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Bug Hunt English v1 2

Bug Hunt is a new 2-player game mode for AvP: The Hunt Begins where Marines and Predators work together to kill the giant Alien King. Players set up a special starting board and place tiles to build the map. The Alien King activates last each turn, using its powerful attacks to hunt the closest enemy models. Players score points by wounding the Alien King, and the player with the most points at the end wins. The Alien King gets stronger in larger games and can go on dangerous rampages if not quickly defeated.

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100% found this document useful (1 vote)
426 views4 pages

Bug Hunt English v1 2

Bug Hunt is a new 2-player game mode for AvP: The Hunt Begins where Marines and Predators work together to kill the giant Alien King. Players set up a special starting board and place tiles to build the map. The Alien King activates last each turn, using its powerful attacks to hunt the closest enemy models. Players score points by wounding the Alien King, and the player with the most points at the end wins. The Alien King gets stronger in larger games and can go on dangerous rampages if not quickly defeated.

Uploaded by

martin patten
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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vERSION 1.

2
„Bug Hunt” GAME Mode
Bug Hunt is a new 2-player Game Mode, allowing players to compete in killing the
Alien King. The Marines and Predators each hunt this giant Bug for the thrill of the
hunt, glory, revenge or are simply following orders!

Players set up the game board using the Advanced


Rules, and the following extra rules apply:

• Before placing any Tiles, create a starting


board as in the image on the right. The
players then continue placing Tiles as per
normal.
• Do not place any Air Vent Tiles.
• A minimum of 4 doors must be placed by
each player.
• Players must place their Force’s Starting
(Deployment) Area the same number of
Tiles away from the Alien King (at least 4). If
both players have finished placing Tiles and
cannot abide by this condition, each player
places another Tile until you can. Starting board

Example finished board:

Deployment Tiles
Marine

Alien King

Predator

Corridors/Rooms
Infested Corridor

Doors
Alien King Bug Hunt Rules & Stats
Name Type M CC RS St Con W A abilities Type Weapon Name St RoA AVV abilities
Behemoth
Unstoppable CC Alien King Claws +0 5 3 -
16
Alien King SP 1 14 - 20 20 9 Pincer Tail
(13)
Heal 5
CC Tail Strike +1 1 0 Paroxysm
Acidic Blood

Behemoth (P): This Model automatically Pincer Tail (P): At the start of this Model’s
Engages all adjacent Tiles, however its enemies Activation, if any enemy Models are exactly
never receive penalties to their RS Tests when 2 Tiles away, roll a die and randomly select
targeting this Model or Models Engaged only enemy Models at this distance to move them
with this Model. This Model is considered one Tile closer to this Model, according to the
to take up the maximum Occupation Points following table:
of any Tile of 8 or more starting Occupation
Result models
Points, thus no other Models can be on the
same Tile as this Model. It may not enter Tiles 1-5 3
of fewer than 8 starting Occupation Points. 6-10 2
Example: when entering a Room with 1 Acid 11-15 1
Damage Token, this Model is considered to
require all 11 Occupation Points.
16-20 0
The Models can only be moved if there
Alien Nightmare (P): When a roll of Acidic are enough free Occupation Points on the
Blood (P) is successful, resolve its effects destination Tile for it to be legally placed
on a random adjacent Tile instead. When without displacing any other Models.
a Model is about to take 1 Wound caused by
this Model, it takes 2 Wounds instead unless it Heal, Acidic Blood, Unstoppable: See pages
passes a CON -4 Test. 35-36.

