English Blue Archive FAQ
English Blue Archive FAQ
Discord #questions channel. Feel free to pm or ping me with questions, suggestions or more
things to add here at Forte#7778!
Check this website out for more info and translations on each student, and more stuff
Yay event
Core Features and Unlockables (Cafe/Bond, Scheduling, Shop, PvP, etc.)
Crafting
Repeatable stuff for stuff (Dailies, Weeklies, grind quests outside of story)
Cashing
Foreword: Note that we are super early in the game right now, and we do
not have enough consensus/data/opinions on what is right or wrong,
efficient or not, strong or weak, what should be prioritised, especially when
it comes to characters. Update: We do now have some consensus on
priorities for uncapping characters! I’ll try my best to not post biased
recommendations. The “Getting Stronger” will be updated as more opinions
and characters roll in.
Getting started:
This is for what you want the guide girl to call you (voiced) in some lines. Can be skipped by just
pressing ok, and can be changed.
Yay event
You will want to farm in the “Quest” tab (2nd tab of the event screen). 01/04, 02/05, 03/06 drop
the different currencies needed, with the later quests being harder but more AP efficient (all cost
20AP). You will get bonus currencies and event points if you have the specified characters in
your team when you clear the stages. Bonuses stack. The stages record your highest bonus
and uses that when you skip.
Universal event point bonus: tsubaki, fina, shizuko, izuna, chise, 10% each, up to 50%
01/04 bonus: Tsubaki and Fina (15% each, up to 30%)
02/05 bonus: Chise and Shizuko (15% each, up to 30%)
03/06 bonus : Izuna only (30%)
6am math:
378 runs of quest 04 with max bonus for 1st event shop (shop A)= 7560 AP
314 runs of quest 05 with max bonus for shop B = 6280 AP
279 runs of quest 06 with max bonus for shop C = 5580 AP
Shop priorities tbd, but probably tsubaki shards and equipment orbs are a must
Menu translation, from #resources by @Xeno#4557 (check out #resources for more!)
(thanks to ChibiSayu#1010, further info on these below)
How do I PvP?
Beat 6-1 to unlock PvP. You want to rush here ASAP, PvP gives a LOT of one-time crystals
(almost around 1000 depending on how high you can push rank)
You will need to make 2 different teams, 1 for defending against other players when they
challenge you (right yellow button). You will get a chance to build and/or edit your attacking
team after you choose an enemy and hitting the yellow button (the ticket will not get used up
until you actually start the fight, it starts after the team edit screen).
You will get gems for every time you break your personal record, and you will also get gems and
PvP tokens daily based on your rank.
Guild system?
Guilds (circle, サークル) exists but currently do not do much other than giving you 10 stamina
every day, which you can get by going into the circle page every day, and goes into your
mailbox.
How do I raid?
Chesed raid:
2 areas of trash mobs, then boss, who also summons trash mobs. Boss starts enclosed in
armor, and the only way to get the boss to open and be vulnerable is through filling it’s bar,
which fills up from killing the trash mobs it spawns.
In general, you want two teams - one for trash mob clearing, one for the boss. The trash mob
team will want a bunch of AoEs, boss team will want some AoE with some single target nukes.
Notable units for trash mobs team: any with AoE attacks, up until VH the mobs are quite
squishy, even red AoEs should be fine (remember practice mode!)
My 2-team VH (note: I am very overlevelled for VH, and have yet to try and invest resources
seriously to attempt HC. 2-teaming VH every day is enough to get max rewards (will get ~600k
points, 500k points for max rewards):
What is the cafe?
The cafe, unlocked by beating 2-1, is a place which is (mainly) used to generate credits and
stamina. The rate at which credits and stamina is generated depends on the "comfortability" of
the cafe, which is increased by adding in furniture (crafted), or upgrading your cafe (see below).
Which characters appear in the cafe is random and change at certain times (see question
regarding bond below). Comfort levels is capped based on cafe rank. UPDATE: completing a
specific set of cafe furniture gives bonus comfy (more info in crafting -> regarding
sub-nodes). Credit for the furniture series and numbers goes to rice#0005.
Furniture series.
Bonus comfy
(not cumulative)
The first time you get the item needed to upgrade the cafe is received after clearing 3-5. 6-5 has
the next upgrade. Hit the bottom right button, then the blue button to rank up. 6-5 should be
your next goal after 6-1. The other upgrades are in 9-5 and 12-5.
What is “scheduling”?
