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TASQ Basic Training

This document provides guidance for new recruits on basic training concepts in TASQ, including: 1. Effective communication is key, using targeting language to coordinate movements and fire. 2. Soldiers should be prepared to fill any combat role as needed. Medic and rifleman roles are prioritized. 3. Slow, deliberate movements and actions are important for safety and effectiveness, especially in close quarters. 4. Teams must maintain security by watching all directions and covering each other.

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100% found this document useful (2 votes)
2K views9 pages

TASQ Basic Training

This document provides guidance for new recruits on basic training concepts in TASQ, including: 1. Effective communication is key, using targeting language to coordinate movements and fire. 2. Soldiers should be prepared to fill any combat role as needed. Medic and rifleman roles are prioritized. 3. Slow, deliberate movements and actions are important for safety and effectiveness, especially in close quarters. 4. Teams must maintain security by watching all directions and covering each other.

Uploaded by

david
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We take content rights seriously. If you suspect this is your content, claim it here.
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TASQ Basic Training Breakdown

HahaCare
31st of May, 2021

1 Communication
If you’re not sure what is expected of you ask. Use peoples names. Common
questions include:

• Kit

• How to move

• Where to move

• If/When to fire

• When to give up

• Where to spawn

• When to use high risk, high value or high visibility ammunition (smokes,
LAT/HAT, grenades)

• When you’re in position

• When and where you are covering

• When, where and with what you’re engaged (3-D)

For squad sizes less of 7 we use discord for communication. With squads
larger then 6 everbody except the SL, FTLs and medics is muted and uses
in-game chat.
Configure your discord so when you use local or squad in-game chat you mute
yourself in discord. This is done in user settings under keybinds.
When you see updated fireteams check to which fireteam you are assigned
to and stick with them.

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2 Class selection
When you are unsure of which class to pick as your SL. TASQ members are
excpected to be able to fill any role so try them all.
• Medic - Stay alive and keep others alive. Stay in the back of the
group when not healing. Don’t get tunnnel visioned while engaged.
Stay aware of your teams position.
• Rifleman - Tip of the spear but keep awareness on teams ammo needs
(Medic, MG, LAT, GL, SL)
• Grenadier - Fire support at SLs/FTLs requests (Smokes and grena-
des)
• Assault rifleman - Overwatch and suppression. Mostly stationary
• HAT/LAT - When the vehicles come you’re in the spotlight. Make it
count

Class priotirization Lower numbers represent higher priority. When


that tier is taken look at the next one.
1. Medic, rifleman, grenadier
2. Assault rifleman, LAT
3. Medic (#2)
4. HAT or HMG (map dependant)
5. rifleman (#2)
When running armour or mech-infantry 2 crewman are needed. If you are
interested in armour contact Gunther or Tephiano
Currently we do not use marksman/combat engineer and pilot. These require
specialized training, skill or unique circumstances to use. SL will request if
he sees fit. Highspeed must approve qualified marksmen and pilots.

3 Slow is Smooth, Smooth is Fast


Explain the importance (especially in MOUT), how slow and steady is the
key. If you’re too rushed, you’ll make mistakes in coverage. That being
said, actions need to be swift and violent, but then return to a slow and
smooth, often quiet movement.

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4 Security
Basic security means everyone is covering (at least) the clock (12, 3, 6, and
9). Team members should be facing outward from the center of the circle.
Beyond that team leads should be assigning positions.

5 Firing Patterns & Security


1. Search and Traverse - Search and traverse is used when a suspected
enemy is in a permeable position of concealment. By searching the
area (a bush, or area of a field) you can incapacitate the enemy. Fire
pattern should change in elevation near to far side of the target and
traverse left to right and right to left after each strip.

2. Traversing fire - A method of suppression aimed at keeping the


enemy’s heads down or killing them by strafing left to right.

3. Spotter/Gunner - Having a spotter is one of the most effective ways


to down targets that are out of visibility of a non-optic shooter. Cor-
rections from a spotter can be made by binoculars, in order to take
out, or lay suppressive fire on the target.

4. Talking Guns - This is an ammo dispersion method in which a left


(or right) gunner fires and the opposite side responds with a similar
amount of fire. This continues until both need to reload and can be
repeated afterwards as necessary.

5. Responsibility of the crew-serve weapons - Your LMG/MG/HMG


are your most casualty producing weapons; they’ll be employed to iso-
late, suppress and kill the enemy to assist other members of the team
in an attack or retreat. Crew-serve weapons are also often crucial for
eliminating a sniper position as you’ll learn later in more advanced
training.