The Mode Rules


This 2-player mode is played exactly like a normal game of AvP: The Hunt Begins, with the
following exceptions:

• When relevant, it is always fun to allow the opposing player to roll the dice for the Alien
King (i.e. when it attacks or is attacked by a Marine Model, the Predator Player rolls for the
Alien King).
• When more than one Model is the closest, or the Alien King can follow more than one path,
randomly select its target/path.
• The Alien King activates at the end of the Game Turn, having two Action Points. First the
Pincer Tail (P) is resolved and after that performs one of the following Actions prioritizing
them in the following order:
• If it is engaged, it attacks all enemies using Paroxysm (P), the first target chosen
randomly. Once a target is removed as a casualty, a new target is chosen randomly.
• If it is unengaged and the path towards the closest enemy Model is obstructed by
doors adjacent to the Alien King, it performs a Force the Doors Open Action. Then:
• If it is now engaged, it performs a Basic Close Combat Action.
• If it is unengaged and the path towards the closest enemy Model is
unobstructed by doors adjacent to the Alien King, it moves 1 Tile towards
the closest enemy Model.
• If it is unengaged and the path towards the closest enemy Model is unobstructed by
doors adjacent to the Alien King, it moves 1 Tile towards the closest enemy Model.
Then:
• If it is now engaged, it performs a Basic Close Combat Action.
• If it is unengaged and the path towards the closest enemy Model is
unobstructed by doors adjacent to the Alien King, it moves again.
• If it is unengaged and the path towards the closest enemy Model is obstructed
by doors adjacent to the Alien King, it performs a Force the Doors Open
Action.
• Rampage: Each time the Alien King loses a Wound, or a natural 1 or 20 is rolled on any
roll (after re-rolls, even Initiative), add a “Rampage” Token on the Alien King’s base (Max:
10 Tokens). At the end of each Model’s activation (other than the Alien King) and if any
Rampage Tokens are on the Alien King’s base, roll a die. If the result is greater than the
number of Rampage Tokens, nothing happens. In any other result, remove all Rampage
Tokens from the Alien King’s base and immediately activate it using the above rules. This
means that the Alien King can activate out of turn in addition to its normal activation
before the end of the Game Turn, if these conditions are met.

Victory Conditions:
Each time a player causes one or more Wounds on the Alien King, they receive an equal number
of Objective Tokens (from any Faction). When the Alien King loses its last Wound (excess
Wounds are discarded), the game ends and the winner is the player who collected the most
Objective Tokens (i.e. caused the most Wounds). The following exceptions apply:
• If a player loses all of their Models, their accumulated Objective Tokens are lost (they can’t
win). Their place in the carnage however, is not over. That player discards their hand of
cards. Instead of using the above action rules, that player now controls the Alien King and
activates it once per Game Turn and/or when it goes into Rampage, after their opponent
has activated all of their Models, choosing its actions.

Suggested Army List Size


We recommend using lists of 300 pts for hunting the Alien King, although there is no actual
minimum or maximum Force requirement. However, we recommend adding 2 Wounds to the
Alien King’s W characteristic for every 100 pts above 300 (i.e. 11 wounds in a 400 pts game, 13
wounds in a 500 pts game etc).

USING THE Alien King in The Last Stand Game Mode:


The Alien King can be added while playing The Last Stand. No Token is added for the Alien
King in the pool. Instead, the Alien King will appear at a random point to terrorize the players.
Adding the Alien King will greatly increase the difficulty and fun level to your games, since
surviving its appearance will be the stuff of legends.

The following rules apply:


• Impending doom – While the Alien King is out of the Game Board and after the first Breach
Location has been barricaded, each time a natural 20 is rolled on any non-Alien Force roll,
add a “Rampage” Token on the Alien King’s base (i.e., This applies to all Combined Force
Rolls even Initiative except Alien Attacks/Saves etc).
• Breach – When the number of Rampage Tokens reaches 5, remove all Rampage Tokens
from the Alien King’s base and place the Alien King on a random previously barricaded
Breach Location. Place an Alien Objective Token on that Tile to indicate that the Breach
Location has been re-opened and modify the game’s conditions (Spawning, Victory etc)
according to the new number of Breach Locations. The Alien King follows the Hive Instinct
rules.
• Recurring Nightmare – When the Alien King is removed as a casualty, simply set it aside
and start adding counters again following the “Impending Doom” rule.

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