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Chapter - Five Augumented

The document describes augmented reality, including defining it, comparing it to virtual and mixed reality, and describing its architecture and applications. Augmented reality overlays digital content onto the real world in real-time. Its applications include education, medicine, entertainment, and military uses.

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Tagel Wogayehu
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0% found this document useful (0 votes)
38 views

Chapter - Five Augumented

The document describes augmented reality, including defining it, comparing it to virtual and mixed reality, and describing its architecture and applications. Augmented reality overlays digital content onto the real world in real-time. Its applications include education, medicine, entertainment, and military uses.

Uploaded by

Tagel Wogayehu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 39

Chapter V

Augmented Reality(AR)

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Chapter Outline

 Describe Augmented Reality

Describe the difference between AR, VR, and MR

 Describe the architecture of augmented reality systems

 Describe the application areas of augmented reality

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What is Augmented Reality (AR)?
 The fundamental idea of AR is to combine, or mix, the view of the real
environment with additional, virtual content that is presented through computer
graphics.

 As a person moves in an environment and their perspective view of real objects


changes, the virtual content should also be presented from the same perspective.

 AR adds digital elements to a live view often by using the camera on a smartphone.
Examples of augmented reality experiences include Snapchat lenses and the game
Pokemon Go.

 Augmented reality (AR) is a form of emerging technology that allows users to


overlay computer generated content in the real world.

 (AR) as a real-time direct or indirect view of a physical real-world environment that


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Example of AR

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 With constant development in computer vision and the exponential advancement of
computer processing power, virtual reality (VR), augmented reality (AR), and
mixed reality (MR) technology is becoming more and more projecting.

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Virtual Reality
VR is fully immersive, which tricks your senses into thinking you’re in a
different environment or world apart from the real world, it is a computer-
simulated reality.
 It is the use of computer technology to create a simulated environment.
 It refers to computer technologies using reality headsets to generate realistic
sounds, images and other sensations that replicate a real environment or create an
imaginary world.
 Advanced VR environment will engage all five senses (taste, sight, smell, touch,
sound), but it is important to say that this is not always possible.
 The most advanced VR experiences even provide freedom of movement – users
can move in a digital env’t and hear sounds. Moreover, special hand controllers
can be used enhance VR experiences. 7
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Using VR devices such as HTC Vive, Oculus Rift or Google
Cardboard, users can be transported into a number of real-world and
imagined environments.
 Most VR headsets are connected to a computer (Oculus Rift) or a
gaming console (PlayStation VR) but there are standalone devices
(Google Cardboard is among the most popular) as well.
 Most standalone VR headsets work in combination with
smartphones – you insert a smartphone, wear a headset, and immerse
in the virtual reality.

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Mixed Reality (MR)
 Mixed Reality (MR) sometimes referred to as hybrid reality is the merging
of real and virtual worlds to produce new environments and visualizations
where physical and digital objects co-exist and interact in real-time.

 It means placing new imagery within a real space in such a way that the new
imagery is able to interact, to an extent, with what is real in the physical world
we know.

 For e.g., with MR, you can play a virtual video game, grab your real-world
water bottle, and smack an imaginary character from the game with the bottle.
Imagination and reality have never been so intermingled.

 The key characteristic of MR is that the synthetic content and the real-world
content are able to react to each other in real-time. 10
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In mixed reality, you interact with and manipulate both physical and
virtual items and environments using next-generation sensing and
imaging technologies.
 MR allows you to see and immerse yourself in the world around you
even as you interact with a virtual environment using your own hands
—all without ever removing your headset.
 It provides the ability to have one foot (or hand) in the real world
and the other in an imaginary place breaking down basic concepts
between real and imaginary, offering an experience that can change the
way you game and work today.
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The Difference Between AR, VR, and MR
Augmented Reality(AR)
 AR overlays digital content on top of the real-world.
 It is the integration of digital information with the user's environment in
real time.
 Numerous AR apps and games can run on almost every smartphone on the
market.
 Virtual Reality(VR)
 VR is content which is 100% digital and can be enjoyed in a fully
immersive environment, which creates a totally artificial environment.
 VR programs require specialized VR headsets, cameras to track room
space and boundaries, and sometimes even motion capture technology.
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 VR tech: Oculus Rift, HTC Vive, and PlayStation VR.
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 Mixed Reality(MR)
 MR is a digital overlay that allows interactive virtual elements to
integrate and interact with the real-world.
 Mixed reality hardware is still emerging and hasn’t quite broken
into the mainstream consumer market, most likely due to the
price.
 MR tech: Microsoft HoloLens and Magic Leap.
 Mixed reality applications sometimes require exponentially more
processing power and thus require more powerful hardware.

