Dungeon Master's Guide To Odyssey of The Dragonlords
Dungeon Master's Guide To Odyssey of The Dragonlords
the Dragonlords
art by : Marc Simonetti
Introduction
T
his community guide is a rpg aid for Odyssey
of the Dragonlords DMs, an epic adventure Special thanks to :
book for 5E who blends classic fantasy with DMs from the discord server for their work
Greek mythology. This document expands the (https://discord.gg/hzBZC8Zhr2), especially :
campaign and many of its scenes, and gives
explanations to some inconsistent points. Brent Knowles "Thanks for putting this together, it shows
great insight and is a good resource."
It was made compiling stuff found or discussed with other Charalampos Koundourakis for his divine symbols & all.
DMs on the discord server "Odyssey of the Dragonlords", and CrashGem "DMing RAW ? I get bored just thinking about
i added some things i designed mostly myself (Here be it." for all his work. His 2 Odyssey games are streamed :
dragons, Oath of Peace...) but based on needs. Use that https://www.youtube.com/channel/UClDTsirj93XEtJn7XGvSnkg
document as you wish in your campaign, hear though it's Josh "out of adventures that are good, this is probably the
based on multiple DM's experiences! Most of us consider this hardest to run with CoS"."This adventure should never be
campaign is one of the best for 5th edition, but we also feel it run as written, if a dm wants to run something as written
needs modifications & adaptations. But beware : if your they should run something else. It has a huge amount of
players are more into rolling dices with friends than into lore, potential but you have to put the work in."
this campaign might not be what you need. Snacktime "I don't think this module is meant to be plug
FRENCH VERSION (add "" at the end) and play, you have to read it. Not only for the story but for
https://homebrewery.naturalcrit.com/share/lnmNvO8t5Tk these big traps that should honestly not have been
My YouTube presentation : French trailer by Gautier cms published RAW".
https://youtu.be/IpW0tXwrEMc KyoTe44 "running any game RAW is cool and all... But
like, you should really work to not let your players just get
Free player's guide link : Merc'd at every corner".
https://www.modiphius.net/products/odyssey-of-the- oktoblivion : remember why they are fighting the Titans,
dragonlords-players-guide-free not just fighting for fighting's sake. (as Kyrah) : "I do not
love the bright sword for its sharpness, nor the arrow for
its swiftness, nor the warrior for his glory. I love only that
Credits : which they defend.” "
"Odyssey of the Dragonlords", from Drew Karpishyn, Lionhead Gaming, who also streams his Odysseay variant
Jesse Sky, James Ohlen and Brent Knowles at Arcanum https://open.spotify.com/show/3DEn4X0ev5oSYF91TaX3qs
Worlds. Kaleton for his added islands and adaptation of the
All texts, images and links by me (Logain) unless stated Odyssey Anthology
otherwise. and all others.
Cover art by : Marc Simonetti.
This page's art by : Lius Lasahido. art by : Lius Lasahido (Blemys, Gygan, Goatling, Marble
Made using : https://homebrewery.naturalcrit.com/ golem)
DM's Guide to Odyssey
2
Table Of Contents 9 Other divine figures
1 Dungeon Master's Guide to Odyssey of the Dragonlords 9.1 The Lost Pantheon
9.2 The Lost Titans
2 Introduction 9.3 The Titan kids (oktoblivion)
3 Preparing the campaign 9.4 Delphia's kids
3.1 Session 0 9.5 Helios
3.2 DMing 10 Here be Dragons (Logain)
3.3 Important DM concepts 10.1 Raising dragons
3.4 Analyzing important NPCs & situations 10.2 Dragon statblocks :
3.5 Facing Sydon and Lutheria 10.3 Rebuilding the order of the dragonlords
3.6 DM's history of Thylea (Logain, Kazy & others)
3.7 Investigating the lore of Thylea (Logain) 11 Epic paths
3.8 World creation myth (Logain) 11.1 A "content to unlock"
3.9 The Godragons reveal 11.2 Epic paths summary :
3.10 Links & one shots 11.3 New Epic paths summary :
3.11 Travel times 11.4 Versi's visions dialogues
11.5 Design (Crashgem & me)
4 Chapter help 11.6 New Epic paths
4.1 Introduction 11.7 Integrating the Myrmidon (Reddit)
4.2 Temple of the Oracle 11.8 Integrating the Bastard (Whaleman)
4.3 Estoria. 11.9 Integrating the Exile (Josh)
4.4 Land encounters 11.10 Integrating the Masterpiece (Kaleton)
4.5 Labours 11.11 Integrating the Psychopomp (Kaleton & josh)
4.6 The Four Winds subplot enhanced (Crashgem & me) 11.12 Integrating the Timeless One (Reddit)
4.7 Mytros side quests
4.8 The Ultros 12 Improving Odyssey of the Dragonlords with Theros
4.9 The Great Games Content :
4.10 The Odyssey 12.1 Supernatural Gifts of Thylea
4.11 Random encounters at sea 12.2 Gods
4.12 The Cerulean Gulf 12.3 Monsters:
4.13 The Forgotten Sea 12.4 Mythic foes.
4.14 The Nether Sea 12.5 Items:
4.15 The Battle of Mytros 12.6 Odyssey of Theros Piety [Chyroptera & Crashgem]
4.16 After the Battle of Mytros 13 Game aids
4.17 The New Pantheon pre-BoM variant 13.1 Chondru's ravings
4.18 Myrmekes infestation 13.2 Collected quotes from Rizon Phobas
5 Companions and Romances 13.3 The Xanderiad, definition
13.4 Chondrus's history of Thylea
6 The Oath of Peace 13.9 How the Oath of Peace came to be (by Kyrah)
6.1 The Oath's content 13.10 History of Estor Arkelander
6.2 Heroes's position 13.11 Estor's Journal (Sgt Durandal & me)
6.3 The Five God's view 13.12 Wine festival plays
6.4 The Twin Titan's view 13.13 Timeline, milestones and eggs
6.5 Renewing the Oath 13.14 NPCs & Heroes
6.6 Tricky peace situations 13.15 Dragons
6.7 Written Oath of Peace 13.16 Crafting variants
7 Other Lore aspects 13.17 Specific metals
7.1 Justice & morality 13.18 The Versica (Percyyog)
7.2 Cosmology (Masha) 13.19 Alternate Villains & items
13.20 Divine symbols (Charalampos Koundourakis)
8 Misc rules 13.21 DM s list of Thylean gods:
8.1 Fame (Logain) 13.22 Hexia's monologues (Kaleton)
8.2 Monster knowledge 13.23 Encounter with Lutheria (by N.O.K)
8.3 Divine fatigue (Logain) 13.24 Odyssey of the Dragonlords: Pronunciation Guide
8.4 Sacrifices & prayers 13.25 Variants
8.5 Path of divinity 13.26 Best DD5 Campaigns
13.27 Best DD campaigns, to adapt
Source master thread :
https://docs.google.com/document/d/1eWfzo_KXEUXisVGbtAEWG5xdmZ
absence, but after she ascended, he seemed to no longer care Forge Talieus Sydon Volkan Hergeron
whether he survived to see the peace restored." War Hergeron Sydon Pytor Yala
There's some kind of contradiction here, as Kyrah's speech
shows Xander was alive after Balmytria ascended. It could Trickery Chalcia Lutheria? Kyrah Talieus??
mean they were away 2 years. Or you could ignore Kyrah's
Knowledge Goloron? Sydon? Vallus Chalcia?
quote.
