Design Engineering Journey
Design Engineering Journey
Synthesis Lectures on
This book provides an introductory treatment of the design methodology for undergraduate
students in multiple disciplines. It introduces the principles of design, and discusses design tools and
techniques from traditional and multidisciplinary perspectives and comprehensively explores the
design engineering process. Innovation, creativity, design thinking, collaboration, communication,
problem solving, and technical skills are increasingly being identified as key skills for practicing
engineers in tackling today’s complex design problems. Design Engineering Journey addresses the
need for a design textbook that teaches these skills. It presents a broad multidisciplinary perspective
to design that encourages students to be innovative and open to new ideas and concepts while also
drawing on traditional design methods and strategies. For example, students are provided with
design solutions inspired by nature as well as the arts to nurture their creative problem solving
skills. This book provides an overview from establishing need to ideation of concepts and realization
techniques and prototyping, presented in an engaging and visually appealing manner, incorporating
multidisciplinary examples that aim to reinforce the student’s evolving design knowledge.
The technical level of this book is kept at an introductory level so that freshman and sophomore
students should be able to understand and solve a variety of design problems and come up with
innovative concepts, and realize them through prototype and testing. This book also can serve as a
reference text for senior capstone design projects, and the readers will find that the examples and
scenarios presented are representative of problems faced by professional designers in engineering.
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Design Engineering Journey
Ramana M. Pidaparti
2018
Mathematical Magnetohydrodynamics
Nikolas Xiros
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Resistance Spot Welding: Fundamentals and Applications for the Automotive Industry
Menachem Kimchi and David H. Phillips
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MEMS Barometers Toward Vertical Position Detecton: Background Theory, System
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DOI 10.2200/S00815ED1V01Y201711MEC011
Lecture #11
Series ISSN
Print 2573-3168 Electronic 2573-3176
Design Engineering Journey
Ramana M. Pidaparti
University of Georgia
M
&C Morgan & cLaypool publishers
ABSTRACT
This book provides an introductory treatment of the design methodology for undergraduate
students in multiple disciplines. It introduces the principles of design, and discusses design
tools and techniques from traditional and multidisciplinary perspectives and comprehensively
explores the design engineering process. Innovation, creativity, design thinking, collaboration,
communication, problem solving, and technical skills are increasingly being identified as key
skills for practicing engineers in tackling today’s complex design problems. Design Engineering
Journey addresses the need for a design textbook that teaches these skills. It presents a broad
multidisciplinary perspective to design that encourages students to be innovative and open to
new ideas and concepts while also drawing on traditional design methods and strategies. For
example, students are provided with design solutions inspired by nature as well as the arts to
nurture their creative problem solving skills. This book provides an overview from establish-
ing need to ideation of concepts and realization techniques and prototyping, presented in an
engaging and visually appealing manner, incorporating multidisciplinary examples that aim to
reinforce the student’s evolving design knowledge.
The technical level of this book is kept at an introductory level so that freshman and
sophomore students should be able to understand and solve a variety of design problems and
come up with innovative concepts, and realize them through prototype and testing. This book
also can serve as a reference text for senior capstone design projects, and the readers will find
that the examples and scenarios presented are representative of problems faced by professional
designers in engineering.
KEYWORDS
design, engineering, innovation, problem solving, analysis, tools, techniques, design
evaluation, product realization, design projects
vii
Contents
Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi
Acknowledgments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xiii
4 Design Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
4.1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
4.2 Design Journey Process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
4.3 Design Journey Steps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
4.4 Design Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
4.5 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
5 Design Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
5.1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
5.2 Design Concepts – Generation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
5.3 Design Concepts – Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
5.4 Design Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
5.5 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
6 Detail Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
6.1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
6.2 Detail Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
6.3 Design Drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
6.4 Bill of Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
6.5 Design Analysis Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
6.6 Final Design and Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
6.7 Design Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
6.8 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Bibliography . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Preface
Design, engineering, and innovation are fundamental to many industries, and should be inte-
grated and taught at all levels in the arts, business, and engineering curricula. There is a growing
need for fundamental and introductory textbooks due to the fact that the technology is rapidly
expanding and many topics need to be covered. This comprehensive book deals with the design
engineering journey process and the use of design tools and techniques in the realization of the
design. The design engineering journey book is appropriate for first- and second-year students
as well as for senior capstone design projects, and is based on the author’s experiences teaching
design and senior capstone design projects over the past 25 years.
The book is compiled into nine chapters and provides an introduction to basic concepts
along with case study examples to fully illustrate the design engineering principles and their
applications. Each of the chapters provides enough details for students to understand basics
and steps in the design engineering journey process. Design examples are provided that will
help students to understand and apply concepts related to product design. Chapter 1 provides
an introduction to design journey including good characteristics of good design, design fail-
ures/successes, details of engineering/product development, as well as the design thinking pro-
cess. Chapter 2 describes several of types of designs, and problem-solving strategies. Brief de-
scriptions of sustainability design, robust design, design innovation inspiration from nature, and
the integration of arts, design, and nature, are presented. Chapter 3 describes the methodology
of reverse engineering used to redesign products for better performance. Chapter 4 describes
the steps of the design journey process, specifically the tools/techniques needed for identify-
ing the design requirements. Chapter 5 provides an overview of concept design generation and
evaluation techniques along with specific examples. Chapters 6 discusses the detail design and
evaluation required in the design realization process and provides a comprehensive review of
major design tools and techniques commonly employed. Chapter 7 discusses the reviews during
the design journey process as well as the key communication and documentation processes of
the design. In Chapter 8, the design realization process is discussed. In this section, CAD/CAM
tools commonly used in design and manufacturing, as well as rapid prototyping and virtual en-
gineering are also discussed along with a brief business plan that are vital to effective product
innovation.
Sample design projects that further clarify the design engineering journey process and
assist the student in understanding the strategies and techniques involved in designing quality
xii PREFACE
products that are responsive to the needs of society are presented in Chapter 9. Several examples
of interesting and challenging design projects are also presented.
Ramana M. Pidaparti
January 2018
xiii
Acknowledgments
The author acknowledges the support and guidance of many of his colleagues, and sincere thanks
go to many of his students at IUPUI, VCU, and UGA for their contributions, help, and feed-
back. Finally, the author thanks his family (Chitra, Rohan, and Reena), and friends for their
support and encouragement.
Ramana M. Pidaparti
January 2018
1
CHAPTER 1
1.1 OVERVIEW
This chapter provides an introduction to design and its characteristics. Major design approaches,
problem-solving steps, and characteristics of design teams are described. Design examples
are also provided to illustrate salient features of the design journey process as well as design
paradigms. Multidisciplinary design and design teams are briefly described. Attributes of tech-
nology graduates attractive to industry are also presented.
Among the fundamental elements of the design process are establishment of objectives
and criteria, synthesis, analysis, construction, testing, and evaluation. The engineering design
component of a curriculum must include at least some of the following features: development
of student creativity, use of open-ended problems, development and use of design methodol-
ogy, formulation of design problem statements and specifications, consideration of alternative
solutions, feasibility considerations, and detailed system descriptions. Further, it is essential to
include a variety of realistic constraints such as economic factors, safety, reliability, aesthetics,
and social impacts.
Aerospace
Biomedical
Civil
Electrical/
Computer
Industrial
Mechanical
Figure 1.2: Examples of designs from multiple disciplines affecting our daily lives (Courtesy of
Nokia, DeWalt, Boeing, Lockheed, Intel, Sony, NASA, Clarks Orthopedic, Honda, Filmetrics,
Ferrari, JJS, Bell).
Process Paths
Domain Knowledge
(Design, Engineering, Arts, Business, Psychology, etc.)
Figure 1.3: Design leads to multiple solutions following multiple process paths for the same
need/problem.
1.6. ENGINEERING DESIGNS AND FAILURES 5
sciences, materials, manufacturing, kinematics, economics, mechatronics, etc.). Similarly, art
students go through various design studio courses as well as metal, wood working, along with
other courses as part of their discipline. In general, different process paths will lead to different
solutions for the same design need/problem. One of the main goals in the design process is to
find a good solution with minimum cost and resources and that at the same time meets the
customer needs.
From the perspective of companies and investors, the designed products should yield profit
by offering a quality product at an affordable price to consumers. The characteristics that measure
the effectiveness of a product design are as follows.
Quality — How good is the product from the customer’s point of view (does it satisfy needs,
is it robust and reliable, looks great, and does it have the best selling price)?
Cost — What is the manufacturing cost for producing each unit, and how much profit can the
company make after accounting for marketing and sales and discount?
Time to Market — How quickly can the design team bring the product from its initial concept
to final product to the market?
Impact – Social and Environmental — What impact does the design have on society? What
is the environmental impact (sustainable and eco-friendly) related to the design life cycle?
The time and money required to develop a new product to market depends on the type
of product. A few products can be developed within a year, while many require 1–3 years, and
some take as long as 3 years or more, such as the Boeing 7E7 aircraft, and recently, the Boe-
ing 787 Dreamliner. It has been estimated that flaws in the design process contribute to up to
85% of the problems with new products that do not work as they should, that take too long to
bring to the market, or cost too much. Also, the designs may fail due to poor understanding of
the problem, not making realistic assumptions, incorrect design specifications, poor choice of
materials (plastic instead of metal), or faulty manufacturing (large tolerances and poor quality
control).
Human Factors: The Three Mile Island nuclear disaster (shown in Fig. 1.4), involved a valve
that was broken and there was rampant confusion about whether or not it was fixed, and people
failed to communicate progress with each other. A simple failsafe fail resulted in one of the
worst disasters in nuclear history. Variable elements, like humans, in complex systems design
make things all the more difficult.
Design Flaws: Sure, the Titanic struck an iceberg as shown in Fig. 1.5, but had the ship’s
ballast and hull surrounding the engine been shaped better, the impact wouldn’t have been as
devastating. In the future they will account for this design flaw when building the Titanic II.
Materials Failures: In the Oklahoma City Bombing, a car bomb blew up columns in the
federal building. The fail safe was to have load fall on single point, but the concrete was not
strong enough to handle all the load, and exacerbated the damage (see Fig. 1.6). Obviously the
car bomb had something to do with causing material failures, but the damage wouldn’t have been
as bad with better material choice. Terrorism is now a factor in materials choice and building
construction.
Extreme Conditions: The Tacoma Narrows Bridge was made to be the longest suspension
bridge of its time, but it didn’t account for the danger of extreme winds, and resulted in twisting
and partial collapse as shown in Fig. 1.7. This led to more engineers taking into account the
importance of wind in their designs, like the Brooklyn Bridge.
