Classical Mechanics and Biomechanics (I) : Biophysics Ramos
Classical Mechanics and Biomechanics (I) : Biophysics Ramos
RAMOS
CLASSICAL MECHANICS AND BIOMECHANICS (I) INSTANTANEOUS ACCELERATION
KINEMATICS – The average acceleration of an object over an
Kinematics – how objects move infinitesimally short time interval.
𝚫𝐯
Dynamics – effect of force in object’s motion 𝒂 = 𝐥𝐢𝐦
𝚫→𝟎 𝚫𝐭
Mechanics – branch of physics that deals with motion
and related concept of force and energy Velocity and acceleration are vectors.
Reference Frame – any measurement of + v The object is moving in (+) x-direction
position, distance, or speed must be made – v The object is moving in (–) x-direction
with respect to a reference frame. + a The object is accelerating/decelerating in (+) x-direction.
– a The object is accelerating/decelerating in (–) x-direction.
Position – must be known at all times to describe the motion The (+) and (–) of acceleration does not mean speeding up
of an object. (accelerating) or slowing down (decelerating).
DISPLACEMENT *If velocity and acceleration are in the same direction, the object is
accelerating (speeding up).
∆𝑥 = 𝑥! − 𝑥"
EQUATIONS OF KINEMATICS
Unit meter (m)(SI)
Five (5) kinematic variables:
AVERAGE SPEED AND VELOCITY Displacement 𝒙 or 𝚫𝒙
AVE. SPEED AVE. VELOCITY Acceleration 𝐚 constant
𝒅𝒊𝒔𝒕𝒂𝒏𝒄𝒆 𝒅𝒊𝒔𝒑𝒍𝒂𝒄𝒆𝒎𝒆𝒏𝒕 Final Velocity 𝒗 or 𝒗𝒇 at time 𝒕
𝒂𝒗𝒆. 𝒔𝒑𝒆𝒆𝒅 = 𝒂𝒗𝒆. 𝒗𝒆𝒍𝒐𝒄𝒊𝒕𝒚 =
𝒆𝒍𝒂𝒑𝒔𝒆𝒅 𝒕𝒊𝒎𝒆 𝒆𝒍𝒂𝒑𝒔𝒆𝒅 𝒕𝒊𝒎𝒆
Unit for both: meter per second (m/s)(SI) Initial Velocity 𝒗𝟎 at time 𝒕𝟎 = 𝟎𝒔
Time Elapsed 𝒕 since time 𝒕𝟎 = 𝟎𝒔
INSTANTANEOUS VELOCITY
(Constant acceleration)
– (at any moment) is the average velocity of an object over
an infinitesimally short time interval. 𝒙 𝒂 𝒗 𝒗𝟎 𝒕
! Ave. velocity does not convey any information how fast
an object is at a particular interval/instant of time. 𝒗 = 𝒗𝟎 + 𝒂𝒕 – ✓ ✓ ✓ ✓
– The magnitude of instantaneous velocity is the 𝟏
𝒙= (𝒗 + 𝒗)𝒕 ✓ – ✓ ✓ ✓
instantaneous speed. 𝟐 𝟎
– If the object has the same velocity throughout… 𝟏
𝒙 = 𝒗𝟎 𝒕 + 𝒂𝒕𝟐 ✓ ✓ – ✓ ✓
𝑣̅ = 𝑣 𝟐
– If object speeds up or slows down… 𝒗𝟐 = 𝒗𝟐𝟎 + 𝟐𝒂𝒙 ✓ ✓ ✓ ✓ –
Applications of the Equations of Kinematics
Steps for solving problems:
1. Read and understand the whole problem.
x ! RULING: Right-hand side is (+) x-direction; Left-hand
(m) side is the (–) x-direction.
2. Draw a diagram and choose coordinate axes
0 2 4 6 8 10
t (s) 3. Write down the known (given) quantities, and then the
– If the object is speeding up constantly… unknown ones.
𝑣! + 𝑣#
𝑣̅ = 2𝑣̅ = 𝑣 4. Plan an approach to a solution.
2 * What physics applies here?
ACCELERATION
* Which equations relate the known and unknown
– An object whose velocity varies from moment to moment
quantities?
is said to be accelerating.
* Are they valid in this situation?
– Specifies how rapidly the velocity of an object is changing.
5. Solve algebraically for the unknown quantities, and check
AVERAGE ACCELERATION (𝒂
)) that your result is sensible (correct dimensions).
