IBEF Report Mobile Gaming
IBEF Report Mobile Gaming
Everyone’s a
Gamer!
The gaming industry in India is growing at a CAGR of over 70
per cent and is expected to touch the half-a-billion-dollar mark
in just two years, says Dipta Joshi.
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G
aming is serious business as gaming platforms. Aware of India’s gaming to touch $42 billion by 2010. “India is fast
young urban Indians spend potential, the world’s largest producer of emerging as a key one-stop destination
hours battling ‘Agni’, ‘Crysis’, games, Electronic Arts (EA), has set up a for game development for international
‘Counterstrike’ and ‘Turbo centre in Hyderabad. companies, which outsource game art
Spirit’ and even the world’s best crick- Microsoft’s India Development Centre, works or develop characters for games
eting teams on Xboxes, PCs, mobiles also at Hyderabad, plays a crucial role in in India,” says L. Maruti Sanker, managing
and the Internet. Around 500-plus online developing game titles and providing director, 7Seas Technologies.
casual gaming titles and close to 50 infrastructure support to all Microsoft Almost 90 per cent of gamers in India
mobile-based games are launched in India platforms. In 2006, India’s animation and are casual players, according to an Indian
every year. gaming industry was estimated at almost Market Research Bureau International
As gaming fever catches on, there $50 million, while globally the market (IMRB International) survey. Gaming
has been a sudden spurt in the number stood at $21 billion. The National Associa- companies believe these players will soon
of companies catering to every aspect of tion of Software and Services Companies get hooked on to the digital entertain-
gaming. Players like Zapak Digital Enter- (NASSCOM), the leading industry body ment segment. “India has been following
tainment, Games2win, Indiagames and for the software and services industry, China’s footsteps regarding mobile and
7Seas Technologies have their own gaming expects India’s gaming segment to touch internet penetration,” notes Rohit Sharma,
portals in addition to being involved in the $425 million-mark by 2010. chief operating officer, Zapak Digital
developing games. Companies such as This would represent a 72 per cent Entertainment, part of the Anil Dhirubhai
Kreeda Games India, Indiagames, 7Seas compound annual growth (CAGR) over Ambani group (ADAG). “We expect it to
Technologies, Games2win, Dhruva Inter- 2006-2010, much faster than the expected do so in the gaming sphere too.” Gaming
active and Nazara Technologies are also global CAGR of 18 per cent in the same has four categories or verticals: games
Corbis
developing games in-house for various period. Globally, the industry is expected played on one’s personal computer (PC
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gaming
here we come: With the proliferation of easily available multi-player and massive multi-player online games, PC-based games are becoming popular
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GAming
Fair game
For the 20-odd Indian companies involved in the gaming
industry today, creating mobile and online games seems to
be the most popular segment of the four gaming verticals. The
current rush in the mobile gaming segment can be explained
by the low costs and low gestation period the project takes to
be completed. While a full-fledged PC or console game can
take about a year or more to be completed, mobile games can
be finished within a couple of months. This advantage allows
gaming companies to create games around the most popular
concepts like festivals and major public holidays thus cashing
in on the current flavour of the season.
For instance, Nazara Technologies created a Dhoni Zone
within days of his appointment as captain of the Indian cricket
team. Here’s a comparative look at the production budgets to
create games for each of the four gaming segments.
Mobile Games:
Multi-player 2D mobile game format can be the created at
less than $50,000; a 3D mobile game would cost anywhere
between $120,000 and $240,000.
Online games: Require higher investments since the
number of games a portal requires is more. If the developer
goes in for a single-player format, it would cost less than
$25,000 per game. A multi-player option requires investments PC games: A good PC game costs around $2-3 million.
of around $60,000 to $120,000. The most expensive format in CONSOLE-BASED GAMES: Played on Microsoft Xbox,
this segment is the Massively Multiplaying Online Game (the PlayStation 2 or 3 and Nintendo Wii - need investments of about
MMOG format) that needs more than $2 million. $5-10 million.
released at the Mobile World Congress gaming market, cannot compete with
held in Barcelona earlier this year, about online gaming in terms of artwork and
100,000 games are downloaded every game play.”
day across all networks in India. Vishal Zapak’s confidence in the success of
Gondal, founder and ceo, Indiagames Ltd, this vertical has seen it willing to invest
says “Globally a high-end user could spend $100 million in gaming portals, gaming
$20 a month on games – almost two-and- cafes and content creation, thus creating
a-half times the average revenue per user a complete value chain for online gaming
in India.” He expects the market to grow in India. Its brick-n-mortar extensions
aggressively over the coming years and called Zapak Gameplex are large format,
estimates the mobile gaming business in high speed broadband enabled, organised
2010 will be around $250 million. gaming cafés. Currently, there are 21
The global mobile gaming market such cafes in 13 cities within the country.
is forecast to exceed $2.2 billion in Zapak is working towards 500 cafes in
about two years. This will mean a 40 cities. The company has also worked
huge opportunity for Indian mobile out a novel way to ease issues regarding
game developers too since games with payment mechanism, a key component
Indianised concepts in English find a large of the gaming value chain. Since access
worldwide audience. to credit cards and debit cards is not easy
With 2.8 million online gamers in for young adults, who form a major part
India today (2007 research conducted by of the customer base, the company has
Internet-In-India), the sector is showing come up with ‘Zapak Game Cards’ of
promise. According to Rohit Sharma, pre-determined value that allow a player
“Online gaming is the biggest community to purchase games online. “We are the
application, whose experience cannot be only company to have introduced such
replicated by any other gaming category. a payment option,” says Sharma. Online
rohit sharma: Online gaming is unique Mobile gaming, despite being a huge gaming companies depend largely on
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gaming
game station: The growing number of youngsters attracted by gaming cafés that are sprouting all across India
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