Combination of the Above Situations: The BP Oil Spill involved human error, design flaws,
extreme conditions, and materials failure, as shown in Fig. 1.8. Insufficient knowledge and un-
certainty are the biggest factors in engineering design failures.
1.6. ENGINEERING DESIGNS AND FAILURES 7
demand for products and services which may be driven by industry’s desire to produce profits.
Also, needs may arise as a consequence of federal or state or local government policies, military
regulations, new technologies, business strategies, or sustainability concerns. In any case, it is
usually not the designer who initially identifies the need to be satisfied, as shown in Fig. 1.10.
Market Driven
New Technology
Research Project
Phase 1 Establish Need
Business Strategy
Sustainability Concern
Aesthetics
Concept Generation
Evaluation
Phase 3 Conceptual Design
Refine Concepts
Update
Design Analysis
Form Generation
Manufacturing
Phase 4 Detail Design Prototyping/Simulation
Economics
Safety
Assembly
Quality Control
Phase 5 Release to Production Maintenance
Retirement, Recycle, etc.
The design thinking process is similar to the design process journey, as shown in Fig. 1.15.
It has five phases which include empathy, define, ideate, prototype, and test. In general, design
thinking is a process mostly adopted by designers and it is how a designer thinks and pursue
a solution to meet the customer need. It is also similar to scientific thinking but the designer
address a problem defining and focusing questions based on insights from empathy. Human
centered discussions are used to come up with design solutions that address problems that are
imperfect or incomplete.
Design thinking approaches also offer the opportunity to comprehensively assess the
strengths and weaknesses of a proposed design idea or concept prior to moving to the prototyp-
ing phase in the design process. The ideation process is typically not complex or expensive but
requires modeling and testing a physical prototype as many times as needed (test, re-prototype,
re-test, re-prototype for example) to ensure that the final prototype is as close to being perfect
as possible and meets consumer needs.
Apple’s product design and development process is widely admired and recognized for its
high success rate and reputation for quality products. Spearheaded by Steve Jobs, the product
development process typically is systematic and detailed and outlines the roles and responsibil-
ities of all the personnel involved in developing, designing and producing a new product. The
design team selected to work on a specific product for example comes up with its own reporting
structures and works directly with the executive team. Once a product is designed, a prototype
16 1. THE DESIGN JOURNEY
Empathy Define
Learning about the
customer for whom you Defining and focusing
are designing questions based on
insights from the
empathy state
Test Ideate
Brainstorming to coming
Prototype up with creative
Testing with solutions
customers to get
feedback and refine Building a prototype to
the idea further demonstrate
the ideas
is developed and is tested and reviewed iteratively. This cycle is also implemented throughout
the manufacturing process to ensure that the Apple product launched is both cutting edge and
offers a high quality consumer experience.
Kaiser Permanente used design thinking to solve a problem related to information flow
between nurses during shift changes. It did not have an effective system for recording and or-
ganizing patient care information that could be easily accessed by the various nurses providing
care during different shifts. The design thinking approach helped them understand and better
address this critical gap in providing patient care during different shifts by nurses.
Shimano is another example of a company that used design thinking to come up with in-
novative design solutions and carve a unique niche for itself in the bicycle parts market. Through
extensive consumer research including input from novice bikers on social media, Shimano real-
ized that it was very important to address both performance and ease of use in manufacturing
bicycle parts. Shimano also used discussions with consumers prior to launching their brand and
ensured that the purchasing experience was user friendly.
Other specific examples include design thinking for X (social good, mobility, educators,
teaching kids, innovation) in which each of the projects deals with the design thinking process
to deliver an innovative solution.
Independent of which design approach is used, the success of a design process is evaluated
in terms of the cost of the design, design effort, quality of the final product, and the time needed
to develop the product. All evaluated criteria have some unit of account, whether it is the amount
1.9. WHAT ARE PRODUCT DESIGN PARADIGMS? 19
Teams Tools and Techniques
Customers
Design Engineers Computer-Aided Design Tools
Manufacturing Engineers Paper and Pencil
Material Engineers Design Process Techniques
Marketing/Sales Personnel Rapid-Prototyping
Vendors CNC
Design
Realization and
Product Development
Requirements
Concepts
Products
Design Process Plan
Manufacturing Process Plan
Product Life Cycle Phase
of time, and/or dollars, with the exception of quality. Quality is determined by asking the cus-
tomers questions such as does the product work as it should, how long should it last, how does it
look, is it easy to maintain/repair, etc. The consumer responses can then be evaluated in terms of
the product’s performance and engineering targets may now be measured in terms of time and
cost. Survey results of various industries including Boeing, Toyota, Ford, and others showed that
the concurrent engineering approach can reduce the time to market by 60%, improve return on
assets by 70% or higher, and improve overall product quality by 350% or higher.
Case Study In order to better illustrate the product design process, a simple design example
is discussed in detail below.
Example – Paper Clip Design
Let us consider the design of a paper clip, a common office product we are all familiar
with. How would you go about designing this simple gadget that has no moving parts? The
answer may lie in following the basic design process.
20 1. THE DESIGN JOURNEY
Need: To have a gadget that can hold a few pieces of paper together and not spoil or tear the
papers.
Requirements: It should be inexpensive, reusable, compact, easy to use, and rust proof.
Possible Design Idea: May be made from a single piece of rust resistant wire with no sharp
edges and with a pointed end toward the papers so that the clip can slide on to them.
Manufacturing Method: A fixed length of wire can be bent around posts of two slightly dif-
ferent radii.
Possible Materials: Steel, iron, wood, plastic, and others. Iron may have enough strength, but
may corrode so it needs to be coated with rust protection. Other possibilities include wood
and plastic. Some materials (steel) are stiffer than others (plastic or wood). Depending
upon the usage, if only a few pages are inserted, then the material springs back to original
shape. But if many pages are inserted, then the clip material may undergo permanent
deformation and may not return to its original shape. With repeated use, eventually, the
clip may break.
There are many design changes that are possible. One design idea may be to make the tip
of the inner loop slightly bent out of plane, another may consider a different tip shape, different
ends design, etc. It is interesting to note that the first patent for a paper clip was filed in 1899, and
the latest one in 2003. Some of the patented paper clip designs are illustrated in Fig. 1.18. The
GEM paper clip was first invented in 1899, and then improved in 1920. The common double
overlap shape manufactured by GEM Manufacturing Ltd., of England is still used today. Paper
clips today come in many shapes, materials, and colors.
Imagine that you are required to improve the design so that the paper clips are easily
inserted, hold pages securely, are lightweight, and won’t break. What other design ideas would
you consider? Keep thinking about it, and you will come up with many possibilities.
Figure 1.18: Paper clip designs over the years (sources: http://www.officemuseum.com/pap
er_clips.htm and http://www.wipo.int/ipdl/IPDL-CIMAGES/view/pct/getbykey5?KE
Y=03/66350.030814).
In order to develop designs that address societal needs and to have greater impact, design
solutions need to be arrived at through multidisciplinary teams including marketing, engineer-
ing, and design in order to add a value or benefit to the product, as shown in Fig. 1.19. Through
the use of a multidisciplinary approach to product design, customers can have products that
are useful, usable, and desirable. The multidisciplinary approach to design has recently gained
wide acceptance in the aerospace industry. Figure 1.20 shows the multidisciplinary approach to
aerospace systems design. This approach is currently being implemented in many other product
applications.
Ergonomics
Product Interface
Functional
Engineering Feature Integration
Production Cost
Material Selection
Safety and Reliability
Manufacturing
…
Cost of Integration
…
Useful Usable
Customer
Requirement
Ease of Use
Cost
Aesthetics
…
Aerodynamics
Structures Propulsion
Multidisciplinary
Design
Materials Configuration Design
Controls
The following are the responsibilities of some of the members in a product development
team.
• Product Manager (Marketing Manager)—Has a sales background and is the liaison be-
tween the customer and the design team.
In addition to the product design engineer, product manager, and manufacturing en-
gineer, depending on the size of the design project, additional personnel may be included as
necessary. These include a drafter, materials specialist, artist, psychologist, detailer, quality con-
trol/assurance specialist, industrial designer, assembly manager, technician, vendors, etc.
• Detailer—Finishes up the design and provides the assembly and manufacturing specifica-
tions.
CODE OF ETHICS
Professional ethics/codes are often broad based in nature and do not necessarily address ev-
ery dilemma that may arise during the course of work activities. However, they are intended
to provide a starting point for ethical decision making. When designing a complex project,
there are many decisions that need to be made which may affect all stakeholders. To help to
make the decisions, several professional engineering organizations (ASEE—American Society
for Engineering Education; ASME—American Society of Mechanical Engineers; ASCE—
American Society of Civil Engineers; IEEE—Institution of Electronics and Electrical Engi-
neers; ABET—Accreditation Board for Engineering and Technology; and NSPE - National
Society of Professional Engineers) have developed their own code of ethics. These codes should
be used as guidelines when faced with a dilemma in making a decision and sometimes require
further research and discussion among all stakeholders involved in the design project.
A couple of examples of “code of ethics” from ABET and NSPE websites are given below
and students are encouraged to visit the websites for better understanding.
1.13. ATTRIBUTES OF A DESIGN ENGINEER ATTRACTIVE TO INDUSTRY 25
• ABET Code of Ethics for Engineers (www.abet.org)
• NSPE Code of Ethics for Professional Engineers (www.nspe.org/resources/ethics/co
de-ethics)
CASE STUDIES
The ethical skills can be practiced by going through case studies that are available given below.
• From National Society of Professional Engineers, NSPE Board of “Ethical Review
Cases,” website: www.nspe.org/resources/ethics/ethics-resources/board-of-
ethical-review-cases
• From National Academy of Engineering, “Cases and Scenarios” Online Ethics Center for
Engineering, website: http://www.onlineethics.org/
Figure 1.21: Drawn by 20th century cartoonist Rube Goldberg (1883–1970), studied engineer-
ing at UC Berkeley and then became an artist (source: http:/www.bethpage.ws).
27
CHAPTER 2
2.1 OVERVIEW
This chapter introduces the differences between analysis and design, various types of design
problems and a general problem solving methodology. Robust design, sustainability and green
design, and design inspired by nature and art are also presented. Strategies for solving design
problems are also discussed.
• Problem uses specialized knowledge. They require the use specific knowledge related to
the problem.
Example 2.1 For the circuit shown in Fig. 2.2, find how much current flow through the circuit
0.5 s after the switch is closed.