Scheduling (2nd menu button from the left, see first image of crafting with the circle below) is an
activity where you choose a building then click on the area you want to work in. You will get
bond points with the girls in the area if you have them (shown by a heart icon), and you get
skill exp materials, character fragments, and exp to rank up that building. Scheduling is capped
to 3 times a day, and is shared between all buildings.
Ranking up the building unlocks other areas in the same building. To unlock buildings, you will
need to get characters from the different schools.
Rank is not shared between the buildings/locations, and the characters do rotate randomly like
they do in the cafe, and one character can (somehow) be in multiple buildings at once (but on in
multiple areas in the same building).
The total rank of your scheduling areas will increase the maximum number of tickets you get
every day too.
How do I increase my characters' bond / Where’s my L2D/animated home screen?
The only ways to raise bond are either through scheduling (which is random, and you only get
bond points with characters you own), nadenade them in the cafe (which characters pop up is
random, changes every 4AM JST and 4PM JST), and giving gifts (which can only be crafted at
the moment).
Certain characters prefer certain gifts, and it can be assumed that this increases the amount of
bond points they get. List of favourite gifts per character TBD (very bottom of FAQ for work in
progress). There are three tiers to gift favourites, normal, like and love.
L2Ds unlock at different bond ranks for different characters. Check the pins in #questions for the
list.
Cafe patting reset times
Cafe patting resets at specific times every four hours (4pm, 8pm, 12mid, 4am (at the same time
with character change, rinse and repeat)), all times in JST. (unconfirmed, needs more testing,
possibly 3h?)
“I therefore conclude that make sure to always pat your waifus every 4 hours”
Conflicting reports also exist on whether the choices during the phone chatting matter or not.
Both Japanese wikis have no information on this. UPDATE: phone choices do not matter.
To make this concise, I’ll translate only what you need to clear all 7 days at once. A previous
day may have clear 1-4N (normal) for example, but the 7th day requires 4-4N, so I will only write
4-4N:
● Clear 4-4N
● Clear 3-3H
● Clear mini-bot/factory stage C
● 6 students at lv 25
● Clear all sushi-man stage C
● Level the first schedule building to rank 3
● Level the second schedule building to rank 3
● Teacher rank 30
● Star rank up one character (you will get enough of the character fragments from the
beginner quest to do this with the free character)
● Level up a skill 6 times
● Tier up equipment 3 times
● Cafe comfort 500
● Read main story (not quest) 1-13
● Refill AP with gems once
● Schedule 6 times
● Cafe rank 2
● Kill 5 large enemies (tanks/helicopters, skipping does not count)
● Use 10,000 credits
● Use 1,500 crystals
● Have 10 students
Crafting
How does crafting work?
Crafting, unlocked at 3-2 is where you can get reports (exp items), notebooks (passive/sub skill
level up), and disks (active/EX skill level up), and is the only way to get furniture and gifts at the
moment.
At this point, you can begin crafting. However, if you add more materials, another yellow ring will
appear, and if filled, will upgrade the sub-nodes that appear (optional). Upgraded sub-nodes will
give rare items. Take note that half-filling the yellow ring seems to no have any effect and
just wastes materials, and a filled yellow ring does not guarantee upgraded sub-node(s).
After you click the yellow confirm button, the sub-nodes will appear. Each sub-node is tied to a
specific type of item, such as skill mats, furniture, reports, or gifts. The sub-node you choose will
determine the type and rarity of the item that you get. Sub-nodes are random and you can only
choose one.
(from Dolicon’s website/pinned messages in #questions)
Regarding sub-nodes:
Sub-nodes may have the same icon, but the names/descriptions may be different. They will still
craft the same general result, but sometimes the possible items are more specific (for example,
a crafting sub-node may craft any furniture, or a furniture from a specific series/theme like
arcade. This difference, and similarly for other sub-node types, can be read in the description
when clicking on one). Compiling all the possibilities is a work in progress, but for now:
If you don’t see any of these, then it’s probably a general craft (eg any rarity, or any type
of strengthening item like char exp, ex skill material, or normal/sub skill material).
If anybody finds one that’s not listed here, DM me on discord and I’ll have a look. (not in
#questions, it’s gonna get buried). Examples of variant sub-nodes, as you can see their
node names are different from the table above as well:
After selecting a sub-node and hitting the confirm button, you will be sent to another anchor
node, in which you can place in additional materials to reroll more sub-nodes (optional). Adding
more materials (refilling the second node) will unlock a new set of sub-nodes, from which
upgraded sub-nodes (which give rare items) are more common, but not guaranteed to
appear. Remember that once you confirm after charging a node, you cannot return. Your
new crafting item will be decided by the new set of sub-nodes from the 2nd/new node.
