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Blender Course Outline

This document outlines chapters for a beginner/intermediate Blender course, covering topics such as the Blender interface, modeling, lighting/textures, UV mapping, curves/NURBS, and basic rigging/animation. Chapter 2 explains the Blender interface and tools for navigation, object selection, transformations, and saving work. Chapter 3 covers modeling concepts like meshes, vertices, edges, faces, and modeling tools. Chapter 4 discusses lighting, materials, textures, and setting up scenes. Chapter 5 introduces UV mapping and texture painting. Chapter 6 explores curves and NURBS modeling. Chapter 7 provides an overview of armatures, bones, and weight painting for basic character rigging.

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Jesse Tomi
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100% found this document useful (1 vote)
841 views3 pages

Blender Course Outline

This document outlines chapters for a beginner/intermediate Blender course, covering topics such as the Blender interface, modeling, lighting/textures, UV mapping, curves/NURBS, and basic rigging/animation. Chapter 2 explains the Blender interface and tools for navigation, object selection, transformations, and saving work. Chapter 3 covers modeling concepts like meshes, vertices, edges, faces, and modeling tools. Chapter 4 discusses lighting, materials, textures, and setting up scenes. Chapter 5 introduces UV mapping and texture painting. Chapter 6 explores curves and NURBS modeling. Chapter 7 provides an overview of armatures, bones, and weight painting for basic character rigging.

Uploaded by

Jesse Tomi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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BEGINNER’S/INTERMEDIATE COURSE OUTLINE

Chapter1: Introduction

Chapter 2: The Interface

- Changing the View


- Blender Window Conventions
- Multiple-View Setup
- Built-In Screen Layouts
- Adding New Objects
- The Cursor
- Choosing a New Object
- Moving Things
- Rotating Objects
- Scaling
- Using Numbers
- Undoing
- Saving Your Work
- Exercises
- Useful Keyboard Shortcuts Summary

Chapter 3: Modeling

- What Is a Mesh?
- Origin Point
- Vertices
- Edges
- Faces
- Edit Mode
- Some Mesh-Editing Tools
- Background Images
- Topology
- Modeling Through Mesh Editing
- The Mirror Modifier: Making a Mirror Cube
- A Note on Modifiers
- Smoothing a Mesh
- Box-Modeling a Man
- Sculpt Mode
- Getting into Position
- Adding a Multiresolution Modifier
- Starting to Sculpt
- Summary

Chapter 4: Lighting and Procedural Textures

- Setting Up a Basic Scene


- Adding a Model
- Adding a Ground Plane
- The Scene Camera
- Aiming the Camera
- Lighting Techniques
- Using the Lights Together
- Changing the World
- Procedural Materials and Textures
- Using Procedural Textures
- Using Multiple Materials in One Mesh
- Exercise: Applying Textures
- Summary

Chapter 5: UV Mapping

- Creating a UV Map
- Texture Painting
- Brushes
- Saving the Texture
- Exercise 1: Cube Painting

Chapter 6: Curves and NURBS

- Metaballs
- How Meta Objects Work
- Curves
- Bezier (Curve and Circle)
- NURBS (Curve and Circle)
- Path
- Modifying a Curve
- Path Editing
- 2D and 3D Curves
- Hooks

Chapter 7: Basic Rigging and Animation

- Bones
- MetaRig
- Weight Painting

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