Beauty ! Yala? Lutheria? Narsus Goloron
Pythor & Hexia Prophecy ! Versi Sydon Mytros Versi
If you have a demi god or a consort to Pythor, the part
becomes important. Beauty & Prophecy do not exist in DD5 rules.
PCs might find the following infos : Family tree
You'll find a family tree at the end of the document, and apps
like Family Echo can be used.
B
eware, as the PC's timeline at the begining is
the common knowledge timeline. It doesn't line
up with the truth on many points.
Introduction
Sour Vintage intro
Kyrah "Versi issued more invitations, but some didn't make it
in time for our meeting here. We can't wait anymore". Gives
pressure to players showing there are other potential heroes.
In my games Kyrah goes to the meeting with the Vanished
One, who is confused and comes to her senses. Kyrah
explains her the situation, when waiting for the others. Then
first hero arrives.
Alternate introduction
Fate of the Oracle can make a nice opening :
https://www.kickstarter.com/projects/arcanagames/fate-of-
the-oracle-a-greek-adventure-for-5e
Giant Boar
Don't hesitate to give him legendary actions. See
https://www.dmsguild.com/product/307926/Legendary-
Bestiary-Legendary-Actions-for-LowLevel-Monsters or use
this boar, especially if your boar attacks the npc first round.
Also remember his exhaustion, doesn't matter if he's strong
he will die eventually.
DM's Guide to Odyssey
18
Heleka is also taking liberties not explictly granted by
Temple of the Oracle Sydon—Heleka, as a hag, is making sure she's not
Don't forget to give the burnished dragonlord coin before breaking what's asked of her but absolutely getting her
having them leave. most out of anything not explictly said.
Braeca & the order
Temple speed run They become a roleplay encounter.
There to control the temple staff, whom Sydon is planning
This dungeon gains intensity if made without rest : acolytes to use once Versi has been taken out. This has somewhat
will tell heroes a dangerous hag captured Versi and animated turned into making sure that they don't all get themselves
killing swords to protect access to the stairs, they can hear murdered rushing to try to stop Heleka—the ones that
Versi's screams of agony. It then becomes a "race" to free her have strayed or did try to interviene get used for torture.
before she dies (or before Heleka takes her away). For the heroes and the temple staff, he'll tell that he's
Give your Vanished One a map of the complex. Also Kyrah effectively holding them hostage "for their own good".
& VO will find it strange a new door has been added. Braeca only very thinly upholds the role of a shepherd
Alternatively, to save your heroes hit points, have statues here; he is also very clearly enjoying the control and is
issue riddles and a dancing sword fight for each failure using the hostage situation to sow fear into the acolytes to
(TinyAdorableShopkeeper). make his job easier once Heleka is done.
Obviously, doesn't care if the heroes rush into her traps
Order of Sydon encounter and get themselves killed; again, their bodies will be a
This one is tricky. You should skip it or make them a roleplay good message to what happens to those who go against
encounter (that could transform in a battle if the heroes fight), Sydon, after all.
as having it as a direct fight vs the order so soon complicates Could probably tell Heleka to stop and just take Versi out;
things for the PCs and their comprehension of the Oath of is actively choosing not to. For as long as Heleka is only
peace, and it's also too close to the Mephits. playing with the ones who weren't protected by the
Pitch could be the orders Gaius gave were to "check on soldiers, she's helping him. Once she runs out of
rumours of troubles at the temple", to have an alibi as torturees, though, he will tell her to get on with it (this, or
Heleka's order was to kidnap Versi and go. But Braeca is Braeca would fear any encounter with Heleka and is
confused, and will let the heroes take the risks and hopes he'll losing control of the situation because she didn’t respect
be able to be the saviour when whatever did this kills them. the plan).
Versi:
Why was the oracle captured ? Right after the Vanished One left, Versi foresaw that 1)
Sydon will send out something to bring her home, 2) she
If you want to show Versi is a real oracle, let her say this : "I will not be harmed for as long as she stays here, and thus,
knew something bad was going to happen to me, but i also 3) she will still be here when the heroes come, and will be
knew that Kyrah would come back in time with you after able to tell the prophecy to the chosen
killing the boar to save me". Because of the security granted by the vision, Versi stayed
And this will allow her to become Thylea's defender in their in the temple rather than fleeing. Obviously, the result was
minds : "I knew there was a risk, that you wouldn't come back more than she bargained for, but she trusts her visions
in time, and that i would be killed, but that was a price to pay and the prophecy to the point of having complete faith that
to save Thylea, as you coming back in time means you are on for as long as she doesn't give in to Heleka, she will be
the right tracks to become the heroes we direly need". able to deliver the Prophecy.
The story (catvampire)
Heleka and the Order of Sydon are both there by orders of
Sydon, with Heleka sent out first :
Sydon:
Sydon sent Heleka out to get Versi, unharmed, back home.
Seeing as the Temple was built in his image (or maybe it
was a temple to Sydon centuries ago), sent out the Order
to make sure that while he punishes and puts Versi on her
place, the attendants and priests will understand that they
serve the Lord of Storms—not the heroes or the Five—
from now on.
Heleka:
Heleka is there to capture Versi, but is too sadistic to
simply grab her and go; she has been killing and torturing
temple attendants to satisfy her own cruel nature, with the
plan to keep doing it until Versi's spirit is broken and she
volunteers to be taken to Sydon just to put an end to it
Land encounters
I used most land encounters during labours, no island travel
looked interesting enough to save them for later.
Pholon
A good place can be to have him in the Mithral Mine's centaur
group that encounters the player characters, the group he
joigned after the recent death of his partner. He'll be
impressed by their successes when they get out, and will ask
for a wrestling challenge against their champion. Whatever
the outcome, he'll ask if he can join, as they have morals that
fit him.
Don't forget to have him tell his story at camp one evening,
about Scoprion island and his curse, his quest to find a
partner to replace the one that died.
You can add a sense of urgency.
6 Rizon Phobas
Telamok descriptions enhanced Oathsworn of Sybolkorax
Either have the murals be outside the tombs, or have traps Death awaits any who would desecrate the great warrior
and such activated only by opening the sarcophagus, so that within
the player characters can learn about the Dragonlords
without being forced to loot and face those traps. This and
the mentionned other changes would change the descriptions This tomb door and wall entrance is lined with
to match this (copy & paste on vtt, or print & cut irl) : murals of grand battles. The murals feature an
The descriptions that follow : imposing woman riding a bronze dragon. The main
panel depicts the heroic warrior triumphing over a
consider the murals are OUTSIDE of the tombs, or that group of formidable-looking minotaurs.
each tomb has a glass panel made out off indestructible
glass which allows to peek in : they get the info, its morbid
and shows the kinda warped pride the dls had. 7 Cosmo Phobas
take into account the use of dragon names. Second Oathsworn of Balmytria
consider Cosmo became 2d Oathsworn of Balmytria Son of Rizon Phobas
make use of added epitaph mentioning Hexia and Death awaits any who would desecrate the great warrior
Hezzebal. within
Labyrinthian made nice pictures of the tombs, available on
the discord server. No carvings appear on the door and entrance walls.