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The Architecture of AR Systems
The first Augmented Reality Systems (ARS) were usually designed
with a basis on three main blocks.
1. Infrastructure Tracker Unit
2. Processing Unit
3. Visual Unit
 The Infrastructure Tracker Unit was responsible for collecting data
from the real world, sending them to the Processing Unit which mixed
the virtual content with the real content and sent the result to the Video
Out module of the Visual Unit.
 Some designs used a Video In to acquire required data for the
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Infrastructure Tracker Unit.
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 The Visual Unit can be classified into two types of system, depending on
visualization technology:
1. Video see-through: It uses a Head-Mounted Display (HMD) that
2. Optical see-through: It uses an HMD that employs optical combemploys a video-
mixing and displays the merged images on a closed-view HMD. iners to merge
the images within an open-view HMD.
 HMDs are currently the dominant display technology in the AR field. However,
they lack in several aspects, Ergonomics(comfort design), high prices, relatively low
mobility due to their sizes and connectivity features.
An additional problem involving HMD is the interaction with the real
environment which places virtual interactive zones to the user, making the collision
with these zones hard due to the difficulty to interact with multiple points in different
depths. 22
Applications of AR Systems
 Technology is ever-changing and ever-growing.
 One of the newest developing technologies is augmented reality
(AR) which can be applied to many different disciplines such as

 Education

 Medicine

 Entertainment

 Military etc.

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AR in Education
 Augmented reality allows flexibility in use that is attractive to

education. AR technology can be utilized through a variety of mediums


including desktops, mobile devices, and smartphones.
 The technology is portable and adaptable to a variety of scenarios.
 AR can be used to enhance content and instruction within the
traditional classroom, supplement instruction in the special education
classroom, extend content into the world outside the classroom, and be
combined with other technologies to enrich their individual applications.
 When using AR technology in the classroom, teachers can create an
authentic learning environment for students with different learning styles .
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Affordable Learning Materials
 posters, digital illustrations, physical models, prototypes are very
expensive and it’s impossible for schools to find enough money to
purchase all the supplementary materials they would like to.
 Using AR technology allows for avoiding investments in physical
materials. Besides, students can get access to learning materials and
interact with them anytime.
 Interactive Lessons
 When AR technology is used in classrooms, students can view models on
their own smartphones and get a better idea of the concepts they are
studying. That increases engagements and reinforces the learning.
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 Higher Engagement  Boost Intellectual Curiosity
 when teachers integrate augmented (interest)
reality into their lectures, they attract  AR makes students more
the attention of their students and excited about learning certain
make lessons more effective. subjects.
 Higher Retention
 Modern students were born in
 using the AR app, students can get
a digital era so they will always
access to augmented models that
be excited with innovative
represent any real objects from a famous
technologies that can help them
monument or work of art to a molecule.
 When learning with AR technology,
learn new ideas and develop

students use different senses and retain more their critical thinking skills.
knowledge for a long time. 25
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AR In Medicine
 Only a few years since the first implementations of augmented reality in
medicine, it has already filled an important place in doctors’ and nurses’
routine, as well as patients’ lives.
 AR is enhancing medicine and healthcare towards more safety and
efficiency.
 For now, augmented reality has already made significant changes in the
following medical areas:
 Surgery (minimally invasive surgery)
 Education of future doctors
 Diagnostics
 AR tools may also aid to detect the signs of depression and other mental
illnesses by reading from facial expressions, voice tones, and physical gestures.
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 Describing symptoms
 Have you ever been in a situation when it was hard to describe to the
doctor what was bothering you? It is a common problem for all us, the
roots of which extend to over reacting and lack of knowledge.
 And what is most important, it impacts on finding out the accurate
diagnosis. The first steps to find the solutions are already made.
 To increase patients’ education, medical app AyeDecide is using
augmented reality to show the simulation of the vision, harmed by the
different diseases.
 It helps patients to understand their conditions and describe correctly
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their symptoms.
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 Nursing care
 About 40% of the first intravenous injections fail, and this ratio is even higher in the

case of children and elderly patients.


