming
storming'
diagram (pdf
format)
(Thanks S
Doran for
suggestion.
And thanks
also C Lloyd
for pointing
out the error
in these
diagrams,
duly
corrected
Aug 2008 -
storming and
norming
were
inverted.)
adjourning - stage 5
Tuckman's fifth stage, Adjourning, is the break-up of the group, hopefully
when the task is completed successfully, its purpose fulfilled; everyone
can move on to new things, feeling good about what's been achieved.
From an organizational perspective, recognition of and sensitivity to
people's vulnerabilities in Tuckman's fifth stage is helpful, particularly if
members of the group have been closely bonded and feel a sense of
insecurity or threat from this change. Feelings of insecurity would be
natural for people with high 'steadiness' attributes (as regards the 'four
temperaments' or DISC model) and with strong routine and empathy style
(as regards the Benziger thinking styles model, right and left basal brain
dominance).
Hersey and Blanchard's Situational Leadership®
model
learning styles
(This interpretation was amended and revised March 2006)
Kolb explains that different people naturally prefer a certain single different
learning style. Various factors influence a person's preferred style: notably
in his experiential learning theory model (ELT) Kolb defined three stages of
a person's development, and suggests that our propensity to reconcile and
successfully integrate the four different learning styles improves as we
mature through our development stages. The development stages that
Kolb identified are:
1. Acquisition - birth to adolescence - development of basic abilities and
'cognitive structures'
2. Specialization - schooling, early work and personal experiences of
adulthood - the development of a particular 'specialized learning
style' shaped by 'social, educational, and organizational socialization'
3. Integration - mid-career through to later life - expression of non-
dominant learning style in work and personal life.
Whatever influences the choice of style, the learning style preference itself
is actually the product of two pairs of variables, or two separate 'choices'
that we make, which Kolb presented as lines of axis, each with 'conflicting'
modes at either end:
As with any behavioural model, this is a guide not a strict set of rules.
Nevertheless most people clearly exhibit clear strong preferences for a
given learning style. The ability to use or 'switch between' different styles is
not one that we should assume comes easily or naturally to many people.
Simply, people who have a clear learning style preference, for whatever
reason, will tend to learn more effectively if learning is orientated according
to their preference.
For instance - people who prefer the 'Assimilating' learning style will not be
comfortable being thrown in at the deep end without notes and
instructions.
People who like prefer to use an 'Accommodating' learning style are likely
to become frustrated if they are forced to read lots of instructions and
rules, and are unable to get hands on experience as soon as possible.
Here are free diagrams interpreting Kolb's learning styles model. They are
all essentially the same thing with slight differences in presentation,
available each in doc or PDF file fomats:
• Basic - 'compass' diagram - Basic Kolb learning styles diagram (doc
file) or as a pdf file
• Improved diagram, emphasising cycle - Improved diagram illustrating
Kolb's learning cycle and learning types (doc) - or as a pdf
• Improved diagram, colour version - Improved colour diagram of
Kolb's learning cycle and learning styles (doc file) - or Kolb colour
As a leader you must know yourself. Know your own strengths and
weaknesses, so that you can build the best team around you.
3. aim high
Aim for the best outcome (buyers aim low, and they tend not to go first
either)
(If you're buying, aim very - even ridiculously - low - but do it politely.)
Whatever you're doing, your first stake in the sand sets the limit on your
best possible outcome. There's no moving it closer to where you want to
go; it'll only move the other way. Your opening position also fixes the other
person's minimum expectation, and the closer your start point is to the
eventual finishing point the more difficult it is to give the other person
concessions along the way and ultimately arrive at a win-win outcome.
Many negotiations are little more than a split-the-difference exercise. They
shouldn't be, but that's often the underlying psychology and expectation.
So it's logical that to achieve the best possible finishing position you should
start as ambitiously as you can (without losing credibility of course).
If you have the option to hear the other person's offer first, then do so. It's
a fact that whoever makes the opening offer is at a disadvantage. If you go
first, the other person can choose to disregard it and ask for a better offer.
And the other person avoids the risk of making an offer themselves that is
more beneficial than you would have been prepared to accept. It's amazing
how often a buyer is prepared to pay more than an asking price, but avoids
having to do so because they keep quiet and let the seller go first.
Vice-versa, the seller can often achieve a higher selling price than he
anticipates if he hears what the buyer is prepared to offer first.
4. let the other side go first
Try to avoid 'going first' on price if you can. (Buyers will often be trying the
same tactic.)
If you know the other person's starting point before you have to give your
own, then this is clearly an advantage to you. For example, if selling, ask the
other side if they have an 'outline budget'.
Sometimes you will be pleasantly surprised at what the other side expects
to pay (or sell at), which obviously enables you to adjust your aim. Letting
the other side go first is a simple and effective tactic that is often
overlooked.