3 Telamok Arkelander
Oathsworn of Tysophale
Death awaits any who would desecrate the great warrior 8 Myrto the Magnificent
within Death awaits any who would desecrate the great warrior
within
The carvings on the door and around it depict a
proud warrior, slaughtering enemies of every kind: A handsome man can a be seen throughout the
men, women, centaurs, satyrs, cyclopes, and more. tomb’s door and entrance murals, which depict
him as a man of immense wealth. Inlays of gold,
silver, and precious stones glitter from the murals,
4 Adonis Neurdagon all in sharp contrast to the fading colors that
Oathsworn of Raspytrion surround them.
Most beautiful of Dragonlords
If but his sword work had been as beautiful.
Death awaits any who would desecrate the great warrior 9 Isadore Huorath
within Death awaits any who would desecrate the great warrior
within
The carvings that line the entry walls and the door
ostensibly depict the great battles of the First War. Murals in the tomb entrance and on its door show
There is a clear emphasis on the beauty of the an athletic woman of regal bearing competing in
dragonrider rather than his prowess in combat, a foot races, javelin throwing, and other competitive
handsome warrior wearing a suit of armour that is games. Always at her side is a man in a cloak that
more ornemental than practical. resembles the one worn by the lich that guards the
Necropolis.
5 Estor Arkelander
The murals on the walls of this tomb's entrance If your players study the flight of dragons on the mosaic, said
depict the man leading an army of hoplites in
several clashes against the centaurs in the
flight should be at least of 5 bronze, one being bigger.
grasslands north of the Arkelon River. The man is
Depending on your choices, you should allow other colours
shown wearing a simple bronze breastplate
be present here, like 1 green (Hexia), 2 brass (Hezzebal and
[Orichalkos], 1 copper ([Chaerastis]... See "Dragons"
appendix.
Grand total could be of 10 dragons on this mosaic (1 big
12 Dorion Neurdagon silver, 1 big bronze, 4 small bronze, 2 brass, 1 copper, 1
Death awaits any who would desecrate the great warrior green).
within It is both very logical (all those dragons are mentionned as
being with the dragonlords, or there are clues leading to
No specific murals are visible on this tomb's believe they were) and prevents your players from guessing
entrance. the dragon gods twist too easily.
Herald and Proficiency (Persuasion or Perform) or CHA 15+ Perform check & Persuasion check.
Trumpet
Throwing, Proficiency (Martial Weapons or Acrobatics) or STR STR Ranged attack roll, Acrobatics check.
discus 15+
Throwing, Proficiency (Martial Weapons or Athletics) or STR 15+ STR Ranged attack roll, Athletics check.
javelin
Jumping Proficiency (Athletics or Acrobatics) or STR 15+ or Athletics check (with advantage if any feat or ability
DEX 15+ or any feat or ability related that enhances related that enhances jumping) & Acrobatics check.
jumping
Running Proficiency (Athletics) or STR15+ Athletics check (with advantage if natural land speed
above 30’), Constitution save
Wrestling Proficiency (Athletics or Acrobatics), STR or DEX 15+, Athletics check (with advantage if feat or ability
any feat or ability related to grappling related to grappling) & Acrobatics check.
Horse riding Proficiency (Animal handling or Athletics) or WIS 15+ Animal handling check & Athletics check.
Brawling - Proficiency (Athletics) or Str 15+ or unarmed strike or STR Melee attack roll (with advantage if unarmed
Boxing natural weapon strike or natural weapon) & Dexterity save.
Archery Proficiency (Martial weapons, Longbow) or Dex 15+ DEX Ranged attack roll, Perception check.
Chariot racing Proficiency (Land Vehicles or Animal handling) or WIS Land vehicles check (WIS skill) & Animal handling
15+ check.
Pancrace - Proficiency (Athletics) or Str 15+ STR Melee attack roll (with advantage if unarmed
MMA strike or natural weapon) & Constitution save.
T
he group should get help from many NPCs, if Allow 1 companion for each player character, which can be
they accept it. The following rules base seem changed outside of combat. The other companions will stay
nice to handle minor NPCs without playing at the PC's base of operation (Estoria, Mytros, Ultros),
them with a normal character sheet helping with their non-combat power when needed.
(inspiration mechanic was cool but my groups
don't handle it, too complicated): When a companion mentions a skill upgrade, either chose to
https://www.dmsguild.com/product/192283/Companion- give advantage (especially if you create them as Beyond feats
System as i do), or the PC gets :
proficiency if the PC doesn't have it,
expertise if the character is proficient,
advantage to his rolls if he already is expert.
Becomes Loyal
Companion Wounds Main power Secondary power If Loyal added power : if
Kyrah(Sour 5* Kyrah's Song of Heroism (2/Short rest). Song of Rejuvenation (1/Long Heroes make a
Vintage) knowledge. Until the end of her next turn, all rest). Any ally who hears the major sacrifice
History and allies who hear her song can reroll song is cured of all disease, all to Kyrah.
Religion skill one dice roll of their choice or poison, and all of the following
upgrade. stabilize. conditions are removed:
blinded, deafened, and
paralyzed. Any character with 0
HP is cured to his proficiency
hit points.
Bronze 2 Volkan's sight Volkan's knowledge (1/Long rest) : Can fly from the forge to the Embarkment /
Automaton (1/Short rest) : cast Legend Lore concerning an PCs position / spell? soul found
(Volkan's cast Detect item or Mending.
Forge) magic or
Identify.
Korteva's 6 Crush (1/Short Imposing presence. Athletics and Guard (1/Short rest). He Idea ?
child rest). Your melee Intimidate skill upgrade, interposes himself in front of
(Woodhike) attack deals disadvantage to your Persuasion an attack that targeted you,
maximum checks against settlers. taking the hit instead.
damage.
Herkus 3 Bad feeling. Does not count
Squirrel form. Survivalist.Nature and Survival Madness is
(Mossy Insight skill against the companion limit. skill upgrades. cured.
Temple) upgrade.
Laureus 3 Inspiring Song Lover Before a Fighter. When a PC Soothing Song. When Demetria is
(Mossy (3/Short rest). with Loreus assigned deals recovering hit points by neutralized
Temple) Add your enough damage to a creature to expending hit dice, Loreus
proficiency reduce it to 0 hit points, they can allows you to add your
bonus to any choose to knock it unconscious proficiency to each die rolled.
d20 you just rather than kill it without having
rolled. said so in advance, even when
dealing damage with a spell or
ranged attack.
Corinna 2 Scout. Survival On target !.
Gives advantage to Dragonlord heir. You gain Wedding.
Phobas kill upgrade. ranged attacks. advantage on Persuasion
(Mossy checks related to Dragonlords.
Temple)
Bullbug 4 Minotaur Crush (1/Short rest). Your melee Guard (1/Short rest). Bullbug Freed from
(Mytros) Strength. attack deals maximum damage. interposes himself in front of slavery.
Athletics skill an attack that targeted you,
upgrade. taking the hit instead.
Moxena 3 Smart mind. Friends In Low Places. Moxena can Cult network (1/Long rest). Gets an oath to
(Mytros) Deception skill introduce you to a trusted contact Benefit from an information make her or
upgrade. in almost any settlement you after 1d3 days. Darien Queen
travel to. of Themis.
Sulla 2 Acolyte. Religion Healing(3/Short rest). Heals your Dragonlord heir. You gain Wedding.
Neurdagon skill upgrade. proficiency in hit points. advantage on Persuasion
(Mytros) checks related to Dragonlords.
Pholon 4 Drinker Pholon Beatdown. When making a melee Centaur mount. Your PC becomes life
(random allows you to take attack, you score a critical hit on a move allowance partner.
encounter) and use a potion as a 19-20. increases to 40 feet
bonus action.
