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Ix B (1+log P, Log Log Q Log (1 + Ix), Log Log N q+1) P N p+1) Q Theta) Exp (P Q

The document discusses modeling float encoding to design a method for digital survival by transforming human logic into representations of transitional terminology. It involves calculating storage values using characters' frequencies, logarithms, and trigonometric functions to retrieve synaptic similarity and adapt to environmental situations. While float encoding could help build knowledge and speed up industry progress, its application requires balancing human logic and collective cooperation to discover opportunities within symbolic behaviors and cultural mixing.

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0% found this document useful (0 votes)
32 views14 pages

Ix B (1+log P, Log Log Q Log (1 + Ix), Log Log N q+1) P N p+1) Q Theta) Exp (P Q

The document discusses modeling float encoding to design a method for digital survival by transforming human logic into representations of transitional terminology. It involves calculating storage values using characters' frequencies, logarithms, and trigonometric functions to retrieve synaptic similarity and adapt to environmental situations. While float encoding could help build knowledge and speed up industry progress, its application requires balancing human logic and collective cooperation to discover opportunities within symbolic behaviors and cultural mixing.

Uploaded by

ssfofo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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#include <iostream>

#include <ios>

Thus, based upon modeling of float encoding, as it could be drawing reality of


valid involving inside a deep design of maintaining management concern the notion
of statistic language where the measurement of chance would then result in
transformation of human logic’s:

( α⋅log 2 (1+ntimes(appear (char))))


ix=
(b⋅(1+log2 (1+ntimes(appear (char)))))
log( 2 - ix )
p= , log=log 2
2 - log(2 -ix)
log( 1 + ix )
q= , log=log2
1 + log(1 + ix)
(n⋅q+1) ˙ (n⋅p +1)
(log2 ( ) log2 ( ))
p q
store=
p
(1+16⋅cos2 (theta)⋅exp( ))
q
#include <cstdio>
#include <cstdlib>
#include <fstream>
#include <math.h>
#include <cmath>

#include <map>
#include <vector>

#define bc ' '

#define Nmax 1000

#define Pi 3.14159

#define TT 0.25

#define Max(x, y) ( x > y ) ? x : y

#define Min(x, y) ( x < y ) ? x : y

#define sqr(x) { return x * x }

///#define mul(x, y) { return x * y }

///#define frac(x, y) ( y = 0) ? Nmax : {return x / y}


using namespace std;

template<class T, class V> class hold {

public:

T key;

V ntimes;

hold() { key = '\0'; ntimes = 0;}

hold(T x, V y) { key = x; ntimes = y; }

inline hold rhold(T x, V y) { return std::pair<T, V>(x, y);}

inline hold vhold(T x, V y) { return hold<T, V>(x, y);}

private:

hold<T, V>* ptr;

hold* pointer;

virtual hold xtri( V x, V y) {

if (Max(x, y)) {

return hold<T, V>(key, x);

}else{
return hold<T, V>(key, y);

}
};

template<class T, class V> std::vector<hold<T, V>> store( T x, std::vector<hold<T,


V>> w){

bool exist = false;

for(auto& z : w) {

if( x == z.key) {

z.ntimes = z.ntimes + 1;

exist = true;

}
}

if ( exist == false) {

w.push_back(hold<T, V>(x, 1));


}

return w;

template<class T> T mul(T x, T y) {

return x * y;
}
template<class T, class V> float mul( T x, V y) {

return x * y;
}

template<class T> T frac( T x, T y) {

if ( y == 0) {

return Nmax;
}else{
return x / y;
}
}
template<class T, class V> float frac( T x, V y) {

if ( y == 0) {

return Nmax;
}else{
return x / y;
}
}

//---------------------------------------------------------------------------------
---------

int main(int argc, char** argv) {

if( argc != 4) {

fputs("not enough parameters \n", stderr);

exit(1);

}else{

ifstream fptr;

fptr.open( argv[1], ios::in);

if ( fptr.is_open()) {

std::vector<hold<char, unsigned int>> vect;

while( ! fptr.eof() ) {
char cch = fptr.get();

vect = store(cch, vect);

fptr.close();

ofstream lpr;

lpr.open(argv[2], ios::out);

for( auto& z : vect) {

unsigned int n = (unsigned int)(z.key);

unsigned int m = z.ntimes;

