5e Supreme Dragon Statblock
5e Supreme Dragon Statblock
Dragon","size":"gargantuan","type":"dragon","tag":"","alignment":"lawful
evil","hitDice":"35","armorName":"natural
armor","shieldBonus":0,"natArmorBonus":10,"otherArmorDesc":"22 (natural
armor)","speed":"50","burrowSpeed":"35","climbSpeed":"","flySpeed":"150","hover":fa
lse,"swimSpeed":"90","customHP":false,"customSpeed":false,"hpText":"717 (35d20 +
350)","speedDesc":"40 ft., climb 40 ft., fly 80
ft.","strPoints":"30","dexPoints":"20","conPoints":"30","intPoints":"25","wisPoints
":"22","chaPoints":"28","blindsight":"80","blind":false,"darkvision":"200","tremors
ense":"0","truesight":"0","telepathy":800,"cr":"29","customCr":"24 (62,000
XP)","customProf":7,"isLegendary":true,"legendariesDescription":"The dragon can
take 3 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time and only at the end of another creature's turn.
The dragon regains spent legendary actions at the start of its
turn.","isLair":false,"lairDescription":"When fighting inside its lair, the ancient
red dragon can invoke the ambient magic to take lair actions. On initiative count
20 (losing initiative ties), the ancient red dragon can take one lair action to
cause one of the following effects:","lairDescriptionEnd":"The ancient red dragon
can't repeat an effect until they have all been used, and it can't use the same
effect two rounds in a row.","isRegional":false,"regionalDescription":"The region
containing the ancient red dragon's lair is warped by the creature's presence,
which creates one or more of the following effects:","regionalDescriptionEnd":"If
the ancient red dragon dies, the first two effects fade over the course of 3d10
days.","properties":[],"abilities":[{"name":"Legendary Resistance
(5/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed
instead."},{"name":"Amphibious","desc":"The dragon can breathe air and water."},
{"name":"Ice Walk","desc":"The dragon can move across and climb icy surfaces
without needing to make an ability check. Additionally, difficult terrain composed
of ice or snow doesn't cost it extra movement."}],"actions":
[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then
makes four attacks: one with its bite, two with its claws and one with his tail."},
{"name":"Bite","desc":"_Melee Weapon Attack:_ +19 to hit, reach 25 ft., one target.
_Hit:_ 32 (3d12 + 12) piercing damage plus 4 (1d6) acid damage plus 4 (1d6)
lightning damage plus 4 (1d6) poison damage plus 4 (1d6) fire damage plus 4 (1d6)
cold damage plus 5 (1d8) necrotic damage."},{"name":"Claw","desc":"_Melee Weapon
Attack:_ +19 to hit, reach 20 ft., one target. _Hit:_ 19 (2d8 + 10) slashing
damage."},{"name":"Tail","desc":"_Melee Weapon Attack:_ +19 to hit, reach 30 ft.,
one target. _Hit:_ 21 (2d10 + 10) bludgeoning damage."},{"name":"Frightful
Presence","desc":"Each creature of the dragon's choice that is within 200 feet of
the dragon and aware of it must succeed on a DC 25 Wisdom saving throw or take 9
(2d8) psychic damage and become frightened for 1 minute. A creature can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success. If a creature's saving throw is successful or the effect ends for it, the
creature is immune to the dragon's Frightful Presence for the next 24 hours."},
{"name":"Horns","desc":"Melee Weapon Attack: +19 to hit, reach 15 ft., one
target.\nHit: 32 (4d10 + 10) piercing damage. If the attack roll succeeds by 5\nor
more, the target must make a DC 22 Constitution saving throw or\nbe stunned until
the end of its next turn."},{"name":"Elemental Breath (Recharge 5-6)","desc":"The
dragon exhales one of the following in a 150-foot cone:\n- Acid spray (Acid)\n-
Lightning (Lightning)\n- poisonous gas (Poison)\n- Fire (Fire)\n- Icy blast
(Cold)\nEach creature in that area must make a DC 28 Dexterity saving throw, taking
132 (24d10) of the matching damage on a failed save, or half as much damage on a
successful one."},{"name":"Condition Breath","desc":"The dragon exhales gas in a
150-\nfoot cone. Each creature in that area must succeed on a DC\n26 saving throw
of the matching ability score or being affected by one of the following for 1
minute.\n- put asleep (Constitution)\n- Pushed 90 feet away from the dragon
(Strength)\n- Can't use reactions, its speed is halved, and it can't make more than
one attack on its turn. In addition, the creature can use either an action or a
bonus action on its turn, but not both. (Constitution)\n- Have disadvantage on
Strength-based attack roll s, Strength checks, and Strength saving throws
(Strength)\n- Becoming paralyzed\nA creature can repeat the saving throw at the end
of each of its\nturns, ending the effect on itself on a success."},{"name":"Innate
Spellcasting","desc":"The dragon's innate spellcasting ability is Charisma (spell
save DC 17, +18 to hit with spell attacks). It can innately cast the following
spells, requiring no material components:\n\n> At will: _Ray of Sickness, Bane,
Call Lightning_\n> 3/day each: _Wall of Fire, Cone of Cold, Negative Energy
Flood_\n> 2/day each: _Harm, Finger of Death, Prismatic Spray_\n> 1/day each:
_Antimagic Field, Meteor Swarm_"}],"reactions":[{"name":"Roar","desc":"Whenever the
dragon takes damage from any kind, he can roar and cause 6 (1d12) thunder damage to
every creture in a 30 foot cone."}],"legendaries":[{"name":"Detect","desc":"The
dragon makes a Wisdom (Perception) check."},{"name":"Tail Attack","desc":"The
dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The
dragon beats its wings. Each creature within 25 ft. of the dragon must succeed on a
DC 27 Dexterity saving throw or take 22 (2d10 + 11) bludgeoning damage and be
knocked prone. The dragon can then fly up to half its flying speed."},
{"name":"Combined Elemental Breath","desc":"The dragon exhales a 170-foot cone of
acid spray, lightning, poisinous gas, fire and icy blast. Each creature in that
area must make a DC 30 Dexterity saving throw, taking 23 (5d10) acid damage plus 23
(5d10) lightning damage plus 23 (5d10) poison damage plus 23 (5d10) fire damage
plus 23 (5d10) cold damage on a failed save, or half as much of the above damage on
a successful one."}],"lairs":[],"regionals":[],"sthrows":[{"name":"str","order":0},
{"name":"dex","order":1},{"name":"con","order":2},{"name":"int","order":3},
{"name":"wis","order":4},{"name":"cha","order":5}],"skills":
[{"name":"history","stat":"int","note":" (ex)"},
{"name":"intimidation","stat":"cha"},{"name":"perception","stat":"wis","note":"
(ex)"},{"name":"religion","stat":"int","note":" (ex)"},
{"name":"stealth","stat":"dex"},{"name":"survival","stat":"wis"}],"damagetypes":
[{"name":"acid","note":" (Immune)","type":"i"},{"name":"cold","note":"
(Immune)","type":"i"},{"name":"fire","note":" (Immune)","type":"i"},
{"name":"lightning","note":" (Immune)","type":"i"},{"name":"necrotic","note":"
(Immune)","type":"i"},{"name":"poison","note":"
(Immune)","type":"i"}],"specialdamage":[],"conditions":[{"name":"charmed"},
{"name":"exhaustion"},{"name":"frightened"},{"name":"poisoned"}],"languages":
[{"name":"All","speaks":true}],"understandsBut":"","shortName":"dragon","doubleColu
mns":true,"separationPoint":9,"damage":[]}