Estor (The * Whisperer. History Possession. When you roll a 1 on a Vicious. When making a Possession
Ultros) and Intimidate skill d20, Estor uses his possession melee attack gainst a
upgrades. power (Wisdom save DC16, initial & native, you score a critical
at the end of each turn to end it). hit on a 19-20.
Your character becomes cruel and
obsessed by immortality, and gains
neutral evil alignment.
Versi 2 Foresight Oracle’s Hand (1/Long rest). You Oracle of Thylea (1/Long Vanished One,
(Temple of (1/encounter). benefit from the Foresight spell for rest). Cast Divination. or any hero
the Oracle) Transform any roll to 1 round. upon
a 10. embarkment.
Darien 3 Stimfay. Perception Amazon warrior. (1/Short rest). You Sharpened weapons. Add Companion of
(Themis) skill upgrade. may enter reckless attack mode. your proficiency to your the Exile
weapon damage.
Steros (Fire 5 Lenses. Perception Blasting lens (3/Short rest). Cast Mastersmith. Steros Brondt is freed
Island) and Investigation Scorching ray at character's level. accepts to work at the
skill upgrades. Mithral Forge.
Nessa 3 Healer Medecine DruidCast Druidcraft and Speak with Centaur mount. Your PC becomes life
(Scorpion skill upgrade. Animals at will & and cast 'Calm move allowance partner.
Island) Emotions' (1/Long rest). The save increases to 40 feet
DC of the spell is 10 + your
proficiency.
Chondrus 3 Master scholar. Magical Flourish (3/Short rest). Master arcanist (3/Short PC promised to
(Yonder) History and Arcana Chondrus grants you advantage on rest). Cast (DC 17, +9 to discuss with
skill upgrade. an attack roll against a creature hit): magic missile or Lutheria.
within 30 feet by causing magical lightning bolt at a target,
arcs of (harmless) energy to crackle or mirror image, fly or
and leap at and distract the target. dimension door on you.
(Isle of
Idylla 2 Cunning politics. Knowledgeable advisor(3/Shortrest). Friends In High Places. Bastard, or
the Exile) Insight skill upgrade. You gain advantage on any Idylla can introduce you promise to
Intelligence skill. to a trusted contact in return her to
almost any settlement Mytros
you travel to.
Ophea (Isle 2 Maestro Perform Inspiring Song (3/Short rest). Add Legendary resistance Demi-god
of the skill upgrade. your proficiency bonus to any d20 (1/Long rest). Succeed at
Dragon) you just rolled. a save.
Iolaah 3 Reckless. Your Druid Shapechanger. Cast Druidcraft Underwater swimmer. You Promise not to
(merfolk attacks have and Speak with Animals at will. can benefit from the tell her father
enc) advantage, and Iolaah can polymorph into a human amphibious trait, and a
attacks against you or a dolphin. 30 ft. swim speed.
have advantage.
Aegis(dead 3 Survivalist.Survival Mythomaniac. Deception skill
whale enc) skill upgrade. upgrade.
Enigma 2 Master scholar. (3/Short rest). Cast
Master arcanist Cured from
(Yonder) Arcana and (DC 15, +7 to hit): magic missile, madness
Medecine skill misty step,
upgrade.
Mickael 3 Survival & Nature skill
Ship captain. Lost One crew
(Yonder) upgrade at sea.
Quinn 3 Noble patron Persuasion skill Wealthy Lost One crew
(castaway) upgrade.
Dengran 3 Guard (1/Encounter). Dengran Mercenary Lost One crew
(castaway) interposes himself in front of an
attack that would hit you, taking the
hit instead. He takes an injury for
each multiple of 10 damage.
Heliope 2 Shadow magic. Deception & Stealth Misty
Master Arcanist. Lost One crew
DM's Guide to Odyssey
(castaway) skill upgrade. step on PC &
66 companions.
Rutger 2 Stealthy Stealth skill upgrade. Lucky (1/short rest). Lost One crew
( t ) R ll d20
Companion Wounds Main power Secondary power If Loyal added power : Becomes Loyal if
Dragon 2 Aerial support Add Breath attack (1/Long Oath of the dragonlords. Does not Oath of the
Hatchling 1d6 piercing to your rest). 4d8 energy count against the companion limit. Dragonlords
attacks within 30ft. damage, DC12
(dexterity save).
Wyrmling 3 Aerial support Add Breath attack (1/Long Blind vision. Perception skill Oath of the
1d6 piercing & 1d6 rest). 6d8 energy upgrade. Oath of the dragonlords Dragonlords
energy to your damage, DC14 Does not count against the
attacks within 30ft. (dexterity save). companion limit.
Pegasus 2 Winged mount. You Healing vibe (3/Short Reactive. Gain advantage to your Rider regularly
(Golden have the ability to rest). You heal hit points Initiative checks. feeds him golden
Heart) fly (50ft.). equal to your apples and uses a
proficiency. Pegasus briddle.
LG ?
Roc hatchling 4 - Winged mount. You have Symbol of royalty Advantage to Exiled
(Roc's Aerie) the ability to fly (40ft.) social skills vs Amazons
Stimfay 2* Automated Helper. Distracting Nuisance. Piercing Screech. (1/Short rest) A Does not count
Administer a potion Your melee and ranged target within 30 feet must succeed against the
to a willing creature attacks deal proficiency a Constitution DC8+proficiency companion limit.
within 30 feet, or additional damage. If save or take proficiency d6 psychic
stabilize a dying you rolled even, target damage and be deafened until the
creature. loses his next reaction. beginning of your next turn.
When she's saved, i have her jump into the arms of a serious
Romances character, "my hero". During the feast and the player's
I like to put romance possibilities for the characters, up to the labours, she questions that PC about state affairs, showing
players to take it or not. OotD is rife with NPCs. Romances in her concerns for the people and also that she's good at that.
Mytros are especially usefull, as they make the PCs attached She'll accept advances from a hero, into a marriage that
to the town they will want to defend. could help her rule Estoria, but is too shy to ask herself.
A
fter the Game of Gods, and the bloodbath that As shown p8, Sydon and Lutheria have sworn not to take W
followed, the Five Gods and the Titans agreed vengeance upon the mortals of Thylea for a period of 500 an
to a temporary truce, called the Oath of Peace, years, provided that daily sacrifices to the Titans would an
for five hundred years. Versi arranged the resume, and that their temples would be maintained and
meeting under the Golden Heart, and they cut honored.
their hands and made blood handshakes,
agreeing to a solemn truce for five hundred Definition of Peace
years, and their oath was written so all remember.
The definition of an oath of peace (p14) indicates that a
It is an important part of the campaign : "Even the gods are person swearing the oath will commit no violence against the
bound by oaths and prophecies", but Odyssey of the other party or any of their servants. It is sworn in both ways:
Dragonlords never presents the complette text, so it is up to p17 : When ... the Oath of Peace ends, ... the Titans are
the game master's style to interpret it, hence this chapter to free to attack Mytros.
help understanding it. p23 : until the Oath of Peace comes to an end, the Five
Gods are forbidden from fighting Sydon, Lutheria, or their
The Oath's content RAW allies. They can advise the heroes, but generally speaking,
This section lists what was written in the book. they cannot assist the heroes in battle.