Letting the other side go first on price or cost also enables you to use
another tactic, whereby you refuse to even accept the invitation to start
negotiating, which you should do if the price or cost point is completely
unacceptable or a 'silly offer'. This then forces the other side to 'go again' or
at least re-think their expectations or stance, which can amount to a huge
movement in your favour, before you have even started.
A variable or tradable is any factor that can be altered and which has a real
or perceived value. You are not a mind-reader and the other person may
not be totally open, or even fully aware of all the possible variables that are
of interest, so keep looking for them.
Prepare and estimate values of real and perceived variables before the
negotiation, and keep looking for new ones during the negotiation.
If the other side is cooperative involve them in looking for variables too -
for both sides.
The more variables you find the less you will have to give on price, and the
more added-value you can build into the deal. The buyer will not offer his
own concessions normally, so you can look for his possible concessions as
well as your own (ie variables within the buyer's situation as well as your
own).
A clear and honest "No, I'm afraid not," with suitable explanation and
empathy for the other person's situation is all it takes.
notes on debt negotiation
Whether debts are business or personal, these debt negotiation skills
should help you to improve your situation. Negotiation of debts for
business, or personal debts such as credit cards, or debts with other
creditors, start with one simple rule that is often overlooked: debt
negotiation skill 1:
negotiate!
Amazingly many people who find themselves confronted by personal or
business debts and pressure from creditors fail to think of negotiation as an
option. Understandably fearful or embarrassed, people and businesses with
debt problems usually fail to confront the situation until it's too late. Fear
not - most people and businesses get into serious debt at some stage in
their lives. Many of the most successful business owners and tycoons have
been bankrupt or presided over insolvent businesses at some time - getting
onto debt is part of experience and risk-taking in business, and it's part of
life in the process of growing up. You are not alone. The important thing is
what you do about it. When you know you have a problem, start
negotiating. Debtors often think there's no point, that negotiation isn't an
option, but it is, and here's why:
Creditors most fear losing their money and having to write off the debt
altogether. That's why creditors generally are very happy to begin the
negotiation process when debts have become a problem for the debtor. To
a creditor, negotiating a debt means that they have a chance of recovering
some or all of the debt. If a creditor fails to begin a debt negotiation with
the debtor, the creditor faces costs of debt recovery (solicitor's letters and
debt collection agency fees, etc), and a real risk that the debtor will for
whatever reason be unable to pay any of the debt (insolvency, bankruptcy,
deliberate avoidance, etc), which leaves the creditor no option other than
to write off the debt, losing everything, and having to pay debt recovery
costs. Where there is negotiation there is hope of partial or complete debt
recovery, and the avoidance of debt collection costs, which is why creditors
generally welcome the offer to negotiate from a debtor in difficulty.
Rule One - You will receive a body. Whether you love it or hate it, it's
yours for life, so accept it. What counts is what's inside.
Rule Two - You will be presented with lessons. Life is a constant learning
experience, which every day provides opportunities for you to learn more.
These lessons specific to you, and learning them 'is the key to discovering
and fulfilling the meaning and relevance of your own life'.
Rule Three - There are no mistakes, only lessons. Your development
towards wisdom is a process of experimentation, trial and error, so it's
inevitable things will not always go to plan or turn out how you'd want.
Compassion is the remedy for harsh judgement - of ourselves and others.
Forgiveness is not only divine - it's also 'the act of erasing an emotional
debt'. Behaving ethically, with integrity, and with humour - especially the
ability to laugh at yourself and your own mishaps - are central to the
perspective that 'mistakes' are simply lessons we must learn.
Rule Four - The lesson is repeated until learned. Lessons repeat until
learned. What manifest as problems and challenges, irritations and
frustrations are more lessons - they will repeat until you see them as such
and learn from them. Your own awareness and your ability to change are
requisites of executing this rule. Also fundamental is the acceptance that
you are not a victim of fate or circumstance - 'causality' must be
acknowledged; that is to say: things happen to you because of how you are
and what you do. To blame anyone or anything else for your misfortunes is
an escape and a denial; you yourself are responsible for you, and what
happens to you. Patience is required - change doesn't happen overnight, so
give change time to happen.
Rule Five - Learning does not end. While you are alive there are always
lessons to be learned. Surrender to the 'rhythm of life', don't struggle
against it. Commit to the process of constant learning and change - be
humble enough to always acknowledge your own weaknesses, and be
flexible enough to adapt from what you may be accustomed to, because
rigidity will deny you the freedom of new possibilities.
Rule Six - "There" is no better than "here". The other side of the hill may
be greener than your own, but being there is not the key to endless
happiness. Be grateful for and enjoy what you have, and where you are on
your journey. Appreciate the abundance of what's good in your life, rather
than measure and amass things that do not actually lead to happiness.
Living in the present helps you attain peace.