Switch
+ +
Battery Capacitor
– –
Resistance
1,000 lb
SELECTION DESIGN
Selection design involves the evaluation of potential solutions based upon the problem’s need to
make the right decision or choice. The potential solutions related to a specific component can be
selected from vendor’s catalogs that describe all the relevant characteristics of the component.
The standard components include structural beams of various shapes and sizes, gears, valves,
motors, pumps, springs, sensors, etc.
Consider an example where a design problem might be to select a tire for all terrain vehi-
cles with a certain weight. The solution to this problem involves looking up tables or catalogs to
select a specific tire, say A932004 based on weight restrictions and all-terrain ability, as shown
in Fig. 2.4. There are a wide variety of components and systems readily available “off the shelf.”
2.3. TYPES OF DESIGN PROBLEMS 31
Figure 2.5: Selection design of an I-Beam section to meet required specifications (source: www.
metalworldinc.com).
32 2. SOLVING DESIGN PROBLEMS
Another example of a design problem might be to select an I-beam to support a central
load of 100 N acting on a beam of length 3 m. The solution to this problem involves looking up
tables or catalogs (see Fig. 2.5) to select a specific I-beam to meet the above needs. Again, there
are many components and systems readily available “off the shelf.”
CONFIGURATION DESIGN
In configuration design, the components are already designed. The question is how to assemble
them into the finished product to improve performance and size (for example, packaging electro-
mechanical components into a motor).
Consider an example where the objective is to design the location of a laptop in a backpack
so that it is easy to carry. Figure 2.6 shows the possible backpack configurations to hold a laptop.
Another example may be to design the location of a car engine in an automobile. Figure 2.7
shows the possible configurations: (a) engine behind driver, forward control, and driver ahead of
front axle; (b) engine ahead of front axle, step-through control, and driver ahead of front axle;
and (c) engine ahead of driver, convention control, and driver behind front axle.
Figure 2.7: Configuration design for the location of an engine in a commercial automobile.
2.3. TYPES OF DESIGN PROBLEMS 33
PARAMETRIC DESIGN
Parametric design involves discovering values for features (dimensions) or design parameters that
characterize the design objectives. The design parameters (usually relate to specific sizes, mate-
rial types, and manufacturing process requirements) and the performance may be expressed in
equations through relationships. To develop a systematic parametric design, the following steps
can be followed.
• Formulate the parametric design problem by identifying the design variables which influ-
ences the performance.
• Analyze the performance of all of the alternate designs using analytical or experimental
methods.
• Refine and optimize the design variables for feasibility and performance.
For example, consider designing a beverage can (approximated as a cylinder) with a radius
(r ) to hold a fluid volume of V D 10 cm3 . The volume (V ) of a beverage can with radius “r ” and
length “l ” can be determined by
V D r 2 l:
Given V D 10 cm3 , the design problem reduces to finding values for “r ” and “l ” to satisfy the
above equation. A variety of can shapes can be obtained by varying the diameter and length
(with “r ” and “l ”) to achieve the desired fluid volume for the beverage can.
ORIGINAL DESIGN
The creation of a process, assembly, or component not in existence or not available to the designer
is an original design. There is no specific algorithm to come up with an original design, each
design represents something new and unique.
REDESIGN
Finally, redesign is the modification of existing products to meet new requirements, attract new
customers, or to implement new technologies. Most of the companies redesign an existing prod-
uct to improve the performance, cost, additional functionality, or aesthetics. For example, the
I-Phone was redesigned in the past couple of years, with new features that are very attractive to
customers by changing the size, shape, configurations, and materials.
34 2. SOLVING DESIGN PROBLEMS
2.4 SOLVING DESIGN PROBLEMS – STRATEGIES
The products of engineering design are all around us, ranging from common household appli-
ances such as toasters and lawn mowers to car seats, airplanes and canoes. These products as
mentioned previously, arise out of customer and market demands, and are modified and refined
as needed, to improve technical performance and customer satisfaction. In addition to customer
need or marketing opportunity, there are other factors that have to be considered before a de-
cision is made to address or tackle a design problem. These include such factors as time, cost,
manpower, urgency, and necessity. While the first three factors are commonly noted and un-
derstood, it is important to pay attention to the latter factors as well. For example, consider a
situation in which a customer complains of a particular brand of hair dryer that short-circuits
frequently. This situation is both annoying and potentially dangerous to the customer, and calls
for a necessary degree of urgency in solving the problem.
There may also be other situations, where a decision is made to defer/postpone action, or
do nothing to address a problem. For example, automobile manufacturers design cars to have
gas emission rates that are legally acceptable and choose to defer or delay other eco-friendly
features that are not legally mandated. Finally, defects or flaws in a product may be so severe
or catastrophic that the decision is made to recall and retire all of them (defective tires leading
to sports utility vehicle rollovers, laptop computer batteries that become too hot with use and
literally burn up the computer, etc.).
Depending on the nature and scope of the design problem, there are a number of strategies
or approaches that may be used to solve the problem. These strategies are briefly summarized be-
low using the hair dryer example mentioned above. Let us assume that a defect in a specific part
of the dryer was identified as being mainly responsible for the short circuiting problem. What
strategies can we use to tackle this design problem? The design problem strategies discussed in
the previous section and also listed below will help you get started.
Parametric design or variant design strategy: In this approach, the solution to the design
problem is focused on changing some parameters or dimensions of the part such as its
thickness, length, or material.
Configuration design: This strategy focuses on changing the configuration (geometric features
for example) of the part, and then observing its performance.
Selection design: In this strategy, it is assumed that the defective part is due to poor or improper
fabrication, and, therefore, a similar part from a reputable vendor is selected and purchased,
to take the place of the faulty part.
Redesign: Under this approach, the faulty part is removed from the particular subsection of
the product in a re-design strategy.
Concept design strategy: The technical features that led the part to be defective are analyzed
and the part is built again with new and improved technical properties.
2.5. ROBUST DESIGN 35
Any combination of the above design strategies may be employed to address the hair dryer
design problem. Another option not mentioned in the above list, is the do nothing option, where
the solution may be to discontinue the product for safety reasons.
It is very important to remember that the selection and success of any particular design
strategy lies in large part on the amount of information available regarding the nature and origin
or roots of the design problem. For the simple example discussed above, where a defective part
caused product failure, the solution strategies were self-evident and obvious. The solution strate-
gies are rarely as clear cut or obvious when tackling design challenges and opportunities today.
Moreover, time and cost expenditures limit the capacity of businesses to gather all the informa-
tion related to figuring out the source of failure in a product. Therefore, design engineers play
a key role in assisting business partners in formulating the design problem—getting the right
information needed to select the initial design strategy solution. You will learn in Chapter 4 that
design problem formulation is a very critical aspect of the design problem solution, and forms
the basis or foundation for all the design strategies and approaches considered.
In addition to the design problem types discussed in Section 2.4, engineers should be
aware of the following design methodologies as well.
Control Factor
(performance)
tics. This method has been successfully employed in various industries including automobiles,
telecommunications, and computer software.
To develop a robust product through DOE, the following steps are followed.
• Identify input parameters (signal factors), noise factors, and output parameters related to
performance.
• Formulate an objective function by minimizing output (performance metrics).
• Develop the experimental plan involving experimental designs (full factorial or fractional
factorial or orthogonal array or one factor at a time).
• Run the experiment by testing the product under various conditions obtained from the
experimental plan.
• Conduct the analysis by obtaining the mean and variance for the objective function.
• Select and confirm factor set points that have strongest effect on mean performance and
variance, thereby achieving robust performance.
• Reflect and repeat to further optimize the product performance.
Environment
Sustainable
Development
Social Economy
Several challenges arise when dealing with sustainability. The goal of sustainable design is
to produce products using only renewable resources. Environmental aspects therefore need to be
incorporated into engineering designs in the same way as economics and safety and aesthetics.
Due to increasing concerns about the environment, current and future product designs should
address the issue of sustainability throughout the life cycle of the product by minimizing the
usage of materials, labor, and other factors. For example, the design team may consider selecting
materials for products that are environmentally friendly, biodegradable, and recyclable.
Figure 2.10 shows an example of recycling aluminum cans into usable products (sheathing,
sandwich panels) for low-cost housing applications. A mobile coffee house designed by VCU
students in Richmond Virginia for use in Monroe Park is shown in Fig. 2.11 to illustrate the
history and sustainability aspects.
38 2. SOLVING DESIGN PROBLEMS
Figure 2.10: A schematic of production of composite panels from recycled beverage cans.
Figure 2.11: Design of a coffee house for use in Monroe Park at VCU.
2.7. NATURE-INSPIRED DESIGN 39
2.7 NATURE-INSPIRED DESIGN
Multidisciplinary designs in engineering realize that 21st century innovations in engineering and
biotechnology will involve “out of the box” ideas. Living systems that evolved over thousands of
years, integrate design at multiple size scales. Inspiration for engineering design can come from
many sources. The best source of inspiration may be Nature’s design of many living systems (see
Fig. 2.12).
For product design, inspiration comes obviously from other products, and from new ma-
terials and processes. The mechanics of plants/animals—the things they can do, and the way
they do them continues to mystify, enlighten, and inspire designs of the 21st century. Some of
the innovative products inspired by nature include suction cups (octopus), smart robots (insects
and bugs), and sonar devices (fish or bat echolocation). Researching designs that mimic nature
will help to foster new design concepts for future products and technologies.
Nature is filled with beautiful and wonderful creatures and creations that continue to in-
spire and inform us everyday. Yahya (2007) [26] presents examples of many man-made inven-
tions that were inspired by nature including the following: scuba diving gear based on the shape
of the fins of whales, hiking boots and shoes based on the hoofs of mountain goats, submarines
40 2. SOLVING DESIGN PROBLEMS
structure and coating similar to that of a dolphin, and Velcro bandages that were modeled af-
ter burrs. Insects such as ants, chitins, and scorpions have been the basis for many new robotic
technologies. Figure 2.13 shows some of the innovative designs inspired from biology.
Figure 2.13: Examples of bio-inspired (left) and engineering design concepts (right).
Design
Innovation
Art Nature
Figure 2.14: Design innovation is the synergy of art, design, and nature.
artistic side is clearly evident in their work. For example, Robert Fulton, steamboat inventor, and
Samuel Morse, inventor of the Morse code and the telegraph, both pursued careers in art before
changing their interests to technology. Architects, also engineers, make many detailed sketches
of their final design product before beginning construction. The bridge-builder Robert Maillart
is known for his use of “structural art,” a construction style that started during the industrial
revolution.
Leonardo da Vinci, best known for his famous painting, the Mona Lisa, was also a very
capable engineer. In the late 1400s, he began working on several ideas for human powered flight.
