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Module 1 Technology For Teaching and Learning 1

The document discusses competency standards and frameworks for educational technology. It outlines 7 domains that make up competency standards, including understanding ICT in education, curriculum and assessment, pedagogy, technology tools, organization and administration, teacher professional learning, and teacher disposition. It also summarizes the ISTE standards for teachers and students, which provide guidelines for applying technology to support teaching and learning. Finally, it defines some basic concepts in educational technology, such as technology, ICT, digital literacy, and online/offline digital tools.
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0% found this document useful (0 votes)
213 views12 pages

Module 1 Technology For Teaching and Learning 1

The document discusses competency standards and frameworks for educational technology. It outlines 7 domains that make up competency standards, including understanding ICT in education, curriculum and assessment, pedagogy, technology tools, organization and administration, teacher professional learning, and teacher disposition. It also summarizes the ISTE standards for teachers and students, which provide guidelines for applying technology to support teaching and learning. Finally, it defines some basic concepts in educational technology, such as technology, ICT, digital literacy, and online/offline digital tools.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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ED 83 MODULE 1 HANDOUT

TECHNOLOGY FOR TEACHING AND LEARNING 1


WHAT ARE COMPETENCY STANDARDS? Made up of 7 Domains

DOMAIN 1: Understanding ICT in Education


1.1 Demonstrate awareness of policies affecting ICT in Education
1.2 Comply with ICT policies as they affect teaching-learning
1.3 Contextualize ICT policies to the learning environment

DOMAIN 2: Curriculum and Assessment


2.1 Demonstrate understanding of concepts, principles and theories of ICT system as they
apply to teaching – learning
2.2 Evaluate digital and non-digital learning resource in response to student’s diverse needs
2.3 Develop digital learning resources to enhance teaching-learning
2.4 Use ICT tools to develop 21st Century skills: information media and technology skills,
learning and innovative skills, career skills and effective communication skills

DOMAIN 3: Pedagogy
3.1 Apply relevant technology tools for classroom activities
3.2 Use ICT knowledge to solve complex problems and support student collaborative activities
3.3 Model collaborative knowledge construction in face to face and virtual environments

DOMAIN 4: Technology Tools


4.1 Demonstrate competence in the technical operations of technology and systems as they
apply to teaching and learning
4.2 Use technology tools to create new learning opportunities to support community of learners
4.3 Demonstrated proficiency in the use of technology tools to support teaching and learning

DOMAIN 5: Organization and Administration


5.1 Manage technology-assisted instruction in an inclusive classroom environment
5.2 Exhibit leadership in shared decision-making using technology tools

DOMAIN 6: Teacher Professional Learning


6.1 Explore existing and emerging technology to acquire additional content and pedagogical
knowledge
6.2 Utilize technology tools in creating communities of practice
6.3 Collaborate with peers, colleagues and stakeholders to access information in support of
professional learning

DOMAIN 7: Teacher Disposition


7.1 Demonstrated social, ethical, and legal responsibility in the use of technology tools and
resources
7.2 Show positive attitude towards the use of technology tools
ISTE NATIONAL EDUCATIONAL TECHNOLOGY STANDARDS FOR TEACHERS
(CHED website any of the following CMO 74, or CMO 75.)

STANDARD 1

TECHNOLOGY OPERATIONS AND CONCEPTS

This means that teachers demonstrate a sound understanding of technology


operations and concept.

STANDARD 2

PLANNING AND DESIGNING LEARNING ENVIRONMENT AND EXPERIENCES

This standard implies that teachers utilize the use of technology to plan and design
effective learning environments and experiences.

STANDARD 3

TEACHING, LEARNING AND CURRICULUM

Teachers should be mindful that in the implementation of curriculum plan, they


have to include strategies for applying technology to maximize student learning.
STANDARD 4

ASSESSMENT AND EVALUATION

Teachers apply technology to facilitate a variety of effective assessment and


evaluation strategies to collect and analyze data, interpret results, and
communicate findings to improve instructional practice and maximize student
learning.

