Teaching PEH in The Elementary
Teaching PEH in The Elementary
Table of Contents
1. identified what health promotion is and develop an understanding of local health-promotion strategies,
2. developed skills to assess the local environment, and identified ways to connect children and schools to their
communities,
3. understood whole-school approaches to addressing health issues in schools, including the Health Promoting
Schools Framework,
4. identified the diverse nature of communities and learned ways in which they can assist their children to celebrate
the diverse nature of their school and community.
OVERVIEW
In this chapter you may develop your knowledge and understanding of health promotion, whole-school
approaches and health promoting schools. The main focus are on gaining an understanding of how these strategies are
used, locally further as internationally; the way they're employed to show children a way to locate and access health
providers; and the way they assist children to create partnerships and have an healthy impact on their community.
Examples are given to permit for greater understanding and to get ideas for schools and communities. The
chapter will cover the talents needed to critically engage with local communities and access information regarding local
needs. While reflecting on their own skills, teachers can develop pedagogies to create their students’ skills in accessing
and promoting local health initiatives.
Many of us likely take for granted the fundamental conditions listed by the World Health Organization (WHO)
above. But consider children in countries that are at war who cannot attend school; or where only children of rich families
are afforded an education; or Filipino children who sleep in someone’s house as workers and do not eat breakfast before
they go to school. How can these children be truly healthy? In addition to the WHO’s list, we can consider Maslow’s
(1943) hierarchy of needs, in which physiological needs such as air, water, food and shelter form the base of the pyramid
of need. Maslow contends that unless the lowest group of needs is met, one cannot progress to the next levels of the
pyramid. Above physiological needs, these are, in order, needs for safety, love and belonging, esteem and, finally, self-
actualisation. Again: think about your future students. If they have not had breakfast or did not have safe place to sleep,
how can they be expected to attain the level of self-actualisation that we demand in schools?
Health promotion is a way of helping individuals and groups to meet these needs. It is a strategic process that
builds capacity in students. Although it is complex, in terms of its cost to the population it is possibly the cheapest stage of
health delivery for achieving good health, and is therefore highly encouraged by governments.
Health promotion is the first stage of health delivery. It attempts to up-skill individuals and build capacity in
communities as a way of enabling people to look after their own health. It is a method of empowering people to look after
themselves and others and to achieve a better quality of life.
The second stage of health delivery is the prevention of illness, disease and incapacity. You may frequently
hear the adage, ‘Prevention is better than cure.’ This is correct, because it costs the health system far less to attempt to
prevent an illness than it does to cure it. Prevention takes the form of healthcare, including specialists, and the taking of
days off work when required for health reasons, as sick leave.
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The next stage of health delivery is early intervention. This refers to when a health concern has arisen – for
example, a single high blood pressure recording – and steps need to be taken to reduce the risk of it becoming worse; a
doctor might ‘keep an eye on it’. The fourth stage is treatment, where a healthcare professional needs to be involved in
treating a condition; this could include short-, medium- or long-term treatment. The final stage of health delivery is
rehabilitation, where the patient needs to progressively improve in order to be able to return to a better quality of life.
Health promotion as a concept has been around for a very long time, but was not always a coordinated effort. In
the 1980s the WHO began the process of compiling strategies used and put forward recommendations for the future.
REFLECTION
In the context of your local community, how could you support your students to celebrate the diversity of the community?
How could you modify some of the strategies described in this chapter to deal with other health issues?
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REVIEW QUESTIONS
1. What is the whole-school approach? Provide an example.
2. Why is it so important for students to have access to the services in their community? Provide examples.
3. What are the three components of the Health Promoting schools Framework?
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OVERVIEW
In this chapter we'll examine a spread of physical, social, psychological and emotional benefits to teens that come
from being active. Some strategies and processes for linking curriculum, pedagogy and assessment with the wants of
learners, and the way these are accustomed inform planning frameworks, are outlined. We’ll also discuss characteristics
of learners in several developmental stages, explore the implications of those for teachers and consider strategies to be
implemented. We’ll study brain development, neural wiring and plasticity, and therefore the importance of movement and
‘brain-break’ activities. The chapter will examine different stages of learning and discuss their implications for you as a
lecturer working with students in several stages. We’ll study the essential notion of skill development and consider the
importance of learning fundamental movement skills (FMS), additionally as how these relate to learning more-advanced,
sports-specific skills. We’ll describe the importance of making developmentally appropriate learning activities and
description considerations that are relevant for learners at different stages. We’ll consider a spread of differentiated
learning opportunities for modifying activities to cater for a various range of skill levels, backgrounds and skills. Finally,
we'll explore a spread of potential strategies that you simply could implement in your school to encourage students to be
physically active.
As species, we were designed to move. Sadly, as a human race we have evolved over time to live our lives in a
largely sedentary way, expending low amounts of energy while sitting for prolonged periods (see photo below). Most
children are innately active as preschoolers, and want to constantly move, bounce, chase and climb as they explore and
make sense of the world around them and their relationships. Upon commencement of primary school, children are forced
to be sedentary for long periods of time. During a typical school day, children are required to spend many hours sitting
while reading, writing, working on an electronic device, listening or doing collaborative tasks. This is not a healthy
environment for children, and many schools of the future will no doubt invest in standing desks and place more emphasis
on giving students opportunities to move throughout the school day, rather than just in Health and PE class or during
recess and lunch breaks.
create or problem solve, you need to get them moving: go for walk or run around, or even bounce on the spot to ‘get those
endorphins going.
BRAIN BREAKS
The aim of brain breaks is to use any form of movement during class time to:
assist in re-oxygenating the brain
invigorate and train the vestibular system, vision and proprioception (provides information on body
positioning; if a person is blindfolded, they know, through proprioception, if, for example, their arm is
above the head or hanging by the side of the body)
stimulate both hemispheres of the brain, thereby including the right-hemispheric creative processes
BONE DEVELOPMENT
Participating in regular physical activity that is weight-bearing and/or high-impact is essential for both the
development and the maintenance of strong bones. Childhood and adolescence are key periods for developing bone
density. Engagement in activities (during childhood in particular) such as skipping, jumping, hopping, running and
gymnastics is the ideal way to maximize the mineral deposits that are responsible for bone strength. Poor bone-mineral
density can result in a condition known as osteoporosis, which can lead to fractures, particularly in older people.
CHILD DEVELOPMENT
When planning, designing and implementing HPE programs, units and lessons, an educator must carefully
consider the characteristics of the learner in relation to the latter’s developmental stage in life. In an ideal world, we would
teach a homogenous cohort of learners who all had similar interests, backgrounds, needs and abilities. But we are far
more likely to teach in our classes more heterogeneous groups who have a huge diversity of needs, interests and abilities
– and this makes our job far more complex. Of course, the developmental stage that a child is in significantly influences
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their capacity to learn. A child’s physical, cognitive and psychosocial maturation will determine their readiness to learn at
any given point. There is an old proverb that ‘you can lead a horse to water but you can’t make it drink’; the same can be
said of any learner: their readiness to learn is entirely dependent on the growth and development of the individual, and
their willingness to learn and take feedback during instructional opportunities. In other words, we cannot force a child to
learn. In this chapter, we want to reinforce that an age-based reference to specific criteria for the categorization of
learners (particularly when based on chronological age) is not always a suitable predictor of learning ability (Vander
Zanden, Crandell & Cramdell, 2007). There is a huge variation, at any given age, in the acquisition of abilities relating to
the three major domains of development; namely: physical (biological) maturation, cognitive maturation, and psychosocial
(emotional–social) maturation.
As mentioned above, the approximate age ranges provided in this chapter are just a guide. Maturation and the
child’s interactions within their environment, in addition to their background, physical and emotional health status,
personal motivation and support systems, significantly influence the child’s growth, development and readiness to learn.