6 Reflexive Fire
In the ‘training-announcements’ channel in discord you’ll find a video of a
reflexive fire exercise we’ve developed. Reflexive fire will help you with your
flick or flash when reacting to an enemy in CQB. This is highly important,
especially in urban ops; the first one to flick a shot on target is often the one
to win the encounter.

3
7 IMT (Individual Movement Techniques)
1. 3 – 5 Second Rush - As an individual coming under fire you should
immediately go prone and think about what to take cover/concealment
behind and what your next step to take should be. Any movements
should try to throw the enemy’s aim off. The best way to do this would
be to make sure you are only up for a total of 3 to 5 seconds. A simple
saying in your head like, I’m up. . . he see’s me. . . I’m down taking
those steps physically (standup. . . run. . . go prone) to avoid being
shot. This technique is most effective at ranges beyond 200 meters. Be
sure to throw some extra zig-zags in your movements, and most of all,
shoot back.

2. Displacement – Anytime you engage an enemy as an individual a good


technique to use is a method called displacement. Displacement is when
you return fire at, or down an enemy fighter, and immediately fall
back or advance to another piece of cover or concealment to re-engage
the same or other fighters

3. Low-silhouette importance – Whenever possible you should try to


maintain as small of a silhouette as possible. If standing for more than
5 seconds to 10 seconds you should take a knee or go prone to lessen
your silhouette. Silhouette (in-case you don’t know) is the dark shape
and always seek to peek from the side when possible, rather than the
top exposing your silhouette over the top. Low-silhouette also applies
to sky-lining; covered in the next topic.

8 Sky-lining
Sky-lining is similar to silhouetting. Sky-lining is the act of revealing your
silhouette against the sky such as when cresting a hill or ridgeline. If cre-
sting a hill or ridgeline is required, you should do so as quickly and efficiently
as possible to avoid exposure for too long or maintain a low-silhouette by
proning or crouching over the crest. It is also a good idea to put some sort
of camouflage behind you such as a tree or bush to try and break-up your
silhouette as much as possible.

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9 Noise Discipline
Almost as if it’s tradition blueberries in Squad will shoot at passing helos; no
matter how far away they are, it’s almost as if they expect that one bullet to
drop the chopper out of the sky. Noise attracts attention. When working
with TASQ you will be asked to confirm your shots unless you’ve identified
an immediate threat, not shoot at helis unless told to do so, and maintain
use of the 3-Ds (explained next).

10 3-Ds (Direction, Distance, Description)


When spotting a target that is not an immediate threat the 3-Ds should
be used (Direction, Distance, Description) in any order so long as you
convey those three things. Immediate threats mean an enemy that presents
an immediate danger to your or your team (ex: a soldier within 20 meters
heading your direction, soldiers looking back at you)

11 Speed, Surprise and Violence of Action


The three elements to a successful attack are Speed, Surprise and Violence
of Action. When conducting an attack if you lose either one of these, the
attack is likely to go sideways. Try to maintain or achieve all three of these
when conducting an attack.

12 The Buddy System


Anything you do, anywhere you move should be conducted with a buddy;
your battle buddy. When enemy contact is made you and your battle
buddy should react by covering and maneuvering on them. This means one
covers by suppressing or killing enemy targets as you move forward and you
do the same in return until all threats are eliminated, or you’ve successfully
retreated. One soldier will sound off with covering or just begin shooting to
announce that he’s covering, and the other will respond with, moving. Once
you or your battle buddy are in position, it should be conveyed as such by
saying, set or in position.

5
13 ODAs & LDAs
An ODA - Open Danger Area is an area in which you are vulnerable to
enemy fire for lack of cover, such as a field. An LDA - Linear Danger Area
is an area such as a road, fire-break, or river in which crossing exposes
yourself and team members to enemy fire. In both cases these should be
avoided whenever possible. However, when not possible to avoid there are
methods to crossing each.

1. Crossing/Bypassing an ODA – If possible, go around the ODA;


when not possible, maintain proper formation and security and get
across as quickly as possible.

2. Crossing an LDA – There several ways to accomplish crossing an


LDA. The most basic is with your fireteam (typically 4 guys). When
approaching a linear danger area the team leader should halt the
team. He’ll then select 2 guys from the rear of the team to come up
and pull left and right security on the near side of the road. Once
security has been established the team may pass through in-between
the security elements and secure the other side of the road. As the last
man in the team passes he should call: last man! letting the security
know they are next once the other side of the road is clear. After
clearing the other side of the road, the far side may decide to offer
security for the initial security to safely cross.