It was his background in art that provided him the creativity to visualize such revolutionary
designs that were far ahead of their time. In his paintings and drawings, one can observe the
attributes associated with artwork, specifically symmetry, balance, and rhythm. In one example,
we can see that the wing he has designed and drawn is symmetric in that it is a mirror of itself
if it was split down the middle. There is also a natural balance and rhythm to the drawings,
where the weight of the man is balanced by the lifting power of the wing through its rhythmic
movement. By studying the drawings we can almost imagine how the apparatus would look if it
were put into motion. In many ways his designs transcend and/or combine the elements of art,
nature, and design.
Engineering design is at its best when it integrates the aspirations of art, science, and
culture. Think back to a time when you stopped to admire a painting, building, or sculpture. It is
very likely that features such as its color, shape, appearance, etc. and the feelings they evoked in
you are what attracted you to the work. Functionality was probably not the first thing that you
thought about. Many architectural and natural wonders of the world are highly regarded and
endure today because of both artistic/aesthetic appeal, as well as sound engineering design. A
good concrete example can be found in the Pyramids of Egypt in Giza. The harmonious marriage
of art and design can be found in many other examples such as Europe’s gothic cathedrals, and
India’s Taj Mahal to mention a few. These monuments would not last as long they have without
42 2. SOLVING DESIGN PROBLEMS
sound engineering design, and at the same time, not cherished as they are without the artistic
appeal.
Developments in technology and the streamlining of manufacturing processes over the
past couple of decades have transformed the U.S. economy into a commodity economy. There is
only one factor that differentiates one competing product from on another: design. Companies
such as Ford, Tesla, Apple, Amazon, and Samsung are pioneers in positioning design as a key
contributor to innovation. These creative companies, along with others, are emphasizing the role
of design in connecting with customers’ emotions and needs, and constructing maps that show
the path to innovation. Engineering design is a passion, and it is a process of invention that
allows us to develop new devices, tools, materials, and procedures to meet needs that are not
met by existing technologies.
To illustrate how art can be integrated into engineering, a design project was initiated by
the author involving both engineering and arts students working together to come up with an
exhibit to display in a zoo setting. The design exhibit is presented in Fig. 2.15 and shows that
Rhinos see from the sides unlike humans who see directly.
Figure 2.15: Rhinos (left) and zoo exhibit design mimicking rhino’s head (right).
There are differences in problem solving methodologies and projected consumer use be-
tween engineering and arts, which are presented in Tables 2.1 and 2.2.
2.9. EXERCISES 43
Table 2.1: Differences in problem solving methodologies
Engineering Arts
Knowledge based on hard science principles Knowledge based on standards of visual
perception
Mathematics, physical, and chemical sciences Shadow, form, line, compositions, etc.
More formulaic approach to problem solving No standard approach to problem solving
Engineering Arts
Consumer asks for a funcitonal product that Audiences expect to have sensibilities engaged
meets a need
Expects longer product life Expects to understand or appreciate artists
creative vision
Safety designed into product Understands object not in terms of usability,
but in comprehension
No bias in product function Expect art to exist within artistic context
2.9 EXERCISES
2.1. What are the various types of design problems?
2.2. Discuss the differences between analysis and design problems.
2.3. Design a gauge to measure the temperature range from 30–70ı C.
2.4. You are a designer of vaulting polls. A simple model of vaulting poll is a cantilever beam.
Design a new poll so that a 150 lb man deflects the poll by 400 when vaulting at one end.
Design five configurations by parametrically varying the length, material, and diameter
of the poll.
2.5. How would you design a laptop for easy travel that has several important accessories?
2.6. Identify a basic problem solving method for the following:
(a) Finding a tool in a hardware store
(b) Selecting new clothes for a birthday
(c) Installing a wall-mounted speaker
(d) Selecting a new vehicle
44 2. SOLVING DESIGN PROBLEMS
2.7. Define robust design and comment on the issues that needs to be considered for an
automotive control system.
2.8. Define sustainability design and the implications for the environment.
2.9. Develop ideas using nature as a teacher for designing a sensor to measure pressure in
the range of 10–100 MPa.
2.10. Design a toy for boys and girls that is inspired from nature.
45
CHAPTER 3
Reverse Engineering
After reading this chapter, you will be able to:
• Dissect a product
3.1 OVERVIEW
This chapter discusses reverse engineering or product dissection and outlines reasons for dissect-
ing a product. The process of product dissection and completing the component decomposition
diagram is explained. Through reverse engineering, students gain insights into product redesign
methods.
1 Left housing
2 Right housing
2 3 Screw, pan head
4 Holder, razor blade
5 Adjusting button
6 Spring
7 7 Razor blades (4)
4
3
6
5
Figure 3.2: Do it Best Adjustable Utility Knife dissected showing various components (courtesy
of James Earwood).
made up of three components: the left housing, the right housing, and a pan head screw. The
diagram also identifies whether the component is special purpose or a standard part that could
be purchased. The second assembly is the blade holder. It too is made of three components: the
holder, the adjustment button, and the spring. Again the components are identified as special
purpose or standard parts. The last assembly is the blades, four each, and they are standard parts.
Another example is a Boston two-hole punch, as shown in Fig. 3.4. The dissected com-
ponents (see Fig. 3.5) and component decomposition diagram are also presented in Fig. 3.6.
3.5. PRODUCT DISSECTION – EXAMPLES 49
Screw,
Standard Part
Pan Head
Holder,
Special Purpose
Razor Blade
Do It Best
Utility Knife
Razor Blade Adjusting
Special Purpose
Holder Button
Figure 3.4: Product dissection example: Boston two-hole punch (courtesy of James Earwood).
50 3. REVERSE ENGINEERING
5
6 8
Figure 3.5: Boston two-hole punch: dissected components (courtesy of James Earwood).
3.5. PRODUCT DISSECTION – EXAMPLES 51
Hole Punch
Spring Standard Part
Assembly
Clip, E,
Standard Part
Retaining
Guide, Paper
Width Special Purpose
Paper Guide
Boston 2-Hole
Assembly
Punch
Clip,
Special Purpose
Retaining
Figure 3.6: Component decomposition diagram for Boston two-hole punch example.
52 3. REVERSE ENGINEERING
3.6 SUMMARY
Reverse engineering is the process of disassembly, examination, recording, and analyzing how
a product functions. This is done for a variety of reasons with the focus on obtaining a better
understanding of how a product functions, and why the customer likes or dislikes the features
examined. It is a small part in the product redesign process. A typical product dissection sheet
shown in Fig. 3.7 is used during the product dissection assignment/activity.
CHAPTER 4
Design Requirements
After reading this chapter, you will be able to:
• List the steps in the design journey process
• Gather information to develop requirements for a design need
• Develop a project schedule utilizing tools such as the Gantt chart
• Understand and develop design specifications using QFD technique
• Write a design project proposal
4.1 OVERVIEW
The design journey process is a systematic methodology for solving design problems. This chap-
ter introduces the methodology of the design journey process with examples. In this chapter,
there is more emphasis on the early steps of the design journey process, specifically gathering
design requirements and project planning. The techniques are explained and illustrated, with ex-
amples as needed, to facilitate real-world implementation. Specific tools discussed in this chapter
include project scope, design brief, Gantt chart, and QFD technique. Several examples of QFD
are presented.
Problem Solution
The following section provides an overview of the product design process. The design
process is a sequence of steps that helps define various aspects of the design in a systematic
manner, as shown in Fig. 4.2. Several steps underline the design journey process and are discussed
further in this section.
It is worth mentioning that design is an iterative process going through design journey
steps. The objective of following a systematic design journey process is to minimize the number
of iterations required in order to generate a quality product. Designing quality into a product
means designing a product that is easy to assemble, durable, and that meets performance criteria.
The quality is integrated into the product through the design journey process by checking the
technical documentation, dimensions, material properties, surface quality, and other factors that
are critical for the form and function of the product.
1. Design Need
2. Project
Planning
6. Design
Evaluation and
Communication
Design
Journey
Steps
3. Design
Requirements
5. Detail
Design
4. Design Concepts
and Evaluation
Market Research: Several aspects are examined that include demographics (Who uses? Who
buys?), socio-economic and cultural factors, sustainability factors, aesthetic parameters,
and applicable technologies.
Existing Designs: This includes looking into reverse engineering the designs from functional
performance, mechanical features, materials, manufacturing processes, and aesthetics per-
spectives.
58 4. DESIGN REQUIREMENTS
End Users: This includes looking into how the end users are using the design through observa-
tions of physical interaction, psychological aspects, and how they are using/misusing the
design/product.
Human Factors: This includes looking into how ergonomics (physical interface, tactile feed-
back, and user interface) and intuition facilitate using the design for communicating the
function, design graphics, arts, visuals, and icons and their appeal to the end user.
Design Integration: This includes looking into how various electrical, mechanical, materials,
and manufacturing requirements are integrated in an interdisciplinary fashion to achieve
the required design.
Figure 4.3 shows some of the sources from which the design need can be generated. For
example, the automobile industry is currently researching and producing hybrid/electric cars
due to the positive response from consumers to the higher gas mileage and eco-friendly aspects
of these cars. Pharmaceutical companies are always on the lookout for biomechanical devices
that more effectively deliver medicines with fewer side effects. The National Aeronautics and
Space Administration (NASA) successfully launched an unmanned space flight to Mars/Moon,
charting new frontiers for space exploration with robots. It is the primary task of the designer to
communicate closely with the clients and end users to fully understand the need, and assist the
clients in creating a product or service that most closely meets that need. Clients, stakeholders,
users, and designers typically work together in teams to define and carry out design-related
projects.
Improve Existing
Design
Desi
sign
gn
Aesthetics
Ae
Aest
st
Market N
Need
Nee
ee
Design
Design Need
Definition
New Technology
nolo
no logy
gy Sustainability
Sust
Su st
Part off a La
Large
Project
Most design problems are not well defined and are open ended. The design project state-
ment may not give all the information needed to find the solution. Identifying the missing in-
formation will be the key to fully understanding what needs to be designed. The goal in product
4.3. DESIGN JOURNEY STEPS 59
design is to find the best solution that leads to a quality product with minimal cost and limited
resources.
“The mere formulation of a problem is far more often essential than its solution,
which may be merely a matter of mathematical or experimental skill. To raise new
questions, new possibilities, to regard old problems from a new angle require creative
imagination and marks real advances in science.”
Albert Einstein
• Observations: This method involves observing customers using the existing product in order
to see whether the product needs to be redesigned or develop a new design with improved
properties and performance that would compete with the products already available in the
market. Many requirements can be found by observing customers using the product since
most new products are refinements of existing products.
