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2D Animation-2nd Q-W3

The document discusses different animation workflows, including traditional, traditional combined with digital, and Western vs. Japanese styles. For traditional animation, the workflow involves starting with a script, then designing characters and backgrounds, recording audio, creating a storyboard, laying out scenes, painting backgrounds, animating frames, testing animation, scanning drawings, ink and paint, compositing, exporting, and post-production. Traditional combined with digital replaces paper drawings with digital drawings but otherwise follows a similar process. For Western and Japanese styles, pre-production includes planning with a director and character designs. Production includes writing scripts, storyboarding, creating layouts, key frame animation, in-betweening, cleanup, scanning,

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0% found this document useful (0 votes)
946 views6 pages

2D Animation-2nd Q-W3

The document discusses different animation workflows, including traditional, traditional combined with digital, and Western vs. Japanese styles. For traditional animation, the workflow involves starting with a script, then designing characters and backgrounds, recording audio, creating a storyboard, laying out scenes, painting backgrounds, animating frames, testing animation, scanning drawings, ink and paint, compositing, exporting, and post-production. Traditional combined with digital replaces paper drawings with digital drawings but otherwise follows a similar process. For Western and Japanese styles, pre-production includes planning with a director and character designs. Production includes writing scripts, storyboarding, creating layouts, key frame animation, in-betweening, cleanup, scanning,

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SELF-LEARNING HOME TASK (SLHT)

Subject: 2D Animation NC II Grade: 12 Level: SHS Quarter: 2 Week : 3


MELC: Identify requirements for cleaned-up Competency Code: TLE_ICTAN9-12CI-IIa-j-1
drawings in actual scene folders
(cartoon-simple)
Name: Section: Industry Date:
School: ALCOY NATIONAL HIGH SCHOOL District: ALCOY

A. Readings:/Discussions
Animation Workflow (Traditional, Traditional Cum Digital, Western and Japanese)

Inside the animation studio, there are specific work to be done and it can only be achieved through a good and
effective workflow. Let us first know what is an animation workflow is all about.

Animation Workflow is the steps and the order in which they occur when producing your movie. No matter which
method you choose to create your project, the pipeline to follow will always be decided in three segments:
pre-production, production, and post-production. Here are the examples of workflow in different types of animation.

Traditional Animation or 2D Animation Workflow Traditional Animation is done on paper. The animator receives
the layout folder and uses the references to animate the scene. The animator will draw each frame of the animation
or each pose of the character. Sometimes the animator will do all the work, from the key poses to the in-betweens
and then clean-up. In traditional animation workflow is a very straight pipeline. Many of the steps cannot be done
simultaneously, meaning they must be completed before continuing on the next step in the process.

Steps/Workflow in Traditional Animation


1. Script - all projects start with a script. It’s provided by the studio’s script writer or from the client.
2. Designs - the design team will take charge of the character, prop and location design as soon as the script is
locked. It can be done on paper or digitally. They are cleaned up, added to the model pack and sent to colour styling
department.
3. Colour Styling - can be done before or after the animation. It doesn’t really have an impact of the pipeline.
4. Audio Recording, Dialogue and Nat Pause. The dialogue is recorded from the script. The voices are often recorded
of the studio. If there is dialogue involved, the final version must be recorded soon enough to import it into the
project before the animation. This allows the animator to do the sound breakdown and animate the mouth and
expressions, as well as the storyboard that’s required.
5. Storyboard. it is an illustrated script of the film. It can be started in parallel with the design and the audio
recording.
6. Animatic Reel or leica, is made from the storyboard. each scene is timed along with sounds, dialogue and music.
Complete storyboard drawings are being scanned and start preparing the animatic.
7. Background Layout and Posing. It is very important to communicate the storyboard information very clearly to the
animators. The layout contains all the information needed to complete the animation in the scene. (background,
overlay, underlay, and key poses).
8. Background Painting - it can be painted in the animation software or in an external software.
9. Animation. Traditionally, it is done on paper. The animator receives the layout folder and uses the references to
animate the scene. The animator will draw each frame of the animation or each pose of the character.
10.Line-Test. during the animation process, the scene are regularly passed through the line-testing process, which
consists of quickly testing the rough key poses of an animation to see if the animation is going in the right direction.
11. Scan - is the gateway between traditional and digital animation to import the animation drawing into the project,
a person is assigned to the scan task. Once the cleaned-up drawings are scanned and imported in the software in a
simple step that incorporates all of the drawings in the scene, they are ready to be inked and painted.
12.Inking and Painting - at this point the color models are ready and the drawings are scanned in and properly
exposed. Using Harmony’s optimized tools, the colourist can clean the scanned artwork and start applying colour to
the different drawings.
13.Compositing - the compositor imports the coloured background, animatic reference and sound as required.
Referring to the exposure sheet, animatic and animation, the compositor assembles all these elements and creates
the camera moves and other necessary motions adds digital effects which includes tones, highlights and shadow.
14.Export-Render - the last step is to render the scene as a movie or image sequence. It is done by the compositor
itself.
15.Post-production - when all scenes are rendered out, the user assembles them in an external application and adds
sound to the project. The final effects and filter are added.
TRADITIONAL WORKFLOW