STANDARD 5

PRODUCTIVY AND PROFESSIONAL PRACTICE

Teachers use technology to engage in on-going professional development and


lifelong learning in support of student learning, increase productivity and to build
community of learners.

STANDARD 6

SOCIAL, ETHICAL, LEGAL AND HUMAN ISSUES

Teachers, understand the social, ethical, legal and human issues surrounding the
use of technology in support of student learning who come from diverse
background, affirm diversity, promote safe and healthy use of technology resources
and facilitate access to technology resources for all students.

ISTE NATIONAL EDUCATIONAL TECHNOLOGY STANDARDS FOR STUDENTS (NETS*S)


STANDARD 1 CREATIVITY AND INNOVATION

This standard will produce students, who demonstrate creative thinking, construct
knowledge, develop innovative products and processes using technology from
existing knowledge.

STANDARD 2 COMMUNICATION AND COLLABORATION

This standard requires students to use digital media and environments to


communicate and work collaboratively to support individual learning and
contribute to the learning of others. This includes the use of variety of media and
formats for global awareness with learners from other cultures.

STANDARD 3 RESEARCH AND INFORMATION FLUENCY

Students are expected to apply digital tools to gather, evaluate and use information
and plan strategies for inquiry. This standard expects the student to locate,
organize, analyze, evaluate, synthesize and ethically use information from a variety
of sources and media.

STANDARD 4 CRITICAL THINKING, PROBLEM-SOLVING AND DECISION MAKING

This standard expects the students to use critical thinking skills to plan and conduct
research, manage projects, solve problems and make informed decisions using
appropriate digital tools.
STANDARD 5 DIGITAL CITIZENSHIP

It is required by this standard that every technology student becomes a digital


citizen who demonstrates ethical and legal behavior, exemplified by the practice of
safe, legal and responsible use of information.

Further, the student exhibit positive attitude towards the support of technology for
collaboration, learning and productivity as a digital citizen.

STANDARD 6 TECHNOLOGY OPERATIONS AND CONCEPTS

Sound understanding of concepts, systems and operation is a standard that


students should comply with. They too, are expected to further transfer current
knowledge to learning of new technologies.

BASIC CONCEPTS OF ICT


TERMS AND CONCEPTS THAT YOU NEED TO KNOW AND UNDERSTAND
TERMS DEFINE/ UNDERSTANDING

1. Technology Refers to a mix of process and product used in the application


of knowledge. It includes tools from pencil and paper to the
latest electronic gadgets and tools for practical tasks.

2. ICT Information and Communication Technology is the use of


digital technology, communication tools and/or networks to
access, manage, integrate, evaluate, create and communicate
information in order to function in a knowledge society.
3. Educational Technology Refers to the use of technology in teaching and learning, it
includes both the non-digital and digital media.

4. Digital Literacy Ability to fine, evaluate, utilize, share and create contents
using information technologies and the Internet. It includes
the ability to use information and communication, requiring
both cognitive and technical skills.

5. Digital Learning Any type of learning that is accompanied by technology or by


instructional practice that makes effective use of technology. It
encompasses the application of a wide spectrum of practices
which included blended or virtual learning. It can come as
online or off-line which utilizes digital technology.

6. On-line Digital tools and Use an Internet connection to access the information needed.
apps Example Skype App: It is a telecommunication application
software products that specializes in providing video chat and
voice calls between computers, tablets, mobile devices via
Internet and to regular telephones.

7. Off-line Digital tools and It gather information even if there is no internet access.
apps Example Ebooks

8. Instructional Technology Is the theory and practice of design, development, utilization,


management, and evaluation of the processes and resources
for learning (Association for Educational Communications and
technology, Seels, B.B. & Richey, P.C. 1994)

9. Software Refers to program control instructions and accompanying


documentation; stored on disks or tapes when not being used
in the computer. By extension, the term refers to any
audiovisual materials (Smaldino, 2005)

10. Multimedia Is a sequential or simultaneous use of a variety of media


formats in a given presentation or self-study program.
(Smaldino, 2005)

11. Internet Is a massive network of networks, a networking


infrastructure. It connects millions of computers together
globally, forming a network in which any computer can
communicate with any other computer as long as they are
connected to the internet.
12. World Wide Web Is also called the WEB which is a graphical environment on
(www)
computer networks that allows you to access, view and
maintain documentations that can include text, data, sound
and videos. It is a way of accessing information over the
medium of internet. It is an information sharing model that is
built on top of the internet.