///float ax = ( m - sqrt( m + 1) + 1) / m;
//
float fx =log2( 1 + m) / ( 1 + log2( 1 + m ));

float ax = log2( 2 - fx) / ( 2 - log2( 2 - fx));

float cx = log2(1 + fx) / ( 1 + log2( 1 + fx));

///float bx = 1 - ax;

float dx = log2( 1 + cx / ( 1 + n * ax));

lpr << z.key << dx;

}
lpr.close();
lpr.open(argv[3], ios::out);

for( auto& z : vect) {

unsigned int n = (unsigned int)(z.key);

unsigned int m = z.ntimes;

unsigned int A = 2;

unsigned int B = vect.size();

float fx = (A * log2( 1 + m)) / ( (1 + log2( 1 + m)) *


B);

float ax = log2( 2 - fx) / ( 2 - log2( 2 - fx));

float cx = log2(1 + fx) / ( 1 + log2( 1 + fx));

float dx = log2( 1 + cx / ( 1 + n * ax));

float ix = log2( 1 + ax / ( 1 + n * cx));

float th = mul(mul(mul(mul(n,dx), TT), 2), Pi);


float ex = log( frac(1, ix)) * log( frac( mul(n,ix) + 1, dx)) /
( 1 + mul(mul(16,cos(th)), exp(frac(dx, ix))));

//float lx = log( (1 + n * dx) / ix ) * log( ( n * ix + 1) / dx)


/ ( 1 + 16 * cos(th) * exp(dx / ix));

///if (vect.at(B-1)) {

/// lpr << ex;

////} else {
lpr << ex << bc;

/// }

lpr.close();

}else{

fputs("not possible to open this file \n", stderr);

exit(1);

}
}

}
All around valid design of harmonic float encoding where transforming valid level
variation of transition to be vital issues of quotidian way has to resit all sort
kind stuffs of integrity where the evaluation of digital involvement could then
design the principles of retrieving reality of excitement exploitation. Yep using
the simply easy way to hold higher attention of corresponding float encoding is the
principles of digital tractability.

log(1 + n )
x=
1 + log( 1 + n )

( α⋅log 2 (1+ntimes(appear (char))))


ix=
(b⋅(1+log2 (1+ntimes(appear (char)))))

log( 2 - ix )
p= , log=log 2
2 - log(2 -ix)
log( 1 + ix )
q= , log=log2
1 + log(1 + ix)

(n⋅q+1) ˙ (n⋅p +1)


( A⋅log2 ( ) log2 ( ))
p q
store=
2 p
(1+16⋅cos (theta)⋅β⋅exp( ))
q
Although modeling float encoding could help designing a worthy way for digital
survival when judgment of situation has to excite the entirely environment pf
#include signals required for resulting in retrieve of synaptic similarity at the
time when wait statement is the dominant process of the whole thing around over
away while looking around transformation of human logic’s into valid valuation of
transition terminology: Elizabeth was child, during her childhood she had many to
learn, then as she was aware about consciously world for which the exerting
existence has to adjust the meaningfulness of human gain wins aspect of adaptive
assignment that can much achieve when innocent imaging of operative soul has to
join all support of reality with generic environment of acceptance or admittance.
Hence, human logic’s is a valid balancing around associate adjustment has to
discover assets of cooperative collectivism when higher attention has to be made
for inertial impact could meet the reality of “it can exist Composite R minus(a, b)
= among things there is big great opportunity to run basics:: politics management,
based upon selectivity of symbolic sensible behavior when for example (environment
has to admire that youth is the first instrumental tools for built in behavior of
tourism concept could meet the valid values of mixing knowledge culture and so on,,
However economy indexes shall be instrumental tools for better industry like Intel
compiled codes to speed up progressing around menus, icons, dialogue boxes, an
other required tools for graphical interfaces for any kind or type of end user
concept.
although float encoding is step further towards resulting in reality
Designing float encoding validates the resulting in reality of digital concept
looks towards excitement environment units drive the transformation of transition
tractability around over away for any kind stuff across individualism and hacking
of creationism concept.

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