Traditional Cum Digital


Paperless animation is the most recent 2D animation process. It consists of digitally drawing all of the images of an
animation. It is similar to the traditional animation technique. This method is entirely digital; it does not involve any
materials other than virtual tools. However, the animator still must draw each frame individually.

Paperless animation requires the user to be familiar with digital graphic applications and be able to convert this
traditional knowledge to a digital medium. This method of animation allows significant control over the drawings, a
possibility for greater quality and an infinite number of complex poses and rotations for the animated characters and
objects. It also eliminates the paper used in traditional animation and gives you the opportunity to instantly see a
line test. Paperless animation allows you to easily cut and paste parts of a drawing, undo actions in case of mistakes,
and zoom in and out of drawings.
Western and Japanese Animation
Generally, the term anime refers to a style of animation originating from Japan. As Japanese Animation called anime
became increasingly popular, Western Animation studios began implementing some visual stylizations typical in
anime- such as exaggerated facial expressions and “super deformed” versions of characters.
Western Animation (often simply called “cartoons”) is a general term used to describe animated media that comes
from the Americas, Western Europe, Australia, and New Zealand. Though it’s called western animation, in the
present most of the actual animation is outsourced to Korea, but the rest of the process is done in the west. Though
its main demographic is young children, there have been plenty of shows and films targeted towards adults and
teenagers.
Western and Japanese Animation Workflow
A. Pre-Production
This process depends on who’s pushing for an idea and who is backing it up, it can be animation studios themselves
along with sponsors, but many anime are adaptations of manga or light novels. When the core staff is arranged, they
meet and plan out the project. Creating staff as Character Designers. One of the most crucial staff is the Director,
they dealing with the animators who make the character’s movie. He is one responsible in making decisions in order
to manage the schedule, budget and quality of an anime. Following the early panning sessions, designs of characters,
costumes, etc. are then created. Once the story and design are mapped out, the first episode is tackled.
B. Production
The first step is to write the episode scripts. Following the episode’s synopsis/plans, the full script is written. The
script is reviewed by the director, producers, and the author of the original work before being finalized. This stage is
expressed as a storyboard and marks the beginning of actual animation production.
1. Storyboarding it is created by the director but usually separate storyboard artist is used to actually draw them. It
is drawn on A-4 paper and contain most of the vital building blocks of anime- the cut numbers, actor movements,
camera movements such as zooming and panning, the dialogue, the length of shot.
2. Layouts is the beginning of art production. Developing a layout is about positioning the cels that will be used in
cut and the background art that will be needed.
3. Animation is initially drawn by hand, there are some animators who draw 2D animation directly onto computer,
but in anime this is largely restricted to in solo animation production rather than commercial anime. Here’s how
animation is done:
a. Based on the storyboard, the key animators start working on the Key Drawing or Key Frames guided by the layout
drawing.
b. We have approved key frames, but we need to complete the animation to make the moves fluidly, more drawings
have to be completed to go between the key frames. This is called In-between animation. It is handled by less
experienced animators called assistant animators which is the in-between artists.
c. Clean up the drawing
d. Line testing the animation
e. Scanning the cleaned-up drawings
f. Digital Painting/ coloring
g. Adding special effects
h. Compositing and editing
C. Post-Production
a. Voice recording
b. Sound effects
c. Film developing
d. Dubbing
e. Editing
B. Exercise 1:
Directions: Complete the Traditional Animation Workflow. Do it on a separate sheet of paper.
SCRIPT

TO POST PRODUCTION

Exercise 2:
Directions: Complete the Western and Japanese Animation Workflow. Do it on a separate sheet of paper.