DEVELOPMENTAL CHARACTERISTICS
When considering the teaching–learning process, it is essential that we consider the developmental phases that
occur as children progress from infancy to adulthood. For the purposes of this chapter, we will focus on toddlerhood to
late childhood in relation to behavioral changes that occur in the cognitive, affective and psychomotor domains. We
mentioned earlier that we cannot force a child to learn – they will only learn when they are ready and receptive to learning.
As educators, our ultimate role is to support learners to move from being totally dependent on an adult to provide direction
to learn how to be lifelong independent learners. The process described by Covey (1990) involves moving along a
maturity continuum, which comprises three major phases:
1. DEPENDENCE: Many young children you will work with in primary schools will be totally dependent on
you as their teacher (and other adults) to provide direction, support and nurturing from a cognitive,
emotional and physical perspective. Some people progress further along the continuum very young, while
others become seemingly permanently stuck in this stage even as adults, displaying behaviors such as
an inability to listen or to accept responsibility for their own actions, instead blaming others and being
generally manipulative. (Now that you understand this concept, you may notice these behaviors in other
people.)
2. INDEPENDENCE: During this stage, the child has more control over their own decision making, learning
and self-care. The child develops the ability – cognitively, emotionally and physically – to take
responsibility for their own learning.
3. INTERDEPENDENCE: In this stage, an individual has become self-reliant, developed a sense of self-
esteem and matured enough to demonstrate respect for others. During this advanced stage, people
develop an ability to give and receive. Being able to receive feedback is critical to progress in learning.
Cognitive, emotional and physical development are interrelated; however, when a person reaches
physical maturity, this is not necessarily accompanied by cognitive and emotional maturity. So what does
this mean for you as a primary teacher? Considering that you are likely to have students in each of these
stages within any given class, you can deliberately mix groups based on maturity levels. For example,
learners within the interdependence stage may be able to assist a peer who is still within the dependence
stage. Students within the independence stage could either be paired up with each other or be paired with
a peer within the interdependence stage.
are based on the notion that learners should be actively engaged within the learning process in order to make meaning
and knowledge through their lived experienced, as opposed to simply passively receiving information. Vygotsky’s theory
consists of three major themes:
1. Vygotsky believed social interaction plays a critical role in the process of cognitive development, and that
social learning must precede development.
He stated: Every function in the child’s cultural development appears twice: first, on the social
level and later on the individual level; first, between people (interpsychological) and then inside
the child (intrapsychological).
2. Vygotsky believed that the presence of the more knowledgeable other (or MKO) is a key influence on a
learner. An MKO can be a teacher, a coach, an older adult, a peer, a young person or even a computer.
An MKO is simply anyone who has a greater level of knowledge, understanding, skill or ability than the
learner in relation to a given task.
3. The zone of proximal development (or ZPD) refers to the distance between a student’s ability to perform a
task with adult support and guidance and/or peer collaboration, and the learner’s ability to solve problems
independently. There is a plethora of information available relating to Vygotsky’s broader social
development theory; however, for the purposes of this chapter, we will focus on ZPD.
A key role of a teacher is to mediate students’ learning as you interact with them. Scaffolding is an important
strategy, and can include giving a demonstration (i.e. modelling a skill), providing teaching cues and
modifying materials or an activity (Copple & Bredekamp, 2009).
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SCHEMAS
For Piaget, cognitive models are composed of schemas, the basic foundations or ‘building blocks’ that form a
person’s mental perception of the world. Schemas are simply ways of organizing knowledge as ‘units’ of knowledge, and
a means of interpreting that information. Each unit relates to an aspect of the world, such as objects, actions or abstract
(i.e. theoretical) concepts. Schemas act like index cards that instruct the brain how to react to incoming information. A
schema can consist of a set of linked mental representations of the world. We draw on schemas as needed. For example,
a child might have a schema for playing hopscotch which is only retrieved from the brain when playing this game during
recess.
So what does this mean for you if you are teaching young children? Here are some examples of schemas used
by young children to make sense of the world around them:
Enclosure: You often see children surround themselves with building blocks, walls made of boxes, Lego
blocks or branches while pretending to be animals in a cage, cave or kennel, or building homemade
‘castles’ or cubby houses. Be sure to provide materials in your classroom, such as cardboard boxes, that
children can use to create enclosures during free-play and class activities.
Enveloping: Enveloping refers to wrapping toys or objects with fabrics, such as students dressing up
dolls or each other.
Connection: The connection schema involves joining things together, such as chain links, Lego blocks,
jigsaws, puzzles and train carriages.
Core and radial schema: This schema involves drawing circles, such as the sun.
Rotation: The rotation schema involves spinning log rolls, running in circles and playing with cars or toys
with wheels. Ensure that you build into your classes a range of activities that involve rotation, such as
spinning in a circle or spinning tops or hoops. These activities are effective for the development of the
vestibular system, which is responsible for monitoring and adjusting the body’s sense of balance and
orientation to the world. This sense is what keeps us body-upright while standing, sitting or walking, and
is primarily located in the inner ear.
Trajectory: Trajectory refers to propelling toys, balls or objects via throwing, kicking or launching, or
through the pouring of fluids. In your HPE classes, ensure that students spend lots of time propelling a
range of objects.
Positioning: The positioning schema involves children lining up food, toys or other objects – for example,
parking small cars in a sequence, or putting Lego blocks in a particular order.
Transporting: Children – particularly those aged two to three years, but also primary school-aged
children – love playing with objects that are moveable from one place to another and relocating objects as
part of imaginative and collaborative play. Build into your lessons opportunities for children to move
around equipment and transport objects within free play, or in more structured minor games, circuits or
even relay formats where they must pass a baton, ball or object.
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STAGES OF DEVELOPMENT
Although the timing of the four stages may vary from person to person, the hierarchical nature and sequence of
the stages do not. The stages are universally generalizable to all, and are not culturally specific. The following section
describes each stage of Piaget’s stages of cognitive development, which are summarized below, and outlines potential
strategies you can implement for learners in each stage.
CONCRETE FORMAL
SENSORIMOTOR PREOPERATIONAL
OPERATION OPERATIONS
Age Birth to 2 years 2 to 7 years (toddler 7 to 12 (primary– 12 to Adulthood
(Infancy) –early childhood) early adolescence)
Description Actions and Child begins to Child can reason This stage brings
spontaneous classify the world logically about cognition to the
attempts to with language and concrete events form in which it
understand the symbolism beyond and classify objects uses more
world through just sensory into different sets sophisticated
sensory information and Understands cognitive processes
experiences (e.g. physical actions conservation of The adolescent
seeing, feeling, Use of imagination mass, number and reasons in more
sucking) is more obvious volume abstract, idealistic
Child focuses on Child uses symbols Child develops an and logical ways
the sensation and to represent objects ability to think Logical reasoning
movement in each Language abstractly and to processes can be
moment development is make rational applied to abstract
A further division sequential judgements about concepts in addition
into three sub- Children can recall concrete and to concrete objects
categories, primary, and discuss things observable and situations
secondary and beyond their phenomena (capabilities
tertiary circular immediate Egocentric thinking essential for
reactions, can be experiences occurs advanced
made Imaginative play Approximately one- reasoning in
Symbolic thought features third of secondary science and
develops towards Egocentrism school students mathematics)
the end of the present reach this stage Able to plan actions
sensorimotor stage As an example, if in advance
Schemas are based you pour a set Can develop and
on behaviors and volume of water use strategy
perceptions from a short, fat Egocentric thinking
Reactions to glass into a tall, diminishes
sensory stimuli skinny glass which Greater ability to
occur via the holds the same evaluate
reflexes and other amount, a younger hypotheses, re-
responses infants child will think the evaluate and use
develop new volume has higher-order
intellectual and increased, whereas thinking
language skills a child in the
concrete–
operational stage
realizes there is no
change in volume
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CONCRETE FORMAL
SENSORIMOTOR PREOPERATIONAL
OPERATION OPERATIONS
Limitations Children only think Start to reason in Has trouble None beyond the
about things logical, adult-like reasoning about occasional
immediately in front ways abstract concepts irrationalities of all
of them Lacks certain and hypothetical human thought
Child cannot operations (e.g. situations
comprehend object reversibility mental Children will be
permanence in the processes) inconsistent in their
early part of this Does not ability to apply
stage understand the concepts of time,
Experiences notion of space, quantity and
‘stranger anxiety’ conservation volume to new
Focuses on situations
different concepts
one at a time (e.g.
