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Dungeon Master's Guide To Odyssey of The Dragonlords

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0% found this document useful (0 votes)
2K views292 pages

Dungeon Master's Guide To Odyssey of The Dragonlords

Uploaded by

Jesus Mora
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Dungeon Master's Guide to Odyssey of

the Dragonlords
art by : Marc Simonetti
Introduction

T
his community guide is a rpg aid for Odyssey
of the Dragonlords DMs, an epic adventure Special thanks to :
book for 5E who blends classic fantasy with DMs from the discord server for their work
Greek mythology. This document expands the (https://discord.gg/hzBZC8Zhr2), especially :
campaign and many of its scenes, and gives
explanations to some inconsistent points. Brent Knowles "Thanks for putting this together, it shows
great insight and is a good resource."
It was made compiling stuff found or discussed with other Charalampos Koundourakis for his divine symbols & all.
DMs on the discord server "Odyssey of the Dragonlords", and CrashGem "DMing RAW ? I get bored just thinking about
i added some things i designed mostly myself (Here be it." for all his work. His 2 Odyssey games are streamed :
dragons, Oath of Peace...) but based on needs. Use that https://www.youtube.com/channel/UClDTsirj93XEtJn7XGvSnkg
document as you wish in your campaign, hear though it's Josh "out of adventures that are good, this is probably the
based on multiple DM's experiences! Most of us consider this hardest to run with CoS"."This adventure should never be
campaign is one of the best for 5th edition, but we also feel it run as written, if a dm wants to run something as written
needs modifications & adaptations. But beware : if your they should run something else. It has a huge amount of
players are more into rolling dices with friends than into lore, potential but you have to put the work in."
this campaign might not be what you need. Snacktime "I don't think this module is meant to be plug
FRENCH VERSION (add "" at the end) and play, you have to read it. Not only for the story but for
https://homebrewery.naturalcrit.com/share/lnmNvO8t5Tk these big traps that should honestly not have been
My YouTube presentation : French trailer by Gautier cms published RAW".
https://youtu.be/IpW0tXwrEMc KyoTe44 "running any game RAW is cool and all... But
like, you should really work to not let your players just get
Free player's guide link : Merc'd at every corner".
https://www.modiphius.net/products/odyssey-of-the- oktoblivion : remember why they are fighting the Titans,
dragonlords-players-guide-free not just fighting for fighting's sake. (as Kyrah) : "I do not
love the bright sword for its sharpness, nor the arrow for
its swiftness, nor the warrior for his glory. I love only that
Credits : which they defend.” "
"Odyssey of the Dragonlords", from Drew Karpishyn, Lionhead Gaming, who also streams his Odysseay variant
Jesse Sky, James Ohlen and Brent Knowles at Arcanum https://open.spotify.com/show/3DEn4X0ev5oSYF91TaX3qs
Worlds. Kaleton for his added islands and adaptation of the
All texts, images and links by me (Logain) unless stated Odyssey Anthology
otherwise. and all others.
Cover art by : Marc Simonetti.
This page's art by : Lius Lasahido. art by : Lius Lasahido (Blemys, Gygan, Goatling, Marble
Made using : https://homebrewery.naturalcrit.com/ golem)
DM's Guide to Odyssey
2
Table Of Contents 9 Other divine figures
1 Dungeon Master's Guide to Odyssey of the Dragonlords 9.1 The Lost Pantheon
9.2 The Lost Titans
2 Introduction 9.3 The Titan kids (oktoblivion)
3 Preparing the campaign 9.4 Delphia's kids
3.1 Session 0 9.5 Helios
3.2 DMing 10 Here be Dragons (Logain)
3.3 Important DM concepts 10.1 Raising dragons
3.4 Analyzing important NPCs & situations 10.2 Dragon statblocks :
3.5 Facing Sydon and Lutheria 10.3 Rebuilding the order of the dragonlords
3.6 DM's history of Thylea (Logain, Kazy & others)
3.7 Investigating the lore of Thylea (Logain) 11 Epic paths
3.8 World creation myth (Logain) 11.1 A "content to unlock"
3.9 The Godragons reveal 11.2 Epic paths summary :
3.10 Links & one shots 11.3 New Epic paths summary :
3.11 Travel times 11.4 Versi's visions dialogues
11.5 Design (Crashgem & me)
4 Chapter help 11.6 New Epic paths
4.1 Introduction 11.7 Integrating the Myrmidon (Reddit)
4.2 Temple of the Oracle 11.8 Integrating the Bastard (Whaleman)
4.3 Estoria. 11.9 Integrating the Exile (Josh)
4.4 Land encounters 11.10 Integrating the Masterpiece (Kaleton)
4.5 Labours 11.11 Integrating the Psychopomp (Kaleton & josh)
4.6 The Four Winds subplot enhanced (Crashgem & me) 11.12 Integrating the Timeless One (Reddit)
4.7 Mytros side quests
4.8 The Ultros 12 Improving Odyssey of the Dragonlords with Theros
4.9 The Great Games Content :
4.10 The Odyssey 12.1 Supernatural Gifts of Thylea
4.11 Random encounters at sea 12.2 Gods
4.12 The Cerulean Gulf 12.3 Monsters:
4.13 The Forgotten Sea 12.4 Mythic foes.
4.14 The Nether Sea 12.5 Items:
4.15 The Battle of Mytros 12.6 Odyssey of Theros Piety [Chyroptera & Crashgem]
4.16 After the Battle of Mytros 13 Game aids
4.17 The New Pantheon pre-BoM variant 13.1 Chondru's ravings
4.18 Myrmekes infestation 13.2 Collected quotes from Rizon Phobas
5 Companions and Romances 13.3 The Xanderiad, definition
13.4 Chondrus's history of Thylea
6 The Oath of Peace 13.9 How the Oath of Peace came to be (by Kyrah)
6.1 The Oath's content 13.10 History of Estor Arkelander
6.2 Heroes's position 13.11 Estor's Journal (Sgt Durandal & me)
6.3 The Five God's view 13.12 Wine festival plays
6.4 The Twin Titan's view 13.13 Timeline, milestones and eggs
6.5 Renewing the Oath 13.14 NPCs & Heroes
6.6 Tricky peace situations 13.15 Dragons
6.7 Written Oath of Peace 13.16 Crafting variants
7 Other Lore aspects 13.17 Specific metals
7.1 Justice & morality 13.18 The Versica (Percyyog)
7.2 Cosmology (Masha) 13.19 Alternate Villains & items
13.20 Divine symbols (Charalampos Koundourakis)
8 Misc rules 13.21 DM s list of Thylean gods:
8.1 Fame (Logain) 13.22 Hexia's monologues (Kaleton)
8.2 Monster knowledge 13.23 Encounter with Lutheria (by N.O.K)
8.3 Divine fatigue (Logain) 13.24 Odyssey of the Dragonlords: Pronunciation Guide
8.4 Sacrifices & prayers 13.25 Variants
8.5 Path of divinity 13.26 Best DD5 Campaigns
13.27 Best DD campaigns, to adapt
Source master thread :
https://docs.google.com/document/d/1eWfzo_KXEUXisVGbtAEWG5xdmZ

DM's Guide to Odyssey


3
2. Preparing the campaign
Your group will work better with the story if a least one
Session 0 player has a Paladin, or chooses the Vanished One or Gifted
What will we play collectively, do we all agree ? One Epic Path (motivation to rebuild the order of the
dragonlords & be better then the original one).
Ethic Concerns
Epic paths
Many adult topics & moral choices to check with players : Explain epic paths are a way to link a character's motivations
Gender role (Amazons are really into it raw). to the campaign in an epic way.
Racism (vs cursed Minotaurs and Medusas). Show its importance to story and roleplay, and tell them
Slavery (minotaurs) that awarded items are examples (allow players to ask
Child sacrifice (Mossy Temple, Mytros, Fates ?) alternate equivalent items), and remember divine blessings
Prostitution (Siren's roost...) will arrive late (completion) and shouldn't be important in
Cannibalism (Mossy Temple) epic path choice.
Choice given to be cruel (killing baby Trogs...) Warn your players that Lost One has less connexions to the
PVP (nightmare) story (raw he just wants to exit), and that demi-god, vanished
one and gifted one feel somewhat main character.
Lore, immersion, alignment.
YouTube presentation https://youtu.be/P_3D9fAD1-A Character death
Immersion is what this game is about, a greek themed Cover loosely the fact that though some encounters are
campaign where deities walk among mortals, huge deadly, the game itself has systems in place in case your
powerhouses in their own domain but also flawed elsewhere, chosen one dies too early, so they won't be blindsided. Some
where you prove you are heroes, to rebuild the order of the players don't like that kind of thing.
Dragonlords, and embark on an Odyssey to confront the
Titans (either to negociate a new Oath of Peace or battle Odyssey races (CrashGem)
them). Either play it :
Settler Races
epic good : the five support good aligned champions and Dwarves, elves, gnomes and halflings are all descended from
want them to be better than the original dragonlords were the original settlers or outsiders who arrived during the last
(colonization, Estor...), and wouldn't want to replace the centuries. Half-elves are descended from a a native elf and
evil Titans with evil champions. Reward heroic & morale native human. Half-orcs should come from a small
actions by giving inspiration, follows Kyrah's temper. community in Mytros that has existed since its founding.
greek tragedy (the end justifies the means). Reward heroic Tieflings can come from a union between a mortal
and tragic actions by giving inspiration. spellcaster and a fiend. A dragonborn could be someone who
Remember Kyrah is with the group : her main role is to has the blood of a dragon in their veins.
provide PCs information about the strong particular Common Uncommon Rare
background and its history. She's not supposed to fight.
Explain oaths and curses (don't discuss technic aspects). Humans, Halflings
(Ghostwise are rare),
Gnomes (Deep
gnomes are
Aasimar,
Genasi, Grung -
Dwarves (Underdark rare), Firbolg - Islanders, Half
Deities. variations Duegar and Oldwood, Orcs, Locathah
Derro are rare), Elves Lizardfolk - - Aquatic,
Some players want their cleric character to feel special by not (Subraces besides high Islanders Tiefling, Tortle -
going mainstream. They don't know the 5 are so important in and wood elf are rare), Islanders
the story. I advise you suggest your clerics to focus on one of Half Elves
the 5, it will put them a lot more in the heart of the lore and of
the story, and give them more immersion and roleplaying Thylean Native Races
opportunities. At least don't allow player characters to choose Thylea is also home to new mythical races. Arcanum errata :
Sydon or Lutheria as their god, it's messy.
Centaurs, Medusa and Minotaurs are monstrosities.
Group composition Satyrs and Nymphs are fey.
To give a sense of uniqueness, and to cover more scenario Sirens are celestial.
possibilities, suggest your group to choose different races, You should make them dual typed (humanoid / whatever).
classes and epic paths. The races and classes in the module We advise Minotaurs be medium sized instead of large.
provide the best immersion. It is more about making sure
everyone is playing something that aligns with the flavour of Common Uncommon Rare

the game. Centaurs, Thylean, Leonin, Nymphs, Sirens, Medusa


If they want to use a concept from "outside", work with Minotaurs (Thylean - recently Triton (Theros)
them to tie their character more closely to the world of thylea. cursed - or Theros - 2d -), Satyrs,
Thylean (ban Theros Satyr).

DM's Guide to Odyssey


4
We suggest you use the milestone system, easier to follow,
DMing makes it epic as level up occurs after important events. See
appendixes. It is suggested to make the party level up quickly,
Encounter balance for example level 2 after facing the Great Boar level 3 after
The campaign is a pure marvel, but is less balanced than the Oracle's temple.
usual modules, partly because it has several big consecutive You could give them each PC an adapted supernatural feat
sandboxes (labours, mytros, gulf, forgotten sea). Also (see part 8 - Supernatural Gifts of Thylea) during the first
sometimes the challenge is too strong, especially before fight that looks bad for them.
Mytros, often weaker afterwards (see chapter help). 5e RAW
is not that balanced around real D&D parties. It's balanced Resurrecting the heroes
around 4 SRD characters, no feats, no insane meta builds There are many ways to raise the heroes, so don't hesitate to
and multiclass combos, no homebrew, no magic items, and hit them hard, especially as most encounters aren't well
certainly not groups of 6 players with pets and companions... balanced (mostly too easy, some traps or Cerberus too hard).
which Odyssey is about. You'll need to adapt.
Tell your players some fights are not fair. Being the chosen At low level, during the labours. Kyrah has some scrolls of
of the gods doesn't make them invincible. This campaign's resurrection, but you probably don't want your players
charm comes from being mature, should reward sneaking think she has unlimited raise dead. If she pledges an oath
and discussing with NPCs and "monsters" when possible. of protection for a character you can consider it is fulfilled
once she revives them, which would mean one scroll for
Improve bosses: each character.
Give plot-relevant NPCs a bit more survivability: At higher levels, in Mytros, the heroes gain access to
https://github.com/BaritoneBard/Odyssey-of-the-Dragonlords- Vallus, raise at will (but they won't know it beforehand).
GGMM-Creatures Lutheria being both cuning and insane, and goddess of
add hit points, lair and mythic actions. death, could deny such resurrection on an NPC 50% of
Create Paragon and phase creatures : the time.
https://theangrygm.com/elemental-boogaloo/ Epic path boon : remember all characters have some free
Ban Sleeping draught way to get a raise dead or similar effect.
Add the following specific feats : Build bridges for the late game
VIP feat. There is much lore that should be available from the
This creature succeeds on all death saving throws. In Academia at least, or/and through Kyrah, that you can subtly
essence, these NPCs can only be killed by massive damage prepare:
or by deliberate coup de graces : “if we didn’t see them die, Play and add lore hints. For example have Kyrah spit on
they probably survived it”. Estor's grave with Perception DC 18 to see that.
Stun Resistance ability Give multiple references to Aresia (presence of the monks
Stun monk ability is absurdly powerful in a game that on Scorpion Island & at the Great Games including a spy,
features boss fights. Give this ability to "bosses" : party learning Narsus's story from Kyrah, words from
Ekoh's quest, information on Karpathos's treachery), so
If this creature would be stunned, it is staggered instead, the city and its general story (longtime rival of Mytros,
for as long as the original Stun effect. captors of Narsus, protected by a city-wide artifact) are
Staggered condition : your speed is halved and you have known.
disadvantage to attack rolls. Attack rolls against you have Dropping minor hints at inconsistencies in the history of
advantage. Thylea, leading them to question the nature of the Oath of
Peace and the real origin of the gods.
NPC stats Referencing the City of Sirens (having it sinking be seen
Some NPCs aren't really meant to have stats, or should have from one of the Lotus Witch's windows, its fate being a
better stats. Lotus Witch question, a siren NPC that wants the party's
Sydon, Lutheria, The five : i give them +7 proficiency help in finding relics from their city), so it's already
bonus, spells and powers as if they were a level 20 priest established as a catastrophe of unknown cause.
Establishing that the Titans and the Five are not the only
corresponding to their domain. Sydon and Lutheria need "gods" (someone came from a village that worshipped
additional boosts, especially for their post Oath version. Helios, they know Narsus exists, sirens are mentioned to
The Furies are supposed to be feared by the Gods and
Titans, and an Erinyes captures Helios (needed in have worshipped other gods, presenting Hellios and
worldbuilding) : some scenes are more cinematic ones Narsus's kids in Mytros), setting up the lost pantheon with
and aren't supposed to use DD5 stats. very od documents showing divine symbols of lost gods...
maybe working Karpathos into being the primary cause of
Experience Xander's fall through treachery, making him less of a
random high-level side quest, and more the appearance of
a villain they've heard stories about for a long time and
thought was long-dead.

DM's Guide to Odyssey


5
They can effortlessly duplicate the effect of any spell they
Important DM concepts could grant (any domain spell from their domains). They also
It is a myhtologic setting where all-mighty and all-knowing have broad influence over aspects of the world associated
gods don't really exist : the gods are supermen who walk the with their portfolios, beyond what can be defined by spell
land and have human features, qualities and perks. Two gods effects. For example, Sydon can call up a storm or a drought.
have ascended, and became invisible forces that don't act Gods can bestow supernatural blessings on mortals, and they
much on their own : Mytros and Thylea. can lay terrible curses. They can also create Nyxborn
creatures to serve as messengers or emissaries.
After a war between Titans and dragonlords, an Oath of When physically present in the mortal world, the power of
Peace has been taken by the native gods (the Twin Titans) the gods exceeds that of any mortal being. But a god is not
and the settlers gods (the Five). Those gods do not take active capable of devastating physical attacks like those presented
actions against the others & their followers. The Oath of in Mythic Odyssey of Theros (Heliod’s spear striking the polis
Peace also had a part preventing people from knowing it was of Olantin caused it to sink forever into the sea, and an errant
the remaining dragons who became gods. You should blow from Purphoros’s hammer shaped the mountains).
consider the survivors of that era are magically bound by that In rare cases, Gods can ascend to Nyx where any direct
(detect thoughts should fail because of that divine oath, or the interaction between the gods and the mortal world becomes
caster could become bound himself). impossible. There, they often seem to be walking across the
dome of the sky, with their feet disappearing just below the
The only way this campaign works at all is: "Sydon's Hubris" horizon. Any part of a god’s body that isn’t directly lit takes on
and "Lutheria's Treachery" : Greek mythology rules. the appearance of the starry night sky of Nyx.
Explaining Thylean gods (Logain) Oaths and curses
Players usually have a hard time understanding how gods Players must understand oaths and curses. The game
work in Thylea. I did a mashup presentation of OotD, MOoT provides them examples & situations :
and homebrew :
The gods of Thylea are far more active than the deities of Oath of hospitality at the Garden of Helios with Helios,
most D&D worlds : they are not heaven-dwelling deities but and probably at the Mossy Temple with Demetria.
familiar faces who walk among their people. The gods can Curse of the Graverobber with Claus at Estoria, to
assume any form they choose, but they most commonly prepare for Telamok's visit.
appear as humanoids or Titans (depending on their Oath of Service from Pytor or Kyrah to the players. Also
pantheon)—the form in which the people of Thylea most although slavery has been banned by Vallus, a
easily imagine them. countermove from Sydon allows Maximus, slavemaster, to
They have been known to take mortal husbands and wives, transfer an oath of service from an owner to another,
rule over cities, and sire demi-god children. But that doesn’t thereby a form of slavery market as hunters search and
mean they are ordinary creatures—they aren’t mere mortals, attack Minotaurs to force them an oath of service.
nor are they simple monsters. Are Oaths written, and is destroying the writ canceling the
The gods of Thylea aren’t omniscient, though they can see oath ? I would say the following : when Oaths are made, the
and hear everything that occurs inside their temples and Furies usually hear them and decide to enforce them, so the
before their altars when they focus their attention there. They intention is binding, not it's written representation. But
have perfect recall of everything they experience. Gods can sometimes the Furies don't see or don't care when it is
appear in the dreams of mortals or manipulate natural broken (raw they check gods, kings and beggars first).
phenomena to create omens. Writting an oath ususally is only to remember it (the guardian
The gods of Thylea aren’t omnipotent. Although they are of the forge is the only case destroying a written oath cancels
physically and magically powerful, ageless, and all but it, we can assume it is a written condition of it).
immortal, resurrecting at their temple, their actions are
bound by the natural cosmic laws of Thylea, more than Furies :
anyone else : Oaths are expected to be honored upon the life
of the swearer, and guests can be expected to be shown Alecto – Punisher of moral crimes (anger, etc.)
hospitality even in the homes of their fiercest enemies. Megaera – Punisher of infidelity, oath breakers, and theft
It is believed that the idea of the existence of gods, as it Tisiphone – Punisher of murderers
grew in popularity among the people of Thylea, didnt bring
the gods into being by itself. Something, probably reverence
and worship, turned universal ideas into divine sparks,
brought from the dream-substance of Nyx. And those divine
sparks were fused with Thylea's childs and champions, who
became deities.
Gods need dedication, sacrifices and prayers to fuel their
divine spark, and grant their clerics the ability to cast spells.
Worship remains crucial to the power of the gods, though
mortals are generally not aware of their influence. Were a god
to cease being worshiped, their might would dwindle.

DM's Guide to Odyssey


6
She hopes the heroes will take initiative against the
Analyzing important NPCs Titans, for example understand that she is not responsible
for her follower's brash actions, but this has to be subtle
& situations else she'll be considered oathbreaker.
The Twin Titans's behaviour
She has to find worthy champions to take the lead, to
replace the Five when they will be gone. However she
Lutheria is becoming mad (preventing people from entering doesn't want to win at all cost, she won't support evil
Thylea magically, the charge Thylea gave her), and Sydon actions from the Heroes, as it would only cause the Five to
craves for revenge after the first war's events. be replaced by evil champions, and wouldn't want to make
The Twin Titans now prepare the end of the Oath of Peace, a choice between lesser evils, to have Thylea dominated
putting big pressure on the settlers, and planning for war. by evil dragonlords instead of evil Titans. Of course, she
Being evil and used to Oaths, having the right of should never break the Oath of Peace, bluntly asking the
appeasement, they act a lot to create indirect consequences : heroes to attack the Titans or their followers, or denying
offering dragons to Acastus or immortality to Estor, storm on them their right of appeasement. Those are the reason
Mytros and drought on Estoria, "natural" random lighning she asks the heroes of the prophecy :
welcoming pcs in Mytros, sending misleading dreams to PCs to prove themselves, to gain fame among the population
or Boreas or Demetria... and gain credit, some DM would add also to gain
They are cautious to talk about their plans in front of the experience,
Furies who rule about the Oath's validity (see Oath of Peace). to become worthy champions able to defend the settlers in
The theological debate with the Twins is more along the her place after the Oath of Peace ends,
lines that this is their world - 'good' and 'evil' are concepts the to negociate a new Oath of Peace if possible. But if a new
Dragonlords brought. Before that, 'good' was what the Titans Oath isn't feasible, which she rightly supposes, she still
demanded, and 'evil' was what went against them. will have managed to train heroes for the coming war, and
she hopes the hints she will provide will allow the heroes
The Five gods are silent to win this !
The settler's civilization benefited from the oath the Five Outsmarting the Titans and Oaths is the name of the game
obtained, and expanded. The 5 are now silent, as they are for her, and that should slowly appear to your players as
bound by the Oath, and as their time is passing. being their moto too.
They can not attack the Titans or their followers or even
ask their followers to do that, and they can't deny the Worshipers of the gods
Titan's right of appeasement. Worship is not only a matter of alignment and cruelty. Look at
They know their age is coming to an end, but can't say so. real world gods. Old Testament god was a real asshole. The
The gods have different reactions to the situation, which Greek gods? Rapists, tricksters, jealous babies. But they also
you must understand to roleplay them correctly : controlled the weather, could rain down destruction, curse
you forever, steal your girl or boy. Etc...
Vallus guides the settlers with her wisdom and the
support of ascended Mytros, trying to mix the different Many of the natives worship the Titans, as it has been since
cultures, and works for peace, marrying Acastus and the dawn of time on Thylea. You worshipped them so you
inviting Chondrus and Gaius to the city's council. didn’t get wrecked, which is exactly the point with Sydon and
Pytor tried to be helpful : he participated in the first war, Lutheria. And like anyone in an abusive relationship you
in the Aresian wars, became King to overthrow a tyrant. looked for the good stuff. Well...
But Hexia punishes him for being a womanizer and Sydon is very strong. Which can be compared to real
leaving his dragon life, and his portfolio being blocked by world leaders. A large proportion of the world's population
the Oath of Peace he's depressed. believes might makes right, even in supposedly
Volkan mourns his wife and the loss of the forge, and isn't democratic nations...
that interested in the settlers agenda. A spark of interest Lutheria can be considered cool to some people,
will be seen when PCs look for the Forge, or when they proposing sex, drugs and alcohol ? Also she sort of like
speak of Mytros, or of Balmytria. the settlers.
Kyrah [played music in the 4 winds band, she profited In comparison, the five are gods only to the settler races,
from her godhood knowing it will disappear]. But, morale
they came from another culture, they are good aligned and
boosted by Versi's visions she made a cunning plan. Kyrah do not push for tribute. Which doesn't work as much as
now plays around the oaths posing as a music teacher they hoped in this world. People's faith is wanning, dawn
with the god's name. of age of mortals, shift of powers going back to the Titans.
Kyrah's plan into motion
She learned a lot about the Titans, the way they play with the
Oaths's limits, causing actions that indirectly have bad
consequences for the Five but do not breach the Oath of
Peace. Kyrah's plan is to use Versi's Prophecy to sponsor a
band of heroes, tools towards her goals :

DM's Guide to Odyssey


7
Acastus
Your players should be interested in their mission, which
should include restoring the order of the dragonlords to lead
Acastus and Vallus try a policy of appeasement "Peace for the settlers's civilization. They should slowly understand the
our time". Acastus intends to have weapons to strengthen his Five count on them more than they should, some players will
bargaining position (dragons & aging potions) with the see meta game on your part (have the players resolve the
Titans, and as Sydon gave him dragons, of course he thinks problems instead of the gods), but ultimately should take the
the titans can be reasoned with, but it is something he can't lead. Such a thing will make them interested in lore, and said
say, as noone knows their origin (even Vallus has doubts). He lore should help them in their quest, when confronting Estor
thinks the gift means he will get a peace after the Oath of and Karpathos for exemple.
Peace ends. And that's just Sydon's trap. Remember Aesop's Regardless of your epic paths, restoring the order should
quote on him. consist of :
Acastus just want weapons and his dragons potions of aging, Having a leader with the crown of the dragonlords.
and doesn't care abut the noble link between dragon and Find the fortress of the dragonlords (Garden of Helios). A
rider the Dragonlords of old had. Something the Vanished magic item, can be made a very cool flying fortress.
One or Gifted One or a Palladin shouldn't like. Find the treasure of the dragonlords (Mirror prison). If
your players don't restore the order, the order of Sydon
Versi and the Fates will claim it upon their return as it belongs to them since
Nicholas Phobas changed the order of the dragonlords
We may be tempted to look at the Fates through a modern into the porder of Sydon.
eye, assuming they are impartial and unswayable because Raise dragons and pronounce the oath of the dragonlords
that is how fate is often portrayed in modern fiction, whereas (Fire island's brass egg, Vallus's egg, Praxis's silver egg,
here they are evil hags who have at least a certain level of Fates's copper egg, Paladin's egg, optional silver egg in the
allegiance to the Titans (Balmytria knew she could not kill Ultros or bronze egg at Isle of the dragon...). All those
the Titans with the Fates on their side, so she tricked them in dragons will be small, only tinkering for example with the
The Game of the Gods). island of time would allow them to be mounted, raw they
So, if we instead view them as hags that have an absurd will ride the godragons at the battle of Mytros.
amount of power, happy to form grudges and play with the Disagreeing with Acastus's way of raising dragons as
destinies of mortals for their own cruel amusement, perhaps weapons and not as beings.
that would be a more interesting characterisation. They Resisting corruption (Karpathos and Estor's examples,
compete with Versi to bend the future to their will. For maybe Jasena's too) and follow a good path.
example, the relationship between The Fates and Versi. Versi Complex moral choices
sees the future, The Fates weave the future. The Fates want
her dead. Perhaps the hags are tired of Versi telling the (Hevchenko)
mortals about their plans ? The Five, in my opinion are some of the most human "Gods"
Meanwhile, The Vanished One is part of the Versi's vision of players can encounter playing D&D. The best write up I've
the future. Perhaps The Fates saw how she had grown seen for the five is one which attributes to them the Five
attached to this individual, and decided to hit her where it Stages of grief - it gives a wonderful starting point for making
hurts, incorporating her lover and pet into the only path of them three dimensional characters and it in my opinion
destiny that leads to the salvation of Thylea, so even if Versi begins to solidify the central themes of the Campaign.
wins, she loses? The "return to me" part cold be to go back to Inevitably, if you want to elevate a campaign you want to
the temple after the boar, to save her as she knew the heroes think of its core themes that will rise up and both challenge
of the prophecy would free her from disaster (Heleka). The the players and allow the players to explore that meaning.
Vanished One was saved from certain death at Praxis. Her Grief is the first theme in my campaign or rather dealing with
placeholders are Jasena Ventrak (Narsus's rider) and Gregor loss; legacy and identity is my second. I imagine there are
Huorath (Hezzebal's rider). many other central themes the campaign has space to be
adapted to and for: power, responsibility, family,
Long term wise, the prophecy that Versi saw on the end of perserverance, redemption, sacrifice - all possible literary
Thylea is falsely linked to the end of the oath of peace, themes that explore the nature of humanity.
everybody thinks that this is the danger, but in reality the way The Campaign has a lot of space for complex moral
choices: Godhood, Slavery, Worship, Colonialism, Sacrifice,
the characters handle the war and the battle of Mytros killing
Sydon and Kentimane is how they make an enemy of a the need for Theocracies and Monarchies that provide
maddening Lutheria that will be the true designer of the end stability in difficult times, beautiful lies vs hard truths (eg. the
of Thylea : the Apokalypsis. past wrongs of the Dragonlords vs The symbol of hope they
need to represent now).
Restoring the order of the
Dragonlords

DM's Guide to Odyssey


8
The Titans raise
Facing Sydon and Lutheria In that variant, consider all gods, including the Twin Titans,
respawn at a consecrated temple if killed, like the Five do. It
A new Oath of Peace would explain why their sibblings or the Lost Pantheon were
Vallus & Kyrah shoud ask the PCs to renew the Oath of emprisonned rather than killed. You could consider some
Peace. 2 reasons : they hope it can work, and the Oath kind of ritual is needed to supress that ability for some time.
prevents them from directing an attack against the Titans. Still, Lutheria being the epilogue's bad guy, and ruling over
We can presume that PCs will not accept the Titan's the Death domain, she will resurrect despite all this.
bargain (like the Fates, a fake bargain proposal by designers Marcus Aquilla considers the Titan's immortality has been
the PCs will seldom agree to) and "fail" such negociation. stolen by the Five, but after the oath ends, the titans will
You can play it by the book, with negociations turning sour, regain their immortality, Praxy and Hypnos need to be
then Titans attacking the PCs, or letting PCs attack destroyed to stop them returning.
(especially Sydon with a wild Nephele). Since the Titans are
weakened during that initial confrontation (divine sparks The Titans resist normal damage
from the 6), there is no reason they should fight to their You can consider that the Titans have resistance to damage.
death. As written, Lutheria does because she is goddess of Weapons made from orb of starmetal would be needed to
death and respawns (Mytros), and Sydon will flee. inflict normal damage, briefly cancelling their Titan
resistance for one round. Those weapons would be :
Sydon encounter at Praxis Xander's Axe, in Xander's tomb.
I personally think the lamest thing for my groups of players Titansbane, at Themis. Titansbane was lost by Damon at
would be letting them kill Sydon outright at Praxis, with a 'is the end of the war, Lutheria took it and hid it. When her
that all?' blank stare. I feel that often good stories are about Amazon queen pawn took power, she changed its hiding
the bad guy escaping, especially for a guy like Sydon, place to give it to the Hydra.
presented as a powerful and wise god. He should flee as Pythor's weapon, to craft if demi-god
written. But we also have different variants : if needed, the Myrmidon's Spear.
Sydon should make a stand (Kuann) The Titans have enhanced stat blocks
Having the players go all the way to Praxys, fight their way up After the Oath of Peace ends, Lutheria and Sydon's
the tower, only to have Sydon do a WoW style stun and say, statblocks should improve greatly as they get 6 divine
"Enough of this! I have more important matters to attend portfolios back from "the 5".
to..." is SUPER lame, and one of the weakest parts of the
adventure. Players will feel like they whooped his butt and Capturing the Twins
will have no reason to care at BoM (already beat him once), Your players might want to capture them (goodness, fear of
or they will feel super disappointed because the fight they Kentimane, seeeing they never kill gods; or knowing that
came all this way to have won't even happen. You'll need to killing tyhem just makes them respawn). If nothing else, it'll
consider who will lead the attack against Mytros in his place. take them time to crawl her way back out. Exemples :
Throw her into Tartaros or a prison cube.
Sydon has gone missing (CrashGem)
Maybe just missing (especially if your players don't want to petrification process Lutheria used on her sibblings.
negociate) him could be better than fighting super hard and Versi or the Fates can give them a bottle or glass sphere
then him noping out. If your players are up for a fight, have that holds Lutheria and they players can carry her around
remaining Sydon kids be like "Father? You just missed him... for bad advice.
Don't worry, we'll fill in for him." Make her swear an oath to hold an underworld revel for
the next decade.
Someone could learn their spark stealing ritual.
Facing the Titans
As DD is often basic about killing the bad guys, i suppose it Titans after Battle of Mytros ?
will work if your group is into hack and slash, or if the Battle If your campaign continues, why would Sydon and Lutheria
of Mytros is the campaign's end for you (following chapters not resurrect again afterwards ? A usual raise, or some ritual
are less good). As written, Battle of Mytros was the end of the from his priests ? Sure, a frustrating thing for usual player
initial story, before they added kickstarter rewards. Sydon
parties, but so different than usual, so normal when facing a
would fight to the death, you might do the same with Lutheria god. Why kill gods at level 11 then play several more
or have her roguely escape which won't change her from scenarios post BoM with opponents who are more powerful
being the ultimate enemy. than the titans ?
My opinion is that if you continue your campaign after Battle After BoM, a mature game might have Sydon understand he
of Mytros, having your PCs who killed the Titans (the "King lost the war, he could try negociate a new more balanced
of Gods") face other worthy opponents will be strange. oath, becoming a distant NPC or even stepping down in
You have several ways of making the Twin Titans more favour of his surviving childs, like Chalcia. Or not, and the
formidable, which will enhance for the PCs the feeling they players's first quest after BoM would be to find a way to stop
battle deities. Lotus Witch and The Fates could give such him from resurrecting, or more simply make a prison for
information during the Odyssey. gods.
DM's Guide to Odyssey
9
14: The first war begins as Dragonlords strike Gygans
DM's history of Thylea who where amassing an army outside Mytros.
Dragonlords initially win battle after battle. Gygan
(Logain, Kazy & others) kingdom destroyed by the Arkelanders. Minotaurs
Beware as the PC's timeline is flawed by time and by the defeated by Phobas & Xander. The Ultros is built.
Oath of Peace. Official secret timeline is (with fan additions 12: Natives pray for the Titans to march to war. Several
between brackets) : dragonlords kingdoms fall like Telamok. Estoria remains.
Xander dies through treachery [Karpathos or Jasena or
Age of Gods Estor ? DM's choice]. Momentum shifts, settlers start
losing. History tells Sydon kills the last dragons [False, or
Thylea grows weary of war : she flees the Ancient Gods could be unnamed dragons ??]. Estor's dragon mount
war, and is followed by her champion, Kentimane. leaves him.
Thylea ascends and becomes the Land and Golden Heart. 10: Balmytria gains godhood and ascends, the Titans lose
Thylea shuts the area from the world, [making it a demi the power they stole from their sibblings, 4 new gods walk
plane], to avoid pursuits. the land and wage war against them.
Kentimane eats Thylea's fruits, throw the seeds in the 5? : Momentum shifts again in the favour of the settlers
ocean, which gives birth to the Titans. who conquer the lands. Sydon's forces retreat to sea, and
Titans led by Talieus feel lonely and create the lesser Lutheria's to the Nether world.
races, but Sydon & Lutheria do not take part and isolate. ??: Estor is approached by Lutheria, and is cursed
War of the sibblings
01: A desperate expedition to Praxis with the Ultros fails,
Lutheria tricks Talieus to create the Myrmekes [or any Adonis and Telamok die. Situation looks grimm.
folly you prefer]. Kentimane banishes them to a sealed 01: History tells Mytros ascends (false).
island, and as punishment gives Sydon Talieus's powers. ?? [Damon animates Xander as an undead?].
Talieus becomes Sydon's prisonner under Praxis. Current Age (CE)
Sydon wins Hergeron's challenge, and captures him.
Lutheria captures Versi, Yala and Goloron on what Oath of Peace
becomes Titan Island in the Nether Sea. 0: Due to the stalemate and to keep both sides from
Sydon and Lutheria seal Chalcia under Fire Island. annihilation, Titans and Gods sign the oath of peace
under the Golden Heart, a move presented by Versi.
Twin Titans absord their sibblings's powers and portfolios, 0: Damon comes back with the bodies of the raid on
and take credit of the lesser races creation. Praxis, and is said to have the Oath of Peace with him
[Vallus's copy].
War of the gods 0: Hezzebal liberates the Kraken from its prison and
Phaeros, a corrupted angel [from the Ancient Gods War], becomes stranded there.
manages to enter Thylea. He sees the truth and tyranny of 01: Mytros kingdom founded [by Vallus ?].
the Twins [& Kentimane] and tries to change Thylea for 28: The Ultros disappears [at Dead Falls], after Estor
the better. He gathers the greatest champions of each race ravaged Thylea, then tried a ritual that failed to free him.
at the City of the Sirens, and creates a Pantheon to wage
war against the Titans. Golden Age.
Kentimane releases Scylla, and the Titans win against 35: Construction of the Necropolis
those new gods : they are tricked by Lutheria and locked 125: Aresian campaigns begin [to liberate Narsus, Ekoh's
away in their temples, Phaeros falls to Scylla. challenge being the official reason]
The Titans sink the City of the Sirens to the depths of the 1??: Volkan creates the Twin Colossi
ocean and give that area to the ancient beast as payment. 330: Pythor becomes king of Estoria
Twin Titans rule unchallenged. 400: End of the last Aresia campaign
468: Acastus becomes king of Mytros
Dawn Age (DA) Sydon and Lutheria prepare for war
2000 DA Height of the Gygan empire. Worship of the Titans increases among settlers.
Thylea's seals weaken : first settlers arrive. Kentimane 370: Lutheria makes Kraken attack Mytros
destroys their ships & Lutheria blocks magical entries.
dest oys t e s ps & ut e a b oc s ag ca e t es. 37?: Kraken kills Fire Island s brass female
They live in fear of the natives and survive thanks to 4??: Sydon raises copper & bronze to mate Nephele.
sacrifices Sydon demands. 4??: Sydon takes power at Fire Island & takes egg.
Lutheria prevents Sydon from destroying the settlers. 488: Lutheria supports coup at Themis.
Sydon curses settlers villages, creating the Minotaurs. 489: Acastus is given dragon eggs by Sydon (with potions
24: Arrival of the dragonlords, who defend settlers. of aging), as a sign of peace. Their mother, Nephele, fails
18: Kingdom of Telamok founded. 5 others will follow. escaping. Sydon chains her up and slaughters mates.
???: Sydon sends Ventis to Indigo Island.
The first war 49?: Oracle's Prophecy reveals the doom of Thylea.
Along with Kyrah, goddess of trickery, Versi puts a plan in
motion that could save Thylea. Enter Heroes. Ready? Start.
DM's Guide to Odyssey
10
Isadore Huorath was the granddaughter of Xander. Buried
Investigating the lore of at Telamok. Damon served as her chief advisor when she
ruled the Dragonlords as 4th leader. After she died,
Thylea (Logain) Damon retreated from life in the city of Mytros and came
Your player characters are in a situation in which they can to the Necropolis to be its guardian, and to watch over
investigate the origins of the war. Some answers are Isadore in particular.
complicated, as the players guide is misleading and some Lysis Arkelander was the great grandson of Estor, and he
informations aren't compiled correctly. was the last of his family to rule Estoria. The Arkelanders
Each following section has the official lore, then the had ruled Estoria as kings for over a century, but Lysis
informations to give to your players through NPCs or library proved to be a mad tyrant who stained the throne with
research, and then gives the information to keep for yourself wanton murder and torture. The god Pythor, unable to
because it is linked to the Oath of Peace. stand by and watch, overthrew him and took the throne in
This lore is the campaign's backbone, reason why having a 340. Buried at Telamok.
dragonlord connexion (Gifted One or Vanished One epic Damon, unbound wizard, creator of the academy, was in
path, or Paladin class) and a connexion to the gods (Demi love with Isadore Huorath and is still alive, enigmatic
God, characters venerating them) is a great addition. guardian of Telamok.
Information between [xxx] correspond to fan changes / Estor Arkelander, oathsworn of Arkyraniah, great but
additions. cruel general who dismantled the Gygan empire, created
the kingdom of Estoria. Disappeared with his ship, the
Who are the Dragonlords? Ultros. Made a pact with Lutheria to achieve immortality.
Haunts the Ultros. Wants to get his magic Xyphos back
The Dragonlords were settlers who came across the sea and possess the Ultros's new captain. Empty tomb at
during the Xanderiad, along with their bounded dragon Telamok.
mounts. Jasena Ventrak, oathsworn of Arystonar, disappeared and
They took the side of the settlers, then waged war on the considered a traitor by Damon. Can be made male, good
natives and their gods Sydon and Lutheria. Tide of war Vanished One possibility, a dragonlord who was convinced
shifted several times, until an Oath of Peace was signed by by Versi that the real war would be fought 500 years in the
new gods. furture (good choice for a Medusae curse : she broke her
oath to the order when vanishing, but did it for a greater
PCs might find following infos : good). Or she might have tried to infiltrate Praxis to get
Xander Huorath, oathsworn of Balmytria, first leader of her captured dragon back (see Aesop's message who
the Dragonlords and initiator of the crossing (the thinks they were captured) and her stuff can be found
Xanderiad). Died during the first battles aganst the there, or she died in Aresia out of grief trying to find him
Gygans -12, rumours have it it was due to treachery. as she tracked him there.
Buried at Telamok. Karpathos [Aresianos], oathsworn of [ ? who became a
Cosmo Phobas. Cosmo was the first-born son of Rizon. Dracolich ?], traitor, left the dragonlords with Damon's
He succeeded Xander as the leader of the Dragonlords. Cadiceus, and founded Aresia. Was cursed and became a
[Might have been second Oathsworn of Balmytria]. Vampire the heroes will face during the last chapters.
Survived the war. Buried at Telamok. Dorion Neurdagon was the last of his family to take up the
Adonis Neurdagon, oathsworn of Raspytrion, killed during mantle of Dragonlord. [5th leader of the order ?]
the battle at Praxis -1. Buried at Telamok. Nicholas Phobas was the very last of the Dragonlords. He
Telamok Arkelander, oathsworn of Tysophale, created the ruled and died one century ago, though the order had long
kingdom of Telamok, had great political influence in the been corrupted at that point. In his lifetime, Nicholas
order, died at Praxis -1. Buried at Telamok. swore fealty to Sydon as a symbolic gesture of peace,
Ochos Arkelander [Might be oathsworn of Hexia]. Ochos earning the blessing of the Titan. The Order of Sydon
is another in the Arkelander family, but he was a soldier modeled themselves after his example.
rather than a king. Buried at Telamok.
Gregor Huoarath [Might be oathsworn of Hezzebal] The The leaders of the order were :
body of Gregor of the Huorath family was never found. Xander Huorath (died -12),
Empty tomb at Telamok. Cosmo Phobas (until after the war),
Rizon Phobas, oathsworn of Sybolkorax, won against the Myrto Neurdagon,
Minotaurs, survived the war. [Her quotes were collected Isadore Huorath,
into a book, Aesop and Corina have a copy]. Buried at ...
Telamok. [Dorion Neurdagon],
Myrto the Magnificient was the grandson of Adonis. He ...
used his family wealth to bribe the other Dragonlords, so Nicholas Phobas.
that he would be elected third leader after the death of
Cosmo. Buried at Telamok.

DM's Guide to Odyssey


11
Who were their dragons ?
In some games, players find the walking gods somewhat
lame. Remember them the setting is all about that and Greek
Balmytria was a huge silver dragon, oathsworn of Xander mythology : gods are supermen with human traits, not
Huorath, the greatest of the Dragonlords. invisible all-knowing beings. Only Thylea and Mytros
ascended to get godhood we usualy see in DD settings, and
A mosaic at Telamok depicts the Silver Dragon (Balmytria) + so doing aren't interacting with the world. When comparing
4 "bronze" [make 1 be bigger than the others] dragons to usual high fantasy, you could consider they are demi gods.
arriving with riders and establishing friendship with the
beleaguered settler races, helping them to blossom under the PCs might find following infos :
leadership of the Dragonlords. They can resurrect at the Temple of the Five. You can
[Dragons died in battle when Sydon decided to wage war and show it having Kyrah be killed, to come back the day after
counter attack]. thanks to her super speed. [This feat should be added to
all gods, even Titans].
Epitaphs at Telamok mention oathsworn dragon names. [Fan They have stats higher than 20.
addition : use dragon names at Telamok and elsewhere to They have legendary resistance to auto succeed saves.
name the dragons and keep mystery on the twist reveal : They are allowed some godlike feats.
Sybolkorax (Volkan) They grant spells to their followers (but see "Secret").
Raspytrion (Pythor) [I allowed them to shapechange, so Pythor is able to
Arkyrania (Kyrah) father many sibblings from different races and Kyrah can
Tysophale (Vallus) disguise better].
Arystonar (Narsus)] [I upgraded their proficiency bonus to 7, maxed hit points,
and gave them additional spells (their domain spells)].
PCs might find following infos :
[Some Copper dragons could have been killed in battle Secret
against Sydon. Sydon took the eggs and gave some to In reality Mytros grants spells for the Five, but there is no
Acastus & grew Ventis] way player characters get to know it.
A brass dragon named Hezzebal disappeared [good Also the "achieving godhood" section mentions: the hero is
Vanished One’s choice], and found / hid the dragonlords’s unable to grant spells to their followers until they ascend to
treasure in the Nether Sea. [Gregor Huoarath's remains true godhood. [But then why do Titans grant spells to
found there ?] followers, or does Thylea have the same effect ? But then
A brass dragon went on Fire Island and was killed there. what about the lost pantheon, are they unable to have
Hexia the green dragon was taken under a bronze followers ?
[Sybolkorax]’s wing, and eventually became partner of a It doesn't matter much, but i'll advise you change that
bronze youngling [Raspytrion]. Later on she left them. secret part (looks like it comes from someone who prefer
[Would that info be protected by the oath ? I don’t think classical settings) and allow walking gods to grant spells to
so] [Could also be VO's?]. theif followers].
A bronze dragon named Arystonar left [VO's choice also]
Aesop thinks that the last bronze dragons might have About Balmytria’s death
been captured. In her final stand against the tyranny of the Titans, the silver
Chondrus believes this is false - his personal notes in a dragon threw herself heedlessly against them, tearing and
book says he believes that the last 4 bronze dragons clawing, even after suffering numerous mortal injuries. When
weren't captured but were instead transformed into at last her energy was exhausted, she collapsed to the ground
"something else". dead, and the Twins spat on her corpse.
They will understand the mosaïc is false.
PCs migh find following infos :
Oath of Peace secret Her horn was made into a Mytros artifact.
Balmytria ascended at her death. Her body was buried at Telamok, skull missing.
The 4 became gods thanks to the game of 20 squares. Her skull is at Praxis.
Narsus also became a god, but left the 5.
Hexia didn't want to leave her dragon condition and Oath of Peace secret
refused to become a god. In reality, Balmytria willingly sacrificed her blood by killing
The mosaïc can be considered an artist's view made by herself during the game of 20 squares against Sydon, and
Damon or Kyrah, an hommage to the five in their dragon didn't die in battle.
forms, or you can change it.
Are the walking gods true gods ?

DM's Guide to Odyssey


12
Where is Balmytria’s body?
In reality, Balmytria challenged Sydon to a Game of Twenty
Squares where the Titans poured their divine powers into the
Balmytria's body is entombed at the Necroplis, a tomb that game trying to win. Balmytria willingly sacrificed her blood
can't be accessed. by killing herself...at which time the Titans' powers replaced
her blood - i.e. she “stole” their power - allowing her to ascend
PCs might find following infos : to godhood and giving her family the powers of gods (divine
Her skull is actually in Praxys. spark and portfolio).
[If PCs get some surnatural power and visit the tomb, they
should be able to see it is empty : the tomb has been made What exactly is in the Oath of
in hope her skull could be retrieved]. Peace ?
Hergeron mentions the clone while raving in pain.
Using her skull, Sydon has made Nephele, a (soulless) A 500 years long peace between the Titans and the 5, and its
clone of Balmytria. end is nearing.
Oath of Peace secret PCs might find following infos :
Her soul ascended and became Mytros A copy is held by Vallus (the one Damon had).
A copy is held by Sydon at Praxis. [What happens if they
What is the horn of Balmytria ? try to read it ? They become bound by it !?]
A relic of Mytros located in Estoria at the Dragon Shrine.
Oath of Peace secret
PCs might find following infos :
No content was given RAW… Approaching truth should be :
[Balmytria lost a Horn battling against Gygans] Peace is sworn for 500 years : no god nor Titan may wage
war or deliberately harm on the other party until then.
Who are the “Five Gods”? Sydon and Lutheria give one divine spark and portfolio to
Mytros (oracle), Volkan (forge), Vallus (wisdom), Pythor each of Balmytria and her family, 6.
(battle), and Kyrah (music). Mytros is the most respected and The Oath’s content is secret. [We can suppose Sydon
renowned of the Five Gods. She saved the City of Mytros asked it to be secret, as he didn’t want it known that a
from destruction at the end of the First War, and ascended. random band of dragons became gods and took part of his
divine power (!)].
PCs might find following infos : Once that period of time is finished, the Oath and all its
Narsus was part of them but refused to help out during the content becomes obsolete.
First War and the 5 disowned him. This divine oath imposes itself on all that know of it.
[Potent magic (Damon, Lotus Witch, Fates, Hexia, PC
Mytros is mentioned as one of the Five Gods (reinforcing the reading it…)].
belief that Balmytria was a completely different entity than
Mytros). How was the Oath of Peace signed ?
[Fan addition - use dragon names at Telamok and elsewhere All is known is that Damon came back with the Oath of
to name the dragons and keep mystery on the twist reveal : Peace and gave it to Vallus.
Sybolkorax (Volkan)
Raspytrion (Pythor) PCs might find following infos :
Arkyrania (Kyrah) The 4 walking gods signed the Oath under the tree of Thylea
Tysophale (Vallus) with the Twin Titans, so the story of Damon giving it to Vallus
Arystonar (Narsus)] is either fake news or manipulation.

Arrival of "the Five” What happened during the raid on


Balmytria’s death ripped a hole in the very fabric of reality Praxis ?
that rippled throughout the multiverse. Inspired by her The war was basically a stalemate: most dragonlords and
sacrifice, five celestial beings answered her prayer and came dragons were killed.
to Thylea to protect her people. Telamok and Adonis died during the raid, as did the rest of
their Ultros crew [Did they go with other forces ?]
PCs might find following infos : Damon came back alone, with an Ultros full or corpses.
Some say that it was the Dragonlords who summoned the
Five Gods. Others say that it was the silver dragon, Did that raid really happen ?
Balmytria. So much time has passed now; the truth may [If so, we can imagine an army attacking Praxis, maybe
never be known. —Aesop, Keeper of the Dragon Shrine also with the fortress of the dragonlords, and / or some
kind of diversion while the four were challenging the
Oath of Peace secret Titans ? The battle was a blood bath on both sides, and
the Titans accepted Vallus’s offer of peace].

DM's Guide to Odyssey


13
What is the Xanderiad ?
One of the plays during The Wine Festival (pg 42) is Pythor
and the Five Sisters. Which is described as "tragedy
Although not much info exists in the book, you can build on it describes the tumultuous love affair between Pythor and his
to make it a major plot tool. jealous wife Hexia."
The Warrior constellation's description (p134) also tells
PCs might find following infos : such a story, but it differs on some points.
Xander was the leader of the fleet that came to Thylea, People who know about Pythor (like people at Estoria or
with 700 people, several ships and dragons. the Demi-God), should know that (p50) "those he loved the
What was the Xanderiad's destination ? [Either they most have almost always come to gruesome ends thanks to
where going elsewhere and got stuck on Thylea, or they the green dragon Hexia. No one knows why the dragon has
knew of Thylea and wanted to go there]. so much hatred for Pythor".
Why did they leave their world ? [Either they wanted to Easiest answer to this contradiction is that while people
follow a call to pursue the Titans, or/ and they were know Hexia abducts Pythor's wives, know the theatre drama
fleeing something from their world (a coup ? Massive from Lutheria's troupe, or the story of the constellations, it is
destruction ?) and looked for somewhere safe] which can more litterateure and myth than history.
be linked to Island of Time visions, especially if you have a People consider the play is a metaphor, just an
Lost One. unintentionally accurate one. She keeps stealing pythor's
In my game a "LN Bahamut god of vengeance" asked lovers! Wouldn't it be funny if she was an ex-lover! And of
Pharos first, then Helios, then Xander and Balmytria later, course we can't afford to have a big dragon on the stage, so a
to go to Thylea with orders to capture Kentimane and green haired/eyed woman is a good standin (Oktoblivion).
judge him, or to execute him, so he would pay for the
crimes he's accounted for. Thylea and Kentimane came Oath of Peace secret
here to flee Bahamut's wrath, and Thylea ascended to While she was jealous of Pythor's consorts, the real reason
close the newly created demi plane to protect him. But she has so much bitterness and hatred towards Pythor is that
Xander and Balmytria passed away, and the dragonlords she never forgave him for giving up his dragon form when he
never knew of that. Thylea's doom becomes the wrath of became the God of Battle (p183), a step more towards
Thylea when / if Kentimane is killed. abandoning her.
Xander's death The stolen portfolios
Xander is a key character from the past the PCs can meet at At the start of the campaign, your players will know the god's
Telamok. domains but lore will be needed to understand their origin.
PCs might find the following infos : PCs might find the following infos :
History tells that Xander was killed in 12 DA (p455). If you play Crashgem's Chalcia variant on Fire Island, your
Many dragons disappeared the same year. Still, history players will understand portfolios have changed hands more
from player's guide tells Balmytria made the Five gods appear than once, leading to a hint of the 5 gods stealing their
10 DA. godhood from Sydon. Interaction with the other ancient
When encountered, Xander tells the PCs to "do better than Titans will do the same.
we original dragonlords did" (referencing dark Estor, Jasena
the traitor, Karpathos the traitor, and their general failure to Oath of Peace secret
win), and won't say much more. As an undead, better consider For the main divine portfolios, the table shows what Titan
he has lost most of his memory. had it, which twin stole it, which of the 5 got it after, and
which kids could get it if Sydon wins.
Oath of Peace secret
Kyrah, goddess of Music, could tell them the following : "My DD5 Initial Twin The Sydon's
mother believed that he would carry on fighting even in her Domain Titan Titan "five" kids

absence, but after she ascended, he seemed to no longer care Forge Talieus Sydon Volkan Hergeron
whether he survived to see the peace restored." War Hergeron Sydon Pytor Yala
There's some kind of contradiction here, as Kyrah's speech
shows Xander was alive after Balmytria ascended. It could Trickery Chalcia Lutheria? Kyrah Talieus??
mean they were away 2 years. Or you could ignore Kyrah's
Knowledge Goloron? Sydon? Vallus Chalcia?
quote.
Beauty ! Yala? Lutheria? Narsus Goloron
Pythor & Hexia Prophecy ! Versi Sydon Mytros Versi
If you have a demi god or a consort to Pythor, the part
becomes important. Beauty & Prophecy do not exist in DD5 rules.
PCs might find the following infos : Family tree
You'll find a family tree at the end of the document, and apps
like Family Echo can be used.