Rule Seven - Others are only mirrors of you. You love or hate something
about another person according to what love or hate about yourself. Be
tolerant; accept others as they are, and strive for clarity of self-awareness;
strive to truly understand and have an objective perception of your own
self, your thoughts and feelings. Negative experiences are opportunities to
heal the wounds that you carry. Support others, and by doing so you
support yourself. Where you are unable to support others it is a sign that
you are not adequately attending to your own needs.
Rule Eight - What you make of your life is up to you. You have all the tools
and resources you need. What you do with them is up to you. Take
responsibility for yourself. Learn to let go when you cannot change things.
Don't get angry about things - bitter memories clutter your mind. Courage
resides in all of us - use it when you need to do what's right for you. We all
possess a strong natural power and adventurous spirit, which you should
draw on to embrace what lies ahead.
Rule Nine - Your answers lie inside of you. Trust your instincts and your
innermost feelings, whether you hear them as a little voice or a flash of
inspiration. Listen to feelings as well as sounds. Look, listen, and trust. Draw
on your natural inspiration.
Rule Ten - You will forget all this at birth. We are all born with all of these
capabilities - our early experiences lead us into a physical world, away from
our spiritual selves, so that we become doubtful, cynical and lacking belief
and confidence. The ten Rules are not commandments, they are universal
truths that apply to us all. When you lose your way, call upon them. Have
faith in the strength of your spirit. Aspire to be wise - wisdom the ultimate
path of your life, and it knows no limits other than those you impose on
yourself.
This summary is merely a brief outline and simply does not do the book
justice, nor the wisdom within it. If you are interested in making the most
of your life, and helping others do the same, buy Cherie Carter-Scott's book
'If Life Is A Game, These Are The Rules'.
agreement 1
Be impeccable with your word - Speak with integrity. Say only what you mean.
Avoid using the word to speak against yourself or to gossip about others. Use the
power of your word in the direction of truth and love.
agreement 2
Don’t take anything personally - Nothing others do is because of you. What
others say and do is a projection of their own reality, their own dream. When you
are immune to the opinions and actions of others, you won’t be the victim of
needless suffering.
agreement 3
Don’t make assumptions - Find the courage to ask questions and to express
what you really want. Communicate with others as clearly as you can to avoid
misunderstandings, sadness and drama. With just this one agreement, you can
completely transform your life.
agreement 4
Always do your best - Your best is going to change from moment to moment; it
will be different when you are healthy as opposed to sick. Under any
circumstance, simply do your best, and you will avoid self-judgment, self-abuse
and regret.
During A's presentation, others simply listen. In turn each delegate gives a
similar presentation. It is best if there is no discussion during the
presentations. The facilitator should encourage delegates to make notes
which people can raise later.
Obviously the exercise at this stage has expanded massively. From a simple
individual brainstorming activity involving say seven people and seven sets
of personal ideas (seven perspectives), the session has expanded to entail
seven people each considering six other people's thoughts about the ideas
of six other people's ideas (that's 242 perspectives!). Clearly it is not
reasonable to expect delegates to formulate 242 lists, so it is useful to place
certain limits on people's activities, which can include for example:
• allowing delegates to leave blanks against certain delegates names
• limiting the number of ideas required to be guessed for each
delegate
• stating a maximum number of perspectives
• allocating responsibility to each delegate to think about certain
named delegates
• and in any event giving a time limit for each stage of the activity
As with any team building or team working activity, the facilitator needs to
be able to assess progress and to adapt, adjust and give clarifying or
steadying guidelines during the activity to maintain the group's focus and
effectiveness.
At the fifth stage, all participants will in their own way be thinking in a
highly complex fashion. The participants minds are acting as mirrors
creating multiple reflections of each other, rather like the few small objects
inside a kaleidoscope creating wonderful arrays and patterns. Hence the
'Kaleidoscope Brainstorming' description.
It is easy to imagine how using this process the number of ideas generated
are many times more than when using normal brainstorming techniques.
Dr Murthy reports that typically after a number of
Kaleidoscope Brainstorming sessions a group experiences an 'asymptotic
approximation of their thinking process'. (Asymptotic refers to the
'asymptotic' effect whereby two or more things increasingly converge as if
to become joined and together, but never actually join or become one). He
says this is enabled by successive convergence and cross-fertilization among
a group or team of each members thinking process, thoughts and ideas. He
adds interestingly that groups ultimately do not need to be talking to each
other for their minds to be conferencing with each other. In fact, they can
be as far geographically apart as they need to be for their routine life, but
still efficiently conferencing and in tune with each other.