When you hit the yellow button, you’ll be brought back to the main screen with a timer. The
button is to insta-complete the craft, and takes up one *Crafting Boost Ticket* which is mainly
gotten from the shop for 30k credits, and rarely drops from story quests.
Keystones are currently only obtainable from daily missions (clear 3 hard quests and 20
quests). Gacha points you get from each pull (if you didn’t get 300 to exchange for a character,
or if you had any extra and/or leftovers) are converted into keystone fragments which are
essentially 1/10th of a keystone (you can do 1 craft with 10 gacha points, basically). The
recommended crafting priorities are furniture (until max comfy) > gifts > everything else.
#5113):
● Daily quests
● Weekly quests
● Daily PvP Ranking
● Raids
● Events
Emergency maintenances
Repeatable quests?
There are two categories of repeatable quests, the three daily-limited ones (top button of the
two in the bottom left, labelled “sushiman”, 0 AP but costs tickets which replenish daily) and the
infinitely spammable ones (cost AP).
Sushiman stages drops all sorts of skill level up materials (notebooks for normal/ex/sub skills,
BDs for EX skills, and O-parts for EX skills and higher level normal/ex/sub skills). Higher
sushiman stages drop higher tier materials. These quests cost 0 AP, but take tickets that
replenish daily.
The sushiman stages play like normal missions, except you have the sushimen bosses that
show up at certain waves. When they are at low health (around half?) and not at the last wave,
they will attempt to run (as shown by a panic speech bubble). Doing so will make them regroup
with the sushimen found later in the stage. When multiple sushimen are grouped together, they
may buff each other and deal massive amounts of damage to your team, so it is recommended
that you try and stop them from running away (stuns, although they will continue to run once the
stun wears off), try to kill them before they run away (burst), or chip at their health as much as
possible before they run, and prepare yourself for the incoming damage from buffed sushimen.
The sushiman stages have a unique mechanic where each of the three stages have 2 specific
damage buffs that are obtained and ramp up by adding students of a certain school. These buffs
either only affect them or affect the entire party (likely to be the entire party, but will need
confirmation).
Higher sushiman stage tiers can drop lower tier items as well.
The minibot stage, or commonly referred to as the factory, drops reports only (character exp
material). You willl face off against A LOT of tiny robots that only have melee attacks. The drop
shown on the quest screen seems to always be guaranteed, and higher level missions are more
efficient per AP spent. Exact drops will need to be confirmed.
The jack-in-the-box stage drops credits. Here, the boss will keep reviving every time its HP bar
is emptied, and the goal is to empty its HP bar as many times as possible within the time limit.
Note that the boss has blue armor, and that the boss does not attack at all.
Since stamina and teacher exp is a 1:1 ratio no matter what, good places to spend AP to level
up is to grind stages to get tier 2 equipment, or hard modes with T2 equipment or fragments for
characters you want/need (more on Hard mode below).
Skipping stages does not affect the amount of loot, teacher exp, and does not cost extra
stamina nor any extra resources (yay no skip tickets), but your character will not get the (already
miniscule) amount of exp from each fight.
If doing non-3-starred quests, based on personal experience, the number of stars do not seem
to affect drop rates (only tested on Hard mode, will need more confirmation)
You can check where things drop by clicking on the materials needed on the upgrade screen.
When skipping stages make sure you skip in multiples of 10 or 40. 10 skips = bonus blue report,
40 skips = bonus yellow report
Team Composition/Getting Stronger - Characters
The main thing to watch out for is to make sure you're using a damage type that is strong
against the enemies' armor type. If these two colours match, it's super effective!
Use this button to confirm the types of enemies you will encounter in the quest:
On the top row going to the right is the attack type, and on the left going down is the defending
type. Purple is the defense type of barricades/stuff that players and characters use to hide or as
cover.
Attack Types-
Defense Types:
Damage multiplier for damage types for weak is 2x, while resist is 0.5x.