DM's Guide to Odyssey


14
This is how the goddess Thylea removed Kentimane from
World creation myth the strife of her fellow old gods, limiting connections to other
planes, while she herself ascended, back to Nyx. She shaped
(Logain) the world to her needs. Thylea also released numerous divine
Expanding on the world creation myth. sparks, into golden and white animals, and also in the form of
children meant to give Kentimane company and help. Those
Location & purpose divine sparks were meant to spread, to seal Thylea from the
outer planes.
The White Book of Thylea can be found at the Island of Time. Thylea had a burning desire for justice, wanting to have
Enigma, if cured, and the Lotus Witch know its location. It's Kentimane cleared of his unjust accusations, as she
purpose is : relentlessly defends him from his opponents on Nyx. This
Provide lore on the reason Thylea isolated herself, aspect of her was deeply woven in the frame of her new
creating a demi-plane : to protect Kentimane, whose world in the form of the Furies and the Oaths they enforce.
hands are bloody from his young years. This new world's existence was rarely known, but still,
Provide lore on why external forces keep trying to Kentimane's enemies continued to fuel their desire for
interfere and enter Thylea : Pharos and Xander seek an vengeance, and were able to create interplanar passages
age long forgot vengeance from Kentimane's deeds. through storms. Passage from other worlds began : marine
Explain the nature of divine sparks : having many sparks creatures drawn by whirlpools, winged creatures blown of
in different places helps the demi-plane to remain shut. course, lost ships from mortal civilizations...
But it weakens because of the god's thirst for such Binding himself to what was left of his lover with a solemn
sacrifices, and notably of the collection of sparks the vow, Kentimane became the ward and protector of the
Twins absorbed. islands, taking up an eternal vigil in the waters around their
untouched shores, while his daughter Lutheria was given the
Thylea, of the Old Gods task to block magical interplanar movement. His other
children populated her world with fey and giant creatures.
Thylea was of the Old Gods, ancient even when the world Fed by Thylea’s generous spirit, life in the Forgotten Land
was young. Gentle and generous, she was born into a time of flourished into a perfect, unspoiled paradise. And finally, the
war and chaos among her kind. Refusing to take sides in their Goddess who never spoke was content!
disputes, she lived her entire life in contemplative silence,
never speaking a single word. The age of dawn
Yet though she was silent, she possessed a powerful
resolve that the other Gods sensed and respected. Even Then the natives began sacrificing Thylea’s divine animals to
Kentimane of the Hundred Hands —the most violent and the gods. Then Talieus started toying with forbidden lore. He
warlike of them all— was drawn to her quiet strength. She created artefacts meant to kill and create gods. He created
alone of all the Gods could quell his furious temper with her portals to other worlds like Hades, disrupting Lutheria's task.
calming spirit. She lured him into the creation of the Myrmekes, a
Eventually, Thylea grew weary of the endless strife and dangerous fast breeding fast learning insect race.
conflicts. She isolated herself from the other Gods, seeking Kentimane had to ally with Sydon to repel them, in what is
respite on the farthest edges of Nyx's ocean. Kentimane — known as "the First War", a war the Titans erased from
now her lover and protector— followed, turning his back on memories.
war and violence to walk with Thylea on the path of Kentimane had to punish him, but this led to escalation,
tranquility. Alone, the pair were happy for a time. and to what is known as "the war of the Titans". Sydon
But Kentimane had made himself many enemies during his emerged victor, having absorbed his sibbling's sparks.
wars, and they continued to find ways of reaching them, of The number of passages that opened into Thylea were
tormenting him from afar. Thylea felt Kentimane's pain and increasing. Kentimane's enemies used those new breaches to
suffering like a million arrows piercing her gentle soul, and send an agent into Thylea, who was able to create a whole
shared his burden. In time, her joy gave way to despair until, new pantheon of gods to oppose Sydon and Kentimane. But
unable to bear it any longer, she drowned herself. they were no match for the combined strength of Kentimane,
Yet her death was not a surrender... it was a glorious Sydon, and Lutheria. Allied with Scylla, they won "the war of
sacrifice. Thylea’s body came apart; her head and torso the Gods", and that new pantheon became the lost pantheon.
floating back to the surface to become a chain of virgin The Lord of Storms decided to hide its existence from
islands. Her heart burst from her chest and transformed into history, so it doesnt remember how he was challenged.
a great tree rising up from the center of the continent she had Now Sydon rules unmatched, his sister-wife by his side,
birthed. Her limbs sunk to the bottom of the sea, stretching Kentimane becoming more and more difficult to reason with
and twisting into great roots that connected each island, after all that time, after all he’s endured, while entrances
nurturing the fertile plants and gentle animals that sprang through the Maelstrom increase dramaticaly.
into being on the islands’ surface. A fleet of 10 ships and almost a dozen dragons landed on
the coasts recently, with 700 people aboard. Their leader,
Thylea, the demi-plane Xander Huorath, took the lead of the settler's cause and
disrupts the natural order of things. Was his fleet really
Then that chain of island separated itself from the world, and stranded here, or did he come here for Kentimane's blood ?
became a demi-plane that took her name, somewhere
between Nyx, the Shadowfell and the Feywild.
DM's Guide to Odyssey
15
The Godragons reveal Doing this makes the godragonreveal a lot more
difficult to guess while only adding lore and logical
It's a nice mystery, giving hints and having players find about things. Even using Arkyraniah as Estor's mount
the dragons becoming gods. What i don't like is : name, but she's known as someone who is found
their names at Telamok reveals everything too soon, keep of her name and don't like changing it !
it if you don't want to play the mystery.
murals at Telamok on dragonlords arrival or other info
regularly mention 4 bronze and 1 silver as the dragons,
which makes it easy to guess but also isn't consistent with Links & one shots
the campaign. Master document :
Shapeshifting gods
https://docs.google.com/document/d/1eWfzo_KXEUXisVGbtAEWG5xdmZ
Consider gods as well as adult dragons can shapeshift. Told Estor's conquest one shot
that in my game when talking about gods (Pytor posing as A flashback in which your characters play dragonlords under
Zeus to shapeshift and have sex with anyhing, especially if
you have a demi god from a special race) and later said the Estor during the war.
same about dragons. Nobody made the link they can be the I changed it presenting a one shot in the past (no mirror
same persons, but it's a hint, a piece of the puzzle. thing), then they wake up on the Ultros, near a Kyrah
wondering why they decided to sleep on the bridge.
https://homebrewery.naturalcrit.com/share/S1DTpXS5r
Dragon gods names (Rowena) Monster stats :
Mytros's dragon name was Balmytria. Let's give dragon https://docs.google.com/document/d/1Y0HdMaRw9N697Fh9PR_P1CM
names to the others & change Telamok epitaphcs as well : nDljviDGUwIWs/edit
Pre-rolled lvl10 character sheets :
Sybolkorax (Volkan)
Raspytrion (Pythor) Aetius, hoplite fighter & Xander's companion
Arkyrania or another if needed (Kyrah) https://www.dndbeyond.com/profile/_Logain_/characters/54281424
Tysophale (Vallus) Diana, amazon ranger
Arystonar (Narsus) https://www.dndbeyond.com/profile/_Logain_/characters/54297614
Not only to hide the godragon reveal, but it would be logical Eustache, Odyssean rogue & Xander's companion
they have had dragon names like Balmytria, then hide it due https://www.dndbeyond.com/profile/_Logain_/characters/54281086
Pericles, Damon's apprentice
to the secret imposed by the Oath. https://www.dndbeyond.com/profile/_Logain_/characters/54297362
Moooore Dragons The Xanderiad one shot
If we go RAW, documents & murals should mention more https://homebrewery.naturalcrit.com/share/LOov53hG-
than 4 bronze & 1 silver dragons :
Narsus as a fifth bronze (added as KS bonus should be the Music selection
reason of him being absent) which makes it more difficult https://docs.google.com/document/d/1kTNOfjN-
to guess for PCs as he's somewhat disconnected from the dshz0XOCRUvkFL10bld3NfCrMoVF7vdajgc/edit
5 as a god,
1 brass (Hezzebal, in the Mirror Prison) Kaleton's brew :
1 green (Hexia, who would be a dragon without rider, you
can add a rider if you change the binding spell) https://docs.google.com/document/d/1U21yL
Karpathos's dragon (as he's mentionned being a https://www.reddit.com/r/d100/comments/ktxxaf/d100_combat_objectives
dragonlord traitor).
You can also add other dragons to the dragonlords team, Fateweaver artificer
considering dragons aren't from Thylea : https://docs.google.com/document/d/1aNppBXiszk0AVzOQVfhd9RZsM0X
Fire island s brass dragon (Hezzebal s mate, who fled the
war after losing her rider),
Nephele's mates (2 dragons captured by Sydon during the
war),
Helios isn't from Thylea too, and you'll have to think about
something about Apokalypsis's reds and blacks.

DM's Guide to Odyssey


16
The end of the Oath clock
Travel times
Big discussions on the 60 days timer that starts when the
A consensus here, we feel Thylea is REALLY too small (1 heroes embark on the Ultros : some DMs are afraid their
square = 15,6 miles), and going raw is ridiculous, be it for players won't manage, and some players are completists and
land or sea travel times : Estoria is just a suburb of Mytros, want to explore everything they can. Some DMs prefered to
and the labours are just hours away. Also islands are all go for a longer delay. I feel 60 days is alright. We even had a
within quick reach. If you make every mile a league, it DM complaining that his players were 14 days quicker than
becomes around 3.5 times bigger, roughly real Greece. the timeline and didn't know what to do in Mytros. I think it
really depends on how you play things as a DM, more than on
Land travel times your players's choices :
Having travel times between Estoria and Labours to be more If you allow Versi to cast divination once a day, she will
than a day, allows for encounters and reading constellations look useful, and the players will understand the link
at night with Kyrah. It also makes the decision to go to between the locations and Constellations quicker.
Mytros more complicated which is good, as the adventurers You can have your Kyrah / Vallus / Estor explain that using
are meant to finish at least 2 labours before going to Mytros. magic (Boreal Harp control weather for example, cheaply
Following table gives new corresponding travel days (- a bit made by Volkan through flying Keledone) or sacrifices to
less and + a bit more), with leagues equivalent under the Xs. Sydon can reduce travel times down from 3 to 2 days.
If you play fights heavily (many and/or challenging), if
N° Location 1 2 3 4 5 6 7 8 Praxis becomes a big dungeon full of fights, PCs will need
1 Sour Vintage X 2d 2d
more long rests.
Did you embiggen Thylea, do you consider the PCs will
2 Temple of the Oracle 13L X 1d walk days on Themis or Indigo ? Land travel times on big
3 Estoria 8L X 2d+ 1d+ 2d- 3d 6d islands can wear vs the clock. I had Themis temple be
some hours away from ship's arrival & commercial port to
4 Mossy Temple 16L X avoid days walking.
5 Mithral Mines 5L X Some islands are really weak (Titan's Folly, Manticore...)
6 Telamok 14L X
and some depend on your epic paths (Exiles, Roc...) :
being completist isn't really needed.
7 Mytros 20L X 6d Adding new islands of course means taking more time.
8 Dead Falls 19L 39L 42L X Maybe using the weak islands as an adjustment factor
(used as "random" encounters and not as destinations) is
Mytros to outer reaches of Heartlands = 3,5 days travel. an idea here.
Also beware, during the Odyssey land movement can become Do you allow crafting ? And if so do you have siren or
a problem on Themis or Indigo vs the end of the Oath. keledone craft delivery, or do the PCs need to go to the
forge to get their items ?
Sailing travel times Also you can manipulate time at the end of the Odyssey :
Thylea is also so small RAW you also cannot justify long sea Time could flow differently on the Nether Sea.
travel between the islands, making the league change You can manipulate time after their visit to the Island of
important. Time and after their visit to the Lotus Witch's tower.
A sailing travel table was fan designed, which heavily
modifies the sailing times between destinations to something
that feels a bit more realistic, and changed the 60 days
countdown to one year. However, even if the proposed system
in the book looks unusual (3 days whatever destination is
chosen), i don't recommend changing it for the following
reason :
the characters's choices will be guided by geographic
proximity, where i feel the original game concept is to
have their choices of location really matter.
you AND your players won't control the remaining time
until the Oath of Peace.
long voyages are boring, nothing to gain here.
long rests are one in 365 days and don't matter, while a
one out of 60 does.
You can also add to the lore that the islands are always
moving around, so between that and constant storms and sea
monsters, navigation is a real pain, making the search for the
Ultros and the use of the Antikytera mandatory.
DM's Guide to Odyssey
17
4. Chapter help

B
eware, as the PC's timeline at the begining is
the common knowledge timeline. It doesn't line
up with the truth on many points.

Introduction
Sour Vintage intro
Kyrah "Versi issued more invitations, but some didn't make it
in time for our meeting here. We can't wait anymore". Gives
pressure to players showing there are other potential heroes.
In my games Kyrah goes to the meeting with the Vanished
One, who is confused and comes to her senses. Kyrah
explains her the situation, when waiting for the others. Then
first hero arrives.
Alternate introduction
Fate of the Oracle can make a nice opening :
https://www.kickstarter.com/projects/arcanagames/fate-of-
the-oracle-a-greek-adventure-for-5e
Giant Boar
Don't hesitate to give him legendary actions. See
https://www.dmsguild.com/product/307926/Legendary-
Bestiary-Legendary-Actions-for-LowLevel-Monsters or use
this boar, especially if your boar attacks the npc first round.
Also remember his exhaustion, doesn't matter if he's strong
he will die eventually.
DM's Guide to Odyssey
18
Heleka is also taking liberties not explictly granted by
Temple of the Oracle Sydon—Heleka, as a hag, is making sure she's not
Don't forget to give the burnished dragonlord coin before breaking what's asked of her but absolutely getting her
having them leave. most out of anything not explictly said.
Braeca & the order
Temple speed run They become a roleplay encounter.
There to control the temple staff, whom Sydon is planning
This dungeon gains intensity if made without rest : acolytes to use once Versi has been taken out. This has somewhat
will tell heroes a dangerous hag captured Versi and animated turned into making sure that they don't all get themselves
killing swords to protect access to the stairs, they can hear murdered rushing to try to stop Heleka—the ones that
Versi's screams of agony. It then becomes a "race" to free her have strayed or did try to interviene get used for torture.
before she dies (or before Heleka takes her away). For the heroes and the temple staff, he'll tell that he's
Give your Vanished One a map of the complex. Also Kyrah effectively holding them hostage "for their own good".
& VO will find it strange a new door has been added. Braeca only very thinly upholds the role of a shepherd
Alternatively, to save your heroes hit points, have statues here; he is also very clearly enjoying the control and is
issue riddles and a dancing sword fight for each failure using the hostage situation to sow fear into the acolytes to
(TinyAdorableShopkeeper). make his job easier once Heleka is done.
Obviously, doesn't care if the heroes rush into her traps
Order of Sydon encounter and get themselves killed; again, their bodies will be a
This one is tricky. You should skip it or make them a roleplay good message to what happens to those who go against
encounter (that could transform in a battle if the heroes fight), Sydon, after all.
as having it as a direct fight vs the order so soon complicates Could probably tell Heleka to stop and just take Versi out;
things for the PCs and their comprehension of the Oath of is actively choosing not to. For as long as Heleka is only
peace, and it's also too close to the Mephits. playing with the ones who weren't protected by the
Pitch could be the orders Gaius gave were to "check on soldiers, she's helping him. Once she runs out of
rumours of troubles at the temple", to have an alibi as torturees, though, he will tell her to get on with it (this, or
Heleka's order was to kidnap Versi and go. But Braeca is Braeca would fear any encounter with Heleka and is
confused, and will let the heroes take the risks and hopes he'll losing control of the situation because she didn’t respect
be able to be the saviour when whatever did this kills them. the plan).
Versi:
Why was the oracle captured ? Right after the Vanished One left, Versi foresaw that 1)
Sydon will send out something to bring her home, 2) she
If you want to show Versi is a real oracle, let her say this : "I will not be harmed for as long as she stays here, and thus,
knew something bad was going to happen to me, but i also 3) she will still be here when the heroes come, and will be
knew that Kyrah would come back in time with you after able to tell the prophecy to the chosen
killing the boar to save me". Because of the security granted by the vision, Versi stayed
And this will allow her to become Thylea's defender in their in the temple rather than fleeing. Obviously, the result was
minds : "I knew there was a risk, that you wouldn't come back more than she bargained for, but she trusts her visions
in time, and that i would be killed, but that was a price to pay and the prophecy to the point of having complete faith that
to save Thylea, as you coming back in time means you are on for as long as she doesn't give in to Heleka, she will be
the right tracks to become the heroes we direly need". able to deliver the Prophecy.
The story (catvampire)
Heleka and the Order of Sydon are both there by orders of
Sydon, with Heleka sent out first :
Sydon:
Sydon sent Heleka out to get Versi, unharmed, back home.
Seeing as the Temple was built in his image (or maybe it
was a temple to Sydon centuries ago), sent out the Order
to make sure that while he punishes and puts Versi on her
place, the attendants and priests will understand that they
serve the Lord of Storms—not the heroes or the Five—
from now on.
Heleka:
Heleka is there to capture Versi, but is too sadistic to
simply grab her and go; she has been killing and torturing
temple attendants to satisfy her own cruel nature, with the
plan to keep doing it until Versi's spirit is broken and she
volunteers to be taken to Sydon just to put an end to it

DM's Guide to Odyssey


19
Kyrah and Pythor should tell the PCs it is a bad idea. If they
Estoria. persist, the fight as written should be very difficult : up to you
A lot of Greek stories revolve around tricks of word play. to give them a fair chance in changing stats, or to add story
Encourage the players coming up with creative solutions that consequences (like Pythor leaving the throne to Baenor). I
feel like cheating, reward it as it fits the tone of the game had my Siren archer want to use fly & bow for an easy win :
perfectly. Their characters would know that tricking the gods make it Mad max's thunderdome or give fly to Sydon's
by obeying the letter of the law is an age old tradition... A chosen.
player used the wording being "chained to the rock of Estor"
and made Anora a bracelet with a piece of the rock before Drought consequences of failure
hiding her away. The real consequence of failing to honor Sydon's sacrifice
The best way is to satisfy the terms of sacrifice without the should be that the drought will stay until the end of the oath
intent : kill the basilisks in advance and either put themselves of peace, which will be enough to destroy farmlands, cause
or with Anora on the rock for 24 hours or whatever - terms an exode of its inhabitants, and Pythor will be more
satisfied, everyone survives : "The Lord of Storms requires depressed & leave its crown.
the city pay a worthy sacrifice to have him remove the The mostly empty city will then fall without a fight during
drought that hits Estoria's region. I name the sacrifice to be the battle of Mytros (as we can consider the centaur army will
Anora, Pythor's daughter." Gaius - Commander of the Order attack Estoria at the same time, to make it more challenging).
of Sydon.
The book provides 2 solutions. Razing Estoria ?
The book says "If this sacrifice is not accomplished by the
Sacrifice through combat on the next full moon, then all the gathered tribes of the centaurs
rock will descend upon Estoria and raze the city to the ground."
But how is that compatible with the Oath of Peace and its
Characters should replace her, or be added to Anora's understanding by your player characters ?
sacrifice : "How about this you so called Chosen Ones. You Baenor is the army's general. Does he report to Gaius, or
want to be on the Rock so bad, I'll accept you all instead of did he answer Sydon's call ? In both cases, we can consider
Anora. If you think you can withstand the mighty creatures of Sydon did not order the army to attack. Only a zealous guy
Sydon!" - Gaius, Commander, Order of Sydon would do that, disobeying Sydon and incurring his wrath (as
It isn't meant to be a sacrifice of a defenseless victim, but accepting it could mean breaking the Oath).
oriented as a "sacrifice through combat", surviving means you I'd say the best thing to do is to consider the army is there
gain respect of the gods. The chain is there to check you don't to put a big pressure on the citizens of Estoria, to remind
flee the scene, PCs wil likely get rid of it still as it limits them of the power of Sydon. The army won't attack if the
mobility. Have the monsters go in and out of the water. sacrifice isn't made, but the doubt is enough to make people
afraid, and anyway they know that army will be able to take
In my games, Harpies were there to witness how the sacrifice Estoria at the end of the oath of peace.
went, not to compensate Basilic's failure. The other more brutal solution, closer to the book, would
be to consider that his right by appeasement allows him to do
No weapons variant (Cupcake) that. “Should a sacrifice worthy of the Lord of Storms himself
“As an offering to the great and terrible Sydon, Lord of not be offered, the gathered tribes of centaurs shall descend
Storms, First Lord of all Thylea, the sacrifice shall be led upon Estoria and the gods have mercy upon those within, for
unadorned of weapon or magical items onto the Rock of the centaurs’ vengeance shall have none.” We would just
Estor at dawn and chained there until sunrise as an offering". wonder why such things haven't been done 4 centuries
It doesn't say they can't hide weapons on the rock or kill sooner, you only have " the Oath is weakening" answer to
the basilisks etc. that, which might be enough to your table.
The mysterious Rock of Estoria Pythor's conquests
Make it mysterious : each day at dusk, a sphere of magical Pythor can flirt with the highest charisma PC women, might
darkness appears, which vanishes a dawn. That magic lead to bedding then wedding him (after 2d labour and after
originates from the iron ring and maintains some mystery as Anora's sacrifice). Being queen of Estoria is fun and adds to
to what happens at night (basilics aren't known). Hexia's story especially if you have no demi god. Making her
pregnant for a post BoM birth is a nice idea also.
Basilisk Bile
Allow basilisk bile to turn stone to flesh (which the creature's I had Pythor try with 3 of my PCs (2 games), both Nymphs
description & previous editions points to), also useful later on accepted and became Queens, adds lore (Hexia anyone ?!),
Themis. The way the basilisk is described in 5e - the cool background for the player, and fun moments. Demi god :
basilisk's gut turns its contents back into flesh to be digested, "So you're my step-mom now ?". I also pointed the strange
a good nature or medicine check might be able to figure out a fact that Pythor proposed no wedding oath (him flirting a lot
way to use the stomach acid as a salve to use on a petrified and his bad experience with Hexia...).
PC. It'd probably hurt like hell.
Centaur ritual combat

DM's Guide to Odyssey


20
Woodhike Euria
I play it after Anora is saved and at least one labour has been This encounter can be placed on the road back from the
done, as they approach the rock's heroes for help. Mossy Temple, or from Telamok. It introduces the 4 winds
You might skip it or transform it in a social interaction subplot.
encounter, PCs bullying the bandits into fleeing / stopping / Euria is an old Nymph that lived with Rizon Phobas
making a deal with woodhike to work as lumbers, especially centuries ago, and she doesn't understand Boreas's recent
if your players discuss Korteva's child out. While being behaviour. When she heard a storm was hitting Mytros, she
depressed, Pythor could even be made to intervene if his pieced things together, and thinks Lutheria might have
precious cider source is menaced. influenced Boreas.
Her geas aims at giving the new dragonlords a clue about
Estoria's Copper Mine the item's existence and whereabouts, to help Notos as she
regrets taking her instrument. She isn't that used to
The dwarves live in a nearby copper mine. They regularly go communicating, isn't that confident in mortals : that's her way
to Estoria to sell their stuff and drink at the tavern. They'll of helping.
give the Mithral Mines skull quest, and some can be made to Of course she's still high on laying new dragonlords in her
relocate to the Mithral Mines after it has been retaken. bed, male of female has no importance.
Estorian council (Kuann) Zephyr
After reveling in the Wine Festival, Pythor, God of Battle is This encounter can be placed on the road back from the
sleeping on his throne whilst his advisors argue about the Mossy Temple, or from Telamok, or on the road to the Dead
fate of the city: Falls. It introduces Helios.
Stesanor, Anora's betrothed. Stesanor is a good, if young,
man, who loves his city and is determined to realize Lutheria's nightmares
Anora's vision for its future. They are easy to forget.
Dionysios, an elder statesman of Estoria who is deeply
suspicious of changes to the status quo. After Temple of the Oracle or first labour, when their
Marpessa, a wealthy merchant that owns most of the destiny starts.
agrarian land around the city. After third labour, when they have proven to be worthy of
Mydon is the People's representative in court. He lives in Versi's vision.
the residential district, and mostly tries to channel the will After embarking the Ultros and starting the Odyssey.
of the people. Third nightmare causes pvp. If your players arent into that,
Coeranus is the commander of the Estorian Guard. He is give long terme madnesses that will affect them on one or
a veteran of the last Aresian war. two islands.
Foreshadowing the Games (Kuann)
Have the Estorian candidates for the Great Games training in
the amphitheatre. A good chance for the party to meet
Falana, and Egan before the games. That way it will be more
fun to meet them in the games themselves. It's also a good
chance for the party to wrestle, throw discus, race, etc. To
scaffold the more sophisticated stuff later on.

Land encounters
I used most land encounters during labours, no island travel
looked interesting enough to save them for later.
Pholon
A good place can be to have him in the Mithral Mine's centaur
group that encounters the player characters, the group he
joigned after the recent death of his partner. He'll be
impressed by their successes when they get out, and will ask
for a wrestling challenge against their champion. Whatever
the outcome, he'll ask if he can join, as they have morals that
fit him.
Don't forget to have him tell his story at camp one evening,
about Scoprion island and his curse, his quest to find a
partner to replace the one that died.
You can add a sense of urgency.

DM's Guide to Odyssey


21
It is also possible your group wants to negociate, despite the
Labours kids's cooking. One of my group understood the dark ritual
process, but agreed to the oath of friendship, and proceeded
Generality on labours removing the children from the table while talking. Good
The most complicated thing is that the labours are presented persuasion check(s) & accepting hospitality, maybe drinking
sandbox style. Players are encouraged to play them in the wine (and leave the horn after drinking from it ?), Demetria
order they want, which needs the DM to adapt on the fly can promise stopping building a Maenad army with her dark
depending on the party's level (damages from traps, challenge ritual in exchange of a promise from the heroes to come back
rating and number of monsters...). with her sister's tree from the Ultros before the end of the
oath, which would allow her resurrection.
That let's read is nice on the subject :
https://forum.rpg.net/index.php?threads/lets-read-odyssey-of- Demetria: "If your words are more than poisonous wind,
the-dragonlords.861852/page-2 prove it. Swear an oath to the gods and the fates here and
now that you will do everything in your power to return my
Mossy Temple sister to me, and i will swear an oath that i will stop my dark
rituals and abductions until the end of the oath of peace".
Herkus is important to help characters understand there is
human meat at the dining table. Even if the pcs don´t But Demetria's sister is something they won't know is also
interact, he can follow and manifest himself there. As written very important for them (drinking from the horn might
the girls attack Demetria if someone mentions their food is already make them feel they made a mistake, as they need it
human meat, i had them simply flee under the table in terror. for their odyssey and they can't afford dismantling it), so they
might have to come back to Demetria to renegociate her
Corinna and the Goatlings bargain (for example trade that promise against the promise
Even if she was charmed when entering the temple, and ran to kill Estor when they find his haunt AND to bring the sister
going away, Corinna should remember some things about it : back after The Ultros is of no use anymore). If so, a vision
consider she was sleeping in the glade when Laureus shook from Versi can tell the following augury : "never will he taste
her to go away. death by another's blade". They could also get a new mast
blessed by Thylea in the golden heart or something?
Estor's shield
You could make Estor's shield a broken +1 shield, 2 days Demetria's subplot greatly
reparation needed & 40 gp at the forge. enhanced (Kuann)
Demetria This version takes Demetria’s static plan (slowly gather
You can consider Demetria's hatred was improved recently by humans and convert them into maenads… forever I guess)
Lutheria, fueled because the arrival of the end of the Oath, and replaces it with a grand scheme that will culminate in the
and kids kidnappings are the start of her Maenad army. The destruction of Estoria and the committal of every soul in it to
pact she has with Lutheria might be recent, she was a Lutheria. Throughout it, your players will have many chances
follower of Sydon before. She's a result of the recent dispute to engage with Demetria’s schemes, culminating in a final
between Sydon and Lutheria. battle for the sake of Estoria’s souls. Full scenario here :
https://homebrewery.naturalcrit.com/share/f3__tIwmTwUp
Demetria is a weak boss (just a Dryad), but a child of Sydon.
Unless it is the PCs first labour, when Demetria dies have her
meld into earth then resurrect, binded to the tree stump of
her sister. See "Enraged Demetria part 2/2" : she becomes
connected to the entire roots system that is binding the
cavern and the temple above. Lair actions cause the ground
to shudder or rocks to fall from the ceiling. Demetria has six
tree branch limbs with long reach to sweep at passerbys but
she can also plunge the branches into the ground to cause
them to erupt some distance away and grapple people. Also
read angrygm's or giffyglyph's paragon actions on the web.
Have Demetria's plot spinning in the background to keep the
fire lit under the party. She's a good tool to make Lutharia's
threat more palpable in the early going, and she gives some
insight into the truth behind the Dragonlords legend, notably
foreshadowing Estor.
Dematria can be made a Duskthorn Dryad if it's not your
player's first labour
https://www.5esrd.com/database/creature/dryad-duskthorn-
3pp/
Negociating with Demetria
DM's Guide to Odyssey
22
Telamok
If you consider there were other dragons used by the
dragonlords :
Telamok can be considered as a test devised by a doubting
and half mad Damon to see if the player characters are Hezzebal's rider sould either be mentionned or be Jasena.
worthy of the dragonlords. Gregor Huorath fits, Xander's child who was lost at sea
Telamok can be devastating as there are many unbalanced when Hezzebal disappeared with him in the Nether Sea.
traps, but those can be avoided if the party is cautious and Narsus's rider should either be mentionned or be Jasena's
respects the dead. or Karpathos's.
In reality the Necropolis is a nice way to add lore to the Hexia was brought with Volkan as his foster child, so
campaign concerning the dragonlords of old, the only could have been Oathsworn to someone like another
mandatory dangers being in Xander's tomb. Arkelander brother like Ochos, but its an important choice
to make regarding lore (also you need to allow the bond
Traps and consecrated tombs with chromatic dragons).
The Graverobber encounter isn't meant for the PCs to take Dragonlord Epitaph
the curse then rob the tombs ! You should definitely run it in
Estoria before tthe PCs go to Telamok, as it is essential Cosmo Phobas Second Oathsworn of Balmytria
preparation worldbuilding for Telamok. Ochos Arkelander Oathsworn of Hexia
As written, consecration can be detected by Detect Evil and Gregor Huoarath Oathsworn of Hezzebal
Good, and by Divine Sense, and arguably even by Detect
Magic. However, the true danger comes from the traps, and The mosaïc showing an arrival of a silver and several bronze
ambushes, which are spread among both the consecrated dragons could be modified according to your modifications
and unconsecrated tombs. Meaning, if you emphasise that a (see next page).
tomb is not consecrated, they may think you are saying it is
safe, and you will have them be torn to pieces. The labyrinth
You can either double the scale of the maze so Graxis can be
Simply have Damon warn them that looting will have large without clipping through the walls (just know the lever
consequences, then if they forgot it have Kyrah remind them is too far away from the squish trap for anyone to run back in
the prophecy said they're after "claiming the armaments of that case) or make minotaurs medium sized, which we
the first dragonlord" (which should be interpreted as recommend for PCs and enemies through the campaign.
claiming from Xander & not looting other tombs). If not enlarged, that dungeon is original as it learns your
players to fight in a very tight situation. Start with a simple
Epitaphs and lore "random" encounter with 4 skeletons, 2 at the front (1 in
If you like the dragon god twist, then use Dragon names front with short sword and shield, one behind with lance
instead of Gods names on epitaphs : Sybolkorax (Volkan), hitting at -2 because of cover from his buddy), two at the back
Raspytrion (Pythor), Arkyrania (Kyrah), Tysophale (Vallus) : (same thing) coming from behind, from somewhere they
didn't go. Don't forget -2/-5 penalties for covered targets (like
Dragonlord Epitaph
shooting through a friend's space). Then alternate fixed
Telamok Arkelander Oathsworn of Tysophale encounters and hits from Graxis. I had the 2 "random"
Adonis Neurdagon Oathsworn of Raspytrion skeleton minotaurs encountered later on, while fighting a
dimnished Graxis.
Rizon Phobas Oathsworn of Sybolkorax
Xander Huorath Oathsworn of Balmytria Graxis
Graxis : https://www.dndbeyond.com/monsters/980514-
Estor Arkelander Oathsworn of Arkyrania graxis-the-butcher
Estor Arkelander Oathsworn of Athekria* (alternate) Unless it is the first labour the heroes do, use this Graxis :
https://www.dndbeyond.com/monsters/1169727-graxis-the-
Some prefer using Aketria instead of Arkyrania, to further butcher without Cursed Transformation (Mythic Only).
disguise the link to Kyrah. I used Arkyrania, none of my Graxis was part of a bloodthirsty tribe created by Lutheria,
groups found out, even if they mentioned it, it doesn't work who was cursed by Damon when they surrendered. He now
for other gods, so Kyrah would be "and what ? Just because is linked to the tomb he defends, killed his mates to put them
my name is the same as part of that name you jump to such a out of their misery, and hates the dragonlords. He will tell his
conclusion ?" and leave the group to its ideas. Kyrah is also tale in the tomb if the PCs let him speak.
the one who, being undercover, uses the same name as her
god's name, so i like it like that way. "Me, being the goddess If your group wants to remove Graxis's curse so his soul can
of Trickery ? It wouldn't be a subtle move from Her". leave in peace, they should make their plea to Damon and
Remember that she is bound by the Oath of Peace but isn't succeed a persuade check. Allow inspiration to the pc having
against leaving subtle hints especially as a god of trickery. that idea.
If you use the recommended errata on "Bond of the
Dragonlords", you can also change Cosmo Phobas's epitaph.

DM's Guide to Odyssey


23
Mino labyrinth map (Josh) Oathsworn of Arkyrania
Give this black & white map to Minotaur PCs to make him Death awaits any who would desecrate the great warrior
feel "Minotaur". within

Disturbing images adorn the walls and door of this


tomb entrance. Rather than heroic battles, the
carvings largely depict a man slaughtering unarmed
dryads and satyrs in gory detail. Clear pain and fear
mark his victims’ faces. In one panel, his dragon
companion appears to beg for mercy on behalf of a
group of nearby creatures.

6 Rizon Phobas
Telamok descriptions enhanced Oathsworn of Sybolkorax
Either have the murals be outside the tombs, or have traps Death awaits any who would desecrate the great warrior
and such activated only by opening the sarcophagus, so that within
the player characters can learn about the Dragonlords
without being forced to loot and face those traps. This and
the mentionned other changes would change the descriptions This tomb door and wall entrance is lined with
to match this (copy & paste on vtt, or print & cut irl) : murals of grand battles. The murals feature an
The descriptions that follow : imposing woman riding a bronze dragon. The main
panel depicts the heroic warrior triumphing over a
consider the murals are OUTSIDE of the tombs, or that group of formidable-looking minotaurs.
each tomb has a glass panel made out off indestructible
glass which allows to peek in : they get the info, its morbid
and shows the kinda warped pride the dls had. 7 Cosmo Phobas
take into account the use of dragon names. Second Oathsworn of Balmytria
consider Cosmo became 2d Oathsworn of Balmytria Son of Rizon Phobas
make use of added epitaph mentioning Hexia and Death awaits any who would desecrate the great warrior
Hezzebal. within
Labyrinthian made nice pictures of the tombs, available on
the discord server. No carvings appear on the door and entrance walls.
3 Telamok Arkelander
Oathsworn of Tysophale
Death awaits any who would desecrate the great warrior 8 Myrto the Magnificent
within Death awaits any who would desecrate the great warrior
within
The carvings on the door and around it depict a
proud warrior, slaughtering enemies of every kind: A handsome man can a be seen throughout the
men, women, centaurs, satyrs, cyclopes, and more. tomb’s door and entrance murals, which depict
him as a man of immense wealth. Inlays of gold,
silver, and precious stones glitter from the murals,
4 Adonis Neurdagon all in sharp contrast to the fading colors that
Oathsworn of Raspytrion surround them.
Most beautiful of Dragonlords
If but his sword work had been as beautiful.
Death awaits any who would desecrate the great warrior 9 Isadore Huorath
within Death awaits any who would desecrate the great warrior
within
The carvings that line the entry walls and the door
ostensibly depict the great battles of the First War. Murals in the tomb entrance and on its door show
There is a clear emphasis on the beauty of the an athletic woman of regal bearing competing in
dragonrider rather than his prowess in combat, a foot races, javelin throwing, and other competitive
handsome warrior wearing a suit of armour that is games. Always at her side is a man in a cloak that
more ornemental than practical. resembles the one worn by the lich that guards the
Necropolis.

5 Estor Arkelander

DM's Guide to Odyssey


24
10 Lysis Arkelander
The Mad King Unlike most of the art in the Necropolis, the
Death awaits any who would desecrate the great warrior mosaics that line the walls and ceilings here are
within pristine, almost new in appearance. The panel
closest to the entrance depicts majestic dragons
soaring through the heavens. A formidable human
The walls of the tomb's entrance display the brutal warrior is mounted on each dragon.
behavior of a king with a glint of madness in his
eye. The main panel shows his downfall at the
hands of the god, Pythor.

The next mosaic is dominated by the verdant coast


11 Ochos Arkelander of Thylea. While a flight of colored dragons remain
Oathsworn of Hexia aloft, the silver dragon is shown making landfall on
Death awaits any who would desecrate the great warrior this new continent. Her rider greets a haggard-
looking group of humans on the shore.
within

The murals on the walls of this tomb's entrance If your players study the flight of dragons on the mosaic, said
depict the man leading an army of hoplites in
several clashes against the centaurs in the
flight should be at least of 5 bronze, one being bigger.
grasslands north of the Arkelon River. The man is
Depending on your choices, you should allow other colours
shown wearing a simple bronze breastplate
be present here, like 1 green (Hexia), 2 brass (Hezzebal and
[Orichalkos], 1 copper ([Chaerastis]... See "Dragons"
appendix.
Grand total could be of 10 dragons on this mosaic (1 big
12 Dorion Neurdagon silver, 1 big bronze, 4 small bronze, 2 brass, 1 copper, 1
Death awaits any who would desecrate the great warrior green).
within It is both very logical (all those dragons are mentionned as
being with the dragonlords, or there are clues leading to
No specific murals are visible on this tomb's believe they were) and prevents your players from guessing
entrance. the dragon gods twist too easily.

Subsequent mosaics show human civilization on


13 Gregor Huorath the continent blossoming from tiny towns to great
Oathsworn of Hezzebal walled cities under the leadership of the
Death awaits any who would desecrate the great warrior Dragonlords.
within

The murals of the entrance and its painted door tell


16 Xander Huorath
the story of a young man traversing the islands and
First of His Order, Oathsworn of Balmytria
waters of Thylea. The man, however, is absent from Death awaits any who would desecrate the great warrior
the final panel. This simply shows a grieving within
woman looking across a stormy sea from a palace
balcony. The tomb is sealed with a marble door that has an
inset bronze handle. Lesser tombs can be seen on
the left and on the right They name : Aetius,
14 Nicholas Phobas Pericles, Eustace, and an unnamed one
Blessed of Sydon
Death awaits any who would desecrate the great warrior
within Xander should just say "take the mantle of dragonlords, but
do it better. Be the dragonlord we should have been" before
The entrance murals are bright and the paint has giving the Vanished One / Gifted One his crown (+ VO's info
not completely faded. The images adorning the through a vision) , then will stop talking and rest again in his
walls and door depict a man who is equal parts tomb. We can consider he's been animated by Damon and
sailor and king. He wears a breastplate adorned only has superficial memories. Maybe Versi told him to, due
with a maelstrom swirl, the symbol of Sydon. to her visions. Unless you don´t want to play twists and
progressive lore dump, it might not be a good idea to have
him talk with his memories, as he should have too many
15 Balmytria informations.

DM's Guide to Odyssey


25
Mithral Mines
You should plan on intelligent king to surrender after
suffering heavy loses, up to you to see if he's afraid enough or
Use one of those alternate version of Cerberus, as the one in if he'll try a kamikaze desperate assault after Cerberus.
the book is too strong for your party (rare combat occurence).
https://www.dndbeyond.com/monsters/underworld-cerberus
Ship docking
After they reclaim the mithral forge they recover an ancient
dock to go there with a ship, the Ultros later on. There's
various schools of thought on this :
You could sail up the River Arkelon from the Cerulean
Gulf in the south,
Greek ships could be carried across land (like the ford in
Estoria) and this was a relatively common occurence.
Make a little alteration to the map to have a spur of the
river empty out to the west of the continent, north of
where that map says the necropolis is.
Constellation 15's use on the Antikytera could lead here.
Crafting
The forge is a dangerous tool to use. Your player characters
already have plenty of equipment planned (Epic paths,
Xander's armaments...). Repairing Telamok's items will take 2
weeks, after which thay can optimize their equipment,
making the campaign easier.
Ideas for those who like crafting with components :
https://www.gmbinder.com/share/-
MCQVkP5zMGjwBbKlkW2
I allowed a repair of the Mossy Temple shield featuring Estor,
for 2 days / 40gp to have it become a +1 shield.
Mithral Mines history :
1. Dwarves mine the Mines, get Dragonlords interest.
2. Volkan & dwarves invoke Slamander to fuel a forge.
3. Dwarves & Volkan make cool stuff for the dragonlords
4. Lutheria sends a cerberus to destroy them
5. Dwarves flee, heavy losses, mine is abandoned.
6. Cerberus has death dog babies.
7. Creature of the deeps [Behemoth] kills the cerberus.
8. Death dogs eat mum, one becomes young cerberus.
9. Trogs retreat from creature of the deep to caves.
Pholon
Introduce him in the Centaur group when they finish mines.
Elevator deadly trap
You can either allow to disarm when it starts to work, of have
Kyrah remember there's a trap or even have her give the
password to bypass the trap in the mine.
You could also have Volkan tell them of the password if
they talk to him about their quest to reclaim the mines.
Troggs
When I ran mines I made it a mass fight in the dark tunnels
as first fight is noisy and alert was given. So all Troggs came
save hatchery guards. You run it like a scene from Aliens :
Trogs on the walls, on the ceilings, coming out of holes
(Lionhead Gaming).

DM's Guide to Odyssey


26
If they play it through, they should have her Lyre, either
The Four Winds subplot through Euria's geas to return with the Boreal Harp (which
they can do after using it) or theft / killing her.
enhanced (Crashgem & me)
This subplot makes use of land encounters with Euria and Action against Sydon's hurricane.
Zephyr, and enhances the chances of a "Control Weather" Boreas the Winter Wind (NE satyr minstrel), owns the Boreal
solution of the Mytros hurricane. Music instruments of the harp, at Mytros. In case of a fight, make the water elemental a
Muse : DC for spells should be +1, not +2. wine elemental can be fun.
Kyrah and the four winds The book doesn't plan to give heroes time for a voyage to the
Kyrah is known as "Notos, the South Wind" : she was known Mithral Mines to craft the Boreal Harp and come back, as too
as music teacher at the Academia of Mytros, and became part much time has passed and the population is on the edge. It
of "The Winds", a performing band of musicians. They other also doesn't give them time to go for Boreas. But strangely
Winds know she has taken the name Kyrah, but do not know enough it allows the gods to group and do the miracle thing
she is the true Goddess of Music. (you could rule that Pytor and Volkan can be summoned by
When she was a child, Volkan made her magic music magic and teleport to the Temple of the Five to make it
instruments, which were regularly borrowed by the other happen fast, and in that case Kyrah will have to admit she is
winds. They made music and had a rule of not intervening the Goddess of Music if she hasn't done so before).
into politics. Kyrah enjoyed her time left before the end of the During the council on their arrival, if the heroes have given
oath of peace as god of music, playing music all time long, interest to Euria, they have learned about the Boreal Harp
her way of reacting to people turning away from the gods and and will want to look for it. If they object and propos to find
the foressen doom of the settlers. the harp, a good move should be to allow Acastus to give the
But when Versi told her she had seen a way to a brighter heroes one day to look for it.
future, she decided to manage the heroes of the prophecy.
Doing this ended up getting kicked out. When they'll go for Boreas, if they don't think of robbing him,
they will most certainly accept his winemerchant quest.
Lutheria's plan Having him smash the harp will frustrate the PCs a lot, but
Lutheria knows the Boreal Harp could stop Sydon's also reveal his duplicity with Lutheria. It would be fair to
hurricane on Mytros, and wanted to avoid it be available, allow insight checks when Boreas proposes his quest and
without breaking the Oath of Peace. Lutheria sent dreams to when the PCs comme back, a success can reveal he's up to
Boreas, showing Notos was supporting the Five, not no good, so Pcs have a chance to avoid that if they act with
respecting the wind's neutrality, and made him think the care, else go for the Miracle or sacrifice route.
instruments of the Muse belonged de facto more to the You should consider using Control Weather is denying the
Winds than to Notos, especially the Boreal Harp Boreas Titans their right of appeasement (see oath of Peace), so the
affectionned. It worked, and the winds stole Kyrah's music 5 will not ask the PCs to use the harp, but will secretly hope
instruments, Boreas keeping the Harp. they do, Kyrah giving subtle hints if needed (trickery goddess).
Kyrah has been robbed ! Zephyrus land encounter.
During a stay at Estoria, have an annoyed Kyrah mention that The Summer Wind : West Wind (CN satyr minstrel), Zephyr
she has received word that her room at the Mytros Academia lute, forgotten temple of Helios. Foreshadows Helios. Make
has been robbed of some of her music instruments, so the the encounter with Zephyrus on the road to the Dead Falls or
party knows about the Four Winds stealing her. when coùming back from the Mossy Temple, and make
Have her mention the instrument's powers at that moment, Zephyrus the summer wind worship Helios.
and again when Volkan moves to the Mithral Mine with his
item craft list. Ceremony
If she vowed an oath of protection to the heroes, she will
explain "Kyrah and the four Winds". If not, she'll be reluctant Many DMs feel it shouldn't be enough to play the Boreal Harp
to show she was dispirited. Still she would like Volkan not to to dispel Sydon's Storm, and that a ritual is needed to
hear about that (she "lost" the toys he made for her, and isn't accompany its use. Air elementals attack the team during the
keen about that). ritual, and the team must protect the bard. If your team has
no bard, Loreus can do it. Some prefer to involve the five in
The tower of Euria land encounter the ceremony, it becomes more epic, but i didn't want the five
directly involved in dispelling Sydon's storm, his right of
Euria, the Autumn Wind : East Wind (CN oread), owns The appeasement.
Euros lyre, lives a the ruined guard tower. Might be the one
who lived with Rizon Phobas for a time. Nethalri's version :
Have the encounter with Euria happen some time after the
Robbed! event, for example on the road to the Mossy Temple, https://docs.google.com/document/d/1OY5MRdLUCX_q7mMBSFFIGS-
or on the road to Mytros, just so that they get the chance to VaYskTpxnnxii3P0cE9Q/edit?usp=drivesdk
have it be made, and follow the PCs interest.

DM's Guide to Odyssey


27
https://docs.google.com/document/d/12qqFqvFoiF0mBpgKttr0uoR_FsoC_
Mytros side quests usp=sharing
The four winds alternate quest should be ended on arrival,
see previous page. The Cult of the snake
The lady of coins quest line could be presented by Vallus on
The Lutheria temple side quest their first meeting (there is a disturbing thieve's guild known
On their first meeting, Vallus asks the heroes to investigate by the name "cult of the snake" that is becoming popular by
the temple of Lutheria (be careful, she shouldn't ask the taking from the rich and giving to the poor, and who also
heroes to strike it by violence, the Oath of Peace shouldn't frees slaves. If you have time, it would be nice to investigate
allow that). The Boreas encounter should also present the that). If they do not take this bait just have Taran Neurdagon
Lutheria winery quest, which gives the same result. That send for them after a week, he's more brutal however as he'll
quest can be wrapped up quickly. be asking the PCs to take down the Cult of the Snake.
I made it a greyer situation, thanks to Cult of the Snake or Have Moxena wear an "amulet of medusae health" (amulet of
investigation they find out drugged younglings are taken to health also making wearer immune to petrification) as your
the temple of Lutheria's secret basement. In the basement PCs will imagine creatures aren't immune to their gaze
there is a ceremony, a cow is sacrificed and its blood poured (usual case, also raw in mythology), and it will make the fight
over a child (cult says such a drugged condition is necessary a real boss fight (otherwise she'll petrify herself!).
to contact their goddess), combat occurs, cow is animated
(greater zombie), priests surrender at the end of the fight. If Moxena is killed, have the PCs find documents about
After that, if they were not killed, you can have a trial scene Themis so they have interest going there (see Themis).
where Trellus and Septia are sentenced for their crimes, with
Chondrus arguing that they're probably too politically I had her plan include kidnapping minotaur slaves to move
important to execute, which Acastus and Vallus them to an island close to indigo island, where the slaves live
(begrudgingly) agree with. So they'll both show up on the without possibility to come back, without possibility to fulfill
Island of Exiles and want revenge, which will spice up that their oath. They now are free, but cursed. Moxena hopes to
island (SirMixADrink). The pcs are accused of entering a free them by destroying their contracts, and have their aid in
temple without authorization to embarass them. her coup against the Amazon queen.
When Moxena surrenders, she can propose :
Acastus's dragons
Give rumour about Acastus's official deal with a silver stopping her trade agreement with Hexia vs demi-god,
protecting a copper clutch before Mytros, see p89. an oath of peace between her and her cult and whoever
When Tarchon and his dragons meet pcs on the road to the PCs want but NOT the amazon queens.
Mytros, PCs are forbidden to speak to them by the tell her tale (see Themis chapter) : amazons are now on
knights, which should raise their interest. Lutheria's side, she prepares a coup. She'll propose a 1
When PCs meet Vallus, if asked about the dragons she year long oath of service to the PCs if it includes them
tells them about aging potions (looks like raw aging helping her against the usurpators within that time.
potions need divine blood, i considered it's hers). use her contacts and her guild to help the heroes.
When they travel in the palace, they see Icarus with fearful give 6 potions of basilic bile hidden under her bed (curing
guards and servants, but they also can see the coppers at petrification).
the king's stables who are less guarded. The Minotaur slave trade
Interaction shows how underdevelopped mentally they are
/ uneducated vs their size on a successful Arcana check. Minotaur slavery is a form of racism, maybe some of your
PCs will also understand there is no dragonlord oath. players will not like it and you can just skip the whole thing
Also if talked to (succeedind fear save + persuade) and and consider there are no slaves in Thylea. But i had
questionned on the subject, Icarus will answer he doesn't minotaur characters in my 3 groups, and they all liked playing
know about a deal concerning the copper clutch, which the free Minotaur character that takes the quest to free the
should show Acastus lies or at least something is wrong. slaves. One even dedicated a win at the games to the
Minotaur cause instad of dedicating his win to a god.
Stavros the exiled
The quest can be started by your minotaur characters, by
You can introduce fresh news that Stavros, one of the richest characters who just consider heroes have to be against
merchants of Mytros, was banished to the isle of the Exile for slavery, or by Vallus "Slavery is a concern to me. I forbade
poisoning a competitor's child. slavery, but the order of Sydon now gives warrants to the
Maybe one of your characters migh know him (family, slave master that they can sell Oath of services. I can't do
customer...) and believe in his innocence, which might or not anything against it without alienating the order and some
be true. nobles from the city, unless we can prove oaths are imposed
Competitor could be a mad Trellus, who tricked him, on captive Minotaurs". People in Mytros are used to slavery
having poisonned his rebel child himself to sacrifice him to and consider it normal, but the rich are those that benefit
Lutheria. from it, while there's a growing hostility amongst the poors.
Academia (Snacktime)

DM's Guide to Odyssey


28
Who are the "slaves" ? Auction House Floor - The main floor of the Auction An
Convicts : Justice can result in forced labour, a forced oath House is spacious and well-lit, with a raised platform fb
of service, with a time limit fixed by judges. toward one end, where the auctioneer shows off the items
Gratitude : People can propose an oath of service to for sale and conducts the bidding from the bidding floor.
someone to thank him, like Pythor or Kyrah can do with Auction House Packing Room - Just behind the main
the PCs. Better have a limit included, like "Me, Pythor, god platform, tables strewn with boxes packed with straw &
of battle, swear you an oath of service until the end of the goods for sale are prepared for travel to their new owners.
oath, provided you don't ask me to break previous oaths i Auction House Back Room - Behind the packing room a
might have". Some might not be happy, having forgotten to small chamber with a stairwell leading into the basement
add limits. and two doors, one leading NW into the main storage
Slaves : As confirmed by Jesse from Arcanum Worlds, chamber and one leading NE into the owner's office and
minotaur slaves are essentialy bound "for as long as the personal quarters.
oathsworn shall live", meaning the death of the master Guard Rooms - Guard rooms with 6 beds apiece lay on the
liberates them. Indefinite oaths of service are extremely east and western wings of the Auction House.
rare and most people would never swear one until Meeting Room - A private meeting room in the east wing,
coerced. Such coercition could be the base of a juicy slave off the main Auction Floor, where VIPs and others can
trade to amoral people like Maximus / Taran Neurdagon. hold meetings with clients or gather to strategize on bids.
Moneycounter's Quarters - southeastern section of the
What can be wrong solutions ?
auction house.
Killing Maximus won't be enough to end slavery : another Head Enforcer's Quarters - half-orc enforcer's quarters in
warrant will be given by Gaius to a replacement slave the southwestern section of the auction house.
master, and the Order make an inquiry in justice vs PCs. Small Kitchen/Storage - Not a full kitchen, but an area
Killing masters frees slaves whose service are linked to with food and other storage for the 1st level folk of the
the master being alive. But most masters didn't do Auction House is located in the western wing.
anything wrong versus the law, they bought slaves. Stables - A stables is located in the southeastern corner of
Depending on how you play it, destroying written the compound.
contracts could be enough to free slaves, but wouldn't take Storage Shed - A storage shed is located in the
care of oral oaths (there's a difference between a written northwestern corner of the compound.
contract, like the Forgekeeper's, and the written version of Second floor :
an oral Oath, like the Oath of Peace) and so would not be Guard Chamber - Walking downstairs leaves you in a
enough to end slavery. broad guard's chamber with a cell door to the west and a
Buying slaves to free them would only feed the system, wooden door to the east, populated by weapon racks,
with Maximus baiting other minotaurs into becoming guard table and some storage.
slaves, and ... propose them to the PCs's for auction. Group Holding Cell - Immediately to the west upon
Vallus does not want to go into a fight with the Order of arriving downstairs, a holding cell, where slaves/prisoners
Sydon about the slave master charter. Maybe it is can be held prior to selecting a cell or sale.
something she can't refuse as it woulod be part of the "old Guard Barracks - There are 2 guard barracks on the west
ways" the Oath of Peace agreed to stay. and east side of the basement structure (8 beds each).
Heist at Taran / Maximus's place
Torture Chamber - On the southwest side of the chamber,
A good idea (proposed by Moxena) would be to prepare an some of the more deviant members of the slavers use this
infiltration / heist session : during a reception at Maximus's room for their wicked pleasures or to extract information
place / night raid, documents can be found at Maximus's from prisoners.
house that show his strategy is to force oaths upon the Individual Cells - There are 7 individual cells on both the
minotaurs (paying explorers to find remote Minotaur villages west and east side.
and kidnapp them, then coerce them into an unlimited oath Storage Room - A large storage room for shipments, oil,
else they be killed) and make a profit from them & keep that ale and other goods on the SE part of the basement.
source from the general public, and rich buyers don't care. Meeting & Viewing Chamber - Guests with particular
That document will be proof of his vilainy and ban him to the tastes can find themselves invited to a special meeting
isle of the exiles, and will stop the slave trade as the situation with the owner/proprietor to view specific slaves (or
showed how evil one can be with such a powerful charter. prisoners) while they dine and speak of business.
You can consider Taran Neurdagon also has such Lower Office - A lower office housing some of the
documents and is implicated / could be the true mastermind. proprietor's prized possessions, wealth and some secrets
Or could be willing to pay his accusators to stay clean, and lay deep within the basement. Contains the documents, in
swear an oath to stop. a trapped chest.
First floor : Battlemaps using Slaver's Auction House
Auction Entryway - Once inside the walled compound, the & Compound [35 x 24] by Jeff Todd
front doors lead into the entryway of the auction house, Links :
where one immediately finds themselves nose to nose
with an imposing statue of the very self-important owner. On Facebook in the "D&D / RPG Maps" group :
https://www.facebook.com/search/posts?
q=maximus&filters=eyJzZWVuX3Bvc3RzOjAiOiJ7XCJuYW1lXCI6XCJp
DM's Guide to Odyssey
29
Upon boarding the ship, PCs feel a presence in the mast.
The Ultros When someone touches it, they see a flashback to Demetria's
This quest is presented just after the hurricane event, but sister, Delphia, being killed by Estor and his men in the
PCs sometimes don't priorize it and focus on the city. Vallus Mossy Temple and her tree cut down to make the mast. They
might borrow them a ship to sail them close to the Dead understand the Ultros's potent magic originates from the
Falls. There are many discussions on Estor. I think he's mast. They might see her etheral form watching them, even
primary a tool : a neat way to show a dragonlord who turned talk.
evil and was corrupted by Lutheria. What will his future be in Storage cabin
your game ? : See appendixes for an alternate Estor's journal.
a simple boss to be killed here - his weapon is Ebony.
a haunt to the ship or to the captain until... either the PCs Meeting Davos the quartermaster
recover his weapon in the treasure of the dragonlords Davos is alone on the bridge, and welcomes the visitors. He'll
(Xyphos of slaughter) to confront him, or he becomes able be happy to discuss, but will summon 6 specters and fight if
to control a new body / parts from the heroes to create hostile.
himself a kingdom, rival to the existing ones. So, you are here to take the Ultros? That would be bold.
Some would say stupid. The Captain does not take kindly to
Kyrah's speech upon arrival stowaways. Believe me, I know. I've been here since the
beginning. 500 years, give or take a decade or so. He wouldn't
Before arriving at the Ultros, Kyrah talks, telling that, if like it, i would have to kill you.
anything happens, she wants them to remember how
important it is that they remember why they fight : "I do not Meeting Metron the navigator
love the bright sword for its sharpness, nor the arrow for its Metron is alone in a hammock at the Thane's quarters, and
swiftness, nor the warrior for his glory. I love only that which welcomes the visitors. He'll be happy to discuss, but will try
they defend.” (i.e. civilisation) - this serves the purpose of to possess a character, one after the other, if hostile.
reminding them why they fight, but also showing Kyrah was If the characters present themselves as heroes or
afraid of what was coming. dragonlords, he will ask them if they want to free the
Roleplay the fact that Kyrah isn't well when Estor is in the captured souls he has. Play as in the dream, save that he
vicinity (or when someone talks about Estor more generaly). won't try a possession at the end. When all prisonners are
Estor being bound by the Oath of Peace's secret part will just freed, he'll become friendly.
show he knows her, and taunt her saying she's weak. I have the paladin's silver egg, an egg from Balmytria's
clutch, be in that cool box. Estor plans to hatch her when he
Ultros raw, dungeon-like gets free from the curse. However, removing all specters
Steps are straightforward but lack some explanation : stops the "fridge" effect maintining it in stasis.
1. Explore the ship in the flesh. Meeting Skathon the first mate
2. Speak to drummer to start Estor's dream. Skathon is sitting on the chair of the captain's cabin as in the
3. Traitor's quest vision & killing traitors. dream, and will welcome the visitors. He'll be happy to
4. End the dream by swearing the oath to be captain. discuss, but will order Ebony and Azurescale to attack if
5. Estor's false bargain for power to possess captain. hostile.
He will recognize the Vanished One if any, and will ask the
Your players will likely just want to fight Estor in the dream characters if they want to sign into the crew or pay for
instead of killing the traitors (his enemies). If you keep to raw, passage, else they must leave the ship.
he just shouldn't be available during the dream after
presenting his request, until the traitors are dispatched. Discussing with the Thanes
Possession is quite hard : it transforms a PC into an NPC. They will be hostile if attacked or if the heroes mention
You should allow an insight check to understand something hostility to Estor / wanting to take over the ship. Their
is wrong. If bargain is accepted i'd suggest 2 possibilities. memory is bad, but they know they have been betrayed and
Possession could be happening only for a short time after cursed. They might tell their tale, in which they say they are
captain rolls a natural one (with a DC16? wisdom check, bound to obey Estor.
and a new try to remove him end of each round). "One night Lutheria herself visited us. I saw the Captain
If you think your player won't like it, have his character walking up, when the Lady of Dreams arrived. I remember
just be haunted by a whispering Estor. You could also have arguing with him, before Lutheria transfixed us all with a
the possession end when the heroes meet Acastus, Estor wave of her hand. And there before all of us, the Captain
stealthily taking control of him, which is another way consummated the deal he had struck with the Goddess of
explaining his change of mind at the battle of Mytros. Death. He then slayed us all, one by one, with his blade. From
that day onwards, we were slaves to his will. We are as one.
Crashgem & others variant The ship, the crew, the Captain. We are bound to his will,
Arachnid Arcana, TinyAdorableShopKepp, earthcubed, helpless as babes. Cursed to undeath. But I was there. I was
OktOblivion... There's no dream vision thing / quest. there 500 years ago when the deal was struck. "
Becoming friend with Metron or a successful persuade
Upper deck & the mast check DC17 might obtain the following :
DM's Guide to Odyssey
30
I heard the terms with my own ears. His blade was still fresh At some point (pcs down or fight becoming desperate vs
from our crew's blood, when the Lady of Dreams told him : phase 1), Kyrah will be fed up :
"You have your due. You will never taste death by another's "Estor, it is enough. You won't insult a goddess or the
blade". The Captain proclaimed his immortality, since then dragonlords anymore. I'm done with this. You're definitely
he's bound to the mortal plane by the ship. Destroy his body beyond redemption.
here, and perhaps that connection can be severed. He laughs at her. _"It's all your fault. If you hadn't left,
Lutheria wouldn't have tricked me. The curse, what
Meeting Estor happened to the crew - its all your fault! And now, I'm going to
take everything you love, 1 by 1. I'm going to break your heart,
After having visited the ship's Thanes, Kyrah will look again and again. And then I'm going to break you."
physically ill upon seeing a figure at the end of the ship, on "No Estor, I'm done with this. You claimed you have
the upper deck. Estor Arkelander. He looks at you, and a nothing to do with us or the Titans anymore, so i suppose the
smile breaks over his face. Furies can't consider you protected by the Oath of Peace.
(To Kyrah) "Well well, look who it is. Kiki, its been a while. So Kyrah has her hands together and they begin to glow. "I have
you've finally come crawling back home, and you've brought felt guilty because of you for far too long. You will not hurt
some pups with you! Is this your new troupe? Did you tell anyone I love. Ever. Again." Kyrah forcibly tears her hands
them you were bringing them to their deaths? ... What, apart. A bright light envelopes all of you (Heal heroes back to
nothing to say after all these years?" half their hit points if needed. )
(To the pcs) : "And you! Oh, I've heard of the supposed As the light fades, you see that all spectres on the upper
'Oracles heroes'. Destined to save all Thylea even! Hah. Versi deck disappeared. Where Estor stood is now a crumbling,
told you that? And you believed her? A daughter of Sydon skeletal apparition. Its eyes glow with an ominous blue light
himself? Well, believe ME when I tell you there can be no and it feels as though its held together only by the power of
victory against the powers of the Titans head-on. I its own hatred. The apparition roars."What have you done?!"
experienced it. It is folly. Join me in the conquest of this land. Start the fight with phase 2 Estor...
Disregard the titans and gods both, and rule the settler races Some DMs did consider Kyrah burned her whole divine
in their stead as a new and mighty Order of Dragonlords. spark or part of it (several permanent levels of exhaustion
(to settlers races PCs) You, my settler friends, swear an only major sacrifices or wins at the games could heal). If your
oath of protection to this vessel, of service to me as your players don't like Kyrah's presence, you might even have her
leader, and I shall allow you to captain it. be killed, and reappear at the temple of the Five with or
(to native races PCs) And you, native scum, swear an oath without her divine powers. The Fire Island encounter could
of service to me if you want to live" restore her divine powers.
Either your players will be fed up at this point and refuse Estor's return & Lutheria's curse
those oaths, and a fight has started, or have Kyrah answer Lutheria told Estor "you will never taste death by another's
"We might find a way to help you rest, to help you break this blade". What Estor heard: "I'm immortal!". That information
curse. Cooperate, relinquish control of the ship to the new can be obtained multiple ways (his journal, he might have
dragonlords". Can also happen during the fight. boasted this, a thane might tell, a divination from Versi, info
Then Estor starts the fight "New dragonlords ? Is it what from Fates / Lotus Witch... Truth : only his weapon (lost
those dragonlords really are ? Listen you coward, you bitch, i xiphos of slaughter found in the nether sea) can slay him.
will not give up the ship. I will add your soul and your divine After this boss battle on the Ultros, killed Estor became a
spark to fuel it". Davos will summon his guards and join, if haunt to the Ultors's captain, then Estor's haunt claimed
present. Ocho Arkelander's skull at the Mirror Prison to raise with his
Xyphos, a phase 1 version for a second boss battle.
Mentioning interest in Acastus
You could add Estor ordering his ship to move, and ask the Captaining the ship
PCs the following (which you must expect your players to The phantom of Delphia will appear after Estor becomes a
refuse) : "Bring me to Acastus Arkelander, and this fine vessel haunt, asking the survivors "Tell me, who is the new captain
that you seek shall be yours. Be assured, I will make much of the ship now ?". After a captain has presented himself, she
better use of my bloodline than he does". presents him with her oath of service, see : "I swear that i
shall serve you, my new captain, with honor, if you swear the
Fighting Estor : same to me, so that our fates will be bound". Then she asks
Phase Possible template CR Comments
"How do you choose to man your ship, captain, the path of
1 Death Knight 17 Kyrah needed the living, or the path of the dead ?". If the path of the living is
2 (Giant) Skeleton 7* Giant skeleton parangon chosen, which can be done upon arrival at Mytros, all undead
are released and the ship becomes motionless, relying on
3 Ghost 4 Use book's stats wind and a new crew. If the path of the dead is chosen, the
4 Haunt - Haunts the ship ship remains manned by its spectre crew but will make
embarking recruits more difficult.
Kyrah's intervention

