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(D&D) 5e Thri-Kreen (EN)

Thri-kreen are mantis-like humanoids that inhabit deserts and savannahs. They have a tough exoskeleton, six limbs, and large compound eyes. Thri-kreen are swift, athletic climbers and jumpers. Socially, they form small clutches and larger packs. Thri-kreen judge others based on physical and mental abilities, viewing the world through the lens of predator and prey. They are proficient climbers and jumpers with claws that deal slashing damage and can change color for stealth advantages.
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0% found this document useful (0 votes)
1K views1 page

(D&D) 5e Thri-Kreen (EN)

Thri-kreen are mantis-like humanoids that inhabit deserts and savannahs. They have a tough exoskeleton, six limbs, and large compound eyes. Thri-kreen are swift, athletic climbers and jumpers. Socially, they form small clutches and larger packs. Thri-kreen judge others based on physical and mental abilities, viewing the world through the lens of predator and prey. They are proficient climbers and jumpers with claws that deal slashing damage and can change color for stealth advantages.
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We take content rights seriously. If you suspect this is your content, claim it here.
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Long

 Jumper.    You  do  not  need  to  move  any  number  of  feet  
THRI-­‐KREEN   to  make  a  full  long  or  high  jump.  Additionally,  roll  a  1d12  
Thri-­‐Kreen  are  mantis-­‐like  humanoids  that  wonder  the  deserts   when  you  make  a  long  or  high  jump.  The  result  is  an  
and  savannahs  of  the  world.   additional  number  of  feet  you  can  add  to  the  total  of  your  
  jump.    
 
POWERFUL  INSECTOIDS   Claws.  You  are  proficient  with  your  unarmed  strikes,  which  
  deal  1d4  slashing  damage  on  a  hit.  
Thri-­‐Kreen  are  covered  in  tough  sand  colored  plates  and  have  
six  limbs.  Their  strong  upper  limbs  serve  as  arms,  their  middle   Chameleon.    You  can  change  your  color  to  match  your  
limbs  are  smaller  but  dexterous,  and  their  lower  limbs  serve   surroundings.  You  have  Advantage  on  Dexterity  (Stealth)  
as  legs.  Thri-­‐Kreen  are  swift,  athletic,  and  natural  climbers  and   checks  made  to  hide  in  this  manner.  
jumpers.  They  have  large  compound  eyes,  antennae,  and    
powerful  mandibles.   Languages.  You  can  speak  a  broken  form  of  Common  and  
Thri-­‐Kreen.  
 
JUDGMENTAL  CREATURES    
   
The  mind,  behavior  and  physiology  of  a  thri-­‐kreen  often  seem    
strange  to  the  other  races  of  the  world.    They  judge  others    
solely  on  physical  and  mental  abilities,  so  for  a  thri-­‐kreen  the    
weak  and  lazy  deserve  contempt  while  the  strong  and  clever    
merit  respect.  They  view  everything  through  the  filter  of  the    
hunt  and  the  predator-­‐prey  dynamic.        
 
PACK  INSTINCT    
   
The  basic  social  units  of  the  thri-­‐kreen  are  the  clutch  and  the    
pack.  A  clutch  is  a  small  unit  to  which  an  individual  thri-­‐kreen    
has  a  bond,  this  is  in  essence  what  other  creatures  would    
consider  “friends”,  “family”,  or  “team”.    If  deprived  of  a    
clutch,  a  thri-­‐kreen  is  biologically  compelled  to  seek  out  a  new    
group  to  join.    
 
 
 Thri-­‐Kreen  Names    
   
Male  and  Female  Names:  Cha’ka,  Chuka-­‐tet,  Drikchkit,  Hakka,    
Ka’cha,  Kacht  ta,  Ka’tho,  Lakta-­‐cho,  Pak’cha,  Pik-­‐ik-­‐cha,    
Sa’Relka,  T’Chai,  Tak-­‐tha        
  OPTIONAL  FEAT  
THRI-­‐KREEN  TRAITS    
  If  your  DM  allows  the  use  of  feats  from  chapter  6  of  the  
Ability  Score  Increase.    Your  Dexterity  score  increases  by  2,   Player’s  Handbook,  your  thri-­‐kreen  character  has  access  to  the  
and  your  Wisdom  increases  by  1.   following  special  feat.    
 
Age.  Thri-­‐Kreen  have  a  relatively  short  lifespan  when   Thri-­‐Kreen  Psionics
compared  to  other  races,  and  live  roughly  only  30  years.     Prerequisite:  Thri-­‐Kreen  
  You  have  telepathy  out  to  a  range  of  60  feet.  Additionally,  you  
Alignment.  Thri-­‐Kreen  tend  to  be  chaotic  neutral,  you  view   have  innate  psionic  spellcasting  ability.  This  ability  allows  you  
the  world  in  a  much  different  way  than  other  races  do.       to  cast  mage  hand  at  will,  without  needing  a  material  
  component.  You  can  also  cast  each  of  the  following  spells  
Size.  You  stand  anywhere  between  5  1/2  and  6  1/2  feet  tall.   once  with  this  ability:  blur,  invisibility,  and  magic  weapon.  You  
Your  size  is  Medium.   regain  the  ability  to  cast  these  spells  when  you  finish  a  long  
  rest.  Intelligence  is  your  spellcasting  ability  for  these  spells,  
Speed.  Your  base  walking  speed  is  35  feet.   and  you  cast  them  at  their  lowest  possible  levels.  
   
Darkvision.  You  have  superior  vision  in  dark  and  dim  
conditions.  You  can  see  in  dim  light  within  60  feet  of  you  as  if  
it  were  bright  light,  and  in  darkness  as  if  it  were  dim  light.  You  
can't  discern  color  in  darkness,  only  shades  of  gray.    

  www.newbiedm.com    

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