Dr Murthy adds: "The most important aspect is the discipline developed by
the silent brainstorming paradigm. Regular teams or 'virtual' teams can be
brought together to practice this technique. It is a good idea for the team
members to branch out and form new groups with new members to extend
the practice. It is also a good idea to have new members or visitors to the
Kaleidoscope Brainstorming team inducted routinely. Diversity of
backgrounds is the key to freshness of ideas. True diversity in gender, age,
ethnic background, educational levels, race, and personality types will
ensure Brainstorming teams and activities are kept as fertile as possible. It
is like any ecological system. Stability of a Kaleidoscope Brainstorming team
ecology is good, but as well, aberrations and perturbations can guarantee
long-term growth."
In new groups or
teams the open
free space for any
team member is
small (see the
Johari Window new
team member
example below)
because shared
awareness is
relatively small.
As the team
member becomes
better established
and known, so the
size of the team
member's open free
area quadrant
increases. See the
Johari Window
established team
member example
below.
Feedback
develops the
open area by
reducing the
blind area.
A team which understands itself - that is, each person having a strong
mutual understanding with the team - is far more effective than a team
which does not understand each other- that is, whose members have large
hidden, blind, and/or unknown areas.
Team members - and leaders - should always be striving to increase their
open free areas, and to reduce their blind, hidden and unknown areas.
A person represented by the Johari Window example below will not
perform to their best potential, and the team will fail to make full use of
the team's potential and the person's potential too. Effort should generally
be made by the person to increase his/her open free area, by disclosing
information about his/her feelings, experience, views, motivation, etc,
which will reduce the size of the hidden area, and increase the open free
area.
Seeking feedback about the blind area will reduce the blind area, and will
increase the open free area. Discovery through sensitive communications,
active listening and experience, will reduce the unknown area, transferring
in part to the blind, hidden areas, depending on who knows what, or better
still if known by the person and others, to the open free area.
Similarly the
blind area is
small because
others know
little about the
new person.
The hidden or
avoided issues
and feelings are
a relatively large
area.
In this particular
example the
unknown area
is the largest,
which might be
because the person
is young, or lacking
in selfknowledge or
belief.
johari window example - established team member
example
This Johari Window
model diagram is an
example of an
established member
of a team.
Caught with a problem you cannot solve? Need new ideas and solutions? The process of
brainstorming requires you to think out of the box that is keeping you in the problem.
The idea for this post was triggered by a question from a reader, who asked me on my thoughts
of the best brainstorming methods to achieve the best results. Because brainstorming is
applicable to all kinds of contexts and there is no one size fits all method, I thought it’ll be more
helpful to write a post on the different possible types of brainstorming techniques we can use
instead.
Here is a list of 25 brainstorming techniques you can use to get out of the situation you are in.
From this list, you can assess what’s the best method for the issue you are facing and apply it
accordingly.
1. Time Travel. How would you deal with this if you were in a different time period? 10
years ago? 100 years ago? 1,000 years ago? 10,000 years ago? How about in the future?
10 years later? 100 years later? 1,000 years later? 10,000 years later?
2. Teleportation: What if you were facing this problem in a different place?
Different country? Different geographic region? Different universe?
Different plane of existence? How would you handle it?
3. Attribute change. How would you think about this if you were a different gender? Age?
Race? Intellect? Height? Weight? Nationality? Your Sanity? With each attribute change,
you become exposed to a new spectrum of thinking you were subconsciously closed off
from.
4. Rolestorming. What would you do if you were someone else? Your parent? Your
teacher? Your manager? Your partner? Your best friend? Your enemy? Etc?
5. Iconic Figures. This is a spinoff of rolestorming. What if you were an iconic figure of the
past? Buddha? Jesus? Krishna? Albert Einstein? Thomas Edison? Mother Theresa?
Princess Diana? Winston Churchill?
Adolf Hitler? How about the present? Barack Obama? Steve Jobs? Bill Gates? Warren
Buffet? Steven Spielberg? Etc? How would you think about your situation?
6. Superpowers. This is another spinoff of rolestorming. What if you suddenly have
superpowers? Superman? Spiderman? Wonderwoman? XMen? The Hulk? One of the
Fantastic Four? What would you do?
7. Gap Filling. Identify your current spot – Point A – and your end goal –
Point B. What is the gap that exists between A and B? What are all the things you need
to fill up this gap? List them down and find out what it takes to get them.
8. Group Ideation. Have a group brainstorming session! Get a group of people and start
ideating together. More brains are better than one! Let the creative juices flow
together!
9. Mind Map. Great tool to work out as many ideas as you can in hierarchical tree and
cluster format. Start off with your goal in the center, branch out into the major sub-
topics, continue to branch out into as many sub-sub-topics as needed. Source Forgeis a
great open-source mindmapping software that I use and highly recommend.
10. Medici Effect. Medici Effect refers to how ideas in seemingly unrelated topics/fields
intersect. Put your goal alongside similar goals in different areas/contexts and identify
parallel themes/solutions. For example, if your goal is to be an award winning artist,
look at award winning musicians, educators, game developers, computer makers,
businessmen, etc. Are there any commonalities that lie among all of them that you can
apply to your situation? What worked for each of them that you can adopt?