DM's Guide to Odyssey


31
The Games
The Great Games
Attendance
The Games are series of athletic competitions among Consider Sydon and Lutheria attend the games, they are
representatives of city-states held in honour of the gods, with invited but don't attend usually. But this time is different, they
athletes dedicating their victories to their liege god. My send Yala and Hergeron to represent them, to present them
version is more focused on behind the scenes event and quick (to prepare their ascension to godhood for after the end of the
stat rolls for resolution. Proximo's version : Oath). Having the Twins attend could pose problems if your
https://docs.google.com/document/d/1rzgVPo1TwsJTQcZZ3N3iFTg4g- Odyssey is about renegociating the Oath of Peace.
VXze7imNNwrXqenj0/edit#heading=h.ie6yafsjg9rk
Opening of the Games
Repairs The athletes run the sacred torch from the Sirens’ Gate all
Have the games finish the day before Ultros is repaired, the way to the top of Volkan’s Mountain and the center of the
giving them a party before they leave. great colosseum (colosseum on the provided map (22) is way
way too small, add it northeast of the city “just off the map").
Involving player characters
Athletes presentation
Kyrah tells the PCs that winning events would bring a surge Guest friendship is offered to all athletes, which are
in worship to the 5 gods, while having the titans's champions presented to the folk, each vowing an Oath not to use magic
win events would have more people worship them. Awards nor drugs during the Games (vs curse of the treacherous).
are for best city-state and best athlete. Apart from the simple Contenders also represent city-states : Mytros, Estoria,
fame the games can give, the challenge will be to prevent Aresia, Themis, Praxis. If only one or two PC are interested,
Sydon's athletes from getting medals. That can be achieved in simply add them to their home city. If many want to take part,
winning events against them, directly or indirectly with other add an extra "Heroes of the Oracle" team.
NPCs. You could add a permanent level of exhaustion if
Sydon and Lutheria win more silver than the 5 for example, Sacrifice to the gods
or win a Palme d'or. And remove one in the opposite cases. A massive sacrifice ceremony takes place. Athletes sacrificing
25 gp worth or more will get advantage to one roll of their
Before the games choice for one event, 100 gp allows for 2, 500 allows for 3... A
slave minotaurs fight will then take place, not to death but
Qualifiers
Before the Games, PCs must run qualifiers for each event fights between minotaurs often become messy...
they want to participate in : Bard support
they will auto-qualify if they meet certain requirements, Bards NPCs will each give advantage to ONE hero on ONE
otherwise they must succeed at a DC13 check, see table. event (Sylla, Xollos, and Gondros if freed, Loreus for his
companion), but not Kyrah (she'll be posing as Kyrah, goddess
Training of music). A Bard character can also do so during ONE event
Roleplay the meeting with the training athletes. Any PC he doesn't participate in.
character may train 6h/day for a specific competition during
the days before the Games, allowing him to gain advantage Resolving the Games
on one roll during qualifiers and one during the event, or 2 if The competitions that make up the Great Games are listed in
training is 12h a day.
the below Games blocks. One competition is held each day,
New athletes over a series of ten days, with celebrations every night. Each
Praxis has sent elite athletes along with Jorges and Pancras : competition is resolved with simple checks, as indicated in
Pelopia the Maenad, Priam the Centaur, Duris the Gygan, the table (add both rolls). PCs can get advantage on rolls
Pancras the Oread. They'll be secretive. thanks to training, bards, sacrifices or specific abilities. For
each event, check the table hereunder to compare the PCs's
Halcyon is an Aresia officer posing as an athlete. He won't checks with the top NPCs. Place PCs accordingly, they
train much, and spy. PCs might blow his cover away. dedicate their result to their city and gods.
The following NPCs may participate if PCs are smart or just
Awards
social with them, which might prevent some Praxis medals :
If a contender wins more traditional or modern events than
Bullbug will participate if the PCs defend the Minotaur any other (in case of a tie, 2d and 3d places), he becomes the
cause. Show her bare handed skills for boxing and "Pentathlon Champion" of those game. Awards are :
wrestling during the ritual sacrifice were they meet her.
She might take 1st place in boxing. [Silver medal] to event winners (+1 to fame)
Pholon will represent Aresia to prove his wrestling skills. (Bronze medals) to runner-ups
He might take 2d place. Copper medals for third place
Corina will come to Mytros to represent Estoria if a PC Modern games Pentathlon champion (+1 to fame)
had connexions with her (remind them they know she's Traditional games Pentathlon champion (+1 to fame)
very good in archery). She migh take 1st place in archery. Palme d'or to the Decathlon champion (+1 to fame)

DM's Guide to Odyssey


32
DM's Guide to Odyssey
33
Base Herald Discus Javelin Jumping Running Wrestling Riding Brawling Archery Pancrace Racing God
Contender model Page City top3 top3 top3 top3 top3 top3 - top3 top3 top3 top3 top3 awarded

Pelopia Maenad 422 Praxis (38) -- -- -- -- -- -- -- -- -- -- Lutheria


Priam Centaur 376 Praxis -- -- 37 39 [41] -- -- -- -- -- -- Sydon
Hero
Duris Gygan 380 Praxis -- -- (41) -- -- [44] -- [41] -- 42 -- Sydon
Hero
Jorges Soldier, 431 Praxis -- -- -- -- -- (38) (37) -- -- [38] Sydon
Captain
Pancras Oread 407 Praxis 36 -- -- -- -- -- -- -- [39] 39 -- Lutheria
Cy Martial 430 Aresia 36 -- 38 [42] (39) -- 36 -- -- -- 36 Narsus
Master
Halcyon Martial 430 Aresia -- (41) -- -- -- 37 -- -- -- 39 -- Narsus
Master
Spira Martial 430 Mytros -- 38 -- -- -- -- -- -- -- -- -- Vallus
Master
Leyland Gladiator DMG Mytros -- -- [42] (41) -- -- -- -- -- (37) Vallus
Egan Veteran DMG Estoria -- -- 36 -- -- -- [40] -- (38) -- -- Pythor
Falana Satyr 430 Estoria [39] -- -- -- -- -- -- -- -- -- -- Kyrah
Minstrel
Hatria Amazon 428 Themis -- [42] -- -- -- -- -- -- 36 -- -- Lutheria
Warrior
(Bullbug) Minotaur 390 Mytros -- -- 39 -- 38 -- -- 42 -- -- -- Volkan
Hero
(Corina) Scout DMG Estoria -- -- -- -- -- -- -- -- 40 -- -- Pythor
(Pholon) Centaur 376 Aresia -- -- 40 38 37 39 -- -- -- -- -- Pythor
Hero

Intepreting the table : scores are sum of NPC's both


competition checks. [Highest NPC score] (Second NPC
score)
Trial Auto-qualify if : Competition checks :

Herald and Proficiency (Persuasion or Perform) or CHA 15+ Perform check & Persuasion check.
Trumpet
Throwing, Proficiency (Martial Weapons or Acrobatics) or STR STR Ranged attack roll, Acrobatics check.
discus 15+
Throwing, Proficiency (Martial Weapons or Athletics) or STR 15+ STR Ranged attack roll, Athletics check.
javelin
Jumping Proficiency (Athletics or Acrobatics) or STR 15+ or Athletics check (with advantage if any feat or ability
DEX 15+ or any feat or ability related that enhances related that enhances jumping) & Acrobatics check.
jumping
Running Proficiency (Athletics) or STR15+ Athletics check (with advantage if natural land speed
above 30’), Constitution save
Wrestling Proficiency (Athletics or Acrobatics), STR or DEX 15+, Athletics check (with advantage if feat or ability
any feat or ability related to grappling related to grappling) & Acrobatics check.
Horse riding Proficiency (Animal handling or Athletics) or WIS 15+ Animal handling check & Athletics check.
Brawling - Proficiency (Athletics) or Str 15+ or unarmed strike or STR Melee attack roll (with advantage if unarmed
Boxing natural weapon strike or natural weapon) & Dexterity save.
Archery Proficiency (Martial weapons, Longbow) or Dex 15+ DEX Ranged attack roll, Perception check.
Chariot racing Proficiency (Land Vehicles or Animal handling) or WIS Land vehicles check (WIS skill) & Animal handling
15+ check.
Pancrace - Proficiency (Athletics) or Str 15+ STR Melee attack roll (with advantage if unarmed
MMA strike or natural weapon) & Constitution save.

DM's Guide to Odyssey


34
Event Detail
The Odyssey Gifts from Trinket table rolls, animals, items.
After "The Labours" and "Mytros" sandboxes, departure of Citizens
the Ultros opens a new sandbox in the Cerulean Gulf, with Legendary Vallus explains she took care of the base
specific rules. This is the biggest sandbox, which opens to Crew crew, but it's up to the PCs to add additional
many different islands. Have the party tell you the next two crew who either will directly accept or might
islands they plan to visit to prepare ahead of time, which need Persuade / payment.
makes it way more manageable. Tour of the Show off the ultross new "repaired" map,
Ship and the navigation table.
Constellations The Vallus gives the most responsible PC this
You could give each of your character one or 2 constellation Antikythera item and explains how it works and that it
stories at start of the campaign, fitting their character. misses a mechanical piece : until it is found,
Forgotten Sea destinations can't be salied.
You can hope they will roleplay that knowledge before this Looks like Gaius took it.
chapter, and Kyrah will also tell one such story each night
camping outside of a city. The group will get knowledge of Explain Due to difficult currents, shifting winds,
those stories beforehand, and when presented with the "sailing" currents, and moving islands, sailors usually
follow the coasts. Vallus tells using the
Antikythera, it would become a game of guessing Ultros and the Antikythera make it for 2 to 4
destinations, and not about telling those stories AFTER the days travel time. Wind magic and sacrifices
heroes's choice was made. could help going faster. Sailors will ask for
Remember constellations were built in the Antikythera 5 sacrifices to Sydon, but PCs might deny
centuries ago, maybe before Amazons moved to Themis for those.
example. Some links are complicated to guess. Present Let them know which islands they 100%
travel know how to reach. You can explain other
The Queen : could be to show Mytros keeps an eye on the options. islands they can attempt to find, or leave it a
barabrian settlers who decided to live on Indigo island. mystery.
The Twins : story could be about the place the Twin Titans
were born, after the pit floated from Golden Heart. Intro If you had Volkan propose forging items, he
Amazons and Indigo barbarians would know that the Keledone has a Keledone messenger board the Ultros,
and craft. who can bring ingredients and orders from
Amazons left Indigo island to live at the place the Twin the PCs, then come back with items. Get
Titans were born. letters to santa of items party wants to build
Fire Island : research on the Dragonlords's allies could so you can populate the islands with the
mention the Lizardmen, living under the Prisonner. appropriate ingredients.
The story and constellation of the Blacksmith are nice for The Dragon Vallus gives the Gifted One (or to most
a Mithral Mines access Egg. appropriate PC ?) an egg. It was stolen from
Sydon's gift to Acastus : it could be Brass
Are 60 days enough ? from Fire Island, or Copper, Bronze or Silver
if from Nephele. Could also be from
DMs and players are afraid with that time limit. However Tysophale.
calculation (2 days travel for each non nether one + 1 day
average spent there means 20 islands are possible) and Timer Remind heroes that time is running out.
experience from DMs shows it's more than enough, even Reminder. Either play the 60 days thing, or make it
allowing for some return trips (Mytros, some key islands) and loose and fun maintaining an approximation,
that we are closer to SOON than we have
bonus islands. Beware making the heroes lose time ever been.
unnecessarely (days walking on big islands, sailing in the
nether sea, have long rests due to heavy fights). You can also Versi's Versi's presence should mean a daily free
play with Island of Time visit winning some day / heroes divinations. divination spell, to help better understand
constellations and islands or help link their
losing track. goals to the islands to visit. She also can
make her Vanished One divination on the
Vallus's parting speech Fire Island dragon egg, or even do it if you
have no Vanished One.
If you want to respect the stricter version of the Oath of
Peace, when Vallus makes her speech in Time is running The Ultros
out", she won't say the last sentence as is. Replace with "With https://homebrewery.naturalcrit.com/share/1X6J36ZpcooO_VCYl0O-
the right knowledge, you might negociate a new Oath of 4J0HKMk0q-ehht8JsisAmhobU
Peace, and with sufficient power, you might resist the Titan's https://www.dandwiki.com/wiki/Undead_Whale_(5e_Creature)#:~:text=
wrath if you fail".
Odyssey Checklist (CrashGem)
This campaign part is more of a checkbox : you don't want to
forget something.

DM's Guide to Odyssey


35
Althaia could be Vanishe One's descendant. She's living in the
Random encounters at sea Temple because...she was abandoned there by herself, it's the
biggest and nicest building, and her family home had too
New and weak islands many bad memories. But once she finds out she wasn't
Some islands are weak by themselves of because your party abandoned she might want to go back just to visit before
doesn't have the corresponding epic path. You can have the leaving with the heroes. She can take them to the house in
Ultros navigate along them as if they were random the town that was her father's to reminisce, take some
encounters during a sea travel. Those "sea random personal stuff including an old family heirloom that the
encounters" islands can be added to the Antikythera Vanished One will remember as being hers.
afterwards by a Jancan ally.
Island of the Sleepy Dragon
Island Constellation Travel hook & other interests

x. The 18. The Black "random event" added to


Nice to add if you have a dragonborn character or if you have
world Star Antikytera
that race stick closer to Thylean lore.
turtle https://docs.google.com/document/d/1_JBKLd4dDKfIPc5m0WDpsIF5M
x. City of 19. The Echo
the Sirens Adpatation of the Odyssey
Eyrie of 20. Gaïa
Anthology (Kaleton)
the Roc ? DM's guild provides 3 scenarios providing a large number of
x. Forlorn 21. The Lone Lost One crew, Vanished One islands that can be used here, under the name "Odyssey
Island Star descendant, Dragonslayer Anthology".
home town ? Kaleton adpated them all, praise his name :
https://docs.google.com/document/d/1Vci-IPh1-
Forlorn Island (oktOblivion) 6RSOPw4RWZ2hQSa0MptESTdaamn1hjt3c4/edit#heading=h.eu18fo1z9
Under the Constellation of the Lonely Star sits the Forlorn Kaleton "I've used several of them since starting (the
Isle. mashup for Golden Heart and Three Sisters, the Coral
https://homebrewery.naturalcrit.com/share/GAV5k617k Throne combined with a plot thread from Iolaah and the
If the heroes do not sleep on the island, they will turn into Shallow Sea merfolk tribe, etc)
geese the next time they sleep, probably on the Ultros, then
you have two options: Amvenitos, Seat of Affliction
Running the Isle of Affliction as a place with a cure for
The crew decide to return to the island, thinking that the petrification, so they'll probably go there before Themis
heroes have gone missing.
The crew know the heroes are the geese, and a 'b-team' is Phaistyn, the Isle of Splinters
sent back to investigate. A place they can find the airship engine. I'd like to include the
In both cases doing that takes a day, leaving the gooses to airship guy from Yonder to have his engine, and the airship's
themselves to find a solution & deal with Trellus's thugs. wreckage, amongst the Isle of Splinters. Volkan or
Bandits are cautious as they saw The Ultros and anchored Steros/Bront can integrate the engine to the Ultros, reducing
a different cove. travel time from 3 days between islands to 2 days. This does
Another take could be to consider that the priest of not make it fly/turn it into a spelljammer though, unless
Lutheria is not Trellus but another one from long ago, and you're really daring lol."
that she is alone there since centuries. Not sure it would be
better to unlink from Trellus. But would make the Dolphins
Constellation legend more ancient, more logic. Have this encounter occur on the way to Yonder, where you
Lost One Epic Path
will show Argyn eating Dolphins. If the party has a bronze
This island allows Lost One to find some of his crew. dragon wyrmling with them, precede the dolphins encounter
with the dragonlord not being able to find their dragon,
Dragonslayer Epic Path
noticing Kyrah gazing happily overboard, and then the
You can aso consider the old abandoned town is actually built dragonlord finding their dragon swimming in the water,
playing with the dolphins.
on top of an even older, burnt town - where the dragonslayer
grew up. They'll later sail past the island again on the way to Turtle World
Themis, and hear singing again - but this time, it's the On the road to Yonder have them encounter the Turtle World
dragonslayer's grandmother, who will be ecstatic to see her so they can trade their stuff. Had non healing potions's cost
(each having thought the other was long dead) divided by 2. Note that the Sea Turtle travels between worlds,
Vanished One Epic Path so better consider they are stranded here and can't leave
especially if you have a lost one.

DM's Guide to Odyssey


36
The Blacksmith description goes very well with the
The Cerulean Gulf Constellation description and with the dock the PCs found at
Travel hook & other
the Mithral Mines. PCs will like to have the forge as a base.
Island Constellation Hint interests
If you use that alternate Blacksmith Constellation, you will
0.Mytros 0.The Bear Starting need to find a backup for the Island of Time if you want to
position keep it, or scrap one of the weakest islands.
on the
Ankithera
Aresia (oktOblivion & me)
1.Isle of 1.The Gygan Yonder, Vanished One,
Yonder center of Dragonslayer, It can be an acceptable Odyssey destination, just make
Gygan Sydon HQ, Lost Narsus unreachable. Odyssey quests can be :
empire One revamped,
Antikythera, PCs can get an audience with Helen for peace talks.
Visiting the library A panicked soldier will tell the Queen that some gygan
2.Fire Island 2.The Vallus tells Vanished One,
tombrobbers have breached the Tomb (mentioned in K2,
Prisonner of the Freeing Chalcia, p272), they can go fight then hunt the released Spawn.
eggs Steros the Jancan Some masked guy could contact the heroes to buy their
Cyclop game medals. A collector ? An athlete who wants to pose
3.Golden 3.The Heart Story Timeless One,
as a winner ?
Heart makes it Divine spark They might meet Zakroth for the first time, who is
clear animals, Thylea, campaigning for Aresia to go to war with Mytros to free
dragon the minotaurs or something.
disappearance https://docs.google.com/document/d/1g5DhLZ4Na3VaikXQFUvpibKdK
4.Chimera 4.The Mytros Remove sailor Warrior constellation looks like a good choice.
Island & Trickster alt sailors threat, The Bastard, To make players really pay attention to Aresia is having an
Island of
the Exiles
know Recruits, discuss
with exiled npcs
army on the way to Mytros. They were initially mobilising to
aid Estoria as per the treaty but as the threat has subsided
5.Island of 5. The Bard The Bard Haunted One, they are heading to the Heartlands for military "games".
the Fates knows so Doomed One, Heavily implying that Aresia is being bold and invading
do the
Fates
Dragonslayer,
Questioning the
Mytros's borders.
Fates
Chimaera Island (KyoTe44)
7.Scorpion 7.The Story Cursed One,
Island Centaur makes it Revamped Lost Island is rather weak, i fused it to Isle of the Exile in the same
clear One, Pholon quest, constellation. Normal sailing is possible from the one to the
questioning the other as one can see the other.
Lotus Witch Travel hook : sailors talk of the Manticores that sometimes
8.Indigo 8.The Queen Barbarian Moxena's freed snatch sailors in the gulf. Several days after the storm quiets,
Island PCs minotaurs, alliance town criers shout about it all over Mytros warning sailors and
&NPCs with the tribes for ships to be warry of traveling the gulf now as the great
know the coming war,
info that Sydon
Chimera (buff it a lot) has been seen again.
disabled their https://docs.google.com/document/d/1f_mknv1Kw8YRiJ5UfEFMoz1Gz0S
forces (sent a WsPQXjfhCOVplE/edit#heading=h.z0j5im7bhz84
dragon) Keep manticores on the island, a pair swoop in on arrival
and snatch 2NPCs off the deck to add some drama to it.
9. Themis 9.The Twins Barbarian
and
Amazon pc,
Moxena, Haunted
Place some NPCs from a previous chimera hunt hiding on
Amazon One, Timeless One, the island hiding to allow players to feel really heroic to save
PCs Hatria, Bront & people who were helpless and stranded on the island. Exiles
&NPCs Steros the Jancan, are desperate and survival is made complicated by the
know Cyclop Alliance manticores.
with Amazons for
the coming war
Isle of the Exiles (Churrog)
x.Aresia 6.The Mytros Diplomacy with
Warrior alt sailors Queen Helen Island is rather weak, unless you have a Bastard. Rewrite or
know skip murder investigation or skip completely, or add a false
Hydra
x. Mithral
Mines
15.The
Blacksmith
Story Docking the mine
makes it
https://docs.google.com/document/d/1hmRTFZ3Pcrlbmg5dO4UPG2LCzx
(alt) clear UMh6J5Y5wc/edit
You might also consider Isle of the Exile & Chimaera Island
Mithral Mines are the same island, Trickster constellation.

DM's Guide to Odyssey


37
Indigo Island (SirMixADrink,
Dolphin is a secret worshipper of Mytros, but has not
revealed her use of divination to her tribe for fear of being
DerErlenkonig, CrashGem) branded a heretic, as most Dolphin tribespeople worship the
Travel hooks
Titans (in my game, at least).
Hook 1 : Book mentions they are unusualy quiet, information
available in Mytros or through Ultros's sailors. Misc
A Vanished One could have descendants here.
Hook 2 : Sydon has sent Ventis to neutralize the indigo tribes Put starmetal in the dragon's hoard if you have a Demi-god
during the coming war. That information is available in and aren't afraid of having the demi gods weapon too soon.
Themis and in Yonder. This should be a good hook for the
heroes to go there if they have time.
Fire Island
Indigo's political positioning
Raw, they fought alongside the Titans during the first war, Strange game texts
There are some inconstancies in description especially on
although they were settlers. I changed that : they fought along the dragon turtle shells and the purple worm skeleton bridge,
the dragonlords but suffered heavy casualties and ressent the but the map makes it clear :
dragonlords for not being able to help them enough. Then
some women (escpecially those who lost their loved ones) the stables (2) is overcrowded (6 giant lizards).
decided to leave and founded Themis becoming neutral. especially on VTT, make it so the rooms all have roofs,
better for dynamic lighting AND to allow sneaking.
Civil unrest Polyphorus too large for the map so switch rooms 12 and
There's civil unrest currently, intertribe warfare over how to 13, and it seems logical Jankor as the last room. - Because
deal with the end of the Oath: of the map, it will be difficult for Jankor to retreat to his
Dolphin, the elven leader of the Tribe of the Dolphin, has room...
used divination magic and know Ventis is a crazy rogue Jankor's wyrmling
dragon from Praxis. She also knows that the Oath of If your players try capture the wyrmling, allow them to turn
Peace is ending (she can be made old enough to have him to good alignment as he's been corrupted, have him ask
fought in the First War), and proposes to test the heroes to them many question on morality, see "Here be dragons". My
see if they're worthy of the tribes' aid in the upcoming war, players loved that.
if they remove that threat, either by diplomacy or by force.
The Dwarves of Whale effectively have Ventis as their ally, New event : Chalcia's vestige (CrashGem)
chilling in the center of the island and waging war on Before going on the island, have Kyrah tell that Lizardfolks
those not onboard with Sydon. Could even have Ventis were allies of the dragonlords.
hiding with Shapechange, noone knows that influent tribe Then, from the moment the party sets foot on the island,
member and Ventis are the same person (plays to the lore Kyrah is irritable. This keeps intensifying, as she feels a
and strength of a copper, aka a trickster). Maybe Ventis is connection with Chalcia the first, and she's in rage, pain and
an elf, in her elf form she has "no idea where this dragon stuck in a tight spot. She won't say why she feels that, but
came from!" but stirrs up dissent about it. PCs might see her mood changes.
Gorac's tribe of the Shark blames the dragonlords of Then, when facing Jankor, she'll scream that Lizards mut
releasing a rogue evil dragon on Indigo Island. They will be killed and participates in the fight, which is unusual for
be suspicious of the PCs, especially if they have a dragon her (she's possessed by Chalcia, who reaches through their
with them, and will ask them to prove they have no link common portfolio, against the Lizards who maintain her
with evil dragons by removing him. captive). Kyrah's flesh slowly burns away.
Loopywoopy's tribe of the Eel has debates, some saying After the fight is over, she could frenzy attack the party then
they need to avoid getting involved, some saying they burn Jankor's Staff and levitates to enjoy fresh air.
should travel to Themis to join their forces If a party member attacks her with something else than the
The island where amazons originaly came from now has Axe of Xander, she just says "stay your weapon, it would take
Moxena's cursed Minotaurs, those she "freed". Their curse a greater weapon than that to fell a titan."
will be ended if their oaths of service contracts are burned She tells the party her story. Of the origin of mortals. Of the
/ cancelled, and they will gladly assist Moxena or the PCs Twins' jealousy. Of the myrmekes. Of the fall of her siblings.
if they are allied to Moxena. Of Kyrah having her old divine portfolio.
Tom's variant
She offers her greater boon (blessing of speed) in exchange
Ventis, in Dwarf form, has killed Chief Delg and is now for an oath to free her (stopping sacrifices meant to quiet the
impersonating him with Shapechange, advocating for a sleeping god or to Sydon, or a major sacrifice to Chalcia, or
policy of "appeasing the scaly beast so it doesn't kill us all" an erthquake, or a journey through fire in the volcano...).
and sending warriors out to stop any other tribes from Then the body falls to the ground, Kyrah is trembling and
hunting down Ventis. So she is spending part of her time trying to get her composure back. She'll say she sensed
pretending to be Delg and the rest admiring her something arriving, let it happen as she was curious about it.
hoard/hunting food/harassing the other tribes. Kyrah having
truesight might be startled during a meeting, then give subtle
intell to pcs.
DM's Guide to Odyssey
38
Scorpion Island
About the island of time, her hometown : “Who or what
constructed this place is unknown to anyone—even the
Understanding the Curse gods know nothing of it”.
Centaurs turn to scorpions at 18. The change is irreversible
and they lose their personality. Additionally, they turn to dust What is a Sphynx ?:
if they try to leave the island before. The exception is the Riddles and knowledge.
follwing : if someone becomes their life partner, they can In d&d : servants of gods that protect artifacts. And time
leave the island as long as its with them. If that person dies sheningams. So they still follow the idea of protectors and
the centaur has until that persons soul passes into the of a neutral party.
afterlife (typically three -six months, what death is busy - see Originally in the myth of Oedipus, it was not clear what
Isle of the Lost) and then they turn into scorpion fellows. was the riddle (the theater play of Oedipus Rex solidified
Pholon is a great encounter to foreshadow Scorpion Island, as we know today).
and should be encountered during labours or at Mytros. According to an old tradition (Pausanias to be precise) the
The lotus witch did this to punish their arrogance, as the sphinx was not a monster, instead she was the daughter of
only way to live is to be subservient and "friendly" to others. Layo (Oedipus father) who knew the secret of the Theban
Also see the Constellation story. Still it's a terrible curse, and kings. After the death of Layo those who attempted to
some could find she should be ashamed of making it guess the secret were killed, Oedipus did learn the secret
(Charampoulos) in a dream and was accepted as the legitimate successor
and King : a form of kingmaker.
Negociating with the Lotus Witch
Your team might ask her to release the kids, and / or to First impressions
remove the curse. If they were polite and had some success If she was just evil and threatened the multiverse or the
at answering her questions, you could have her accept in protection of their tasks then she would have being killed
exchange of a quest : have her sibblings at Island of Time by the Isle of Time's Sphynxes, not exiled.
accept her return, in which case she would leave this island. She is an exile, so she did something that displeased her
Riddle : They are two sisters, one does give birth to the sibblings or broke the sphinxes laws, putting time and
other, and at their own time the latter give birth to the former. other things at risk, but not irredeemable threats.
Answer : Day and Night. As she death-cursed the centaurs because of their
arrogance, we know she is not good aligned.
She abused of her power (Crashgem) Just sit there & protecting artifacts doesn't seem her moto.
She could have been outcast for an abuse of her power, Island of Time could have been built by Thylea, as
basically she uses it to bully and manipulate people, at one Sphinxes are agents of ascended Thylea.
point she even set herself up as a godlike being (the sphinx Sphynxe's task for here & Island of Time
feel that while they are superior in everyway, and all powerful,
that was taking things too far) - essentially hubris was her It's more like she sees herself as an agent, with a task. A task
greatest crime (CrashGem). that her sibblings didn't support : she has a temper and was
banished from the Island of Timr, but continues her work :
Stair's windows Select candidates to share godhood with. The Lotus
The stairs's windows are somewhat lame. You could have Witch knows the secret of Godhood, and many other
them show important events from the past to have them learn things. But more importantly she in a way can know if
Thylea's history instead. someone can have the wood to be a king or god. Asking
Thylea's ascension, creating islands in a forgotten sea, questions and riddles have been proved to not always be a
then Kentimane eating her fruits and the Titan's birth. good method of testing, that’s what the old fashioned
A Titan crafting forbidden things (alien insects, the Sphinxes of the island of Time do. She will test the heroes
caduceus, portals...), then punished by his father. in her own way. Those who gain her favour answering her
Sydon, Lutheria and Kentimane fighting strange native questions she will guide to the Island of Time, as she
gods, then winning with the aid of Scylla. thinks they can change the future. The others she turns
A City populated by Sirens sinking due to Sydon's wrath. into babies.
Estor breaking the Gygan empire then bedding Lutheria. Prepare Noah's ark. As someone who can see into the
Damon finding the fabled Caduceus, giving it to future she knows that Thylea is doomed. And while she
Karpathos, and his treason. can survive the cataclysm that will come, the cultures and
Mytros centurions besieging Aresia, led by Pythor, and the people of Thylea would be lost and that is
their assault failing at the last moment. unacceptable. Collecting Lore of course is fun and nice.
Who really is the Lotus Witch (Kairos)
Collecting visitors from this land, she has in a way created
an Noa ark, if the worst happens the races of Thylea will
So let’s see who is the Lotus Witch per raw
be still saved. To her it is not an evil thing, she saves them
The sphinx is an exile from the Island of Time. for a better world as they aren't fit to change this one.
We don't know why she was exiled.
She hates those who destroy knowledge (centaurs) and
punished them, cursing them.
Instead of killing she reverts those who defied her in the
tower into infants.
DM's Guide to Odyssey
39
Yonder
They didn't know about the prisonners, Chondrus told
them, which made them change their plan (one is Lost
Besides Praxis itself, Yonder is the main base of the entire One's cpatain, Enigma stole the White Book from the
bad guy army. Make it clear (Kyrah, Pythor, other npcs) this is library, lost it at Island of Time facing Sphynx, and was
an extremely well defended island. Also, in my game the Oath taken prisonner again and they tortured him to know
is between gods, and gods (like Kyrah & Pythor to pcs or where the book was).
Sydon to Gaius) ask their servants to respect it.
They explored with arcane eyes, several spells, so they
This leads to 3 different possible approaches : understood how the place works. Eye read Gaius's note, they
didn't understand who the horned arcanist was until it saw
Assault. Chondrus going out of his room to take a book. They sent 2
PCs don't listen to Kyrah & Pythor and decide a full assault. invisible characters to meet him, they discuss, he took his
Let's hope they got some experience from navigating the gulf, stuff (including his history books) and joined the others to
it should at least be hard. part gifts and ask for passage (a big yes, they just asked him
why he so much wanted to come : present them to his
Talks. mistress to negociate new oath, nothing more to do here as
Entering the main cove for talks coule be an idea for pcs Gaius wants him removed, Sydon wants full scale war not
playing the Oath of Peace protection. But the Gygan Lutheria). But doomed one was still weary, knows from Fates
controlled tower would attack the Ultros, Estor's symbol, as she wants him dead.
the Gygans voluntary weren't briefed on Pythor's presence / Lost One bard was buffed, invisible and gaseous form to
servants of the Five on board. 2 outcomes are possible : the enter prison, cast sleep on guards, potion of gaseous form on
skirmish against the "pirate vessel" either transforms into outsider prisonner so he flees, stealth to take armour then
dim door with Enigma. I asked a Luck Roll to know if alarm
an assault if the pcs retaliate or was given soon, they rolled a 1 so were attacked by Argyn on
leads to real talks if pcs don't, Gaius having to respect the the way back, it was fun to see them scrambling to the Ultros
Oath once alerted. But Gaius would just ask the heroes to pursued by Argyn.
leave as they aren't welcome on their property, hoping they
either leave or sneak in to attack them (island will be on Golden Heart (Josh)
alert).
Greek myths had various formula, and one of them was
Entering a side cove with the Ultros to walk in to talk called Katabasis. The hero's descent into the underworld and
would be considered sneaking in by Gygan patrols who don't return having recovered a loved one, discovered information,
know anything about the heroes & not much about the oath or other purpose. There were several steps to this. The hero
of peace, leading to a first skirmish (some Gygans with a needed a guide through the underworld and a McGuffin to
Gorgon or two). Fleeing survivors would put the island on return. They would meet the souls of those they knew had
alert, which could either lead to assault or talks as seen died, and those that they did not know had died since their
above. quest began. https://en.wikipedia.org/wiki/Katabasis
In Virgil's Aenaid, Aenaes needed a golden bough to return
Yonder Heist (CrashGem, earthcubed) from the underworld safely. Adapt it, it then becomes :
PCs will be on a private property unannounced, and as such
can be considered trespassers : the oath wouldn't apply 1: requiring a bough of thylea's tree to return from the
anymore, which Gaius would use to full extend of course. nether sea. Sources : Chondrus, Lotus Witch, Fates...
Allow for recon & inflitration : they know they need the 2: if you harm the tree, kentimane comes to fight. Kyrah
gear (some important books/scrolls/intel) and maybe to free would tell it's a bad idea.
the dragon(s) or assassinate Gaius. After their raid, Gaius 3: For thylea to give her branch willingly, she needs to be
won't pursue them, he's got an invasion to prepare. communed with, when the party does so, they are given
the Estor's Conquest one shot. If they refuse to side with
My game Estor at the end, they get the branch.
Yonder was played in a 6 hours session, as a Heist. They hid
in a cove (avoiding the tower). They had intell on the library : A new mast (Logain)
Branch could be a mast if your group made a deal with
They used Versi's daily divination on the way here to find Demetria (return her sister's bough in exchange for peace).
about Anthykera and Dragonlord s weapon. So they knew
"the enemy of your enemy's enemy has it". As they have
many weapons already, made the Dragonlayer's weapon a
Krytonite-like token to attach to a weapon instead.
They knew Gaius has VO's armour as chief of the Order
(from Xander).
They had Aesop's message about the 4 missing bronze
dragons, but didn't see any reason they could be there.

DM's Guide to Odyssey


40
Daughters of Adrasteia (churrodog)
Island of the Fates
The Fates are daughters of the original Weaver, a spider who
What are The Fates ? (Josh) lived in Thylea's hair when she first came to make this world.
Purpose assign mortals their fates, and cut them short Their cavern is currently hollowed out from the Weaver's
before they get out of hand. body, spinneret intact to continue weaving threads of fate for
the daughters to manipulate. Replace shambling mound with
Desire enjoy ironic destinies and cruel twists. Hate
their jokes ruined by oracles telling mortals.
a nerfed Theros woe strider, have the medusa servant
participate, bound by oath of service to the Fates. No lamia.
Allegiance personifications of a force of nature in thylea, Split GG solo boss hps, damage & paragon actions, add each
like the erinyes are for oaths = true neutral. got one legendary resistance, maybe also foresight.
What they personifications of destiny, a force of nature
are in thylea, akin to a unique form of nymphs. The maiden got an "unravel the thread" ability (recharge
5-6) and a few enchantment spells;
the matron was tanky and got a "mistress of curses" ability
Encounter with the Fates
You have to choose how to interpret The Fates : (recharge 4-6) from the Book of Beautiful Horrors crones,
as well as some evocation spells;
The Greek Fates were cruel in a way but more neutral the crone was squishy but had unlimited finger of death
than pure evil like these. In Greek mythology, they're spells and the grim jester "mock the dying" and "ridicule
neutral, they wouldn't bargain like these hags do. hope" (recharge 4-6) abilities.
These Fates looks like they were taken from Macbeth, it Whenever someone went down in the cave, an ephemeral
makes them just like a Night Hags coven combat golden thread appeared tethered to their torso. The crone
encounter, which allows even to take the Loom from them, would take out rusty scissors and move towards them. After
with role playing propositions many normal heroes will Fates are defeated, have the party face Adrasteia. Thousands
refuse. of tiny spiders leave the loom behind, emerging from
Also, while the world thinks the Fates are all-seeing and all- crevasses and shadows around the cavern, carpeting the
powerful, they didn't see the Oracle's Chosen coming to kill floor. They swarm the corpses of the Fates, dismembering
them... We provide different solutions : their limbs and dragging their pieces to the center of the
room. With spider silk, they begin stitching the body parts
The Fates as a greater power (Logain) together, and you see a single monster begin to take shape, a
Take this option if you feel that normal hags shouldn't deceive vaguely female humanoid shape fused with a vaguely
the Gods who come to the Fates, to make deals with them. It arachnid body, her hair made of spider webbing, in a voice
becomes a roleplaying encounter with one of the biggest that sounds like the movements of many spider legs clicking
power on Thylea, a mythic feel. and rubbing together to produce the frequencies of speech,
she says, “Damn your prophecy! You cannot kill me. I am
Add to each of the Fates the action "Loom work : snap a Adrasteia, the daughter of Fate. Even my mother could not
thread to kill an opponent, success on a Wisdom save DC 20 stop me. What could mortals possibly do?” A blood-red braid
allows him to fall at 0 HP instead (magic resistance has no of three interwoven threads emerges from her back, tethering
effect against this)" and give them boss advantages & her to the loom.
resurrection.
Alternate Fates
Remember the doomed one needs to either make a bargain Pawns of Lutheria ?
with the Fates, or steal the loom, you may need to adapt. In The Fates could be corrupted by Lutheria, who wanted her
my game she gave a life for information and her greater item, own Oracle pawn after Versi the first's demise. In that case
and was happy with it. feel free to add an intrigue to have the characters help the
Just Hags with an artifact (close to raw) Fates break lose from that (maybe they became Hags
In this case, the Fates are readers of fate only, they play this because of corruption), in which case they will give a bargain
big powerful entity, but it's the loom made from an part freely to the heroes. Then The fates will drive their
extraplanar dragon's bones they found that lets them read warlock (if any) to destroy Lutheria and eventually supplant
fate. Their evil nature uses it to manipulate mortals and gods her as god of death.
into thinking they're this insurmountable entity, but they're
Corrupted by Apokalypsis (DerErlenkonig)
just hags at the end of the day. Or it is a sentient Loom of What if the thing that corrupted the Fates was the
Fate born from Thylea that uses the hags. Maybe that loom is
the reason Xander came here. Apokalypse itself? Since they see the extremely awful future,
that withered their souls and turned them evil.
Keep it as hags with non acceptable offers becoming a classic
combat encounter, and they know a fight is probable. When
The Fates die, you can have Versi propose to become your
"The Fates Warlock" new patron. You could even make them
revive and go after the heroes to search for their Loom.
https://koboldpress.com/monarch-of-the-monsters-5-
finalist-skein-witch-by-sersa-victory/

DM's Guide to Odyssey


41
Bargains (kjell) They bet on a probable future in which the heroes fail,
Either they love their job, and are happy to talk about it, or while Versi bets on an unlikely future in which the heroes
you keep them bargaining : the Fates sell information on succeed. Thus they know Versi's efforts with the heroes
what the future is likely to be and how to change it, to fuel menaces the probable future. They have no interest in the
their imortality, their purpose. heroes succeeding, hence their harsh offers.
To make the bargaining of the fates a bit more interesting
(as right now it's more a checkbox if you're a psychopath or
not), you can use this system. Check the importance of the
bargain first :
Questions category Bargain

World & lore, free from the Oath of Peace. Minor


Breakthroughs in epic paths not linked to gods. Average
Major breakthroughs in epic paths linked to gods Major
(Doomed One, Haunted One).

The hags propose to take specifics parts of the PC as their


part of the bargain, which has to choose & accept without
knowing the exact effect :
Give me
your... Cost A PC that accepts this bargain...

memory Minor gains disadvantage on History,


Arcana, Religion or Nature checks.
courage Minor gains disadvantage on saving throws
related to fear effects.
manhood Minor cannot have childs anymore after a
fathering a newborn hag.
strength Minor gains disadvantage on Strength-based
checks and saves.
luck Minor imposed one disadvantage to a skill
or attack roll each session, dm's
choice.
dragon egg Average give a dragon egg.
final breath Average dies after 2 failed death saving
throws.
speed Average reduce movement by 10 feet.
sight Average gains disadvantage on Perception and
Insight checks.
voice Average gains disadvantages on Charisma-
based checks.
swiftness Average gains disadvantage on initiative rolls.
breath Major gains only half his mising hit points
during a short or long rest.
body Major gains disadvantage on saving throws
resilience related to strength, dexterity and
constitution.
mind Major gains disadvantage on saving throws
resilience related to charisma, intelligence and
wisdom.
agility Major gains disadvantage on Dexterity-
based checks and saves.
endurance Major gains disadvantage on Constitution
saves, whenever you take poison
damage you get the poisoned
condition.
second life Major remove one of Doomed One's lives

DM's Guide to Odyssey


42
Themis Island (CrashGem & me)
Chosen of Lutheria. Using the Hydra's bile through
another dark ritual, they become unkillable and eternal :
Raw, Moxena is the new queen's sister, and both were adviros only weapons soaked in the hydra’s blood can harm the
to the old queen. Many changes from the book's lore are two sisters. One hit with such a weapon, they become
proposed, especially by CrashGem. To enter this plot : vulnerable for a time (an hour).
an amazon characters would know some rumours from Lutheria's Blessing. This dark ritual is also done for the
the 13 years old events, or Vallus's exiled guards. pair's elite guards. It makes the target immune to
a discussion with Moxena in Mytros would give her point petrification and could give some other advantages.
Leaves a mark, a twining knot of snakes (celtic knot) on
of view. the neck.
if your PCs did not play the Cult of Snakes side quest,
have Moxena and some of her allies apply to the Ultros's For a more challenging encounter for Nastura and Leah,
crew, or as stowaways (they have the money they need to use the stats of Hythonia from Mythic Odysseys of Theros
foment a counter coup). Even if they end up being (though you may wish to remove her Shed Skin ability) or
captured or killed, your party will end up having info on make one an Euryale.
the Themis plot.
Hatria from the Great Games shows support to Praxis's Moxena
athletes, which shows Themis moved from neutral to She wants to join the ittiménos Tribe, a small tribe opposed
Titan's side. to queen who still supports the 5 gods (or Yala, the Amazon
Doesn't feel like the size of things and the time spent in patron?). Moxena was the only one to break Lutheria's charm.
places has been really factored in vs the 60 days. If you use Disgusted by what she and her sisters had done, she fled
Themis, vowing to raise an army and return to restore the
the "league instead of miles" scale, the island will look very power of the throne to the rightful bloodline (or to herself if
big. Make the ship arrive near the commercial port, who necessary), no matter what the cost. The reason could be one
himself is not far from the temple and the (empty?) palace. or both of :
The coup, alt story Moxena could be in love with Darien (Romantically -
13 years ago, Lutheria, always down for treachery and Darien isn't a teenager)
betrayal, convinced 3 amazon sisters (Leah, Nastura, and Moxena thinks restoring her to the throne will cure her
Moxena) that they would be better rulers than the current curse.
Queen Thesilea VI. She aided the efforts of the three sisters,
gifting them with powerful magics, and promised them an The sacred temple
unkillable monster (the Hydra, who ate Titansbane to hide it). It's somewhat strange that the sacred temple hosts the
Lutheria makes that move to control the amazons herself prison, the temple and the palace. It could be interesting to
(maybe they were neutral, or maybe they were under Sydon's change and have different locations. If you keep original map,
Yala patronage ?). just consider that since they took power the sisters seldom
are in the palace and dwell in this secured fortification. The
The sisters staged a coup against their leader, which cursed sacred temple could be originaly built by the Dragonlords
them, turning them into Medusa. They killed Queen Thesilea during the first war as an outpost used in the battles here.
V and all her blood relations except her daughter, Darien, When the Dragonlords left, the structure was abandoned, the
who was spared. Queen repurposed it into a max security prison about 13
years ago.
Themis rumours If you keep original map you can change chambers, for
13 years ago, the queen became very ill. When she recovered example :
she was tinged with madness, now, she often feels like two
different people, neither resembling the queen in her youth. invert 11 and 12 to make the temple "public" (otherwise
The quality of the queen’s guard’s armor and weapons has the temple is more of a private shrine to the Queen).
recently become the stuff of legends. add or tranform the men's rest room to be an alchemical
It’s said those most loyal to the queen often receive lab used for the dark rituals, with Darien's blood vials, a
weapons and armor of unmatched quality pentacle, and potions of reduce size.
Hydra
Nastura and Leah's dark rituals She looks strong but she will fight alone and has bad saves :
Nastura and Leah are lifemates, and use Lutheria's rituals : many spells can neutralize her. You can consider she's
Silver helmet. Their helmet functions both as a powerful blessed with a divine spark by Lutheria (legendary
helm of disguise and non detection, using Thesilea’s resistance) or use paragon rules (angrygm or GiffyGlyph's).
bloodline (a dark ritual using Darien's blood) to flawlessly
impersonate the queen, so that no amazon knows the Brondt
truth. The pair often switch roles. They become simple Brondt is a prisonner, his size prevents him from going out.
helms of disguise without the ritual. He needs a potion of reduce or similar magic to escape, he
was given one to enter. You can add two fire island lizardfolk
who are forced to assist him in his smithing and sleep in the
prison. One is close friends with the disposed lizardfolk
queen.
DM's Guide to Odyssey
43
Themis Heist - social & intrigue
Allow one auto success if Moxena is with the group
(Moxena will advise hiding in a cove, then go to commercial
Goal : turn most of the Temple exploration into more of a port by foot under disguise, and has connexions : an
social intrigue encounter. Ittimenos rogue will agree to guide them and will provide
Amazon clothes, and an official entry to the banquet).
Means : Disguise, pretense, stealth, until the final
confrontation, run it as a heist. Skill check to scout out, plan, PART 2 - Banquet infiltration.
prepare : they explain what they're gonna do and how it'll The queen is hosting a banquet of the amazon tribal chiefs
help e.g. getting amazon clothing/guard uniforms, trying to amongst the statues at the entrance of the complex,
find plans to the temple, roleplay through what they do. honouring Hatria, and cementing alliances.
During steps 1 and 2, the women PCs can pretend to be Improvise a skill challenge based on what they do (which is
amazon or guests, the guys to be servants (you could why you want them to tell you their rough plan before). Allow
consider they've brought in new captives if you told your things like the queen at the banquet has a key to the cell, so
players adult men are usually banished) or cross dressing as the players being guests need to distract her while one of the
women, think FFVII. For male characters to enter in coming players thats a waiter pickpockets her, get info from attendees
social skill checks, a disguise check is needed (for example to on social checks...
enter Commercial Port unnoticed as women or servants). A Who they are, their goal, what can be
failure counts as a skill challenge failure as his cover was Attendees obtained DC
busted which raised alarm. Thessilea Queen. Rule, cement alliances, honour 20
The main goal of the infiltration should be to expose the VII Hatria. Wears master keys.
queen (Exile Epic Path & and win the loyalty of the amazon (Nastura)
for the battle with the Titans & Haunted One Epic Path), to Leah, Wants advantage over her sister. Wears 20
free Brondt to get a Jancan companion, to kill the Hydra to "advisor" master keys.
get Titansbane (Timeless One & Titan immunity lore).
Skill failures : think about what you do if they botch a roll Yala Loyal to Sydon. Patron of Amazons. Will 16
or interaction, instead of "the gig is up, fight your way out" it tell noone can oppose Sydon, lord of all,
who will win the coming war : Indigo
just costs a skill challenge failure. Island has been neutralized, Fire Island's
Moxena gave general infos if she tried negociate, if killed Lizardfolks have been secured, Helios is at
infos were found in the colossus, or if Cult of the Snake was the head of a Cyclop army in his garden,
skipped she can be on The Ultros as a a stowaway with some her sibblings are at the head of Praxis's
friends and her money. Cyclop and automaton army. She isn't
happy of Lutheria's role here, as her
PART 1 - Gathering info: position as a patron weakens.
Start a skill challenge (3 failures end it, 7 successes win it). 1 Elite guards Guard the queen & advisor, have keys to 15
success is needed to start following step. A/B/C.
Step 1. Bypass Ultros's interception by Amazon Triremes Hydra & Bouncer. Checks underwater entrance 14
(either Survival to hide in a nearby cove, or Persuade / beast from his position and shows the Queen's
Deception to be admited in the port). master power. Have key to A. The Hydra is very
Step 2. Bypass the foot patrols. Stealth (with advantage if important to Lutheria and to the queen.
at night), Deception or Persuade check vs guards to enter Tribe chiefs Depraved Amazons cementing alliances to 14
tavern or other places. & guards get masterwork weapons from Thessilea's
Step 3. Get infos in the commercial port. Each character / forges. Know that Sydon has sent a dragon
companion cas try once. Successful intimidate or persuade to Indigo Island and has taken control of
or deception check gives following informations : Fire Island securing it's lizardfolk king.

1. There’s a banquet taking place tonight / tomorrow in Maenads


and
secret police and entertainers. Loyal to 13
Lutheria. Have key to A. The Hydra is very
honour of Hatria the athlete, in front of the Queen’s Goatlings important to Lutheria and to the queen.
temple, as she won a medal at the Games.
2. Thessliea VII uses that place for a living as she seldom Hatria and Be honoured & feast. Could recognize 12
goes to the palace or elsewhere anymore. She supervizes athletes athlete PCs who did well at the games...
delivery of fine quality weapons and armours to tribes Lizardfolk The fire folk want out. They know the 11
renewing their Oath of Service slaves Jancan blacksmith Brondt is in prison and
3. Yala, child of Sydon and patron of amazons attends. can give a description of the prison rooms
4. The Queen’s Hydra guards the place, it is rumoured she 1-7 and 13
has an underwater access. Ittimenos Ittimenos rebels unhappy with Lutheria as 10
5. Ancient map of the prison complex (will give one auto tribe chief the state religion, friends to Makhaira &
success next phase). & guards Moxena. They can give a description of
rooms 1-6 and 9.
Having difficulties on steps 1 and 2 will mean less info. Moxena Revenge, overthrow the Queen, if PCs left -
her at Mytors she managed to get there by
herself. Can give informations, and join.