𝒗𝒊 + 𝒗𝒇 𝚫𝒗 ! Keep in mind that there may be two possible answers to
𝒂
)= =
𝒕𝒇 + 𝒕𝒊 𝚫𝐭 a kinematics problem.
6. Re-check the solution and units.
BIOPHYSICS
RAMOS
FREE FALL 𝒚
– One great example of constant acceleration is the 𝟏
𝒗𝒚 = 𝒗𝒐𝒚 + 𝒂𝒚 𝒕 𝒚= (𝒗 + 𝒗𝒚 )𝒕
acceleration due to gravity. 𝟐 𝒐𝒚
– If the distance of the fall is small compared to the radius 𝟏
𝒚 = 𝒗𝒐𝒚 𝒕 + 𝒂𝒚 𝒕𝟐 𝒗𝟐𝒚 = 𝒗𝟐𝒐𝒚 + 𝟐𝒂𝒚 𝒚
of the Earth, then the acceleration remains essentially 𝟐
constant throughout the descent. PROJECTILE MOTION
– In the absence of air resistance, it is found that all bodies – Under the influence of gravity alone, an object near the
at the same location above the Earth fall vertically with surface of the Earth will accelerate downwards at 9.80/s2
the same acceleration. – Projectile motion is motion with constant acceleration in
– The idealized motion is called free-fall and the two dimensions.
acceleration of a freely falling body is called acceleration Projectile Motion
due to gravity. 𝒂𝒚 = −𝟗. 𝟖𝟎 𝒎/𝒔𝟐
Gravity 𝒂𝒙 = 𝟎
â
𝒈 = −𝟗. 𝟖 𝟎𝒎/𝒔𝟐 𝒗𝒙 = 𝒗𝟎𝒙 (constant)
= −𝟑𝟐. 𝟐 𝒇𝒕/𝒔𝟐 DYNAMICS
FREE FALL FORCE
𝟏 – It is an interaction between two objects or between an
𝒗 = 𝒗𝟎 + 𝒈𝒕 𝒙= (𝒗 + 𝒗)𝒕 object and its environment. (It is the push or pull).
𝟐 𝟎
𝟏 – When a force involves a direct/physical contact between
𝒗𝟐 = 𝒗𝟐𝟎 + 𝟐𝒈𝒚 𝒙 = 𝒗𝟎 𝒕 + 𝒈𝒕𝟐
𝟐 two bodies, it is called a contact force.
– When two objects exert forces on one another even
Displacement (𝒚 or 𝚫𝐲) Acceleration (𝒚 or 𝒈) constant
though they are not touching, such forces are referred to
as noncontact forces, action-at-a-distance forces
âv âa speed increases
(Newton), or field forces (Faraday).
speed decreases – is a vector quantity (𝐹⃑ )
áv âa In which case the object eventually comes to a MASS
momentary halt and then falls back to earth. – It is a measure of the amount of “stuff” contained in an
– The acceleration due to gravity is always a downward- object.
pointing vector. o Quantity of matter
KINEMATICS IN 2-D – It is a scalar quantity (m).
Displacement Average Velocity (𝒗
)) o Unit: kilogram (kg)(SI)
𝒓𝒇 − 𝒓𝒊 𝚫𝐫 Newton’s Laws of Motion
𝚫𝐫 = 𝒓𝒇 − 𝒓𝒊 𝒗
)= = – Isaac Newton developed three important laws that deal
𝒕𝒇 − 𝒕𝒊 𝚫𝐭
with force and mass. These laws provide the basis for
Instantaneous Velocity (𝒗) understanding the effect that forces have on an object.
𝚫𝐫 1st Law of Motion (often called law of inertia)
𝒗 = 𝐥𝐢𝐦
𝚫𝐭→𝟎 𝚫𝐭 – Every object continues in its state of rest or uniform
Unit: meter per second (m/s)(SI)
velocity in a straight line, unless compelled to change
KINEMATICS IN 2-D that state by a net force.
Average Acceleration (𝒂
") Instantaneous Acceleration (𝒂) – The net force is the vector sum of all the forces acting
𝒗𝒇 − 𝒗𝒊 𝚫𝐯 𝚫𝐫
𝒂
"= = 𝒗 = 𝐥𝐢𝐦 on an object.
𝒕𝒇 − 𝒕𝒊 𝚫𝐭 𝚫𝐭→𝟎 𝚫𝐭