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Network Performance Qos Prediction: Abstract. This Paper Deals With Qos Prediction of Triple Play Services in Ip

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708 views2 pages

Network Performance Qos Prediction: Abstract. This Paper Deals With Qos Prediction of Triple Play Services in Ip

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ljjb
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Network Performance QoS Prediction

Jaroslav Frnda, Miroslav Voznak, and Lukas Sevcik

Department of Telecommunications, VSB – Technical University of Ostrava,


17. listopadu 15, 70833 Ostrava, Czech Republic
{jaroslav.frnda,miroslav.voznak,lukas.sevcik.st1}@vsb.cz

Abstract. This paper deals with QoS prediction of triple play services in IP
networks. Based on our proposed model, speech or video quality can be calcu-
lated with regard to policies applied for packet processing by routers and to the
level of total network utilization. This new simulating model was implemented
in SW tool which enables networkers to predict objective QoS parameters of
triple play services and to help them in network design. The contribution of this
paper lies in designing a new model capable of predicting the quality of Triple-
play services in networks based on IP.

Keywords: Delay, E-Model, Network Performance Monitoring, Packet Loss,


PSNR, QoS, SSIM, Triple Play.

1 Introduction
Network convergence that took place during the early 90’s of the last century, as well
as appearance of NGN (Next Generation Network) concept, allowed the transfer of
formerly separate services (voice, video and data) by one common network infrastruc-
ture. However, this transition had to deal with some difficulties, as packet networks
based on IP protocol had not been designed to transfer delay-sensitive traffic. The
difficulties appeared especially at the transfer of voice because, without any supple-
mentary mechanisms securing the quality of service, such a transfer was not capable
of providing a high-quality interactive communication similar to standard PSTN.
Constant network monitoring, along with network performance intervening as needed,
seems to be a method for securing at least minimal QoS level in packet network.
Therefore, the purpose of the model described in this paper is to provide a simple
monitoring tool capable of predicting qualitative QoS parameters according to net-
work status. The application aims to be an alternative to expensive monitoring tools,
as well as a helpful tool for designing network infrastructure with regard to securing
at least minimal QoS level.

2 State of the Art

Recently growing interest in voice and video transfer through packet networks based
on IP protocol caused that analyses of these services and their behavior in such

J.-S. Pan et al. (eds.), Intelligent Data Analysis and Its Applications, Volume 1, 165
Advances in Intelligent Systems and Computing 297,
DOI: 10.1007/978-3-319-07776-5_18, © Springer International Publishing Switzerland 2014
166 J. Frnda, M. Voznak, and L. Sevcik

networks became more intensive. Logically, the highest emphasis is being put on the
transfer of voice, since this service is the most sensitive to an overall network status.
References [1, 2, 3] focus on degradation of voice service caused by delay and packet
loss. These works use a simplified version of calculation model based on recommen-
dation ITU-T G.107 (also known as E-model) [4] to evaluate the quality of speech,
adjusting the model to be suitable especially for packet networks. At the same time,
results are used to compare the application results to real practical experiments. Since
the final delay and packet loss are factors depending on full network utilization and
QoS policy applied to prioritized data flow processing by routers, it is necessary to
consider this link as well. Works [5, 6] and [10] analyse in detail the impact of net-
work utilization and set policies on variable component of total delay. In [7] especial-
ly the impact of the buffer size for Jitter and packet loss in network is being studied.
The analysis of video quality focuses on resistance of video codecs towards packet
loss in network which cause the artefacts in video [8, 9]. The measurements in these
works show dependence of resolution and bitrate on decrease of video quality through
increasing packet loss rate in network – the higher the bitrate and resolution are, the
better their resistance towards unwanted effects is. What is still missing, though, is the
application of those experiments results to real use. Therefore, this paper attempts to
bring a tool which, according to the application of mathematical models based on
actual results, would be capable of providing with reliable information on Triple play
services quality. Nowadays, the inclination to NGN concept is huge, that is why mon-
itoring of efficiency and evaluation of impacts on QoS is highly important and neces-
sary in order to secure the competitiveness of any multimedia services provider.

3 Methodology

This paper follows directly our previous experiments studying the impact of full net-
work utilization and performance of data prioritization on the final quality of service
[5]. For further upgrade of the model, it was essential to analyse the link between
different level of network utilization and Triple play services quality (mainly the qual-
ity of voice and video). In order to generate VoIP calls (5 for each test and every test
has been performed 10 times), the tool IxChariot from Ixia company was used. The
video was streamed by VLC player. Linux tool iperf was used for utilization of the
network to specific levels. MSU VQMT tool served to compare a streamed video with
the original one, so that the impact of network utilization could be analysed. Imple-
mentation of the computational model was carried out in programming language C#.

3.1 Measured Parameters

E-model, defined by recommendation G.107 by ITU-T [4], was used as an objective


evaluation method for voice service. This model is based on calculation of R-factor,
as follows:
R = R O − IS − ID − IE EFF + A (1)
in which:

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