We can also consider that telling people to attack the other
Written Oath party should be an indirect act of violence and a breach of the
History and reality are different on how Damon's return oath.
happened, but both tell he came back with a scroll of Interpreting third parties & servants
parchment, upon which the Oath of Peace was written. There is interpretation on what is a servant, and on the
Players will undoublty search for that parchment. possibility to order a third party to attack. In the first
Vallus should have the Five's copy Damon gave [in a exemples (Temple of the Oracle) :
hidden vault], Sydon tells Heleka (a third party) to kidnap Versi, not to
Sydon also has one version in his vault at Praxis. kill her, because Versi is labelled a servant of the Five.
Destroying the writ wouldn't have any effect, it is only a copy At the same time, Gaius tells Sydon guards to attack the
of the words that were said in front of the Furies & Thylea. heroes. It could be acceptable as while they were called by
Versi who is a servant of the Five, they didn't get her vision
The Five's divine essence
yet, and while they are led by one of the Five, Kyrah is in
disguise, neither the heroes, Gaius or the guards know it.
Balmytria's gambit during the Game of Gods allowed her to
steal part of the Twin Titan's divine power. The Five agreed to But later, they get the prophecy to face the Titans, then
give that divine power back at the end of the Oath of Peace, understand that the Kyrah who accompanies them IS the
p241 : "One of the conditions of the Oath of Peace was that goddess of music and TRICKERY (clearly she pushes them
the Five Gods wouls eventually surrender their power". to fulfill her agenda & Versi's favorable vision). It becomes
Titans are patient beings. difficult to consider the heroes are not servants of the five (in
a loose definition), especially when some of your characters
The Five's secret identity
worship the 5, as they follow one of the Five, to fulfill a
prophecy helping the Five against the Titans, given by a
The people of Thylea do not know the true nature of the Five servant of the Five...
Gods (p8). And only the gods and some rare exceptions
(Versi, Damon, Furies, Lotus Witch, Hexia) know it, but we Don't think too hard (OrangeReaver)
know that all who know the Oath's content are forbidden to The true solution could be to tell your players in session 0
talk about it. "dont think too hard about it". The Oath of Peace is a plot
it works well if we interpret those sentences that learning device, nothing more and nothing less. It doesnt have to be
about it or reading a written version would submit the spelled out and it doesnt have to be 100% accurate. It's just
reader to its secrecy. such a complex setting and story and such a meekly defined
we can suppose this secret clause is the reason they can thing that its almost impossible to do. Going with :
not resume dragon form. the 5 being able to send subordinates against the titans,
we can suppose Sydon added this secret clause, as he but either choosing not to (not wanting a destructive all-
didn't want his reputation stained (some random dragons out war as they are good aligned) or not having the power
stole part of his divine essence !). to actually do damage against the titans themselves.
The twin's places of worship in towns can't be attacked, as
The Titan's right of appeasement the twins have a right to offerings and religion.
Volkan is also depressed since Mytros ascended. Only We gods can only do so much to keep the peace,
especially when the priests abandon our temples.
relighting the Mithral Forge will help to lighten his mood In these dark times, it is we who must have faith in
and he will help the heroes through forging only. mortals, rather than the other way around.
Vallus tries to act through diplomacy and tries to appease
the Order of Sydon. She hopes the oath can be renewed.
She is desperately worried that, at the time when the Oath Heroes are obviously Kyrah's playthings and a normal oath of
of Peace ends, the powers of the Five Gods will be fully Peace prevents from harming the other party and their
spent. She also hints the Titans are weaker than ever. servants. "... demands that the person swearing the oath will
commit no violence against them or any of their servants."
Her disguise is to allow servants of the Titans to attack the
heroes, and she hopes they will advance her agenda, retaliate
to the point they will slay the Titans, without her giving any
order to attack them, without breaking the oath.
know who is performing a sacrifice, or what has been Pythor, attacks, strength checks and saves
sacrificed. It often presents to them as a transfer of love, Kentimane
energy, or health, and the god may reciprocate with a Vallus wisdom checks and saves, Lore spells*,
blessing, if they wish. There are, however, limitations : scarab or protection
A character can't benefit from more than a sacrifice a day. Volkan intelligence checks and saves, temp hp
A sacrifice must be done as a 1 hour long ritual (a normal Kyrah dexterity checks and saves, deception,
an animal for a minor favor, a rare animal for a major speed
favor, and a special sacrifice (animal with divine spark, Mytros all saves, Augury, Heroism
legendary creature, god's enemy) for a greater favour.
Enemies of a god may receive his blessing (he will either Narsus charisma checks and saves
appreciate the gift or not realize who sent it). Kentimane constitution checks and saves, resistance,
The character in office can have members of his small Hands of Kentimane
group of bonded individuals receive the blessing.
He then uses one or more Faith Points, and the DM will Thylea temp hp, lore checks, Charm of vitality,
charm animal
give him a corresponding advantage.
That advantage must usually be used the follwong days. Sydon beautiful weather, calm sea, charisma
checks vs order of Sydon
Blessings Lutheria death save, blessing of protection, Vicious
mockery*
O
dyssey of the Dragonlords suggests an epic Anyway, "Bond of the Dragonlords" forces hatching in 1d4
possibility : to have and mount a Dragon. days.
However it isn't that well done : the gods will
propose themselves as mounts... instead of the Hatchling Companion
oathbound dragons. If you use the suggested milestone system, the first eggs
The reason is that raising dragons takes (Palladin, Vanished One, Gifted One) should hatch in the Gulf
time. If you go by the books, Wyrmlings take 5 aboard the Ultros when the PCs are level 7 to 9. Show Kyrah
years to grow to the Young archetype... but the Battle of
Mytros is only months away ! Players interested in the Order and Pythor are interested and find that event cute. The
of the Dragonlords will probably like to mount THEIR own Hatchling would have the following powers :
dragon during the battle of Mytros, which means Young age Bite attack : when your melee or close ranged (up to 30
(large). Also players could feel strange bounding / mounting foot) attack hits an opponent, add 1d6 piercing damage.
the old gods as suggested by the book. Breath attack (1/Encounter). The dragon exhales energy
Also, Dragons can bring jealousy at your table, as some in a 15-foot cone (if silver) or 40-foot line that is 5 feet
eggs are better than others (young dragons range from CR6 wide. Each creature in that area must make a DC 12
for brass to CR9 for silver), and some eggs can be found Dexterity saving throw, taking 18 (4d8) energy damage on
sooner than others. Add to this that some characters have a failed save, or half as much damage on a successful one.
specific links with eggs :
by the book, a good guide is the Paladin (non-gold egg at Wyrmling Companion
level 4, a Wyrmling level 7 and a large dragon level 15). Make the Hatchling grow to Wyrmling after the Ultros visited
the Vanished One & the Gifted One epic paths, who get one or two other islands. The Wyrmling would have the
the crown of the dragonlords and have eggs planned following powers :
(Brass Fire Island & Copper Vallus), the weakests! Bite attack : when your melee or close ranged (up to 30
nothing in the book prevents other characters from taking foot) attack hits an opponent, add 1d6 piercing damage
an Oath with a Dragon, like with the Silver egg on Praxis, and 1d6 energy attack.
... which is the better one raw. Breath attack (1/Encounter). The dragon exhales energy
So some could feel cheated if they have a specific path or in a 15-foot cone (if silver) or 30-foot line that is 5 feet
class and get lesser dragons than non specific characters. wide. Each creature in that area must make a DC 13
Paladin might think his class advantage means nothing if all Dexterity saving throw, taking 27 (6d8) energy damage on
characters have the same dragon advantage, which is a failed save, or half as much damage on a successful one.
partially untrue as he'll still have a specific bond.
