(D&D) 5e Thri-Kreen (EN)
(D&D) 5e Thri-Kreen (EN)
Jumper.
You
do
not
need
to
move
any
number
of
feet
THRI-‐KREEN
to
make
a
full
long
or
high
jump.
Additionally,
roll
a
1d12
Thri-‐Kreen
are
mantis-‐like
humanoids
that
wonder
the
deserts
when
you
make
a
long
or
high
jump.
The
result
is
an
and
savannahs
of
the
world.
additional
number
of
feet
you
can
add
to
the
total
of
your
jump.
POWERFUL
INSECTOIDS
Claws.
You
are
proficient
with
your
unarmed
strikes,
which
deal
1d4
slashing
damage
on
a
hit.
Thri-‐Kreen
are
covered
in
tough
sand
colored
plates
and
have
six
limbs.
Their
strong
upper
limbs
serve
as
arms,
their
middle
Chameleon.
You
can
change
your
color
to
match
your
limbs
are
smaller
but
dexterous,
and
their
lower
limbs
serve
surroundings.
You
have
Advantage
on
Dexterity
(Stealth)
as
legs.
Thri-‐Kreen
are
swift,
athletic,
and
natural
climbers
and
checks
made
to
hide
in
this
manner.
jumpers.
They
have
large
compound
eyes,
antennae,
and
powerful
mandibles.
Languages.
You
can
speak
a
broken
form
of
Common
and
Thri-‐Kreen.
JUDGMENTAL
CREATURES
The
mind,
behavior
and
physiology
of
a
thri-‐kreen
often
seem
strange
to
the
other
races
of
the
world.
They
judge
others
solely
on
physical
and
mental
abilities,
so
for
a
thri-‐kreen
the
weak
and
lazy
deserve
contempt
while
the
strong
and
clever
merit
respect.
They
view
everything
through
the
filter
of
the
hunt
and
the
predator-‐prey
dynamic.
PACK
INSTINCT
The
basic
social
units
of
the
thri-‐kreen
are
the
clutch
and
the
pack.
A
clutch
is
a
small
unit
to
which
an
individual
thri-‐kreen
has
a
bond,
this
is
in
essence
what
other
creatures
would
consider
“friends”,
“family”,
or
“team”.
If
deprived
of
a
clutch,
a
thri-‐kreen
is
biologically
compelled
to
seek
out
a
new
group
to
join.
Thri-‐Kreen
Names
Male
and
Female
Names:
Cha’ka,
Chuka-‐tet,
Drikchkit,
Hakka,
Ka’cha,
Kacht
ta,
Ka’tho,
Lakta-‐cho,
Pak’cha,
Pik-‐ik-‐cha,
Sa’Relka,
T’Chai,
Tak-‐tha
OPTIONAL
FEAT
THRI-‐KREEN
TRAITS
If
your
DM
allows
the
use
of
feats
from
chapter
6
of
the
Ability
Score
Increase.
Your
Dexterity
score
increases
by
2,
Player’s
Handbook,
your
thri-‐kreen
character
has
access
to
the
and
your
Wisdom
increases
by
1.
following
special
feat.
Age.
Thri-‐Kreen
have
a
relatively
short
lifespan
when
Thri-‐Kreen
Psionics
compared
to
other
races,
and
live
roughly
only
30
years.
Prerequisite:
Thri-‐Kreen
You
have
telepathy
out
to
a
range
of
60
feet.
Additionally,
you
Alignment.
Thri-‐Kreen
tend
to
be
chaotic
neutral,
you
view
have
innate
psionic
spellcasting
ability.
This
ability
allows
you
the
world
in
a
much
different
way
than
other
races
do.
to
cast
mage
hand
at
will,
without
needing
a
material
component.
You
can
also
cast
each
of
the
following
spells
Size.
You
stand
anywhere
between
5
1/2
and
6
1/2
feet
tall.
once
with
this
ability:
blur,
invisibility,
and
magic
weapon.
You
Your
size
is
Medium.
regain
the
ability
to
cast
these
spells
when
you
finish
a
long
rest.
Intelligence
is
your
spellcasting
ability
for
these
spells,
Speed.
Your
base
walking
speed
is
35
feet.
and
you
cast
them
at
their
lowest
possible
levels.
Darkvision.
You
have
superior
vision
in
dark
and
dim
conditions.
You
can
see
in
dim
light
within
60
feet
of
you
as
if
it
were
bright
light,
and
in
darkness
as
if
it
were
dim
light.
You
can't
discern
color
in
darkness,
only
shades
of
gray.
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