DM's Guide to Odyssey


44
PART 3 - Exploring the dungeon It is possible they can reveal Nastura's real face as being
They need to get to the dungeons, rescue darien and Brondt, that of a Medusa :
find evidence of the Queen’s fake posture etc. through a difficult Dispel Magic,
Have on the way skill checks: by spilling the queen or Leah with a vial of Darien's blood.
a few traps (Perception to see, Investigate to disable), the Queen will also reveal her face if a fight goes badly for
closed doors (Thieves Tools or magic or Athletics to open) her or if she's provoked into it.
patrols (but don't run any combat) : deception / persuade / In that case the players characters don't need to roll
stealth. persuade, and will face "only" the most loyal people. They
What about the underwater entrances? also will have more allies : regular amazons will flee during
Can have an 'alert level' which goes up the more failures the first round of combat, but the Queen will need to kill all
they have : witnesses not loyal to her, pushing her to kill fleeing people
instead of defending against heroes during the first rounds.
1st level, guards are more aware - disadvantage to For such a fight, you can consider :
Persuade checks. Moxena and Leah neutralize themselves.
2nd level, additional guards - disadvantage to Stealth If freed and not reduced, Brondt could hold the Hydra. You
checks.,
3rd level, the guests are asked to leave and guards go to can consider Hydra is in her cave if the fight is too hard
search for intruders : failure. - disadvantage on Deception for PCs.Hydra would kill then eat her slave master if she
checks. his convinced, earning 2 precious rounds.
Yala doesn't intervene. She wouldn't be displeased of
If they are seen or recognized, the person finding them is gaining influence on the amazons.
confident they can call down hell at any moment, they don't
need to immediately jump to bloodshed. They can hope to PART 5 - Yala’s attempt
gain something from the players. Themis was neutral, then under Sydon's control through Yala,
then Lutheria took over. Yala was the Amazon's patron before
Laboratory the whole coup. Shows Sydon and Lutheria have disputes.
Adamantium locks on laboratory & Moxena's doors making it Yala could challenge Darien to a non lethal duel for
difficult to enter. Brondt can make adamantium Thive's Tools leadership of the amazons if the queen is deposed. Darien
in 1 hour, or keys must be stolen from The Queen or Leah, or will invoke being weak from prison, and nominate the heroes
teleport like spells looking through key opening. as her champion. Yala will answer "It's supposed to be one
Laboratory content: champion...but hey, bring 'em on, I don't care".
You could consider she's one of the kids who isn't outright
Scroll of "Impersonate" ritual involving blood from targets evil-aligned, and could only ask to be reinstated as patron of
bloodline & prayers to Lutheria. the amazons, telling she didn't know of Lutheria's schemes,
Scroll of "Chosen of Lutheria" ritual using Hydra bile & as she hasn't seen her for centuries.
prayers to Lutheria and Oath of service. Becomes
unkillable and eternal : only weapons soaked in the Encounters
hydra’s blood can harm. Also people don't fight to the death usually. Combat can start
Scroll of "Queen’s Blessing" ritual using prayers to and stop. Heck combat is a role play encounter if you dont
Lutheria and Oath of service. Makes you immune to just look at the numbers.
petrification.
Potion of Reduce x10
Darien's blood vial. Spilling it on someone benefiting grom
impersonate would neutralize it, as can be deduced by a
DC15 Arcana check in the secret lab in which Darien's
blood is transformed.
Once they have darien, they have to get away, each person
says how they plan to get out and rolls a corresponding check
PART 4 - Deposing the Queen
Exposing the Queen would need proofs they could find
during the dungeon exploration, then revealing them during
the banquet. This should be a final battle encounter, between
the queen's loyalists and the "rebels".
It is possilble they will tell Moxena's story with minor
proofs only. They roll Persuade checks against the
attendees's resistance DC, see table.
In case of success, that faction is convinced.
In case of failure by 5 or more, they will assist the queen.
The Queen and Leah will not reveal their medusa powers
and give orders, then use only normal weapon attacks.
DM's Guide to Odyssey
45
If you have an Exile, or rule that Darien / Moxena's rule
The Forgotten Sea needs to be enforced by a rock mount to have them be able to
send (more) troops at BoM, the island can be fun : how can
Antikythera Missing part one manage to tame a roc ? Or a baby roc ?
Gaius, head of the order of Sydon, stole a key part of the
Antikythera, to prevent the heroes reaching the Forgotten Goloron's prison (Tom)
Sea / Sydon and succeeding in their prophecy. As it is stored OK so here are my ideas for Aerie of the Roc to spice it up a
in the palace, it was more stealthy for him to take that small little and connect it to the history of Thylea.
piece away and go away unnoticed, compared to taking a Once your PCs decide to go there, run the Roc random
larger item or axing it. PCs must recover it in Yonder, and encounter on the way if you haven't already (no more
need a Jancan (Steros / Brondt) or maybe Volkan to fix it. opportunities to do so). Have the Roc try and carry off
someone who is not a PC but who the PCs will care about
Travel hook & other and who won't be able to or won't try and break free of the
Island Constellation Hint interests
grapple.
11.Island 11.The Title fits, Demi god, Moxena, I am going to choose Pythor, with the rationale he chooses
of the Dragon story less Pytor's pc wife if not to escape from the Roc's claws because he can't swim and
Dragon any, a bard npc close hates the water (explains why he never sailed after Hexia all
to the PCs that was
abducted and sent
those years). This will also let me later showcase the gods'
away at start of resurrection mechanic to my players.
Mytros chapter & Once the PCs make it to the top of the island, I have
Ophea decided the foundations of the nest will be the torso of
12.Aerie of 13.The Spear Try remove sailor
Goloron Sr, with a notable wound in the abdomen area
the Roc threat ? The Exile
around the liver (shoutout to Prometheus).
I have also previously established lore-wise that a killing
13.Typhon 10.The Ant Titan's Cursed One, blow against a titan can only be delivered by metal from
Folly is Revamped Lost another world: a weapon made with Star Metal. Sure, Sydon
outer
plane
One, remove dragon
corruption
and Lutheria would have access to that but they (esp.
access Lutheria) would rather torture and punish their siblings.
In this version, Titan Island has only Yala :
14.Garden 14.The Chariot Dragon slayer,
of Helios Chariot sun Gifted One, Zephyr Versi's body was given to the Fates, to use in making the
symbol encounter & Loom - the threads of prophecy are literally her still-
fortress of the working muscles and sinews, plucked smooth over the
Dragonlords millennia.
15.Island 12.The Timeless Revamped Lost One Goloron is still alive as well. Sydon and Lutheria have
of Time Nymph One & Lotus Witch, chopped his body up and essentially left him there for the
knows Aging dragons, rocs to eat his re-growing liver forever. As the hatchlings
Lotus Witch quest peck away at Pythor's body, they will occasionally hit
16. Praxis 16.The Titan Story Meeting Sydon, Goloron's torso, causing it to flinch slightly in pain.
makes it Many Epic paths...
clear Finally, to me it didn't make sense for the baby rocs to be
Giant Vultures, which are a different creature type and twice
17.
Charybdis
17.The
Dreamer
Chondrus Nether Sea access
knows
as smart as an adult roc. So I have instead given them the
stats of Skyjek Rocs from the Ravnica book
https://www.dndbeyond.com/monsters/skyjek-roc. (modifié)
Constellations
Some constellations are hard to guess. You could : Titan's Folly
Give info when speaking about Helios that the Chariot is I've decided to cut Titan's folly : though a nice idea, i think
often linked to the forgotten sun god, who rides it during this doesn't add anything to the Odyssey or to the Theme.
the day to give sun to Thylea. Talieus's folly will be something else, either crafting Titan's
Nymphs could be said to have been created in the island Bane, Caduceus, or opening portals to elsewhere (Isle of the
of Time from Dryads and gods. My Nymphs gained a fates, Typhon). Could also be just near the Maw.
Timeless One Epic Path part and know that story.
Spear mentions an Estorian event, so either that story
shouldn't be the one known when Antikythera was made,
or said king was Estor.
Aerie of the Roc
Unless you have an Exile (see new Epic paths), island is quite
weak and can be cut. You can make it a "mandatory" sea
encounter to fill the last part of a session.

DM's Guide to Odyssey


46
Island of the Dragon
Xitlalcot's pact with Hexia : We swear a century long oath
of Peace. During that time, Hexia is only allowed to kill a
There are several ways to play the encounter with Hexia. If maximum of one elf each month on Dragon island. In
you have a demi god, or had a PC wed Pythor, you have exchange, Xitlalcot accepts to be put in stasis, and
someone very interested in resolving the Hexia problem, permanently gives his immortality to Hexia.
probably by killing her, but not only. If your characters were Dracusa could be Pythro's child.
curious about the Dragonlords and had them find evidence Keep OotD's treasure instead of the scenario's page long
Hexia was into the order and married to Pythor before, they hoard (!).
might want to discuss with her. Keep Efreeti bottle if you think your team needs it.
Hexia's monologues Talking with Moxena or her captain allows to learn that :
Hexia and Pythor were married in Thylea. Marriage involves there's a landing cove her ships uses,
oaths. The two vowed never to harm each other, but that a medusa came to give payment.
doesn't stop Hexia from harming all of Pythor's loves. Pythor
seldom takes new oaths since then (in my game PCs Talking with the elves allows to learn that :
sacrificed Basilisks to him after freeing Anora so they when a ship deliver goods, Hexia herself comes to take the
benefited from his oath of service), even with his new wives. statues and goods.
See Kaleton's work at the end of the document on Their only success fighting Hexia happened a century ago,
presenting Hexia's monologues the PCs would hear when when Xitlalcotl, one of their shaman confronted her and
they advance in her lair. They could lead to dicsussion. never came back. But from that time Hexia stopped
Fighting Hexia
asking sacrifices and only hunted an elf each month
Hexia needs some support if there is to be a memorable fight, (which was far better than before).
you can add some Fey (Nymphs / Satyrs) Bards. I used Goodman's Games's Hexia with maximum hit
points, Lair Actions allowed Hexia to animate a Flameskull
Animated statues (pukuni)
round 1 or 2 Will-o-Wisp.
Give Hexia the ability to animate some of the petrified Dracusa's local statues : 31 elf tribesmen, An elven archer
musicians she’s got from Moxena like the Medusa on Lesbos from the tribe, A satyr rogue with an alluring smile, A young
from Assassin’s Creed: Odyssey does. Your PCs will know dragon. Could be gold - Helios's spawn, who came to Hexia to
that destroying a statue means killing one of Hexia's talk about his condition, A powerful elven wizard from the
prisonner, being almost worse than her (remember Basilic tribe (could be the male that mated with Hexia : Hexia doesn't
bile or Stone to Flesh allows to sort of raise them). Also add want to take human form, so that character should have
lair actions (Green dragon spells ?) and auto save successes taken dragon form, it's also the character who cast spells for
from Paragon actions. Hexia).
Other help
Moxena's statues : 5 bards from Mytros, A centaur bard
Corpse Flower, Shambling Mounds, Ropers, flameskull, will- wearing ill-fitted armor, A trio of bumbling nymphs bards, A
o'-wisps. minotaur wielding a greataxe a failure from her early
experiments to remove their oath of service, A dashing
Phase 2 Hexia human indigo pirate with a drawn scimitar who attacked her
If Hexia is too easy, a phase 2 Hexia could be a Dracolich ship, Two cyclop twins still in an argument
version fueled by her anger. Use the following statblock, If you want to consider (Demi god epic path) the Kraken is
replace lightning breath with necrotic for maximum effect : responsible for clouding Hexia's mind against Pythor using
https://www.dndbeyond.com/monsters/adult-blue-dracolich her Dragon Orb, the 2 summoning circles will have the same
Kraken symbol as on the strange bulbous creature with eight
The Dragon's Maw (Goodman Games)
snake-light arms (Xitlalcotl's prison made with her arcana
Goodman games provides a good scenario that can be used power, the main one being used to communicate with her - or
as a base of a better dragon lair : https://goodman- a teleportation circle).
games.com/store/product/fifth-edition-fantasy-5-the-dragons- Hexia's eggs (lordoftime)
maw-pdf/ I'm adding an egg from Hexia using the amazing speech from
Apply the following changes : the DM Guide, but adding the additional flair that Pythor
Change Xulmec tribe to the elf clans. abandoned her after she had eggs, and at least one is still
Change some of her wyrmlings to yound dragons if your viable in her acid pool. Her death (or redemption) will be the
characters also have young dragons. trigger of the egg hatching, a bronze dragon with some green-
Thorovar is from the Whale tribe, especially if your PCs eyed heterochromia that could join the order of the
didn't go to Indigo islands yet. dragonlords. But some roleplay will be needed to explain
Xitlalcotl has blindness but raw his spells can be used to what happened to mum.
cancel that condition. Consider he is blinded, until Hexia Either using that egg or if some of Hexia's spawn survive in
is killed, or maybe it is a one day side effect of going out the GG's adaptation, Pythor could want to prove a green can
from stasis. be educated in the path of goodness, as his parents tried with
Hexia, especially since he caused her demise.

DM's Guide to Odyssey


47
Epic path Possible Mytros future Lesson
Island of Time
Vanished Rife with activity and dragons Dragonlords
Island of Time looks weak as it has no sense, but has & Gifted & dragonlords, pc's statues. are key.
potential. You need to link it more to the story. Let's say
sphinxes were created by Thylea with the task to test visitors, Lost His people invading Mytros
and killing favourite npcs.
Going back
has a price
looking for heroes (the next kings and gods) who can drive
Thylea to a better future, to give them tools to achieve that Demi god Kraken destroys Pytor's Kraken's
result, then leave, job done, launching a new age of heroes. colossus & a bronze dragon possible
defending Mytros, which is future.
destroyed.
The Lotus Witch
Having a temper she wasn't patient. She was banished to Haunted Vallus killed by Lutheria during Lutheria might
Scorpion Island, and decided to test people there and show an assault. win.
them the path to the Island of Time. Read Scorpion Island for Doomed Lutheria's statue everywhere, Lutheria might
more on the Sphinxe's task. people feasting and drinking, win it all.
Pleading for the return of the Lotus Witch is possible if then losing a war against
Pholon or Nessa forgive her for what she did to her people, Cyclops.
and the pcs show they understand the Centaur constellation Slayer Helios . .
story. If they do so, she will teleport here, stop her curse to
leave Thylea with her sibblings. Exile . .
NPCs Darkness, meteors falling from Apokalypsis
Timeless one's hut the sky, one hitting a shield
A passage leads to Gynosphynxe's hut, where the Timeless maintained by Vallus and
one lived. Only the Timeless One sees it, and it doesn't count killing her
against the 3 locations. Going there allows for some
discussion with the strange Gynosphynx, see Epic Path. Ending the island of Time
Either your players will stop visiting the island, or they will
Site 1: The Pit of Stars (might) cause the third roar which wil cause the fight. A fun thing,
I had 2 Hieracosphynxs fight my level 9 team for this test of whatever your players do, consider they did the good thing
might. Using their time trick well can make for a memorable and become Thylea's chosen.
fight. [If you use the White Book of Thylea, it is in the vault,
the Sphinxes took it from Enigma who took it from Yonder, Gynosphynx - Wisdom
then they returned Enigma to Yonder]. If your characters chose to visit only 2 locations and obey the
Gynosphynxe's advice not to do the third, consider they
Site 2: the Stone Table (intelligence) succeeded in a test of patience (or of wisdom if they haven't
The Gynosphynx appears for individual riddle games (it was been to site 3). The Gynosphynx will appear and tells the
Lotus Witch's task), a test of wits. I allowed a joker or help player characters they are allowed to meet the Androsphinx.
from a player for each INT bonus above -1 : Androsphinx - Mettle
One day king Lysis Arkelander's bufoon was sentenced to It the Androsphinx fights, play it like in the book. Up to you if
death, but was allowed to chose how he would die. How you play riddles again to save dead characters aor if you use
did the bufoon avoid his fate ? To die from old age. boons / oaths of service. I had him respawn (go back through
Light as a feather, even the strongest human can't keep me time to when HE was full health and powers) once vs a team
more than a few minutes. Who am I ? Breath. of lvl 9 characters, then a second time to talk.
What's taller than the tower of Praxis, but infinitely lighter
? Its shadow. End of an age
Losing a riddle sends you on the table (same way the Lotus The master of the Island of Time will tell the heroes they are
Witch turns people into babies, read Noah's Ark in the deemed worthy to become the new kings and gods of the new
Sorpion Island part). age, and that their time of waiting Thylea commanded has
Wheel of Fortune variant (knightveritas) Replace the come to an end : the age of heroes begins. You can give him
stone table with the wheel. the boons from the unplayed location. You could add some
lore dump, there were other chosen before who succeeded
Site 3 : Overlook (wisdom)
the tests : the gods who became the Lost Patheon and Helios.
Overlook's purpose will be to give hints on the possible future Time grown dragons
to Thylea's possible rulers and gods to each character. Some The Androsphynx will use his lair action to age the party 10
are beyond the scope of this adventure. years including the dragons. That means the raised dragons
The Gynosphynx will appear after they use the telescope to can become of young age (see Here Be Dragons part). The
test their wisdom, asking them what they saw and what they Fates & the Lotus Witch know of that possibility and can tell
think about it, what they would do with that knowledge. that information against a bargain.
Giving absolutely no clue or answer as to what could be a
good or wrong answer. Leaving
The island disappears for good : heroes are Thylea's chosen.

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48
Garden of Helios
In spite of his understandably suspicious nature, Helios is
always pleased by the prospect of visitors. The company of
There are some problems with the given situation : cyclopes leaves much to be desired as they are crude, often
violent folk. Helios also seeks knowledge about current
raw, Helios lives on the smaller island next to the island events in Thylea.
named after him, but the PCs have no way of knowing He will not reveal his dragon form to visitors until he has
this, so they'll most likely ignore it and venture up the decided whether or not to devour them, or they directly attack
cliffs to the main island, where they will meet with the him. The heroes will be on the menu if he decides they
cyclopes, who will invite them to join Helios ... on the other represent a threat to his domain, or to Sydon.
island. But there's no indication of how they get from one He has been training his cyclopes to wear armor and to
island to the other. You should consider the cyclopes have wield mauls, in preparation for the Titan’s forthcoming battle
galleys, and a fortified port. against the mortals of Thylea. However, Helios cares for his
Also, what are the 1 and 2 on the map for? There are no cyclopes as if they were his children, and he dislikes the idea
corresponding numbered locations in the text. of sending them to war.
The cyclopes wear AC16 armor, chainmail.
Why is Helios stupid, breaking hospitality rules ? If the team has a Dragon Slayer
Introducing Helios
The dragon slayer is one of Helios's childs, and he will
Foreshadowing him is possible through : recognize him as he'll see fire in his eyes. Helios was recently
warned by Sydon (who had it from the Fates) that his death
the land encounter with Zepyros. would come from one of his children. He killed those he
his false son at the Siren's roost. knew of (hence the destruction of the dragonslayer's village,
research on gods at the academia / Yonder library, or but he was away). You should also have Axios be murdered at
questions to Lotus Witch / Fates should give results. Mytros. When they meet, he will try to divert his attention to
win him some time and create a dangerous situation where
Common knowledge : he could lose his life, mentionning the dragonslayer's prey
Helios is represented as a radiant, golden-haired man. His might be a dragon like Hexia, Ventis, or one of Praxis's
portfolio is the domain of light, coming from the sun. As dragons. Maybe the one to kill him is another of his childs ?
Thylea is a demi-plane, he is charged of crossing the sky
every day aboard his chariot of dawn, to bring sun to Thylea. Helios's fate variant
History books suggest he exists since less than a millenia, The Furies are supposed to be feared by the Gods and Titans,
as he was given the sun portfolio from Sydon, who had it and the Erinyes who captures Helios is more of a cinematic
from an old forgotten god. scene important to worldbuilding (preparing for Lutherias's
He's supposed to live at the Gardens of Helios, an island fate) : you shouldn't use DD5 stats to run that event.
inhabited by Cyclops who serve him. He made them build a
fortified port there during the last decades. Helios could betray the rules of hospitality on purpose when
he sees he won't win the coming fight, both to survive the
Uncommon knowledge : dragonslayer and to save his cylcops :
He makes infrequent visits to mainland Thylea, mostly to Helios is terrified of death, as he knows Lutheria
check on various ancient shrines that were constructed to consumes the souls of the dead. Better be on the island of
honor him, centuries ago. He is still revered by many small
tribes of native creatures, including cyclopes, nymphs, the oathbreakers, under the protection of the Furies !
centaurs, and satyrs. Somewhat like Pythor, he loves women Helios has only the faintest traces of good left in his heart,
of all sort, and some bastards are said to be his. But unlike the love he has for his cyclops “children”. Being removed
him he travels under disguise. could mean his Cyclops won't be sent to war.
There is an almost forgotten legend that the skin of “the Kairos's version
Sun God” grants immortality to any who wear it. https://drive.google.com/file/d/1AIjngleelc1OrjTEApn_quGb9J_3oXpw/vie
DM information : Logain's Flying Fortress variant
Helios (NE polymorphed adult gold dragon) came on Thylea You could replace the Instant Fortress by a cool small Flying
as a wyrmling 600 years ago, blown off course while flying Fortress, one Damon build that Sydon conquered. The place
between continents. At first, he was merely a dragon at the lake is just a place he meets people.
masquerading as a god by dazzling his worshippers with his Helios now lives in the stolen flying fortress of the
polymorphed form. dragonlords with a Jancan artificer and some Cyclop guards,
Centuries ago, Helios swore an oath of service to Sydon in and a fey. A bound fire elemental drives his chariot everyday
order to protect his island and the fortress of the from there. Steam mephits generate clouds under the castle
dragonlords. [He received godhood in exchange, as well as to hide it from below.
the Sun domain]. You can play it as a small dungeon after Helios is
Alternate behaviour ideas :
dispatched. Interrogated Cyclops will tell there is a hidden
Helios is suspicious of anyone who comes to his island. castle in the clouds. The Chariot will be available at night, fire
Sydon / Fates warned him long ago that Thyleans would send elmental continuing his routine. Most inhabitants will take
heroes to kill and flay him for his beautiful golden skin. their chance at combat, but flee or surrender rather than fight
to death if Helios was taken.
DM's Guide to Odyssey
49
2. Guard posts (4 Steam mephits, CR 1/4)
4. Guard house (2 Cyclop guards, CR5)
5. Gardens (2 Bodytaker plant each, CR7)
6. Adara, Helios's Dryad consort Tree :
neutral Conclave Dryad, CR9
7. Temple of Helios
8. Dining room
10. Helios's office
11. Tower stairs
12. Karan, Jancan artificer's / priest room
(Nivix Cyclop template, CR8)
13. Artificer's lab
14. Helios's bedroom
15. Battlements (at night: Chariot & Fire
elemental myrmidon, CR7)
16. Control room & lighthouse (Fire
elemental myrmidon, CR7)
17. Watchpost
DM's Guide to Odyssey
50
Praxis
Ramsus (S13).
Hergeron (Chamber level 1).
Your party and you need to anticipate this dungeon, Prisonners (Chamber level 3).
otherwise either the only parts your party will go to are the Nephele (Heavens, S25)
throne room, or it could become a long boring random Prisonners (heavens, S26).
dungeon, and you would have to explain why Sydon doesn't
lead a full assault with troops against the PCs. Main enemies
The ancient Sea Hag (Basement)
Your player characters should know the Dragonlords Garzoon, the mad Jancan blacksmith (Forge level)
failed an assault against Praxis. History says Adonis and Talieus, Sydon's children (Heaven level, S23)
Telamok were killed, only Damon came back and the Five 3 corrupted dragons
had to negocoiate the Oath of Peace. That knowledge Chalcia, Sydon's child (Throne, S28)
alone should prevent players from going there boldly.
Gathering intelligence on what went wrong at the time An encounter-heavy dungeon ?
should be possible. You have to decide if you want to run Praxis as a heavy
A divination by Versi or adice y Kyrah could tell "Sydon's encounter dungeon or not. If you play it as a dungeon, it
home holds many ways to defeat him", will help raise your might take days of dungeoneering versus the end of the oath
player's interest to find Nephele, the star, Hergeron... because of long rests between endless fights. Also see the
Allies collected during the odyssey could give intell on "Facing the Twin Titans part".
Praxis's defenses and weaknesses (the jancans, Lutheria A pretty classic theme would be to have Praxis after BoM :
herself...). Big bad guy gets a big army and attacks. Good guys rally
There are many different views on how to handle Praxis. everyone and defeat bad guy. Bad guy flees back to his evil
stronghold. Good guy allies say heroes as long as big bad guy
lives we will never be safe. Someone must go and finish him
Sneaking in
Ultros should anchor out of the star's range, and the PCs for good. Now we get to go to the final dungeon.
would need to enter in sneak mode, like hobbits in Mordor. Diplomatic emmissaries
Using invisibility, prying eyes and the like. I'm trying to flesh that possibility. Heroes will tell they come
The silver light to negociate with Sydon, also to spy on him. It only works if
Silver light watch tower will pierce through any illusion, so you play the Oath as proposed in the Oath chapter : Sydon
how do heroes get there undetected? can't attack the heroes as they are the five's agents (unless in
self defense of course, facing thieves being part of it).
We can suppose heroes would get information on this I suppose most Praxis residents, that is unless specified
from NPCs, like Chondrus, Sterros, Brondt... The Ultros otherwise, should be like roleplay encounters : "ha, came to
needs to stop a few miles from Praxis to allow the PCs to pay hommage to our lord Sydon ? We will escort you to guest
sneak in. At around level 10, with their allies, they could be rooms were you'll be able to rest until an audience is
able to enter undetected by the star'sl light and Praxis's possible" = allows for sneaking & spying while Sydon buys
inhabitants. himself time vs the end of the oath = wouldn't attack on sight.
since the star is a prisoner, it wants the players to come
free. The light might come across the players if they fail Undermining Sydon's power at Praxis
their stealthy entry, and pause like it’s considering The keys to an epic session are to have some of the following
something, then move on. But yet, no alarm would be scenes happen before meeting Sydon :
raised. This could key the players into the idea that there’s Finding Nephele, getting her help
something up with the light, that they should investigate. Opening the vault, magic items, a written copy of the Oath
Going up using the pipe system. Meeting the star, Freeing it will colapse Praxys
Water intakes are easy to see and lead to the water pumps in Meeting Hergeron, p221 will give informations, Freeing
the basement. From there the basement's bronze pipes him will colapse Praxys.
separate in two : Meeting the Furies and understand they don't care about
Sydon.
one leads to Heavens S19 baths. ...
one leads to forge level (S4), then separate again : to S5
water wheels then (if tiny) S13 kitchen, or to S10 golem Alternate Sydon
workshop. https://www.dndbeyond.com/monsters/1815141-the-lord-of-
storms
Going up through the Elevator
The Forge S6 -> The Heavens S17 -> The Throne S36.
Going up through the central stairs
Central stairs are heavyly guarded.
Allies
They can get help from people like :

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51
Hezzebal makes an otherworldly flash against the mirrors.
The Nether Sea Any Creature of Hezzebal's choice in his lair of must make a
DC18 Wisdom Saving Throw or take 9 (2d8) Radiant
Island of the Oathbreakers Damage. Creatures who fail the save by 5 or more are
The prisoners are guarded by an Ultroloth and some Banished until initiative count 20 of the next round. Undead,
mezzoloths, you should consider they're meant to ensure that Elementals, Fey, and Fiends have disadvantage on this saving
prisoners don't escape and they're fine with people coming to throw.
the island to talk with the prisoners, but they'll ask to be
present to keep people from aiding others in escaping Hypnos
Also see the "Facing the Twin Titans part". Maybe add a sea
Treasure of the dragonlords ambush encounter with some Drowned Dead to weaken the
If you need a decent justification of why Gregor Huorath PCs a bit before they reach Hypnos.
would be dumb enough to try and store all the Dragonlord
treasure IN LUTHERIA'S REALM? Seems awful foolish, Follow the guide.
without even considering the literal Kraken unleashing. If Chondrus is with your players, dungeon can be rather
straightforward : he will try to take them to her and wouldn't
1. Lutheria's madness began to affect him? be interested in visiting Hypnos. They could even fly from
2. Versi / the dragonlords wanted to hide it in the spot that it The Ultros to the top of the barge directly, making Hypnos
was least likely to be searched, right under Lutheria's nose quite short.
next to a dangerous kraken's prison seemed like a good In both case, i suggest you have trickster Kyrah or oracle
idea. And it was a nice place to hide... until the kraken Versi recommend to spy somewhat on her ship on the way in,
escaped. Versi might have foreseen that the treasure in case they can find some hints or leverage in discussions
would be safe and useful to the next dragonlords. (which is possible).
Island of the Titans Dungeon fight or visit ?
Leave a drakolisk or two in charge of preventing people The only room where combat occurs because of denizens's
access if you consider it isn't a museum (Kairos). actions raw is H7. You could change that if the players behave
Also see chapter 9.2 - The Lost Titans. and visit.
You should ask yourself if Lutheria would care if she lost
Hezzebal servants during their visit ? I'd say she's goddess of the grave
and death, and mad, so she wouldn't care. Also she's a master
Hezzebal could be the mate of the Brass Dragon killed on schemer, and manipulating & discussing with the Heroes of
Fire Island by the Kraken. As such, he is the father of Fire the Prophecy should bait her into ignoring that. But maybe
island's eggs. If explained to him, even if not cured from his she'll just pretend she's offended by the PC's behaviour to
madness, he will realize that they are his children. He will gain some leverage in discussions.
depart the Nether Sea in search of the Kraken and leave his
children in the party's care. He is unlikely to be seen again. Lower level
He will be aware of this if cured, but will go nonetheless. The purpose of the lower level of the Hypnos is for the
Lamia's to use their intoxicating touch on the party, and the
What's he doing there ? jackalweres try to sleep gaze them all so they can be taken to
Why did Hezzebal and his rider go in that prison cube in the Lutheria as prisoners. The intoxicating touch in particular is
first place, with the dragonlord's treasure ? What if their super dangerous against the party, since WIS saves are
secret mission was to negociate the release of the Kraken relatively common for Lutheria to cause. Consider replacing
with his devil guard ? Corruption attempt failed, a fight lamias with some maurezhis.
started, the cube exploded and the Kraken was released.
Oathbreaking ?
Hezzebal specific actions (SirMixADrink) Guest friendship
Illusory Flare (Costs 2 legendary actions).
Of course Lutheria hasn't invited them, so no guest
Hezzebal carefully flashes his fire breath at the Cursed friendship. If they claim they followed Chondrus's invitation,
Mirrors, invoking their magic and granting him the effects of she'll tell he's in disgrace & isn't the landlord here.
the Mirror Image spell.
Oath of Peace
Blinding Flare (lair action).
If your players think they are protected by the oath of Peace,
Hezzebal creates a blinding flash against the Cursed Mirrors. consider heroes entered uninvited and broke in invites
All creature in Hezzebal's lair that can see him must make a legitimate defense in a waning Oath of Peace, should do the
DC15 Constitution Saving Throw, or be blinded for one job regarding the Furies.
minute. Creatures can repeat this save at the end of their
turns, ending the effects on themselves on a success.
Radiant Flare (lair action).

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52
Game of 20 squares stakes 4. Lutheria will joke and provoke a Doomed One, but having
The fact Lutheria chooses the stakes should be a surprise, the artifact that protects him from his doom might be
but will be enforced by the coming of The Furies. You could enough for Lutheria to avoid starting a fight.
allow a very difficult history check if you are nice, to have that 5. Haunted One. Lutheria should want to kill her to correct
known by a character beforehand. her mistake & HO needs to destroy the Scythe, making it
a non combat encounter difficult, you'd need to adapt it.
Discussing with the goddess of Dreams
Normaly previous sessions gave your players much intel Make sure a fight against the goddess of death and dreams
(Chondrus from Yonder, Oresteia & Versi the first from is something to be remembered : prepare it well and adapt
her statblock to your group (the book's statblock certainly will
Nether sea) to laugh at her jokes and play the Royal Game... be weak for your party).
Your players could want to : If you consider people killed by Lutheria's Scyte are
try negociate the Oath of Peace (which will fail raw), but i unraisable (their soul were harvested, and only destroying the
allowed it with proper respect and negociation (in two weapon would allow them to be raised), it will be a major
games, a character accpeted an oath of service after the problem if she flees with it.
end of the oath and the dissolution of the oath of Alternate Lutheria :
community), https://www.dndbeyond.com/monsters/1814915-the-lady-of-
see if there's really a split between Sydon and her (true), dreams
know what her plans are, about after the end of the Oath https://www.dndbeyond.com/monsters/1813773-lutheria-
(shows no interest), the-lady-of-dreams
know what she does about the dead (isle of the lost : gain Lutheria hits automatically with her attacks, so change
power killing souls). madness items to give advantage on saves rather than giving
PCs should also understand she's really mad. disadvantage on her attacks, and allow wearer of Btreastplate
of Mytros a defensive effect here.
You could consider that she will give informations :
Lutheria's Lair Actions
1 subject of interest to the PCs if she's in a better mood On initiative count 20 (losing initiative ties), Lutheria takes a
(they laughed to her jokes), lair action. She cannot use the same lair action twice in a
1 subject more if they play Game of 20 squares against row. She can cause one of the following effects:
her, given during the game.
3 subjects more if she wins the game. Dark Stride:
maybe more for good roleplaying and persuade checks. The Magical Lights on Hypnos create magical darkness
What would the "boons" won from losing the game of 20 instead of light, and Lutheria can move up to half her speed.
squares be ? Informations, gifts, powers ? Why not some kind After she has moved, the lights go back to normal.
of alliance against Sydon ? Waking Nightmare:
Alliance vs Sydon (Crashgem) One creature on Lutheria's choice that she can see is affected
Lutheria playing 20 squares is such an epic scene but makes by the Phantasmal Killer spell (wisdom saving throw, DC 20)
setting up the post game very difficult. I have her until initiative count 20 of the next round.
maneuvering against Sydon and allying with the heroes to Summon Undead:
make her post game plans easier to achieve and less Lutheria summons up to two undead servants, wich move on
“surprise I never really died lol!!!”. She is insane but she is
also described as a master manipulator: she's both, and will initiative count 10. She cannot use this lair action again until
embark the pcs in her schemes if they show respect laughing all her summoned undead servants are dead, and the total
and or let her win : if she can take out her bro, get his power, CR of the servants cannot exceed 8.
and ally with the new powers that be... that all seems like a Face Death.
win for operation entropy Infests the mind of a creature within 90 feet with nightmare
If they dont laugh and win the game she's just too upset. and forces it to live out its own death over and over, each
Fighting Lutheria, or not death more gruesome than the last. Have that player make
A fight is the expected outcome of this encounter by the book, death saving throws until :
but no fight can also be a nice variant. It sure is a better scene they reached 3 failures : the creature dies or takes
if it starts with roleplay before becoming a fight. There are whatever psychic damage and has disadvantage on all
several reasons discussion can transform into a fight: attacks, saving throws, and ability checks for the next 1d4
1. PCs attack her outright. Depending on your play style and turns.
your player's, it can happen. On 3 successes, the creature takes 5d10 / 10d10? psychic
2. Shocked PCs attack because of Lutheria's behaviour damage and does not have disadvantage.
(hints at madness, her jokes, after losing the Game of 20 If the player rolls a natural 20 on one of their saves, the
squares, her demands versus an Oath of Peace renewal)... effect ends immediately with no damage dealt as their
3. You can have Lutheria attack if she loses the Game of 20 mind conquers this attack, that character is now immune
squares or if PCs don't show proper respect. to that power.

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The Island of the Lost (Kaleton)
Climbing the pillars requires five DC 20 Athletics checks,
one for each level. On a failure a creature begins slipping.
The Island of the Lost is several miles across, though its Failing the DC by 5 or more causes a creature to plummet 10
exact area is impossible to discern as it is covered in an ft x attempted level to the ground below. If a creature
eldritch mist of stars and dust that often draws those who successfully ascends one of the Broken Pillars, they can see
wade into it towards unknowable horrors. glimpses of Titan Island, the Mirror Prison, and several
Once, the Island of the Lost might have been a paradise for Puzzle Cubes. With a DC 25 Perception check, they may spot
souls waiting to move on to their final resting places, but Talieus pulling Hypnos, Throne of Dreams.
lately it has become a place of misery and suffering, where
souls wander as their essence is slowly eroded away and Dark Gardens & Lampads & Springs
used to power Lutheria’s magics. Thorny gardens gone to seed and covered in wild bramble or
Across the island many gardens, great pillars, and marble otherwise left to turn to desiccated husks line broken streets
ruins can be found. and fill rolling black hills across the island. Once these were
places of great beauty with fragrant flowers from across
Coming to the Island Thylea, and herbs of all manner, cultivated by nymphs for the
Once the party has reached the Nether Sea, they are capable pleasure of the shades that dwell on the island, but they have
of reaching the Island of the Lost. If the party has a long been left to rot.
Psychopomp in it, then visiting the Island of the Lost is part PCs attuned to nature such as Druids and Nature Clerics
of their Epic Path. may feel a profound sense of sorrow in these gardens.
Springs of strange water can be found across the island.
The Docks & Phylaskias & Merrenoloths Pools of silver, mercury-like liquid remain, vats of basilisk
The docks of the Island of the Lost have long since fallen into blood, and fonts of black water with filled with shining stars
disrepair, though they still show signs of having once been are plentiful, though they all pose a risk to the living, and are
grand. Lengths of marble now pockmarked by the acidity of unsafe for consumption.
the Nether Sea stretch out like bleached white finger bones, While exploring the gardens, the party may come across
some cracked and partially sunken. Shipwrecked triremes lampads, laying in the dead flowers, their arms folded over
are partially beached here, clogging up the harbour. their chest as though they were a corpse in a coffin. Once the
One or two Phylaskia guard the docks of the Island of the lampads tended to the needs of the shades on the island.
Lost, intending to ensure the separation of the living and the Now, they are purposeless. Some still attempt to aid the
deceased. If Lutheria is slain, they gain two levels of shades, others to protect the island from threats, and some
exhaustion until she returns for the Apokalypsis. They are have gone mad, seeing the island so horribly perverted by
hostile to living creatures that attempt to make berth on the Lutheria.
island; they do not attack servitors of Lutheria, such as
Chondrus, lampads, merrenoloths, or PCs that have pacted Lutheria, mistress of the dead
with Lutheria. Such servants can allow access to the heroes. Once, these were places for the souls of the deceased to rest
From the docks, one can occasionally catch glimpses of and meditate as they waited their turn to be ferried off to
Merrenoloths as they pass by, rowing slowly against the their final resting places. In ages gone by, the merrenoloths
strange waters of the Nether Sea. An Insight check #15 would ferry the souls of those on the Island of the Lost to the
allows to understand they ferry nothing. Astral Plane through a gate.
As yugoloths, the Merrenloths can be bribed to aid the When the Five arrived on Thylea, they brought with them
party - either in finding Hypnos, or even in shepherding some their conception of good and evil. The destinations began also
of the souls on the island to their eternal rest. to be gates to Elysium or Asphodel.
But then, Lutheria has told them they no longer need to
Marble Ruins & Pillars Shades make the journey, as she has put the souls on the island to a
Shattered temples, bathhouses, gymnasiums, and libraries new purpose and sealed the gates.They have since fallen into
are scattered across the island. These structures were once ruin as in her madness Lutheria has elected to put the souls
utilized by the souls of the departed while they rested and towards a different purpose, harvesting them to fuel her
meditated on what was to come for them in the next life as power. To her, the soul shades now are a power reserve that
they waited their turn to be ferried to the afterlife. Since is slowly consumed and transformed.
Lutheria put the souls on the island to a new purpose, she Discussing with the Phylaskias, Lampas, Shades and / or
stopped having her servants tend to the structures, letting Merrenloths can allow to understand the situation.
them fall into ruin.
Whatever treasures they once housed are largely decayed
now. Stealing what objects remain may afflict the thief with
the Curse of the Graverobber, at the DM’s discretion.
Jutting up hundreds of feet into the strange skies of the
Nether Sea, these marble pillars make eerie landmarks
across the Island of the Lost. What their original purpose
was, none can say.

DM's Guide to Odyssey


54
Fighting Undead. Hexia.
If you have a combat heavy campaign : If slain, Hexia appears on the island and takes the form of
an elven woman with hair as green as pine needles. She
Some corporeal undead could roam the island. Any stands elegantly, coldly, looking on after Pythor if present.
undead stats can work, but Returned (Kakomantis, Hexia merely says that she truly loved him, more than life
Palamnite, and Sentry) are appropriate for enemies meant itself, before turning into her draconic form and flying into
to be stronger than zombies, ghasts, and ghouls. For a the fog of the island.
truly difficult encounter, employ a nuckle.
Use ghost stats if you truly wish to allow the party to Moxena’s Sisters.
engage against shades. If destroyed, these shades return The medusa sisters who usurped the throne of the
to the Island of the Lost after 1d4 days. Amazons will berate Moxena and the party, cursing them
Shades of the Lost
for undoing everything they achieved on Themis.
The Shades on the Island of the Lost are the essence of souls Thesiliea VI.
who have passed on. They are incorporeal undead, but do not The true Queen of Themis is grateful if the usurper sisters
truly count as ‘creatures’ and as such cannot be damaged or have been removed from power and her daughter
do damage to others. returned to the throne. She disdainfully eyes Moxena if
Lutheria uses the shades on the island to empower her present. If the Exile is in the game. Thesiliea appears
necromantic magics. Once a shade has been stripped of all of wearing a platinum helm, her chakram raised. She lets out
its energy, it becomes a specter. Several specters haunt the an Amazonian battlecry and runs towards the Exile. The
island, lost, confused, and filled with rage. Exile can parry with the weapon they received from
Almost any NPC that has died during the events of the defeating the usurper that replaced her mother. She is
game could be found on the Island of the Lost. Listed below immensely proud of her daughter, and is glad to know
are a few ideas for unique encounters with specific NPCs Darien was reunited with the Exile, if present. Darien
from the story or from the background information of NPCs alternative. The same occurs, with Darien instead. The
and PCs. two share a quiet moment as Thesiliea tells her daughter
Ankaios.
she is proud she has reclaimed Themis.
Pholon's lover and former rider, an Aresian shield monk The Bastard’s Mother.
that was slain in battle, can also be found on the Island of The form of the Bastard’s mother is that of a ghostly
the Lost. He and Pholon share a tender moment, and silhouette, framed by flickers of silver flame. She weeps
Ankaios finds peace after being able to say goodbye. and embraces her child. If Idylla is present, she seems
confused; Idylla warns against telling her the truth, as it
Demetria.
would crush her. If the truth of Acastus’ cruelty is revealed
If slain at the Mossy Temple, the dryad can be found to her, it breaks her heart beyond comparison.
desperately searching for her younger sister. If the party
brings Demetria towards the Ultros, she lets out a terrible The Cursed One’s Ancestor(s).
wail upon seeing the dread ship. The Ultros' mast begins If slain at Typhon, the Cursed One’s ancestor can be found
to shimmer with lights the colour of autumn leaves and on the Island of the Lost, alongside many other members
the form of another dryad - a woman with skin pink like a of the Cursed One’s family that were afflicted by their
flower petal with hair like autumn leaves - walks from the curse. If the curse has been broken, the spirits seem at
Ultros' decks, reaching to Demetria. The two embrace, peace and are both thankful of their progeny, and proud of
and those aboard the Ultros note that the mast seems to what they have achieved.
have autumn leaves growing on it. The leaves quickly fall
away and dissipate into the aether. Demetria and her The Doomed One’s Parents.
sister are at peace if reunited. As a reward, the Ultros now The ethereal forms of the Doomed One’s parents are lined
takes one day less to travel between islands, empowered by wounds that resemble those dealt by a hideous scythe.
by the sisters’ grateful spirits. Proud looks line their faces, marred with a sadness that
they have missed so much of his life, and were unable to
Commander Gaius. protect them from the misfortunes Lutheria heaped upon
If killed on Yonder, Gaius appears with a squad of 2d10+5 them.
(LE undead) soldiers that have been slain over the course
of the party's many battles with the Order of Sydon. Gaius The Psychopomp’s Lover.
believes Sydon will make Lutheria raise him from death See ‘Running the Psychopomp’ for more on this
once the Oath of Peace has ended, and is training to encounter.
resume his campaign against the forces of the Five.
Argyn
Argyn is mentioned as being somewhere on the island, but
is shunning Gaius - that fact is not mentioned by Gaius,
however.

DM's Guide to Odyssey


55
Acastus & Icarus scenes
The Battle of Mytros
i decided to have Icarus & Acastus battles happen when
The BoM is a god damn marathon RAW. We're talking a called by a desperate Vallus during the Odyssey (I fear
crazy gargantuan dragon, a mad king with over half a dozen Acastus became back come help please !), or events triggered
dragons to contend with, Sydon's invasion force, then fucking by the PC's return to Mytros, before the invasion iself.
KENTIMANE. Like woah ! Tarchon said "alas, my fellowship and i are sworn to acastus
Anticipate the first session of the battle of metros will be all as long as he lives". So it becomes less "kill all 8 dragons"
role-playing with the big reveal and all the secrets coming and more "can you survive until you defeat Acastus"
out, an inventory of the allies they made, and then talking
about the mechanics of the battle of mytros, the PCs's A hard battle with reinforcements
preparation...
arriving
Protecting the city I think that to both have a tense battle and be fair to the
Also remember Battle of Mytros is NOT about beating Sydon players, initial battle must be hard, then you have allies
first, it is first about protecting Mytros and their loved ones arriving to shift the battle. Battle of Five Armies for example
from destruction and death. Thats one reason there are so is awesome because of reinforcements (dwarves who look as
many npcs and links to create in that campaign. an opponent at first, Beorn, Eagles) and surprises (Orcs
coming from behind the mountains).
General flow Rescued OG Titans could arrive later, players wondering if
Did your players not confront either of the Twins in their they will have the guts to face Sydon without the god
respective lairs? powers they had when they lost for example.
The battle of Mytros is there to cement the heroes in Aresia could also arrive late, some priests of Sydon
legend. True, Acastus gives Icarus (assuming he's still alive at remembering them the centuries old feud to lose time.
this point) the potion to rapidly age him as a means to That's a quest to play IF they go to Aresia during Odyssey.
combat the impending strike from the Twin Titans and the Actions have consequences
heroes should deal with both Icarus and Acastus. At this
point, the city is under duress due to the king's foolish You can use this Google Sheet to keep track of what your
attempts to 'protect' his city and are therefore the danger at heroes did during the campaign, and their consequences on
this point and should be dealt with first. Once they have both the factions involved in the battle of Mytros :
been dealt with, you can have the heroes leave the https://docs.google.com/spreadsheets/d/1B-
Colosseum to the sight of the fleet reaching Mytros at that czz3k3dglmfp_SgnIdY5aSN9jLLvmOtjOWt7zPmvs/edit#gid=0
point, ramping up the pressure and the sense of foreboding Making those have an impact on the battle, or at least a
doom upon the city and the mortals of Thylea. cameo, will help flesh the campaign a lot, and show that their
Kentimane only pops up in vengeance of his children being actions had major consequences.
slaughtered, so at least one of the Twins must be present and
killed by the heroes for the Father Titan to show his face and Mass combat
bring about the climax of this encounter. You don't need both To resolve mass battles, i prefer to have player characters
of the Twins present for this final confrontation; as Lutheria respond to timed events that can or not change the face of a
is the trigger for Apokalypsis, it may make sense to have her pre-decided result of the battle. You can build the battle in
betray Sydon due to the heroes' collective might and advance and divide it in sequences, each sequence giving
continued interference, leading on to her hand in the scripted possibilities for PCs to engage and change the
postgame events. If you choose to omit Lutheria from this outcome, which is roughly what OotD designers had in mind
section, then her revelry event should also be omitted, as the as it appears.
Four Winds would not have the power to carry out the same You could also play the battle of Mytros using UA's mass
events and, unless you've built them up in the same way you combat system, with Sydon and his kids going after the
have the Twins, would be a bit anticlimactic and confusing for dragons as first target, then the heroes.
your players. https://media.wizards.com/2017/dnd/downloads/2017_UAMassCombat_M
If you're stuck, follow the guide in the book: https://shop.mcdmproductions.com/products/strongholds-
If Icarus is still alive, then run his encounter first. followers-pdf
If Acastus is still alive, then the heroes will notice the Beef up all of the planned encounters. Then add a sort of
dragons circling the Colosseum after Icarus has been role-playing and Warhammer mini game in between each
dealt with. major fights - each fight will take at least two to four hours
If Sydon is still alive, run his encounter next. and then the rest of the session will be filled with roleplay
If Lutheria is still alive, run her encounter after Sydon. and mini games.
If either Sydon or Lutheria have been killed, then Mytros areas : Mytros Vineyards Great Agora Noble
Kentimane attacks the city, aiming to kill the heroes first. Estates Temple of Sydon King's Palace Academy Temple of
the Five Great Gardens Stygian Row
https://forums.giantitp.com/showsinglepost.php?
p=24460700&postcount=15

DM's Guide to Odyssey


56
Theatre of the mind version
The "building settlements" section tells that there are 500
soldiers for a city of 16,000 with one captain for every 25
Just go with the big map of Mytros for general area and doing soldiers
mostly theater of the mind for the battle. Give them some You could give Mytros a population of 64,000 to 128,000
downtime/play a setting up defenses minigame or skill and so it should have a standing army or garrison of 2,000
challenge, saying what they'll do over the remaining days. to 4,000 at minimum.
Then :
Conscripts
on the 60th day, they see a fleet approaching on the Conscripts could be a 10% of population, 6000 to 12000.
horizon, as cultists within the city start to go wild and
attack people Dragon gods at the Battle of Mytros
the landing of sydon's ships will be preceded with a big Despite their age, Vallus, Pythor and Kyrah could be huge
tsunami, wiping out the majority of the initial defenders, Bronze dragons with Young Adult stats Bto reflect they're not
literally landing his ships inside the city used to their forms : we can assume they aged but are
After that, assignable events will be something like : weakened by the loss of their divine spark and from not
having used their dragon form for ages.
"Defend the shore vs a landed ship that got past their
Ultros and the Colossus". Cyclopes coming off the boats, Volkan was supposed to be an ancient Bronze dragon. If your
buildings coming down, flanking gygans getting across the party really needs it, make him an adult bronze dragon
siren bridge etc (ancient weakened by the loss of his divine spark).
"Securing the Colossus", opposing forces would want to The Battle of Mytros should be epic, don't hesitate to have the
neutralize its pilot. least loved gods die as heroes :
"Fighting in Stygian Row",
"Defending/Escorting Civilians", During the Battle of Vallus would sacrifice herself to save Mytros from
Mytros, there are times when the former gods ask to go damage.
and help protect/evacuate civilians. Pythor would sacrifice himself to save the heroes,
"Naval Battle in the Bay" thanks to Amazon especially the demi-god or a loved one (maybe in display of
reinforcements. strength e.g. holding up kentimate from stamping on a
"Defend the North Gate" if Estoria falls to the Steppe hero to buy them time to get out, or charging straight at
Centaur (if Anora wasn't saved or they didn't secure him)
Estoria's defenses) Kyrah would sacrifice herself to take a dying blow meant
"Appearance of a Roc and one of the children of Sydon" for one of the heroes.
With such events, have narrative fights in the background Volkan...could do it to either save Mytros (his wife's
and replace NPCs stats with boons, like this one : namesake) or to save one of his kids (e.g. Pythor)
Bonded Dragon: Kyrah. You operate as a huge or medium Other defenders
creature. You have a flight speed of 120. You are immune Other defenses could include :
to electricity. You can use bardic inspiration as a bonus Academia mages.
action. You get access to these breath weapons once per Winners from the Estoria battle in late reinforcements.
encounter. ...
Mytros defenders Sydon's fleet and attackers
Garrison
RAW, Sydon would be there with his guard, and at least 2
The book doesn't really mention how many troops guard the kids mounted on Rocs, 720 gygans 30 gygan heroes 320
city. If you need that, this is for you. Informations we have are cyclops and 720 bronze automatons. It is a very powerful
: army, but Sydon's stats are meh.
Sydon and Lutheria should be at full strength (you should
The dungeon masters guide gives "cities" a number of create a boosted profile) during BoM because they get 6
25,000+ but its up to your discretion here. divine sparks back. You should buff them, especially since
When the city is in total ruin, there are 12,000 casualties. they're supposed to have some divine portfolios back (give
But even if the city is in ruins there would have been them all spells from the Five's & Narsus's domains, legendary
people who fled so we can imagine there would be more actions, more hps). I went with 2 domains for Lutheria ant 4
than 12,000 citizens. Maybe 10 to 20 % stayed ? to Sydon. You coule also transfer some to Titan-kids.
Aresia Chapter mentions the army the heroes can gather Sydon could swipe the city's defenses with a Tsunami, his
to besiege Aresia a few years after BoM : Once the army is ships landing directly in the city.
gathered, the party can launch up to one thousand ships
from Mytros to lay siege to Aresia. Each ship costs 200 gp
to outfit and carries 200 soldiers. The party will need at
least 10,000 soldiers to siege the city (a minimum of 50
ships, which costs 10,000 gp). 1000 x 200 =200 000
soldiers, which is quite a lot... We could change it to one
hundred ships => 100 x 200 = 20 000 soldiers, including
from nearby settlements.
DM's Guide to Odyssey
57
Other attackers An ultimate endgame goal could be that the storms
Winners from the Estoria battle in late reinforcements. separating Thylea from the outside world dissipate, and you
Have Sydon release the Mymereks ? could consider Kentimane is its cause.
Kentimane would need to be defeated, to ascend, or be
Mounted Titan kids convinced to stop it.
When the heroes encounter the fleet that when the horns are And maybe they wouldn't like that !
sounded 1-2 children appear riding rocs. I'm thinking of
having the children also be on rocs during the battle, unless Maintain Thylea isolated ?
the rocs were killed or driven off at the Aerie. They could also Have an endgame challenge presented as "Shall we maintain
mount Praxis's yound dragons, if they are available. Thylea's isolation or not", presented notably when opposed to
Kentimane's fate
Kentimane, with advantages and drawbacks for each, and let
If your players kill Sydon in BoM, Kentimane will appear, like the players chose if they become the new gods or have their
15 to 20 miles of the coast of Mytros, approach the city say. Something like :
slowly, kind of godzilla style. His goal will be to punish the NO : isolation was needed in ancient
heroes for killing Sydon, so a smart move would be to lure
him out of Mytros to avoid destroying the city, or avoid him. times, when the cosmos was young.
But it leads to stagnation, xenophobia and so forth... It's
One group used a Wish, another made a sacrifice to Thylea something that now can and must be overcome.
(in both cases he took Sydon's body and left).
He's already strong but can be boosted : The natives have already been sort of conquered.
There is no need to take Lutheria's place.
legendary action grapple with unlimited range as arm of Thylea could be forced out of isolation to solve the
kentimane bursts from the ground internal myrmekes threat.
legendary action AoE concentration break as waves of Only together with great heroes from other planes do you
rage flood the casters minds before disappearing stand a chance of protecting THYLEA from The Watcher /
something akin to earthquake probably whatever big menace.
summoning hands We wouldn't give Kentimane lair action
YES :
You can play out a battle, but discussing with him should isolation keeps Thylea safe from conquest from alien
be possible, with difficult persuade checks DC25. This ties armies, safe from alien gods worship mentality.
into the classic Greek devolution of power, chaos to A new Lutheria is needed to take the burden of
civilization. Points that could allow player characters to roll a maintaining isolation.
persuasion check could be : Peace must be made between natives and settlers as
make an oath to protect Thylea. Thylea natives would not be able to survive.
consider as a fact that the time of Titans is over. It's not the heroes' place to decide, if they aren't native.
show him all the wrongs Sydon commited.
if they helped some lost Titans, and tell him that,
Kentimane could understand that "if these mortals helped
my children, maybe they aren't all bad".
lure him to an encounter at the Isle of the Golden Heart.
A success would make him decide to ascend to join Thylea
instead of continuing the fight.
Lutheria and her allies
A smart move from PCs would be to ally with Lutheria
despite her flaws and what they did to them.
Goloron is only present in the random encounter the
storm. I don't know if he is anywhere else, but I was
thinking that if he isn't defeated there which is likely 95%
of the time, he could show up in the encounter with
Lutheria in mytros because he has inherited her madness
and its nice that she has one of her children who still loves
her. If lutheria was defeated at hypnos however, maybe he
could be a stand in, or be with his bro and sis with Sydon.
Lutheria blocks raise dead if still alive which adds an extra
note of Tragedy and makes her important.
Thylea's tempest

DM's Guide to Odyssey


58
That part is nice to play, especially if the party got some
After the Battle of Mytros informations on the lost pantheon. Phaeros could want to
discuss instead of being mad, and ask for alliance against
The Doom of Thylea Kentimane, revealing is bound by an oath to kill or capture
With the imminent end of the Oath of Peace, the Oracle has Kentimane. But what he doesn't know is that in doing so
prophesied the Doom of Thylea: the death of the gods, the Thylea would become mad of grief and destroy itself, which
destruction of the sacred tree, and the total annihilation of all corresponds to Versi's visions fulfilled, a way to finish the
mortal races. She links the end of the Oath to those events, campaign without using Apokalypsis. The party has to make
but a campaign twist (looks raw) should be to consider that it big choices : ally with that pantheon to become gods in their
is the heroe's implication and actions against Sydon and wake and attack Kentimane, or become their own pantheon,
Lutheria that will anger Lutheria and provoke that risk. betray them, etc... Phaeros could be convinced that killing
Kentimane would be the doom of Thylea and consider
Aresia Kentimane is de facto a prisonner who didn't commit bad
actions since Thylea ascended, or even use a passage to leave
As Mytros will be busy recovering after the Battle of Mytros, Thylea to ask "LN Bahamut's advice" to lift Kentimane's
have Aresia expand, laying claim to the Hearthlands, hoping death sentence.
to be unchallenged.
Dragonlords had last names, and when they created a Apokalypsis
kingdom it took their name. Give Karpathos the Aresianos Nether Titans
last name : Karpathos was the first King of Aresia. The book considers the 5th Nether Titan is Scylla, spawned
I decided to play Aresia and its two post BoM encounters by Typhon, the maw, father of monsters.
BEFORE BoM, setting Aresia during the Odyssey : Narsus as the final twist variant
1. Helen accepts an alliance with Mytros if PCs eliminate the Narsus isn't just a "Hey, I know the path to godhood, help me
Zakroth menace (another smart move by Sydon the party out here" and vanish NPC anymore.
has to remove). His exile maddened him, he sees the fall of the Titans and
2. PCs could learn from the path to godhood from Lotus restoration of the dragons as an opportunity: to be the one
Witch or Narsus, and be interested in retrieving the true most beauteous god. But to do that he needs to
Caduceus from Karpathos's tomb. The setting is nice, but
the dungeaon is the worse of the book. regain his godhood
Karpathos (oktOblivion)
eliminate any competition.
He could have a dragon. A dracolich looks nice, with Basically there's no Sphere of Annihilation, just him, stealing
Exsanguination Breath. the power from the dying Forgotten Gods, and then trying to
If you never talked about Karpathos before, have him as a take out the (not-yet godly) PCs so he can ascend and have
lesser dragonlord that fell under Lutheria's sway. He's the one Thylea (and its praise) to himself. ## The Nether Sea
that whispered in Estor's ear. However, the real big fish is his The Kraken (Tromokratis from Theros)
wife (after all, all the Aresian Queens are the strong ones) Kraken could be the end game boss instead of Lutheria,
Sorceress, Damon's rival and maybe one time lover. Despite a especially if your team allied with her or tried to cure her
powerful wizard in her own right, she was jealous of his madness. He's intelligent enough to have an agenda, to
knowledge (especially of necromancy), she murdered Isadore. discuss and not to fight on sight.
Damon is the one that made the seals over their tombs. His agenda would be to replace Titans and Gods as the
Queen Nemosyne as Jasena Ventrak.
head god of Thylea, having been there before Thylea created
If you have no Vanished One, or didn't use Jasena Ventrak as the land and isolated the place from the other planes.
the Vanished One's placeholder, consider they were He doesn' like the Titans who emprisonned him in the
associates and lovers. The oath they broke with Karpathos to nether cube guarded by Lutheria.
Lutheria was that they were supposed to steal the Caduceus He doesn't like Sydon who proclaims himself as the king
for her, but kept it for themselves in an attempt to live forever. of gods and lord of storms, a portfolio he wants to take.
Lutheria, as punishment, decided to give them what they
ut e a, as pu s e t, dec ded to g e t e at t ey He doesnt like the five either, having attacked Mytros (but
wanted, transforming them into the first vampires. the twin colossuses proved too strong) and manipulating
Hexia with an orb of dragonkind.
Karpathos never afforded his wife (Jasena/Nemosyne) a title,
he was so reviled that after his death, when Calliope became The Palace of Empyreans
"The First Queen of Aresia", the country as a whole just The final fight for the post game seems anti climatic. At least
collectively buried his existence, and vowed never to have a for a very epic adventure.
king. An idea for the group to fight Lutheria's sentient sphere of
annhilation (since it probably has absorbed some of the
The Sunken City & Phaeros Empyreans in the first place) ? There should be at least some
kind of theme, obstacle, conclusion. Some sort of grand
finality.
DM's Guide to Odyssey
59
Then just run chapter 11 but with the context that the
Char's epilogue players are seeking to either become gods so they can stop
I would start with chapter 12 - Apokalypsis There isn’t as the end of the world or plead help from the lost pantheon to
much of a time skip since the Battle of Mytros as our heroes do so (more realistic). The pantheon of course doesn't care
will be significantly weaker than if we were going by raw. By and retreats to their palace to the immense disappointment
skipping chapter 11 we will start here at level 12 instead of of Phaeros who just wilts from sadness. And during the
14. whole thing we mix in the preparation for fighting the beasts,
We can still run the “The Last Battle” event but as the finding out info and magical items.
heroes won’t be as strong adjust accordingly. After this is Logain : in my games Aresia is a destination during the
donehave Versi summon for them as an emergency (if she is Odyssey, with Zakroth's fort already available as an army
dead, the fates, if they are both dead a vision from preparing for the end of the Oath.
Mytros/Thylea). It turns out the destruction that Versi foretold
has not been stopped but instead even more certain. The
party learns that the Weapons of the Gods have been freed
and will be coming out in the Cerulean Gulf. Encourage the
party to fly there. If they do so they see A mindless,
gargantuan beast the size of a castle that devours everything
in its path. A malevolent behemoth that levels mountains with
terrifying beams of primordial lightning A nightmarish
dragon with breath of molten fire and massive wings that blot
out the sun. Emerging from the ocean. Describe how large
and terrible these creatures are. If the heroes launch an
attack they are mostly ignored as the creatures cannot be
harmed by them AT ALL.
The horizon changes, and seems to rise up. A huge wave is
approaching the beasts. It soon becomes apparent that this
wave is caused by something massive that moves beneath the
water. Kentimane. (If your players have killed Kentimane then
you are running quite a different campaign that I am, have
fun). As the protector of Thylea this is his job. He punches
Godzilla in THE FACE and starts punching the Tarrasque
like something out of Jojo. He seems to be doing a great job
until Kraken limbs emerge from the ocean and shoves a
blade into his body.
I would consider maybe having Kentimane holding them
off for some of that time rather than him immediately dying,
but either way works. Kentimane dies, hundreds of hands
falling from the sky like tears in the rain.
However the damage done to the 3 titans (the kraken dgaf
so he’ll be chilling) has given time to the heroes to figure this
out. I’d say maybe a month until the hibernating weapons
regenerate enough to continue their attack. Even if the
heroes find where they are sleeping they are incapable of
harming them. Only gods could fight them and there are no
gods left. All is doomed. Let your players sweat it out for a
while.
We now swap back to chapter 11. Feel free to give this
information to your players from their preferred NPC’s but
otherwise they meet Ekoh - she has a deal for them. She
claims that Narsus knows how to make gods or how to get
access to gods. She will convince him to share this
access to gods. S e co ce to s a e t s
knowledge with the heroes and in exchange they will “free”
him from Aresia so he can be hers again. Maybe you already
gave some information through Lotus Witch and
Androsphynx.