• Surveys: The survey method is generally used to gather specific information or ask people’s
opinions about a well-defined subject. Surveys make use of questionnaires that are carefully
designed and applied through the mail, over the telephone, or in face-to-face interviews.
They are well-suited for collecting requirements on products to be redesigned or on new,
well-understood product domains.
• Focus groups: These are used to capture customer requirements from a carefully sampled
group of potential customers. This technique is best suited for developing original products
or to gather the customers’ views on product/design improvement.
• What are the constraints, assumptions, and standards that need to be considered?
• What are the key exploratory questions that need to be answered for various stakeholders
through research, literature, and benchmarking?
• Develop tasks
1. Design Team: The size of the design team depends on the specific project. It may be
necessary that in a design team one person may have several titles or several people may
have one title or perform different roles.
2. Identify the tasks and objectives and develop a sequence: The specific tasks/activities that
need to be accomplished in the design project are identified. For each of the identified
tasks, the objectives should be clearly stated, along with the anticipated outcome for that
task. Each task objective should be defined in terms of information (developed or refined
and communicated to others in terms of deliverables—drawings, design information, test
results, etc.), that is easily understandable (by all team members) and feasible (with avail-
able personnel, equipment, and time). For example, a bar chart may be used to develop a
sequence of the tasks that must be completed before, after, or in parallel, depending on
the nature of the tasks involved in the design project.
4.3. DESIGN JOURNEY STEPS 61
3. Research the market: In this step, the focus is on gathering information—information on
what is already available in the market, and information on assessing the competition. Re-
sources such as trade journals, U.S. patents, and research reports are commonly consulted.
4. Estimate the design personnel and time and product development costs: Once a project
plan is developed, the design team can estimate the product development cost. For each
task, it is necessary to identify who on the design team will be responsible for meeting the
objectives, what percentage of their time will be required, and over what period of time
they will be needed. For each person assigned to a task, it is necessary to estimate not only
the total time requirement but also the distribution of this time (ex. number of hours/week
to be spent on the task).
Project Planning
Project Specification
Conceptual Design
and Evaluation
Specifying and
Communicating
Figure 4.4: Overview of a Gantt chart showing various tasks and their timeline.
Engineering
Customer QFD
Requirements/
Requirements Process
Targets
Figure 4.5: Translation of customer requirements into engineering requirements through the
QFD process.
The QFD technique was developed in Japan in the mid-1970’s, and has been utilized
in the U.S. industry since the late 1980’s. The benefits of applying the QFD technique include
achieving a greater understanding of the design problem which results in higher-quality products
with reduced cost and with quicker product development time. The QFD technique can be
applied to the entire design problem or sub-problems. The Toyota Car Company was able to
reduce the cost of a new car to the market by 60%, and the time to market by more than 30%,
by using the QFD technique.
The following points further illustrate the importance of applying the QFD technique.
The design team should employ the QFD technique even though they think they understand
the design problem. The team must translate customer requirements into measurable targets, and
worry about what needs to be designed rather than how the design will work and look. The QFD
technique helps the design team to generate valuable information necessary for understanding
the design problem including:
4.3. DESIGN JOURNEY STEPS 63
• The specifications or goals for the design/product
QFD TECHNIQUE
The development of design specifications (customer and engineering requirements) is accom-
plished through the use of the QFD technique. The overall QFD process for developing speci-
fications for a design project is presented in Fig. 4.6. Each of the steps in the QFD technique is
shown in each block in Fig. 4.6. Applying the QFD steps builds the house of quality describing
Who vs. What; What vs. How; Now vs. What; and How vs. How? Also, the QFD technique
forms the foundation for the concept generation phase of the design process.
The seven steps in the QFD technique are summarized below.
Engineering
Requirements
How
Competition Benchmarks
Customer Requirements
House of Quality
Who vs. What
Relationships
(Very Strong, Strong, Weak)
Engineering
Targets
How Much
Figure 4.6: Overview of the QFD technique for design specification development.
64 4. DESIGN REQUIREMENTS
1. Identification of customers—“Who” in the House of Quality. The customers may include
several personnel including consumer/user, stakeholders, designer, management, manu-
facturing, sales, service, and standard organizations (Product Standard Index, ASME,
American National Standards Institute, American Society for Testing of Materials, Un-
derwriters Labs).
Customer Requirements
Who vs. What
The customer requirements are generated through various information collection methods:
observation, surveys, and focus groups as discussed in Section 4.3. In addition to the above
collection methods, the design team may need to consult with professional organizations
and experts in university and industrial settings, and review patents and research the design
problem topic further by using library and Web resources.
4. Identify and evaluate the competition—“Now vs. What” in the House of Quality. Here the
goal is to determine how the customer perceives the competition’s ability to meet each of
the design requirements, called competition benchmarking. This step brings an awareness
of what already exists related to the design problem.
Engineering
Requirements
How
House of Quality
Relationships
(Very Strong, Strong, Weak)
7. Set engineering targets—“How much” in the House of Quality. In this step, a target value
for each engineering specification (or measure) is determined or set. These target values
will be used to evaluate the product’s ability to satisfy customer’s requirements.
Engineering
Targets
How Much
The following examples illustrate the QFD process and project planning.
Example 4.1 Consider a design of a multifunction peeler for use in a modern kitchen. Develop
design specifications, and a project plan for the design.
Table 4.2 lists the customer requirements and the corresponding engineering specifica-
tions.
4.3. DESIGN JOURNEY STEPS 67
Table 4.2: Information for Example 4.1
Project planning
• Form a design team (material scientist, mechanical engineer, industrial engineer, manu-
facturing engineer, marketing person)
• Develop tasks (marketing survey, conceptual design, detailed drawing, evaluation).
• Research the market (patent, survey).
• Estimate schedule and cost (develop a schedule using Gantt chart, cost analysis).
Example 4.2 Consider designing a nature inspired robotic jumping mechanism, much as a
robotic leg inspired by a grasshopper mechanism that would allow a small robot to jump over
obstacles. Develop design specifications and a QFD chart for the design.
Following the steps in the design journey process, the QFD process was used to develop
the customer requirements and the corresponding engineering specifications in Table 4.3.
The QFD chart is given Figure 4.8.
Example 4.3 The objective of this example is to “design” a three-seater transporter that can
take UGA Engineering interns to various companies in the Athens area daily in the summer.
Develop design specifications using QFD and complete the HOQ chart. You need to identify
the customers and their requirements, benchmarks, and the engineering requirements and their
targets.
68 4. DESIGN REQUIREMENTS
Table 4.4: Customer and engineering requirements along with targets following the QFD pro-
cess
Benchmarks:
1. Ford Ecoline—Competitor #1
2. GA Buses—Competitor #2
3. Golf cart—Competitor #3
The QFD chart is given Fig. 4.9.
70 4. DESIGN REQUIREMENTS
Feature Comments/Feedback
Establish Design Need:
How are the needs identified and
from what sources? Who are the
stakeholders?
Design Objective:
What is the focus of the identified
need? Write a design statement re-
lated to the scope of the project.
Gathering Requirements:
How was the information gathered?
What resources were used to gather
different requirements? Have con-
straints (time, budget, etc.) been
identified?
Project Planning:
Does the design team have a project
schedule and plans for next design
steps?
Target Users:
Who are you designing for? Why are
they important? What
requirements need to be met? What
are the engineering requirements and
targets?
Research the Market Questions:
What key questions do you need to
answer through your research? Who
are your competitors/why is your de-
sign likely to be superior?
Next Steps:
Are there plans as to how the design
concepts will be developed?
72 4. DESIGN REQUIREMENTS
Figure 4.10: Overview of the design need and requirements step of design journey leading to
design project proposal and design review.
4.5 EXERCISES
4.1. What is the design journey process? Discuss/explain the steps.
4.2. Identify the steps in the design journey process for problems from everyday life (potato
peeler, flashlight, ballpoint pen, bicycle, toaster, or toy). Follow the project scope op-
portunity template given in the next page.
4.3. Find four examples of designs from various engineering disciplines and describe the
design journey process steps.
4.4. Develop the engineering specifications for designing a shelter for Hurricane Harvey
victims in Texas.
4.5. Develop a House of Quality (HOQ) for the following products.
(a) A backpack for elementary school kids.
(b) A water bottle for traveling in third world countries.
(c) A shelter for hurricane victims.
(d) A personal transporter to travel within a city.
4.5. EXERCISES 73
Template for Design Project Scope
Start by thinking about your project theme in terms of opportunity, explore from broader
and narrower perspectives, and reasons and barriers for the opportunity.
You might refine your scope after discussion with your team/stakeholders.
Project Scope Opportunity
Broader
and
Narrower
Perspectives
Reasons
and
Barriers
74 4. DESIGN REQUIREMENTS
Template for Design Project Proposal
The design project proposal serves as a document for design specifications and for com-
munication within the team as well as all stakeholders.
Project Description — What is the opportunity? Project scope and objective?
Exploration Questions — Key questions through research; learn about stakeholders and
their likes/dislikes, beliefs, etc.
Expected Outcomes (VALUE Creation) — What outcomes should the design solu-
tion/innovation accomplish?
CHAPTER 5
Design Concepts
After reading this chapter, you will be able to:
• Generate alternate design concepts
• Evaluate various concepts
• List major techniques used in concept generation and evaluation
5.1 OVERVIEW
Potential and possible design solutions are identified during the conceptual design process and
are discussed in this Chapter. The concept generation techniques are explained and illustrated
with examples as needed, to facilitate real world implementation. Specific tools used for concepts
generation and evaluation are discussed. The design review at the end of this step of the design
journey is also presented.
Ideass
Concept Generation
(Convergent and Divergent Thinking)
Each of the developed concepts is evaluated based on the design specifications (customer
requirements) discussed. Sometimes the concepts are refined during the evaluation process to
generate more concepts. The procedure for concept generation and evaluation is iterative. The
concept evaluation stage is the decision-making stage of the design process where the team as
a whole, needs to select the best fit among the likely design choices for carrying out the design
project.
Several methods may be used in selecting the final concept. One method may be to simply
list the advantages and disadvantages of each of the concepts. A more sophisticated method
involves the use of a decision matrix method where the desired performance criteria and their
relative importance is listed. The decision matrix method is discussed in the next chapter under
tools and techniques. Optimization methods may also be used in the decision making process.
This phase of the design process concludes with identifying one or two concepts that are ready
to be produced or developed into quality products.
Concept #2
Concept #1 Concept #3 Concept #N
…
Figure 5.2: Concepts on Post-in notes for discussion during brainstorming session.