height or width), but
not simultaneously
Has difficulty
contrasting and
distinguishing
between
appearance and
reality
Strategies for Child needs Play imaginary Provide concrete Have student
Educators exposure to a games, such as analogies (e.g. to develop
diversity of pretending to be encourage a child hypotheses and
exploratory sensory animals, which to keep the ball of test them
experiences for all requires use of their foot on the Develop and apply
senses imagination and ground as they strategies
Encourage active language – use swing during a two- Goal-setting
play with parents animal-like noises handed strike you Encourage student
Play ‘Peek-a-boo’ and movements to could tell them to to consider different
to establish the develop locomotor squash the bug) perspectives
permanence of patterns (e.g. Perform It is more effective
objects so that gallop and neigh mathematical to explain things
infants understand like a horse, transformations/ verbally or use
the object (i.e. you) bounce like a operations symbolism to help
are still behind your kangaroo) Provide the child children master
hands, even though Visual with opportunities to concepts or
they cannot see demonstrations ask questions principles
your face and touching Provide the child Encourage
things are more opportunities to imagination
effective for explain concepts
learning than back to you to allow
verbal them to mentally
explanations process the
information
Classifying
activities (e.g.
sorting foods into
food groups)
Motor development is a continuous process that occurs throughout the lifespan. Changes to our movement
behaviour, regardless of our age, are influenced by an interaction between: (a) individual factors (e.g. biology); (b)
environmental factors (experience); and (c) the task itself (physical/ mechanical) (Gallahue & Ozmun, 1998). In our daily
lives, the world’s constant changes influence how we move and learn to move. We will soon explore the three main
classifications for movement behaviour (locomotor, stability and manipulative); but first, let’s consider the phases of motor
development, which are sequential across the lifespan. Keep in mind that the control and competence that each person
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develops is context- and skill-specific. In other words, you might be an excellent swimmer, but this does not necessarily
mean that you are a competent tennis player.
Phase Description
Reflexive Movement This stage includes first reflexive movements of the foetus.
Phase (in utero to 4 Reflexes (i.e. involuntary movements) are the result of a reaction to touch, sound, light or
months old; 4 months to pressure.
1 year old) Example movements, known as primitive reflexes , relate to information-gathering,
nourishment-seeking (e.g. sucking) and protective responses.
From the foetal period until about four months, these reflexive movements are known as
the information encoding stage.
After about month four, the sensorimotor activity controlled by the lower brain centres is
taken over by the information-decoding stage controlled by the motor area of the cerebral
cortex. An infant’s perceptual–motor ability is based on their voluntary control of skeletal
movement. Within this stage, children do not simply react to stimuli, but rather start to
process sensory stimuli with information stored in their brains (gallahue & ozmun, 1998).
The stepping, crawling and palm-grasping reflex all closely resemble the voluntary
movements of walking, crawling and grasping (developed later).
Rudimentary These movements are determined by maturation and appear in a set sequence. the rate
Movement Phase (birth at which each child exhibits and performs each ability varies among individuals,
to 1 year old; 1 to 2 depending on the biological, environment and task factors afforded to them.
years old) These movements are voluntary and fundamental for survival.
Movements include manipulative tasks such as reaching, grasping and releasing.
Stability movements include head, neck and trunk control.
Locomotor movements include creeping, crawling and walking. • this stage is further
divided into two stages: –
- Reflex Inhibition Stage: during this stage there is a transition where two reflexive
movements are superseded by voluntary movements. Voluntary movements are
deliberate, have a purpose but appear uncontrolled and lack control.
- Pre-control Stage: this is the beginning of more precise voluntary movements:
Children can engage in whole tasks and start to gain and maintain their
equilibrium.
In this stage, children manipulate objects and locomote far more
competently. the maturational process during this stage is rapid.
Fundamental Children start to explore and explore the movement potential of their rapidly growing
Movement Phase (2 to bodies.
3 years old; 4 to 5 years They further develop stabilising, locomotor and manipulative movements.
old; 6 to 7 years old) Children initially experiment with these skills in isolation, and then combine them.
This stage is characterised by increased control of movements and the development of
FMS such as running, jumping, kicking, throwing and walking along a balance beam.
These skills are not developed automatically via maturation, but instead are a result of
opportunities to practise, instruction, encouragement and the environment itself.
This stage can be further subdivided into three stages (note that these stages can overlap
with one another):
- Initial stage: Characterised by missing or improperly sequenced parts, lack of
control, flow and coordination sometimes appearing exaggerated
- Elementary stage: Associated with greater control, flow and coordination.
temporal and spatial components are more synchronised. many people (even
adults) never progress past this stage in many FMS.
- Mature stage: Characterised with more efficient, controlled and coordinated
performance. the manipulative skills that require the eyes tracking and/or
intercepting moving objects (e.g. catching, striking) are the last to be mastered,
since the eyes are not fully developed (i.e. the myelin surrounding the nerves
supplying the eyes, which are responsible for tracking, are not fully myelinated
until the child is over 10 years of age). Children will not automatically reach this
stage without hours of opportunity to practise these skills.
Specialized Movement Involves the application of FmS into more complex and sophisticated movement activities
Phase (7 to 10 years for daily living, and locomotor and manipulative skills.
old; 11 to 13 years old; Integration of multiple skills is required; for example, the basic overhand throw can be
14 years old and up) applied to more sport-specific skills such as the overhand clear in badminton, the serve in
volleyball, the javelin throw or the overarm throw performed by a cricketer at the stumps to
run out a batter.
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As an educator, it is essential to keep in mind that children are not merely miniature adults. Children should not
specialise in one or two skill areas, since this will limit their opportunities to develop their abilities in and appreciation for
other areas (Gallahue & Ozmun, 1998).
MOTOR LEARNING
‘Motor’, as used in the phrase motor learning, refers to any neurological impulse (e.g. a thought or reflex) that is
generated and transmitted via neural pathways to the working muscles to cause movement. Our neural pathways are
complex and intricate networks that continuously develop through our sensory experiences. We maximise our learning by
doing (this makes sense when you think about babies – this is the only way that they can learn). The more that children
move and explore their world through movement, the more their neural pathways will develop and become effective.
STAGES OF LEARNING
Even if an individual has a genetic predisposition that suits them to a particular physical activity or sport, unless
they also have both the opportunity and the motivation to develop their skills, they will not reach a high level of
performance. As a teacher, it is important to have an understanding of the developmental needs of beginners compared
with more advanced performers, in order to enable differentiated teaching strategies, instructional approaches and types
of feedback, so that these can be tailored more specifically to enhance the learning process. While there are numerous
models that categorise motor-skill learning into distinct stages, one that is regularly used in HPE is that proposed by Paul
Fitts and Michael Posner. Fitts and Posner (1967) proposed that learning could be sequentially classified into three
distinct stages
Cognitive (beginner)
Associative (intermediate)
Autonomous (advanced/elite).
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COGNITIVE STAGE
During the cognitive stage, beginners try to mentally comprehend and process the requirements of the motor skill
to be performed. Within this stage, beginners often need the opportunity to ask questions and be supported within an
environment that is encouraging and allows for many successful experiences. Production of movement during the
cognitive stage is often inconsistent, jerky, stiff, unrefined and unsuccessful in terms of the final product of the
performance.