13. WEB Access Ability of the learner to access the internet at any point during
the lesson in order to take advantage of the array of available
education resources.

14. Webquest Is the inquiry-oriented lesson format in which most or all


information that learners work with comes from the web.
These can be created using various programs, including simple
work processing documents that includes links to websites.

15. Productivity Tools Refers to any type of software associated with computers and
related technologies that can be used as tools for personal,
professional or classroom productivity. Example Microsoft
Office, Apple works – word processing, grade and record
keeping, web page production, presentation (KFIT-Unesco
2016)

16. Technology Tool Is an instrument used for doing work. It can be anything that
help you accomplish your goad with the use of technology.
Classified as:
a. Data/Calculation tools: Excels, Sketchpad
b. Design tool: Family tree Maker
c. Discussion tools: Blogging, Live Chat and Video Conference
d. Email tools: Google Mail, Yahoo Mail
e. Handheld devices: Digital Camera, Portable Electronics

17. Blog Is an online journal where posted information from both


teachers and students are arranged. 3 kinds of BLOG
a. Blogs used for communication
b. Blogs used for Instruction
c. Blogs both used for communication and Construction
18. WIKI An editable website usually with limited access, allows
students to collaboratively create and post written work or
digital files, such as digital photos or videos.

19. Flipped Classroom Utilizes a reverse instructional delivery, where the teacher is
required to use the web resources as homework or out of class
activity as initial instruction of the lesson which will be
discussed during class time.

20. Podcast Is a video or audio multi-media clip about a single topic


typically I the format of the radio talk show.

21. Google Apps Is a cloud-based teaching tool which is stored in a Google


Server and is available for students both at home and in
school. Includes gmail, Google Calendar or tool, Google sites.

22. VLOG Is a Video blog where each entry is posted as a video instead of
a text.

23. Facebook Popular social networking site used to present information on


themselves and to the world.

24. VOIP (Voice over Internet Protocol) Is a category of hardware and


software that enables people to use the internet as
transmission medium for telephone calls by sending voice
data in packets using IP rather that traditional circuit
transmission

ROLES OF TECHNOLOGY FOR TEACHING AND LEARNING


Educational Technology has three domains
1. Technology as a tutor – Together with the teacher, technology can support the
teacher to teach another person or technology when programmed by the teacher
can be a tutor on its own. The Teacher will simply switch on or switch off the
radio pragmas, television programs of play DVD’s, or CDs containing
educational program.

2. Technology as a teaching tool – Like a tutor, technology is a teaching tool, but


can never replace a teacher. Like any other tool, it is used to facilitated and
lighten the
work of the teacher. It will be good if the teacher can also create or developed
technology tools that are needed in the classroom.

3. Technology as a learning tool – While the teacher utilizes technology as the tool
for teaching, likewise it is an effective tool for learning.
As a learning tool, it makes learning easy and effective. It can produce
learning outcomes that call for technology-assisted teaching. Even the teachers
who are teaching can utilize similar tools for learning.
As a learning tool, it is very interesting that even the elderly use these
tools for learning for life.

A. For Teachers and Teaching


1. Technology provides enormous support to the teacher as the facilitator of
learning- It transforms a passive classroom to an active and interactive one, with
audio visual aids, charts and models, smart classrooms, e-learning classrooms
which motivate and increase attention level of learners.

2. Technology has a modernized the teaching-learning environment-


The teachers are assisted and supplemented with appropriately structured
instructional materials for daily activities. There are varied technology-driven
resources which can be utilized for remedial lesson or activities.

3. Technology improves teaching-learning process and ways of teaching-


This will make the act of teaching more efficient and effective. There are arrays of
teaching methods and strategies that can use technology which are found
compatible with learning styles. The Multiple intelligence theory of Howard
Gardner tells us that there is a genius in every child. This implies that there must
be varied ways of teaching as there are many varied ways of learning.
All learning styles can find support from technology, so that teaching will be
more effective and efficient.

