Virtual Reality: Bachelor of Technology in
Virtual Reality: Bachelor of Technology in
Virtual Reality (VR), sometimes called Virtual Environments (VE) has drawn
much attention in the last few years. The Virtual Reality uses a huge number of
technologies to produce a Virtual world so that a user can interact and manipulate with
the virtual objects in the so produced Virtual Worlds. With the aid of some specially
developed gadgets like a Head Mounted Display, Electronic Glove and Mechanical
armatures that fit the human organs we can immerse the human into the Virtual world.
The simulation technique is combined with the motion of the human to produce the
output that what human expects for. For example the person in a Virtual world looks at a
particular object then he has to get the feeling that he is actually looking at that object and
he should also get the feeling of the sounds that come from that object. In this paper a
historical overview of virtual reality is presented, types, architecture of VR systems are
listed, followed by applications of this technology in science, work, and entertainment
areas. Finally, the future of VR is considered.
INTRODUCTION
“Virtual Reality is a way for humans to visualize, manipulate and interact with
computers and extremely complex data”.
Here the word visualization refers to the computer-generated outputs such as computer
graphics, simulations, and other such as the CAD models. Here the outputs may be
animations that can be controlled easily by scripts. Here the human can directly interact and
manipulate with these animations.
The most difficult thing in the Virtual Reality is to produce the interaction
between Virtual world and the human but not the production of the Virtual world. The
type of Virtual Reality in which the human is actually immersed into the Virtual world is
called the immersive Virtual Reality. In such a type of Virtual Reality the human is
completely isolated from the outside world and he is placed an entirely computer
generated world.
The applications being developed for Virtual Reality are wide range
utilities. Among them the real time applications occupy the prominent place.
History OF VR :
Nowadays computer graphics is used in many domains of our life. The thought of
virtual reality has been around since 1965, when Ivan Sutherland expressed his ideas of
creating virtual or imaginary worlds. At MIT, he conducted experiments with three
dimensional displays. In 1969, he developed the first system to surround people in three
dimensional displays of information. Between the '70's and late '80's, the concept of
virtual reality was mainly used by the United States. The military used it as flight
simulators to train pilots. The other countries in the world did not show any interest in
this technology until the late 1980's. Since then, virtual reality has developed in many
ways to become an emerging technology of our time.
Technologies of VR :
After a deep study of this emerging technology, we have classified Virtual Reality into
three types. They are as follows:
1. Virtual Reality using Hardware
There is a number of hardware developed for the usage by Virtual Reality.
Among them some are explained below.
1.1 Head Mounted Display
The Head mounted display consists of two miniature display screens that produce
the stereo scopic images and an optical position tracking system that tracks the
orientation of the humans head in the Virtual world and that produces the impulse to the
image generating computer. The image-generating computer produces the respective
view corresponding to the orientation of the user head in the Virtual world. This is the
basic device used in the IVR. As a result the user can see in the direction that he wants
and he can walk through the Virtual world.
Components of VR System :
(a) Input Processor,
(b) Simulation Processor,
(c) Rendering Processor and
(d) World Database
(a) Input Processor
-Control the devices used to input information to the computer. The object is to get the
coordinate data to the rest of the system with minimal lag time.
-Keyboard, mouse, 3D position trackers, a voice recognition system, etc.
(b) Simulation Processor
-Core of a VR system.
-Takes the user inputs along with any tasks programmed into the world and determine the
actions that will take place in the virtual world.
(c) Rendering Processor inhabit the world,
-Create the sensations that scripts that describe
are output to the user.
-Separate rendering
processes are used for
visual, auditory, haptic and
other sensory systems.
Each renderer take a
description of the world
stat from the simulation
process or derive it directly
from the World Database
for each time step. actions of those
APPLICATIONS
Real Time Applications of Virtual Reality:
CONCLUSION:
The technology is being developed rapidly and shows
considerable potential. The ability of Virtual Reality to
produce realistic worlds of data, objects and environments,
with which the users can interact and manipulate in a realistic
and an intuitive manner, opens up a vast wealth of
possibilities for work-related applications. The concept of
Virtual Reality provides an innovative mix of entertainment,
education and State-of-Art. Virtual reality technology will
transport guests to different worlds. From waterbeds to
gyroscopes and hydraulic units, a variety of platforms will
provide a new kind of travel; into Cyberspace; into virtual
worlds where one can swim with the dolphins and experience
intense sensory stimulation. As movement of people is
becoming more and more costly with time, the scope of
Virtual Reality is growing. Working in many fields like
medicine, rocket launching, massive constructions, it is very
important to be more precise and accurate and here Virtual
Reality provides a solution by providing a platform which
makes it possible by using the applications of Virtual Reality.
Reference
VIRTUAL REALITY -
http://ei.cs.vt.edu/~history/Tate.VR.html
Evolution of Virtual Reality - http://www-
ec.njit.edu/~gdb1498/Portfolio/CIS350TermPa
per2.html
History of VR -
http://www.cs.jhu.edu/~cohen/VW2000/Lectu
res/History.color.pdf
Virtual Reality – History -
http://archive.ncsa.uiuc.edu/Cyberia/VETopLe
vels/VR.History.html
The Virtual Reality System works on
the following principle - It tracks the
physical movements in the real
world, then a rendering computer
redraws the virtual world to reflects
those movements.
The updated virtual world is sent to
the output (to the user in the real
world).
In this case, the output is sent back to
a head mounted display.
Hence, The user feels "immersed" in
the virtual world - as if she was in
the virtual world itself as all she can
see is her rendered movements in the
virtual world.
Roof calculator-
software,calculates & tracks
materials, estimates
Put a roofing estimate together
in under 2 minutes and get a
complete roof material list !
3d Animation UK Studios
creating Virtual Reality Pictures
UK 3D Animation company has
a Computer Graphics portfolio
that includes UK Architectural
Rendering, UK Product
Visualisation, 3D Virtual Tours.
Aarkid 3d presentations
Virtual tours to highlight your
products' unique features