A. Pre- Production
A.1 __________________
A.2 __________________
A.3 __________________
B. Production
B.1 __________________
B.2 __________________
B.3 __________________
a. ________________
b. ________________
c. ________________
d. ________________
e. ________________
f. ________________
g. ________________
h. ________________
C. Post Production
C.1 __________________
C.2 __________________
C.3 __________________
C.4 __________________
C.5 __________________

C. Assessment/Application/Outputs (Please refer to DepEd Order No. 31, s. 2020)


Directions: Identify the Steps/Workflow in Traditional Animation. Write your answer on a separate sheet of paper.
Post-production Compositing Inking and Painting
Export-Render Line-Test Background Painting
Scan Animation
Background Layout and Posing Storyboard
Animatic Reel Audio Recording, Dialogue
and Nat Pause
______________1. When all scenes are rendered out, the user assembles them in an external application and adds
sound to the project. The final effects and filter are added.
______________2. The last step is to render the scene as a movie or image sequence. It is done by the compositor
itself.
______________3. the compositor imports the coloured background, animatic reference and sound as required.
Referring to the exposure sheet, animatic and animation, the compositor assembles all these
elements and creates the camera moves and other necessary motions. Adds digital effects which
includes tones, highlights and shadow.
______________4. At this point the color models are ready and the drawings are scanned in and properly exposed.
Using Harmony’s optimized tools, the colourist can clean the scanned artwork and start applying
colour to the different drawings.
______________5. It is the gateway between traditional and digital animation to import the animation drawing into
the project.
______________6. During the animation process, the scene is regularly passed through the line-testing process,
which consists of quickly testing the rough key poses of an animation to see if the animation is
going in the right direction.
______________7. Traditionally, it is done on paper. The animator receives the layout folder and uses the references
to animate the scene. The animator will draw each frame of the animation or each pose of the
character.
______________8. It can be painted in the animation software or in an external software.
______________9. It is very important to communicate the storyboard information very clearly to the animators.
The layout contains all the information needed to complete the animation in the scene.
(background, overlay, underlay, and key poses).
______________10. It is made from the storyboard. each scene is timed along with sounds, dialogue and music.
Complete storyboard drawings are being scanned and start preparing the animatic.
______________11. It is an illustrated script of the film. It can be started in parallel with the design and the audio
recording.
______________12. The dialogue is recorded from the script. The voices are often recorded of the studio. If there is
dialogue involved, the final version must be recorded soon enough to import it into the project
before the animation. This allows the animator to do the sound breakdown and animate the
mouth and expressions, as well as the storyboard that’s required.

D. Suggested Enrichment/Reinforcement Activity/ies


Direction: Complete the Traditional Cum Digital Animation Workflow. Do it on a separate sheet of paper.
References:
“Cartoon Animation (Collector’s Series) Paperback – January 1, 1994.” Cartoon Animation (Collector’s Series): Preston
Blair: 9781560100843: Amason.com: Books. n.p., n.d. Web. 18 June 2015.

“Drawing For Dummies Paperback – February 22, 2011.Drawing For Dummies: Brenda Hoddinott, Jammie ombs:
9780470618424: Amazon.com: Books, n.p., n.d. Web. 18 June 2015.

“The Illusion of Life: Disney Animation Hardcover – October 5, 1995.” The Illusion of Life: Disney Animation: Ollie
Johnston, Frank Thomas: 9780786860708: Amason.com: Books. n.p., n.d. Web. 18 June 2015.
“DepEd Region V Bicol”

GUIDE
For the Teacher: Please advise the students to read the discussion carefully to ensure total assimilation of the topic. In
doing so, they will be able to answer the given exercises smoothly.

For the Learner: Read the self-learning home task carefully from the first part to the last part. This will help you get a
clearer understanding of the subject matter.

For the Parent/Home Tutor: Please guide your child as he/she go through with the whole self-learning home task. Make
sure that he/she handles her time properly in order to prevent any deviations of the whole learning process.

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