11. SWOT Analysis. Do a SWOT of your situation – What are the Strengths? Weaknesses?
Opportunities? Threats? The analysis will open you up to ideas you may not be aware
before.
12. Brain Writing. Get a group of people and have them write their ideas on their own
sheet of paper. After 10 minutes, rotate the sheets to different people and build off
what the others wrote on their paper. Continue until everyone has written on everyone
else’s sheet.
13. Trigger Method. Brainstorm on as many ideas as possible. Then select the best ones and
brainstorm on those ideas as ‘triggers’ for more ideas. Repeat until you find the best
solution.
14. Variable Brainstorming. First, identify the variable in the end outcome you look to
achieve. For example, if your goal is to achieve X visitors to your website, the variable is
# of visitors. Second, list down all the possibilities for that variable. Different variations
of visitors are gender/age/race/nationality/occupation/interests/etc. Think about the
question with each different variable. For example, for Genre: How can you get more
females to your website? How can you get more males to your website? For age: How
can you get more teenagers to your website? How can you get more adults to your
website? And so on.
15. Niche. This is the next level of variable brainstorming method. From the variations of
the variable you have listed, mix and match them in different ways and brainstorm
against those niches. For example, using the example in #14, how can you get more
male teenagers to your website? (Gender & Age) How can you get more American
female adults to your website? (Nationality, Gender & Age)
16. Challenger. List down all the assumptions in your situation and challenge them. For
example, your goal is to brainstorm on a list of ideas for your romance novel which you
want to get published. There are several assumptions you are operating in here. #1:
Genre to write: Romance. Why must it be that romance? Can it be a different genre?
Another assumption is for a novel. #2: Length of the story: Novel. Why must it be a
novel? Can it be a short story? A series of books? #3:
Medium: Book. Why must be it a book? Can it be an ebook? Mp3? Video?
And so on.
17. Escape Thinking. This is a variation of Challenger method. Look at the assumptions
behind the goal you are trying to achieve, then flip that assumption around and look at
your goal from that new angle. For example, you want to earn more income from selling
books. Your assumption may be ‘People buy books for themselves’. Flip the assumption
around such that ‘People do NOT buy books for reading’. What will this lead to? You
may end up with people buy books as gifts, for collection purposes, etc. Another
assumption may be ‘People read books’. The flip side of this assumption may be people
look at books (drawings). Escaping from these assumptions will bring you to a different
realm of thought on how to achieve your goal.
18. Reverse Thinking. Think about what everyone will typically do in your situation. Then do
the opposite.
19. Counteraction Busting. What counteracting forces are you facing in your scenario? For
example, if you want to increase traffic to your website, two counteracting forces may
be the number of ads you put and the page views of your site. The more ads you put,
the more users will likely be annoyed and surf away. What can you do such that the
counteraction no longer exists or the counteraction is no longer an issue? Some
solutions may be 1) Get ads that are closely related to the theme of your site 2) Get
contextual ads that are part of your content rather than separate, and so on.
20. Resource Availability. What if money, time, people, supplies are not issues at all? What
if you can ask for whatever you want and have it happen? What will you do?
21. Drivers Analysis. What are the forces that help drive you forward in your situation?
What are the forces that are acting against you? Think about how you can magnify the
former and reduce/eliminate the latter.
22. Exaggeration. Exaggerate your goal and see how you will deal with it now. Enlarge it:
What if it is 10 times its current size? 100 times? 1000 times? Shrink it: What if it is 1/10
its current size? 1/100?
1/1000? Multiply it: What if you have 10 of these goals now? 100?
1000?
23. Get Random Input. Get a random stimuli and try to see how you can fit it into your
situation. Get a random word/image from a
dictionary/webpage/book/magazine/newspaper/TV/etc, a random object from your
room/house/workplace/neighborhood/etc and so on.
24. Meditation. Focus on your key question such as ‘How can I solve XX problem?’ or ‘How
can I achieve XX goal?’ and meditate on it in a quiet place. Have a pen and paper in front
of you so you can write immediately whatever comes to mind. Do this for 30 minutes or
as long as it takes.
25. Write a list of 101 ideas. Open your word processor and write a laundry list of at least
101 ideas to deal with your situation. Go wild and write whatever you can think of
without restricting yourself. Do not stop until you have at least 101.
7. Write the objective of the session where everyone in the room can
see it. Put it in a question form, starting with either "How can
we…?" or "What can be done to…?" For example, "How can we
better understand the needs of our customers?" or "What can be
done to improve the quality of this product?"
9. If the flow of ideas begins to fizzle, the leader should step in. Some
ideas:
Ask a participant to select an idea and give reasons why he likes it.
This will generate conversation around the idea and provide an
opportunity to build on it.