Young Dragon
Raising dragons The Wyrmling would grow to the "Young" age, stage 1, if any
of the following happen, then one stage older for each of
The system i propose assumes the colour of the dragon has those events :
no impact on its challenge rating : a Silver dragon will be as
powerful as a Copper at the same age, makes for variety. Potions of aging : it is possible to find some in Hypnos,
I feel you should "give" dragon eggs to everyone who is and in Mytros on the black market (prices rocket with
interested (having Vallus's Gift to the one most interested in Acastus buying them all, he asks Zorin to make some with
dragonlords lore if you have none, having Fire Island's vision blood taken from Vallus). PCs could ask Kyrah to give
even if you have no Vanished One and transform it to a clutch some blood. Using 5 such potions would age the dragon to
of 2 or 3 eggs), so there is no jealousy at your table. Just Young, stage 1. The Oath of the Dragonlords should
remember your paladin will feel he deserves an advantage. prevent them from giving one. If they do, it should give
I suggest you use "companion rules" for the Wyrmling, then him 1-2 permanent level of exhaustion or some other
use them as normal characters when young through 5 stages. similar penalty.
Then you have to decide either making them age during play The Island of Time : You could have the dragons age one
(see the system i devised, with a vision from Versi pinpointing step or more there (through training in a time loop, or
at the Island of Time), or not and having them mount the gods through Androsphinxe's aging lair action).
at BoM. During « The End of the Oath » scene, Pytor & Kyrah
could burn though their remaining divine power to make
Hatching eggs the Dragons they learned to like on the Ultros grow one
step or more.
Consider eggs are kept in condition to be viable. We can rule Downtime after the battle of Mytros.
that a specific care has to be done to force them to hatch, Downtime after the Sunken Kingdom.
which takes 3d6 days.
Praxis's silver egg is an exception with 1d6 : we can
suppose specific care was started (gamewise it's because
Praxis is late, so players can make him hatch sooner).
DM's Guide to Odyssey
82
Dragon statblocks :
Young Dragon, stage 3
Young dragons common stat block :
Challenge Proficiency Armour Class HP Initiative
Size Large (allows mounted combat) STR DEX CON INT WIS CHA
Speed 40 ft., fly 80 ft.
Languages Common, Draconic 21(+5) 10*(+0) 19*(+4) 14(+2) 13*(+1) 17*(+3)
Senses Blindsight 30 ft., Darkvision 120 ft.
Skill proficiencies : Stealth, Perception (+4 racial) BiteMelee Weapon Attack: +8 to hit, reach 10 ft.
Multiattack The dragon makes three attacks: one Hit: 16 (2d10 + 5) piercing damage.
with its bite and two with its claws. Claw Melee Weapon Attack: +8 to hit, reach 5 ft.
Hit: 12 (2d6 + 5) slashing damage.
Bronze Dragon
Silver Dragon
Special Speed swim 40 ft.
Amphibious The dragon can breathe air and water. Alignment lawful good Damage Immunities Cold
Alignment lawful goodDamage Immunities Lightning Skill proficiencies : History, Arcana
Skill proficiencies : Insight
Cold Breath (1/short rest) The dragon exhales an icy
Lightning Breath (1/short rest) The dragon exhales blast in a 30-foot cone. Each creature in that area
lightning in a 60- foot line that is 5 feet wide. must make a Constitution saving throw, taking
Each creature in that line must make a Dexterity cold damage on a failed save, or half as much
saving throw, taking lightning damage on a failed damage on a successful one.
save, or half as much damage on a successful Paralyzing Breath (1/long rest) The dragon exhales
one. paralyzing gas in a 30-foot cone. Each creature in
Repulsion Breath (1/long rest) The dragon exhales that area must succeed on a Constitution saving
repulsion energy in a 30-foot cone. Each creature throw or be paralyzed for 1 minute. A creature
in that area must succeed on a Strength saving can repeat the saving throw at the end of each of
throw. On a failed save, the creature is pushed its turns, ending the effect on itself on a success.
40 feet away from the dragon.
Drakewarden (DerErlenkonig)
In this variant they grow very quickly, only speak draconic for
a good while, and their personalities largely reflect their
Oathsworn
HP = 5 + 5*Level
AC = 14 + Proficiency Bonus
Proficiency/2 Breath Weapons per day
Riding a dragon (mounted combat).
Normaly, either it's on your turn in which case you gain the
benefits of that initiative compression and enhanced mobility
at the cost of it not making attacks, or it has its own initiative
and you're along for the ride.
Bond of the Dragonlords (read the spell) allows for better
mounted combat : you control them fully, and they act on your
initiative, but they lose multiattack and breathe only once.
DM's Guide to Odyssey
84
Rebuilding the order of Turning evil dragons
Some dragons should be too old to change, like Ventis, but
the dragonlords your players might be interested in turning some young
Often DMs here are like, "there's an order to build but no way dragons to their side.
to do it". The possibilities are the following :
Acceptance (Josh)
Collect eggs during the Odyssey (Versi's vision on Fire The question is to decide if they would accept to be the
Island and Vallus's gift, The Fates's egg, Praxis's egg, recipient of that spell, to say that Oath.
added eggs for Estor & Hexia).
Aesop's message telling them four missing bronzes might When eggs are delivered by the titans or by one of their
be prisonner of Sydon gives them hope, then Chondrus followers, they presumably have been corrupted by the Fates.
will tell they were seen on Golden Heart. Those dragons are not born evil, but they are made
Hezzebal might come to his senses. susceptible to evil’s influence. Those that have not been
Time chambers proposal to age the wyrmlings they raised long enough by evil npcs could be turned back. When
collect. characters discuss with those young dragons, show
Gifted One's fortress of the Dragonlords, make it a flying "something is not right about those dragons", have them be
fortress. unsettling during discussion and classes, with personalities
Turning evil dragons (Jankor's wyrmling and Acastus's more befitting chromatics with the player character expecting
coppers), see hereunder. metallic personalities. Then allow for a skill challenge to
change their alignment and make them agree to say the oath.
Bond of the Dragonlords errata
Raw, several problems pushed us to errata that spell : Targets :
Jankor's Brass.
having it work only on a hatchling : how old were Your players might try to capture ou persuade Jankor's Brass
Balmytria and Volkan when bound by humans ? => also Wyrmling. I feel you should allow them to try it. Would then
allow it on a willing dragon. need another successful persuade check to accept a bond, but
the part on the one dying when the other dies : what even then something is amiss, see corruption.
happened with the gods, with Balmytria after Xander's
death especially makes it complicated to understand => Acastus's coppers.
drop that part, espacially since a partner can break the My Vanished One took time to talk to those dragons and to
link if the other doesn't respect the oath (not possible think about integrating them to the order. But having them
when dead). bond before the Odyssey wouldn't look right, as your
having it work only on some metallic dragons : was Hexia characters would ask for large dragons on the Ultros, so they
part of them or not ? => allow it on all dragons, also allow shouldn't consent before the Odyssey's departure, but if rolls
you to give cool specific dragons, to your Paladin for & role play are ok show they are considering it, curious about
example making it unique. it. Show the player he's not fare from succeeding, but that he
doesn't know what would do the trick.