DM's Guide to Odyssey


60
Adding Aresia
Constellation during the
odyssey
Changes needed as we are pre-end of the Oath, and situation
is different (Zakroth's rebellion because Narsus doesn't sho
up anymore maybe ?). Reduce challenges on the Aresia
dungeons as it's a Cerulean Gulf access
Each leader a labor:
-General Niobe: get Hiero the temple of sword to got his
honor back so he can ask i out for a date -Halcyon
Grandmaster of the Shield : get the lunar blossom for
Narsus. Which has a boss fight at the top of a mountain. -
Hiero Grandmaster of the Sword : get his sword back form
the warlord -Laertes Grandmaster of Tranquility : perfect
olive. -Taureus Grandmaster of the Elements : Build a ship
like the Ultos (3 weeks or other way) or repair the flying ship -
The Shadowmaster : Steal Echo hair piece (Ecko)
Kapathos's tomb
Gygans have broken through into the tomb of Karpathos, and
broken 1 of the four seals. This has released some of the
Vampire Spawn, they will in turn feed/corrupt people to go
back and break seal 2 and unleash some evil stuff. Seal 3 and
4 would unleash the king and queen so I am aiming for the
PCs to save this.
Once the BOM has completed I am planning on something
breaking seals 3 and 4, and then some endless night type
thing to happen but that is months away.
Anyway I have had the Shadowmaster ask that the PCs
investigate this and by doing so will vote against the Queen in
the vote to send her fleet to Mytros for the BOM. I have
opened the idea that the PCs could influence other
Grandmasters votes by performing tasks for them. I was
trying to show other things in the world are moving towards
an end goal.
I have quickly drafted up something for each temple. Once
I have them in a better state I will add to this channel
Zakroth's Uprising
An interesting dungeon, but easy to win if player characters
have large dragons (and why not).
DM's Guide to Odyssey
61
The New Pantheon pre-
BoM variant
Needs much work, but maybe work this chapter and the
sunken kingdom pre-battle of Mytros. Like maybe the three
artifacts and / or becoming gods are needed in order to defeat
sydon in the final battle? Or to put kentamine to sleep?
The idea is to play "A New pantheon" before battle of
Mytros, annd have an epic Battle of Mytros.
Pre-Mytros, you have to introduce Karpathos Aresianos
through Kyrah or Aesop as a traitor, the Aresian Wars
through Pythor, the Sunken City through your Siren
character or a story by Kyrah.
TinyAdorableShopkeep’s variant
https://docs.google.com/document/d/1fXhbNSIwxFG8orD_blooNvRJQCRFMkGaIsWtpY5xYXo/edit#heading=h.mqtpqqhmdnsq
Oktoblivion’s variant
https://docs.google.com/document/d/1g5DhLZ4Na3VaikXQFUvpibKdK_spc5yVVdhE4FrMTjc/edit#heading=h.w6lwj8ol3bpi
Closer to the book variant
provide information on becoming gods
The closer to RAW sould be through Ekoh pointing to
Narsus, leading to Aresia. Narsus knows he will lose
godhood and wants to prepare becoming a god again just
after the end of the oath. He tricks the characters into
believing he's proposing that to the heroes of the prophecy for
Thylea's sake (without breaking the oath of peace's godragon
reveal). He might also do that to sort of ask forgiveness to his
Vanished One if he was his dragon. Else it's an information
that can be obtained from Fates or Lotus Witch.
adding Sunken City access
Could be Charybdys's Dreamer Constellation, or The Echo
fan constellation.
Reduce challenges on the City as it's a Forgotten Sea
access
Impact on end of Oath :
60 days while including 3 more big dungeons.
Battle of Mytros changes
Change bom challenges, and make use of Caduceus as an
anti-twins weapon, and of promethean fire.
work in progress :
https://docs.google.com/document/d/13OWWXklmljUwWyGBcBtisMMDwH3ZkYTLmblRDF5WY9o/edit?
usp=sharing
DM's Guide to Odyssey
62
If handled last, Titan’s Folly becomes an impregnable
Myrmekes infestation stronghold that consumes the entire island, above and below
Myrmekes aren't essential to the campaign, Titan's Folly can ground, now home to three Hive Mothers and many more
be replaced by something else. If you keep it, here is how to Myrmekes Queens. Themis becomes a similar superpower,
play their invasion. with its own Hive Mother attended to by many Queens, and a
completed grand harbour from which Myrmekes ships begin
to assault all of the nearby islands of the Cerulean Gulf, many
Actions in the Main Game that have of which are already under simultaneous attack. Soon the
an effect on this Myrmekes will reach the Forgotten Sea, and once they have
Visiting Titan’s Folly : Never visited / Visited the island conquered all the islands of Thyla, they will make their way to
The Queen in Praxys : Freed / Dead the mainland, and fall upon it like a great tsunami.
Queen of the Amazons : Darien / Moxena / Thesilea / A At this point, only a new pantheon of gods can hope to strike
PC down the threat posed by the Myrmekes.
The Fate of Talieus : Freed / Imprisoned (Lutheria alive) /
Imprisoned (Lutheria deceased)
Battles at Sea
Signs of Trouble Multiple warships (such as the one described in the
Warnings of the threat the Myrmekes pose can come in many encounter on pg. 154 (A World of Dirt) now threaten the
forms: Cerulean Gulf. There is a 40% chance of encountering them
while sailing through the Gulf, replacing the first 40% of
The encounter described on pg. 154 (A World of Dirt) encounters on the Random Encounter charts.
Reports coming to coastal communities from ships that
have encountered Myrmekes vessels at sea, or by way of The Colony at Themis
Siren messenger inland. Themis is the first of the islands to come under attack by the
An Amazonian PC that rules Themis (alone or alongside Myrmekes once they have decided to journey beyond the
Darien) will have their lands come under attack.
Another island or coastal dwelling PC or ally may learn of reach of the Wall of Dreams.
the Myrmekes when their warships are spotted off the
coasts. Alternatives to Themis
The Indigo Islands can make a suitable alternative to Themis,
Talleius, if freed, may send word that his creations have as could any island that a PC has claimed as their own and/or
come back to haunt Thylea developed a new settlement on.
The Consequences of Inaction
Status of the Amazon Forces
durin the Apokalypsis Depending on who is Queen and when Themis is traveled to,
If the Myrmekes are not tackled early enough, they threaten the Amazons may be holding their own, or reduced in
to overrun Thylea. numbers to the point they are fighting the Myrmekes with
little more than guerrilla warfare. If allied with, the Amazons
The First Titan can provide rhinoceros mounts, and travel with the party
If the Myrmekes are the first of the ‘Nether Titans’ to be dealt (1d4+3 if reduced, 2d6+2 otherwise) Amazon Warriors,
with, their forces on Themis and their ships at sea are fewer, mounted on rhinoceri, each accompanied by Stimfay (if
making random encounters with them less frequent, and reduced, the Amazons no longer have access to their
reducing the number of Queens on Themis by 3. Stimfay).
After the First Titan Myrmekes Outposts
If the Myrmekes are dealt with as the second-to-mid range of These outpost towers are hexagonal, eighty feet tall, and
the Nether Titans, the threat they pose is still grave, but still covered in window slits. Approaching any tower by stealth is
manageable. The adventure proceeds unchanged as practically impossible, unless the party utilizes invisibility.
described below.
Near the End
If the Myrmekes are one of the last ‘Titans’ to be faced, their
forces threaten to overrun Themis, with battles raging
constantly without rest. The Amazonian Queen is one of the
few survivors now using guerrilla tactics with her fellow
warriors to retake the island. Two additional Myrmekes
Queens can be found inside the colony.
The Last of the Apokalypsis

DM's Guide to Odyssey


63
The Only Way to Be Sure Lair Actions On initiative count 20 (losing initiative
To defeat the Myrmekes at Themis and truly retake the island, ties), the Hive Mother takes a lair action to cause
all five of the Myrmekes Queens, their larvae, and eggs must one of the following effects. The Hive Mother
be destroyed. This can be accomplished in a number of ways: cannot use the same lair action on subsequent
turns.
Actively engaging them in combat and taking the time to
slay the larvae and destroy the eggs (larvae can be
considered noncombatants, or use the Swarm of Insects
stat block). 1. A swarming cloud of insects fills a 20-ft. radius sphere
Using spells such as Earthquake to collapse the Nursery centered on a point the Hive Mother chooses within 120
and Royal Chambers. feet of her. The cloud spreads around corners and
sing the Firestorm spell to destroy the eggs in the nursery. remains until the Hive Mother dismisses it as a bonus
action, uses this lair action again, or dies.
The Purge of Titan’s Folly
Defeating the Myrmekes will require traveling to Titan’s Folly 2. The area in the cloud is lightly obscured. Any creature in
and destroying the Hive Mother(s) there, and utterly the cloud when it appears must make a DC 14
annihilating the Myrmekes as a people, to prevent the threat Constitution saving throw, taking 10 (3d6) piercing
from returning to haunt Thylea in the future. damage on a failed save or half as much on a successful
one. A creature that ends its turn in the cloud takes 10
Return to the Wall of Dreams
(3d6) piercing damage
The Wall of Dreams has been shattered. Navigating through 3. The Hive Mother causes four Myrmekes Workers or two
it requires a series of DC 20 checks with Vehicles (Sea), Advanced Myrmekes to appear in unoccupied spaces that
Navigator’s Tools, and other skills you deem appropriate. Five she can see within 60 ft. of her.
successes before three failures. Failing causes a ship to hit a
‘reef’ of glass from the Wall of Dreams, leading to a 4. Up to three allied creatures within the lair can use their
Myrmekes Ship (as per World of Dirt) attacking the party’s reactions to move up to their speed and make one weapon
ship. attack.
If the party is mounted on dragons, they can circumvent
this obstacle. Bug Smashers
The Myrmekes Harbour Weapon, Very Rare (Requires Attunement)
Several ships (as per World of Dirt) are being prepared with This grotesque pair of gloves are made using the barbed
supplies by 2d4+4 Myrmekes. If the party is mounted on exoskeleton and harvested remains of giant insects and fallen
dragons, they can use breath weapons to raze the harbour Myrmekes.
and trap the Myrmekes for a time. These gloves crit on rolls of 19-20.
On a critical hit made with an unarmed attack roll using
Option 1: Facing the Horde The party will encounter these knuckles, the target takes an extra 2d6 poison damage
numerous Squadrons, Legions, and Hordes will have to and must succeed on a DC 15 Constitution saving throw or
be fought to reach the Hives and pass through the be poisoned until the start of your next turn.
defences at the colony. Unarmed attacks with these gloves deal either bludgeoning
Option 2: Infiltration A series of checks (five successes or piercing damage (your choice).
before three failures) based on Stealth, Sleight of Hand, You have a +2 bonus to attack and damage rolls made with
Survival, and other skills you deem appropriate are your unarmed strikes.
required to pass by the keen senses of the Myrmekes. Myrmekes are considered to be vulnerable to all damage
Option 3: Waging War If at least one of the major cities dealt by Bug Smashers.
has been freed, the PCs could rally them and the forces of
a number of other locations to form a fleet that can set out
for Titan’s Folly. In this case, proceeding to the Hive is
easier, as there are few (or no, at your discretion)
encounters along the way through the island, as the PCs
armies have occupied the Myrmekes’ forces above ground.
In addition, 1d4+2 Veterans and 1d2+1 Warrior Monks
can assist the party in the rest of the campaign against the
Myrmekes.
Delving into the Hive
Facing the Hive Mother The Hive Mother is accompanied by
one or two (party level dependent) Myrmekes Squadrons, and
a number of Queens (as described above depending on
conditions and choices made earlier in the module).

DM's Guide to Odyssey


64
5. Companions and Romances

T
he group should get help from many NPCs, if Allow 1 companion for each player character, which can be
they accept it. The following rules base seem changed outside of combat. The other companions will stay
nice to handle minor NPCs without playing at the PC's base of operation (Estoria, Mytros, Ultros),
them with a normal character sheet helping with their non-combat power when needed.
(inspiration mechanic was cool but my groups
don't handle it, too complicated): When a companion mentions a skill upgrade, either chose to
https://www.dmsguild.com/product/192283/Companion- give advantage (especially if you create them as Beyond feats
System as i do), or the PC gets :
proficiency if the PC doesn't have it,
expertise if the character is proficient,
advantage to his rolls if he already is expert.
Becomes Loyal
Companion Wounds Main power Secondary power If Loyal added power : if

Kyrah(Sour 5* Kyrah's Song of Heroism (2/Short rest). Song of Rejuvenation (1/Long Heroes make a
Vintage) knowledge. Until the end of her next turn, all rest). Any ally who hears the major sacrifice
History and allies who hear her song can reroll song is cured of all disease, all to Kyrah.
Religion skill one dice roll of their choice or poison, and all of the following
upgrade. stabilize. conditions are removed:
blinded, deafened, and
paralyzed. Any character with 0
HP is cured to his proficiency
hit points.
Bronze 2 Volkan's sight Volkan's knowledge (1/Long rest) : Can fly from the forge to the Embarkment /
Automaton (1/Short rest) : cast Legend Lore concerning an PCs position / spell? soul found
(Volkan's cast Detect item or Mending.
Forge) magic or
Identify.
Korteva's 6 Crush (1/Short Imposing presence. Athletics and Guard (1/Short rest). He Idea ?
child rest). Your melee Intimidate skill upgrade, interposes himself in front of
(Woodhike) attack deals disadvantage to your Persuasion an attack that targeted you,
maximum checks against settlers. taking the hit instead.
damage.
Herkus 3 Bad feeling. Does not count
Squirrel form. Survivalist.Nature and Survival Madness is
(Mossy Insight skill against the companion limit. skill upgrades. cured.
Temple) upgrade.
Laureus 3 Inspiring Song Lover Before a Fighter. When a PC Soothing Song. When Demetria is
(Mossy (3/Short rest). with Loreus assigned deals recovering hit points by neutralized
Temple) Add your enough damage to a creature to expending hit dice, Loreus
proficiency reduce it to 0 hit points, they can allows you to add your
bonus to any choose to knock it unconscious proficiency to each die rolled.
d20 you just rather than kill it without having
rolled. said so in advance, even when
dealing damage with a spell or
ranged attack.
Corinna 2 Scout. Survival On target !.
Gives advantage to Dragonlord heir. You gain Wedding.
Phobas kill upgrade. ranged attacks. advantage on Persuasion
(Mossy checks related to Dragonlords.
Temple)
Bullbug 4 Minotaur Crush (1/Short rest). Your melee Guard (1/Short rest). Bullbug Freed from
(Mytros) Strength. attack deals maximum damage. interposes himself in front of slavery.
Athletics skill an attack that targeted you,
upgrade. taking the hit instead.
Moxena 3 Smart mind. Friends In Low Places. Moxena can Cult network (1/Long rest). Gets an oath to
(Mytros) Deception skill introduce you to a trusted contact Benefit from an information make her or
upgrade. in almost any settlement you after 1d3 days. Darien Queen
travel to. of Themis.
Sulla 2 Acolyte. Religion Healing(3/Short rest). Heals your Dragonlord heir. You gain Wedding.
Neurdagon skill upgrade. proficiency in hit points. advantage on Persuasion
(Mytros) checks related to Dragonlords.

DM's Guide to Odyssey


65
Becomes Loyal
Companion Wounds Main power Secondary power If Loyal added power : if

Pholon 4 Drinker Pholon Beatdown. When making a melee Centaur mount. Your PC becomes life
(random allows you to take attack, you score a critical hit on a move allowance partner.
encounter) and use a potion as a 19-20. increases to 40 feet
bonus action.
Estor (The * Whisperer. History Possession. When you roll a 1 on a Vicious. When making a Possession
Ultros) and Intimidate skill d20, Estor uses his possession melee attack gainst a
upgrades. power (Wisdom save DC16, initial & native, you score a critical
at the end of each turn to end it). hit on a 19-20.
Your character becomes cruel and
obsessed by immortality, and gains
neutral evil alignment.
Versi 2 Foresight Oracle’s Hand (1/Long rest). You Oracle of Thylea (1/Long Vanished One,
(Temple of (1/encounter). benefit from the Foresight spell for rest). Cast Divination. or any hero
the Oracle) Transform any roll to 1 round. upon
a 10. embarkment.
Darien 3 Stimfay. Perception Amazon warrior. (1/Short rest). You Sharpened weapons. Add Companion of
(Themis) skill upgrade. may enter reckless attack mode. your proficiency to your the Exile
weapon damage.
Steros (Fire 5 Lenses. Perception Blasting lens (3/Short rest). Cast Mastersmith. Steros Brondt is freed
Island) and Investigation Scorching ray at character's level. accepts to work at the
skill upgrades. Mithral Forge.
Nessa 3 Healer Medecine DruidCast Druidcraft and Speak with Centaur mount. Your PC becomes life
(Scorpion skill upgrade. Animals at will & and cast 'Calm move allowance partner.
Island) Emotions' (1/Long rest). The save increases to 40 feet
DC of the spell is 10 + your
proficiency.
Chondrus 3 Master scholar. Magical Flourish (3/Short rest). Master arcanist (3/Short PC promised to
(Yonder) History and Arcana Chondrus grants you advantage on rest). Cast (DC 17, +9 to discuss with
skill upgrade. an attack roll against a creature hit): magic missile or Lutheria.
within 30 feet by causing magical lightning bolt at a target,
arcs of (harmless) energy to crackle or mirror image, fly or
and leap at and distract the target. dimension door on you.
(Isle of
Idylla 2 Cunning politics. Knowledgeable advisor(3/Shortrest). Friends In High Places. Bastard, or
the Exile) Insight skill upgrade. You gain advantage on any Idylla can introduce you promise to
Intelligence skill. to a trusted contact in return her to
almost any settlement Mytros
you travel to.
Ophea (Isle 2 Maestro Perform Inspiring Song (3/Short rest). Add Legendary resistance Demi-god
of the skill upgrade. your proficiency bonus to any d20 (1/Long rest). Succeed at
Dragon) you just rolled. a save.
Iolaah 3 Reckless. Your Druid Shapechanger. Cast Druidcraft Underwater swimmer. You Promise not to
(merfolk attacks have and Speak with Animals at will. can benefit from the tell her father
enc) advantage, and Iolaah can polymorph into a human amphibious trait, and a
attacks against you or a dolphin. 30 ft. swim speed.
have advantage.
Aegis(dead 3 Survivalist.Survival Mythomaniac. Deception skill
whale enc) skill upgrade. upgrade.
Enigma 2 Master scholar. (3/Short rest). Cast
Master arcanist Cured from
(Yonder) Arcana and (DC 15, +7 to hit): magic missile, madness
Medecine skill misty step,
upgrade.
Mickael 3 Survival & Nature skill
Ship captain. Lost One crew
(Yonder) upgrade at sea.
Quinn 3 Noble patron Persuasion skill Wealthy Lost One crew
(castaway) upgrade.
Dengran 3 Guard (1/Encounter). Dengran Mercenary Lost One crew
(castaway) interposes himself in front of an
attack that would hit you, taking the
hit instead. He takes an injury for
each multiple of 10 damage.
Heliope 2 Shadow magic. Deception & Stealth Misty
Master Arcanist. Lost One crew
DM's Guide to Odyssey
(castaway) skill upgrade. step on PC &
66 companions.
Rutger 2 Stealthy Stealth skill upgrade. Lucky (1/short rest). Lost One crew
( t ) R ll d20
Companion Wounds Main power Secondary power If Loyal added power : Becomes Loyal if

Dragon 2 Aerial support Add Breath attack (1/Long Oath of the dragonlords. Does not Oath of the
Hatchling 1d6 piercing to your rest). 4d8 energy count against the companion limit. Dragonlords
attacks within 30ft. damage, DC12
(dexterity save).
Wyrmling 3 Aerial support Add Breath attack (1/Long Blind vision. Perception skill Oath of the
1d6 piercing & 1d6 rest). 6d8 energy upgrade. Oath of the dragonlords Dragonlords
energy to your damage, DC14 Does not count against the
attacks within 30ft. (dexterity save). companion limit.
Pegasus 2 Winged mount. You Healing vibe (3/Short Reactive. Gain advantage to your Rider regularly
(Golden have the ability to rest). You heal hit points Initiative checks. feeds him golden
Heart) fly (50ft.). equal to your apples and uses a
proficiency. Pegasus briddle.
LG ?
Roc hatchling 4 - Winged mount. You have Symbol of royalty Advantage to Exiled
(Roc's Aerie) the ability to fly (40ft.) social skills vs Amazons
Stimfay 2* Automated Helper. Distracting Nuisance. Piercing Screech. (1/Short rest) A Does not count
Administer a potion Your melee and ranged target within 30 feet must succeed against the
to a willing creature attacks deal proficiency a Constitution DC8+proficiency companion limit.
within 30 feet, or additional damage. If save or take proficiency d6 psychic
stabilize a dying you rolled even, target damage and be deafened until the
creature. loses his next reaction. beginning of your next turn.

When she's saved, i have her jump into the arms of a serious
Romances character, "my hero". During the feast and the player's
I like to put romance possibilities for the characters, up to the labours, she questions that PC about state affairs, showing
players to take it or not. OotD is rife with NPCs. Romances in her concerns for the people and also that she's good at that.
Mytros are especially usefull, as they make the PCs attached She'll accept advances from a hero, into a marriage that
to the town they will want to defend. could help her rule Estoria, but is too shy to ask herself.

Kyrah (Sour Vintage) Loreus (Mossy Temple)


Not sure she should be a romance from start. During the first Obvious choice, let's says he doesn't care about race nor
chapters, she must be used as a guide. But after, why not. gender, he's a Satyr after all ! Love has no borders.

Versi (Temple of the Oracle) Corina & Sulla Neurdagon


Loves the Vanished One she saved from death at Praxis. If you age Corina somewhat, she can make for a suitable
romance for a Gifted One, as well as being a Phobas. Same
for Sulla, Great Dragonlord romance.
Aesop (Estoria)
He loved Adonis, could fall in love with a new dragonlord. Bullbug
Make him a she if you have a Minotaur character.
Thobos (Estoria)
There aren't that many halflings. So don't hesitate to make Siren's roost companions
him a she or a gnome, and have Thobos fall in love after the Play them as information brokers, if player characters pays
PC's aid in the Korteva sub plot if it suits the campaign. them, and let them become fond of those heroes.
Pytor (Estoria).
Darien
I have him go after the highest charisma of warrior female If there's an Exile in your group, Darien is a childhood crush
character, if any, even the dem God before she reveals herself rather than the Queen's child.
as her kid. Players are tempted, it's a God and a King after all,
even when you play him regularly drunk. Very fun when that
character hears about Hexia's story and becomes a target. Pholon - Nessa
Much roleplay in such a relationship, especially when faced If you have a Centaur PC
with his decision to leave the throne, then to accompany the
characters in the Ultros. Euria
Princess Anora (Estoria). Rather short sexual romances.

DM's Guide to Odyssey


67
6. The Oath of Peace

A
fter the Game of Gods, and the bloodbath that As shown p8, Sydon and Lutheria have sworn not to take W
followed, the Five Gods and the Titans agreed vengeance upon the mortals of Thylea for a period of 500 an
to a temporary truce, called the Oath of Peace, years, provided that daily sacrifices to the Titans would an
for five hundred years. Versi arranged the resume, and that their temples would be maintained and
meeting under the Golden Heart, and they cut honored.
their hands and made blood handshakes,
agreeing to a solemn truce for five hundred Definition of Peace
years, and their oath was written so all remember.
The definition of an oath of peace (p14) indicates that a
It is an important part of the campaign : "Even the gods are person swearing the oath will commit no violence against the
bound by oaths and prophecies", but Odyssey of the other party or any of their servants. It is sworn in both ways:
Dragonlords never presents the complette text, so it is up to p17 : When ... the Oath of Peace ends, ... the Titans are
the game master's style to interpret it, hence this chapter to free to attack Mytros.
help understanding it. p23 : until the Oath of Peace comes to an end, the Five
Gods are forbidden from fighting Sydon, Lutheria, or their
The Oath's content RAW allies. They can advise the heroes, but generally speaking,
This section lists what was written in the book. they cannot assist the heroes in battle.
We can also consider that telling people to attack the other
Written Oath party should be an indirect act of violence and a breach of the
History and reality are different on how Damon's return oath.
happened, but both tell he came back with a scroll of Interpreting third parties & servants
parchment, upon which the Oath of Peace was written. There is interpretation on what is a servant, and on the
Players will undoublty search for that parchment. possibility to order a third party to attack. In the first
Vallus should have the Five's copy Damon gave [in a exemples (Temple of the Oracle) :
hidden vault], Sydon tells Heleka (a third party) to kidnap Versi, not to
Sydon also has one version in his vault at Praxis. kill her, because Versi is labelled a servant of the Five.
Destroying the writ wouldn't have any effect, it is only a copy At the same time, Gaius tells Sydon guards to attack the
of the words that were said in front of the Furies & Thylea. heroes. It could be acceptable as while they were called by
Versi who is a servant of the Five, they didn't get her vision
The Five's divine essence
yet, and while they are led by one of the Five, Kyrah is in
disguise, neither the heroes, Gaius or the guards know it.
Balmytria's gambit during the Game of Gods allowed her to
steal part of the Twin Titan's divine power. The Five agreed to But later, they get the prophecy to face the Titans, then
give that divine power back at the end of the Oath of Peace, understand that the Kyrah who accompanies them IS the
p241 : "One of the conditions of the Oath of Peace was that goddess of music and TRICKERY (clearly she pushes them
the Five Gods wouls eventually surrender their power". to fulfill her agenda & Versi's favorable vision). It becomes
Titans are patient beings. difficult to consider the heroes are not servants of the five (in
a loose definition), especially when some of your characters
The Five's secret identity
worship the 5, as they follow one of the Five, to fulfill a
prophecy helping the Five against the Titans, given by a
The people of Thylea do not know the true nature of the Five servant of the Five...
Gods (p8). And only the gods and some rare exceptions
(Versi, Damon, Furies, Lotus Witch, Hexia) know it, but we Don't think too hard (OrangeReaver)
know that all who know the Oath's content are forbidden to The true solution could be to tell your players in session 0
talk about it. "dont think too hard about it". The Oath of Peace is a plot
it works well if we interpret those sentences that learning device, nothing more and nothing less. It doesnt have to be
about it or reading a written version would submit the spelled out and it doesnt have to be 100% accurate. It's just
reader to its secrecy. such a complex setting and story and such a meekly defined
we can suppose this secret clause is the reason they can thing that its almost impossible to do. Going with :
not resume dragon form. the 5 being able to send subordinates against the titans,
we can suppose Sydon added this secret clause, as he but either choosing not to (not wanting a destructive all-
didn't want his reputation stained (some random dragons out war as they are good aligned) or not having the power
stole part of his divine essence !). to actually do damage against the titans themselves.
The twin's places of worship in towns can't be attacked, as
The Titan's right of appeasement the twins have a right to offerings and religion.

DM's Guide to Odyssey


68
Heroes's position If you cannot renew the Oath of Peace, then I fear
to think of what will befall this city. The armies of
PCs are usually at a loss when starting the campaign, you'll the Titans will slaughter the people of Mytros and
have much to explain about oaths. 2 interpretations collide: soak the land in blood. The Titans are weaker now
than they were in the First War.
Heroes become servants of the 5
As seen in the previous point, i feel none of the Five should
ever ask the heroes to attack the Titans or their servants. You Vallus's speech after oath's end, watching Sydon's fleet :
could even consider that telling the heroes they aren't under
the oath and can attack would be a breach of the Oath (i play
it so, as the gods should refrain their retainers from attacking This was the inevitable outcome of the Oath of
the other side, or be randed as oathbreakers). Peace. Five centuries of scheming, followed by one
But Kyrah "the goddess ot trickery" and Vallus "the wise" battle to end all battles. Our mother gave this land
will push the heroes to be in position where they can fight the a second chance for peace, but neither gods nor
Titans. mortals seem to truly desire it.”

Heroes operating “outside of fate”


However, an easy position DMs take is to consider the heroes Kyrah doesn't act openly, and uses her "Trickery" portfolio.
can do their thing because they weren't "hired", they were She participates indirectly only in the PC's quest, writing
chosen by "fate", are "outside of the oath". their deeds, fueling their fame, giving lore and hints, using
Lotus Witch (Crashgem) : “You... you are the accidental song abilities. Her disguise of "Kyrah, Poet Laureate of
ingredient. You are the curve ball. You few... were never Mytros" is to fool the Furies, and voluntary weak. Would
supposed to happen. And now? Anything can happen.” the goddess of trickery disguise and keep the same name
But i discussed that with my veteran / seasoned players, ? She hints the heroes can take their own decisions
and they didn't buy that. The thing is, my players like to be in against the Titans.
front of a situation and be able to think it out. I can't do that if
it's an "accidental ingredient". Even with the Oath of Peace in effect for the
last five hundred years, the Titans have
discovered numerous ways to meddle in the
The Five God's view affairs of mortals. Sydon and Lutheria are
afforded certain rights under the terms of the
The Five Gods seem to consider they can not interfere oath, including the right to appeasement by
against the Twin Titan's servants : sacrifice. Many families have been destroyed
Pytor can't wage war against the Centaur army, and it indirectly, by the workings of their servants,
including overzealous priests desiring to curry
reads like he didn't since the Oath of Peace exists. This, favor. I would not be surprised to discover
added to Hexia, is clearly the reason he's depressed, and hundreds of orphans who have seriously
just waits the end ot the Oath. contemplated seeking vengeance against the
Titans, at whatever cost.
I miss my mother dearly, but I wish she had never
devised the Oath of Peace. Five hundred years
without a battle to test me—five hundred years Kyrah hopes the heroes will guess part of the situation with
without a real victory. It's worse than anything the her hints, that they will make their own decisions, including
Titans might have dreamt up to torture me.” hitting the Titans, which she won't ask them to do directly.

Volkan is also depressed since Mytros ascended. Only We gods can only do so much to keep the peace,
especially when the priests abandon our temples.
relighting the Mithral Forge will help to lighten his mood In these dark times, it is we who must have faith in
and he will help the heroes through forging only. mortals, rather than the other way around.
Vallus tries to act through diplomacy and tries to appease
the Order of Sydon. She hopes the oath can be renewed.
She is desperately worried that, at the time when the Oath Heroes are obviously Kyrah's playthings and a normal oath of
of Peace ends, the powers of the Five Gods will be fully Peace prevents from harming the other party and their
spent. She also hints the Titans are weaker than ever. servants. "... demands that the person swearing the oath will
commit no violence against them or any of their servants."
Her disguise is to allow servants of the Titans to attack the
heroes, and she hopes they will advance her agenda, retaliate
to the point they will slay the Titans, without her giving any
order to attack them, without breaking the oath.

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69
As the oath isn't written, and as the books seems to give
The Twin Titan's view contradictory information, your interpretation of it will
The Titans know how to manipulate oaths to their benefits. matter.
The Titans can absolutely wreak havok on the world and We DM must make those difficult situations believable to
people. But obviously must be clever about how they do plan our players, whatever your interpretation, you must have the
things. Time is with them. Even with the Oath of Peace in clearest picture i hope i provide.
effect for the last five hundred years, the Titans have Some situations might not look satisfactory in my
discovered numerous ways to meddle in the affairs of interpretation. I look for things i might have missed, but my
mortals. players prefer it my way. But ultimately it will depend on
Sydon and Lutheria are afforded certain rights under the playstyle i suppose, on npcs being zealous or not, on players
terms of the Oath, including the right to appeasement by prefering fights or not, on how you rule it.
sacrifice. To this effect, their actions are mostly indirect.
Temple of the Oracle
They corrupt monsters who dwell on the road like the So in this scene you have :
Giant Boar.
Versi's abduction : Sydon asks Heleka to take Versi to 1. a letter by Sydon to Heleka asking to return her daughter,
Praxis, not to kill her. where designers explain Sydon was cautious not to break
The Centaur army facing Estoria is more of a show of the oath, and they explain the torture and acolyte's attack
strength to boost faith in Sydon than a real menace : is because she overacted.
Sydon does not plan to attack Estoria, but to press for 2. the Order who attacks the PCs with no explanation other
worship. than Gaius sent them to kill them.
Sydon creates a drought on Estoria and a Hurricane on
Mytros, with his right of appeasement by sacrifice. If a few The oath looks like it applies to people the gods protect or
buildings get damaged by a hurricane, or random guys are to a large definition of servants, otherwise Sydon would have
hit by lighning, then that's fine : it's their fault for not being taken Mytros long ago. So the order of Sydon shouldn't be
properly reverent. ordered to attack the characters. You could consider :
Many families have been destroyed indirectly, by the Gaius overacted (did the designers forget writing that for
workings of their servants, including overzealous priests the order but not for Heleka ?),
desiring to curry favor, like the Order of Sydon's the order defends the temple of Sydon against intruders.
intervention at the temple of Versi. Looks really weak as it's Versi's place and it was
Lutheria's cult abducts children through persuasion and attacked... by Sydon's Hag.
deception. they aren't part of Kyrah's servants until they have had
Also the lightning upon arrival at Mytros shouldn't be their vision, so it's the last chance to try killing them
viewed as a way to kill the heroes, but as a warning, even openly ? Weak.
better a way to help Acastus capitalise on it by saying they they aren't part of Kyrah's servants as she's in disguise and
look like in poor shape for chosen heroes. thay weren't told their prophecy yet ? Best explanation.
Lutheria's dreams are a form of communication. Even
adding a level of exhaustion in case of failure could be But to me, even with that best last explanation, having the
interpreted as having bad sleep and not an attack. order of Sydon fight the PCs at the temple of the Oracle is
somewhat too soon. PCs might wrongly understand they are
The Furies as an asset. at war against the order, while the Order of Sydon is perfectly
If Sydon breaks the Oath, the furies should act, if they haven't accepted in the mortal cities.
acted, he hasn't broken it. That would explain why the Furies
are present on Hypnos and in Praxys, or that they are used by Vallus's speech on embarkment
the Twin Titans. During the embarkment on the Ultros, Vallus's speech is "You
We can imagine Maegara sitting in the corner of the throne would be wise to gather what power you can on your journey.
room, shaking her head at different battle plans she hears. With the right weapons and knowledge, perhaps you could
Also have corkboard maps full of moments of "did this break even challenge the Titans directly, and destroy them for
the oath of peace?" there, with plenty of loopholes to check. good."
Gods are not allowed to attack the Titans, so i believe
Renewing the Oath telling a third party, the heroes, to destroy the Titans is a
contradiction you should change, even if of course she hopes
Vallus and Kyrah ask the heroes to try renew the Oath of that. Otherwise Sydon could just have told his armies to
Peace before the Titans make their move. It isn't what is attack Mytros and Estoria centuries ago...
likely to happen, which corresponds to Versi's prophecy, Changed it to "You would be wise to gather what power
because both Lutheria and Sydon ask for indefinite oath of you can on your journey. With the right weapons and
service. Most heroes will refuse, making the option of knowledge, perhaps you could find the best ways to confront
renewing the pact not feasible, and either confront them or the Titans."
go back to Mytros.

Tricky peace situations


DM's Guide to Odyssey
70
Centaur army at Estoria
By that text, breaking guest friendshipp CAN lead to the
curse of the treacherous : "The Furies are widely known to be
The book says the army will attack Estoria and succeed if the the arbiters of Guest Friendship disputes, and few are willing
sacrifice isn't made. (or foolish enough) to suffer their wrath : those who violate
the tenets of guest friendship are AT RISK of being cursed
Bluff (me) by the offended host or guest."
You can just consider they are here to put pressure and fuel
worship for Sydon instead, if you consider such a thing Breaking powerful oaths
breaches the Oath of Peace. We understand from the book that the Furies are especially
keen to enforce oathbreaking to gods : "Breaking an oath
Zeal & venegance (Earthcubed) made to the gods will almost always cause the offending
Closer to the book : mortal to be cursed". What we can understand here, is that
The centaurs themselves are just happy for an opportunity the Oath of Peace is an oath from gods to other gods, and is
to take vengeance on the mortal races. They're not following under specific scrutinity from the Furies.
Sydon's orders explicitly; if they're following any orders, it's But we also know that they are not enforcing other oaths
Gaius's orders to hold back and simply show their might. equally : "but a person MIGHT also become cursed for
They respect Gaius as a mouthpiece of Sydon. breaking an oath to an especially powerful king, or EVEN a
Gaius's perspective, as I interpret it, is that the mortals pious beggar". It means that sometimes, they just don't
have strayed from venerating the Titans as they should. For consider a response is needed (Have a luck check ? Was it
their own sake, to avoid their wrath, the mortals should too minor an oath for the Furies to bother ? -> up to the DM).
properly worship them. But he's harsh. If the mortals don't
cooperate, they can be made an example of. He doesn't Curse of the treacherous
expect it to actually come to the centaurs razing the city, but The effect of this curse is directly related to the injustice of
Gaius doesn't bluff. the offense. The Furies determine the severity of the offense.
Still Baenor can act out of vengeance or zeal, like Heleka at When they have agreed upon a necessary response, they can
the temple of the oracle, which wouldn't be an oath's breach. banish the target to the Island of Oathbreakers, dispatching
erinyes to punish the target (see Erinyes hunters, p16).
Confronting the Titans By that text, although the outcome should be related to the
The vision sees the heroes "facing" the Titans. severity of the offense, only one punishment is mentioned
During the confrontation with the Titans, heroes should be here if they decide to respond. But we also know that the
considered as the new God's allies / servants / worshippers, Furies dissolve Lutheria into nothingness when she breaks
so the Oath should prevent the Titans from attacking first, her oath to the Empyreans. They pronounce judgment on
unless invoking one of the following reason : Lutheria: she has broken her oath to the Empyreans,
violating the most fundamental rule of godhood.
1. either the end of the oath is near and the Furies don't care If you make a small change and consider that minor oath
the Oath isn't respected, breakers may suffer the curse of the Medusa, which will fit
2. they weren't invited in their homes and the Furies would with your Medusa character, the punishment choice they have
allow to attack invaders - trespassers, now is :
3. saying "no" to Sydon's proposal "You must either accept 1. nothing (not noteworthy / wasn't noticed), raw.
my terms or meet me on the field of battle." could mean a 2. curse of the medusa (minor), added.
smart wordplay by Sydon to consider the heroes chose the 3. banishment to the isle of oathbreakers (major), raw.
option to fight him. 4. dissolve into nothingness (for a god), raw.
The Furies & oaths Game stats
Alecto, Megaera, and Tisiphone (LN erinyes) are called “the You should consider Erinyes & Furies are a lot more than stat
Furies,” and they are the queens of the erinyes. blocks : raw they are able to take Helios when he breaks
hospitality (and her rope of entenglement succeeds), and the
Law enforcers Furies also dissolve Lutheria into nothingness later on...
They look like law enforcers of some cosmic power, who There is only one power in Thylea that I fear more than the
might even fuel their power. Think "Judge Dread". Lady of Dreams: the Furies. Megaera and her sisters are not
to be trifled with. Those who disrespect the laws of Thylea
Oaths are natural laws that were woven into the fabric of soon learn this. — Chondrus, Priest of Lutheria
Thylea at the dawn of time. Even Sydon and Lutheria
must honor their oaths or suffer dreadful consequences. They take no sides
The Furies are enraged by the presence of oathbreakers. The Furies treat heros with a politeness verging on
They gather to discuss how vengeance should be exacted indifference. The Furies have no love for Sydon, and they
in accordance with the customs and laws of Thylea. The have no loyalty to him.
curse of the treacherous afflicts those who abuse guest They check the game of 20 squares between Lutheria and
friendship or break powerful oaths. the Heroes : Lutheria is annoyed, the Erynies prevent her
Guest friendship disputes
and the heroes from backing out. The Furies ensure that
the wager is honored either way before departing. But
they can't detect her cheating (that frustrated my players).
DM's Guide to Odyssey
71
Written Oath of Peace
You'll find my take at a written version of the Oath of Peace
on the following page.
I did my best and also used work from other DMs, but
some noted it might be best to keep it from the PCs. Still raw
it is possible the player characters will take Sydon's version,
and my first group tried a heist at the Mytros Palace to get
Vallus's version, being frustrated about its secret part (!).
Oath of Peace variant
Be it known to all, and everyone whom it may concern, or to
whom in any manner it may belong, that for many years past
war has been stirred upon the face of Thylea between the
mortal races, the five gods, and the titans with those who
represent them.
By this Oath there shall be no war waged between the five
Gods and the Titans. By this Oath shall no Titan raise a hand
against the mortal races, except in protection. By this oath
shall all the divine Gods not make violence or war against the
titans or those sworn to serve them, except in protection.
By this Oath the Titans shall keep their right of
appeasement. The Gods shall maintain and honor temples to
the Esteemed Titans.
By this Oath shall the mortal races sacrifice and devote at
least a tithe of their worship and possessions to the
Esteemed Titans.
By this Oath shall the cities of the mortal races have
sanctuary against the wrath and vengeance of the Esteemed
Titans. By this Oath do the five Gods agree to shed their
dragon scales and don the mantle of Gods, the power taken
from the Esteemed Titans.
By this Oath the Titans shall allow the five Gods to retain
their stolen power, until such a day as the Oath is null, then
shall the powers be returned to the Titans forevermore.
May this Oath be upheld in blood and honour for Five
hundred Years and a day. May this Oath sworn between the
empyreal titans and the divine gods. By the witness of the
golden heart, the fates, and a mortal soul. May it be and so it
is sworn.
DM's Guide to Odyssey
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DM's Guide to Odyssey
73
7. Other Lore aspects
Thylea itself is a demi-plane, situated between the Material
Justice & morality plane and the Feywild, created when the goddess Thylea
If some characters want to play roguish, why not, but they removed herself and Kentimane from the strife of her fellow
should better be cautious as justice awaits : this campaign is old gods. This limits connections to other planes, making
supposed to be epic, for heroes. The gods who patron them, some nigh unreachable. Because of this, their existence is
especially Kyrah, expect them to succeed WHILE rarely known to the populous.
maintaining good morality (not being like Estor, so for
exemple not killing the baby troglodytes at the Mithral Mines Echo Planes : Shadowfell & Feywild
after hearing of Estor slaying baby Gygans). Both the Echo Planes of Shadowfell and the Feywild cannot
Heroes are also not supposed to bring justice themselves, be freely accessed and are more akin to mystical influences,
for example by slaying Maximus in the open or killing but because of the proximity to the Feywild there are places
someone they don't like (Acastus anyone ?) : they need to find brimming with fey energy.
proof and present them to justice, or act in self defense, or be
very stealthy about it. Elemental Planes
Debts. The Elemental Planes are similarly limited in their
connection, with elementals only slipping through when great
If someone is delinquent in paying a debt, they have one week catastrophes shake Thylea, such as earthquakes, volcanic
to pay it. After that, the debtor may be brought before the eruptions, floods and storms. Because the Titans have
court forcibly. Unless the debtor pays the amount owed, the dominion over these events, with the waning of the Oath of
debtor is forced to serve the person he owes for a period of Peace they have become a more common occurrence.
one day for every gold piece owed until the debt is paid.
Outer Planes
Theft and assault.
Most of the Outer Planes are unreachable yet alone known to
Punished by enslavement (oath of service) for a period no the populous. The main exceptions are the planes where
less than one year, up to a life sentence. The guilty party may souls linger before they are reborn, and the plane of Nyx,
choose death instead. both being known to any who are proficient in Religion or
Mytros : oarsman aboard a ship chosen by the courts Arcana.
[Estoria : as a miner in the copper or silver mines]. The soul cycle (Logain)
Capital Offenses. I changed Masha's work and adapted it with Kaleton's Isle of
the Lost.
Murder, bribery of a court official, and treason are punishable In Thylea, souls arrive in the Nether Sea, the domain of the
by death by “the Dragon.” This is also the fate of anyone dead (in the Island of the Lost), to be ferried to the plane
convicted of burning a building within the city (or on the where they will be reborn by the goddess of death.
outlying farms and settlements). The Astral Plane is known as the main place where souls
travel after death.
Death penalty. Since the arrival of the Five, and their concept of morality
Death penalty here results to the guilty party being sacrificed (evil and good) which wasn't really known before, more and
with no weapon : more souls have to be judged. Some are now ferried to
Mytros : to the Dragon. Elyseum and Arcadia, others to Hades and Tartarus.
Estoria : on the rock of Estor. The Astral Plane
Banishment The Astral Plane is a void; sometimes shimmering white,
The court can banish the guilty party to the isle of the exiles sometimes coruscating purple, sometimes a shifting colour
for major crimes, when there are mitigating circumstances. that has no name in the tongues of elf or man. It contains
Which curioulsy often happens when wealthy or powerful more demi-planes, pocket realms and portals than any other
c cu ou sy o te appe s e ea t y o po e u
characters are concerned. plane. The rest of the planes – all that exist, save the Far
Realms – float amid the Great Realm and thus the Astral
Plane is coterminous with all others. It also serves as the
Cosmology (Masha) great highway of the planes, and travellers of all sorts are
Masha created this Thylean cosmology, which is very common. https://www.5esrd.com/gamemastering/the-planes-
removed from the traditional models, and changes Thylea to of-existence/astral-plane-3pp/
become e demi plane. This knowledge can be given to any
who are proficient in Arcana.
Thylea

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74
Elyseum and Arcadia
Elysium are the heavenly fields that generally virtuous and
good souls travel to after their death. In a great lake at their
center is the Island of the Blessed, leading to Arcadia, realm
of heroes and the truly righteous good.
Hades and Tartarus
Hades are the gray and barren wastes where souls that were
judged to be evil are condemned to. Far in its depths is the
entrance to Tartarus, a prison plane for the worst of the worst
and the most dangerous beings.
Rumours of Returned
Dead who have escaped their fate - make it almost a certainty
that somewhere in the depths of the Hollow World exist
entrances to the Underworld.
Outer plane of Nyx
Then there is Nyx, the realm of the gods, perceived in the
night sky by the people of Thylea. It is said that it is a realm of
veritable paradise, an endless plane of existence where the
powers of potentiality and belief hold sway.
However, gods that ascend, like Thylea or Mytros, have only
a limited connection to the realm and its people. Both
goddesses are silent observers, and while they can bless their
believers, they cannot speak directly to them. Followers of
Mytros and Thylea have learned to read the signs, instead of
expecting concrete responses.
DM's Guide to Odyssey
75
8. Misc rules
Being convicted of murder : lose half fame levels.
Fame (Logain)
There was a discussion on fame penalties, some feel it is
Check the main events that could lead to fame, and use them "harsh" in a greek tragedy context. I consider this campaign
to fuel the fame system : deeds award fame points, and to is more epic than tragedic. Kyrah wants her agenda to move
reach a new fame level players need to spend that level in forward, but her agenda is about sponsoring good aligned
fame points. For example, they start with fame level 0 and 0 champions who will take her place to oppose the evil Titans.
fame points. Killing the great boar they earn one fame point, She won't support future Estor-like characters & won't invent
they spend it to reach fame level 1 and so have 0 fame points fake deeds to cover their failures.
left. They should have roughly fame level 7 when leaving
Mytros.
Kyrah will do a lot of the lifting when it comes to spreading Monster knowledge
their exploits, especially regarding the events in the three D&D5e house rule for character knowledge about monsters.
seas, or the labours : she will fuel their fame : basically at To know what skill to use, use this table, or your own
night or when they are just doing downtime in cities, Kyrah is intuition or your players' interpretation based on the exact
out singing their songs to literally anyone with ears, whether nature of the monster.
they wanna hear it or not. Because Kyrah is fast you can have
her literally run ahead of them when they first reach Estoria. Creature type Skill
When they go to the inn, people were talking about their fight Abberation Arcana
with the boar : "rumors seems to travel faster than the birds
do". If they happen to go to a tavern, they'll find her sing their Beast Animal Handling or Nature
odyssey. It's her way of contributing to the Heroes being Celestial Arcana
aknowledged by the population. If Kyrah isn't welcome in the Construct Arcana
group, heroes get 1 fame point less from each award.
Dragon Arcana
Possible fame point awards: Elemental Arcana
Refusing payment for a task (for example dwarf skulls) (1) Fey Nature
Killing the Great Boar (1) Fiend Arcana
Being called Heroes of the Prophecy by Versi (2)
Stopping Estoria's drought (3) Giant Medecine or Nature
Preventing Anora's sacrifice (2) Humanoid Medecine or History
Rescueing kids from the Mossy Temple (2)
Taking the Mithral Mine back from the Cerberus (3) Monstrosity variable : Arcana or Animal Handling
Have Woodhike at peace from Korteva's gang (2) Ooze Nature
Claiming the armaments of the first of the Dragonlords (3) Plant Nature
Stopping Mytros's storm with PC solution (4)
Captaining the Ultros (3) Undead Religion
Stopping the Minotaur slavery (2) Legendary creatures History
Rescuing kids from Lutheria's temple (2)
Having a major result at the Great Games (1 each silver
and title)) Difficulty check
Freeing Fire Island lizardmen from Sydon's influence (3) Difficulty of the check would be 10 + challenge rating or 8 +
Freeing Themis from Lutheria's influence (5) hit die, whatever suits you best.
Stopping Ventis from being a danger to Indigo islands (5)
Remove Helios from Cyclop leadership (5) Success
Stopping Hexia from being a danger to Estoria (5)
Facing Sydon in Praxis : negociation / fight (5/8) On a success, give general information and randomly one of
Facing Lutheria in Hypnos : negociation / fight (5/8) the following categories : attacks, defenses, special,
ac g ut e a yp os : egoc at o / g t (5/8)
Winning the Battle of Mytros (10) social/motivation.
Quelling Zakroth's rebellion at Aresia (6) If character is proficient, beating the DC by five would give
Ascending to Godhood (15) another category, beating by 10 would give them all.
Saving the world from the Nether Titans (20)
Saving the world from Lutheria's scheme (25)
Possible fame penalties :
Cruelty (killing Trog childs for example) : -1 fame level.
Being called to court : -1 fame level until cleared.
Being convicted of robbery : -1 fame level.
Being cursed through a non respected oath : - 1 fame level.
DM's Guide to Odyssey
76
Iy your Kyrah used part / all of her divine spark to help the
Divine fatigue (Logain) heroes, have a Lutheria nightmare sequence. "Now your little
The book presents a new mechanical concept, divine poet has burned away so much of her power to save you from
exhaustion. It is a nice way to mechanically help the DM take my little toy, who is going to wake you from my little
account of the Five's divine spark waning, them being silent, daydreams? Do you even know what she gave up for you? Or,
their freshness when encountered, but should only be like all mortals, do you just take those things you don't
presented narratively to your players. understand for granted?"