Introduction
If you consciously take advantage of your natural thinking processes by gathering your brain's
energies into a "storm," you can transform these energies into written words or diagrams that
will lead to lively, vibrant writing. Below you will find a brief discussion of what brainstorming is,
why you might brainstorm, and suggestions for how you might brainstorm.
Whether you are starting with too much information or not enough, brainstorming can help you
to put a new writing task in motion or revive a project that hasn't reached completion. Let's take
a look at each case:
When you've got nothing: You might need a storm to approach when you feel "blank" about the
topic, devoid of inspiration, full of anxiety about the topic, or just too tired to craft an orderly
outline. In this case, brainstorming stirs up the dust, whips some air into our stilled pools of
thought, and gets the breeze of inspiration moving again.
When you've got too much: There are times when you have too much chaos in your brain and
need to bring in some conscious order. In this case, brainstorming forces the mental chaos and
random thoughts to rain out onto the page, giving you some concrete words or schemas that
you can then arrange according to their logical relations. top
Brainstorming techniques
What follows are great ideas on how to brainstorm—ideas from professional writers, novice
writers, people who would rather avoid writing, and people who spend a lot of time
brainstorming about…well, how to brainstorm.
Try out several of these options and challenge yourself to vary the techniques you rely on; some
techniques might suit a particular writer, academic discipline, or assignment better than others.
If the technique you try first doesn't seem to help you, move right along and try some others. top
Freewriting
When you freewrite, you let your thoughts flow as they will, putting pen to paper and writing
down whatever comes into your mind. You don't judge the quality of what you write and you
don't worry about style or any surface-level issues, like spelling, grammar, or punctuation. If you
can't think of what to say, you write that down—really. The advantage of this technique is that
you free up your internal critic and allow yourself to write things you might not write if you were
being too self-conscious.
When you freewrite you can set a time limit ("I'll write for 15 minutes!") and even use a kitchen
timer or alarm clock or you can set a space limit ("I'll write until I fill four full notebook pages, no
matter what tries to interrupt me!") and just write until you reach that goal. You might do this
on the computer or on paper, and you can even try it with your eyes shut or the monitor off,
which encourages speed and freedom of thought.
The crucial point is that you keep on writing even if you believe you are saying nothing. Word
must follow word, no matter the relevance. Your freewriting might even look like this:
"This paper is supposed to be on the politics of tobacco production but even though I went to all
the lectures and read the book I can't think of what to say and I've felt this way for four minutes
now and I have 11 minutes left and I wonder if I'll keep thinking nothing during every minute but
I'm not sure if it matters that I am babbling and I don't know what else to say about this topic
and it is rainy today and I never noticed the number of cracks in that wall before and those
cracks remind me of the walls in my grandfather's study and he smoked and he farmed and I
wonder why he didn't farm tobacco..."
When you're done with your set number of minutes or have reached your page goal, read back
over the text. Yes, there will be a lot of filler and unusable thoughts but there also will be little
gems, discoveries, and insights. When you find these gems, highlight them or cut and paste
them into your draft or onto an "ideas" sheet so you can use them in your paper. Even if you
don't find any diamonds in there, you will have either quieted some of the noisy chaos or
greased the writing gears so that you can now face the assigned paper topic. top
Once you have a course assignment in front of you, you might brainstorm:
• the general topic, like "The relationship between tropical fruits and colonial powers"
• a specific subtopic or required question, like "How did the availability of multiple tropical
fruits influence competition amongst colonial powers trading from the larger Caribbean
islands during the 19th century?"
• a single term or phrase that you sense you're overusing in the paper. For example: If you
see that you've written "increased the competition" about a dozen times in your
"tropical fruits" paper, you could brainstorm variations on the phrase itself or on each of
the main terms: "increased" and "competition." top
Listing/bulleting
In this technique you jot down lists of words or phrases under a particular topic. Try this one by
basing your list either
For example, if your general assignment is to write about the changes in inventions over time,
and your specific thesis claims that "the 20th century presented a large number of inventions to
advance US society by improving upon the status of 19th-century society," you could brainstorm
two different lists to ensure you are covering the topic thoroughly and that your thesis will be
easy to prove.
The first list might be based on your thesis; you would jot down as many 20thcentury inventions
as you could, as long as you know of their positive effects on society. The second list might be
based on the opposite claim and you would instead jot down inventions that you associate with
a decline in that society's quality. You could do the same two lists for 19th-century inventions
and then compare the evidence from all four lists.
Using multiple lists will help you to gather more perspective on the topic and ensure that, sure
enough, your thesis is solid as a rock, or, …uh oh, your thesis is full of holes and you'd better
alter your claim to one you can prove.
top
3 perspectives
Looking at something from different perspectives helps you see it more completely—or at least
in a completely different way, sort of like laying on the floor makes your desk look very different
to you. To use this strategy, answer the questions for each of the three perspectives, then look
for interesting relationships or mismatches you can explore.