Learners within the cognitive stage are often aware of what is wrong without knowing how to correct the problem,
because they are yet to develop their error-detection and correction abilities. Although individuals in this stage may lack
confidence, they generally exhibit rapid improvement when provided with ample opportunities to practise and achieve
success, supported by developmentally appropriate feedback.
In primary HPE, it is important to incorporate plentiful learning opportunities for children to practise new skills (e.g.
blocked practice) in a similar, predictable and stable environment. There are considerable cognitive demands for children
during this stage, so you should keep your directions and teaching cues short and simple.
ASSOCIATIVE STAGE
In the associative stage, sometimes referred to as the practice stage, the learner starts to develop and refine the
efficiency and effectiveness of the technique they use and their movement patterns, resulting in enhanced consistency
and a reduced error rate. The cognitive demands of performing movement patterns are reduced, allowing the learner
more time to focus on external stimuli (e.g. the trajectory of a ball or the positioning of the opposition’s defence). The
learner is capable not only of detecting errors but also of developing effective strategies to reduce the number of errors
being made.
As consistency increases, the rate of improvement slows down to a more gradual level. The learner is more
capable of focusing on how to perform the particular movement skill and more capable of coping with more sophisticated
practical applications of the skill learnt – for example, during a game situation, throwing the ball to second base to throw a
base runner out. Some learners, though, will never advance through this stage to the autonomous stage.
AUTONOMOUS STAGE
The final stage is the pinnacle of an individual’s learning, and their movement behaviour within this stage is now
largely automatic; the performer no longer has to consciously think about how to perform the skill. By this stage, an
individual can focus on other considerations, such as employing a tactical move (e.g. an elite basketball player calling
plays while dribbling up the court).
In the autonomous stage, individuals have developed a high level of anticipation for a range of possible scenarios
that could potentially occur, and the consistency level in performing skills is high. Individuals are able to detect their own
errors and have an understanding of how to correct them. As a primary teacher, it will be rare to teach children who are at
this level, unless they are also regularly participating in a particular physical activity outside of school. When working with
children at this level, offering precise feedback is still essential.
Integrate movement opportunities across the entire curriculum (e.g. integrate movement when teaching
literacy and numeracy).
Develop peer programs whereby older year levels facilitate programs for younger year levels (e.g. taking
on coaching or officiating roles, or simply running informal activity opportunities, such as jump-rope, etc.)
Organize a staff–student competition in a range of sports (e.g. ball games, racket sports).
Have regular walk-/ride-to-school days.
Organize a ‘walk-a-thon’ as a fundraiser.
Ensure that all students have access to participation in sport, not just students who compete in inter-
school competitions.
Connect students with local sporting clubs via visits by and introductions to local coaches.
Stage a showcase of the physical activities that students participate in at home.
Get students to design a fitness circuit using school playground equipment.
Encourage students to create a game that they could play at home using household items (e.g. buckets,
blankets, tarps and brooms)
Avoid activities that involve elimination or exclusion of any kind (e.g. musical chairs), or modify these to
ensure that no child is excluded.
Use smaller versions of games rather than their full versions (e.g. three on three or two on two soccer,
rather than 11 on 11) when encouraging students to play sport.
Use lots of equipment – preferably providing one ball per student, where possible – rather than having
whole-class games that use one ball and leave large numbers of students waiting for a turn and
disengaged
Organize for a sports star from your local community to visit the school to talk about the effect that
participating in sport has had on their life.
Organize a trip to a local physical-activity facility or setting. Have students participate in the activity and
record a range of information about it in a physical-activity journal about the benefits of the activity and
how it made them feel.
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REFLECTION
Reflect on a school where you have spent time. Discuss the range of strategies that were implemented there to
promote physical activity among students.
1. Was there a good balance between opportunities considered to be lifelong physical activities (e.g.
walking, jogging, running, etc. and traditional team sports (e.g. volleyball, basketball, etc.)?
2. Of the strategies outlined in this chapter, which would you want to implement in your school?
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I. OBJECTIVES: At the end of the lesson, the students will be able to:
2. Motivation:
3. Presentation:
Today’s lesson will help you understand…….
B. Activity Activity:
Proper:
C. Analysis/
Discussion:
Guide Questions:
1.
REFLECTION
Consider the maturity continuum described by Covey (1990), which moves from dependence to independence
and interdependence.
1. Can you think of at least one person in your life who could be classified in each of these three stages?
2. How might having learners in each of the three stages in the same classroom at the same time influence
your teaching?
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REFLECTION
Consider the example schemas for children’s play described above.
1. Think about two of these schemas in terms of how you could encourage children to engage in them
during: (a) physical education; and (b) free play.
2. Brainstorm an activity involving rotation that you could use to develop children’s vestibular systems.
3. Discuss why the vestibular system is important to children’s development.
West Visayas State University
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Himamaylan City, Negros Occidental
REFLECTION
Consider the phases of motor development, in particular, the fundamental movement phase and the specialized
movement phase.
1. Reflect on which of the focus areas within the Health and PE Curriculum of the Philipines relate to these
phases.
2. Consider what the implications of these would mean for you as an educator when working with learners
within each stage.
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REVIEW QUESTIONS
1. Describe the effects of exercise on the brain, and reflect on how these inform your teaching, including the
need to incorporate ‘brain breaks’ during class time.
2. Explain what Piaget meant by the notions of assimilation and accommodation, and provide an example of
each of these.
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OVERVIEW
The purpose of this chapter is to challenge teachers in primary schools to create active, creative learners in their
classes and to re-conceptualize the notion of teaching HPE for educative purposes. To achieve this aim, the chapter
focuses on applying outcomes-based education in the teaching of fundamental movement skills (FMS), exploring the idea
of developing thinking, culturally aware and socially responsible players. It does this by exploring some of the more
dominant and evidence-based models of practice that are employed by teachers in primary schools. These models often
require deep pedagogical knowledge and continuous refinement in order to make them effective in your own physical
education practice.
INTRODUCTION
This chapter deals exclusively with the physical education component of HPE. Evidence of what it takes to create
effective physical education programs in primary schools is controversial (Dudley et al., 2011). Primary classroom
teachers frequently focus on ‘playing games’. While children usually enjoy these activities, these ‘games’ lessons are
often conducted in an ad hoc manner, with little planning for the necessary long-term educational objectives beyond
enjoyment and involvement in regular physical activity. This may be perceived as being an admirable outcome, but many
would claim that it is educationally insufficient.
Checking for understanding is the teacher continuously validating that students are learning what
is being taught while it is being taught. It provides the teacher the chance to move learning
forward based on student responses throughout the learning process.
5. Direct instruction will also involve a ‘drill’ or session of guided practice. This provides an opportunity for
students to demonstrate their proficiency of the FMS under the direct supervision of the teacher. It should
involve the teacher ascertaining levels of proficiency, giving positive and meaningful feedback, and
identifying those who require additional assistance or instruction. Remember that the adage ‘practice
makes perfect’ is untrue; only ‘perfect practice makes perfect’.
6. Following a drill or session of guided practice, most physical education lessons conclude with a game (or
modification thereof). This is a time of independent and cooperative practice, and it can be done once
students have started to master the skill. The game becomes an important way to apply learnt skills in
context. The teacher should grasp the need for these games to cover enough different sporting contexts
that the skill may be applied to any relevant situation. The game(s) should never be limited to the situation
in which the skill was originally learnt.
7. All physical education lessons need closure and a means whereby the teacher can demonstrate or make
statements to bring the lesson to a conclusion. Students are thereby helped in bringing together in their
own minds what they have learned. Concluding a lesson with a simple ‘Are there any questions?’ will not
provide closure to the lesson. Lesson closure involves reviewing the key learning points and tying them
together in a relevant context related to the following questions:
What skills were learnt?
