2D Animation-2nd Q-W3
2D Animation-2nd Q-W3
A. Readings:/Discussions
Animation Workflow (Traditional, Traditional Cum Digital, Western and Japanese)
Inside the animation studio, there are specific work to be done and it can only be achieved through a good and
effective workflow. Let us first know what is an animation workflow is all about.
Animation Workflow is the steps and the order in which they occur when producing your movie. No matter which
method you choose to create your project, the pipeline to follow will always be decided in three segments:
pre-production, production, and post-production. Here are the examples of workflow in different types of animation.
Traditional Animation or 2D Animation Workflow Traditional Animation is done on paper. The animator receives
the layout folder and uses the references to animate the scene. The animator will draw each frame of the animation
or each pose of the character. Sometimes the animator will do all the work, from the key poses to the in-betweens
and then clean-up. In traditional animation workflow is a very straight pipeline. Many of the steps cannot be done
simultaneously, meaning they must be completed before continuing on the next step in the process.
Paperless animation requires the user to be familiar with digital graphic applications and be able to convert this
traditional knowledge to a digital medium. This method of animation allows significant control over the drawings, a
possibility for greater quality and an infinite number of complex poses and rotations for the animated characters and
objects. It also eliminates the paper used in traditional animation and gives you the opportunity to instantly see a
line test. Paperless animation allows you to easily cut and paste parts of a drawing, undo actions in case of mistakes,
and zoom in and out of drawings.
Western and Japanese Animation
Generally, the term anime refers to a style of animation originating from Japan. As Japanese Animation called anime
became increasingly popular, Western Animation studios began implementing some visual stylizations typical in
anime- such as exaggerated facial expressions and “super deformed” versions of characters.
Western Animation (often simply called “cartoons”) is a general term used to describe animated media that comes
from the Americas, Western Europe, Australia, and New Zealand. Though it’s called western animation, in the
present most of the actual animation is outsourced to Korea, but the rest of the process is done in the west. Though
its main demographic is young children, there have been plenty of shows and films targeted towards adults and
teenagers.
Western and Japanese Animation Workflow
A. Pre-Production
This process depends on who’s pushing for an idea and who is backing it up, it can be animation studios themselves
along with sponsors, but many anime are adaptations of manga or light novels. When the core staff is arranged, they
meet and plan out the project. Creating staff as Character Designers. One of the most crucial staff is the Director,
they dealing with the animators who make the character’s movie. He is one responsible in making decisions in order
to manage the schedule, budget and quality of an anime. Following the early panning sessions, designs of characters,
costumes, etc. are then created. Once the story and design are mapped out, the first episode is tackled.
B. Production
The first step is to write the episode scripts. Following the episode’s synopsis/plans, the full script is written. The
script is reviewed by the director, producers, and the author of the original work before being finalized. This stage is
expressed as a storyboard and marks the beginning of actual animation production.
1. Storyboarding it is created by the director but usually separate storyboard artist is used to actually draw them. It
is drawn on A-4 paper and contain most of the vital building blocks of anime- the cut numbers, actor movements,
camera movements such as zooming and panning, the dialogue, the length of shot.
2. Layouts is the beginning of art production. Developing a layout is about positioning the cels that will be used in
cut and the background art that will be needed.
3. Animation is initially drawn by hand, there are some animators who draw 2D animation directly onto computer,
but in anime this is largely restricted to in solo animation production rather than commercial anime. Here’s how
animation is done:
a. Based on the storyboard, the key animators start working on the Key Drawing or Key Frames guided by the layout
drawing.
b. We have approved key frames, but we need to complete the animation to make the moves fluidly, more drawings
have to be completed to go between the key frames. This is called In-between animation. It is handled by less
experienced animators called assistant animators which is the in-between artists.
c. Clean up the drawing
d. Line testing the animation
e. Scanning the cleaned-up drawings
f. Digital Painting/ coloring
g. Adding special effects
h. Compositing and editing
C. Post-Production
a. Voice recording
b. Sound effects
c. Film developing
d. Dubbing
e. Editing
B. Exercise 1:
Directions: Complete the Traditional Animation Workflow. Do it on a separate sheet of paper.
SCRIPT
TO POST PRODUCTION
Exercise 2:
Directions: Complete the Western and Japanese Animation Workflow. Do it on a separate sheet of paper.
A. Pre- Production
A.1 __________________
A.2 __________________
A.3 __________________
B. Production
B.1 __________________
B.2 __________________
B.3 __________________
a. ________________
b. ________________
c. ________________
d. ________________
e. ________________
f. ________________
g. ________________
h. ________________
C. Post Production
C.1 __________________
C.2 __________________
C.3 __________________
C.4 __________________
C.5 __________________
“Drawing For Dummies Paperback – February 22, 2011.Drawing For Dummies: Brenda Hoddinott, Jammie ombs:
9780470618424: Amazon.com: Books, n.p., n.d. Web. 18 June 2015.
“The Illusion of Life: Disney Animation Hardcover – October 5, 1995.” The Illusion of Life: Disney Animation: Ollie
Johnston, Frank Thomas: 9780786860708: Amason.com: Books. n.p., n.d. Web. 18 June 2015.
“DepEd Region V Bicol”
GUIDE
For the Teacher: Please advise the students to read the discussion carefully to ensure total assimilation of the topic. In
doing so, they will be able to answer the given exercises smoothly.
For the Learner: Read the self-learning home task carefully from the first part to the last part. This will help you get a
clearer understanding of the subject matter.
For the Parent/Home Tutor: Please guide your child as he/she go through with the whole self-learning home task. Make
sure that he/she handles her time properly in order to prevent any deviations of the whole learning process.