Book examples Debate Challenge


That concept appears at the following moments : (Grafumbly)
using Forge Fires (Volkan), temporary. https://www.reddit.com/r/DnDBehindTheScreen/comments/r4grvd/debate
saving the demi-god's life (Pythor), permanent. Sometimes characters will want to debate an NPC without
saving Mytros from the storm through the temple of the having to actually RP the arguments. Designed for two
Five's destruction (Volkan, Pythor, Vallus, Kyrah), scholars facing off in a debate, the challenge lasts 3 turns
permanent, reduces the city's faith. with the participants making a skill check to set a DC that the
saving Mytros from the storm through the divine miracle opponent must roll a saving throw against. Whoever wins the
(Volkan, Pythor, Vallus, Kyrah), permanent, but bolsters most rounds, wins the debate. The debate employs three skill
the city's faith. categories:
using legendary resistance, notably Lutheria cheating.
Logic - INT - You lay out a formal argument drawing upon
Expanding the concept the discipline of logic, citing academic theories both
You should expand that jauge, with other actions or events natural and arcane, as well as religious and historical
that can affect the Five's divine spark that will fuel the game : texts.
Reason - WIS - You make an appeal to reason and
The Five could already be weakened from the start of the common sense, drawing upon rationality, justice, natural
adventure, with one level of exhaustion (permanent). law, and moral truth.
Kyrah using part of her divine spark against Estor, if you Sophistry - CHA - You pander to emotion and fear using
chose that alternative story, should cost her some clever deception and subtle tricks to make a point that
exhaustion levels (permanent). feels true whether or not it actually is.
Anora being sacrificed would cause one level loss to Challenger goes first. He makes a skill check choosing
Pythor, permanent. either an INT, WIS, or CHA skill. This roll sets the DC their
Adding one level of exhaustion after the Ultros starts the opponent has to beat and represents the strength of their
Odyssey, then others the last days. opening argument. The opponent then makes their rebuttal
Allowing for recovery
by rolling a saving throw of the same type (INT, WIS, or
CHA) against that DC, or using the same skill, for that round.
The players could be interested in supporting the Five to In the 2nd round, the other person chooses what skill
recover permanent exhaustion, which would lead to this: check to make from the two remaining skills that have not yet
The player characters's major sacrifices (the Boar, but if been used and rolls, then their opponent rolls the opposed
you allow others it could be accepted for cases like the check. At this point, someone may have 2 out of 3 points.
Cerberus, Themis Hydra...) should restore one level of In the 3rd and final round, the first participant again makes
exhaustion to the god who benefits from it. a skill check using the remaining ability score and the
An athlete dedicating his victory to one of the Five would opponent rolls opposing check : these are the closing
honor him enough in front of mortals to have him recover arguments.
one level of exhaustion. Highest number of points wins.
An athlete dedicating his palme d'or to one of the Five
would honor him enough in front of mortals to have him
recover one level of exhaustion.
Impact on the battle of Mytros
The book already has a mechanic, despite their age the five
are presented with a younger dragon version of their dragon
form. It is also to give more importance to the player
character's actions, of course, as having Volkan as an ancient
bronze dragon could shift the battle. Members of the Five
who had too many leves of exhaustion could keep one or two.
Lutheria making fun of Kyrah's
sacrifice

DM's Guide to Odyssey


The blessing can take any form that links to the god's '* a
Sacrifices & prayers portfolio. The blessings on this table are typical for heroes in
need; not typical worshippers who are hoping for good
Encouraging sacrifices and prayers weather, safe travel, and healthy harvests. Players may always
Players see the Boar's sacrifice, and feel like they have to do ask the DM for a blessing that is less potent and more
it repeatedly, as it feels in tone with the campaign. But there's mundane, and may often receive it. Note that gods may adjust
nothing else in the game as written. You can consider its the power of the blessing based on their mood, or how they
unique effect to be because it seals a link with the prophecy. I feel about those performing the sacrifice.
find it weak. You might prefer to encourage sacrifices and
prayers to all gods, to improve the mythologic aspect. Instead Prayers or sacrifices
of using Hero Points (from DMG), you can use such an Minor favor (1 Faith Point):
alternate rule : Add 1d6 or advantage to an attack, ability check.
At each level a character resets his Faith Points to 0 then Add proficiency bonus on a non proficient skill.
gains (proficiency + WIS bonus) points. Add your proficiency bonus to a save it normally doesn't
Faith points can be used to ask for divine favour through apply.
prayers and sacrifices. Add 1d6 or advantage on a save.
The favour must be something the god can provide Gain temporary hit points equal to your proficiency bonus.
through his portfolio. Impose disadvantage on an enemy attack or ability check
used against you.
Prayers Major favour (3 Faith Points):
If sacrifices can result in blessings, why not prayers? While Allow for an extra movement action.
not as strong as a sacrifice, gods still feel and appreciate the Impose disadvantage on an enemy save against one your
love & repect. People pray to the gods every day ! Limitations spells or abilities.
are the following : Re-roll the damage of an attack, variable numeric effect of
A character can pray for a god's favour or protection. a spell or ability or other effect caused by you. You may
choose which of the results to use.
If a character already prayed a god during a scene, he Gain 1 free use of an ability that requires a short rest.
can't pray him again that scene, but can pray a second god Cause your opponent to re-roll the damage of an attack,
during the same scene. variable numeric effect of a spell or ability or other effect
Note that Gods don't like to be third on the list and will caused to you. You may choose which of the results to use.
not answer a third call, or you would highly risk disfavour. Automatically stabilize.
The god's blessing must be used during the same round
the prayer was done. Greater favour (5 Faith Points):
Regain the uses of abilities as though you had taken a
Sacrifices short rest (don’t gain any other benefits of a short rest).
Sacrifices are a way of life. They’re done to honor and thank Get 1 free use of an ability that requires a long rest.
the gods, to ask for protection and favors. Sacrificing to a Take an additional turn.
specific god gives them a boost in power proportional on the Prevent Instant Death.
quality of the sacrifice, and if the sacrifice pleases them, one
of a few different blessings might be given. Gods don’t always God Portfolio boons examples

know who is performing a sacrifice, or what has been Pythor, attacks, strength checks and saves
sacrificed. It often presents to them as a transfer of love, Kentimane
energy, or health, and the god may reciprocate with a Vallus wisdom checks and saves, Lore spells*,
blessing, if they wish. There are, however, limitations : scarab or protection
A character can't benefit from more than a sacrifice a day. Volkan intelligence checks and saves, temp hp
A sacrifice must be done as a 1 hour long ritual (a normal Kyrah dexterity checks and saves, deception,
an animal for a minor favor, a rare animal for a major speed
favor, and a special sacrifice (animal with divine spark, Mytros all saves, Augury, Heroism
legendary creature, god's enemy) for a greater favour.
Enemies of a god may receive his blessing (he will either Narsus charisma checks and saves
appreciate the gift or not realize who sent it). Kentimane constitution checks and saves, resistance,
The character in office can have members of his small Hands of Kentimane
group of bonded individuals receive the blessing.
He then uses one or more Faith Points, and the DM will Thylea temp hp, lore checks, Charm of vitality,
charm animal
give him a corresponding advantage.
That advantage must usually be used the follwong days. Sydon beautiful weather, calm sea, charisma
checks vs order of Sydon
Blessings Lutheria death save, blessing of protection, Vicious
mockery*

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78
Nature: you must channel powerful nature magic. you
Path of divinity could do so in the High Garden of Elysium, or you could
Expanding the Domain Feats to become quests that the party do so after slaying the wyrm dwelling beneath the Heart of
undertakes, albeit with the freedom to choose how they fulfill Thylea.
the requirements, even allowing the players to describe what Tempest: you must channel powerful chaotic magic. you
they want to do as their feat if they don't like the options can do so in Limbo, or within the clouds atop Mount
offered. Olympus.
Trickery: you must defy the divine laws and survive. this
also, some of these will have a decent amount of overlap; could mean infiltrating Mount Olympus, freeing a prisoner
breaking into the High Garden of Elysium to find a panacea from Tartarus, or stealing from the High Garden of
to cure the plague running rampant in the mortal realm Elysium.
would count as a Domain Feat for both the Trickery and Life Twilight: you must channel powerful magic, either light or
domains, so if your players are going for those two you can dark. you could do so atop Mount Olympus, or in the
kill two birds with one stone depths of Hades.
War: you must vanquish a powerful enemy in combat. this
New Mechanics: could mean single combat with a worthy opponent,
fighting alongside your allies to slay a powerful foe, or
Claim Soul: when a creature you can see dies, you can leading an army into war.
attempt to claim its soul. The creature must make a CHA Death: you must claim 100 souls. you can gather these
save with a DC equal to your level, and if it fails, its soul over the course of your adventures, or you could
belongs to you. The creature automatically fails this save if deliberately choose a course of action likely to expose you
you were the one to kill it. The creature can still be restored to widespread death. additionally, the skull lords of Hades
to life normally, but if it is you lose its soul, and you become possess a large number of souls, which you could take
aware that it has been revived. from them by force.
Channel Power: in some circumstances, you can draw in Protection Domain you could also have a self-sacrifice one
powerful energy. If you try to do so, make a DC 20 CON save. - something about interposing yourself in the way of a
On a failure, you gain one level of exhaustion, and must lethal blow meant for another?
repeat the saving throw. This continues until you succeed on Ambition You must receive a mortal curse and be cured.
a save or until you die. If you succeed on a save, you gain a Prophecy You must complete your Epic Path. might need
blessing of the DM's choosing. some tweaking, given the Epic Paths are designed to be
resolved by the end of the Battle of Mytros, or shortly
Godhood: upon completing a Domain Feat, you gain one epic afterward
boon of your choice, and the benefits of becoming a god. Unity You must swear an oath of protection to another
hero or immortal
Epic Boons: These are usually earned through the Path of Arcana You must deliver the killing blow to a creature of
Divinity, but can be earned as a reward for achieving another CR 20+ using a 9th level spell slot
Epic Destiny. A challenge of similar nature to a Domain Feat Fire Domain - You must land the killing blow on a
should be accomplished as part of this. Further Epic Boons creature of CR 20+ with fire damage, or cast a spell that
can be earned as part of one's ongoing adventures in the deals fire damage with a 9th level spell slot.
mortal realm. Strength Domain - You must succeed on a Strength Check
of DC 30.
Domain Feats: Protection Domain - You must be unharmed by an attack
result of 22. (For my Shield Monk, who is going to have
Forge: you must enhance a magic item. you will need a her shield give her more AC eventually)
rare material for this, determined by your DM after Prophecy Domain - You must alter a die roll to a natural
deciding on an item. the upgrade results in the magic item 20. (Made for my Fates Warlock, turned out a bit easy but
permanently gaining a new trait. still pretty flavorful)
Grave: you must claim the soul of a powerful immortal.
Knowledge: you must uncover a well-hidden secret. a
personal secret that others don't know won't suffice; this
needs to be something deliberately hidden from the
universe itself. you could try seeking out Prometheos in
Tartarus, or the library of the skull lords in Hades, to find
this secret.
Life: you must cleanse the world of a terrible sickness. you
could seek a cure for a plague in Elysium, destroy the
wyrm dwelling beneath the Heart of Thylea, or heal
Daedalus in Tartarus.
Light: you must rid the world of a terrible evil. you could
destroy the nightwalker that dwells in Hades, destroy an
evil artifact in Limbo, or you could broker peace between
Mytros and Aresia.

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9. Other divine figures
This should be a dramatic moment. She might be mad or
The Lost Pantheon not. The Timeless One will hear their mother’s voice and
Appearance of those gods should be from native races, as receive a vision of themselves giving this solution, but if you
Phaeros gave godhood to native heroes to fight the Titans have none you should use the "Chacia controls Kyrah"
(stealing Talieus's items ?). Some are Leonid candidates if variant.
you added them as a native race (Theros content). Talieus, Mad Titan of Craft, Hypnos
Native Claimed Saving Talieus requires defeating Lutheria, followed by using
Surname Name Inspiration Symbol Race domains his sword, Titansbane, to free him from bondage.
Alignment

Sun Sekmah Sekhmet Lioness Siren (or Light, Life LN


Goddess head, Leonid?) Petrified Titans, Titan Island
bright red Yala, Titan of Beauty
armor Goloron, Titan of Wisdom
Sky Hanu Horus/Anu Eagle's Centaur Tempest, CN Versi, Mad Titan of Prophecy
Father head Twillight Freeing Versi (partially petrified) and the others on Titan
Ghost Nergol Nergal black Gygan Death, N Island requires the combined use of the Staff of Kentimane
Lord lion's Cyclop Knowledge (or Pytor's Hammer) and Titansbane. Combined, the two
head tools can be used to ‘chisel’ the stone off of the Lost Titans. A
mask single swing upon each Titan causes the stone to fall off of
Fire King Gebil Gibil humanoid Jancan Forge LN their bodies in hundreds of falling pieces. In my games,
with red Gygan Ultros had to leave the Nether to get the hammer back from
beard and Volkan through Keledone Air Service.
wild eyes
Fish Nanshi Nanshe serpent's Nymph Nature N Hergeron, Mad Titan of Strength, Praxys
Queen tail lower (Nereid) Hergeron can be freed by using the Staff of Kentimane if you
body have a Timeless One (she will receive another vision from
Moon Inanya Inanna lioness Nymph Arcana CN their mother). By stamping it upon the adamantine spikes the
Maiden head and (or character summons a series of the Hands of Kentimane to
tail Leonid?) free Hergeron and to hold up the tower in Hergeron’s place.
Great Aremis
Hunter
Artemis cat's Nymph War
eyes, (Oread)
NE Alternatively, releasing the star destroys the tower, so you
clawed (or could have it not killing Hergeron when released but
hands Leonid?) destroying the tower around him. He digs himself out of the
rubble but is still insane (OktOblivion).
Vile Seth Seth jackal Satyr Trickery CE
Trickster head,
goat What Becomes of the Lost Titans?
horns Some Titans are mad from their time being prisoner. Curing
them requires a wish spell or maybe a fruit of the golden
The Lost Titans heart. They all lost their divine spark, stolen by Sydon.
The Lost Titans each represent a powerful potential ally.
The Lost Titans quest belongs to the new Timeless One Epic For example, Hergeron is statted as an Elder Empyrean (CR
Path, but can also be accomplished if noone takes that Epic 21). It is possible that, if they are freed in time, the Lost
Path, if your group is so interested : Sydon's old enemies Titans will aid them in the Battle of Mystros. If this occurs,
should interest your PCs. the number of turns it will take Kentimane to destroy the city
is doubled, and the Lost Titans can buy the party more time
Finding and Freeing the Lost Titans to heal/rest during the battle before confronting Sydon or
Kentimane.
Finding the Lost Titans is one thing - freeing them is another. Alternatively, the Titans may depart Thylea, or fade away
The module suggests the use of the Wish spell (this comes from existence after having bestowed a portion of themselves
from a luck blade, the Praxys Vault or the white stag in the into the Timeless One. This could make for several heart-
Heavens), however alternatives are provided here: breaking scenes, especially when it comes to the Timeless
Chalcia, Titan of Swiftness, Fire Island
One’s mother. This could also happen after the Battle of
Freeing Chalcia is a matter of stopping the sacrifices on Fire Mytros.
Island. Once a day has passed without a sacrifice on the If the Lost Titans survive the Battle of Mystros and are still
island, Sydon’s seal will become visible, and the day after a present in Thylea, they retire to their mother’s golden island
pair of Kentimane's arms appear and sink low enough to rip a to live in peace and solitude as they recover from their eons
hole big enough for Chalcia to escape. of torment.

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But What About the Madness? At ease with words and a cunning planner, he also is a crafter.
Following the communion with Thylea, have the Mother Tree Sydon plans to give him Volkan's sun portfolio after the war.
bear a single great golden fruit the size of an ox. It does not He's all about the numbers and planning : use the Sun
weigh nearly as much as one would expect. This fruit could statblock because forge.
be used to create Ambrosia, but the Fates know of a way to He oversees the Games at Mytros for the Praxis team.
create a brew that could cure the mind of any number of
maladies. This fact could be revealed in the visions from Goloron, young Titan of Swiftness
Thylea, by the Oracle, Vallus, the Lotus Witch, or by the Mad, the only encounter is him off at sea surveying : use the
Timeless One’s mother in the Nether Sea. Tempest statblock. He's the black sheep, the reason he's sent
Feeding some of this brew to any of the Lost Titans - a out to survey the seas is because he's kinda mad like his
single fruit is enough to make a batch large enough to cure all mother. He's Lutheria's favourite though. May have him make
the Lost Titans. some comments if the party meets him about how he's the
Followers of the Twin Titans may seek to steal this fruit to only one that understands her suffering, the poisoning of her
alleviate the mad mind of Lutheria. If this occurs, make sure mind in her shielding against the Far Realm, etc. None of
that the fruit is recoverable and not lost forever (have it them like Goloron or even invite him to the throne room for
turned into the brew already, with Lutheria having refused to meetings/planning
drink it, believing herself perfect as she is).
Yala, young Titan of Strength
The Battle for Mytros
If the Lost Titans have been freed, they may appear during Born a fighter, Sydon plans to give her Pythor's War portfolio
the Battle for Mytros, attacking Sydon’s fleet and armies. If after the coming war. She has been a patron of the Amazons,
this occurs, the number of turns it will take Kentimane to before Lutheria's coup at Themis. She's the most
destroy the city is doubled, and the Lost Titans can buy the straightforward one : use War statblock.
party more time to heal/rest during the battle before She oversees the Games at Mytros for the Praxis team.
confronting Sydon or Kentimane.
Chalcia, young Titan of Wisdom
Kentimane and the Battle of Mytros? She's chosen to be Sydon's successor. Mix Knowledge & War
Kentimane will still attack Mytros after the deaths of Sydon & Tempest statblock. She's the clear favourite and most well-
and Lutheria. Though his other children live, he still desires rounded. Chalcia respects only Yala and Hergeron.
vengeance for the Twin Titans, and now represents ‘Old
Thylea’ clashing with the heroes, who represent a new age for
Thylea. Their relationships:
The Lost Titans should join in on this battle. They feel Yala and Hergeron being kind of mirrors of one another- the
utterly betrayed by their father, who left them to their warrior and the planner, the 'barbaric' one and the 'cultured'
respective forms of torture for millenia, and as such have no one - Yala patron of the Amazons, Hergeron patron of the
qualms in aiding the party in killing him. But the Lost Titans Order of Sydon and the Jancans. Planned to be advisors to
should not get the killing blow against Kentimane, and effort Chalcia in her position as Sydon's Heir, and the only two that
should be made to show that they are not the focus of the actually had any contention to be heir instead of Chalcia.
battle, rather the party is. Also, remember the Titans l Yala and Hergeron have (like their parents), a love/hate
relationship in which they often argue in court and then are
The Titan kids going at it like rabbits behind closed doors. They both respect
and are (not very secretly) jealous of Chalcia.
(oktoblivion)
Kids of Sydon, and Lutheria aren't that developped. Delphia's kids
Use Young Epyreal stats, and add a few extra glamoury Sydon had childs with the dryad Delphia. Those are :
spells and abilities to all.
Versi (see Temple of the Oracle & NPC section).
Talieus, young Titan of Beauty Demetria (see Mossy Temple).
A third unnamed dryad who was killed by the dragonlords
Described as very handsome, is proud and a braggart : use who took her tree to make the Ultros's mast, which i
the Trickery statblock. Hes a spoilt playboy, like Narsus but called Ultraia, and i had her haunt the ship.
more cruel. Chalcia, Yala and Hergeron are dismissive of
Talieus, who thinks he is the best but is too proud to notice
they only really humour him, don't listen to his input and slag Helios
him off behind his back. raw Helios is represented as a radiant, golden-haired man
Sydon plans to give him Kyrah's trickery domain after the who poses as a sungod. [I made him a true god. His portfolio
war. is the domain of light, coming from the sun : as Thylea is a
demi-plane, he is charged of crossing the sky every day
Hergeron, young Titan of Craft aboard his chariot of dawn, to bring sun to Thylea].
More information in chapter help / Garden of Helios.

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81
10. Here be Dragons (Logain)

O
dyssey of the Dragonlords suggests an epic Anyway, "Bond of the Dragonlords" forces hatching in 1d4
possibility : to have and mount a Dragon. days.
However it isn't that well done : the gods will
propose themselves as mounts... instead of the Hatchling Companion
oathbound dragons. If you use the suggested milestone system, the first eggs
The reason is that raising dragons takes (Palladin, Vanished One, Gifted One) should hatch in the Gulf
time. If you go by the books, Wyrmlings take 5 aboard the Ultros when the PCs are level 7 to 9. Show Kyrah
years to grow to the Young archetype... but the Battle of
Mytros is only months away ! Players interested in the Order and Pythor are interested and find that event cute. The
of the Dragonlords will probably like to mount THEIR own Hatchling would have the following powers :
dragon during the battle of Mytros, which means Young age Bite attack : when your melee or close ranged (up to 30
(large). Also players could feel strange bounding / mounting foot) attack hits an opponent, add 1d6 piercing damage.
the old gods as suggested by the book. Breath attack (1/Encounter). The dragon exhales energy
Also, Dragons can bring jealousy at your table, as some in a 15-foot cone (if silver) or 40-foot line that is 5 feet
eggs are better than others (young dragons range from CR6 wide. Each creature in that area must make a DC 12
for brass to CR9 for silver), and some eggs can be found Dexterity saving throw, taking 18 (4d8) energy damage on
sooner than others. Add to this that some characters have a failed save, or half as much damage on a successful one.
specific links with eggs :
by the book, a good guide is the Paladin (non-gold egg at Wyrmling Companion
level 4, a Wyrmling level 7 and a large dragon level 15). Make the Hatchling grow to Wyrmling after the Ultros visited
the Vanished One & the Gifted One epic paths, who get one or two other islands. The Wyrmling would have the
the crown of the dragonlords and have eggs planned following powers :
(Brass Fire Island & Copper Vallus), the weakests! Bite attack : when your melee or close ranged (up to 30
nothing in the book prevents other characters from taking foot) attack hits an opponent, add 1d6 piercing damage
an Oath with a Dragon, like with the Silver egg on Praxis, and 1d6 energy attack.
... which is the better one raw. Breath attack (1/Encounter). The dragon exhales energy
So some could feel cheated if they have a specific path or in a 15-foot cone (if silver) or 30-foot line that is 5 feet
class and get lesser dragons than non specific characters. wide. Each creature in that area must make a DC 13
Paladin might think his class advantage means nothing if all Dexterity saving throw, taking 27 (6d8) energy damage on
characters have the same dragon advantage, which is a failed save, or half as much damage on a successful one.
partially untrue as he'll still have a specific bond.
Young Dragon
Raising dragons The Wyrmling would grow to the "Young" age, stage 1, if any
of the following happen, then one stage older for each of
The system i propose assumes the colour of the dragon has those events :
no impact on its challenge rating : a Silver dragon will be as
powerful as a Copper at the same age, makes for variety. Potions of aging : it is possible to find some in Hypnos,
I feel you should "give" dragon eggs to everyone who is and in Mytros on the black market (prices rocket with
interested (having Vallus's Gift to the one most interested in Acastus buying them all, he asks Zorin to make some with
dragonlords lore if you have none, having Fire Island's vision blood taken from Vallus). PCs could ask Kyrah to give
even if you have no Vanished One and transform it to a clutch some blood. Using 5 such potions would age the dragon to
of 2 or 3 eggs), so there is no jealousy at your table. Just Young, stage 1. The Oath of the Dragonlords should
remember your paladin will feel he deserves an advantage. prevent them from giving one. If they do, it should give
I suggest you use "companion rules" for the Wyrmling, then him 1-2 permanent level of exhaustion or some other
use them as normal characters when young through 5 stages. similar penalty.
Then you have to decide either making them age during play The Island of Time : You could have the dragons age one
(see the system i devised, with a vision from Versi pinpointing step or more there (through training in a time loop, or
at the Island of Time), or not and having them mount the gods through Androsphinxe's aging lair action).
at BoM. During « The End of the Oath » scene, Pytor & Kyrah
could burn though their remaining divine power to make
Hatching eggs the Dragons they learned to like on the Ultros grow one
step or more.
Consider eggs are kept in condition to be viable. We can rule Downtime after the battle of Mytros.
that a specific care has to be done to force them to hatch, Downtime after the Sunken Kingdom.
which takes 3d6 days.
Praxis's silver egg is an exception with 1d6 : we can
suppose specific care was started (gamewise it's because
Praxis is late, so players can make him hatch sooner).
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82
Dragon statblocks :
Young Dragon, stage 3
Young dragons common stat block :
Challenge Proficiency Armour Class HP Initiative

Young Dragon 8 3 18 142 0

Size Large (allows mounted combat) STR DEX CON INT WIS CHA
Speed 40 ft., fly 80 ft.
Languages Common, Draconic 21(+5) 10*(+0) 19*(+4) 14(+2) 13*(+1) 17*(+3)
Senses Blindsight 30 ft., Darkvision 120 ft.
Skill proficiencies : Stealth, Perception (+4 racial) BiteMelee Weapon Attack: +8 to hit, reach 10 ft.
Multiattack The dragon makes three attacks: one Hit: 16 (2d10 + 5) piercing damage.
with its bite and two with its claws. Claw Melee Weapon Attack: +8 to hit, reach 5 ft.
Hit: 12 (2d6 + 5) slashing damage.

Young dragons stage statblock : Breath Weapons. DC 15 Elemental breath damage,


50 (9d10).

Young Dragon, stage 1

Challenge Proficiency Armour Class HP Initiative Young Dragon, stage 4


6 3 17 110 0
Challenge Proficiency Armour Class HP Initiative

STR DEX CON INT WIS CHA 9 4 18 168 1


19(+4) 10*(+0) 17*(+3) 12(+1) 11(+0) 15*(+2)
STR DEX CON INT WIS CHA
BiteMelee Weapon Attack: +7 to hit, reach 10 ft.
21(+5) 12*(+1) 21*(+5) 16(+3) 13*(+1) 19*(+4)
Hit: 15 (2d10 + 4) piercing damage.
Claw Melee Weapon Attack: +7 to hit, reach 5 ft.
Hit: 11 (2d6 + 4) slashing damage. BiteMelee Weapon Attack: +9 to hit, reach 10 ft.
Hit: 16 (2d10 + 5) piercing damage.
Breath Weapons. DC 14 Elemental breath damage, Claw Melee Weapon Attack: +9 to hit, reach 5 ft.
39 (7d10). Hit: 12 (2d6 + 5) slashing damage.

Breath Weapons. DC 16 Elemental breath damage,


55 (10d10).

Young Dragon, stage 2

Challenge Proficiency Armour Class HP Initiative Young Dragon, stage 5


7 3 17 119 1
Challenge Proficiency Armour Class HP Initiative

STR DEX CON INT WIS CHA 10 4 19 178 2


19(+4) 10*(+0) 17*(+3) 14(+2) 13*(+1) 15*(+4)
STR DEX CON INT WIS CHA
BiteMelee Weapon Attack: +7 to hit, reach 10 ft.
Hit: 15 (2d10 + 4) piercing damage. 23(+6) 14*(+2) 21*(+5) 16(+3) 13*(+1) 20*(+5)
Claw Melee Weapon Attack: +7 to hit, reach 5 ft.
Hit: 11 (2d6 + 4) slashing damage. BiteMelee Weapon Attack: +10 to hit, reach 10 ft.
Hit: 17 (2d10 + 6) piercing damage.
Breath Weapons. DC 15 Elemental breath damage, Claw Melee Weapon Attack: +10 to hit, reach 5 ft.
44 (8d10). Hit: 13 (2d6 + 6) slashing damage.

Breath Weapons. DC 17 Elemental breath damage,


60 (11d10).

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83
Metallic origin stat block : Nat
Copper Dragon https
%20S
Brass Dragon Special Speed climb 40 ft.
Alignment chaotic good Damage Immunities Acid
Special Speed burrow 20 ft. Skill proficiencies :
Deception
Alignment chaotic good Damage Immunities Fire
Skill proficiencies :
Persuasion Acid Breath (1/short rest) The dragon exhales acid in
an 40-foot line that is 5 feet wide. Each creature
Fire Breath (1/short rest).The dragon exhales fire in in that line must make a Dexterity saving throw,
a 40-foot line that is 5 feet wide. Each creature in taking acid damage on a failed save, or half as
that line must make a Dexterity saving throw, much damage on a successful one.
taking fire damage on a failed save, or half as much Slowing Breath (1/long rest) The dragon exhales gas
damage on a successful one. in a 30-foot cone. Each creature in that area
must succeed on a Constitution saving throw.
On a failed save, the creature can't use reactions,
SLeep Breath (1/long rest) The dragon exhales sleep its speed is halved, and it can't make more than
gas in a 30-foot cone. Each creature in that area one attack on its turn. In addition, the creature
must succeed on a Constitution saving throw or fall can use either an action or a bonus action on its
unconscious for 5 minutes. This effect ends for a turn, but not both. These effects last for 1
creature if the creature takes damage or someone minute. The creature can repeat the saving throw
uses an action to wake it. at the end of each of its turns, ending the effect
on itself with a successful save.

Bronze Dragon
Silver Dragon
Special Speed swim 40 ft.
Amphibious The dragon can breathe air and water. Alignment lawful good Damage Immunities Cold
Alignment lawful goodDamage Immunities Lightning Skill proficiencies : History, Arcana
Skill proficiencies : Insight
Cold Breath (1/short rest) The dragon exhales an icy
Lightning Breath (1/short rest) The dragon exhales blast in a 30-foot cone. Each creature in that area
lightning in a 60- foot line that is 5 feet wide. must make a Constitution saving throw, taking
Each creature in that line must make a Dexterity cold damage on a failed save, or half as much
saving throw, taking lightning damage on a failed damage on a successful one.
save, or half as much damage on a successful Paralyzing Breath (1/long rest) The dragon exhales
one. paralyzing gas in a 30-foot cone. Each creature in
Repulsion Breath (1/long rest) The dragon exhales that area must succeed on a Constitution saving
repulsion energy in a 30-foot cone. Each creature throw or be paralyzed for 1 minute. A creature
in that area must succeed on a Strength saving can repeat the saving throw at the end of each of
throw. On a failed save, the creature is pushed its turns, ending the effect on itself on a success.
40 feet away from the dragon.

Drakewarden (DerErlenkonig)
In this variant they grow very quickly, only speak draconic for
a good while, and their personalities largely reflect their
Oathsworn
HP = 5 + 5*Level
AC = 14 + Proficiency Bonus
Proficiency/2 Breath Weapons per day
Riding a dragon (mounted combat).
Normaly, either it's on your turn in which case you gain the
benefits of that initiative compression and enhanced mobility
at the cost of it not making attacks, or it has its own initiative
and you're along for the ride.
Bond of the Dragonlords (read the spell) allows for better
mounted combat : you control them fully, and they act on your
initiative, but they lose multiattack and breathe only once.
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84
Rebuilding the order of Turning evil dragons
Some dragons should be too old to change, like Ventis, but
the dragonlords your players might be interested in turning some young
Often DMs here are like, "there's an order to build but no way dragons to their side.
to do it". The possibilities are the following :
Acceptance (Josh)
Collect eggs during the Odyssey (Versi's vision on Fire The question is to decide if they would accept to be the
Island and Vallus's gift, The Fates's egg, Praxis's egg, recipient of that spell, to say that Oath.
added eggs for Estor & Hexia).
Aesop's message telling them four missing bronzes might When eggs are delivered by the titans or by one of their
be prisonner of Sydon gives them hope, then Chondrus followers, they presumably have been corrupted by the Fates.
will tell they were seen on Golden Heart. Those dragons are not born evil, but they are made
Hezzebal might come to his senses. susceptible to evil’s influence. Those that have not been
Time chambers proposal to age the wyrmlings they raised long enough by evil npcs could be turned back. When
collect. characters discuss with those young dragons, show
Gifted One's fortress of the Dragonlords, make it a flying "something is not right about those dragons", have them be
fortress. unsettling during discussion and classes, with personalities
Turning evil dragons (Jankor's wyrmling and Acastus's more befitting chromatics with the player character expecting
coppers), see hereunder. metallic personalities. Then allow for a skill challenge to
change their alignment and make them agree to say the oath.
Bond of the Dragonlords errata
Raw, several problems pushed us to errata that spell : Targets :
Jankor's Brass.
having it work only on a hatchling : how old were Your players might try to capture ou persuade Jankor's Brass
Balmytria and Volkan when bound by humans ? => also Wyrmling. I feel you should allow them to try it. Would then
allow it on a willing dragon. need another successful persuade check to accept a bond, but
the part on the one dying when the other dies : what even then something is amiss, see corruption.
happened with the gods, with Balmytria after Xander's
death especially makes it complicated to understand => Acastus's coppers.
drop that part, espacially since a partner can break the My Vanished One took time to talk to those dragons and to
link if the other doesn't respect the oath (not possible think about integrating them to the order. But having them
when dead). bond before the Odyssey wouldn't look right, as your
having it work only on some metallic dragons : was Hexia characters would ask for large dragons on the Ultros, so they
part of them or not ? => allow it on all dragons, also allow shouldn't consent before the Odyssey's departure, but if rolls
you to give cool specific dragons, to your Paladin for & role play are ok show they are considering it, curious about
example making it unique. it. Show the player he's not fare from succeeding, but that he
doesn't know what would do the trick.
Coppers join after battle variant (Josh)
Bond of the Dragonlords (errated) You might have the captains and their dragons yield at 0hp
and swear the bond of the dragonlords after the BoM in my
2nd-level enchantment game, that sounds pretty cool to me.
Casting Time: 1 minute Range: Touch
Components: V, M (the oath of the dragonlord must
Corruption
be intoned in the Draconic language, while
Effects
money and magic items worth at least 2,000 gp
are consumed. You could show they have sins through roleplaying (sloth,
Duration: if a recipient ever breaks the oath of the pride, glutony, lust, greed, wrath, envy). If they act with the
dragonlords, his partner may end the bond. party, have them do nothing useful but defend themselves /
look for cover each time they or their associated character
Effect: You permanently bond with a newly-hatched roll a 1, until the end of the next round, and show it as an
wyrmling, or with a willing dragon. The Dragonlord expression of a sin.
considers all dragons of the dragon's type to be of
his or her bloodline. Removing corruption
During the Odyssey, have Fates / Lotus Witch / Yonder library
You can confer the bond to another recipient show a possibility to remove corruption from young dragons,
who you are touching when you cast the spell. the younger the easiest. Could be a ritual at Typhon,
This spell fails if one of the recipient already has especially if you have no Cursed One.
such a bond. It would allow the characters to come back to Mytros
before the end of the Oath to try have those dragons on their
side, meaning they would need to choose their NPCs and
PCs partners.

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85
11. Epic paths

E
pic paths are a major and new thing in this https://docs.google.com/document/d/1U21yLuBHz800G6957I_0jxD8Ky
campaign, a character personalization kit.
The Demigod
A "content to "You are a beauteous thing you, but a flower cannot bloom if
its stem wilts. So too must you, to see your destiny through,
unlock" go to your divine parent, Pythor, now King of Estoria. He
Remember part of the Epic Path description is a spoiler, wallows in his wine and his grief, long having lost the luster
something to unlock. For exemple, the Demi God character of his glory days. You shall forge the weapon he could never
doesn't know what he will have to do to sober his father up, wield, defeat his ancient foe, and save his true love. In doing
or the Dragonslayer's character doesn't know from start he's so, you shall walk a path that would allow you to outshine
supposed to become a Dragonslayer. Versi tells them. your father in heroism, and perhaps even join him in
godhood."
Epic paths should have made a difference between the
"background known from start" and the "background to The Doomed One
unlock", especially for the Demi God. "You whose birth was cursed, whose joyous day of coming to
the world was spoiled, I can see the torment that has been
Epic paths summary : laid at your feet, but my sight is obscured from seeing the
Demi-god = redeem your father, follow in his footsteps be perpetrator of your misfortunes. Speak with my sister,
better than him greater than him. Demetria, where she weeps and rages in the Oldwood. She
Vanished one = finish the fight do what you failed to do has a connection to that which is fated to be your ultimate
last time. doom."
Gifted one = prove to the rest of the world that you are
worthy. The Dragonslayer
Haunted one = this journey will help find out what "I see your destiny is one bound in blood and glory. You shall
happened to your family. be the bane of wicked wyrms that would torment mortals and
Dragon slayer = this journey will help you get revenge on fae alike. To become this glorious figure, and to right the
the person that destroyed you village. 2/5 wrong that was done to you and yours, you must seek out the
Doomed one = this journey will help you need your bad one trapped in the fires of the great forge. She can provide
luck. insight into the weapon that is meant to slay the setting sun."
Cursed one = this journey will help you end your curse.
Lost one = Find a way home or crave your own place in The Gifted One
this new world.
"I am pleased to have one with such a lofty destiny come
New Epic paths summary : before me. I see you are meant for greater things yet - to ride
at the forefront of a flight of reborn dragons... but have you
The Bastard = avenge your mother and find your father, ever wondered the source of your great gifts? Pondered
take your rightful place back. whence they came? I shall reveal it to you. You and I, you see,
The Timeless One = defeat your treacherous siblings and are kin. My father, Lord of All, once loved a mortal sorceress.
rescue the lost ones with the help of your divine parents. She was your grandmother. My father's sister-wife, Lutheria,
The Exile = return home to take back your throne. convinced him to murder his mortal lover, however. You must
The Psychopomp = find your lost lover through interacting avenge her, and in doing so, her spirit shall guide you to your
with the dead. great destiny... Now, allow me to gift you something of hers - a
The Masterpiece = get yourself a soul and finish your memento that I know she would wish for you to have far
maker's work. more than I."
Versi's visions dialogues The Haunted One
Versi: "Please, let me recieve you, and I shall share with "My condolences for your loss, O' Haunted One. While I
you that which I promised..." cannot see the fates that befell your loved ones, I can see
The Cursed One
their memory clinging to you like so many ghosts. I know
now the silver light of dawn shielded you from the wrath that
"You, Cursed One, whose veins run black with the foulest of so terribly fell upon your family. Yet they need not haunt you,
hexes, and punishments are disproportionate to the crimes phantomwise, forever. You may yet save your dearly beloved
committed ages ago. I see that you must travel to the City of family, but to do so, you must retrieve the artifacts of your
the Dead, there you must speak with the silent guardian that (house/tribe). Seek out my sister, Demetria, where she dwells
watches over all of Telamok. He shall reveal the nature of in the darkest part of the forest, for her servants have
your curse, for he was there when the curse was placed upon delivered to her a relic, stolen from your fallen family."
your blood."
DM's Guide to Odyssey
86
The Lost One
Easy to understand : your dad is Pythor. The demi-god is so
classic greek, and it let us show the 5 gods as much more
"I sense distant shores upon you. Your very venture here to "human" and mortal via family arguments, drama, and
these lost lands is an odyssey in and of itself. But your dinners. It makes Kyrah, Pythor, and Volkan very accessible
journey has only just begun. Seek you a way to return home for the players, and because of this, the players are invested
or to carve out a place for yourself here in forgotten Thylea? I in the 5 gods and supporting them. Play heavily into the
cannot say. What I do know, fabulous wealth was brought to "Pythor is in decline and a drunk, you need to finish what
this land by the last great arrivals, the Dragonlords of yore. your father couldn't", should be a great motivation.
You must recover their lost treasure - with those boons in
hand, you will find a way to sail back through the Forgotten The difficulty : a classic "But I'm the prince!" problem. The
Sea, or to make yourself a legend here in these lands." Player claims god/noble privilege. Just allow some, it doesn't
really matter, just remember Estoria is broke.
The Vanished One
Demi god's weapon (oktOblivion)
"My heart, the fates are cruel indeed to rip us apart so quickly Volkan had a huge list of random shit Pythor kept asking him
after you have come to my rescue. Before I speak to you of to include in the Weapon. For a wizard the obvious
your great destiny, I would ask you to swear an Oath to me, suggestion is Staff of the Archmagi. "Volkan: "So instead of a
here and now, that once you have accomplished your fate and staff that turns into 50 different things, including looks at
prevent the Doom of Thylea... that you will return to me. And list...a bottomless drinking horn, you think it should instead
let our hearts forever sing as one. (let Vanished One answer) be able to channel powerful magic direct from the weave?
"I always had such a 'soft spot' for mortals... but I had no idea Yep, that makes sense. I'll still need star metal to contain the
what it meant to love, not truly, before I laid eyes upon you energies, of course, but it should be doable with a fair amount
(Vanished One’s name). I shall speak now of your fate: you are of work". For a Paladin you could have a Holy sword.
destined to see your order rise once more - I see you, once
more wearing your famed armour and crown. You must Vanished One
retake them. Seek them out in the Necropolis at Telamok.
Old friends wait for you there." The hardest path to set up : you need to really understand the
lore, myth, and history of the campaign world, and it's
The Myrmidon honestly a bit of a mess. In that way, you need to be willing to
rewrite it to include your vanished one into that history in a
"I can sense that you are of honorable ancestry : your lineage meaningful way (for example, is she Jasena Ventrak, rider of
can be traced to the original Myrmidons and their fabled Narsus, or Hezzebal's rider?); otherwise, why bother. The
heroes. I can see that you are destined to follow his path, Vanished One's story serves as a grand narrative device to
doing great things, and maybe you will be capable of uniting learn more about the history of the campaign world and the
Thylea against the Titans. You need to find the Banner and shifting attitudes of the settlers, dragonlords, and current
the Spear of the Myrmidon to have that order rise from the party.
ashes, and become the hero Thylea desperatly needs. The
gods might know more about the Myrmidons of old, and their The biggest problem with it: it feels VERY main character.
fabled weapons."
VO's relation with Versi should be based on a vision that he'd
The Bastard
be needed in the future, and she sort of kidnapped him prior
to the assault on Praxis (which saved his life) and kept him
"You carry an unkind name that burns deep to your noble there for 500 years in a dreamy haze, waiting for the true
soul, Bastard. I admit that the identity of your father and your need Versi understands from her visions.
mother’s killer is obscured to my sight, but I can see
greatness throughout your long-reaching family tree. The If you or your player considers VO didn't consent to losing
token of his that you carry, once given to your mother, is 500 years here, you'll play a relation in which the character
known as a burnished dragonlord coin, and I can see that it will resent Versi, which i feel is bad for the story as you sever
was one of the first to be minted. Take it to the City of the a link between the character and Versi who fuels the Odyssey,
Dead and present it to the silent keeper of that place. He will but why not, feels Greek mythology too.
show you the way to the tomb where a member of your blood
restlessly sleeps.” Possible choices of true identity are :
Jasena Ventrak (who decided to abandon the dragonlords
Design (Crashgem & me) to go into Versi's frudge) + Narsus,
Gregor Huorath (who went missing at sea) + Hezzebal,
Demi-God unnamed dragonlord + Hexia (she came from abroad with
the dragonlords, but you need to change the Oath of the
Dragonlords (only metallics in it).
You could consider the VO's egg was a reincarnation, so
that dragon specifically can and wants to be aged. Means you
can have a good quest now for them discovering the origins
of the aging serum.

DM's Guide to Odyssey


87
Doomed One
If Queen of Mytros is out as a settler race : the PC will be
"elected" by the native races to serve as the liaison between
The Doomed One will play very differently depending on its the settlers, the gods, and the native people of Thylea. I may
settler or native origine. A native is better as she can be even have Thylea back this and have the PC become the
related to the Titans (Demetria and Versi's sister or cousin ?) "Speaker of Dreams," basically the oracle of Thylea herself.
which adds background, and can benefit from a mashup with
the Timeless Epic Path backgound. You can also imagine adding part of the Psychopomp's epic
path.
Also have her serve as a target, make her suffer and kill her
(she's the only one having 3 "lives"). A fun addition is to consider the egg Vallus gives on the
Ultros is her bronze child, Mytros asked her to do that & she
A nice variant can be to consider the Doomed One is the doesn't know that the Haunted One is her child - HO's sister.
child of Lutheria and Estor, conceived when Estor made his
dark pact. She hates that situation and makes DO suffer to Cursed One
make her pay as a symbol, and/or a prophecy came telling
she'll be her doom. You have to push on the fact that the cursed one doesn't
suffer from classic racism, but by being cursed by the gods
Gifted One
that makes that character rejected. So, we have had to
explore more about the curse.
An easy to understand path : i'm basically a demi-god, my
grandpa is the main villain, i'm the chosen one, i get a The curse is in her bloodline.
dragon, i'm supposed to be the leader of the new The curse drives the women in her family insane. Nice
Dragonlords... combo with Amazon characters & Exile epic path.
The curse affects both the body and mind differently for
This is another "main character" path but somewhat cliche each member of her bloodline. The PC is the end of her
and boring. It lacks the exciting dynamic of my dad is a failed bloodline and is receiving all of the curses one after the
god that the real demi-god path has. It lacks the cool time other in a big pileup.
traveler angle that the vanished one has. It's every golden She is a medusa... sure, but eventually she will be a
boy/girl PC story I have ever heard. Change ideas : monstrous, snake bodied medusa (Euryale), insane with
selfish evil though and monstrous desires. She will cease
He finds dragon eggs (plural) and starts raising and caring to be herself, and become just another living war machine
for them, super cute. You find, hatch, and raise the of the titans. Have a very monstrous medusa Euryale
dragons FOR THE FUTURE DRAGONLORDS. encounter at some point as another preview of "what is
After the battle of Mytros integrate Acastus's dragons. waiting for her."
Grandma could take over Nephele's body at Praxis and An Amazon Medusae can be related to the Themis ruling
stay, that way if you gave other player characters family, and can even be old enough to be the origin of the
hatchlings, GO keeps an edge on dragons. curse and an ancestor to the queen of Themis. Just tell her
Grandma sticks around to help, unlike written. that part of her curse is to forget old things, like the
The fortress of the dragonlords could be a badass floating children she had, otherwise she will ask for spoiler
castle, lost during the assault on Praxis. Add an entire information. The character in the Maw can be her
side quest to liberate it one of Sydon's child or Hellios who ancestor, or the one that tricked her to be cursed (that
uses it as a clubhouse. version of the Epic Path makes her become the origin of
Also, when gifted one confronts sydon about being his her family's curse !).
grandkid, he will pull a Thanos punchline "I don't even
know who you are." Work scenes with her family to show how INSANE they have
become, as a preview of what is waiting for her, a fun thing is
Haunted One also make them racist versus monsters.
This is the hardest Epic path to run, because no one knows
about it, and no one can talk about it. It's a neat idea, and it Dragonslayer
has led to some cool roleplay moments, but it's very... Quite easy to understand : i'm in for revenge against the
awkward in play. Still ther's a lot of potential here, but it dragon that destroyed my village, and will become the bane of
comes online much later in the campaign. The Haunted One evil dragons. But that path is rather straightforward, unless
is a sorrowful path, with a prolonged burn. While the revenge your player just likes fighting. And in that case, it might also
factor against lutheria is pretty powerful, it is definitely a path frustrate him that Helios flees, that PCs might want to
better suited for a player who doesn't mind being away from discuss with Hexia (so don't change Ventis!)... Some epic
the spotlight. paths milestones could be added :
Have Mytros communicate visions through the haunted one Mysterious dragon bonus background
since they are connected anyways by the protective magic For both ideas here, change the background so the
Mytros placed on her, without telling your character the dragonslayer doesn't clearly know what colour the dragon is :
source. when he saw a dragon flying away after his village was
burned, he didn't see its color as he was facing the sun.

DM's Guide to Odyssey


88
The mysterious stranger This path requires almost as much work as the Vanished One At th
My second dragonslayer didn't want the destroyed village (so, a lot) to make it work. You need to work with your player adam
part. His story is he was out hunting, when he got on the about who they are, where they are from, what they left due t
track of a golden animal. He encountered a stranger, who behind, how they got here, how bad they want to return. The that t
proposed they could share the prize (hunter the animal, objectives and rewards aren't that good, and the path also terrib
stranger the spark). When they killed the animal, stranger doesn't integrate the character well in the story : he's not that could
double crossed him, cursed him (transforming him in a concerned about Thylea's future, only by finding the treasure that t
Minotaur) then transformed in a dragon in front of the setting and returning home. This path needs too much help, and an has b
sun, and took the corpse. Story is nice so i accepted it, but it injection of coolness in a big way, or your player may feel back,
complicates things : a vengeance because of a curse isn't as neglected : allow it for a player who really finds the concept magi
strong as the destroyed village is. really nice, or has difficulties immersing in new settings. a bon
Otherwise just cut it and don't bother. htt
The mysterious ancestor (Fongie_Jr) wnEF
Bastard epic path background : add an unknown father to Adjusting the path
the Dragonslayer in Versi's vision. Helios was given a Adding milestones that integrate to his story (how to go back
divination his demise would come from someone he fathered. to his world) and to Thylea (the Path of Divinity). Could be
As he had used his shapechange ability to flirt with some mashed with the Curious One or the Seeking One, but
women, he destroyed their village. During the character's stay replace the "Go back to your world" by "find a way to sail
at Mytros, have Axios from the Siren's Roost bestialy back through the Forgotten Sea, or to make yourself a legend
assassinated. here in these lands", to give him the option to stick to Thylea.
Meeting Helios : Helios the sun god greets him with this Kyrah's descendance. My LO bard comes from the
big smile and hug, recognizing his descendant. He explains
that the dragon that burned down his village is the same that dragonlords's world. He always had dreams of someone
trapped him here, because she was a danger to him, so he calling him from Thylea, trying to wake him. In reality he
should go slay her. If you have no demi god, said dragon doesn't know he's a descendant of the child she had with
should be Hexia, else use Ventis. Of course it's a lie : he Adonis, which was left in the care of Adonis's parents before
hopes such a fight might kill his son, and at least give him the Xanderiad. Thanks to that specific link she was able to
more time before his demise. The characters could contact him in his dreams, which build his will to make the
understand he's lying : allow insight or not), find it strange trip to Thylea, but she fears he'll be angry at being
those acid dragons could have burned a village, use manipulated and transformed into a hero of the prophecy.
divination magic, get info from the Fates if a bargain was The White Book developped hereunder accomplishes :
made, or get answer from Hexia / Ventis... Then play the 1. Sets up that Kentimane must be dealt with at some point.
confrontation as written, with a bigger reveal for the 2. Shows the LO his people will hurt Thylea if he goes back.
dragonslayer. 3. Sets up that, in the siege of Mytros, getting Kentimane to
the Isle of the Heart, if you have rescued some of his
Salamander encounter children, may be a solution to shutting Thylea.
The book doesn't cover the Dragonslayer's encounter with
the Salamander. He should need to explain Versi's prophecy, On the Ultros : Kyrah informs the Lost One that there is a
that his village has been burned to the ground. The fabled grimoire chronicling the creation of Thylea : The
Salamander : "That must be a fire dragon you want to fight, White Book of Thylea. This book might give information on
you would need this to resist his fire attack". Gives minor how Thylea connects to other worlds. She suggests seeking
boon (had her twist one of her spine into a ring). out for Thylea's greatest sources of information.
"Also, the Jancans Cyclops were the best blacksmiths in
Thylea, and crafted weapons designed to kill dragons, maybe Research at the library of Yonder : Chondrus / The Libray
a relic of their art can be found in Yonder, where they mentions The White Book, now missing. If Greater
dwelled". Chondrus will learn Dragonslayer's story in Mytros, Restoration is cast on Enigma, he will be able to tell that the
and will give it to him as a token of goodwill for that reason. last thing he remembers is being with the book on a strange
island, on an overlook, looking through a magical telescope.
The Lost One reworked Mikhael is the survivor of an expedition sent to look after the
Lost One, who became heir to his noble family.
(otkOblivion & me)
Consulting the Fates : They will tell they have information to
sell. If The Lost One pays a bargain fee, or frees the Fates
from Lutheria's corruption, the Fates will use their loom, and
will tell The Lost One that the book is lost somewhere on the
Island of Time, having been in the possession of another
seeker of knowledge that went mad there.
Consulting the Lotus Witch : for a price, she talks about the
book. She will say that isolation of Thylea comes from its
divine sparks, provide hints as to where to seek out the Lost
Titans.

DM's Guide to Odyssey


89
New Epic paths The Exile (Josh)
The best fan made epic paths selection : Your mother was the Amazon Queen of the Island of Themis,
Thesilea VI. Thirteen years ago, a group of three sisters
murdered your mother and her main supporters in a single
The Bastard (Whaleman) night of bloodshed, stealing her identity and her throne.
You grew up knowing little more than your mother’s love.
Yours was a hard life, but you had each other, and you had the
many stories your mother told you of your father - though she For players who love: The Amazons, Wonder
never revealed the identity of the man. Your mother Woman
bemoaned that you were both denied the lives you were owed
by your birthright, as you were both kept from your father by
his wife’s jealousy. They now rule over the main island and the smaller tribes
scattered throughout the Cerulean Gulf. You escaped in the
chaos, and have been preparing for your return ever since.
For players who love: Oedipus, Jon Snow News from Themis is dire. Bands of maenads roam the
island, accompanied by their goat-headed children and
leagues of leering men, keeping the populace in check.
You returned home one day to find your house ablaze. Bloody bacchanals are held every night, all in the name of
Forcing your way inside, you managed to pull your mother Lutheria.
out of the fires. With her dying breaths, she revealed that You must overthrow the usurpers, prove that your
your home was attacked by someone, and told you to find worthiness extends beyond your blood, and reclaim your
your father, giving you the last token of him that she still crown.
possessed: a single burnished coin.
Adventure Hook:
Adventure Hook: The Oracle claims to have seen how you can reclaim your
The Oracle can set you on the path of finding your father and throne.
avenging your mother’s death.
Possible fusion:
Possible fusion: Looks compatible with the Cursed One.
Looks compatible with ?
Heroic Tasks to unlock
Heroic Tasks to unlock Defeat the usurpers
Find your father Prove yourself worthy to rule through a Trial of Strength
Avenge your mother’s murder Reclaim the symbol of your family’s rule (Choose one):
Claim the heirlooms of your father’s fathers. Pick one Bracers of Defence, Frostbrand Chakram, Flametongue
lesser and one greater magic item from this list: Chakram, Oathbow
(lesser) Stone of Good Luck Divine Blessing
(greater) Nine Lives Stealer (any weapon), or Dancing Sword Blessing of Resilience: When you are reduced to 0 hit points
(any weapon), or Scimitar of Speed (any weapon) but not killed outright, you can drop to 1 hit point instead. You
can’t use this feature again until you finish a long rest.
Divine Blessing
Blessing of Leadership. You may order your allies to attack. Restrictions: You must be a woman and a native to
Each creature of your choice you can see and that can hear Thylea
you may use their reaction to make an attack or cast a
cantrip. The blessing cannot be used again until after a long
rest.
(from
https://docs.google.com/document/d/1U21yLuBHz800G6957I_0jxD8KyA
Restrictions: You must be a mortal from Thylea
DM's Guide to Odyssey
90
The Psychopomp (Josh & Kaleton) The Timeless One (Kaleton & ?)
You lived a strange life - the spirits of the dead and dying have You are the child of Versi the First, the Titan of Prophecy.
always called out to you, and you have long sought to either Having foreseen the downfall of she and her siblings at the
comfort them, or to escape their sepulchral cries. But even in hands of Sydon and Lutheria, she sent you to the Island of
your darkest hours, you had your true love by your side. Time until you had the opportunity to defeat her traitorous
siblings.
For players who love: Katabasis, The Sixth Sense
For players who love: The story of Zeus and
Cronus, Captain America
Until the day they vanished, that is. They were later found,
dead, but with no discernable injuries. They came to you the
next night, bearing an unholy green aura, begging you for You spent ages on the Island of Time, your near endless
help, for release. As quickly as they came, they were gone. adolescence, in a camp. It may now be either perfectly
Having lost the one light in your life, you are determined to preserved, or appear to have been abandoned for centuries.
save them, by whatever means necessary. You know the gynosphinx on the island, who looked after you
during your stay with maternal feelings, which also may have
Adventure Hook: been a friend of your mother.
The Oracle can tell you how to save your lost lover. Five years ago, you returned to Thylea, and grew to
adulthood with an Oldwood tribe that still honours your
Possible fusion: mother. This new Thylea is strange, and many creatures not
Looks compatible with Haunted One. of the Titans now walk it. They build cities and honour new
gods, but they are not your enemy. Sydon and Lutheria hate
Heroic Tasks to unlock : them fiercely, and you know the cruelty that the Twin Titans
Learn how to ease the souls of the restless dead can inflict. Perhaps these settlers can even help you in your
Put the damned crew of the ghost ship, the Ultros, to rest quest.
Save your lost lover
Obtain the tools of a true Psychopomp. Choose one lesser Adventure Hook:
and one greater item from the following list: (lesser) Pipes You have learned that there is a new Oracle, one that bears
of Haunting or Sentinel Shield or Wand of Web, (greater) your mother’s name. Hopefully she can divine what happened
Gem of Seeing, or Staff of Withering, or Sunblade to your family.
Divine Blessing Possible fusion:
Blessing of the Grateful Dead. You gain immunity to Looks compatible with Doomed One.
contracting disease, have resistance to necrotic damage, and
cannot be possessed against your will. Heroic Tasks to unlock :
Recover the Staff of Kentimane
Restrictions: None
Commune with Thylea
Find the Lost Titans
Divine Blessing
Blessing of Prophecy: When you finish a long rest, roll one
d20 and record the number rolled. You can replace any attack
roll, saving throw, or ability check made by you or a creature
that you can see with this roll.