Coppers join after battle variant (Josh)
Bond of the Dragonlords (errated) You might have the captains and their dragons yield at 0hp
and swear the bond of the dragonlords after the BoM in my
2nd-level enchantment game, that sounds pretty cool to me.
Casting Time: 1 minute Range: Touch
Components: V, M (the oath of the dragonlord must
Corruption
be intoned in the Draconic language, while
Effects
money and magic items worth at least 2,000 gp
are consumed. You could show they have sins through roleplaying (sloth,
Duration: if a recipient ever breaks the oath of the pride, glutony, lust, greed, wrath, envy). If they act with the
dragonlords, his partner may end the bond. party, have them do nothing useful but defend themselves /
look for cover each time they or their associated character
Effect: You permanently bond with a newly-hatched roll a 1, until the end of the next round, and show it as an
wyrmling, or with a willing dragon. The Dragonlord expression of a sin.
considers all dragons of the dragon's type to be of
his or her bloodline. Removing corruption
During the Odyssey, have Fates / Lotus Witch / Yonder library
You can confer the bond to another recipient show a possibility to remove corruption from young dragons,
who you are touching when you cast the spell. the younger the easiest. Could be a ritual at Typhon,
This spell fails if one of the recipient already has especially if you have no Cursed One.
such a bond. It would allow the characters to come back to Mytros
before the end of the Oath to try have those dragons on their
side, meaning they would need to choose their NPCs and
PCs partners.
E
pic paths are a major and new thing in this https://docs.google.com/document/d/1U21yLuBHz800G6957I_0jxD8Ky
campaign, a character personalization kit.
The Demigod
A "content to "You are a beauteous thing you, but a flower cannot bloom if
its stem wilts. So too must you, to see your destiny through,
unlock" go to your divine parent, Pythor, now King of Estoria. He
Remember part of the Epic Path description is a spoiler, wallows in his wine and his grief, long having lost the luster
something to unlock. For exemple, the Demi God character of his glory days. You shall forge the weapon he could never
doesn't know what he will have to do to sober his father up, wield, defeat his ancient foe, and save his true love. In doing
or the Dragonslayer's character doesn't know from start he's so, you shall walk a path that would allow you to outshine
supposed to become a Dragonslayer. Versi tells them. your father in heroism, and perhaps even join him in
godhood."
Epic paths should have made a difference between the
"background known from start" and the "background to The Doomed One
unlock", especially for the Demi God. "You whose birth was cursed, whose joyous day of coming to
the world was spoiled, I can see the torment that has been
Epic paths summary : laid at your feet, but my sight is obscured from seeing the
Demi-god = redeem your father, follow in his footsteps be perpetrator of your misfortunes. Speak with my sister,
better than him greater than him. Demetria, where she weeps and rages in the Oldwood. She
Vanished one = finish the fight do what you failed to do has a connection to that which is fated to be your ultimate
last time. doom."
Gifted one = prove to the rest of the world that you are
worthy. The Dragonslayer
Haunted one = this journey will help find out what "I see your destiny is one bound in blood and glory. You shall
happened to your family. be the bane of wicked wyrms that would torment mortals and
Dragon slayer = this journey will help you get revenge on fae alike. To become this glorious figure, and to right the
the person that destroyed you village. 2/5 wrong that was done to you and yours, you must seek out the
Doomed one = this journey will help you need your bad one trapped in the fires of the great forge. She can provide
luck. insight into the weapon that is meant to slay the setting sun."
Cursed one = this journey will help you end your curse.
Lost one = Find a way home or crave your own place in The Gifted One
this new world.
"I am pleased to have one with such a lofty destiny come
New Epic paths summary : before me. I see you are meant for greater things yet - to ride
at the forefront of a flight of reborn dragons... but have you
The Bastard = avenge your mother and find your father, ever wondered the source of your great gifts? Pondered
take your rightful place back. whence they came? I shall reveal it to you. You and I, you see,
The Timeless One = defeat your treacherous siblings and are kin. My father, Lord of All, once loved a mortal sorceress.
rescue the lost ones with the help of your divine parents. She was your grandmother. My father's sister-wife, Lutheria,
The Exile = return home to take back your throne. convinced him to murder his mortal lover, however. You must
The Psychopomp = find your lost lover through interacting avenge her, and in doing so, her spirit shall guide you to your
with the dead. great destiny... Now, allow me to gift you something of hers - a
The Masterpiece = get yourself a soul and finish your memento that I know she would wish for you to have far
maker's work. more than I."
Versi's visions dialogues The Haunted One
Versi: "Please, let me recieve you, and I shall share with "My condolences for your loss, O' Haunted One. While I
you that which I promised..." cannot see the fates that befell your loved ones, I can see
The Cursed One
their memory clinging to you like so many ghosts. I know
now the silver light of dawn shielded you from the wrath that
"You, Cursed One, whose veins run black with the foulest of so terribly fell upon your family. Yet they need not haunt you,
hexes, and punishments are disproportionate to the crimes phantomwise, forever. You may yet save your dearly beloved
committed ages ago. I see that you must travel to the City of family, but to do so, you must retrieve the artifacts of your
the Dead, there you must speak with the silent guardian that (house/tribe). Seek out my sister, Demetria, where she dwells
watches over all of Telamok. He shall reveal the nature of in the darkest part of the forest, for her servants have
your curse, for he was there when the curse was placed upon delivered to her a relic, stolen from your fallen family."
your blood."
DM's Guide to Odyssey
86
The Lost One
Easy to understand : your dad is Pythor. The demi-god is so
classic greek, and it let us show the 5 gods as much more
"I sense distant shores upon you. Your very venture here to "human" and mortal via family arguments, drama, and
these lost lands is an odyssey in and of itself. But your dinners. It makes Kyrah, Pythor, and Volkan very accessible
journey has only just begun. Seek you a way to return home for the players, and because of this, the players are invested
or to carve out a place for yourself here in forgotten Thylea? I in the 5 gods and supporting them. Play heavily into the
cannot say. What I do know, fabulous wealth was brought to "Pythor is in decline and a drunk, you need to finish what
this land by the last great arrivals, the Dragonlords of yore. your father couldn't", should be a great motivation.
You must recover their lost treasure - with those boons in
hand, you will find a way to sail back through the Forgotten The difficulty : a classic "But I'm the prince!" problem. The
Sea, or to make yourself a legend here in these lands." Player claims god/noble privilege. Just allow some, it doesn't
really matter, just remember Estoria is broke.
The Vanished One
Demi god's weapon (oktOblivion)
"My heart, the fates are cruel indeed to rip us apart so quickly Volkan had a huge list of random shit Pythor kept asking him
after you have come to my rescue. Before I speak to you of to include in the Weapon. For a wizard the obvious
your great destiny, I would ask you to swear an Oath to me, suggestion is Staff of the Archmagi. "Volkan: "So instead of a
here and now, that once you have accomplished your fate and staff that turns into 50 different things, including looks at
prevent the Doom of Thylea... that you will return to me. And list...a bottomless drinking horn, you think it should instead
let our hearts forever sing as one. (let Vanished One answer) be able to channel powerful magic direct from the weave?
"I always had such a 'soft spot' for mortals... but I had no idea Yep, that makes sense. I'll still need star metal to contain the
what it meant to love, not truly, before I laid eyes upon you energies, of course, but it should be doable with a fair amount
(Vanished One’s name). I shall speak now of your fate: you are of work". For a Paladin you could have a Holy sword.
destined to see your order rise once more - I see you, once
more wearing your famed armour and crown. You must Vanished One
retake them. Seek them out in the Necropolis at Telamok.
