101resources For Web 2.0
101resources For Web 2.0
2 6 January 2008
For
Authentic Learning Environments
Ben Wilkoff
Learning is Change
http://learningischange.com
101 Tools and Resources for Learning is Change
October 2007
Authentic Learning Environments
page 2 of 20
Table of Contents
1. Definition of Authentic Learning ...................................................................... p. 3
2. Introduction ..................................................................................................... p. 3
2.1 Tools......................................................................................................... p. 3
2.2 Resource................................................................................................... p. 3
3. Required Materials ............................................................................................ p. 3
4. Tools .................................................................................................................. p. 4
4.1 Web Applications...................................................................................... p. 4
4.2 Computer Applications.............................................................................. p. 13
5. Resources........................................................................................................... p. 14
5.1 Authentic Learning Teaching Resources..................................................... p. 14
5.2 Authentic Learning Technology Resources................................................. p. 17
6. Conclusion ....................................................................................................... p. 20
7. Appendix .......................................................................................................... p. 20
7.1 Other Sources for e-learning information ................................................. p. 20
7.2 Other Sources for technology integration ................................................. p. 20
101 Tools and Resources for Learning is Change
October 2007
Authentic Learning Environments
page 3 of 20
2. Introduction
2.1 Tools
Tools are any website that allows the user to create,
collaborate, or connect for a specific pedagogical purpose.
They may be able to more than one thing, but they are not
something that challenges thinking. It is something to use
within the authentic environment, but it cannot become a
reason to do an assignment.
2.2 Resources
Resources are any webpage that allows the user to learn more about pedagogy, teaching
strategies, or technology usage. Resources are places that you can keep coming back to
because there is frequently updated content. They are works that challenge you to think
differently and teach differently. They are places that ask you for contributions to the
conversation. Resources are models for your practice, but tools are required to put the ideas
proposed into your own authentic environment.
3. Required Materials
All of the resources and tools in this document are completely free in the way that they
are described. A few resources have a tiered sign-up process, meaning that for added
capabilities there is a small price. The majority, however, do not require so much as an e-mail
address.
The following are the only pieces of tangible technology that are required to use many of
these tools and resources:
• A computer (any kind)
• An internet connection (dial-up is okay, but for video, audio and image tools you will
need a faster connection)
• An e-mail address (you can use tempinbox.com if you don’t have one)
101 Tools and Resources for Learning is Change
October 2007
Authentic Learning Environments
page 4 of 20
4. Tools
4.1 Web Applications
1. Delicious (http://del.icio.us)
Description: Put all of your bookmarks online so that you can
access them from any computer.
Application: Keeping all of your resources in one place is handy.
Networking with other educators and their resources is essential.
3. Gcast (http://www.gcast.com)
Description: Call a toll free number from any phone and record a
podcast of any length.
Application: Record discussion, field notes, reflections, assignments.
Download files or keep the rss feed as it is.
4. Gliffy (http://www.gliffy.com)
Description: Create graphic organizers on the web and embed it
onto any webpage.
Application: Organize any ideas without special software. Create
diagrams that show your thoughts (or students’).
5. Jumpcut (http://www.jumpcut.com)
Description: Edit video online and pull in any shared video from
others.
Application: Develop digital storytelling projects based upon video
(both shared and recorded by your students).
8. Wikispaces (http://www.wikispaces.com)
Description: Create an easily-editable collaborative website that
uses a wysiwyg editor.
Application: Create a project portal that students can help to create.
Monitor revisions of work throughout the project.
9. Bubblr (http://www.pimpampum.net/bubblr/)
Description: Pull flickr photos into an easy-to-use comic creator
using an simple search.
Application: Design a Digital Storytelling project based upon images
and writing that takes only a few minutes.
5. Resources
5.1 Authentic Environment Teaching Resources
67. Curriki (http://www.curriki.org)
Description: Collaborate on open curriculum using universal
content area standards.
Application: Use other teachers’ lessons and resources to
teach your classes. Create and share your own content with
others.
6. Conclusion
These tools and resources are meant as a starting point, not an end point. Please
continue to find new and significant tools that enhance your teaching. If you do, continue the
conversation by e-mail: ben@learningischange.com
7. Appendix
7.1 Other Sources for E-Learning Information
• Edublogs (http://www.edublogs.org)
• School 2.0 Social Network (http://school20.ning.com)
• Educause (http://www.educause.edu)
This work is shared under a Creative Commons Attribution-Share Alike 3.0 License