How were they applied?
Why are they important?
The message from the evidence on direct instruction is that its efficacy is based on its strategy of stating the
success criteria, and then moving students towards these. Teachers need to invite their students to learn while
concurrently providing numerous opportunities for the learning of skills, as well as lots of teacher and student modelling,
deliberate practice and appropriate feedback (Hattie, 2009).
tactical awareness of the game in context. Your students should then start to see the relevance of specific skills and
sequences of skills as they are required in specific game situations. This is in stark contrast to the classic reaction to a
physical education lesson based on the teaching of techniques, which could be described as, ‘When can we play a
game?’ This approach should instead produce the response, ‘How can we do it?’ Hence, students will understand the
tactical necessity of improving their specific techniques, as required in particular game situations (Bunker & Thorpe,
1986).
Before we introduce in detail the games-centered approach to instruction, it is worthwhile to note that this model is
found in HPE curricula in the UK, Canada, Australia, New Zealand and the US, but has been adapted into many different
forms across these countries; it may therefore also be known as any of the following:
Games sense approach
Play practice approach
Games concept approach
Games-centered learning
Tactical strategy
The name given to this approach in your specific curriculum and literature is unimportant. What is important is that
all of these models – even though they may change slightly based upon specific interpretations, contexts and educative
agendas – are derivatives of the original TGFU model of Bunker and Thorpe (1982).
take place in relation to it in order to achieve success (Bunker & Thorpe). When deciding on the rules of
the games that you teach, the following list can be used as a template to ensure that the game will have
the necessary structure for later cognitive and skill development to occur. The four considerations for
rules are:
1. The modalities of scoring: What is the game’s target, and what are the skills needed in order to
score?
2. The players’ rights: What offensive and defensive rights are players entitled to? (These are based
on the modalities of scoring, which define those rights with respect to the equality of chances to
score.)
3. The liberty of action: What rights do players have with the ball that give the game a specific
character?
4. The modalities of physical engagement: What rules ensure the respect of the three previous
rules? (Gréhaigne, Richard & Griffin, 2005: 4)
The rules of a game will additionally place constraints on the game’s time and space, state how points are
scored and, most importantly, determine the skill sets required to participate. It needs to be acknowledged,
therefore, that modifications to the rules of a game will have implications for team strategy, and hence for the
tactics that need to be employed to achieve success.
Step 3: Tactical awareness:
Students should commence playing the game at this stage. After students have been given some
understanding of the rules (and even explored any flaws in them), it is necessary for students to consider
the tactics that they will choose to employ, and those that they could employ, in the game. The principles
of play, which are common to all games, form the basis for a tactical approach to the game. Some
examples of this include having students examine the ways and means of creating or denying space, or
asking them to think about ways to achieve more penetration as a result of practicing fast-break attacks.
There is always a need to have students understand that game plans do not always work, and their
tactics must therefore be changed to meet the needs of the game in the moment (Bunker & Thorpe,
1982).
It should be added that tactical awareness leads to students being able to recognize their
opponents’ weaknesses (e.g. a poor backhand, premature challenging for possession, a reluctance to
catch a high ball). However, this approach should not be allowed to destroy the game experience. If it is
observed, the teacher may see it as an indicator that a modification of the game is needed in order to
restore competitive balance. The reason for this is that healthy competition is essential for learning to
occur in all games-centered approaches to physical education.
Stage 4: Making appropriate decisions:
This step involves using effective questioning to ‘drill down’ and establish deep understanding of
games. Depending on a student’s stage of learning, it may take them only a fraction of a second to make
a decision between the ‘what’ and the ‘how’. But these decisions are significant. In the games-centered
approach, a distinction is made between decisions that are based upon the questions of what to do and
decisions based upon the question of how to do it. The use of the following questions permits both
student and teacher to recognize, and to understand reasons for, the consequences of their decision-
making process:
a. ‘What to do?’ It is in the very nature of games for circumstances to continuously change.
Therefore, tactical awareness is necessary if a student is going to make successful decisions
during a game. In deciding ‘what to do’, each game condition has to be assessed; as such, as
teachers we are looking for a student’s ability to recognize critical game cues, and to predict, and
even anticipate, possible outcomes of the decisions they make. An example is if a student attacks
space near the goal in an invasion game, but fails to balance this with the increased risk of losing
possession. The cues for when the student should and should not attack space need to be
recognized in the first place.
b. ‘How to do it?’ The second half of this equation for students to solve is, ‘What is the best way to
do it?’ The selection and execution of an appropriate response is critical to the learning outcomes
in HPE. An example is when, in an invasion game, a large space has been made available by the
opposition, but the time available to exploit this is limited. In this instance, a quickly executed
response may be the most appropriate. In a contrary situation, when ample time is available and
accuracy is paramount, some element of controlled execution may be necessary (Bunker &
Thorpe, 1982).
Stage 5: Skill execution:
During the skill execution stage, teaching movement skills remains significant. Skill execution
describes the necessary production of the movement skills required in the game, as foreseen by the
teacher. This needs to be seen in the context of the student, by recognizing the student’s own constraints.
Execution must be viewed as separate from performance. That does not preclude execution from
assessment, though. Bunker and Thorpe suggest that this may even include some quantitative or
qualitative determination of both the mechanical efficiency of the movement and its relevance to the
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particular game situation. A good example is a student performing a drop shot in tennis. If there is
appropriate racquet-head speed and a good angle of contact to put the ball well in front of the student’s
opponent, this may be seen as an excellent shot even if the ball fails to reach the net of the full-sized
court due to a lack of strength and/or technical development. Skill execution is therefore always seen in
the context of the student and the game.
Stage 6: Performance:
According to Bunker and Thorpe, performance is the observed learning outcome of all the earlier
processes, measured against criteria that are independent of the student. It is a mechanism through
which teachers determine whether a student is competent or not yet competent. This determination
largely depends on curricular outcomes, and there should be a measuring of appropriateness of response
as well as efficiency of technique.
To summarize, the games-centered approach, and the TGFU model more specifically, start, unlike traditional
physical education teaching models, with a game and its rules (Bunker & Thorpe, 1986). This sets the landscape for
progress in the cognitive domains of games, which include tactical awareness and decision making. These always come
in advance of the physical elements of skill execution and performance. Successful accomplishment of the steps outlined
above will require the teacher to again modify the game, as well as carry out a considered evaluation of the necessities of
any new game. The cycle then begins again. While students may be preoccupied with any one element of the model at
any given time, the games-centered approach will always occur in the context of a game, with the result that many
students will ultimately experience at least some of the pleasure associated with being a skillful player (Bunker & Thorpe,
1986).
EXPLORING THE CONTEXT AND CULTURE OF SPORT USING THE SPORT EDUCATION
MODEL
There is a strong body of thought among scholars and teachers alike that participation in sports and games brings
more than just physical and health benefits. Schirato (2007) argues that sport played a central, civilizing role in every
culture on the planet, and it is safe to assume that sport is central to the culture and citizenship in every country to this
day. This is, at least in part, because sport embodies certain cultural values that particular cultures wish to transmit to
future generations. Furthermore, sport practices will, and must, evolve. Indeed, they are always evolving – and not
necessarily for the better. Sport practices can be as destructive as they are constructive, and can even contribute to the
demise of a culture through the spread of values that are hostile to a free, enlightened and progressive society.
You likely realize by now that there is a common fallacy related to sport and learning, one that says that children
will turn into great citizens if they experience significant exposure to sporting competition. Much of the ongoing
perpetuation of this fallacy can be attributed to the 19th- century headmaster of the elite Rugby School in England,
Thomas Arnold, who instigated the philosophy that if boys experienced sporting competition, it would (seemingly
automatically) give them the qualities of character needed to be honorable and righteous citizens (Elias, 2000).