4. Technology opens new fields in educational researches-


The areas of teaching testing and evaluation are enhanced by technologies for
teaching and learning. Current educational researchers will no longer find
difficulty in interpreting tests, assessment and other evaluation results with
speed and accuracy. Reference retrieval is also hastened because many of the
research
materials are in digital forms. Technology has also provided access to big data
that can be processed for problem solving and inquiry.

5. Technology adds to the competence of teachers and inculcates Scientific outlook


Through the utilization of theories of learning and intelligence, which are
explained in references uploaded in the net, the teachers are encouraged to
imbibe skills to source these information with speed and accuracy,

6. Technology supports teacher professional development


With the demand of continuing professional development for teachers, the
availability of technology provides alternative way of attending professional
development online. For those who are involved as providers of continuing
professional development like trainers, facilitators or organizers, they can level
up or enhance their delivery systems with the support of technology tools.

B. For Learners and Learning


1. Support Learners to Learn how to learn on their own(Egbert 2009)
A. DECLARATIVE KNOWLEDGE – Consists of the discrete pieces of information
that answers the questions what, who, when, and where. It is often learned
through memorization of facts, drill and practice. It can be learned by simple
mnemonics or conceptual maps. Is the fundamental knowledge necessary for
students to achieve more complex higher order thinking such as critical thinking
and creativity, inquiry and production.

B. STRUCTURAL KNOWLEDGE- Consists of facts or pieces of declarative


knowledge put together to attain some form of meaning. An example is “pencil”.
The idea that evolved from the pencil is an understanding that: “It is something
used to write”. This is referred to as structural knowledge. It can be presented by
concept maps, categorization or classification.

C. PROCEDURAL KNOWLEDGE- Is knowledge in action or the knowledge of how


to do something. It is based on facts but learned through the process of procedural
knowledge. Example include how to drive a car, how to use a cellphone. Procedural
knowledge is indicated by a performance task or graphical representation of a
concept.

2. Technology enhances learners’ communication skills through social interaction


(Shirly 2003) in (Egbert 2009). Three Basic Communication patterns.
A. Point to point, two-way or one-to-one: Like internet chat, phone
conversation or face-to-face conversation
B. One-to-many outbound: Like a lecture or television. There is no
social interaction
C. Many-to-many: Like group discussion, buzz session, head together.
It provides opportunities for social interaction.

Social interaction occurs in two way where the participants ask for clarification,
argue, challenge each other and work towards common understanding. It can
also include technology (directly between two persons via email, a cell phone or
other communication technology like teachers and students interacting about the
worksheet printed from a websites.

3. Technology upgrades learners’ higher-order-thinking skills: critical thinking,


problem solving and creativity
a. Critical thinking - is part of the cluster of higher order thinking skills. Refers to the
ability to interpret, explain, analyze, evaluate, infer and self regulate in order to
make good decisions. With the use of technology, one will be able to evaluate
the credibility of the source, ask appropriated questions, become open-minded,
defend a position on an issue and draw conclusion with caution. (Bloom/s
Taxonomy of Analysis, Synthesis and Evaluation.
Ways to develop Critical Thinking
1. Ask the Right Questions. Ex. Can you give examples of…. What do you think will the
other group say about the issue?

2. Use Critical Thinking tasks with appropriate level of challenge. Ex. Teachers must
provide activities based on the need of the learners and determine the level of
readiness.
Example is to vary the questions asked.

b. Creativity- Characterized as involving the ability to think flexibly, fluently,


originally, and elaborately (Guildford, 1986 & Torracance, 1974 in Egbert,
2009)

Seven Creative Strategies (Osborn, 1963)

1. Substitute – Find something else to replace to do what it does


2. Combine- Blend two things that do not usually go together
3. Adapt- Look for other ways this can be used
4. Modify/Magnify/Minify- Make a change, enlarge, decrease
5. Put to another use- Fine other Uses
6. Eliminate- Reduce, remove
7. Reverse- Turn Upside-down, inside out, front-side back

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