Dice Music Solo Version
Dice Music Solo Version
D8D12D10D4D20
Solo Version
Composed by Patrick Duvall (2015)
To Prepare this piece you must follow all the preparation steps in addition to both Process
one and Process 2.
As general Terminology I will refer to the Dice as yDx, x meaning the number of sides it
has. For example, a six-sided die is a D6, an 8-sided die is a D8, etc. etc. y corresponds to the
number of times you will roll that die during Process 1, for example, 5d8 means you roll the d8 5
times.
In addition, Instruments will refer to any object that you use that can make a sound.
If you must due to constraints of time, you may predetermine the amount of time in the
piece, however you must still follow every step of Process 1 to still present the piece in its full
form
Pre-Performance Preparation
All Pre-Performance Preparation Steps should be completed weeks before a performance if
possible.
1) Find 8 instruments to use for the performance, these may be anything that can make a
sound, be they conventional instruments, found objects of any type or even digital sound
producing objects or instruments. Label your instruments 1 to 8, bare these numberings in
mind or write them down.
2) Find as many unique sounds as possible on each instrument, unique Timbres, pitches,
Textures, feelings, or methods of producing sounds, explore these and note them to be
used in the performance in the event you play that instrument. I would recommend going
wild, scratch, blow, draw, drag, hit, destroy, whatever gets a sound that is different from
the other sounds that instrument can make.
3) Prepare a Radio to drone behind you during the performance. The radio can be of any
type if it functions and can access some sort of channel. The Radio will be important
during the performance of the piece.
4) Have a method of Tracking time in the performance. Such as a stopwatch, a clock can
work in a pinch. Do not attempt the performance without a method to keep track of the
passage of time.
5) It isn’t necessary, BUT it would be recommended to have something to write information
on, a pencil and paper for example. This will be handy during Process 1 in writing down
the necessary structure of the piece for Process 2
Optional 1) If you would like to prepare more instruments, you may prepare 10, 12, or 20 instruments, in
this case you will pick 6, 10 or 20 instruments respectively in process 2, step 1. For process 2, step 1 in
this situation, roll the corresponding dice.
Process 1
All Processes must be done on Stage for the Performance
Write down information as you need to
You must roll your dice onto your instruments to produce sounds, try to make as much
sound as possible when you roll your dice onto your instruments
1) Roll 5d8 to determine which 5 instruments you will use in your performance. The
order you roll these instruments will be the order you play them in process 2.
2) Roll 5d4 to determine how many minutes you will play for each instrument. Each roll
corresponds to the instrument in the order they are to be played, roll 1 applies to the
first instrument for example. These times will determine how long you will play each
instrument as well as the total time of the piece during process 2. The piece may be
no shorter than 5 minutes or longer than 20.
3) Roll 1d20 to determine the number of sounds you may make for each instrument. One
number applies to all instruments, and a sound may last as long or short as the nature
of the sound allows. You must keep count in your head during process 2 of the
sounds you will make for each instrument.
4) If your instrument follows Western Tonality and you are not using the instrument to
create atonal sounds. Then you must roll to determine which Trichord you will use
during the performance. Refer to the Chart
Roll 1d8 pitch This will determine the trichord you will play with that instrument. A
1 A Tri Chord is defined in this context as the natural, flat, and sharp of a
2 B single pitch class. If you are using a tonal instrument utilizing the
3 C diatonic scale, then you will utilize only the trichord of the pitch you
4 D roll, you can play the pitch in any octave. And as previously stated,
5 E you may also play the flat and sharp of that pitch
6 F For Pentatonic instruments, roll a d10 and utilize a similar approach as
7 G stated above.
8 Reroll
Optional 1) you may roll additional dice onto the floor during Process 2 This should happen a way that
doesn’t interfere with the flow of the piece. Roll the dice in a way that maximizes the sounds created.
Optional 2) at the end of the piece, instead of just turning the radio off you may choose to improvise with
the radio, changing the channel and volume. This may not happen for more than 30 seconds
Optional 3) When changing the radios channel and sound during instrument changes, you may use this as
an opportunity to briefly improvise with the volume of the radio, however it should not last more than 10
seconds and should be returned to level of volume that doesn’t overpower your instruments.