But playing sport was not the only way to reap potential character rewards from it. As we know, sport evolved
from undisciplined, chaotic and violent games (Carter, 1985; Elias, 2000), and these are not the types of qualities that we
wish to perpetuate in our societies. Numerous other roles, such as those related to leadership, officiating and
administrative duties, need to be filled, and these can be equally, if not more, character-influencing experiences than
playing sport, and contribute to the culture of sporting pursuits. A properly conceived and conducted physical education
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curriculum model can teach important qualities of character through sporting experiences, but these qualities do not come
automatically, and poorly conducted sport can also teach many negative qualities.
Supporters of sport education models are very fond of its student-centered approach to physical education.
Primary teachers using this model report producing better learning outcomes in the knowledge of game rules and
strategy, values and attitudes towards physical education, student–student cooperation and peer interaction among
students (Alexander & Luckman, 2001). These same teachers report that this model caters very well to highly skilled, less
active and female students. Furthermore, the adoption of the various sporting roles by students allows for the collection of
authentic assessment. Teachers report having enough time to conduct assessment and discuss with students the
success criteria used within the unit of work (Alexander & Luckman, 2001).
As with TGFU, limitations in the effectiveness of sport education as a curriculum instruction model in physical
education are evident. It is a difficult pedagogical process that many pre-service teachers struggle with conceptually
(Dudley & Baxter, 2009; Curtner-Smith & Sofo, 2004). Ennis (1996) also questions whether sport should be included in
any HPE curriculum, given that it is discriminatory based on gender and that female students generally do not receive
enough attention or instruction to make the teaching of sport meaningful.
Furthermore, as mentioned earlier in this chapter, FMS development still represents the major aim of HPE
curricula in most developed countries. According to Alexander and Luckman (2001), it appears that when primary
teachers use a sport education model in HPE programs, FMS are less achievable. However, skilled sport education
teachers have shown that if students are given significant amounts of time in gameplay, and if explicit skill instruction is
used within the sport education program, increases in FMS development are possible (Hastie, 1998; Hastie & Trost,
2001).
While advocates of sport education say that it caters for all students, it should be remembered that we do not
want to exclude more marginalized students in our physical education classes (i.e. less active and female students).
Some criticism of sport education points out that these students tend to fall into the less dominant and/or administrative
roles within the lessons (e.g. manager, score-keeper, statistician, equipment officer, publicist) as opposed to those roles
considered more dominant, like captain or coach (Hastie, 1998).
Physical activity is used as a vehicle for teaching students various life skills that they can practise in the HPE classroom
and then transfer into other settings, such as wider school, the local community and home life (Hellison, 2011).
CHARACTER DEVELOPMENT
Physical-activity settings in schools often present a unique climate for character development because they are
emotional spaces that provide seemingly unlimited opportunities for intervention in social and moral dilemmas – not to
mention that, for many children, they are fun.
Despite this apparent opportunity for the development of character, many teachers, and the systems that serve
them, believe that personal and social attributes accrue automatically as a result of mere regular participation in these
activities. Worse still is if teachers or systems define students merely according to their ‘physical being’ – in other words,
suggesting that a student’s athletic ability alone warrants pass or failure, regardless of the process undertaken to achieve
that given state. It is common for students who are gifted athletes to be given social ‘exemptions’ for flaws in character
such as lack of humility or manners, as if their ‘physical being’ were the only thing worthy of judgement.
TPSR builds on the plethora of research associated with character development through physical activity and
sport. Following is a list of some terms that are commonly found in the educational literature pertaining to this field:
Character development
Moral development
Cooperation
Sportsmanship
Social responsibility
SOCIAL PROBLEMS
There are two dominant perspectives in the field of social pathology: the social problems perspective and the
social responsibility perspective. These are similar in that they both detail different theories about social problems;
however, they vary greatly in the way in which they feel these problems have occurred. The social problems perspective
states that social problems are the result of society not providing enough assistance. On the other hand, the social
responsibility perspective states that each person is responsible for their own actions, and that the choices each person
make are made of their own free will, and so they are entirely responsible for their actions.
The TPSR model was developed as a means of teaching responsibility to students (Hellison, 2011). It does this
by giving students gradually increasing quantities of responsibility, and by judiciously shifting decision-making
responsibilities to students. It therefore emphasizes increasing levels of effort and self-direction as being crucial to the
attainment of personal wellbeing. Students are expected to be able to respect the rights of others, consider the feelings of
others and care about others. These elements are all vital to the realization of social wellbeing.
Having said that, even Hellison (2011) recognizes that TPSR is no silver bullet for the social problems faced in
today’s society. It is, however, intended to be one small part of larger societal response to these issues.
Attitudes, on the other hand, influence us in the way that we respond to people and events. They are not as inculcated as
values, and as a result, they are prone to change as a result of our experience.
Physical activities present children and individuals with all manner of situations in which their values and attitudes
will be tested. A common example is the question of to what extent winning matters – to what lengths is an individual is
willing to go, and what social ramifications they are willing to accept, in the name of winning a game or an event? The
challenge for us as teachers is to develop pedagogical principles for dealing with values- and attitudes-laden issues in an
ethical and professionally responsible way. Our teaching should, therefore, aim to provide a positive and optimistic
approach to the pedagogy of these issues, and place an emphasis on the use of critical thinking skills (UNESCO, 2010).
Hellison (2011) states that cultivating this decision-making process needs to involve giving your students the
opportunity to share their beliefs and knowledge, and to test these ideas in the controlled medium of an HPE class.
TEACHING STRATEGIES THAT CAN BE USED IN CONJUNCTION WITH THE TPSR MODEL
Six specific teaching strategies have been identified in the literature as contributing to the development of
responsibility: awareness, experience, choice, problem solving, self-reflection and counselling time (Hellison & Templin,
1991; Lavay, French & Henderson, 1997). Explicitly teaching an awareness of the goals within the TPSR model is
fundamental to the success of an HPE program that incorporates this approach. Teachers can leverage any available
opportunities to help students to learn about the model and its different levels. These may occur at the beginning of class
or during any other teachable moment. Teachers can plan explicit level-related activities and then ask their students to
share their understandings of each of the different levels.
Experiencing different levels of the model is also very important. Teachers can design opportunities by prudently
selecting activities that stimulate teamwork and inclusion (at Level 1) and by presenting a learning experience that helps
students to realize the connection between their effort and the relevant behavioral outcomes (at Level 2). At Level 3, using
different teaching techniques can offer prospects for students to work autonomously during class, or to make learning-
related choices about a task. At Level 4, we expect students to help others, in order to support the development of self
and group responsibility.
Structured choice is a vital component of each level. Students who impede the rights of others can choose to
either wait out the activity or change their behavior accordingly in Level 1. As students move to Level 2, they can be
permitted to select their own level of effort, providing their effort (or lack thereof) does not negatively affect the
participation and performance of other students during the lesson. Structured choices at Level 3 may include students
selecting to work on activities associated with their personal goals or partaking in teacher-directed activities. Level 4 offers
students the opportunity to choose to assist others in the class, and to learn about and participate in physical activities
(Hellison, 2011).
Knowledge application requires problem solving. Robert Marzano’s (1998) synthesis of research revealed that
problem solving had a large effect (d=0.54) on students’ understanding. Marzano demonstrated that problems should
require students to apply previously learned knowledge and skills; Hattie’s (2009) meta-analysis agrees. Hattie also
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emphasizes the importance of teaching students how to solve problems. Put simply, students first need to understand the
problem. They then need to come up with a plan of action to address it, then implement the plan and, finally, review the
results. Level 1 students may learn how to deal with name-calling behaviour or examine other types of conflict that arise in
the classroom that need to be negotiated. Level 2 students may grapple with issues of poor motivation, while at Level 3,
students may speak to difficulties they confront in trying to be self-directed learners. Level 4 students often find
themselves learning to dealing with peer pressure (Hellison, 2011).
