Hesson 2 Cone of Experience
Hesson 2 Cone of Experience
Lesson Objectives:
At the end of the lesson, students should be able to address the following targets:
With reference to the 8 M's of instruction, one element is media. Another is material. These
two M’s (media, material) are actually the elements of the Cone of Experience. Edgar Dale's Cone
of Experience relates well with various instructional media which form part of the system's
approach to instruction.
Activity 1:
In the activity sheet, write your idea on the following questions:
Direct purposeful experiences — These refer to foundation of experiencing learning. Using the
senses, meaningful knowledge and understanding are established. This is experiential learning
where one learns by doing.
Contrived experiences — It is in this category that representations such as models, miniatures,
or mock ups are used. There are things or events that beyond the learners grasp and so contrived
experiences can provide a substitute.
Dramatized experiences — These are commonly used as activities that allow, students to actively
participate in a reconstructed experience through role. playing or dramatization.
Demonstrations -- When one decides to show how things are done, a demonstration is the most
appropriate experience. It is an actual execution of a procedure or a process. A demonstration of
how to bake a cake or how to execute the dance step is an appropriate way of making the learning
experience meaningful.
Study trips — These are actual visits to certain locations to observe a situation or a case which
may not be available inside the classroom,
Exhibits — These are displays of models such as pictures, artifacts, posters, among others that
provide the message or information. These are basically viewed, however, there are currently
exhibits that allow the viewers to manipulate or interact with the display and as a result, the
exhibit becomes more engaging and fun.
Television and motion pictures — These technology equipment provide a two-dimensional
reconstruction of a reality. These allow learners to experience the situation being communicated
through the mediated tools. They provide a feeling of realism as viewers try to understand the
message portrayed by actors in the films.
Still pictures, Recordings, Radio - Still are pictures or images. Together in this category are the
audio-recorded materials or information broadcast through the radio.
Visual symbols — These are more abstract representations of the concept or the information.
Examples of these are information presented through a graph or a chart. For example, a process
can be presented using a flow chart.
Verbal symbols — This category appears to be the most abstract because they may not exactly
look like the concept or object, they represent but are symbols, words, codes or formulae.
In addition, Brunner's three-tiered model of learning points out that every area of knowledge can
be presented and learned in three distinct steps.
1. Enactive - a series of actions
2. Iconic - a series of illustrations or icons
3. Symbolic – a series of symbols
With young learners, it is highly recommended that a learner proceeds from the ENACTIVE to
ICONIC and lastly to the SYMBOLIC. A young learner would not be rushed to move to immediate
abstraction at the highest level without the benefit of a gradual unfolding. However, when the
learner is matured and capable to direct his own learning, it may move fluidly across the cone of
experience.
Activity 2:
Give your ideas on the following questions. Write your answers on the activity sheet
1. If you teach a lesson on the concept of fractions to a grader, how will you proceed if you
follow the pattern in Dale’s Cone of Experience beginning with the concrete moving
towards the abstract?
2. Now that there is a great deal of ICT tools and applications used in enriching the lesson,
how would you explain its potential use in instruction and where will you categorize it on
the cone?