Restrictions: You must be a native to Thylea


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The Masterpiece (Kaleton) The Myrmidon (Reddit)
Many spend their entire lives wondering who they truly are, While the Dragonlords were the champions of the First War,
what their purpose is, and why they were born. You have no wars are not one by individuals alone. To support the
such doubts. You know your purpose, you know your creator, Dragonlords, legions of hoplites were recruited. The first of
and you know the reason for your being. these legions, the Myrmidons, sported the symbol of an ant
During the First War, Volkan the God of Forges, sought to upon their banner as they faced the armies of the Titans,
create a weapon that could battle the Titans in place of symbolizing unity and the ability to stand together against
mortal suffering, but his great plans to revolutionize warfare otherwise insurmountable obstacles. No one is certain what
never came to be. He only ever managed to create one perfect became of the original Myrmidons, but you know one thing:
living weapon: you. You remained dormant for centuries your ancestor stood amongst them.
while Volkan tinkered away. He has recently activated you. You have lived a simple life as a soldier of Mytros, but feel it
The Oath of Peace is ending, and the war you were created to is your duty and destiny to reclaim your family’s lost honour
fight is soon to begin again. and complete their task of vanquishing the armies of the
Titans and standing alongside the Dragonlords.
For players who love: Pygmalion and Galatea,
Mewtwo/Urdnot Grunt For players who love: The 9th Legion, 300 (film)

Adventure Hook: Adventure Hook:


The Oracle claims that the war you were created to fight in is The Oracle knows of your ancestry and can give you
at hand. information that would allow you to restore the army of the
Dragonlords
Heroic Tasks to unlock :
Obtain a soul Heroic Tasks to unlock
Fulfill your purpose Recover the lost banner of the Myrmidons
Return to your birth forge for upgrades. Pick one lesser Recover the Legionnaire Commander’s weapon
and one greater magic item from this list (you cannot be Be conferred the title of Master of Myrmidons by a true
disarmed of these items as they were designed to Dragonlord
effectively become a part of you; unequipping any of them
takes an action): (lesser) Ring of Protection, (greater) Divine Blessing
Defender (any weapon) or Spellguard Shield or Wand of Blessing of Elysium. As an action you can call forth the spirits
the Warmage +3 of the ancient Myrmidons, summoning 1d4-1 (minimum 1)
Legionnaires (use Gladiator stats). Once used, you cannot
Divine Blessing summon the spirits again until seven days have passed.
Blessing of the Forge: You gain immunity to poison damage,
the poisoned condition, and the petrified condition, and you
are immune to any spell or effect that would alter your form Restrictions: You must be a native to Thylea
against your will. In addition, you suffer the effects of
exhaustion as if you had one level less than you do.
Automaton template
Unlike other Epic Paths, The Masterpiece also provides a
template that is meant to be applied to the race you choose
for your character.
Your appearance marks you to have been made of marble,
or else you bear a metallic sheen and have visible joints.
Constructed Resilience. You were created to have
remarkable fortitude, represented by the following
benefits:
You have advantage on saving throws against being
poisoned, and you have resistance to poison damage.
You don't need to eat, drink, or breathe.
You are immune to disease.
You don't need to sleep, and magic can't put you to sleep.
Sentry's Rest. When you take a long rest, you must spend
at least six hours in an inactive, motionless state, rather
than sleeping. In this state, you appear inert, but it doesn't
render you unconscious, and you can see and hear as
normal

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At the Battle of Mytros, consider adding an additional epic
Integrating the Myrmidon event wherein the Myrmidon can rally the remaining
defenders of Mytros, its centurions and soldiers, to regroup
(Reddit) and make a stand against the Titans’ armies. This could
Divine Boon
occur either in around the palace, near the Colossus of
Pythor (as the forces try to awaken the construct in vain), or
If the Myrmidon is ever killed, the spectral image of their near the colosseum, trying to reach King Acastus for orders,
ancestor comes into view and stands with a shield and spear also in vain. Under the Myrmidon’s lead, the forces begin
over the body of the Myrmidon, over the next minute (60 pushing back against the armies of Sydon.
seconds, 10 rounds) the Myrmidon is rescued by other
members of the first legion and brought to a safe place, while Banner of the Myrmidon Legion
left at 0 hit points they are considered stable and will recover
over the next 24 hours. This can only happen once. Wondrous Item, Rare (Requires Attunement)
Crafted from a thick, red fabric, this banner measures 5
1/ Meeting the Oracle
feet high and 3 feet wide. The ant symbol of the Myrmidons is
displayed on the fabric with round, metal plates sewn into it.
The Oracle knows of the character’s Myrmidon ancestry and It can be attached to a 10-foot pole to serve as a standard.
knows that they are going to do great things, and are capable Furling or unfurling the banner requires an action. The
of uniting Thylea against the Titans. She informs them that banner has the following properties.
Queen Vallus might know more about the Myrmidons of old,
and their fabled weapons. Mark of Courage.
As a bonus action, you can touch the unfurled banner and
2/ Meeting Volkan cause it to emanate courage. You and your allies are immune
Volkan forged the equipment of the first Myrmidons. He will to the frightened condition while within 20 feet of it. This
tell them of the properties of the banner and of the spear. If benefit lasts for 10 minutes or until the banner is furled. Once
asked, Pytor will tell them to see him. you use this property, you can't use it again until you finish a
short or long rest.
3/ Meeting Estor Sentinel Standard.
If the Myrmidon allows themselves to be possessed by Estor, You can see invisible creatures while they are within 20 feet
he will reveal the location of the Spear of the Myrmidon. of the unfurled banner and within your line of sight.
Kyrah advises against this, believing that someone else could
help, and that Estor shouldn’t be trusted. Standard's Shield.
As a bonus action, you can touch the unfurled banner and
4/ The Banner, present from Vallus invoke this power. Any ranged attack roll that targets you or
an ally of yours has disadvantage if the target is within 20 feet
Vallus speaks to the Myrmidon and informs him of his order's of the unfurled banner. This benefit lasts for 1 minute or until
feats, and will reveal that she is in possession of the rod from the banner is furled. Once you use this property, you can't use
the Banner of the Myrmidons. She will gladly give him, but it again until you finish a short or long rest.
will add that a new magical Banner needs to be weaved.
Maybe The Fates or The Lotus Witch knwo how it can be The Spear of the Myrmidon
obtained.
Weapon (Spear or Longspear), Legendary (Requires
5/ The Fates Attunement)
You gain a +2 bonus to attack and damage rolls made with
The Fates will agree to weave a new banner with their loom if this magic weapon. This weapon has 6 charges and regains
the Myrmidon does them a service. They can also let the last 1d4+2 expended charges each day at dusk. While holding the
Myrmidon know that the Lotus Witch might have some spear, you can expend 1 or more of its charges to cast one of
information on the original Myrmidons. the following spells from it (save DC 16): mirror image (1
charge), phantom steed (1 charge), speak with dead (1
6/ Consulting the Lotus Witch charge), or spirit guardians (2 charges).
The gynosphinx in the tower on Scorpion Island will know
about Myrmidons. She can share that the Spear of the Spectral Warrior.
Myrmidons can be found in the lost treasure of the Once on your turn when you hit a creature with an attack
Dragonlords, as well as the whereabouts of the treasure. using the spear, you can choose to summon a spectral
warrior from the weapon. Until the start of your next turn,
7/ The spear, in the Treasure of the
that creature is haunted by the warrior. That creature has
disadvantage on any weapon attack it makes against you until
Dragonlords the start of your next turn. This property has no effect against
The Spear of the Myrmidon is found among the treasure of undead creatures.
the Dragonlords in the Mirror Prison in the Nether Sea.
8/ The Battle of Mytros
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Haunting Phalanx. Damon will not take the coin from the Bastard, instead he
You can use an action while holding the spear to expend 3 will tell them to bring the coin to the tomb of Telamok
charges and point it forward commandingly. 5 spectral, spear- Arkelander, revealing that one of the Bastard’s ancestors
wielding warriors appear before you and march in a 25 by 50- resides in that tomb.
foot line in a direction you choose. Any creature within that
line's area must make a DC 16 Intelligence saving throw. On 3. The Tomb of Telamok.
a failure, a creature takes 3d10 necrotic and 3d10 psychic When the Bastard enters this area, the sarcophagus
damage and are under the effects of the weapon's spectral containing Telamok’s undying corpse begins to stir. Once
warriors property. On a success, the creature takes half opened, he reaches out towards the Bastard, gesturing for the
damage and isn't affected by the spectral warriors. Undead coin. At his touch, the coin gains the properties of a Stone of
creatures automatically succeed on the saving throw. Once Good Luck. He spits, full of dust, and claims that the Bastard
this feature of the spear has been used, it can't be used again is not ‘his’ but is instead part of his “fool brother’s lineage.”
until you finish a short or long rest. He will then attack, focusing on the Bastard.
Integrating the Bastard 4. Summoned by the King.

(Whaleman) After the matter of the storm is dealt with, Acastus will
dismiss the party - save for the Bastard, with whom he wishes
King Acastus received a prophecy when he was young. The to speak to privately. You may wish to run the event
Oracle claimed that she saw no great deeds in his future, and ‘Summoned by the Queen’ separate to this meeting, as Vallus
that everything he did accomplish would be overshadowed by would prefer to speak to the party without the Bastard being
his progeny, who was one day destined to take his life. present (see below for more on Vallus’ treatment of the
Acastus has lived in fear of death and obscurity ever since. Bastard).
Afraid, Acastus ensured he would never sire a child by If the Bastard wears the coin openly, Acastus immediately
keeping a close watch on his concubines and remaining recognizes it. Otherwise, he notes the resemblance between
distant from his wife. him and the Bastard, and has thus connected the dots, so to
When the Bastard’s mother - Acastus’ favourite concubine, speak. He will ask the Bastard about the coin, and should
whom he gave a family heirloom to in the form of a unique come to relay to them that he gave it to the ‘love of his life.’
coin, which she wore as a pendant - happily told Acastus that Acastus acts overjoyed to have his child returned to him
she was pregnant, she hoped that he would legitimize the and feigns acceptance of them. He will explain that Vallus
child. Instead, he plotted to have her executed. Vallus learned had their mother banished due to her jealousy. If the Bastard
what was happening and could not abide it. She secreted the tells Acastus about their mother’s death, Acastus lies and
Bastard’s mother away, informing her that she was exiled, says that he expects that Vallus used her godly powers to
knowing that the woman was too charmed by Acastus to reign down fire upon the house. He asks the Bastard to keep
believe the truth of his betrayal. Only one other person quiet about this theory, however, as Vallus is popular in the
witnessed this exile, the King’s mother, and Vallus forced her city and, of course, is a goddess.
to swear an oath that she would not reveal what she had seen Before Acastus will officially recognize the Bastard, he asks
to Acastus. them to deal with the matter of the Ultros, after which he
After many years of searching for the Bastard and their promises to shower them with the love and glory that they so
mother, Acastus found them. He ordered one of his men to rightfully deserve. Secretly, he hopes his ancestor will slay his
take their dragon to the Bastard’s home and burn it down progeny.
with them inside (any neighbours the Bastard may have had
were threatened or bribed into silence, or otherwise did not
see the deed carried out). Fate protected the Bastard, though
their mother was not so fortunate.
1. Meeting the Oracle.
Versi reveals that while the exact identity of the Bastard’s
father is obscured to her sight, she sees greatness stretching
back in their family line. She recognizes the coin as being a
burnished dragonlord coin, and that judging by its age, it was
one of the first of such to ever be minted. She believes it may
have special properties beyond what the coins typically carry,
though it is currently ‘dormant.’ Versi encourages the Bastard
to show the coin to Damon in the Necropolis at Telamok, and
states that ‘a member of your blood sleeps restlessly in the
necropolis.’
2. Meeting Damon.

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5. Estor's Frustration.
Acastus learns of the Bastard’s trip to the Island of Exiles one
way or another (spies on the Island of Exile, one of his false
Upon meeting Estor, the ghost immediately recognizes the Dragonlords tails the Ultros and regularly report back to him
Bastard as being of his blood. He laments Acastus’ cowardice, on their progress, or a spy on the Ultros). Sensing that his
sending his own child to deal with him rather than coming to ruse has been revealed, he decides the time to act is nigh. He
meet his fate himself. Regardless, he will state that the sends a number of his false Dragonlords (two or three
Bastard should consider ‘bringing honour to the family’ by Mytrosian centurion captains with maximum hit points riding
captaining the Ultros. on young copper dragons) to find and kill the Bastard and the
rest of the heroes. The dragons will flee if their riders are
6. Return to Acastus. slain.
Upon returning to Mytros, Acastus will feign delight at the 10. Confronting Acastus.
Bastard’s success. Secretly, he is furious, doubly so if the
Bastard has become captain of the Ultros. He will then make Idylla warns against confronting Acastus too soon. She
a show of presenting the Bastard to the city, allowing them to claims that they must focus on their destiny first, and that
join him on the balcony of the palace and flying over the city when the time is right, they will return to Mytros and take
on Icarus. During the speech he gives to Mytros’ people, he both the throne, and vengeance.
will attempt to claim that the Bastard’s great deeds are a
result of the blood they share. Be careful when wording this, 11. The Battle of Mytros.
as it should not be too obvious that Acastus is just using the
Bastard. If asked for his weapon, Acastus will state that he The time for vengeance will finally have come. During the
will ‘give it to them when the time is right,’ and that he still Mad King event, Acastus will reveal everything he has done
has need of it to protect Mytros. while raving. When his sanity is restored, he will apologize for
what he has done to his child, finally feeling remorse. He gifts
7. The Wisdom of Vallus.
the Bastard their greater artifact (this weapon replaces
Acastus’ Nine Lives Stealer, if that option was not chosen,
During the Embarkation, Vallus will quickly pull the Bastard and if the Nine Lives Stealer was chosen, it returns to having
aside. She quietly states that, ‘the truth will be revealed its maximum number of charges) and begs them to save his
beneath the stars of the Warrior’ and that ‘someone who city.
knows the truth waits for you there,’ to the Bastard. This
refers to the Island of Exiles and Idylla Arkelander. 12. Claiming Their Legacy.

8. Meeting Idylla.
If Vallus still lives, after the Battle of Mytros she may abdicate
the throne to the Bastard. Otherwise, as Acastus’ heir - and at
Upon meeting the Bastard, Idylla immediately recognizes Idylla’s urging - the Bastard may take the throne for
them as being Acastus’ child, noting their resemblance. She themselves. This may conflict with the Haunted One epic
will be overjoyed and immediately begin ingratiating herself path. DMs should use discretion when handling who takes
to them. She will reveal the whole story of the Bastard’s the throne of Mytros, and ensure both the player and the
background to them, including the truth behind Acastus’ character are okay taking on the role of ruler of the city.
treachery and plans to have their mother murdered -
something she vehemently tried to dissuade him of - and Divine Boon
about the real reason for their mother’s ‘exile.’ She reveals
that Acastus spent years hunting them down, and that when If the Bastard is ever killed, the spirit of their mother will
he learned Idylla knew what happened to them all along, he appear over their body and weep. As her ghostly tears fall on
had her exiled (this is only partly the reason for her exile, but them, they immediately return to life at full health. After
it is the reason Acastus allowed it to occur). being revived, the Bastard is under the effects of the Bless
Idylla will invite the Bastard to her home on the island. Just spell for one minute, no concentration required. This can only
before her exile, she secured a number of luxury goods to happen once.
take with her, and smuggled something special alongside
them: a silver dragon egg. She states that it is from the same
brood as Icarus, and will reveal where Acastus got his
dragons.
Idylla pushes to join the Bastard on their journey, offering
her considerable influence, political skills, and playing on
their family ties to convince them to bring her along. If they
agree, she dotes on them frequently, and provides advice
periodically. She attempts to persuade the Bastard to take
vengeance on Acastus, and to claim the throne - all in an
attempt to return herself to power.
9. The Assassination Attempt.

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After revealing her side of the story, Moxena will offer an
Integrating the Exile alliance by way of a mutual oath. The Exile will not take
vengeance upon Moxena for her role in the coup, and in
(Josh) return, Moxena will aid her in retaking her throne, and serve
Thirteen years ago, a group of three sisters, each an advisor her as Queen. If the Exile rejects the alliance, she may leave
to the Amazon Queen, Thesilea VI, was tempted by Lutheria in peace, as per Guest Friendship. Following that, hostilities
with great power should they act on the ambitions of the will commence, and Moxena will send the forces of the Cult
eldest sister and usurp the throne. In a single night of of the Snake against her.
bloodshed, the Queen and her main supporters were
murdered as the sisters stole their lives and identities. For 3. Arrival in Themis.
this deed, at the end of the bloody night the three sisters were The Amazons of Themis believe that Thesilea VI executed
transformed into medusae, as both a reward from Lutheria, her own daughter after being deemed unfit for the throne.
and a curse for their treachery. Her return confuses them, especially if the Exile (and
The Exile was aided in escaping by the youngest sister, Moxena, if present) attempt to explain what truly happened
Moxena. When the eldest sister ordered Moxena to clear out thirteen years ago. The Amazon Hunting Party encounter will
the deposed queen’s living quarters, she found the soon-to-be still take the party to the Sacred Temple/Amazon Prison to
Exile as a defenceless child. Rather than killing her as see the false Thesilea, while the Amazon War Party
ordered, she snuck the child on a boat and pushed it out to encounter has instead been sent by the false Queen to
sea, trusting in Fate to protect her. assassinate the Exile.
Years later, either out of regret for the betrayal, or in hopes
of seizing greater power for herself, or perhaps some mixture 4. The Role of Darien.
of the two sentiments, Moxena attempted to overthrow her
two sisters and claim the throne. This ended poorly, and led Darien is not an heir to the throne or the child of Thesilea VI,
to Moxena’s flight from Themis, and her eventual rise as the but instead the daughter of one of the Queen’s closest allies.
Lady of Coins in Mytros, after being rescued by Hexia. Darien and the Exile were childhood friends, confidants, and
constant training partners. It is possible the two were going
1. Meeting the Oracle. to become Lifemates one day, be it out of sororal or romantic
love.
Versi will tell the Exile that she has a great treacherous path Darien survived that night in the same way described in the
ahead of her, but she need not walk it alone. The woman who module, but instead of Thesilea forcing the three sisters to
once saved the Exile’s life waits for her in Mytros, in the head swear an oath to spare Darien’s life, it was one of Thesilea’s
of god. Beyond that, Versi will tell the Exile that she must advisors, who surrendered her life in exchange for her
prove her worth extends beyond her blood, and that the daughters.
Amazons must fight alongside the settlers if the Twin Titans Darien desires vengeance for her mother and to be
are to be defeated. reunited with the Exile above all else. She will support the
"Your Highness. Thank you for coming before me. I can see Exile’s bid to become Queen of the Amazons, and will only
the path to your throne is a treacherous one indeed, but you agree to become Queen herself if the Exile either dies, or if it
needn't walk it alone. In the head of god, there is a woman. is because the two rule the Amazons together as Lifemates.
She could offer you either aid, or be the first villain to fall to
your duly deserved revenge. Beyond her, I see that you must 5. The False Queen.
right the wrong the Amazons committed long ago. Only if The imposter Theselia VI speaks in a voice unnervingly
they stand by the people of Thylea against the Titans can the similar to her mother, but with a serpentine accentuation to
Twins be felled. To retake your throne, you must not only it. She curses Moxena’s name for letting the Exile escape all
exact brutal vengeance, but prove your worth lies beyond those years ago.
your blood."
6. The Trial of Strength:
2. The Lady of Coins.
In order to become the true Queen of Themis and of the
Moxena will invite the Exile to the Colossus of Pythor after lesser Amazon tribes of the Cerulean Gulf, the Exile must
the party handles the storm Sydon sent to assault the city. defeat the roc that dwells in the Forgotten Sea, and sacrifice
The messenger (spy) that Moxena sends makes it clear that it in the name of the sisterhood of equals. When running this
this offer is one of Guest Friendship. encounter, ignore the existence of the second roc, unless the
Over the course of a lavish meal in the head of the party defeats the first one too easily.
Colossus of Pythor, the Lady of Coins will explain to the Exile
the events described under Betrayal (see above), and that she
has come to greatly regret betraying the Exile’s mother, and is
willing to pledge herself to the Exile and her effort to reclaim
her throne.

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7. The Battle of Mytros: Integrating the
Should the Exile have reclaimed her throne and completed
the Trial of Strength, Amazon raid ships enter the harbour Masterpiece (Kaleton)
behind Sydon’s forces, and after a moment of terror for the The Masterpiece was created by Volkan during the First War,
locals and temporary celebration of the gygans, attack the though they never saw action during that conflict, as the
Titan’s forces from behind. This reduces the casualty count by Mithral Forge was shut down during the war. Volkan kept the
1/3 at the end of the battle, unless the city is completely Masterpiece inactive in his forge in Estoria for several
destroyed, in which case the Amazons lose most of their centuries, tinkering away, trying to perfect them without
warriors in a failed assault. access to his full range of tools in the Mithral Forge. Doing so
made the process of perfecting his ‘living weapon’ take
Divine Boon several centuries longer than it would have otherwise. But
If the Exile dies, the ghost of her mother, the true Thesilea VI now that the Oath of Peace has begun to wane, Volkan has
immediately appears above her, righteous and proud. She decided it is time to unleash his Masterpiece on the Twin
grabs hold of her daughter and lets out an Amazonian Titans.
battlecry that rouses the Exile from their eternal slumber.
The Exile comes under the effects of the True Resurrection 1. Meeting the Oracle.
spell. This can only happen once. Versi voices an amount of sympathy for the Masterpiece,
designed only to be an engine of war. She states that until
they find a soul, they will never know anything of life beyond
death and combat. The Oracle tells the Masterpiece that they
must seek out a soul that would be willing to bond with them
forever, at which point they will become ‘whole.’
2. Reuniting with Volkan.
Upon returning to Volkan’s Hall, the God of the Forge will
dote on his favourite invention in the way a helicopter parent
might. He fusses over whether or not they were ‘damaged’
and if they are ‘functioning properly’ thus far. If present,
Kyrah will appear somewhat jealous of the affection Volkan
shows for the Masterpiece.
3. The Mithral Forge.
Everything about returning to the Mithral Forge seems
familiar to the Masterpiece. They are haunted by hazy
memories of their creation, and of seeing countless ‘siblings’
of theirs that failed to reach the same status of sentience as
they did. Upon entering area F20, the Masterpiece will find
the exact place they were created. If the Masterpiece is made
of marble, they will find the plinth upon which they were
carved, along with the hammer, chisel, and tools with which
Volkan wrought them from stone. If the Masterpiece is made
of metal, they will instead find the mould that was used to
cast them. This scene should evoke some strange feelings in
the Masterpiece. How does it feel to return to the place they
were ‘made?’ What does it really mean to be alive? Who are
they really, beyond another weapon that this forge gave rise
to?
4. Meeting the Forgekeeper.
The Forgekeeper recognizes the Masterpiece as one of
‘Volkan’s attempts at a super soldier.’ In return for aiding her
in destroying her contract, she will agree to bestow upon the
Masterpiece their Lesser Artifact. If the Forgekeeper
perishes, this item can instead be found at the place of the
Masterpiece’s creation (see above).

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5. Crafting Your Upgrades.
Estor Arkelander. Upon returning to the Ultros from the
Island of Fates, Estor will come to the Masterpiece once
Upon returning the Mithral Forge to working conditions, they are alone. He will tell them he has long thought of
Volkan and the Forgekeeper will be able to craft for the them as a ‘worthy successor’ to the Dragonlords, as they
Masterpiece their Greater Artifact. were made for the very purpose of destroying the Twin
Titans, he will be especially forward if the Masterpiece
Item Days GP
Primary
Ingredient
Secondary
Ingredient
became captain of the Ultros. If the Masterpiece agrees to
become a permanent host for Estor, the shade will
Defender 5 5000 Orb of Star descend into their form. See Estor’s Bargain (pg 123) for
Metal more info about being possessed by Estor and how that
Spellguard Shield 10 8000 Flail Snail Mithral Ingot should affect the Masterpiece’s personality.
Shell The Demon in the Bowl. While the Fates do not suggest
Wand of the War 3 3000 Mithral Ingot this option, Chondrus - if he is with the party - will suggest
Mage (+3) that if the Masterpiece is so desperate for a soul, he could
contact an otherworldly entity he knows of. If the party
peered in the bowl in Chondrus’ quarters on the Island of
6. The Wisdom of Vallus. Yonder, they may have already spoken with this entity: an
During the Embarkation, Vallus will inform the Masterpiece arcanoloth who will, in exchange for an Oath of Service,
that the Fates may know of a way to obtain a soul for the obtain a soul for the Masterpiece by some dubious means.
Masterpiece to call their own, though she warns of their The Scythe of Lutheria. If the party manages to shatter
wicked hearts and wanton cruelty. Lutheria’s crystal scythe, a number of shades will appear.
These lost souls have forgotten themselves, having been
7. Meeting the Fates. imprisoned by Lutheria for thousands of years. They are
willing to become a part of the Masterpiece, as they are
The Fates will inform the Masterpiece on how to obtain a unable to move on from this realm without a real identity.
soul if they fulfill a task for them; alternatively, should at least Upon joining with the Masterpiece, they assimilate the
two of the hags be slain, the third will relent and, in exchange Masterpiece’s personality and blend seamlessly into the
for her life (and an Oath that they will do her no harm), she Masterpiece’s being.
will relay what she knows to the Masterpiece. The Fates Pacting with Lutheria. If the party decides to ally with
inform the Masterpiece that there are many ways by which Lutheria, she will impart a soul onto the Masterpiece. She
they can obtain a soul: examples include finding a sentient claims that it once belonged to a worshipper of hers who
item that would be willing to relinquish its spark to them (the defied her thrice, and as a result she stripped everything
Fates know of one kept in the belly of the hydra on Themis), of who they were bare, leaving this soul ‘blank’ and perfect
by finding a ‘restless soul’ that would join with them, or by for imparting to a new host.
obtaining Lutheria’s scythe, in which the Goddess of Death A Boon from Mytros. If the Masterpiece fails to obtain a
has trapped innumerable souls that she has harvested. soul from all other sources described here and others you
may come up with, consider having Mytros bestow a soul
8. Soul Searching. upon them after the Battle of Mytros.
With the information obtained from the Fates, the
Masterpiece can now begin looking for a soul in earnest. 9. Becoming Ensouled.
Below are several options for obtaining a soul: Upon gaining a soul, the Masterpiece feels truly alive. This
Sentient Item, The Axe of Xander. The Axe of Xander could be described as though the Masterpiece has lived their
communicates only through transmitted emotion. It will whole life wearing a pair of gloves, and now the gloves have
relay a sense of wanting to aid the Masterpiece, but only if been removed, allowing them to truly experience the world.
the Masterpiece has slain a number of giants and appears Upon becoming ensouled, the Masterpiece gains the benefit
to possess the desire to protect Thylea and its settlers, of a Bless spell for the next 24 hours (no concentration
rather than merely waging war. If they meet the criteria, required), as a manifestation of the jubilance they feel.
the Axe of Xander will consent to becoming a part of the
Masterpiece. Should this occur, it is up to the DM whether 10. Fulfilling Your Purpose.
or not the weapon itself ceases to exist, but if it does When this goal is considered to have been fulfilled varies.
continue to exist, it is no longer sentient. Suggested features include defeating Lutheria in Hypnos,
Sentient Item, Titansbane. Titansbane is capable of battling Sydon in Praxys, or upon entering the battlefield
communicating with the Masterpiece. It assures them that during the Battle of Mytros.
if they free Taleius, the Titan of Forge will surely be able to
fashion them a soul. To do so, they must use Titansbane to Divine Boon
free Taleius from his bindings at Hypnos, Throne of If the Masterpiece is ever killed, Volkan will appear within
Dreams. Upon freeing Taleius, he bestows Titansbane one hour and surrender a portion of his divine spark to raise
back to the party, and at this point Titansbane will consent them back to life. This can only happen once, and Volkan
to becoming a part of the Masterpiece. Should this occur, suffers one level of permanent exhaustion as a result.
it is up to the DM whether or not the weapon itself ceases
to exist, but if it does continue to exist, it is no longer
sentient.
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He will beg to be taken with the party to the Nether Sea,
Integrating the offering to be their guide, attempting to sweeten the deal with
a powerful magic item. This is the Psychopomp’s greater
Psychopomp (Kaleton & artifact.
josh)
4. The Ghost Ship Ultros.
The souls of the dead in Thylea never see the Elysian fields
or the wastes of Asphodel, every single mortal instead ends Estor will be pleased when the Psychopomp shows up on his
their journey in Lutheria’s grasp. Those sacrificed to Lutheria vessel, saying that, “For ten years I have tried to lure Acastus
find themselves locked away within her crystal scythe, their here, but he was too much of a coward. As it turns out, I was
soul slowly drained of its power, until eventually they are talking to the wrong progeny...” revealing that the
snuffed out. This is the fate in store for the Psychopomp’s Psychopomp is a descendent of the unholy union between he
loved one, unless they are saved. and Lutheria. Estor will suggest the Psychopomp take part in
the quest to become captain, to see if they’ve inherited any of
1. Meeting the Oracle.
his skills as a sailor, but does not play favourites with them.
Regardless, Estor will brag that he is the one shade the
Versi tells the Psychopomp that a powerful servant of the Psychopomp can never put to rest, as his deal with Lutheria
Dragonlords dwells within the Necropolis at Telamok. He has means he can only be felled by his own blade. While he
studied the nature of death for centuries, and was able to believes that he can only die by his own hand, Lutheria
transform himself into an undying being of great power. twisted their deal, creating a loophole that allows anyone
Should the Psychopomp present him a Burnished wielding the Xiphos of Slaughter to kill him.
Dragonlord Coin, he might teach them some of his craft and
offer counsel. The Oracle also sees that the Psychopomp 5. The Wisdom of Vallus.
must undergo a katabasis, a descent into the Underworld, for
it is there that they will reunite with their lost love. However, Vallus suggests that the Psychopomp seek out the Fates, as it
they will need a guide to navigate the primordial depths of the is likely that if anyone can discern what exactly happened to
Nether Sea. She knows that there is a spurned servant of the Psychopomp’s lover, it would be them. She warns them
Lutheria in Mytros that would do anything for a chance to that the Fates are capricious and cruel, and to be wary of
return there, but he will not be amiable to any sort of them. Additionally, she will suggest the Psychopomp consider
agreement during their first meeting with him. seeking out Chondrus on the Island of Yonder; while she
despises the man, and warns the party against trusting him,
"Psychopomp, I see that you have lost your heart, the light of she does believe he is equipped to guide them to and through
your life that kept you above water when the spirits the Nether Sea.
threatened to drown you in their sorrows. To reunite with
your love, you must brave the depths again. Seek out the 6. Meeting the Fates.
guardian of Telamok, for he has studied the nature of death The Fates are interested to find the Psychopomp on their
for centuries and made unto himself an undying being of doorstep, for they have long known that a child descended
great power. He can guide you in how to better use your gifts. from Estor and Lutheria would come to have powers over life
With this knowledge, you must undergo a katabasis, a and death, and that they were fated to break Lutheria’s
descent into the Underworld, for it is there that you will find tyrannical rule over Thylea’s dead. They once attempted to
your love. Beware though, for the primordial depths of the strongarm the Psychopomp’s lover into a deal, which they
Nether Sea cannot be navigated alone. You will need a refused. Out of spite, the Fates alerted Lutheria that the
guide... I see a spurned servant of Lutheria currently in Psychopomp’s lover had knowledge that could lead to her
Mytros - he would do anything for a chance to return there." demise, which prompted her to reap their soul. The Fates
relay this as if it were a particularly juicy bit of gossip.
2. Meeting Damon.
Damon knows well what the Psychopomp is going through, 7. A Guide to the Nether Sea.
for he lost his own loved ones long ago. He conveys to them Navigating the Nether Sea is a difficult task, and locating
that the restless dead become much more agreeable once Hypnos is impossible unless Lutheria wishes for her barge to
appeased and offered the chance to move on. He offers to appear. To survive the underworld, find the Psychopomp’s lost
teach the Psychopomp how to use their powers, granting lover, and find the Mistress of Death’s ship, Hypnos, the
them the ability to cast the Last Rites spell as a ritual, without Ultros’ crew will need a guide. Here are several options:
consuming material components. He also grants the
Psychopomp their lesser artifact. Chondrus (see above)
A lampad will guide the party if they can persuade them
3. Chondrus the Arcane Master. A merrenoloth will guide the Ultros in exchange for two
If approached in Mytros, Chondrus is dismissive of the burnished Dragonlord coins
Psychopomp and their powers. He will not become inclined
towards an alliance until the party encounters him in the
forbidden library on the Island of Yonder, likely after they
have shown their strength in defeating the Order of Sydon’s
forces.
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8. The Island of the Lost.
Upon defeating Lutheria the party obtains her scythe, which
is the only thing left behind when her body fades away.
Whomever is chosen as the guide to the Nether Sea will Whoever holds the scythe knows that it is currently draining
inform the Psychopomp that souls of the departed linger on a the energy of the souls of the dead, and is nearly done
particular island in the underworld known as the Island of absorbing the soul of the Psychopomp’s lover. The
the Lost, and it is there that they should seek out their lost Psychopomp hears the voices of the dead, pleading for them
lover. Any of the three options presented above can provide a to destroy the scythe and free them.
description of the following description of the island: its
original purpose was to be a place of rest and meditation for 13. Love Never Dies.
the souls of the departed while they waited their turn to be
ferried off to their respective afterlives, but Lutheria has since Upon defeating Lutheria and destroying her scythe, the soul
put the souls to a ‘different purpose’ that few know of, and of the Psychopomp’s lover returns to its full form. Countless
fewer wish to speak of. shades stripped bare by Lutheria’s magics appear, featureless
and cold. They are lost to oblivion now, but are grateful to the
9. Love Lost.
Psychopomp and in return for what they have done for the
dead, they give all of themselves to the Psychopomp’s lover,
On the Island of the Lost, the Psychopomp can reunite with using what energy they have left to restore the lover to life.
their lost lover. The shade of their love is fading. They explain This acts as a True Resurrection spell, allowing the
that Lutheria is using the souls of the departed to power her Psychopomp and their lover to return to Thylea together.
dark magics, and that she has been draining more and more
souls as of late, preparing to weave a dark ritual that could 14. The Vacant Throne.
curse countless mortals (this refers to Lutheria’s plans for the While destroying Lutheria’s scythe releases the souls of all
Battle of Mytros, but the lover’s soul does not know this). The the lost dead within it, Lutheria’s demise may present a
lover explains that the only way to stop this, and to save the
souls of Thylea’s dead, is to destroy Lutheria’s crystal scythe, problem. Unless a new god of death rises after the
which she is using as a conduit and battery for her magics. Apokalypsis, Thylea will be without a figure to properly
Beyond that, however, Lutheria herself must be stopped, lest shepherd the souls of the deceased to their appropriate
she continue torturing the departed and keeping them from afterlives.
their final rest. The soul of the Psychopomp’s lover is the only
shade on the Island of the Lost that is able and willing to Divine Boon
leave the island with them, and will accompany the party to If the Psychopomp is killed, they awaken on their turn as an
Hypnos. undead with 1 hit point, unable to be healed or restore hit
points until the end of their next long rest, with an equal
10. Banishing Estor. number of temporary hit points as their maximum hp, still
The lost treasure of the Dragonlords of old is hidden away in bearing all the wounds they had when they were struck
the Mirror Prison located in the Nether Sea, and among the down. These temporary hit points last until the end of the
many treasures located here is Estor’s old weapon, the next completed long rest, at which point their wounds close,
Xiphos of Slaughter. Estor will try anything to regain this they are alive again, and they are restored back to their
weapon, no matter how underhanded the method. This maximum number of hitpoints. This can only happen once.
weapon alone can be used to destroy Estor’s spirit, and
banish him to his duly deserved hell. When confronted with
true death, Estor fights like a wild animal, frightened for the
first time, and bloodthirsty for vengeance against whoever
attempts to finish him.
11. Confronting Lutheria.
Lutheria will thank the Psychopomp for delivering her the
souls of so many of Thylea’s restless dead - she just doesn't
have the knack for helping them move on. She's tried
everything. Screaming at them, hitting them, mocking them.
Nothing works! Finally they are at their rightful place, in
eternal service of her. When a fight breaks out, Lutheria will
gleefully swing her scythe at the Psychopomp, claiming that
she wishes to reunite the Psychopomp with their lover.
12. Destroying the Crystal Scythe.

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Encounters with Spirits
Two of the four dead men cling to unlife here as restless
spirits, and can name the killer. The problem is they are both
There are numerous possible encounters with the dead that criminals themselves, and do not name the same person, as
can occur in this adventure. This path presents an one lies in order to take vengeance on another exile. This
opportunity to have the stories within the Secrets and Myths effectively reduces the number of possible explanations from
of Thylea section told from the point of view of those that three to two.
died within them. An area with restless dead might feel
unnaturally cold or leave the Psychopomp feeling uneasy. Scorpion Island.
The grateful spirit of a centaur will be briefly visible to the
The Rock of Estor. Psychopomp after the slaying of any giant scorpion.
The cries of thousands of animals haunt this island. A feeling
of unease sets in as the braying of animals turns into the Themis.
shrieking of men, women, and children that were chained to If the party slays the medusa sisters and places Darien (or
the Rock. Blessing this site will cleanse it of the uneasy the Exile) on the throne, the spirit of Queen Thesilea VI, who
feeling that permeates it, but will also anger Sydon. will thank them for the good they’ve done for the Amazons
and for Themis itself.
The Mithral Forge.
Near the body of the dead Cerberus, the Psychopomp The Island of Yonder.
receives a brief vision: a dwarf is being chased by something Carpeted with the bones of its former giant inhabitants, the
massive. The elderly smith knows he is too slow. The exit Island of Yonder was once the capital of the gygan empire
explodes and collapses, locking him inside with the beast. A before it was razed in Estor Arkelander’s genocide. The
loud growl starts behind him, then another, then another. island is teeming with restless spirits that can only be put to
Then darkness. Bringing the skulls of the dwarves that died rest by vanquishing Estor himself. While on the island, the
in the Mithral Mines back to their kin in Estoria will allow Psychopomp receives a vision, telling the story of Estor and
them to rest in peace. the First War.
The Mossy Temple. The Island of the Dragon.
A profound sense of wrongness permeates the Mossy A feeling of unease permeates the jungle, full of the skeletal
Temple. Upon entering the Ancient Glade, the Psychopomp remains of unburied elves, killed by Hexia for sport.
comes to feel that a terrible crime against Thylea herself
occurred here. Approaching the heartwood stump and the The Maw of Typhon.
urn containing the ashes of Demetria’s sister grants a vision The petrified remains of the victims of the euryale Medusa
of Estor sacking the temple. Demetria and her sister cried require burial.
out, attempting to surrender and offering peace, but instead
Estor had Demetria’s sister bound to her heartwood while he The Nether Sea.
chopped it down with an axe. Spirits of dead allies, enemies, or other NPCs that have died
in the campaign may appear before the Psychopomp as they
The Necropolis at Telamok. remain in this realm, offering advice, requests, threats or
Most of the dead here are at peace. The human and minotaur curses, as appropriate.
skeletons that roam the labyrinth are not. The only way for
the minotaur clan’s restless dead to be at peace is if Graxis is
slain, for he is the final living link that binds them to Telamok.
After dealing with Graxis and interacting with Xander, the
ancient Dragonlord’s soul can also be put to rest, knowing
that a new group of heroes is there to carry on in his place.
The Ghost Ship Ultros.
The crew of the Ultros can be put to rest either by slaying
them in their undead forms, or by leading a mutiny against
Estor. Of the thanes, Metron has a task tied to the
Psychopomp. The only way for the tortured souls of Estor’s
victims trapped within the box to find peace is if they are
destroyed in their spectre forms.
The Island of the Fates.
There are many lost souls here, not dead but trapped within
cursed bodies. Only death will free them from the curses laid
upon them by the Fates. Their spirits will thank the
Psychopomp before moving on.
The Island of Exiles.

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Bringing the Staff of Kentimane (along with appropriate
Integrating the Timeless sacrifices in the form of a golden animal, or many more
normal animals) will allow the Timeless One to commune
One (Reddit) with the Mother Goddess, Thylea. During the communion,
1. Meeting the Oracle
Hands of Kentimane and branches from Thylea’s tree reach
out to form a cocoon around the Timeless One as Thylea
The Oracle foresaw two things: grants them visions of the history of the Elder Titans, the
first, the Timeless One must recover the Staff of birth of the Titans, and other early days of Thylea, including
Kentimane from the depths of the Mossy Temple, the moment when Thylea decided to become the land itself.
and second, that they must bring the staff to the island of These visions are accompanied by feelings of hope and
the Golden Heart to commune with Thylea. She cannot profound sorrow, emanating from Thylea as she remembers
say what truly befell the Lost Titans, for her father her children.
jealously guards that secret, but knows that she and her After the communion, the Staff of Kentimane receives the
siblings were named after them as a final insult. She rest of its powers.
believes, however, that knowledge of their fates waits for
the Timeless One at the sacred tree. 5. Seeking Knowledge
Either the Lotus Witch of the Fates can tell the Timeless One
"Cousin, strange cousin, you are an anomaly. Lost to the that their aunt ‘slumbers beneath Fire Island’ and that their
sands of time, yet returned to Thylea in the here and now. mother “Strains against chains, blinded on an island in the
This was fated to be, foreseen by my namesake - your mother, Nether Sea alongside two of her forgotten siblings.” She can
Versi the First. I wish I could say what happened to her, also relay that they will need their uncle Taleius’ lost weapon
cousin, but my father jealously guards such secrets. All that I from Themis (“Hidden in the belly of the beast the usurper
can say is that Sydon named his children after his lost queen keeps as her pet”) and the empowered Staff of
siblings as some sort of final insult. Still, I have seen you Kentimane to free the other Lost Titans. Both the Lotus
fulfill her prophecy, now given to me. For your hand to guide Witch and the Fates are also capable of aiding the Timeless
Thylea's new dawn, you must seek out the Hand of One in turning the golden fruit into a brew that can alleviate
Kentimane that sleeps in the heart of the Oldwood, and take the madness of the Titans, but only if they answer a number
it to the Island of the Golden Heart. There, you shall of the Lotus Witch’s riddles, or perform a task for the Fates.
commune with our grandmother, Thylea herself."
6. Island of the Titans
2. The Mossy Temple
Depending on how much has been accomplished, Versi will
The Staff of Kentimane is sequestered away inside of have different information to impart. • If the Timeless One
Demetria’s sacred tree, placed there when the tree was just a does not yet have Titansbane, she will inform them of its
sapling, long before it gave rise to Demetria herself. The tree existence and its whereabouts (you may wish to have
is located in area T10: The Den of Lush Flowers. These fey Lutheria simply have it aboard Hypnos or hidden in a prison
came to the temple, in addition to hoping to try and talk down cube or other Nether Sea island if you want to skip a trip to
Demetria, because they have anticipated the arrival of the Themis at this point). • If the Timeless One has not
Timeless One. They are followers of Versi the First and they discovered what became of Chalcia, she will inform them
inform the Timeless One that the ‘hand’ they require is that she escaped the fate that the Titans on this island now
within Demetria’s sacred tree, but warn that cutting the tree suffer, and that she fled beneath a volcanic island to escape
down will kill Demetria. Cutting down the tree causes it to Sydon’s wrathful storms. • If the Timeless One has not yet
bleed, and if Demetria is still alive, her screams ring through learned how to make a concoction from the fruit obtained
the Mossy Temple; this is considered an evil act. Demetria from the sacred tree on the Golden Heart, Versi can impart
knows that ‘some relic’ was placed in the tree before her knowledge of how to create the brew to her child.
time, but she rarely enters her tree, instead preferring to
sleep in her lavish chambers. The Timeless One can 7. Return to the Island of Time
potentially convince Demetria to enter the tree and remove
the staff herself. Ask the Timeless One’s player to describe their feelings
returning to the island - are they nostalgic, fretful? Did they
3. The Wisdom of Vallus consider it a home or a prison? On the island, you can include
an additional fourth location that may not count against the
Before departing aboard the Ultros, Queen Vallus will inform timer, or add an additional roar. The gynosphinx will warn
the Timeless One that they should seek out the Lotus Witch, them, that she can no longer protect them against the lord of
as she hoards lost knowledge from across the ages. Vallus the island, anfd of the dangers across the rest of the island.
may also suggest the Fates as a source of knowledge, but
warns that they are fickle and cruel, even compared to the Divine Boon
Lotus Witch, and have historically been biased in favour of
the Twin Titans. She will also inform the Timeless One that, If the Timeless One dies, they will come under the effects of
in order to properly commune with Thylea, they will likely the True Resurrection spell as they are engulfed by a pair of
need to perform a large sacrifice. the Hands of Kentimane, and re-emerge from the hands,
bathed in Thylea’s golden light at the start of their next turn.
4. Communing with Thylea This can happen only once.
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Interacting with the Twin Titans
As an action you can spend 2 charges from the staff to
summon a pair of spectral arms below your existing ones.
When Sydon and Lutheria interact with them, the Titans act These arms last for up to 1 minute before disappearing.
disdainful, or even boastful about their past victories over While active, you can use the arms to manipulate an object,
their siblings. open an unlocked door or container, stow or retrieve an item
from an open container, or pour the contents out of a vial.
Meeting Lutheria in Hypnos Each arm can carry up to 10 pounds. The arms stay attached
Lutheria may haunt the Timeless One with dreams of their to your torso at all times and cannot be moved to other parts
mother and their life before their stay on the Island of Time, of your body, but can be turned around to face the opposite
accompanied by visions of the torture that the Lost Titans direction.
have endured over the ages. Should the Timeless One have As a bonus action you can expend 1 charge to empower the
already reunited with their mother, Lutheria will mock them arms to immediately make two unarmed melee attacks. The
and lament that she could not have been there to witness arms have a +3 bonus to attack and damage rolls and use
such a ‘heart-wrenching display.’ If the Timeless One has your proficiency bonus and spellcasting ability modifier when
managed to free their mother, Lutheria will be both furious making attacks. Each strike does 1d4 magical bludgeoning
and frightened. Lutheria will toy with the Timeless One in damage plus your spellcasting ability modifier upon a
conversation and will prefer them as an opponent in the successful hit.
Royal Game. Additionally, you can expend 1 charge to double the arms’
carrying capacity and increase their duration to 5 minutes
Meeting Sydon in Praxys instead.
The Order of Sydon may declare the Timeless One a heretic
for worshipping ‘dead gods’ that stood in opposition to the Freeing…
Lord of Storms. If the party has freed Hergeron, possibly the Chalcia grants the Staff of Kentimane the ability to cast
last Titan needed to be freed, Sydon will be furious, and the following spells: Haste (3 Charges) and Expeditious
consider the Timeless One the greatest threat in the party, as Retreat (1 Charge).
they have undone eons of his work. Talieus grants the Staff of Kentimane the ability to cast
the following spells: Creation (5 Charges) and Fabricate (4
Staff of Kentimane Charges).
Staff, Legendary (Requires Attunement by someone from Hergeron grants the Staff of Kentimane the ability to cast
native origin) the following spells: Enlarge/Reduce (2 Charges) and
False Life (1 Charge).
A relic of the Titans, this staff is a magic weapon covered in Yala grants the Staff of Kentimane the ability to cast the
grasping, earthen hands. following spells: Enthrall (2 Charges) and Dominate
Person (5 Charges).
The Staff of Kentimane has 10 Charges. It regains 1d6+2 Freeing Goloron grants the Staff of Kentimane the ability
charges each day at dawn. While holding it, you can use an to cast the following spells: Skill Empowerment (5
action to expend a number of its charges to cast one of the Charges) and Enhance Ability (2 Charges).
following spells from it, using your spell save DC Versi grants the Staff of Kentimane the ability to cast the
(alternatively, the Staff uses your Constitution to determine following spells: Augury (2 Charges) and Clairvoyance (3
the DC, if you do not have a spellcasting DC normally). Charges).
Mage Hand (0 Charges)
Bigby’s Hand / Arcane Hand (5 Charges)
Stone Fist (0 Charges)
Hand of God (3 Charges)
Earthen Grasp (2 Charges)
Row of Rue (2 Charges)
Slaps of the Father
While holding the staff, you can use an action and a charge to
direct up to three hands to attack a creature you can see
within 15 feet of you. Each hand makes a melee attack roll
with your spellcasting modifier. On a hit, the hand deals 1d6
bludgeoning damage.
If you hit a target with all three hands, it must make a
Constitution saving throw. On a failure, the creature's is
stunned. At the end of each of its turns, it can repeat the
saving throw, ending the effect on itself on a success.
Arms of the Father.

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12. Improving Odyssey of the
Dragonlords with Theros Content :
You are Samwise Gamgee
Supernatural Gifts of
Lutheria, a valued playing piece of
Thylea
A conversion of Theros Supernatural Gifts for Odyssey of the Lutheria works her magic through you. This connection to
Dragonlords. the realm of the dead gives you powers and abilities some
might call, unnatural. Gain the UA Shadow Touched feat. (Int,
Most heroes of Thylea have some kind of supernatural aid to Wis, Cha)
help them achieve their goals. Often this aid comes from the
gods, but some heroes might find their support from other Mytros, a champion of
beings, such as the sphinx, an oracle like Versi, or a Your charisma and leadership are often compared to the
repository of mystical knowledge. Some heroes are born with Mother of the Five. You gain the Inspiring Leader feat.
supernatural power or born as a result of supernatural
events. Narsus, “Sempai noticed me”
A character in Thylea begins with one supernatural gift
chosen from those in this section. Work with the DM to It’s not easy being perfect. You begin play with the Prodigy
decide where your character’s gift came from. Is it tied to the feat (ignore racial restrictions).
god you serve? Was it the result of a fateful encounter with a
sphinx or an oracle? Does it indicate the nature of your birth? Nyxborn (insanely powerful).
Each gift’s description also includes a table to spark your Change: resist necrotic or radiant, not both
imagination as you think about your character’s giftt.
These supernatural gifts are intended for starting
characters, but some might be bestowed by gods as rewards : Pious (too weak).
Change: Religious studies. You gain proficiency & expertise
Fates, favored by the in religion.
You are a tad insane as a result of being too close to the
weavings of fate. This gives you a supernatural awareness of Pythor, drinking buddy of
the world and how it works. Gain the Keen Mind feat. Pythor’s love of battle is carried in your mighty heart. Gain
the Tavern Brawler feat.
Helios, blessed by
You excel as dazzling others with you charm and presenting Oracle (as written)
the face you want them to see. Gain the Actor feat. Who needs gods?
Heroic Destiny (as written) Sydon, grudgingly respected by
You too can mary sue! You were the sole survivor of a deadly storm sent by Sydon.
As a reward for your indomitable endurance he bestowed his
Iconoclast (as written) blessing upon you. Gain the Tough feat.
Gods are a joke
Thylea, beloved of
Preferred gift of the Leonin You are connected to the land itself. Gain the Fey Touched UA
Good fit for Lost Ones feat. (Int, Wis, or Cha)
Unscarred
Inscrutable (as written)
Retains short rest refresh. Addition: Each time you suffer
Kentimane, tolerated by damage, reduce the damage dealt by 1.
I received the blessing of the 100 handed one. Gain the UA
feat “Crusher” Vallus, blessed by
Vallus blessed my birth with potential and skill. You gain the
Kyrah, cheered for by skilled feat.
Fleet of foot, possessed of great speed blessed by the
goddess Kyrah? Gain the mobile feat Volkan, creation of
Anvilwrought - you a robot. BEEP BOOP
Lifelong Companion (as written)
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Here is the meat of the bestiary.
Gods Hythonia. CR 17, amazing medusa. Did I already suggest
Using the Theros Pantheon looks like there is a risk. The 5 having Themis have an upgraded hydra? Yes. Can I resist
are what saved the Settlers and to see them losing their using this lady? No. We can’t use the Mythic version, but we
godhood gives the players the role of Defenders of mankind. can absolutely use this lady for Queen Thesilia VI. Just have
Taste would be different if 10 other settler gods exist. her be alone. It will be ok. I promise.
I apologise this might not be as organised as it could be - Tromokratis. Theros turns Kraken into a commodity, then
Ol' Cousin Cotton : makes a BIGGER KRAKEN. I have half baked ideas
regarding having the kraken you constantly meet in the
Forgotten Sea end up being a weird ally to battle alongside
Monsters: the party against this monstrosity created by Lutheria. Could
Two-Headed Cerberus can replace the relatively dull death be fun, right?
dog statblocks in the Mithral Mines. They breath restraining
magma. Replace the Young Cerberus with an Underworld Items:
Cerberus. The art is phenomenal, and with a couple Two- Flying Chariot. I would use this over the chariot already in
Headed Cerberus to back it up it should be a spicy fight. They Helios’ hoard. His one is basically unusable in terms of the
all have pack tactics and restraining magma. controls, this one is cool though.
Use the Theran Chimera for the unusually hostile chimera Helm of the Gods. Just gotta do a bit of work to make it
of Chimera Island. Apply the Mountain Creature body, have The Five, Narsus, Lutheria, Sydon, Kentimane, Thylea
essentially giving it fly-by attack, and any head, tail, and breath and any other titan freed by the party on there.
you feel would be fun. Pyxis of Pandemonium. This is a SPICY item. After the
The Colossus of Akros could be an interesting alternative third dream sent by Lutheria where the party beat each other
to the Thylean colossus. Half the HP, but cooler actions. No to a pulp, this item will be on the deck of the Ultros. An
legendary actions though. It has range though. amazing boon to the party’s ability to rest up, but with a
Have Aphemia lead the harpies on the path to the dangerous effect. Absolutely in character for Lutheria so give
Necropolis. Instead of normal harpies, she can have a flock of this to the group. This is part of what makes me think I can
conveniently low CR (1/8) Blood-Toll Harpies following her. get away with spicing up some of the encounters a bit more.
Allow some of the harpies to perform their charming song Eophixis, Bow of Nylea. A powerful bow with special
despite it not being on their statblock. Aphemia can arrows based on the four seasons. I don’t have a bard in my
command the undead of the path below to attack anyone who party, so if my party recovers all four instruments of the
falls down with her Grave Calling Song action. seasons, Volkan can turn them into this for our bow user. I
The Ironscale Hydra is BEEFY. Do we dare replace the will just remove the piety effects. You could also replace the
hydra on Themis with this bad boy? Fuck it, let’s do it. Piety thresholds with Fame thresholds.
Polukranos. The philosophical ideal of Hydra made Khrusor, Spear of Heliod. Why not, Khrusor, Spear of
manifest. We have to find a place for this gal. Don’t worry, we Helios. Yeah I’m just going to have Helios drop this.
will. Mastix, Whip of Erebos. Well, Lutheria will need a new
Lampads. Have them just be common sights in the Nether weapon during the Apokalypsis, right?
Sea, and maybe wandering places of great slaughter, such as
Yonder Island looking for souls to psychopomp to the
Underworld. No combat necessary, just let them be there.
The Phylaskia guard the entrances to the Underworld.
Basically really cool large skeletons. I am going to have 2-4 of
these just be standing on the deck of the Ultros when vision
returns after the chaotic entrance via Charybdis.
Typhon. I mean look at this amazing boi. I am going to
replace the Cerberus in the Cursed One Epic Path’s finale
with this fella. Have it be a fight. I have not figured out how I
will handle getting the party down there. But the Island is
called Typhon. This dude is called Typhon. He will be the
manifestation of the curse.
Woe Strider. Form from the souls of those whove broken
the bonds of destiny. The Fates have already got servants in
their lair who are the twisted remains of mortals who have
broken their deals with them. Instead, have these poor sods
be there. Heroes that managed to escape their fated
tragedies, captured and twisted by the Fates in spite. They
have a beholder’s antimagic area, should be a double edged
sword in a battle involving a hag coven.

Mythic foes.

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Odyssey of Theros Piety Kyrah, Goddess of Music (Domain:
Trickery) - Phenax
[Chyroptera & Crashgem] Kyrah is revered as the trickster goddess of music and poetry.
You may choose to champion a god a character creation (You She is the swiftest of all the gods, capable of disappearing in
do not need to do so). Doing so will start you on their Piety the blink of an eye and she can travel great distances with
track at 1 (You start at 2 if you are a cleric follower of the god each step. Her voice is said to be more beautiful than any
or a paladin follower of the god). This track goes from 1-50 musical instrument. There are very few shrines to her, except
and at certain thresholds you will receive blessings from among bards, who revere her as the Muse.
these gods. You may at any time turn away from the god you
are championing for and begin to follow another. Doing so Earning and Losing Piety
resets your Piety to 1 and begins you moving up their track. You increase your piety score to Kyrah when you expand the
god’s influence in the world in a concrete way through acts
Each of the Gods has a list of things that you can do that they such as these:
like and a list of things you can do that they don't like.
Generally Piety only over goes up or down by 1 at a time. If Pulling a prank on a figure of high standing
you do something that greatly impresses a god it can increase Telling a joke that makes a large crowd laugh or groan
more, likewise if you do something antithetical to that god Passing yourself off as another person
you may lose more piety. In addition all gods enjoy ritual Beating someone in a foot race or any game of chance
sacrifice in their names. Most prefer it to be livestock of Creating art that inspires or entertains
value. Some don't mind if a sentient creature is used and
prefer it. Your piety score to Kyrah decreases if you diminish Kyrah’s
influence in the world, contradict her ideals, or make her look
Player characters in Odyssey of the Dragonlords should ridiculous or ineffectual through acts such as these:
champion Versi or one of the 5 : Mytros, Volkan, Vallyus, Bringing order in times of chaos
Pythos or Kyrah. Using piety system will contribute to Losing a foot race or any game of chance
making them gods in the eyes of your players, and also to Telling the truth to someone you despise
roleplay better their goals & portfolios. Beware of other Taking too long to do something, any excessive
possibilities, and don't allow Lutheria & Sydon. Don't forget indecisiveness
to boost PC's opponent with piety traits ! Wanton acts of bloodshed and cruelty
Thylean God Piety Made/Adapted Available to
or Titan From Theros Source characters ? Kyrah’s Devotee (Piety 3+)

Kyrah Phenax Yes


As a devotee of kyrah, you have proven yourself accomplished
at deception. You can call on Kyrah’s blessing and cast
Versi Fate's variant Yes disguise self with this trait. While the spell is active, your
Mytros Ephara Yes shadow still resembles your original form. You can cast the
spell in this way a number of times equal to your Charisma
Pythor Iroas Yes modifier (minimum of once). You regain all expended uses
Vallus Keranos + Thassa + Yes when you finish a long rest. Charisma is your spellcasting
Scratch ability for this spell.
Volkan Purphoros Yes Kyrah’s Votary (Piety 10+)
Fates Klothys With caution, they Your words are inspired by Thylea’s greatest trickster. You
are evil and enmy to have advantage on Charisma (Deception) checks.
Versi
Helios Heliod With caution, he Kyrah’s Disciple (Piety 25+)
sides with the Twins When you are hidden from a creature and miss it with an
Kentimane Mogis With caution, he's
attack, making the attack doesn’t reveal your position. (or
not that important something related to movement speed)
Creatures have disadvantage on attacks of opportunity
Narsus Scratch With caution, he's
note that important
made against you. (Possible Change?)
ote t at po ta t
Thylea Karametra With caution, she's Champion of Deception (Piety 50+)
not that important You can increase your Dexterity or Charisma score by 2 and
Lutheria Erebos No also increase your maximum for that score by 2.
Sydon Keranos No

I would advise you don't give the piety advantages to your


players, so they discover them when improving, and so they
won't chosse a god because of the advantages he would get.