The strategy of self-reflection is about encouraging students’ personal growth. Students can reflect on what they
did during a class and how it made them feel in relation to each of the levels. Reflection may also occur through writing a
journal, completing a checklist or participating in a discussion about an activity or about behaviors that were exhibited
during class.
Counselling time is needed to address specific problems with a teacher’s observation of students in relation to
levels. This needs to be done so that students can reflect on their behavior both within and outside the HPE setting. This
could be completed for some students during pre-class activities, while others may require more independent time, or
even counselling time outside of class.
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REFLECTION
Imagine that you are back in the time when you were in elementary. Write a one-page reflection highlighting what you
remember from your PE lessons. Write about your feelings, how you were taught and the relevance of PE in your life at
that stage.
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REVIEW QUESTIONS
1. What are the three categories of fundamental movement skills (FMS)? Identify two skills that fall into each
category. Then write a list of key teaching points for each of these skills.
2. What are the hierarchical levels of the teaching personal and social responsibility (TPSR) model? Describe a
student behavior that you would expect to see in a student at each level of this model, based on a specific
physical activity context.
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1. explored opportunities for rhythmic and expressive movement that are taught through HPE
2. explored the experiential learning opportunities that HPE offers through outdoor and adventure experiences
OVERVIEW
This chapter challenges teachers to explore the wider educative purposes of physical education. To achieve this,
the chapter focuses on meaningful, expressive and lifelong movement experiences that can be gained through
gymnastics, dance, circus arts and outdoor adventure pursuits.
It explores the notion of experience-based education, first by examining gymnastics and dance. We then discuss
the circus arts, a popular hybrid of gymnastic and dance movements. Finally, an exploration of outdoor adventure pursuits
will introduce the stalwart educational philosophers from whom experience-based learning originated.
INTRODUCTION
Physical literacy has value because it fosters fundamental human movement ability. Broadly speaking, this is an
ability that has the potential to enhance and enrich the quality of our students’ lives. It is also a capability without which we
could not develop as human beings or use our other capabilities in concert (Almond, 2013). In this light, this chapter
explores a range of activities that can have great value in a child’s life and instill a commitment to a lifelong pursuit of
physical activity. Throughout the primary-school years, dance, circus arts and outdoor or adventure activities are
important education vehicles in your HPE program that allow children to extend their movement vocabulary, increase their
physical skills, improve and maintain all components of physical fitness, and learn about themselves and others. These
activities give children a strong sense of hand– eye coordination and physical confidence, while imparting lessons about
working with others. Dance, circus arts and adventure education are self-esteem boosters, and represent an amazing
opportunity to experience the wonders of physical activity beyond sporting contexts.
TEACHING DANCE
The teaching of dance in a primary-school context allows students to communicate through movement in a way
that strengthens their capacity to articulate and explore feelings through the physical self (Eisner, 1994; Koff, 2000;
McCutchen, 2006).
Contrary to the views of many, dance is not only for elite performers or available to children as an extra-curricular
pursuit. It is a misconception to view dance education as a method of professional training rather than as a learning area
of the HPE curriculum. In this context, dance becomes an experiential physical pursuit and art form that encompasses
artistic, aesthetic and cultural elements (Smith-Autard, 1994).
While dance has long been a part of physical education curricula in Australia, and is still included in the Australian
Curriculum: Health and Physical Education, critics might argue that curricula result in dance being taught with a
performance focus, meaning that students learn only set dances that are based on particular routines. But in an authentic
dance education program, this not need be the case.
Scale: The scale of a dance can range from large to small. In order to determine this, students can make
use of the entire dance area or focus the activity in a relatively small area(s) (NAC, 2017).
4. DYNAMICS
Dynamics, or energy, is a multifaceted component of dance, in that it incorporates all the previously mentioned
elements. It is often described as the quality or aesthetic appeal of the dance. It is the ethereal factor, which adds
distinctiveness, abundance and power – the ‘X-factor’, if you will. Given the commentary earlier in this chapter about
authentic dance education, dynamics is also a critical component to be included when teaching dance to primary-school
children. Here are four concepts worth exploring when considering the dynamics or energy of dance:
Weight: Weight reflects how the student actively uses the mass of their body. It is best understood by a
scale that moves from strong to light: ‘[a] strong action has the full mass of the body behind it. A light
action has the body moving in a lifted and rarefied way’ (NAC, 2017). Weight-related action words used in
dance curricula include force, power, delicacy and finesse.
Time: This factor refers to the student’s attitude towards time on a continuum that moves from long and
sustained to rapid and sudden. This is not to be confused with time in the sense of chronology. It is
instead a sensation of having limitless time in which to complete a sustained dance movement or
experience, or a sense of an urgency to complete one all of a sudden. Time-related action words may
include terms like reveling versus rushing.
Space: Space reflects how the student ‘moves in space on a continuum from direct to indirect’ (NAC,
2017). Direct actions take the shortest possible path between two points, whereas indirect actions detour
and meander en route (NAC, 2017). Space-related action terms may include unswerving and undeviating
versus round-about and circuitous.
Flow: Flow is used to describe dance movements on a continuum that moves from free to bound. A
bound movement is ‘one of careful precision’; it is ‘highly controlled and can be stopped at any moment’
(NAC, 2017). A free movement proceeds as if it is unopposed and unrestrained. As a student’s flow
fluctuates in a dance, it produces oscillating movements, or vibratory-type motions. Flow-related action
terms may include constrained versus unconstrained and guarded versus uninhibited.
However, this is not the only way in which outdoor and adventure education programs are undertaken in primary
schools. Other types of outdoor and adventure education programs are often classified as being supplemental or
integrated.
Supplemental outdoor or adventure education experiences require much less preparation and commitment
than integrated programs. They are considered a ‘one-off’ approach or activity designed to support a particular school
topic, and so can be considered less dependent on a curriculum. Many supplemental outdoor programs that are run in
schools may only loosely connect to the school’s curricular subjects. Examples include taking children on a camping
experience after studying a unit of work on the natural environment.
Integrated outdoor or adventure education programs exist as a much rarer form of school-based education.
The most fundamental element of integrated outdoor programming is that it incorporates the theme of outdoor education
as a teaching methodology that spans a number of existing subjects in the curriculum. According to Comishin and Potter
(2000), an integrated outdoor education curriculum is a one in which the students cannot tell the difference between
subjects, because the lessons in each individual subject are interconnected. True to the origins of experiential learning
theory, most of our learning is not compartmentalized into discrete disciplines of ‘knowing’.
The key feature of integrated outdoor education and adventure programs is that, because a theme-based
approach to learning is used, subject-specific curricular outcomes are present, but are no longer organized sequentially or
specifically separated into ‘subjects’. For example, in an integrated outdoor or adventure program, a teacher may have
students undertake a camping expedition. Although the students would be taught non-school-oriented content (e.g. the
technical skills involved in the outdoor activity), the integrated curriculum would be geared towards covering other school
subjects – for example, journal-writing for Literacy, analyzing a particular ecosystem for Science, or comparing the
technologies used for wilderness survival for Social Sciences. Each of these outcomes would no longer be isolated in a
separate activity, and so it would become difficult for students to distinguish which subject was being taught at any given
time. Again, the difference in this approach, compared to supplemental outdoor programming, is that this would not be a
‘one-off’ activity. As such, planning for how such an activity could become the primary source of learning for a subject
outcome is different from teaching it in a regular classroom and then using an outdoor theme to reinforce it. Here, the
outdoor classroom is the only avenue through which the concept is covered, and so a much greater focus on integration
with existing curricula becomes critical.