Usually, brainstorming session involves starting off with a set of trigger or structured ques-
tions that vary in nature from familiar to open/proactive issues related to the design challenge.
Some typical questions include the following.
• How can we improve the idea?
• What is wrong with the idea?
• How can it be modified?
• Is it something we can adopt?
• How can we ensure every stakeholder is satisfied?
Example 5.1 Your design team is tasked with identifying possible uses for a grocery bag, as
shown in Fig. 5.3. Brainstorm with your team to come up with ideas for multiple uses of a
grocery bag.
78 5. DESIGN CONCEPTS
Solution:
After brainstorming with the design team, the following possible uses for the grocery bag were
listed.
• Trash can
• Mask
• Wrapping paper
• Book cover
• To ripen fruit
• Storage containers
• Wallet
• Luminaries
SCAMPER TECHNIQUE
The SCAMPER brainstorming technique was introduced by Alex Osborn in 1996 in his book,
Applied Imagination. This technique was later adapted by Bob Eberle and is now used often as a
method for new idea generation. Each letter in the word SCAMPER serves as a prompt to the
design team to ask a specific question, as illustrated below.
5.2. DESIGN CONCEPTS – GENERATION 79
Substitute (what other materials, objects, or methods can be substituted)
Combine (what other combinations of uses may be possible)
Adapt (what other purposes may this product serve)
Minimize/Magnify (what features can be shortened, which ones made stronger)
Put to other uses (what other markets exist for this product)
Eliminate (what parts can be removed or eliminated)
Reverse/Rearrange (what parts can be exchanged or reconfigured in a new pattern)
An example of using SCAMPER technique is presented below.
Example 5.2 A student’s backpack pockets were ripped and there is a need to develop pockets
for better organization with durable materials that are waterproof. How do you use SCAMPER
technique to improve the design of the backpack?
Solution:
Substitute – New pockets with more durable pocket material
Combine – Combine more pockets into the straps and to add straps to the book bag
Adapt – A protective space for the laptop
Modify – Smaller pocket sizes for better organization
Put to other use – Travel bag or hunting pack
Eliminate – Pencil slots are too small—get rid of them
Reverse – Rearrange the zipping configuration
• Start in the center of page and draw a central image that represents the design topic.
• Write the main themes around the central image similar to the chapter headings of a book.
• Start to add a second level of thought which is linked to the main branch that triggered
them.
80 5. DESIGN CONCEPTS
• Add third, fourth, … levels of data as thoughts come to you.
• Add emphasis to important points on the map.
• Outline whole branches of the map as you see fit.
• Make your maps a little more beautiful, artistic, colorful, or imaginative.
• Include humor and have some fun with the mind maps.
There are many books and software that are available for mind mapping applications.
These include: Buzan’s iMindMap; MindManager; MindMapper; MindView; XMind Pro; and
others.
An example of mind mapping design problem is presented below.
Example 5.3 The hurricane/tropical storm Harvey in Houston/Florida caused lot of damage
to houses and the local community, and made some people homeless. Imagine that you are
working for a company that deals with disaster relief efforts. Consider the project of designing
a smart shelter for a small size family who may live in the shelter for a week. Identify the basic
problem-solving actions for designing and installing a smart shelter.
Solution:
Define the problem
• People are in a storm damaged location without access to food, water, and basic shelter.
• They cannot communicate with friends and family.
• They have lost everything and are in shock and disbelief.
• They might be injured.
• Everything is soaked.
Define the Conditions:
• Wet
• Foreign objects everywhere
• Electric lines down
• Septic tanks flood
• Underwater drainage floods
• Standing water
5.2. DESIGN CONCEPTS – GENERATION 81
• Mud
• Humidity
• Hygiene
• Food storage and preparation
What are the primary necessities of life?
• Food
1. Define Food
(a) What foods will be needed for one week?
i. How do we obtain/store food?
• Water
1. Define Water
(a) How much water will be needed for one week?
i. How do we store water?
ii. If water does runs out, how do we provide proper direction for finding water?
• Shelter
1. Define Shelter
(a) What type of shelter is needed?
i. Protection from water and mosquitos
ii. Protection from wind and further rain/flooding
• Identify secondary necessities of life
1. Tools (to thermally regulate; heal wounds; navigate; communicate; stay in touch;
cleanse; prepare/store food; rebuild, etc.)
• Identify site-specific issues pertaining to shelter
1. Where will this go?
2. Who will be using this?
3. What size will this be?
4. How many people need to be in one unit?
The mind map resulting from design team exercise is shown in Fig. 5.4 to further illustrate
how mind mapping expands our thinking and understanding on the journey to find solutions.
82 5. DESIGN CONCEPTS
Location
Size
Materials
Accessibility
Features Emergency
Security communication
Safety Radio reception
Wi-fi Hot spot
Non-perishable Power generation
Family friendly Emergency plans well
Easy to store Shelter communicated to family
Easy to prepare with Practice drills
minimal requirements Food and Water
Determine needs Communications
and stock
Toileting
Storm Washing
Building Codes Hygiene
Shelter
Reinforcement
doors and hinges Medical
waterproofing Ventilation
Comforts
Locks
Safety
Considerations
Materials and
security Prescription medicine Entertainment Needs to have ventilation
Emergency medicine Blankets heating/air conditioning
First aid Pillows Able to seal off if necessary
Family friendly
PATENT SEARCHES
Another good source for generating concepts (ideas) is the patent literature. Reviewing patents
usually takes time as there is a large body of literature on patents. All patents are organized
according to their class and subclass numbers. It is interesting to note that all design patent
numbers begin with the letter “D.” The manual of U.S. Patent classification lists all the classes
and subclasses. These also can be found in major public libraries and the following websites.
Many
Ideas/Concepts
ts Final Concept
Concept Evaluation
(Decision Making)
Also, it is important to note that the feasibility judgement and Go/No-Go techniques
provide an abstract comparison of concepts, whereas the decision matrix technique provides a
relative comparison of concepts, as shown in Fig. 5.5. These techniques are briefly described
below.
84 5. DESIGN CONCEPTS
FEASIBILITY JUDGMENT TECHNIQUE
The feasibility technique is an abstract method for evaluating the concepts and is briefly described
below.
• If a only a few no-go then consider modifying the concept to meet requirements.
Table 5.1: Basic structure of a decision matrix technique for concept evaluation during the design
process (redrawn from Ullman 2015 [24])
Step 1 Step 2
Design Relative Alternatives
Step 3
Specifications Importance Alternative 1 Alternative 2 … Alternative m
Criterion 1 xx Evaluation 1-1 Evaluation 2-1 … Evaluation m-1
Criterion 2 yy Evaluation 1-2 Evaluation 2-2 … Evaluation m-2
… … … … Step 4
… … … …
Criterion n Evaluation 1-n Evaluation 2-n … Evaluation m-n
Satisfaction Score 1 Score 2 … Score m Step 5
Solution:
As part the design of the HS Catheter, the design team at IUPUI came up with the four
design concepts, as shown in Fig. 5.6. The evaluation of the concepts using the decision matrix
is shown in Fig. 5.7.
5.3. DESIGN CONCEPTS – EVALUATION 87
Closed Tip
Stopcock Closed Tip Non-Tapered
Female Luer
Stopcock
Tapered Female Luer Concept #1 Concept #3
Insert Molded Manifold with Preformed Thermally Glue Joint Preformed Thermally
Tapered Distal End Bonded Balloon Bonded Balloon
Non-Tapered
Female Luer Open Tip Closed Tip Stylet Insertion
Concept #2 Concept #4
Insert Molded Manifold Non-Preformable Balloon Mechanical Non-Tapered Female
(Non-Tapered Distal End) with Glue Joints Opening/Closing Luer for Injection of
Device Contrast Medium
Figure 5.6: Design concepts for the HS Catheter (courtesy of IUPUI students).
Figure 5.7: Evaluation of concepts for the HS Catheter using the decision matrix technique
(courtesy of IUPUI students).
88 5. DESIGN CONCEPTS
5.4 DESIGN REVIEW
Usually at the end of this concept design and evaluation process a design review takes place with
all customers/stakeholders to review various design concepts and the rationale for the final can-
didate concept. The conceptual design review is presented in Table 5.2. Once everyone involved
approves the final candidate concept, the design journey process will move on to the next design
phase/step. This is presented in Fig. 5.8.
Table 5.2: Concept design review template during the design journey process
Feature Comments/Feedback
Concept Generation:
What techniques were used to gener-
ate concepts?
Quality of Concepts:
Were all concepts generated with
quality to meet the requirements?
Are there enough concepts generated
spanning the design space?
Evaluation of Concepts:
How are the concepts evaluated? Did
the team use customer requirements
in their evaluation of concepts?
Final Concept:
Does the final concept meet all the
requirements? Are there possibilities
for concept refinement? Are there
any plans to realize the final concept?
Overall Innovation:
How does the overall concept gen-
eration/evaluation process lead to
innovation?
Also, in the conceptual design phase, there is a need to represent the geometry of a product
and evaluate its performance. For that purpose, geometric design tools such as AutoCAD or
SolidWorks or ProE or Inventor software can be utilized to create, visualize, and manipulate
the model through various modeling capabilities of the software.
5.5. EXERCISES 89
Concepts –
Design Final Design
Generation and
Concepts Concept Review
Evaluation
Figure 5.8: Overview of the design concepts generation and evaluation leading to final concept
and design review.
5.5 EXERCISES
5.1. Consider a design project of a multifunction peeler for use in a modern kitchen. Develop
design concepts using various techniques.
5.2. Develop the engineering specifications for designing a shelter for hurricane victims.
5.3. For Problem 5.1, evaluate concepts using the decision matrix method.
5.4. Develop at least ten concepts for a shelter to hold five people affected by hurricanes
Harvey/Maria.
5.5. Evaluate the design concepts of Problem 5.4 using the techniques discussed in this
chapter.
90 5. DESIGN CONCEPTS
CHAPTER 6
Detail Design
After reading this chapter, you will be able to:
• Understand the detail design process
6.1 OVERVIEW
This chapter provides an introduction to the detail design process. Various computer tools avail-
able for design development and evaluation are introduced. Examples are also presented to better
illustrate the principles involved in the detail design process. Specific design tools discussed in
this chapter include detail design and evaluation, cost analysis, and CAE software tools.
Figure 6.1: An overview of the detail design step of the design journey process.
