Topic/Lesson Name Content Standards Performance Standards Learning Competencies Specific Learning Outcomes Time Allotment Materials Resources
Topic/Lesson Name Content Standards Performance Standards Learning Competencies Specific Learning Outcomes Time Allotment Materials Resources
TOPIC/LESSON NAME Current and Future Trends of Media and Information (Lec)
CONTENT STANDARDS The learners demonstrate an understanding of envisioning the future of media and
information.
PERFORMANCE STANDARDS The learners shall be able to make a prototype of what they think is the future of media
and information.
LEARNING COMPETENCIES • Evaluate current trends in media and information, and how they affect both individuals
and the society as a whole. MIL11/12CFT-IIIi-26
• Define and describe what massive open online courses. MIL11/12CFT-IIIi-27
SPECIFIC LEARNING OUTCOMES At the end of the lesson, the learners must be able to:
• Analyze the benefits and challenges of a massive open online course; and
• Fill in a sample pre-enrolment form for a MOOC
TIME ALLOTMENT 60 minutes
MATERIALS computers with Internet connection, printed articles
RESOURCES Media and Information Literacy in the 21st Century by; Angelito P. Bautista Jr. & Jessica
Mariz R. Ignacio, Brilliant Creations Pub.
Teaching Guide for Senior High School MEDIA AND INFORMATION LITERACY Philippine
Norma University
• Haptics technology -- Is a feedback technology (using computer applications) that takes advantage of the user’s sense of touch by
applying force, vibrations and/or motions to the User. Simple haptics is used in game controllers, joysticks and steering wheels and is
becoming more common in Smartphones. Haptics is gaining widespread acceptance as a key part of virtual reality systems (i.e.
computer simulated environments) - adding the sense of touch to previously visual only solutions. It is also used in virtual arts, such
as sound synthesis, graphic design and animation. There are many possibilities for Haptics to be applied to gaming, movies,
manufacturing, medical, and other industries. Imagine your doctor operating on your local hospital from his computer in Australia.
• Contextual awareness -- By combining ‘hard sensor’ information such as where you are and the conditions around you, combined
with ‘soft sensors’ such as your calendar, your social network and past preferences - future devices will constantly learn about who
you are and how you live, work and play. As your devices learn about your life, they can begin to anticipate your needs. Imagine
your PC advising you to leave home 15 minutes early or take a different route to avoid a traffic jam on your way to work. Consider a
“context aware” remote control that instantly determines who is holding it and automatically selects the Smart TV preferences for
that person.
• Voice and tone recognition -- Not only can voice and tone recognition be used to confirm a person’s identity but tone recognition
can be used to detect a person’s health or emotional state. This technology will open new opportunities in security and healthcare –
with mobile applications.
• Intelligent routing to devices -- This future technology will be useful to, for example, local councils. While on the move, staff will
be able to provide the precise description and location of a street-based issue using Smartphones and mobile devices that can take
photos and have GPS (global positioning system) support. Intelligent routing will then alert the responsible team to action.
• Eye tracking technology -- Eye tracking technology measures eye positions and movements which are analysed through computer
applications. Future laptops, smartphones and tablets could contain thousands of tiny imaging sensors built into the display screen.
Eye tracking technology could have many possible applications, including:
• Law enforcement – lie detection
• Airport security – identifying suspicious behaviour, e.g. to catch terrorists before they strike
• Retail – recording, monitoring and analysing consumer behaviour to ‘tailor’ marketing to individuals
• Safety - alerting and awakening a drowsy or distracted driver would save many lives
• Health care – assisting people with disabilities or paralysis to communicate (laptop) and improve mobility (electric wheelchair)
• Human-computer interaction – using screen icons and a blink here or a gaze there. Say goodbye to the mouse and keyboard.
• Internet glasses! -- Technology that can display images directly onto our retinas while not
blocking our sight is being developed. This technology can be used in eyeglasses and have uses
ranging from e-Gaming to military defense. In the next 10-20 years experts predict that Internet
glasses will replace Smartphones. Imagine these viewing experiences:
• Seeing building schematics and locations of others (especially useful for security or fire fighters)
• Giving a speech while information is streamed to your eyeglasses in real time receiving turn by turn
directions as you walk toward your destination
• Viewing virtual recipes while cooking without losing your rhythm
• Walking down the street, seeing one of your friends show up "on screen" 2 blocks and 1 cafe away
Discussion
1. Enumerate to the learners the technological advances discussed in the article. Ask the following
questions:
• Which ones did you like best?
• Which ones already exist?
• Which ones do you think might become a reality next year? Explain your answer.
2. Have the learners answer by filling in the mind map (see sample).
3. Discuss further the following questions with the learners:
• Do you think these technological advances can make communication in life better?
• What problems or issues can they solve?
• What possible issues can you foresee with these technologies? Explain your answer.
4. Relate the topic to the future of education. Discuss with the learners how education has evolved,
and will continue to evolve in the future, and that one of these advancement is through MOOC.
5. Relate the topic to the future of education. Discuss with the learners how education has evolved and will continue to evolve in the
future, and that one of these advancements is through MOOC.
6. Have the learners read the following interview: “ Innovative humanities MOOC,“
• Source: Visualizing Japan,” (Retrieved from http://news.mit.edu/2015/visualizing-japanmooc- nominated-for-japan-prize-0925 )
7. Ask the following questions and discuss the answers:
• When and where can a student who has enrolled in an MOOC study and submit projects or answers?
• Describe “Visualizing Cultures” as a traditional subject. How many students first enrolled in the course? Why did the professors
change the course “Visualizing Japan” into an MOOC platform? What are its effects? Did it improve its number of students? How
many professors worked on the MOOC subject?
• Do you think the Philippines should have an MOOC in the future? Explain your answer.
PRACTICE
ENRICHMENT
EVALUATION
MOOC Enrolment
Give the following activity to the learners. They will pretend that they will enroll in a MOOC by searching for available MOOCs.
Guide the learners in their selection and research. Provide these instructions:
Situation: Your school supports MOOCs. Your principal or head of the school encourages you to enrol in one of the following
courses. This course will be credited to your Senior High School Curriculum which can be helpful in your college or university
education.
Task: Fill out this Registration Form. Submit to your output with brief description at the MIL Portal.