Recommended parties will vary based on the characters you have, but here was what I
personally used to clear certain chapters that I found most people getting stuck in. In no way is
this the best possible composition, there’s probably loads of better compositions out there:
Chapter 3:
Chapter 4:
Chapter 5:
Chapter 6:
Chapter 7:
pukes blood
Chapter 8:
Chapter 9:
Yes, I realise my chapter 4 team is bad, but it was the characters I had at the time, ideally it
would look more like chapter 6’s 2nd team. Even then, honestly I would still keep Hina
instead of Sumire
Next, you want to make sure you have 1 tank and a healer. Depending on which part of the
quest is giving you trouble, try adding in more skills that meet your needs (area damage vs
single target, or balance survivability with firepower). Don't be too bothered with 3*-ing all the
quests at the moment, it's more important to progress and unlock content (last one being PvP
by clearing 6-1). Note that you will need TWO full teams starting 6-1, so don't be shy in trying
out a bunch of character combinations!
Another thing to take note of is a character’s compatibility with the terrain. Characters either
deal more damage, less damage, or is unaffected by terrain. The terrain preview from the
“students” menu in the main menu is currently bugged, the correct one is the display
when choosing units for a team in/right before starting a quest. Prioritise damage type vs
armor type over terrain compatibility. Terrain compatibility has 5 stages, based on the
expression of the faces, and goes from 1.2x, 1.1x, 1.0x, 0.9x, 0.8x.
When all else fails, you could always go back and farm levels and/or gear. As a guideline, I
(personally) think it is worth the gems to refill your stamina until it starts to costs 60 per refill (3
refills), at which point it is up to you from there on (30,60, 100, 150, 200,250,300). Additional
tip: force closing the app during a fight restarts the fight, not the map (useful when trying to
S-rank the boss fight so you don’t have to restart all the fights all over again).
Tier list?
First of all, the game is extremely new and it's way too early to be deciding who's good
and who's bad. This tier list is found on the Japanese wiki: Personally I do not agree
with all the rankings, and I am not the only one with a different opinion. If you really,
really want one, here
In short, the only general consensus is: Hina/Aru OP. Characters also have vastly different
ratings depending on PvE or PvP.
Tier 1 pve yellow - Iori, junko, Akane (RAID ONLY), Maki (RAID ONLY), Fina (2* or higher AND
RAID ONLY)
Tier 2 pve yellow - Hasumi, Hifumi, Neru, Hoshino
Tier 3 pve yellow - Sumire, Kotori Blue currently only has 2 other units, namely Chise and
Asuna. Chise is very powerful but asuna is an up-to-you.
Hard story mode is where you can get fragments of characters to either unlock them or rank up
their star rarity. For long-term purposes, you would want to prioritise good 2 stars to upgrade to
3-stars to unlock their last skill, and the fragments of 3-star characters or characters you need:
Purple fragments?
Firstly, be wise on whose fragments you buy with the purple fragments you get from rolling
duplicates in gacha. Fragments of a lot of characters (and possibly future limited/event
characters) can only be bought with these fragments. Ideally you would want to avoid buying
farmable fragments from Hard mode. Note that the price of each character fragment also
increases, and you can only buy fragments of characters you already own.
Unless, you know, waifu. Then, by all means! It’s a game, and play it the way you want it, and
what motivates you to keep going!
This is a big thing given how rare fragments are, so this will take a while to develop, needing
input from multiple sources.
How tough is it? As reference, you need 100 character fragments to rank up from 3* to 4*. The
character fragments increase in cost by 1 per 20 fragments bought, capping at 5 per fragment,
starting at 1. Meaning you will need (20x1 + 20x2 + 20x3 + 20x4 + 20x5) = 300 purple
fragments in total, just for 3* to 4*. The price increase does not seem to reset, ever. This is also
why farming hard mode is very important, and why you are not recommended to buy farmable
character fragments from the shop.
1. Yuuka.
2. 3* units you don’t have, Haruna, Hifumi, Shiroko, Hoshino
3. Junko = Serika > Akari for general content, Fina for raid.
4. Suzumi, for being the only red dps in Trinity.
5. If no Haruna and Chise, Asuna.
Getting stronger - Equipment
Each character has three equipment slots, unlocked by default, at level 15, and at level 35. The
first equipment slot always gives attack %, second HP, third healing power/crit resist/crit rate.
Equipments cannot be unequipped once equipped. Each character uses different pieces of
equipment, and they are found in different places. Tier 1s are found early on and you shouldn’t
have to farm for them. After upgrading the equipment either using orbs (recommended) or
duplicate items (not recommended), you can upgrade the Tier of the equipment to level it up
even further. You will need Tier 2 “blueprints” to upgrade the tier, and they can be found in the
following places:
In general, you would want to prioritise the equipment that matches the role of that unit. For
example, tanks would want to focus on the 2nd slot, attackers and damage dealing specials
either the first or third slots (based on their attack speed and crit rate), and healers and
debuffers focus on the third slot.