Old friends wait for you there." The hardest path to set up : you need to really understand the
lore, myth, and history of the campaign world, and it's
The Myrmidon honestly a bit of a mess. In that way, you need to be willing to
rewrite it to include your vanished one into that history in a
"I can sense that you are of honorable ancestry : your lineage meaningful way (for example, is she Jasena Ventrak, rider of
can be traced to the original Myrmidons and their fabled Narsus, or Hezzebal's rider?); otherwise, why bother. The
heroes. I can see that you are destined to follow his path, Vanished One's story serves as a grand narrative device to
doing great things, and maybe you will be capable of uniting learn more about the history of the campaign world and the
Thylea against the Titans. You need to find the Banner and shifting attitudes of the settlers, dragonlords, and current
the Spear of the Myrmidon to have that order rise from the party.
ashes, and become the hero Thylea desperatly needs. The
gods might know more about the Myrmidons of old, and their The biggest problem with it: it feels VERY main character.
fabled weapons."
VO's relation with Versi should be based on a vision that he'd
The Bastard
be needed in the future, and she sort of kidnapped him prior
to the assault on Praxis (which saved his life) and kept him
"You carry an unkind name that burns deep to your noble there for 500 years in a dreamy haze, waiting for the true
soul, Bastard. I admit that the identity of your father and your need Versi understands from her visions.
mother’s killer is obscured to my sight, but I can see
greatness throughout your long-reaching family tree. The If you or your player considers VO didn't consent to losing
token of his that you carry, once given to your mother, is 500 years here, you'll play a relation in which the character
known as a burnished dragonlord coin, and I can see that it will resent Versi, which i feel is bad for the story as you sever
was one of the first to be minted. Take it to the City of the a link between the character and Versi who fuels the Odyssey,
Dead and present it to the silent keeper of that place. He will but why not, feels Greek mythology too.
show you the way to the tomb where a member of your blood
restlessly sleeps.” Possible choices of true identity are :
Jasena Ventrak (who decided to abandon the dragonlords
Design (Crashgem & me) to go into Versi's frudge) + Narsus,
Gregor Huorath (who went missing at sea) + Hezzebal,
Demi-God unnamed dragonlord + Hexia (she came from abroad with
the dragonlords, but you need to change the Oath of the
Dragonlords (only metallics in it).
You could consider the VO's egg was a reincarnation, so
that dragon specifically can and wants to be aged. Means you
can have a good quest now for them discovering the origins
of the aging serum.
(Whaleman) After the matter of the storm is dealt with, Acastus will
dismiss the party - save for the Bastard, with whom he wishes
King Acastus received a prophecy when he was young. The to speak to privately. You may wish to run the event
Oracle claimed that she saw no great deeds in his future, and ‘Summoned by the Queen’ separate to this meeting, as Vallus
that everything he did accomplish would be overshadowed by would prefer to speak to the party without the Bastard being
his progeny, who was one day destined to take his life. present (see below for more on Vallus’ treatment of the
Acastus has lived in fear of death and obscurity ever since. Bastard).
Afraid, Acastus ensured he would never sire a child by If the Bastard wears the coin openly, Acastus immediately
keeping a close watch on his concubines and remaining recognizes it. Otherwise, he notes the resemblance between
distant from his wife. him and the Bastard, and has thus connected the dots, so to
When the Bastard’s mother - Acastus’ favourite concubine, speak. He will ask the Bastard about the coin, and should
whom he gave a family heirloom to in the form of a unique come to relay to them that he gave it to the ‘love of his life.’
coin, which she wore as a pendant - happily told Acastus that Acastus acts overjoyed to have his child returned to him
she was pregnant, she hoped that he would legitimize the and feigns acceptance of them. He will explain that Vallus
child. Instead, he plotted to have her executed. Vallus learned had their mother banished due to her jealousy. If the Bastard
what was happening and could not abide it. She secreted the tells Acastus about their mother’s death, Acastus lies and
Bastard’s mother away, informing her that she was exiled, says that he expects that Vallus used her godly powers to
knowing that the woman was too charmed by Acastus to reign down fire upon the house. He asks the Bastard to keep
believe the truth of his betrayal. Only one other person quiet about this theory, however, as Vallus is popular in the
witnessed this exile, the King’s mother, and Vallus forced her city and, of course, is a goddess.
to swear an oath that she would not reveal what she had seen Before Acastus will officially recognize the Bastard, he asks
to Acastus. them to deal with the matter of the Ultros, after which he
After many years of searching for the Bastard and their promises to shower them with the love and glory that they so
mother, Acastus found them. He ordered one of his men to rightfully deserve. Secretly, he hopes his ancestor will slay his
take their dragon to the Bastard’s home and burn it down progeny.
with them inside (any neighbours the Bastard may have had
were threatened or bribed into silence, or otherwise did not
see the deed carried out). Fate protected the Bastard, though
their mother was not so fortunate.
1. Meeting the Oracle.
Versi reveals that while the exact identity of the Bastard’s
father is obscured to her sight, she sees greatness stretching
back in their family line. She recognizes the coin as being a
burnished dragonlord coin, and that judging by its age, it was
one of the first of such to ever be minted. She believes it may
have special properties beyond what the coins typically carry,
though it is currently ‘dormant.’ Versi encourages the Bastard
to show the coin to Damon in the Necropolis at Telamok, and
states that ‘a member of your blood sleeps restlessly in the
necropolis.’
2. Meeting Damon.
8. Meeting Idylla.
If Vallus still lives, after the Battle of Mytros she may abdicate
the throne to the Bastard. Otherwise, as Acastus’ heir - and at
Upon meeting the Bastard, Idylla immediately recognizes Idylla’s urging - the Bastard may take the throne for
them as being Acastus’ child, noting their resemblance. She themselves. This may conflict with the Haunted One epic
will be overjoyed and immediately begin ingratiating herself path. DMs should use discretion when handling who takes
to them. She will reveal the whole story of the Bastard’s the throne of Mytros, and ensure both the player and the
background to them, including the truth behind Acastus’ character are okay taking on the role of ruler of the city.
treachery and plans to have their mother murdered -
something she vehemently tried to dissuade him of - and Divine Boon
about the real reason for their mother’s ‘exile.’ She reveals
that Acastus spent years hunting them down, and that when If the Bastard is ever killed, the spirit of their mother will
he learned Idylla knew what happened to them all along, he appear over their body and weep. As her ghostly tears fall on
had her exiled (this is only partly the reason for her exile, but them, they immediately return to life at full health. After
it is the reason Acastus allowed it to occur). being revived, the Bastard is under the effects of the Bless
Idylla will invite the Bastard to her home on the island. Just spell for one minute, no concentration required. This can only
before her exile, she secured a number of luxury goods to happen once.
take with her, and smuggled something special alongside
them: a silver dragon egg. She states that it is from the same
brood as Icarus, and will reveal where Acastus got his
dragons.
Idylla pushes to join the Bastard on their journey, offering
her considerable influence, political skills, and playing on
their family ties to convince them to bring her along. If they
agree, she dotes on them frequently, and provides advice
periodically. She attempts to persuade the Bastard to take
vengeance on Acastus, and to claim the throne - all in an
attempt to return herself to power.
9. The Assassination Attempt.
Mythic foes.