1. Describe it: Describe your subject in detail. What is your topic? What are its
components? What are its interesting and distinguishing features? What are its puzzles?
Distinguish your subject from those that are similar to it. How is your subject unlike
others?
2. Trace it: What is the history of your subject? How has it changed over time? Why? What
are the significant events that have influenced your subject?
3. Map it: What is your subject related to? What is it influenced by? How? What does it
influence? How? Who has a stake in your topic? Why? What fields do you draw on for
the study of your subject? Why? How has your subject been approached by others?
How is their work related to yours?
top
Cubing
Cubing enables you to consider your topic from six different directions; just as a cube is six-
sided, your cubing brainstorming will result in six "sides" or approaches to the topic. Take a
sheet of paper, consider your topic, and respond to these six commands.
1. Describe it.
2. Compare it.
3. Associate it.
4. Analyze it.
5. Apply it.
6. Argue for and against it.
Look over what you've written. Do any of the responses suggest anything new about your
topic? What interactions do you notice among the "sides"? That is, do you see patterns
repeating, or a theme emerging that you could use to approach the topic or draft a thesis?
Does one side seem particularly fruitful in getting your brain moving? Could that one side help
you draft your thesis statement? Use this technique in a way that serves your topic. It should,
at least, give you a broader awareness of the topic's complexities, if not a sharper focus on
what you will do with it. top
Similes
In this technique, complete the following sentence:
In the first blank put one of the terms or concepts your paper centers on. Then try to brainstorm
as many answers as possible for the second blank, writing them down as you come up with
them.
After you have produced a list of options, look over your ideas. What kinds of ideas come
Clustering/mapping/webbing:
This technique has three (or more) different names, according to how you describe the activity
itself or what the end product looks like. In short, you will write a lot of different terms and
phrases onto a sheet of paper in a random fashion and later go back to link the words together
into a sort of "map" or "web" that forms groups from the separate parts. Allow yourself to start
with chaos. After the chaos subsides, you will be able to create some order out of it.
To really let yourself go in this brainstorming technique, use a large piece of paper or tape two
pieces together. You could also use a blackboard if you are working with a group of people. This
big vertical space allows all members room to "storm" at the same time, but you might have to
copy down the results onto paper later. If you don't have big paper at the moment, don't worry.
You can do this on an 8 ½ by 11 as well.
How to do it:
1. Take your sheet(s) of paper and write your main topic in the center, using a word or two
or three.
2. Moving out from the center and filling in the open space any way you are driven to fill it,
start to write down, fast, as many related concepts or terms as you can associate with
the central topic. Jot them quickly, move into another space, jot some more down,
move to another blank, and just keep moving around and jotting. If you run out of
similar concepts, jot down opposites, jot down things that are only slightly related, or jot
down your grandpa's name, but try to keep moving and associating. Don't worry about
the (lack of) sense of what you write, for you can chose to keep or toss out these ideas
when the activity is over.
3. Once the storm has subsided and you are faced with a hail of terms and phrases, you
can start to cluster. Circle terms that seem related and then draw a line connecting the
circles. Find some more and circle them and draw more lines to connect them with what
you think is closely related. When you run out of terms that associate, start with
another term. Look for concepts and terms that might relate to that term. Circle them
and then link them with a connecting line. Continue this process until you have found all
the associated terms. Some of the terms might end up uncircled, but these "loners" can
also be useful to you. (Note: You can use different colored pens/pencils/chalk for this
part, if you like. If that's not possible, try to vary the kind of line you use to encircle the
topics; use a wavy line, a straight line, a dashed line, a dotted line, a zigzaggy line, etc. in
order to see what goes with what.)
4. There! When you stand back and survey your work, you should see a set of clusters, or a
big web, or a sort of map: hence the names for this activity. At this point you can start to
form conclusions about how to approach your topic. There are about as many possible
results to this activity as there are stars in the night sky, so what you do from here will
depend on your particular results. Let's take an example or two in order to illustrate
how you might form some logical relationships between the clusters and loners you've
decided to keep. At the end of the day, what you do with the particular "map" or
"cluster set" or "web" that you produce depends on what you need. What does this
map or web tell you to do? Explore an option or two and get your draft going!
top
In this technique, begin by writing the following pairs of terms on opposite margins of one sheet
of paper:
Looking over these four groups of pairs, start to fill in your ideas below each heading. Keep going
down through as many levels as you can. Now, look at the various parts that comprise the parts
of your whole concept. What sorts of conclusions can you draw according to the patterns, or
lack of patterns, that you see?
top
Journalistic questions
In this technique you would use the "big six" questions that journalists rely on to thoroughly
research a story. The six are: Who?, What?, When?, Where?, Why?, and How?. Write each
question word on a sheet of paper, leaving space between them. Then, write out some
sentences or phrases in answer, as they fit your particular topic. You might also answer into a
tape recorder if you'd rather talk out your ideas.