You will notice that the same material can drop from different areas. As a rule of thumb, the item
on the left-most of the drop list drops the most often, while the other 2 tend to have the same,
but lower, drop rates. You can take advantage of this by farming multiple T2s at once, but make
sure the one you need the most of is in the left-most.
Note! It is worth it to raise all your specials/healers stats because some of it is given to your
strikers, and all specials do this passively, regardless of normal/EX/sub skill, it’s just a game
mechanic. Also, there is no current example (I think) of a healer skill scaling with atk, usually
scales with healing potency, which is a separate stat 治療力.
Cashing
Translations for monthly/other packs, and which pack is best?
Straightforward, the number on the top is the number of gems. あとx回 is the number of times
you can buy it (limit). The ones with bonus value is limited, the normal ones further down in the
game are not.
Monthly pack (980 yen) - Instant 392 gems, 40 gems every day for 30 days (total 1592), 2
tickets for each sushiman stage every day (so you can run 4 times)
Monthly pack half (490 yen) - Exactly half the number of gems (196 + 20 * 30), 1 tickets for each
sushiman stage every day
Packages
1 - 48 gems, 40 serika fragments (enough to unlock her, probably wait till you get her from
gacha so you can use the fragments to star rank her, but it’s up to you, she’s farmable
anyways), 20 beginner’s report (lowest tier character exp item) (can only buy once)
2 - 420 gems, 250k credits, pack of 10 notebooks (skill exp item), 20, 15, 10 of tier 1,2,3
character exp (can only buy once)
3 - 660 gems, 10 crafting keystones, 5 boxes that contain gifts, 10, 5, 3 of tier 1,2,3 additional
crafting mats (refer to crafting, adding additional mats after first node) (can only buy once per
month)
4 - 890 gems, 10 crafting keystones, one 3* furniture, 15, 10, 5 of tier 1,2,3 additional crafting
mats (refer to crafting, adding additional mats after first node) (can only buy once per month)
Value-wise for crystals, the monthly packs are best, but slower. I personally don’t find package 1
and 2 worth it, 3 can be used to speed up waifu bond, 4 can be used to speed up cafe
development.
Memes/In progress/my drawing board:
Chapter 7 is suffering
https://m.gamer.com.tw/forum/C.php?bsn=38898&snA=246&bpage=1<ype=
Chise - likes books, loves ??
Junko - likes bags of chips,
Neru - likes telescopes (stargazing?),
Akane - like books
chinatsu likes books
Asuna likes makeup
Utaha loves telescope
Nonomi likes make up, loves lipgloss
Hifumi likes longcat plushy
Mashiro LOVES camo makeup
Kotori LIKES bunny book and white book
Yoshimi likes ramune, loves cookies in blue box
Kayoko loves the airpods
Aru likes/loves(?) longcat plushy, jelly pillow and gameboy
Iori loves bag of chips
Shun loves hand cream
Hasumi likes bag of chips and ramune
Comparing the effectiveness of report farming in factory vs story mode (8-1)
8-1 83 runs
84 white, 2 blue, 2 orange report=9200/830AP=11.08charaexp/AP
If you do 10 skip you get 1 x blue report extra for story Guaranteed apparently, 40 skip for an
orange (challenging this theory!)
Definition of “extra”: Comparing the drops from the individual skipped attempts, vs the final
summary of all drops, the summary had extra reports that were not in the individual attempts!)
to make it easier to compare, will convert everything to whites (1 blue = 10 whites, 1 orange =
40 whites). The bonuses also seem to automatically convert to the next tier (ie instead of giving
10 extra white reports, it just gives 1 blue)
----(7-1)
1 skip (lmao misclicked) -> 1 extra white
2 skips -> 2 extra white reports tested twice
3 skips -> 4 extra whites
4 skips -> 5 extra whites
5 skips -> 7 extra whites
6 skips -> 10 extra whites (1 blue)
8 skips -> 11 extra whites, tested 3x
9 skips -> 12 extra whites
-----(8-1)
10 skips -> 14 extra whites
20 skips -> 28 extra whites
----(10-1)
31 skips -> 41 extra whites
32 skips -> 46 extra whites
33 skips -> 47 extra whites
34 skips -> 48 extra whites
35 skips -> 50 extra whites (1 orange 1 blue)
60 skips -> (7-4 86 extra whites) 129 extra whites
99 skips-> 143 extra whites