3. LDA - Patching - Patching or Scrolling is conducted starting with the


first two members of the fireteam. The first man walks up and places
his left shoulder (his patch, or scroll) arm to the road and pulls security
in that direction. The second man crosses the road and pulls security
on the far side; also placing his left shoulder to the road and pulling
security in that direction. Subsequent action from the team causes a
bumping action to be performed in which the next man replaces the
near side security bumping him off to replace the far side security and
so on and so forth until the entire element has crossed the road and
secured the other side.

4. LDA - Forcing - Forcing is a less secure method, and that’s to just


force cross the road. In a tight wedge or diamond formation the fireteam
crosses the LDA and secures the other side before moving on or waiting
for the remainder of the element.

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14 Formations
1. Wedge formation – The wedge formation is conducted in open ter-
rain with little to no vegetation or terrain features that can obscure
team members. The wedge formation provides good security in all di-
rections, and various traveling methods effectively spread soldiers out
to help avoid an entire fireteam from being killed. Starting with the
team leader (often a rifleman, but not limited to that) soldiers should
arrange themselves to the left and right of the team leader at about a
45-degree angle. Each wedge formation has a strong side and a wea-
ker side. On the strong side a Grenadier (GL) and a Medic should
align themselves, respectively. On the weak side an LMG, because the
LMG can help makeup for lack of fire power on that weaker side.
2. Ranger File or File - The File or Ranger File are often used syno-
nymously in terms. When vegetation or terrain causes team members
not to be able to see each other then it is probably best to bring
them into a single file. The ranger file provides adequate security to
the flanks, but limited security to the front and rear of the team. The
front, or point-man, should always maintain security to the front; on
the move or halted. Subsequent team members should have their head
on a swivel looking for threats left and right while moving. When
halted the point-man maintains security to the front while subsequent
members alternate down the line assuring the team’s flanks are cove-
red. The rear-most man maintains security to the rear of the team.
3. Squad Column – Squad column is made-up of two fireteams (typically
in wedge formation); Alpha team up front, Bravo team some distance
to the rear and Squad Leader in the center where he can easily control
his teams. Distance between teams depend on which traveling method
is being utilized.
4. Stagered Column - Stagered Column is made up of 1 or 2 fire te-
ams alternating left and right on the road pulling security. Point-men
looking front, left side watching left, right side looking right and the
lastmen pull security on the rear flank. If one side takes contact, the
other side pushes to form a line.

15 Traveling Techniques
There are three different traveling methods that control the spacing between
team members and teams.

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1. Traveling - When enemy contact is unlikely and not expected. Spa-
cing between soldiers in wedge formation will typically be 15 meters to
20 meters. Space between fireteams should be 25 meters to 30 meters.

2. Traveling Overwatch - When enemy contact is probable. Spacing


between soldiers is increased to 25 to 30m and spacing between firete-
ams is increased to at least 50m; usually between 50 and 100m.

3. Bounding Overwatch - When enemy contact is expected. Individu-


als maintain spacing of traveling overwatch but begin bounding towards
their objective. Alpha team covers, while Bravo team moves and vice
versa.

• Successive Bounding – Successive bounding means that each


team will be in-line with each other following every cover/maneuver.
This method allows better control and helps the squad lead keep
better track of teams since he knows they’re in-line.
• Alternate Bounding – Alternate bounding means that the te-
ams will leap-frog each other with every move. This method
covers more ground while still maintaining security.

16 SLLS - Seals Halt


Often a SLLS halt will be conducted and the team will pull security (Stop,
Look, Listen, Smell). Obviously, we can’t smell in game, so the SLL portion
is what we’ll do. We’re checking for enemy that may have followed us from
where we embarked, we’re listening to the environment, for tanks, foot traffic,
gunfire, etc.

17 Assaulting through the objective


As a follow-up action to react to contact a squad leader may decide to assault
the enemy. Squad lead will lead his Bravo team around the contact team
(Alpha) in a concealed manner to attempt to get a flanking position on the
enemy. Upon success of the flank an L shape has formed with Alpha along
one line, and Bravo along the other. Squad leader will identify an LOA
(Limit Of Advance) out to 50 meters beyond the objective. Bravo will begin
pushing through the objective from the enemy’s flank while alpha covers.
Once bravo reaches a certain point bravo’s team lead or the squad leader
will call Alpha to shift fire in a direction Bravo is moving to avoid friendly

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fire. As Bravo continues to move through Alpha will eventually need to lift
fire (cease fire all together). Once Bravo’s objective is complete and they’ve
reached their LOA, Alpha will begin their push through the objective until
they reach their LOA. Assuming a successful attack on the enemy LACE (or
in Squad terms ACE) reports are given (Ammo, Casualties and Equipment)
to the SL and redistribution of ammo and healing is conducted before the
team moves out.

18 MOUT and CQB

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