92 6. DETAIL DESIGN
In this step, detailed designs are developed for the candidate concept using dimension
synthesis, mechanism analysis, design for assembly and manufacturing, material selection, stress
and failure analysis, documentation, and evaluation. The knowledge base for developing a de-
tailed product design comes from various courses in the engineering/design curriculum such as
manufacturing, materials, economics, engineering sciences, and systems design. Design/product
development is an iterative process. As products are generated they are evaluated for perfor-
mance, cost, and production. Based on this evaluation, changes/refinements might be added as
needed. Design evaluation may require that the design process return to developing engineer-
ing requirements or new concepts. Note that many design projects begin directly with product
development without the benefit of prior specification or concept development. Such a design
approach often leads to poor-quality products and in many cases causes costly changes late in
the design process. Some of the detailed design aspects are presented below.
• using cause and effect diagrams to determine the effects of potential failures;
• identifying each component and its associated failure mode along with probability or fail-
ure rate for each failure mode
• reviewing and prioritizing failures to address based on factors such as safety, quality and
cost
Additional details regarding the FMEA method may be found in Eggert (2005).
DESIGN STANDARDS
When designing, students need to be aware of various standards that need to be followed in
order for the design to be marketable and acceptable to customers. These standards many in-
volve rules, policies, and guidelines and are recognized by professional organizations and state
and federal governments agencies. A number of national and professional organizations require
implementing standards in the designs that are applied to specific applications. Some of these
include:
94 6. DETAIL DESIGN
• American Society for Testing and Materials (ASTM)
Fixed Cost Variable Cost Mfg. Cost Total Costs Selling Price
Direct Costs
Material þ þ þ þ
Purchased Parts þ þ þ þ
Labor þ þ þ þ
List Price
Tooling þ þ þ þ
Indirect Costs
Overhead þ þ þ þ
Selling Expenses þ þ
Profit þ
Discount
Another major category of costs commonly incurred are fixed vs. variable costs. Fixed costs
do not change with the rate of production of products and typically include: investment costs
(property taxes, insurance); overhead costs (general supplies, office personnel, rental charges);
6.3. DESIGN DRAWINGS 95
management costs (costs payable to various staff from executive, legal, and research, and devel-
opment departments); and selling costs (delivery and warehouse, technical service staff ). Variable
costs change with the rate of production and typically include costs for materials, labor, main-
tenance, power and utilities, quality control staff, patent or royalty payments, packaging and
storage, and losses due to manufacturing defects. Cost estimation and analysis procedures are
highly specific to individual organizations and agencies.
LAYOUT DRAWING
This drawing defines the relationship of the developing assemblies and components. Layout
drawings are the working documents that support the development of major components of the
product design. The shape and size of the components, working space, and structural relationship
will be shown in the drawings. A typical layout drawing is shown in Fig. 6.3. Layout drawings
are drawn to scale using only important dimensions (spatial constraints). Tolerances are usually
not shown on layout drawings. Notes are used to explain the features of the design.
DETAIL DRAWINGS
These drawings provide all the necessary information for part fabrication. As the product evolves
(dimension synthesis) on the layout drawing, the details of individual components will emerge.
A typical detail drawing (see Fig. 6.4) showing all the dimensions and tolerances drawn using
standard ANSI Y14.5M, materials and manufacturing details is also presented in detailed draw-
ings. A signature block is a standard part of a detail drawing to be approved by the management.
ASSEMBLY DRAWINGS
These drawings show relative locations of the parts and how the components fit together. Or-
thographic view is the most common type, as shown in Fig. 6.5.
Assembly drawing is similar to layout drawing but, with its own features. Each compo-
nent is identified with a number or letter keyed to the bill of materials. Necessary detailed views
are included to convey information that is not clear in the major views (cutaway drawing). Ref-
96 6. DETAIL DESIGN
COMPUTER-AIDED-ENGINEERING (CAE)
CAE software can help perform some of the steps in the design process, especially related to
geometric modeling, analysis and synthesis. Table 6.2 shows the various CAE software tools
used during the design journey process. CAE is a technology that uses computers to analyze
CAD geometry, which allows the designer to simulate and study how the product will function
and behave so that the design can be refined and optimized.
Figure 6.6 shows an overview of the CAE approach to product design. CAE tools/systems
are available for a wide range of analyses. These include dynamics analysis, finite element anal-
ysis, general purpose, and others. The dynamics analysis includes the kinematics of bodies that
deals with motion and forces. Several dynamics analysis packages such as ADAMS, DADS, and
Working Model can calculate the resultant motion of a design assembly having multiple mov-
ing parts by specifying the loads and using fundamental equations of dynamics and numerical
methods. These packages can be used for analysis of positions, velocities, accelerations, contacts
and collisions, joint forces, and relative motions. Then using CAD models, the motion can be
displayed.
6.5. DESIGN ANALYSIS TOOLS 101
Concept
CAD
CAE
Product
Figure 6.6: CAE approach to product design modeling and synthesis (source: http://www.lo
zik.h1.ru/).
Finite element analysis (FEA) is a method that predicts the behavior of a product subjected
to loads. FEA is very popular and can find applications in the design analysis of mechanical,
aerospace, biomedical, civil, and electrical systems. In general, in FEA, the shape of the designed
part is broken down into smaller elements that are interconnected at nodes. In discretizing the
part, the entire product shape is filled with elements without any overlaps, and analyzed for
functional performance. To this end, the process begins with creating a geometric model of
the part using CAD software (SolidWorks) and importing to analysis software (ANSYS) using
*.iges file extension. The part is divided into a finite element mesh with smaller elements
connected at nodes. After applying loads and boundary conditions to the part, the finite element
equations are solved. Figure 6.7 shows the overall procedure for FEA and outlines the analysis
results used to redesign the part. The FEA can be used for many types of analysis including
102 6. DETAIL DESIGN
Analysis
ANSYS Results
Redesign SolidWorks
stress, heat transfer, fluid flow, buckling, and vibrations. The factor of safety against failure can
be predicted from the stress analysis. Figure 6.8 show examples of designs illustrating form,
kinetic structure, and model for discretization of strength for CAE analysis.
General purpose software such as MSWord, MathCAD, MSProject, Excel, and Power-
Point are computer applications for word processing, mathematics, project management, spread-
sheets, and oral presentations, respectively. Using the general purpose computer software, we can
carry out the daily tasks very efficiently.
Other CAE applications, specific to a task, include GRANTA (for material selection),
MATLAB Simulink (for systems simulation), DFMA (for applications involving design for
assembly and design for manufacture), and QFDCapture (for quality function deployment).
In engineering practice, CAD/CAM/CAE has been utilized in different ways by different
people to:
6.6. FINAL DESIGN AND EVALUATION 103
Figure 6.8: Examples illustrating the discretization of a part/form for CAE analysis.
DESIGN STRATEGY
Due to the complexity in product design and conflicting requirements, the final product design
needs to be selected based on tradeoffs among various requirements such as performance, cost,
weight, robustness, manufacturing, implementation, aesthetics, etc. Different tradeoffs will lead
to a variety of designs.
Table 6.3: Template for detail design review step of the design journey process
Feature Comments/Feedback
Detail Design:
What aspects of detail design are in-
vestigated?
What types of model/simulation and
analysis techniques were used?
What are the key features/function
of the final design? How are they
evaluated?
How are the simulations/prototyp-
ing/testing being conducted to evalu-
ate the engineering requirements?
How will the design solution be
realized?
What steps in terms of manufactur-
ing/materials will be adopted?
Are there any design strategies fol-
lowed for trade off among various
criteria?
How will the final design solution be
implemented?
Are there any risks/failure modes that
affect the safety of the design?
Design Innovation:
How will the final design lead to in-
novation?
106 6. DETAIL DESIGN
Detail Design
Final Design
and Production
Concept Review
Evaluation
Figure 6.9: Design review after detail design and evaluation before the production.
6.8 EXERCISES
6.1. Explain the detail design process.
6.2. Conduct a cost analysis for a tiny house (200 square feet) for a family of two people.
6.3. What types of drawings are required as part of the detail design for a product?
6.4. Describe the process of creating a prototype from a CAD model.
6.5. List various types of prototypes for design evaluation.
107
CHAPTER 7
Design Communication
After reading this chapter, you will be able to:
• Understand the design reviews
7.1 OVERVIEW
This chapter introduces the design reviews, tools, and techniques for documentation that are
an integral part of the design journey process. Specifically, design reviews, documentation, and
project report formats are presented. Based on the techniques discussed in this chapter, stu-
dents should be able to effectively communicate and document the materials required during
the design journey process.
Feedback
Feedback Feedback
Final Design
Design Requirements Concept Solution
Stakeholders
Defined Defined Defined Defined
and
Design Team
Figure 7.1: Design reviews at critical steps of the design journey process.
The design review templates for design requirements, conceptual design, and detail design
steps of the design journey process presented earlier, in Sections 4.4, 5.4, and 6.7, can be used
as a guide to seek feedback from all stakeholders as well as peers to further guide the design
project.
1. Design records
A design note book is usually kept to track the ideas developed and the design decisions
made during the design process. The design notebook is a diary of the design. It should
contain all the information including sketches, notes, and calculations that concern the
design. Design records can be used for future reference to prove originality of patent ap-
plication, and demonstration of the professional design procedures in case of law suits.
7.3. DESIGN COMMUNICATION AND DOCUMENTATION 109
Figure 7.2: Importance of communication and documentation during the design process (re-
drawn from unknown source).
2. Documents
During the design process, periodic presentations to managers, customers, and other team
members will be made. These presentations are usually called design reviews, and usually
include both written and audio/video materials.
1. Abstract (or Summary) – Describe the goals or objectives of the design, the product de-
veloped, and its applications. Summarize the project’s accomplishments.
2. Introduction – Summarize relevant background information including the need for the
project. Clarify the technical design requirements and cost benefit analyses. State the
project’s objectives.
3. Design – Review the engineering specifications and targets; summarize and evaluate exist-
ing benchmarks with particular emphasis on any gaps which the project is intended to fill;
discuss the concept generation and evaluation aspects of the project, followed by justifica-
tion for developing the final product; provide a detailed description of the procedures used
for product evaluation; and share the details of analysis, experiment, or field test results.
4. Design for X – Discuss how the product addresses a number of factors (X) such as cost,
safety, sustainability, impact on the environment, and society.
7. References – Use appropriate professional style and language in citing sources (internet,
books, journals, etc.) used in the design project. Provide an alphabetized bibliography of
references at the end of the design report.
7.5 EXERCISES
7.1. What are the various design reviews during the design journey process?
7.2. Why do we have to conduct design reviews?
7.3. What kind of documentation is required during the design journey process?
7.4. What items should be considered for effective design project presentation?
7.5. Develop a design report for one of your projects from the previous chapter.
113
CHAPTER 8
Design Realization
After reading this chapter, you will be able to:
8.1 OVERVIEW
This chapter provides an introduction to the design/product realization process. Various com-
puter tools available for product development are introduced. The need for building and testing
prototypes are discussed along with CAD/CAM tools for design process. CAD/CAM/CAE
integration through a database using product data management as well as virtual engineering is
also discussed.