 The AccuVein uses augmented reality to cope with this negative statistic.
 A handheld scanner projects on the skin and shows the patients’ veins.
 It increases the successful finding of the vein from the first try in 3,5 times. That is
why this invention got the greatest recognition among the general public and medical
staff.

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 Surgery
 In no sphere augmented reality does not have such practical application as in
the medicine, especially in surgery, where it literally helps to save lives.
 Three dimensional reconstructions of organs or tumors will help surgeons
become more efficient at surgery operations.
 For example, spinal surgery, as usually, is a long and difficult process. But
with the use of AR, it can reduce the time, cut the risks and improve the
results.
 The Israeli startup Augumenics had created an augmented reality headset for
spine surgeons. This technology overlays a 3D model of the CT-scan on the
spine, so, the surgeon gets some kind of “X-ray” vision.
 Surgeons will be able to visualize bones, muscles, and internal organs without
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 Ultrasounds
Diabetes Management
 Some time ago ultrasound
 In 2017, the number of people struggle with
made a small revolution in
diabetes reached up to 425 million adults
medicine. Today, it has
worldwide. And the amount of diagnosed people
another one chance to make
is increasing every year.
the same with using AR.
 In 2014, Google revealed the plans for
 Already a few AR software
creating a smart contact lens (Google Contact
companies developed handy
Lens), in which the main function will be to
ultrasound scanner, which
measure the glucose levels in the tears. It will
with the help of smart
help people with this disease to live the life they
glasses works as a
used to, without permanent worries about sugar
traditional one.
level in the blood. 33
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Navigation
 The using AR in navigation apps has already become a “traditional” way. By
pointing your phone to the city landscape, you get the information about
nearby objects of your interest (museums, hotels, shops, metro stations, etc.).
 The same way AR can be useful to provide information about the nearest
hospitals.
Generally, AR provides the following benefits to patients and healthcare workers:
 Reduce the risks associated with minimally invasive surgery.
 Better informed decisions about the right treatment and illness prevention.
 Make procedures more tolerable.
 Medical training and education.
 Assistance in medical procedures and routine tasks. 34
AR in Entertainment
 AR in Games
 the AR games were praised for increasing physical activity in people – you actually
have to move around to find your target, for example, Pokémon.
 At the same time, there are complaints that players could cause various incidents and
accidents being too engrossed in the game. In any case, Pokémon GO has rightfully
earned its popularity and opened the world of AR games to us.

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 AR in music
 music is not only about listening to favorite tracks and putting together playlists.
When we like a piece, we often want to find out more about its background: the
performers’ bios, the lyrics of the song, the making of the recording or the music
video.
 Augmented reality can do all that and much more providing complete information
on the track or its performer. Augmented reality can enhance live performances by
illustrating the story told by a track or displaying the way it was created by the
band.
AR on TV
 One way of integrating augmented reality in television is adding supplementary
information to what is going on the TV screen – such as match scores, betting
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options, and the like.
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 AR in E-Sports
 Competitive online gaming has become as fascinating as real sports, and the
technology is following it closely with new solutions and unusual implementations.
 Augmented reality turns eSports shows into interactive experiences allowing the
watchers to become participants.
AR in the Theater
 AR can serve not only for entertainment purposes but also for the purposes of
accessibility.
 The possibility to overlay virtual objects over the real environment can be used, for
example, for subtitling in various theater shows.
 Now, many theaters use LED displays either to provide subtitles for translation or to
assist hearing-impaired visitors.
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Augmented Reality Tourism is the new dimension of the industry, where visitors are
experiencing the power of AR with a lot of interactivity, interest & joy.

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