Now look over your batch of responses. Do you see that you have more to say about one or two
of the questions? Or, are your answers for each question pretty well balanced in depth and
content? Was there one question that you had absolutely no answer for? How might this
awareness help you to decide how to frame your thesis claim or to organize your paper? Or,
how might it reveal what you must work on further, doing library research or interviews or
further notetaking?
For example, if your answers reveal that you know a lot more about "where" and "why"
something happened than you know about "what" and "when," how could you use this lack of
balance to direct your research or to shape your paper?
How might you organize your paper so that it emphasizes the known versus the unknown
aspects of evidence in the field of study? What else might you do with your results? top
Thinking outside the box
Even when you are writing within a particular academic discipline, you can take advantage of
your semesters of experience in other courses from other departments. Let's say you are writing
a paper for an English course. You could ask yourself, "Hmmm, if I were writing about this very
same topic in a biology course or using this term in a history course, how might I see or
understand it differently? Are there varying definitions for this concept within, say, philosophy
or physics, that might encourage me to think about this term from a new, richer point of view?"
For example, when discussing "culture" in your English 101, communications, or cultural studies
course, you could incorporate the definition of "culture" that is frequently used in the biological
sciences. Remember those little Petri dishes from your lab experiments in high school? Those
dishes are used to "culture" substances for bacterial growth and analysis, right? How might it
help you write your paper if you thought of "culture" as a medium upon which certain things will
grow, will develop in new ways or will even flourish beyond expectations, but upon which the
growth of other things might be retarded, significantly altered, or stopped altogether? top
If you are more visually inclined, you might create charts, graphs, or tables in lieu of word lists or
phrases as you try to shape or explore an idea. You could use the same phrases or words that
are central to your topic and try different ways to arrange them spatially, say in a graph, on a
grid, or in a table or chart. You might even try the trusty old flow chart. The important thing
here is to get out of the realm of words alone and see how different spatial representations
might help you see the relationships among your ideas. If you can't imagine the shape of a chart
at first, just put down the words on the page and then draw lines between or around them. Or
think of a shape. Do your ideas most easily form a triangle? square? umbrella? Can you put
some ideas in parallel formation? In a line? top
Think about the parts of communication involved in any writing or speaking event act: purpose
and audience.
What is your purpose? What are you trying to do? What verb captures your intent? Are you
trying to inform? Convince? Describe? Each purpose will lead you to a different set of
information and help you shape material to include and exclude in a draft. Write about why you
are writing this draft in this form.
Who is your audience? Who are you communicating with beyond the grader? What does that
audience need to know? What do they already know? What information does that audience
need first, second, third? Write about who you are writing to and what they need. top
When all else fails…this is a tried and true method, loved for centuries by writers of all stripe.
Visit the library reference areas or stop by the Writing Center to browse various dictionaries,
thesauruses (or other guide books and reference texts), encyclopedias or surf their online
counterparts. Sometimes these basic steps are the best ones. It is almost guaranteed that you'll
learn several things you did not know.
If you're looking at a hard copy reference, turn to your most important terms and see what sort
of variety you find in the definitions. The obscure or archaic definition might help you to
appreciate the term's breadth or realize how much its meaning has changed as the language
changed. Could that realization be built into your paper somehow?
If you go to online sources, use their own search functions to find your key terms and see what
suggestions they offer. For example, if you plug "good" into a thesaurus search, you will be given
14 different entries. Whew! If you were analyzing the film Good Will Hunting, imagine how you
could enrich your paper by addressed the six or seven ways that "good" could be interpreted
according to how the scenes, lighting, editing, music, etc., emphasized various aspects of
"good."
An encyclopedia is sometimes a valuable resource if you need to clarify facts, get quick
background, or get a broader context for an event or item. If you are stuck because you have a
vague sense of a seemingly important issue, do a quick check with this reference and you may
Closing
Armed with a full quiver of brainstorming techniques and facing sheets of jotted ideas, bulleted
subtopics, or spidery webs relating to your paper, what do you do now?
Take the next step and start to write your first draft, or fill in those gaps you've been
brainstorming about to complete your "almost ready" paper. If you're a fan of outlining, prepare
one that incorporates as much of your brainstorming data as seems logical to you. If you're not a
fan, don't make one. Instead, start to write out some larger chunks (large groups of sentences or
full paragraphs) to expand upon your smaller clusters and phrases. Keep building from there
into larger sections of your paper. You don't have to start at the beginning of the draft. Start
writing the section that comes together most easily. You can always go back to write the
introduction later.
We also have helpful handouts on some of the next steps in your writing process, such as
organization and argument.
Remember, once you've begun the paper, you can stop and try another brainstorming technique
whenever you feel stuck. Keep the energy moving and try several techniques to find what suits
you or the particular project you are working on.