CAD/CAE CAM
Design Manufacturing Distribution, Service,
Design Process
Need Process Disposal/Recycle
manufacturing (CAM), and computer-aided engineering (CAE) are the technologies commonly
used in the design/product realization process. Computer-aided engineering refers to computer
software and hardware systems which are utilized to evaluate the functional performance of en-
gineering designs. Sometimes computer-aided design (CAD) and computer-aided engineering
(CAE) are easily interchanged. Prototyping and testing, product data management, business
plan, and the virtual engineering are briefly described in the next sections.
Manufacturing Process
Design Process
Production Planning
Design Specifications
Conceptual Design
Procurement of Tools
Order Materials
Design Analysis and
Optimization CNC, NC
Design Evaluation
Design Documentation
Production
CAD/CAE
Quality Control
CAM
CAD/CAM TOOLS
Table 8.1 shows the CAD tools (geometric modeling and graphics) and the CAM tools (geo-
metric and CAD, NC programs, robotics) required to support the design and manufacturing
processes during product realization.
TESTING PROTOTYPES
A design-build-test strategy is commonly used in new product development and particularly
with prototypes that can answer questions about the product’s form, fit, and function. Pro-
totypes are subjected to specific tests to answer questions about mechanical modes of failure,
manufacturability, operation/maintenance, safety and environmental impact. A test plan docu-
ment is also developed that details the types of tests to be performed along with the timelines
for completion, and the resources required. This document should include at a minimum, infor-
mation related to the objectives of the testing program, the scope of the work to be completed,
the budget, and a timeline schedule. A template for design evaluation of prototype testing is
presented in Table 8.2.
8.5. PRODUCT DATA MANAGEMENT 119
Table 8.2: Feedback from prototyping on the design evaluation
User:
What worked?
Other feedback?
Producdt Planning
Procurement of Tools
Design Drawings
CNC Programs
CAD Models
Manufacturing Process Plans
Conceptual Designs
Bill of Materials
Design Documentation
Quality Control
Packaging
VIRTUAL MANUFACTURING
Quantitative as well as qualitative assessments of manufacturability can be made with virtual
engineering. Quantitative assessments would provide information about such factors as pro-
cessing times, cycle times, costs, product quality, set up times, run times, and labor costs, while
qualitative assessments provide a rating for the ease of manufacturability. Virtual engineering
supports both types of manufacturability assessments and assists in identifying, characterizing,
and modifying potential quantitative and qualitative design attributes that interfere with man-
ufacturability.
VIRTUAL PROTOTYPING
Virtual prototyping eliminates the need for costly and time consuming methods involved in
building physical prototypes. It allows visualization of the assembly of parts in a system through
geometric modeling of a virtual prototype. The virtual prototype is also referred to as a digital
mockup or digital preassembly. An accurate virtual prototype assists the design engineer in de-
tecting and repairing any design flaws and establishing the feasibility of an assembling operation.
Design optimization is gradually achieved through increasingly refined iterations of the virtual
prototype until it has the comprehensive characteristics of a physical prototype.
8.8 EXERCISES
8.1. Explain the product realization process.
8.2. What analysis CAD/CAM tools are available during the design process?
8.3. Describe the CAE process for product design evaluation.
8.4. What is product data management? Describe its use in design.
8.5. Describe virtual engineering.
8.6. Discuss the applications of virtual engineering.
123
CHAPTER 9
9.1 OVERVIEW
This chapter introduces sample design projects to provide the reader with additional real life
examples of product design projects. These sample projects further illustrate how the systematic
design process is followed in order to achieve a good design. Several professional organizations
(ASME, SAE, NASA, and IAT) conduct annual design competitions to challenge students to
test their design and manufacturing skills, and appreciate the team work and fun involved in
engineering projects. Two of the projects discussed are based on the annual design competitions
hosted by NASA and IAT. A brief list of design projects previously assigned by the author is
also presented.
OBJECTIVE
Design and build an automatic music book page turner which will allow musicians to turn pages
of a music book without using their hands.
Figure 9.1: Conceptual designs generated for the automatic music page turner.
126 9. SAMPLE DESIGN PROJECTS
Table 9.2: Concept evaluation of automatic book page turner using the decision matrix method
Figure 9.2: CAD modeling of the various components (belt, gear, picker arm, base, push bar,
and gear drive bar) of the final design concept for the automatic music page turner example.
Figure 9.3: CAD assembly of the various components shown different views (solid model, wire
frame model, and 2D drawings) for the automatic music page turner example.
128 9. SAMPLE DESIGN PROJECTS
Figure 9.4: CAE analysis of the design concept for the automatic music page turner example.
Figure 9.5: A prototype of the final design concept of the automatic music page turner.
9.4. SAMPLE DESIGN PROJECT #2 – DESIGN OF AN OBLIQUE FLYING WING 129
EVALUATING THE FINAL DESIGN AGAINST ENGINEERING
REQUIREMENTS
The automatic music page turner design team evaluated their design to see if their design met the
engineering requirements. Table 9.3 shows the design evaluation of the example of the automatic
music page turner.
Table 9.3: Evaluation of final design requirements of the automatic music page turner
OBJECTIVE
The main objective of this design project is to design and build a controllable subsonic oblique
flying wing aircraft. The customers for this project are the individuals who are interested in flying
for fun and the manufacturers of remotely controlled aircrafts.
130 9. SAMPLE DESIGN PROJECTS
CONCEPTUAL DESIGN
Due to the complexity of the design objective, hand drawings along with the construction of a
small simple wooden glider were utilized during the conceptual design phase. The final concept
is shown in Fig. 9.6.
FINAL PRODUCT
Figure 9.9 shows the final product after few iterations based on the prototype model and opti-
mization analysis.
9.4. SAMPLE DESIGN PROJECT #2 – DESIGN OF AN OBLIQUE FLYING WING 131
Figure 9.9: Final product of the oblique flying wing aircraft (courtesy of Evan Neblett).
The NASA Space and Rocket Center at Huntsville, Alabama has been organizing the Great
Moonbuggy Race competition since 1994 to encourage and challenge students to be involved
in the design of the moonbuggy vehicle and compete nationally. Students are required to design
a vehicle that addresses a series of engineering problems that are similar to problems faced by
the original moonbuggy team.
OBJECTIVE
The main objective of this competition is to design, build, and race a human-powered vehicle
able to conquer typical obstacles that a moon rover might encounter.
DESIGN SPECIFICATIONS
Design requirements as specified by the rules and regulations of the Great Moonbuggy Race
Competition by NASA (www.nasa.gov/~education) are as follows:
134 9. SAMPLE DESIGN PROJECTS
1. Moonbuggy Teams – Each moonbuggy must be the work of a student team of a high
school or an accredited institution of higher learning. A group of high schools may also
work in collaboration toward building a moonbuggy entry.
4. Weight – The vehicle must be lifted and carried 200 by the two passengers, without aid of
any sort (e.g., no wheels) in the unassembled 40 40 volume.
6. Other than the stated configuration requirements, no constraints are imposed regarding
materials and design.
7. Vehicles, or parts of vehicles, not constructed by the entering team are not acceptable. Ve-
hicles that have been previously entered should contain major modifications that attempt
to improve on design and performance. Students are expected to build their own buggies,
and the course drivers, chosen from each team, must also be builders of the vehicle.
8. No constraints are imposed in the means of contact between the buggy and the simulated
lunar surface. We encourage creativity and participants are open to using wheels, belts,
treads, etc.
9. No body part of either passenger may be closer than 1500 to the flat surface on which the
vehicle is supported.
11. For safety reasons, it is recommended that the center of gravity of the “vehicle plus pas-
sengers” be low enough to safely handle slopes of 30 degrees forward and sideways. Any
moonbuggy exhibiting handling characteristics or other vehicle dynamics that are deemed
unsafe or unstable by the judges will be disqualified from the competition. This determi-
nation will be made by inspection of the assembled moonbuggies prior to course testing.
12. Each vehicle must have seat restraints for each of the two passengers. The restraints must
be worn during runs of the course.
9.6. SAMPLE DESIGN PROJECT #4 – DESIGN OF A LOW-COST AMBULANCE 135
13. All sharp edges and protrusions must be eliminated (i.e., padded) or guarded as necessary
to the satisfaction of the judges.
14. The vehicle must be equipped with the following elements: simulated TV camera (approx-
imately 200 300 600 ), simulated high gain antenna (minimum diameter of reflector: 2’),
two simulated batteries (each approximately 400 600 800 ), moon dust abatement devices,
simulated electronic controls—radio and display console (total combined minimum size 1
cubic foot) and U.S. flag. A university pennant is optional. These items (and their sizes)
will be checked prior to, and after, each course run.
16. Vehicles that do not satisfy the intent of the moonbuggy competition can be disqualified.
17. Only vehicles registered for the competition will be allowed in the pits area.
Figure 9.10 shows the moonbuggy design by VCU students in Mechanical Engineering
that completed the competition.
Figure 9.10: Moonbuggy design by the students of Mechanical Engineering at the Virginia
Commonwealth University.
Figure 9.11: Low-cost ambulance designed by the students of Mechanical Engineering at VCU
for use in developing countries.
9.7. EXAMPLE PROJECTS/DESIGN PROBLEMS 137
9.7 EXAMPLE PROJECTS/DESIGN PROBLEMS
The following is a brief list of design projects assigned by the author to his students.
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39
143
Author’s Biography
RAMANA M. PIDAPARTI
Ramana M. Pidaparti is a professor and Associate Dean for Academic Affairs in the College
of Engineering at the University of Georgia. He received his Ph.D. in Aeronautics and As-
tronautics from Purdue University, West Lafayette, Indiana. He previously taught at Virginia
Commonwealth University and the Purdue School of Engineering and Technology (IUPUI).
He taught design courses emphasizing multidisciplinary designs, and encouraged students to
participate in design competitions. He won several design awards and presented papers at vari-
ous conferences based on the student design projects. He is a Fellow of ASME (American So-
ciety of Mechanical Engineers), Fellow of American Association for Advancement of Science
(AAAS), Fellow of Royal Aeronautical Society, and Associate Fellow of AIAA (American Insti-
tute for Aeronautics and Astronautics). His current research interests include multidisciplinary
design innovation, STEM education, bioinspired materials and structures, and computational
mechanics.