Horwood (2002) describes experiential learning as meaning that instruction places primary value on students
having early, first-hand experience of every aspect of the program. The experiential learning process refers to the
experience having a reasonably complete sequence of events and authenticity, and to the way that these experiences
make a solid connection and have relevance to the student’s real world. Horwood found that students faced greater
challenges in the experiential learning setting than in regular school settings, and that from this they developed a greater
sense of responsibility, to both their studies and their teacher. By utilizing experiential learning that provides challenges
and increases responsibility, a strong feeling of community develops in the classroom, making it possible for individual
learning to become common property (Horwood, 2002).
capacity to not only deliver authentic outdoor and adventure education experiences for your students but also enhance
your pedagogy in all facets of your teaching. The following section addresses some considerations for your professional
learning for the technical, safety and environmental skills needed for outdoor and adventure education programs.
1. TECHNICAL SKILLS
Technical skills are those that are needed for teachers to use equipment in the delivery of particular outdoor or
adventure activity. Pressures can arise between the development of meaningful relationships with the outdoors and the
need to learn technical skills in order to provide safe and worthwhile learning experiences.
Many teachers comment on the need to gain skills to safely lead and teach others in outdoor environments. This
goal, of developing a base for experiential learning experiences, demands that teachers spend considerable time and
energy in developing their own technical skills, often independent of any need to develop a closer relationship with
outdoor environments.
It could be suggested that teachers develop their technical skills and relationships with the outdoors precisely
because of the interest in participating in adventurous activities that they acquire. It might therefore be argued that outdoor
and adventure experiences may be one of the most effective pedagogies available for developing improved relationships
between humans and the environment, particularly when blended with the opportunities for reflection provided by
experiential learning theory.
2. SAFETY SKILLS
Safety is an area that is never to be compromised in a teacher’s qualifications in outdoor and adventure
education. Safety begins with prudent choices of activities and good common sense. Safety skills need to relate directly to
the particular activity planned.
Safety is a common goal of outdoor and adventure education programs. Risk identification, risk assessment and
risk reduction are all aspects of a process that all teachers need to follow as a matter of course, before and during an
outdoor or adventure education activity. Some teachers may be required to implement a formal process in order to comply
with their institution’s workplace health and safety (WHS) policies and safety or insurance requirements, as well to
implement additional informal precautions as part of any good teaching practice. The following section addresses three
key principles of safety which all teachers must consider, as described by the Tasmanian Outdoor Leadership Council
(1995): risk identification, risk assessment and risk reduction.
RISK IDENTIFICATION
Risk identification is concerned with identifying dangers or hazards that increase risk, and that may, as a
result, cause an incident or accident. Three important aspects need to be studied in order to identify risks:
(1) the participants in an activity, (2) the equipment being used in the activity, and (3) the environment in
which the activity is being undertaken (Parkin & Blades, 1998). Consider, as an example, the risks
involved in a bushwalking education activity. There will be immediate risks that spring to mind, such as
inappropriate clothing and the size of the group. Other risks might include access to the site, vegetation
hazards, weather variability, type of footwear, and the age, skill level and knowledge of participants. In
addition, there will be less concrete hazards that need to be considered. These may relate to teachers’
and students’ state of mind or attitudes. Risks in this area may include overconfidence, peer pressure,
and poor management of stressful and distracting factors. If there is a potential for any of these hazards
to overlap or combine, then the likelihood of an incident or accident occurring will increase. Risk
identification should therefore incorporate and recognise all risk combinations that can realistically be
anticipated (i.e. all risk combinations related to participants, equipment and environment hazards, both
potential and likely). When you are asked to plan an outdoor or adventure activity, it is useful to record
every potential and likely hazard associated with it, and then categorise these as being related to either
students and teachers, equipment or environment (Parkin & Blades, 1998).
RISK ASSESSMENT
Risk assessment involves calculating the amount of risk that is present and the probability of an incident
occurring. Assessing the amount of risk in an outdoor and adventure education program requires a
careful assessment of identified risks and hazards and the probability of an incident or accident taking
place. This determination will be reached by taking into account the practices and skills of the teacher,
knowledge of the site where the activity is to occur, the type of activity being undertaken, and participants’
confidence level and competence. Risk assessments are generally performed as a result of legal
requirements, in the sense that teachers and schools must consider the degree of competence needed
for participants to be safely involved in an activity. Processes of risk assessment, therefore, aim to strike a
balance between the level of competence required and an appropriate level of risk so as to attain desired
experiential learning outcomes. This process will ensure that students’ level of safety is optimized, while
allowing for a peak experience to occur. Peak experiences are considered to bring about the highest
possible degree of learning and fun for students. Importantly, when assessing the ratio of risk versus
competence, the student cohort for whom the activity is being designed should be taken into account. An
West Visayas State University
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activity designed for special-needs students, for example, may involve higher levels of potential risk
(Parkin & Blades, 1998).
RISK REDUCTION
Risk reduction is a process of implementing strategies that will reduce risks to an acceptable level in order
to prevent an incident or accident from occurring. There are a range of strategies that teachers can use
that are appropriate for reducing risks in outdoor and adventure education settings, including first
establishing a set of safety policies and guidelines. To do this, you must become familiar with your
school’s or department’s WHS guidelines, which will outline accepted codes of practice for the activity
being conducted. You must also include in your planning documentation a statement of the aims and
objectives of your outdoor or adventure program, as well as a summary of the risks involved and critical
incident management strategies. Secondly, you, as the teacher conducting the outdoor or adventure
activity, must disclose to the parents or guardians of your students the level of risk involved. To do this,
you should outline the nature of the activity to participants and their parents/guardians, inform students
and parents/guardians of their responsibilities and increase student knowledge about the activity prior to it
commencing. You can do this by familiarizing students with the type of equipment that they will be using,
describing the environment in which the activities will be conducted and making students aware of
potential dangers of the activities they will be undertaking. Teachers undertaking outdoor and adventure
education programs also need to know their students well enough to ensure that safety requirements can
be met. Incorporating ‘ice-breaker’ and trust activities into the program prior to undertaking the peak
experience will give you valuable behavioral insights into the group of students you will be working with.
Each of these strategies should be part of an established outdoor or adventure education program in your
school. They should also be a part of any supplementary program (as discussed earlier in this chapter).
The implementation of these procedures will reduce the likelihood of incidents and accidents occurring
while maintaining the maximum level of potential educational benefits for your students.
3. ENVIRONMENTAL SKILLS
Environmental skills help to prevent damage to the natural surroundings and provide a model for environmental
sustainability in your outdoor or adventure education program. Teachers of outdoor and adventure activities
should have the knowledge and skills they need to rouse an environmental appreciation in their students. Once
this appreciation is stimulated, students can often be motivated to take an active role in environmental protection.
Your environmental values as a teacher should transfer into your students’ willingness to recognize and choose
among differing perspectives associated with environmental problems and issues. Teachers should be able to
understand and communicate to their students how human activities influence the environment from an ecological
perspective. They should have a clear awareness of political, economic, geographic, social and ecological
interdependence in areas in which their outdoor or adventure activities are undertaken.
West Visayas State University
HIMAMAYLAN CITY CAMPUS
Himamaylan City, Negros Occidental
REVIEW QUESTIONS
Review the Curriculum Guide for Physical Education and Health and identify all the outdoor or adventure
education terminology that it uses. Make a list of these terms and their definitions.
1. What types of learning experiences does your curriculum suggest can be undertaken in this discipline?
2. What other outcomes in your curriculum, or in other subjects’ curricula, could be explored through outdoor
and adventure education?
West Visayas State University
HIMAMAYLAN CITY CAMPUS
Himamaylan City, Negros Occidental
REVIEW QUESTIONS
1. How does dance as it is taught in primary schools differ from professional dance?
2. What are the nine key elements of outdoor and adventure education to which all teachers should be
exposed to throughout a generalist primary teacher education program? Briefly explain each.
CHRISTIAN V. LOBERAS
Course Facilitator