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Adult Copper Dragon (Metallic)

The document describes an adult copper dragon, a huge chaotic good dragon. It lists the dragon's stats and abilities, including high armor class, hit points, and damage immunities. It can breathe acid or slowing gas and has frightening presence. It is a powerful legendary creature.

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0% found this document useful (0 votes)
23 views

Adult Copper Dragon (Metallic)

The document describes an adult copper dragon, a huge chaotic good dragon. It lists the dragon's stats and abilities, including high armor class, hit points, and damage immunities. It can breathe acid or slowing gas and has frightening presence. It is a powerful legendary creature.

Uploaded by

li ji
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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# Adult Copper Dragon (Metallic)

*Huge dragon, chaotic good*

**Armor Class** 18 (natural armor)

**Hit Points** 184 (16d12+80)

**Speed** 40 ft., climb 40 ft., fly 80 ft.

| STR | DEX | CON | INT | WIS | CHA |


|---------|---------|---------|---------|---------|---------|
| 23 (+6) | 12 (+1) | 21 (+5) | 18 (+4) | 15 (+2) | 17 (+3) |

**Saving Throws** Dex +6, Con +10, Wis +7, Cha +8

**Skills** Deception +8, Perception +12, Stealth +6

**Damage Immunities** acid

**Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 22

**Languages** Common, Draconic

**Challenge** 14 (11,500 XP)

***Legendary Resistance (3/Day)***. If the dragon fails a saving throw, it can


choose to succeed instead.

###### Actions

***Multiattack***. The dragon can use its Frightful Presence. It then makes three
attacks: one with its bite and two with its claws.

***Bite***. *Melee Weapon Attack:* +11 to hit, reach 10 ft., one target. *Hit:* 17
(2d10+6) piercing damage.

***Claw***. *Melee Weapon Attack:* +11 to hit, reach 5 ft., one target. *Hit:* 13
(2d6+6) slashing damage.

***Tail***. *Melee Weapon Attack:* +11 to hit, reach 15 ft., one target. *Hit:* 15
(2d8+6) bludgeoning damage.

***Frightful Presence***. Each creature of the dragon's choice that is within 120
feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or
become frightened for 1 minute. A creature can repeat the saving throw at the end
of each of its turns, ending the effect on itself on a success. If a creature's
saving throw is successful or the effect ends for it, the creature is immune to the
dragon's Frightful Presence for the next 24 hours.

***Breath Weapons (Recharge 5-6)***. The dragon uses one of the following breath
weapons.

**Acid Breath**. The dragon exhales acid in an 60-foot line that is 5 feet wide.
Each creature in that line must make a DC 18 Dexterity saving throw, taking 54
(12d8) acid damage on a failed save, or half as much damage on a successful one.

**Slowing Breath**. The dragon exhales gas in a 60-foot cone. Each creature in that
area must succeed on a DC 18 Constitution saving throw. On a failed save, the
creature can't use reactions, its speed is halved, and it can't make more than one
attack on its turn. In addition, the creature can use either an action or a bonus
action on its turn, but not both. These effects last for 1 minute. The creature can
repeat the saving throw at the end of each of its turns, ending the effect on
itself with a successful save.

###### Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one
legendary action option can be used at a time and only at the end of another
creature's turn. The dragon regains spent legendary actions at the start of its
turn.

**Detect**. The dragon makes a Wisdom (Perception) check.

**Tail Attack**. The dragon makes a tail attack.

**Wing Attack (Costs 2 Actions)**. The dragon beats its wings. Each creature within
10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13
(2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half
its flying speed.

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