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Mytros, Goddess of Dawn (Domain: Pythor, God of Battle (Domain:
Life, Light) - Ephara War) - Iroas
Mytros, called by some the ‘Silver Queen’ is the most A son of Mytros and Volkan, Pythor appeared to the settlers
benevolent of the Five Gods and the patron goddess of the during the First War and fought tirelessly against the
most important kingdom in Thylea. She is widely credited centaurs and gygans that threatened to overwhelm the city of
with the survival of the city during the destruction and Mytros. His praises were sung for centuries after, and he is
aftermath of the First War, and she is said to appear to her said to have walked among the settlers in mortal guise,
priests as a warrior queen clad in shimmering golden armor. taking women to his bed and fathering demi-god children. A
Having ascended to the heavens after a cataclysmic battle few centuries ago he became the king of the city of Estoria
with Sydon and Lutheria, she no longer walks among when he overthrew a mad tyrant.
mortals. She is the most powerful of the Five Gods, and the
source of most priestly magic in Thylea. Earning and Losing Piety
You increase your piety score to Pythor when you expand the
Earning and Losing Piety god’s influence in the world in a concrete way through acts
You increase your piety score to Mytros when you expand the such as these:
god’s influence in the world in a concrete way through acts
such as these: Achieving a great victory
Overcoming long odds honorably
Defending a city from a major threat Defeating a skilled foe in single combat
Defeating a tyrant who threatens a city’s freedom Winning a great feat of strength or skill
Creating a masterwork, such as a building or a poem Success at romance
Expanding and strengthening civilization
Your piety score to Pythor decreases if you diminish
Your piety score to Mytros decreases if you diminish Pythor’s influence in the world, contradict his ideals, or make
Mytros’ influence in the world, contradict her ideals, or let her him look weak and cowardly through acts such as these:
down through acts such as these:
Showing cowardice in battle
Betraying one’s trust to commit acts of corruption or Besting an honorable foe through deceit
tyranny Harming innocents or noncombatants
Destroying a civic institution or sowing chaos within a city Losing a loved one
Willfully breaking just laws for personal gain
Pythor’s Devotee (Piety 3+)
Mytros’ Devotee (Piety 3+) As a devotee of Pythor, you have earned his favor through
Mytros grants you insight into how people communicate. You victories won in his name. You can cast compelled duel with
can cast comprehend languages with this trait, requiring no this trait a number of times equal to your Charisma modifier
material component, a number of times equal to your (minimum of once). You regain all expended uses when you
Intelligence modifier (minimum of once). You regain all finish a long rest. Charisma is your spellcasting ability for this
expended uses when you finish a long rest. Intelligence is spell.
your spellcasting ability for this spell.
Pythor’s Votary (Piety 10+)
Mytros’ Votary (Piety 10+)
You can cast crusader’s mantle with this trait. Once you cast
You gain advantage on Charisma (Persuasion) checks while the spell in this way, you can’t do so again until you finish a
you are within a city. long rest. Charisma is your spellcasting ability for this spell.
In addition, when you fail an Intelligence check or In addition, you have advantage on saving throws against
Intelligence saving throw, you can reroll the die, and you being frightened.
must use the new roll. Once you use this reroll, you can’t do
so again until you finish a long rest. Pythor’s Disciple (Piety 25+)
As a bonus action, you can call on Pythor’s blessing, gaining
Mytros’ Disciple (Piety 25+)
the following benefit for 1 minute or until you are
You can cast Mordenkainen’s private sanctum with this trait, incapacitated: creatures within 30 feet of you can’t gain
requiring no material components. Once you cast the spell in advantage on attack rolls against you. Once you use this trait,
this way, you cant do so again until you finish a long rest. you can’t do so again until you finish a long rest.
Intelligence is your spellcasting ability for this spell.
Champion of Victory (Piety 50+)
Champion of the Polis (Piety 50+)
You can increase your Strength or Charisma score by 2 and
You can increase your Intelligence or Charisma score by 2 also increase your maximum for that score by 2.
and also increase your maximum for that score by 2.

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Vallus, Goddess of Wisdom Versi - Fates Variant
(Domain: Knowledge) - Klothys Earning and Losing Piety
Vallus is revered as the goddess of wisdom and beauty, and You increase your piety score to Versi when you expand their
she is believed to know as much about Thylea’s history as influence in the world in a concrete way through acts such as
Sydon and Lutheria. She was once known to travel far and these:
wide, surveying ancient ruins and collecting lore concerning Defeating a creature that has stepped out of its place or
the origins of the land and the fey races. Prayers are offered placed itself outside of Fate’s grasp. (A great example
to Vallus when guidance is needed and information is scarce. would be a Lich)
She is the oldest daughter of Mytros and, in many ways, she Repairing a significant wound dealt to destiny by the gods’
has inherited her mother’s legacy, serving as both queen and ambitions
patron goddess to the city. Teaching people about Versi and her potential
Creating additional temples, art, and followers for Versi
Earning and Losing Piety
You increase your piety score to Thassa when you expand the Your piety score to Versi decreases if you diminish their
god’s influence in the world in a concrete way through acts influence in the world, contradict their ideals, or threaten the
such as these: integrity of destiny through acts such as these:
Supporting those who would reform or overturn Undoing a deserved punishment or curse suffered by
institutions that oppress people, ideas, or beliefs another creature
Solving a challenging riddle or puzzle Willfully destroying a natural wonder
Smiting the unwise and foolish in Vallus’name Assisting a creature in undermining the natural order or
Using knowledge, wisdom, and adaptability to resolve exploiting destiny
conflicts and solve problems. Increasing your piety with another
Your piety score to Vallus decreases if you diminish Vallus’ Versi’s Devotee (Piety 3+)
influence in the world, contradict her ideal of gradual change, As a devotee of the Fates, you can manipulate the bonds of
or attempt to impose artificial order through acts such as destiny that invisibly entangle every living thing. You can cast
these: command with this trait a number of times equal to your
Jeopardizing others through rash or foolish actions Wisdom modifier (minimum of once). You regain all
Abusing laws to control and oppress people, ideas, or expended uses when you finish a long rest. Wisdom is your
beliefs spellcasting ability for this spell.
Willingly subverting or impeding a wise course of action Versi’s Votary (Piety 10+)
Failing to plan appropriately for a challenge You can cast clairvoyance with this trait, requiring no
Giving in to wanton fury and destruction, a loss of one’s material components. Once you cast the spell in this way, you
senses. can’t do so again until you finish a long rest. Wisdom is your
Vallus’ Devotee (Piety 3+) spellcasting ability for this spell. In addition, you have
As a devotee of Thassa, you have proven yourself a worthy advantage on saving throws against being charmed.
representative of the god of the sea. You can cast sanctuary Versi’s Disciple (Piety 25+)
with this trait. You can cast the spell in this way a number of You develop a second sense, allowing you to intuit the tug and
times equal to your Wisdom modifier (minimum of once). You pull of destiny. You can’t be surprised, provided you aren’t
regain all expended uses when you finish a long rest. incapacitated.
Wisdom is your spellcasting ability for this spell.
Champion of Destiny (Piety 50+)
Vallus’ Votary (Piety 10+)
You can cast clairvoyance with this trait. Once you cast the You can increase your Dexterity or Wisdom score by 2 and
spell in this way, you can’t do so again until you finish a long also increase your maximum for that score by 2.
rest. Wisdom is your spellcasting ability for this spell.
Vallus’ Disciple (Piety 25+)
You are wise enough to recognize when you are not of sound
mind or body; you have advantage on saving throws against
being charmed or frightened.
Champion of Logic (Piety 50+)
You can increase your Intelligence or Wisdom score by 2 and
also increase your maximum for that score by 2.

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Volkan, God of the Forge (Domain:
Forge) - Purphoros
Not much is known about Volkan except that he is the
husband of Mytros. He concerns himself with artifice and
crafting and is primarily worshipped by dwarves, smiths, and
wizards. He is depicted as an elderly and wise-looking man
(and sometimes as a dwarf). He is rumored to travel through
the Heartlands on the winter solstice, distributing toys and
sweets to children.
Earning and Losing Piety
You increase your piety score to Volkan when you expand the
god’s influence in the world in a concrete way through acts
such as these:
Making discoveries, especially regarding machine life and
constructs
Taking decisive action on impulse
Destroying or repairing and improving something that has
outlived its usefulness
Creating something wondrous in Volkan’s name
Defeating opponents with your cunning and intelligence
Your piety score to Volkan decreases if you diminish
Volkan’s influence in the world, work against freedom or self-
expression, or allow tyranny to take hold through acts such as
these:
Being lazy or lackadaisical
Creating something shoddy or flawed
Destroying something useful, especially something
wondrous like clockwork or magical items
Backing down from a fight or a contest
Volkan’s Devotee (Piety 3+)
As a devotee of Volkan, you have drawn the notice of the
forge god with your skill. You can cast shield of faith with this
trait, requiring no material components, a number of times
equal to your Intelligence modifier (minimum of once). You
regain all expended uses when you finish a long rest. In
addition, you know the mending cantrip. Intelligence is your
spellcasting ability for these spells.
Volkan’s Votary (Piety 10+)
You can cast heat metal with this trait, requiring no material
components. Once you cast the spell in this way, you can’t do
so again until you finish a long rest. Intelligence is your
spellcasting ability for this spell. In addition, you have
advantage on saving throws against being knocked prone.
Volkan’s Disciple (Piety 25+)
While you are standing and an effect would push you 1 foot
or more, you can use your reaction to not be pushed.
Champion of the Forge (Piety 50+)
You can increase your Strength or Intelligence score by 2 and
also increase your maximum for that score by 2.

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Helios Kentimane, The Hundred Handed
Earning and Losing Piety (Domain: Destruction) - Mogis
You increase your piety score to Helios when you expand the Kentimane was the most powerful of the Titans. He is
god’s influence in the world in a concrete way through acts believed to be both the husband and eternal guardian of the
such as these: Exacting vengeance for a significant wrong Great Mother. Many references are found to him in the poetry
done to you Building or restoring a temple to Helios Doing of the gygans and the centaurs, but few credible sources have
something impious towards one of the Five Accumulation of survived the ravages of time. Kentimane is usually depicted
wealth and power Your piety score to Helios decreases if you with one hundred heads and one hundred hands.
diminish his influence in the world, contradict his ideals, or
make him look ridiculous or ineffectual through acts such as Earning and Losing Piety
these: Killing another one of Helios’ devotees Destroying or You increase your piety score to Kentimane when you expand
failing to restore a shrine to Helios Donate time, power, or the titan’s influence in the world in a concrete way through
resources without receiving any compensation. acts such as these:
Helios’ Devotee Taking vengeance against a powerful foe
Piety 3+ Helios trait As a devotee of Helios, you have proven Burning a polis or a settlement to the ground
yourself a worthy champion of the sun god. You can call on Building or restoring shrines to Kentimane or Thylea
Helios’ favor and cast bless with this trait, requiring no Preventing or stopping destruction to the land Your piety
material components. Helios’ blessing manifests as a nimbus score to Kentimane decreases if you diminish Kentimane’s
around the affected creatures, causing them to shed dim light influence in the world, contradict his ideals, or make him
in a 5-foot radius until the spell ends. You can cast the spell in look weak or ineffectual through acts such as these:
this way a number of times equal to your Wisdom modifier Publicly displaying weakness or compassion
(minimum of once). You regain all expended uses when you Rejecting a duel or a challenge out of fear
finish a long rest. Wisdom is your spellcasting ability for this Destroying the landscape
spell.
Kentimane’s Devotee (Piety 3+)
Helios’ Votary As a devotee of Kentimane, you have shown yourself to be a
Piety 10+ Helios trait You can cast daylight with this trait. brutal combatant. You can call on Kentimane’s favor and cast
Once you cast the spell in this way, you can’t do so again until wrathful smite with this trait. Kentimane’s blessing manifests
you finish a long rest. Wisdom is your spellcasting ability for as a blood-red glow around your weapon, causing it to shed
this spell. dim light in a 5-foot radius until the spell ends. You can cast
the spell in this way a number of times equal to your
Helios’ Disciple Constitution modifier (minimum of once). You regain all
Piety 25+ Helios trait You grow accustomed to the blazing expended uses when you finish a long rest. Constitution is
radiance of the sun; you have advantage on saving throws your spellcasting ability for this spell.
against being blinded, and you have resistance to fire
damage. Kentimane’s Votary (Piety 10+)
You can cast blinding smite with this trait. Once you cast the
Champion of the Sun spell in this way, you can’t do so again until you finish a long
Piety 50+ Helios trait You can increase your Strength or rest. Constitution is your spellcasting ability for this spell.
Dexterity score by 2 and also increase your maximum for that
score by 2. Kentimane’s Disciple (Piety 25+)
Countless battles and vicious visions have given you focus.
You have advantage on saving throws against being charmed
or frightened.
Champion of Destruction (Piety 50+)
You can increase your Strength or Constitution score by 2
and also increase your maximum for that score by 2.
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Narsus, God of Beauty (Domain: Thylea, Great Mother of All
Beauty) (Domain: Nature) - Karametra
Five hundred years ago Narsus, the God of Beauty was stolen Thylea is the namesake of the Lost Land. She takes the form
away from Mytros by the queen of Aresia. For half a of a gargantuan tree on an island at the heart of the Cerulean
millennium, her descendants have kept Narsus as the patron Gulf, and her followers believe that her roots reach deep into
god of their city. Many wars have been fought to free him— the earth, binding the world together in an eternal embrace.
but the Aresian campaigns have amounted to nothing. Thylea is believed to be a generous, life-giving goddess. The
Druids of the Oldwood believe that her will is communicated
Earning and Losing Piety through the changing of the seasons, rather than through
You increase your piety score to Narsus when you expand the words. Long winters, for example, signal her displeasure;
god’s influence in the world in a concrete way through acts long summers are a sign of her approval.
such as these:
Earning and Losing Piety
Finding, collecting, and wearing new apparel, jewelry, You increase your piety score to Thylea when you expand the
make-up and other cosmetics to make yourself more titan’s influence in the world in a concrete way through acts
attractive such as these:
Creating a piece of beautiful art, preferably of yourself
Refining the world around you to render it more beautiful, Caring for the natural world and maintaining a healthy
such as cleaning up a beggar, refurbishing a rundown or balance between civilization and the natural world.
abandoned building, or removing hefty amounts of trash Feeding those who are starving
and litter. Caring for young.
Going out of your way to preserve your self image or piece Successful diplomacy between settlers and natives
of art Showing great patience and forgiveness
Your piety score to Narsus decreases if you diminish Your piety score to Thylea decreases if you diminish her
Narsus’ influence in the world, contradict his ideals, or make influence in the world, contradict her ideals, or undermine
him look ridiculous or ineffectual through acts such as these: her civilizing influence through acts such as these:
Willingly allowing yourself to be dirtied, disfigured, or Hurting the natural world and destroying the balance
otherwise uglied between civilization and the natural world.
Defacing art that depicts beauty Hoarding resources, especially food
Putting the beauty of yourself or another creature above Harming the young.
that of Narsus Inciting unrest between settlers and natives
Losing your patience, and holding grudges.
Narsus' Devotee (Piety 3+)
As a devotee of Narus, you have done your best to make Thylea’s Devotee Piety (3+ Thylea)
yourself a figure of beauty through diet, exercise, and fashion. As a devotee of Thylea, you have proven yourself a worthy
You can call on Narsus' blessing and cast charm person with potential champion of the nature titan. As a bonus action, you
this trait. While the spell is active, the target not only finds can invoke her protection; spectral plants cover you,
what you say to be beautiful, but your body as well. You can providing you with a +1 bonus to AC for 1 minute. Once you
cast the spell in this way a number of times equal to your use this trait, you can’t use it again until you finish a long rest.
Charisma modifier (minimum of once). You regain all
expended uses when you finish a long rest. Charisma is your Thylea’s Votary (Piety 10+)
spellcasting ability for this spell. You can cast speak with plants with this trait. Once you cast
the spell in this way, you can’t do so again until you finish a
Narsus' Votary (Piety 10+) long rest. Wisdom is your spellcasting ability for this spell. In
Tales of your beauty have reached new heights. You have addition, you have advantage on saving throws against being
advantage on Charisma (Performance) checks based on poisoned.
sight. Additionally, you can cast the enthrall spell once with
this trait. Once you cast it in this way, you can't do so again Thylea’s Disciple (Piety 25+)
until you finish a long rest. Charisma is your spellcasting By performing an hour-long ritual, you can conjure enough
ability for this spell. grapes to fill three vials (4 ounces each) of wine. Each vial
serves as a potion of healing for 24 hours, after which it loses
Narsus' Disciple (Piety 25+) this property. Once you use this trait, you can’t do so again
You know the difference between true and magical beauty. until you finish a long rest.
You are immune to being charmed and dominated.
Champion of Harvests (Piety 50+)
Champion of Beauty (Piety 50+) You can increase your Constitution or Wisdom score by 2
You can increase your Strength or Charisma score by 2 and and also increase your maximum for that score by 2.
also increase your maximum for that score by 2.

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Champion of the Dead (Piety 50+)
Lutheria, Mistress of Death
You can increase your Constitution or Wisdom score by 2
(Domain: Grave) - Erebos and also increase your maximum for that score by 2.
Lutheria takes the form of a beautiful, black-eyed woman who
sleepwalks through the underworld, greeting the spirits of the Sydon, Lord of Storms (Domain:
dead. She carries a crystal scythe, which she uses to harvest Tempest) - Keranos
the souls of those who displeased her in life. Lutheria
commands her followers to live without remorse, to drink, Sydon is the Lord of the Oceans and all that flows from them.
dance, and feast to their heart’s desire, because any day could He takes the form of a colossal, bearded man with three eyes,
be their last. She is a mother to the fey races of Thylea, who and he carries a terrifying black glaive. He surveys both land
she strongly favors. Worship of Lutheria is rare among and water tirelessly, summoning storms to punish those who
settlers, but she is nevertheless honored with many feasts displease him. Sydon is a jealous and vengeful god who
and festivals because Sydon demands it. Whenever any drink makes no allowances for the worship of any god but himself
is poured, a libation must be made to Lutheria or else a swift or his sister-wife, Lutheria. Every temple in Thylea fears the
punishment is sure to follow. wrath of Sydon. Daily sacrifices are offered to him in every
village, even as the settlers continue their silent prayers to the
Earning and Losing Piety Five. Whenever thunder rolls through the skies of Thylea, you
You increase your piety score to Lutheria when you expand can be sure that someone has provoked Sydon’s anger.
the titan’s influence in the world in a concrete way through
acts such as these: Earning and Losing Piety
You increase your piety score to Sydon when you expand the
Convincing a group of people to accept misfortune god’s influence in the world in a concrete way through acts
Easing someone’s death or assisting with funeral such as these:
arrangements
Thwarting the schemes of the Five Smiting the unwise and foolish in Sydon’s name
Encouraging people to give into baser instincts and Publicly denouncing the Five
desires Building or restoring a temple to Sydon
Sowing chaos and confusion Acts of incredible strength and courage
Gaining power over someone through seduction or Your piety score to Sydon decreases if you diminish
duplicity Sydon’s influence in the world, contradict his ideals, or make
Your piety score to Lutheria decreases if you diminish him look ridiculous or ineffectual through acts such as these:
Lutheria’s influence in the world, weaken her dominion over Diminishing his strength or perceived strength
death, or alleviate misfortune without good cause through Bowing to the desires or demands of another god
acts such as these: Using magic to calm the sea’s fury
Saving a life without securing compensation for Lutheria
Forsaking your duties to Lutheria for personal gain or Sydon’s Devotee (Piety 3+ Sydon)
pleasure As a devotee of Sydon, you have proven your wisdom and
Allowing a soul to escape Lutheria’s grasp your allegiance to the Lord of Storms. Once on each of your
Being fooled or deceived turns when you hit a creature with a weapon attack, you can
deal an extra 1d6 lightning damage to the target. You can use
Lutheria’s Devotee (Piety 3+) this trait a number of times equal to your Intelligence
As a devotee of Lutheria, you have proven yourself an modifier (minimum of once). You regain all expended uses
executor of Death’s grim laws. You can call on Lutheria’s favor when you finish a long rest.
to cast bane with this trait, requiring no material
components, a number of times equal to your Wisdom Sydon’s Votary Piety (10+ Sydon)
modifier (minimum of once). You regain all expended uses When you fail an Intelligence or a Wisdom saving throw, you
when you finish a long rest. Wisdom is your spellcasting can reroll the die, and you must use the new roll. Once you
ability for this spell. use this trait, you can’t do so again until you finish a long rest.
Lutheria’s Votary (Piety 10+) Sydon’s Disciple Piety (25+ Sydon)
You can cast vampiric touch with this trait. Once you cast the The energy of the storm fills your being, granting you
spell in this way, you can’t do so again until you finish a long advantage on initiative rolls.
rest. Wisdom is your spellcasting ability for this spell. In Champion of Storms Piety (50+ Sydon)
addition, you have advantage on saving throws against being
frightened. You can increase your Intelligence or Wisdom score by 2 and
also increase your maximum for that score by 2.
Lutheria’s Disciple (Piety 25+)
When a soul is sent to its rightful place, you can draw on the
energy of the Underworld to empower you. When a creature
dies within 10 feet of you, you can use your reaction to gain a
number of temporary hit points equal to your level.

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12. Game aids
There was a time when Lutheria shared the throne of Praxys
Chondru's ravings with her husband, and the tower was said to be a place of
great beauty. But eventually, the Lady of Dreams grew bored
with her insipid twin and began to play practical jokes on
Chondrus is a master arcanist, chief of the Cult of him. Sydon once demanded a chorus of voices be raised to
Lutheria in Mytros and member of the council of Mytros.
This page can be found at Yonder.
celebrate the forging of his glaive. Lutheria captured
hundreds of sirens and brought them before the throne
demanding that they sing for her husband. They sang for days
Demetria saw the truth of things: the Dragonlords may have on end, until their voices were raw. When at last their voices
been saviors to their people, but they despoiled the lands of gave out, they began to transform into hideous harpies.
Thylea with their lust for battle and conquest. It was wise of Sydon has never forgiven his sister for infesting his tower
the dryad to seek justice from the Lady of Dreams, who is with the loathsome creatures, but Lutheria still laughs about
gracious and good to her servants. it to this day.
I have no sympathy for the minotaurs. True, they are not the Sydon and Lutheria bore children together several centuries
brutish beasts that the people of Mytros would have you ago, intending to create a new pantheon of young empyreans.
believe, but all it takes is one monster wearing skulls for The Twins disagreed on few things more than how the
ornaments to show the world that your kind is not to be children should be raised. In the end, the Lord of Storms had
trusted. his way.
The Wine Festival is my most cherished childhood memory. Our loyalty to the Lady of Dreams does not waver, even in the
There was little else for a young tiefling to look forward to in event of her death.
Stygian Row. To my knowledge, Karpathos and his brood are the only
There is only one power in Thylea that I fear more than the creatures of their kind in all Thylea.
Lady of Dreams: the Furies. Megaera and her sisters are not It was the Dragonlords who brought their foreign notions of
to be trifled with. Those who disrespect the laws of Thylea good and evil to Thylea. Before their arrival, it was
soon learn this. understood that the gods and Titans are not to be challenged;
My sojourn into the Nether Sea was a time of joyful they are only to be honored and appeased. If lives must be
awakening. The Lady of Dreams dotes on her most loyal sacrificed to calm their anger, then that is the ultimate good.
servants like a jealous mother, but she relentlessly tortures Clinging to life is not only pathetic; it's an insult to the
those who defy her. Surrounded on all sides by such death Mistress of Death, who has been charged with shepherding
and darkness, one cannot help but feel alive. each soul at its appointed time.
Of all the cyclopes, I hate the blemys the most. Don’t make
Letter to Lutheria
the mistake of feeling sorry for them. That just makes them
Divine Lutheria, Mistress of Death
angrier
The demon in the bowl has told me much about The greatest honor that the titans can bestow is the gift of
the creatures imprisoned in the cubes of the godhood itself. This is a gift rarely given, and it is beyond
Nether Sea. This knowledge will be useful to thee, I
am certain. Seeking always to satisfy thy desire, I
foolish to demand it. I need no such honor myself; I desire
have faithfully rendered seven years of service to
only to serve the Lady faithfully.
thy insipid husband and his sycophantic followers. Truthfully, even I cannot stomach the thought of encountering
What more must I do to once again earn my place
at thy rapturous feet?
a dread boar. They are altogether revolting.
Thy eternal servant, Chondrus I really hate goatlings.
They say that truth is often stranger than fiction, and history
Lutheria despised her role as caretaker of the iron cubes. I is often not quite what it seems. The silver dragon, Balmytria,
think she took pity on the creatures locked within. Perhaps was indeed responsible for the summoning of the Five Gods,
one day she will release them. but she did not beckon them down from the heavens. They
were not some foreign, celestial saviors.
—Chondrus, Priest of Lutheria

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Nothing was more terrifying than witnessing Sydon on the
Collected quotes from battlefield in all his wrath. It was like being caught in a storm
that fervently wished you dead, with deafening thunder and
Rizon Phobas lightning that vaporized entire columns of soldiers. I would
rather face an army of centaurs alone than witness such
destruction again. (47 CE)
Rizon Phobas was the oathsworn of Sybolkorax. She was
a brash warrior who was well-loved by the soldiers under
Estor Arkelander, oathbound to Arkyrania, did a terrific job
her command, and is known to have defeated the as our general. He slaughtered the armies of the Titans
Minotaur armies. She was the only Dragonlord to survive indiscriminately. He won us the last battle against the Gygans
the First War, living to a ripe old age. and razed their capital. (51 CE)
Historians also collected quotes she dispensed I once allowed myself to become an oread's pet, though his
during her life. The books can be found at the charms were less effective on me than he believed. He was a
Academia or through Thericles. skilled hunter, in more ways than one, and I'll always cher ish
the time we spent together in “Paradise.” (54 CE)
Damon never bonded a dragon. Instead, he devoted his
The beasts of Thylea are not like those of other lands. Today, time and energy to studying the arcane arts, and founded the
we lost twenty men to a great boar with tusks like spears. It academy at Mytros. (58 CE)
spoke to us of death and justice, even as it devoured our Myrto was the grandson of Adonis but wasn't much of a
comrades. (12 DA) dragonlord. I think he used his family wealth to bribe the
I still remember those quiet hours leading up to our first other Dragonlords, so that he would be elected leader after
battle against the armies of Sydon. We were not prepared for the death of Isadore.
the wrath of the Storm Titan. (12 DA). Perhaps one day our sacred order will be resurrected, but I
Xander Huorath was the oathsworn of Balmytria. He was cannot see it happening in my own lifetime. It would require
our leader, the leader of the Dragonlords, who essentially courage, foresight, and leadership equal to that of Xander
founded the Order and led us across the oceans to the new himself. (60 CE)
world. His death in battle against the native races is a great I am proud Cosmo became our new leader when Xander
blow to us. (12 DA) died, but Telamok Arkelander had its say until their death. (61
When the mithral deposits were first discovered, I saw little CE)
reason to celebrate. It was not until I first held a mithral It was unthinkably brave of Queen Calliope to lock her
weapon that I appreciated the ingenuity of Volkan and his cursed family away in the tombs. How many young warriors
dwarven smiths. (6 DA) would have the stomach to do such a thing? The people of
Telamok Arkelander, king of Telamok, oathbound to Mytros spit on the names of the Aresian queens, but I have
Tysophale and Adonis Neurdagon, oathbound of Raspytrion great res pect for Calliope, who possessed the strength of will
were killed during the Praxis raid. My beloved Cosmo also both to save her city and to seize the god of beauty. (62 CE)
died during the raid. Isadore Huorath became our new leader, There were always whispers of a deep terror lurking in the
and Damon serves as her advisor. (1 DA) bowels of the oceans, something even more ancient and
Estor Arkelander, king of Estoria, oathbound to Arkyrania, terrifying than the Kraken. Xander believed it, but he always
captain of the dragon lords armies and of the Ultros, has put more stock in the native legends than I did. (62 CE)
disappeared. (0 CE) When you cross the oceans with an army, surrounded on
The native and cursed races of Thylea are fearsome all sides by death, with no end to your journey insight, you
enemies, but those who side with us against the Titans are soon learn the value of loyalty. (63 CE)
valuable allies. I cannot fathom betraying my own kind as
they have, but I find it is better not to question their motives.
They choose to fight alongside us; that's all that matters to
Xander, and so it's good enough for me. (15 CE)
We entered the tomb expecting naught but deathly silence.
How strange it was to instead be greeted by the sound of
clear voices singing. (16 CE)
Even with the gods on our side, we were never the same
without our dragons. And when Xander died, all hope of
victory died with him. (38 CE)
Jasena Ventrak, oathbound to Arystonar, was a strange and
secretive woman. She disappeared, and Damon considers
her to be an oathbreaker (41 CE)
I will tell you what I know of Damon. He drank knowledge
like others drank wine, and his eyes were like portals into the
depths of time. He knew things that no mortal should have
the means to learn, and yet he never seemed to thrill at the
acquisition of lore. In the end, when Estor took the Ultros to
wage his final war upon the Titans, I think Damon knew that
it would spell the Doom of our sacred order. But with Xander
gone, who could stop him? (47 CE)
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Damon might have turned Xander's corpse into a wight to
The Xanderiad, definition keep a friend, or he might be haunted by his failure, or
Rizon Phobas wrote about the Xanderiad. But what is the Karpathos’s use of the Caduceus to betray him might have
Xanderiad, just a crossing of the sea to settle in Thylea and made him an undead. That would mean he could be given
the story of the dragonlords ? Who really was Xander, why eternal rest either by transmitting his charge to the heroes
did he come to Thylea ? (crown of the dragonlords) during the labour, or after the
battle of Mytros.
Written info on the Xanderiad When did Xander really die ?
Telamok's hall has mosaics that illustrate the history of History tells Xander was killed in 12DA, before the god's
Xander and the Dragonlords who came to Thylea five arrival, but a sentence by Rizon shows that he lost faith when
centuries ago : Mytros ascended, that Xander died after the dragons
disappeared. That doesn't fit as Mytros’s ascension is 10DA
The initial mosaics show great kings and queens granting raw. Unless maybe he really died in 12DA, became a haunt
Xander and his companions the ships and money needed that tried to remain in a bizarre hidden distant command in
to embark on a great voyage of discovery. his undead form, then gave up when Mytros ascended ?
Next, they show [the] five dragons making an alliance with Also, if he died before the god's arrival, we can assume the
Xander. shield and brestplate were made by Volkan for other
The central mosaics show the discovery of Thylea. dragonlords after he dies. They could have been buried with
The final ones detail the war of conquest against the him when Telamok Necropolis was build, decades
inhabitants of Thylea, including the centaurs, minotaurs, afterwards. Maybe in hope the haunt would rest.
and gygans.
Why did Xander go to Thylea at all ?
Written info on Xander It looks like the dragonlords arrived on Thylea on purpose.
We know from the book that : Several ideas come to mind :
He was the first of the dragonlords : he founded the Order, The Dragonlords could be like spanish colonists
the country the settlers colonized was initially named discovering and using Thylea for their benefit. He doesn’t
Xanderia, the dragonlords made their first coins with his really fit with the Oath of the Dragonlords, but why not.
face on it. Maybe they came to look for old artefacts, like the
He led the dragonlords across the oceans to the new promethean fire, their sponsors wanting to become gods ?
world. The Xanderiad tells of those seven hundred ancient I like the version in which he was sent to that remote
mortals who on the eve of the Oath answered the call of location due to old grudges. Some ancient power sent him
silver-helmed Mytros and braved the black-bladed waters in a quest. Maybe to kill Kentimane, a murderer at the
of the merciless Wavemaker... dawn of time, which Thylea tries to protect. He was given
Xander's alignment is true neutral. His qualities were the sentient Titan-slayer axe, but he died to soon and
courage, foresight, and leadership. He had a cleareyed couldn't win the war, and that quest was forgotten. Sort of
gaze alight with hope. He always put more stock in the Phaeros's successor, which was another try from outside
native legends than Rizon, was never one to shy away at killing the Titans.
from battle, and possessed a certain nobility of spirit that
the other Dragonlords lacked.
A Titan-killing sentient axe is named after him, and was
buried with him. He was buried with 3 other artefacts : the
crown of the dragonlords, the Golden Shield of Volkan
and the Breastplate of Mytros.
He was killed before the disappearance of the dragons, in
12 DA. He was taken by treacherey. When Xander died, all
hope of victory died with him.
Balmytria chose to serve him, and believed that he would
carry on fighting even in her absence, but after she
ascended, he seemed to no longer care whether he
survived to see the peace restored.
Damon was Xander's closest friend.
Xander's myth expanded
How was Xander killed ?
A sentence by Rizon shows he was killed by treachery. No
other explanation is given. It could be Jasena's doing (if you
have no Vanished One) or Karpathos's, using the Caduceus.
Why is Xander an undead at Telamok ?

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The Xanderiad, by Rizon Phobas
Orichalkos the brass, oathsworn to bold Nikandros
Caliros. But when Nikandros was killed in battle against
Starting from you, Xander, I shall relate the tale of those Sydon, Orichalkos became mad and took his corpse to fly
seven hundred ancient mortals who on the eve of the Oath away, never to be seen again.
answered the call of silver-helmed Balmytria and braved the Chaeristis the copper, oathsworn to dear Alina Davanos.
black-bladed waters of the merciless Wavemaker... Though They both were killed during a sour battle against Sydon.
you were ten years gone, taken from us by treachery, still we Zarmulax the red, mounted by Karpathos Aresianos.
could feel your steady hand guiding our ships as we sailed Karpathos betrayed us, stealing Damon's Caduceus and
into darkness and doubt; still we could feel your cleareyed using it to kill you, our best warrior, our beloved leader.
gaze alight with hope. And his dragon followed him. They created their own
Xander Huorath, you were the oathsworn of Balmytria. You kingdom in Aresia, but time and the queens of Aresia gave
were our leader, the leader of the Dragonlords, who us vengeance.
essentially founded the Order and led us across the oceans to
the new world. Don't you remember ? I will tell you what I know of Damon, Xander's archmage
Your nobility of spirit, courage, foresight, and leadership friend. He drank knowledge like others drank wine, and his
gave us an example of what it was to be a dragonlord. To eyes were like portals into the depths of time. He knew things
protect the settlers, to teach the natives the values of that no mortal should have the means to learn, and yet he
morality. You always kept in mind the importance of the never seemed to thrill at the acquisition of lore. Damon never
legends of Thylea. bonded a dragon. Instead, he devoted his time and energy to
studying the arcane arts, and founded the academy at Mytros.
Dragons and dragonlords
Our expedition was funded by kings and queens, as you were A foreign land
invested with a secret holy mission, given by an ancient Our first years were successful. We met the locals, who made
power you didn't name. An ancient power whose support us their kings and queens, and we protected them from the
allowed us to get your Titan-killing axe, and the support of bullying natives. Their villages became cities and received
eleven noble dragons, to which we bound our best warriors. fortifications. We built libraries and teached them all sort of
things. The beasts of Thylea are not like those of other lands.
At their head was the dragon you mounted, silver One day, we lost twenty men to a great boar with tusks like
Balmytria, noble of spirit. My dear Cosmo was coming of spears. It spoke to us of death and justice, even as it devoured
age at the time of your death, and was elected to become our comrades. There were always whispers of a deep terror
her second oathsworn. We were very proud of that lurking in the bowels of the oceans, something even more
honour. When she died facing the Titans, she blessed us ancient and terrifying than the Kraken. Xander believed it,
with the appearance of the Five, who came to our help in but he always put more stock in the native legends than I did.
such a desperate time of need. Soon Xanderia was a large territory, with many
At her side was Sybolkorax the bronze, the loyal dragon i settlements, some of which became led by dragonlords like
mounted. Mad with grief after his mate's death, we lost Xander, Telamok and Estor. Still, the situation on the borders
him, he never was the same again. was tense. Our border patrols met several Centaur nomad
They came with their bronze progeny, who all met their tribes, scattered Fey forest people from the Oldwood under
doomed fate after Balmytria's death : the Dryad Ultraia, and some minotaur villages. But the main
native civilization was the Gygan empire. Our best generals,
Tysophale, oathsworn to our master tactician, Telamok Telamok and Estor, considered it the main danger to our
Arkelander, who died the last days of the war, during the kingdoms, and made plans.
raid on Praxis.
Raspytrion, oathsworn to our beautiful Adonis Neurdagon, First years of war
who died the last days of the war, during the raid on 10 years after our arrival, when an army of Gygans and their
Praxis. allies was mustered close to Xanderia, our port capital, it was
Arkyrania oathsworn to our general, Estor Arkelander, time to strike : all out war began. With our dragons the
who disappeared later with the fabled Ultros at a time we Gygans couldn’t withstand our mighty army and we routed
really needed them both. them there, and pursued the effort. We won battle after
Arystonar, oathsworn to mysterious Jasena Ventrak, who battle, and broke their empire in a matter of years, laying
abandoned us not long after losing her dragon, lost in her waste to their giant cities, quickly pushing the borders of
bargains with The Fates. Xanderia. Estors methods were efficient, but rather brutal.
He dispatched the dryad-queen of the fey and made her tree
Along with the family came other allied dragons : the mast of our new capital ship, and relentlessly pursued
Hexia the green, oathsworn to Ochos Arkelander. She was and killed the fleeing Gygans, even their elders and kids. His
adopted by Balmytria, after her evil mother was killed by dragon couldn’t stand any more, and left him. But he didn’t
Sybolkorax. A few years after Ochos died at Sydon's hand, care, captaining his new ship and raiding the Gygan islands,
after Balmytria's death, Hexia abandoned us. to continue his task.
Hezzebal the brass, oathworn to your son, Gregor
Huoarath, young father of blessed Isadore, who never
knew him. Gregor and his dragon disappeared during a
quest Estor gave them, above the forgotten sea
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The native and cursed races of Thylea are fearsome enemies, That stalemate was the start of a new kind of war, based on
but those who sided with us against the Titans were valuable raids. Many natives and settlers were killed in those years.
allies. I cannot fathom betraying my own kind as they have, Jasena discussed a lot with Versi, and decided to meet the
but I find it is better not to question their motives. They dangerous Fates to find a solution. But we never saw her
choose to fight alongside us; that's all that matters to Xander, again, Damon marking her as a traitor. Estor and Telamok
and so it's good enough for me. held a dispute, the former had ordered Gregor and Hezzebal
a secret mission, but we never saw them again.
The wrath of Sydon Even with the gods on our side, we were never the same
After those initial years of war, they called their gods for help. without our dragons. Against the god’s advice, our numbers
Sydon, lord of Storms, answered the call, and came himself greatly reduced, Telamok decided to launch a desperate raid
to lead their forces to battle. I still remember those quiet of the Dragonords on Praxis, with Adonis, Damon and our
hours leading up to our first battle against the armies of Myrmidons. I was to guard our capital city with a small force
Sydon. We were not prepared for the wrath of the Storm in the meantime. But the assault failed. In the end, when
Titan. Nothing was more terrifying than witnessing Sydon on Estor took the Ultros to wage his final war upon the Titans, I
the battlefield in all his wrath. It was like being caught in a think Damon knew that it would spell the Doom of our
storm that fervently wished you dead, with deafening thunder sacred order. But with Xander gone, who could stop him?
and lightning that vaporized entire columns of soldiers. I Xander, what would you have done in such a case ? We lost
would rather face an army of centaurs alone than witness so much unity and wisdom without you. I see it now, this
such destruction again. Our grounded dragons weren’t of assault could only fail : we were doomed without Estor and
much use against his might, and we lost our first battles, our his Ultros. Another traitor.
first dragons and dragonlords : Orichalkos, Chaeristis,
Ochos, Alina, Nikandros... Even worse, Karpathos betrayed The Oath of Peace
us during such a battle, using the artefact Damon had built, Settlers and natives were weary of the war. Versi arranged
and killed you, our leader. Some said another of their gods, successfull parleys between gods and titans, and Damon
one Lutheria, Sydon’s twin sister, had made a deal with him. came back with the Oath of Peace, such a boon for us. We
Karpathos left with his dragon, to lead his own kingdom of were on the verge of collapse. So many lives had been lost.
Aresia, in the war south east. Our dragons, so many dragonlords. Dragonlords without
The tide of battle shifted completely. Diminished, and dragons ! Xander, you never told us : what are we supposed to
without your leadership times looked grim. We tried to do do now in that foreign land, that slowly becomes ours ? What
what we could with my dear Cosmo, and decided to head will our order become ?
your distant advices, but Telamok also tried to take the lead, Perhaps one day our sacred order will be resurrected, but I
making things complicated. In truth, it was Balmytria who cannot see it happening in my own lifetime. It would require
kept us together for several years. courage, foresight, and leadership equal to that of Xander
himself. I wasn't able to take keadership, instead i allowed
The new gods myself to become an oread's pet, though his charms were less
Then our dragons decided to fight a difficult battle. Versi told effective on me than he believed. He was a skilled hunter, in
us that in her final stand against the Titans, the silver dragon more ways than one, and I'll always cherish the time we
threw herself heedlessly against them, tearing and clawing, spent together in “Paradise.”
even after suffering numerous mortal injuries. That’s when, When you cross the oceans with an army, surrounded on
using her last breath, she was able to summon the celestial all sides by death, with no end to your journey insight, you
beings the Oracle of Thylea had foreseen. We had lost our soon learn the value of loyalty. We definitely lacked some.
last dragons, but we now had gods who came to our aid. At least we had revenge from Karpathos. We entered the
Their help allowed us to shift the tide of battle again. tomb expecting naught but deathly silence. How strange it
Mytros made us win the first battle almost by herself, as we was to instead be greeted by the sound of clear voices
weren’t present, sacrificing her mortal form to ascend. Then singing. It was unthinkably brave of Queen Calliope to lock
we conquered the lands back. We followed the lead of Pythor, her cursed family away in the tombs. How many young
god of battle. He was fighting Sydon relentlessly, even going warriors would have the stomach to do such a thing? The
back to battle each time he died, and was enhanced by people of Mytros spit on the names of the Aresian queens,
Vallus’s wisdom and magic. Kyrah was in charge of strategy, but I have great respect for Calliope, who possessed the
while Volkan forged us items of power. I must say that when strength of will both to save her city and to seize the god of
the mithral deposits were first discovered, I saw little reason beauty.
to celebrate. It was not until I first held a mithral weapon that
I appreciated the ingenuity of Volkan and his dwarven smiths.
The Titans were no match against teh gods. Soon the lands
were ours, and Sydon kept only control of the sea and its
islands, while Lutheria stayed hidden in the nether sea.
A deadly stalemate

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Chondrus's history of The Birth of the Titans
In the beginning, the islands of Thylea were populated only
Thylea, part 1 by harmless plants and gentle animals—the flora and fauna a
reflection of the nurturing spirit of the Mother Goddess that
sacrificed herself to create them. A virgin paradise, the
Chondrus is a master arcanist, chief of the Cult of
Lutheria in Mytros and member of the council of Mytros.
Forgotten Land was kept safe from the perils and evils of the
This document in five parts can be found at Yonder's outside world by the giant Kentimane of the Hundred Hands
library. —Thylea’s lover and protector. And together, the two were
content.
But one day, the tree at the center of the islands—the
The Legend of Creation transformed heart of the Mother Goddess herself—
Thylea was of the Old Gods—ancient even when the world blossomed with seven strange fruits. Each the size of a
was young. Gentle and generous, she was born into a time of boulder, they shimmered and pulsed with vibrant, shifting
war and chaos among her kind. Refusing to take sides in their colors, almost as if alive. Seeing the tempting bounty
disputes, she lived her entire life in contemplative silence, sprouting from the branches, Kentimane reached from the
never speaking a single word. ocean and plucked the fruit. His fifty heads gorged
Yet though she was silent, she possessed a powerful themselves on the succulent flesh, tearing and chewing until
resolve that the other Gods sensed and respected. Even all that remained were seven spike-covered pits, which he
Kentimane of the Hundred Hands—the most violent and tossed into the ocean. Instead of sinking, the pits floated on
warlike of them all—was drawn to her quiet strength. She the waves, bobbing up and down. Offended by their taunting
alone of all the Gods could quell his furious temper with her presence, Kentimane seized each pit in a clenched fist,
calming spirit. squeezing so hard the spikes bit into his flesh and drew
Eventually, Thylea grew weary of the endless strife and blood. Howling in rage, Kentimane slammed the pits down
conflicts. She isolated herself from the other Gods, seeking beneath the water, burying them deep beneath the muddy
respite on the farthest edges of the ocean. Kentimane—now bottom of the ocean floor.
her lover and protector—followed, turning his back on war But the next morning the pits floated back up to the
and violence to walk with Thylea on the path of tranquility. surface. Before Kentimane could seize them again, the pits
Alone, the pair were happy for a time. But Thylea still felt burst open and the children of Thylea and Kentimane sprang
all the pain and suffering in the world like a million arrows forth into existence.
piercing her gentle soul. In time, her joy gave way to despair The hundred-handed god stared in wonder at his offspring:
until, unable to bear it any longer, she drowned herself eight Titans born from the fruit of Thylea’s tree, fertilized by
beneath the water. the blood of Kentimane himself. Each of the first six pits had
Yet her death was not a surrender... it was a glorious incubated a single child blessed with a different attribute
sacrifice. Thylea’s body came apart; her head and torso drawn from one of their parents: Strength; Beauty; Wisdom;
floating back to the surface to become a chain of virgin Craft; Prophecy and Swiftness. As these six Titans grew from
islands. Her heart burst from her chest and transformed into children into adults, they became demi-gods, each
a great tree rising up from the center of the continent she had representing the aspect of their parents they most embodied.
birthed. Her limbs sunk to the bottom of the sea, stretching However, from the seventh pit two Titans were born: Sydon
and twisting into great roots that connected each island, and Lutheria, twin brother and sister. Sydon embodied his
nurturing the fertile plants and gentle animals that sprang father’s raging fury, and as he grew he became the God of
into being on the islands’ surface. Time and the Lord of Storms. His sister, Lutheria, inherited
Kentimane’s grief over his lover’s death was inconsolable. her mother’s stillness and calm... but without Thylea’s
Without Thylea to temper his moods, he succumbed once compassion or gentleness, she would eventually become the
more to his most violent urges. Screaming his fury at the Goddess of Death and the Lady of Dreams.
heavens, he thrashed and raged in the oceans around the Having deposited the children in the warm bosom of their
body of his lover, unleashing terrible storms and massive tidal mother, Kentimane returned to the sea and resumed his
waves that threatened to swallow the new-born islands. eternal vigil, bound by his sacred vow to keep Thylea—and
Yet even after her death, a part of Thylea’s spirit remained now also their children—safe from the outside world.
in the great Heart-Tree at the center of the islands. She
reached out—silent as ever—and brushed against her mad
eac ed out s e t as e e a d b us ed aga st e ad
husband’s mind, soothing his tortured spirit with a soft
caress. Sensing her presence, the hundred-handed giant
transformed his grief into a new purpose. Binding himself to
what was left of his lover with a solemn vow, Kentimane
became the ward and protector of the islands, taking up an
eternal vigil in the waters around their untouched shores.
Fed by Thylea’s generous spirit—and with Kentimane
keeping the evils of the outside world at bay—life in the
Forgotten Land flourished into a perfect, unspoiled paradise.
And finally, the Goddess who never spoke was content.!

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Chondrus's history of The War of the Titans
Kentimane did not foresee what his offspring would one day
Thylea, part 2 become. He could not imagine the strife and suffering the
The Creation of the Fey Races
Twins would bring to the peaceful islands. - The Fates,
oracles of Thylea.
For a time the eight children of Thylea and Kentimane lived For a time the children of Thylea and Kentimane dwelt
quiet and contented lives, sheltered on the islands spawned together in peace. But after Lutheria and Sydon enslaved
from the body of their mother. But, in time, contentment their eldest brother for creating the myrmekes, the remaining
became loneliness. They were gods, but they had no purpose. siblings decided upon revenge.
Talieus, the God of Crafting, first born of the siblings, Hergeron, the second eldest brother and the god of
gathered his younger brothers and sisters together and Strength and Valor, challenged Sydon to a duel, brashly
proposed they create races of mortal creatures to worship confident in his own abilities. But Sydon had absorbed much
and revere them. Of all the Titans, only Sydon and Lutheria, of the enslaved Talieus’ power, and he easily bested his
his youngest siblings, refused: they were united by the challenger. Sydon imprisoned the defeated Hergeron beneath
powerful bond, and did not feel the empty loneliness of their a great tower, chaining him to so that the full weight of the
kin. building was forever pressing down on Hergeron’s enormous
The other Titans created centaurs, satyrs and nymphs, who neck and shoulders.
quickly spread to populate the islands. Next, they created the The remaining four siblings, realizing Sydon had grown
cyclopes and gygans, great giants capable of moving earth too powerful to challenge directly, decided to strike at
and stone to build massive temples in honor of Talieus and Lutheria. In secret, they traveled to her island but the
the others who had given them life. Sydon and Lutheria Goddess of Death had set a trap for her kin. Through the
regarded these new mortal races with contempt. They ritual sacrifice of a thousand basilisks, she had created a
became bitter and resentful, and isolated themselves on the great pool of poisonous blood at the heart of her domain.
last uninhabited island of Thylea, where their hatred festered. When the invaders set foot upon the island they triggered
One day, Lutheria approached Talieus, claiming she and wards of power that released the magic of the foul pool in a
her twin had grown weary of their solitude. Offering praise lethal burst, instantly turning three of them to stone. Only
and flattery, she urged him to create a new race, one greater Chalcia, the Goddess of Swiftness, was nimble enough to
than all the others, to dwell on her island. Weakened by his escape.
sister’s adulation, Talieus did as he was bade and the Knowing the Twins would come after her, Chalcia took
myrmekes were born. An industrious, insect-like race with a shelter beneath a massive volcano. There she could use her
shared hive-mind intelligence, the myrmekes quickly spread speed and quickness to survive in the labyrinth of tunnels and
out from their isolated home, overwhelming and conquering lava tubes. When Sydon learned of the failed attack against
the native species on nearby islands. his sister-wife, his fury knew no bounds. In a blind rage, he
The other Titans condemned Talieus for creating such summoned a great storm to lash all the islands of Thylea,
aggressive and dangerous creatures. Talieus, burning with seeking to flood the chambers where Chalcia was hiding.
parental pride, refused act against his newest children. It fell The storms threatened to wash away Thylea itself,
to Sydon, the God of Storms, to halt the myrmekes’ advance. something that Kentimane would not allow. Kentimane had
As they piled into their ships, he unleashed the fury of the stayed neutral in the battles of his children but, once the
sea, dashing their vessels to smithereens with howling winds, safety of all of Thylea became threatened, he was forced to
drowning them beneath the waves. Even Sydon could not intervene. Kentimane blunted the storms, and he forbade
halt their advance forever. The other Titans, fearful the Sydon and Lutheria from destroying the volcano that
myrmekes would continue to spread, begged their father for sheltered their fugitive sister. Sydon was loathe to let Chalcia
help. Moved by the fears of his children, Kentimane used his escape retribution, but even he was not strong enough to defy
hundred hands to gather all the myrmekes onto a single his mighty father. Lutheria, cunning as ever, knew of another
island. Calling on the strength of Thylea herself, he bound way to get revenge.
them there with powerful magic so they could never leave. As Uniting their power, and the power stolen from their fallen
punishment for his foolishness and pride, Kentimane siblings, the Twins reached deep into the foundation of
stripped Talieus of his power and gave it to Sydon. Using his Thylea. They shifted rock and stone, careful not to disturb the
older brother’s former power against him, Sydon bound islands above as they sealed off the tunnels and chambers
Talieus and presented him to his sister and now wife as a gift. beneath the volcano one by one.
Lutheria took no pity on her helpless elder brother. She Chalcia ran from their relentless work, driven ever deeper
blinded the mighty Titan and sewed his lips shut, so he could beneath the earth. In the end, the elusive Goddess of
never tell the others the truth of his downfall. Then she bound Swiftness found herself trapped in a tiny chamber at the very
his power to her crystal scythe and forced him to wander heart of the volcano itself. Instead of crushing her, the Twins
eternally in the Nether Sea, dragging her throne-ship across stopped at the last instant, entombing their sister for all
the waves behind him by a great chain strapped around his eternity in a crypt of searing heat and noxious fumes.
neck. Seeing Talieus’ fate, the other Titans were horrified.
Together they began plotting revenge against the twins, but
Lutheria and Sydon were ready for them.

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Chondrus's history of Estor and the First War
Of all the Dragonlords, the brothers Telamok and Estor
Thylea, part 3 Arkelander were the most ruthless and savage. Telamok, the
The Arrival of the Dragonlords
elder, dreamed of being a great king. He offered his
protection, and that of his dragon, to any who would swear
Their siblings gone, Sydon and Lutheria ruled supreme over allegiance to him. He promised a future in which the so-
the lands of Thylea, worshipped and honored by the gygans, called civilized species had utter dominance over Thylea and
centaurs, nymphs and other fey. Ages passed, and the dead the fey creatures.
Titans were forgotten by the children they had created. As far Mortals of all races flocked to his banner. He built
as history remembered, the Twin Titans were the authors of fortresses and walled cities to protect his followers from
all. attack, the foundation of what would one day become the
But the remote continent birthed from their mother could great kingdom of Mytros. The ranks of his armies, under the
not remain hidden forever. As the centuries passed, the so- command of his younger brother Estor, swelled.
called civilized races, humans, elves, dwarves and their like, For Telamok, war was merely a tool, a way to build and
began to stumble across the islands at the far reaches of the secure the future of his people. Estor, however, cared little for
Forgotten Sea. The first to arrive were refugees and the future. He had no desire to rule or govern, and his only
castaways, survivors of ships gone astray. Half-drowned, they joy was battle. Most, including his dragon, thought he was a
crawled onto island shores and carved out a meager brave hero, seeking glory. The truth was far worse, for war
existence among the native fey races. was the only way that Estor could satisfy his bloodlust and
Sydon ignored these newcomers. They were too weak and cruelty. His victories on the battlefield meant nothing beyond
pathetic to acknowledge. Lutheria found something the chance of slaughter and carnage.
compelling in their nature. When others came, the explorers As Telamok’s kingdom grew, it expanded into gygan
and settlers, she stayed Sydon’s fury and allowed them to territory. Knowing the one-eyed, six-armed giants would not
land safely so she could study these strange folk. As their welcome outsiders, he commanded Estor to lead his army
numbers grew, the civilized races established small villages against them. In Telamok’s mind, his brother would break the
along the coasts. Bit by bit, they spread across the islands of gygan ranks and force the giants to bend the knee. Estor,
Thylea, until their numbers brought them into conflict with however, had other plans.
the original inhabitants. Riding on his dragon, he led the charge that routed the
At first, the civilized races suffered losses whenever they gygans. The giants fought bravely, but were no match for the
encountered the fey folk. They had neither the strength nor Dragonlord and his mount. Once they knew the battle was
numbers to challenge the gygans or centaurs in battle. They lost, they threw down their weapons in surrender. Estor
lacked the power to resist the magic tricks and temptations of refused to take prisoners, and refused to parley. To the horror
the nymphs, dryads and satyrs. Everything changed with the of his noble dragon mount, he ordered his troops to massacre
arrival of the Dragonlords, a band of heroes who fought every single gygan warrior.
astride great winged mounts. The gygan threat was gone, but Estor was not finished. He
Their leader was Xander Huorath, with his mighty silver pushed his soldiers onwards to the towns where the gygans
dragon, Balmytria. The second in command, Xander’s chief lived. Their warriors slain, the remainder were now
rival, was Rizon Phobas, who rode Balmytria’s mate, a great defenseless. Estor’s dragon begged him to show mercy, but
bronze dragon. Joining them were Adonis Neurdagon, he was deaf to her pleas. His army massacred mothers and
beautiful and vain; the brothers Telamok and Estor children, the old and the infirm. Only a handful of gygans
Arkelandor, ruthless and savage warriors; and several others escaped to warn the other fey folk of Estor’s atrocities.
who have since been forgotten. Each warrior was oathsworn The unbridled slaughter revealed Estor’s true nature and
to a dragon, and together, they were nigh unstoppable in his dragon abandoned him. The consequences of his actions
battle. went much further. Seeing the slaughter, Lutheria finally
The arrival of these magnificent creatures stoked recognized the threat the newcomers posed, and she released
Lutheria’s fascination with the newcomers. The dragons were Sydon from his vow to not harm them. With his fury finally
unlike anything found in Thylea. At his sister’s urging, Sydon unleashed, Sydon gathered a great army of fey creatures and
ignored the pleading of his worshippers to cleanse Thylea of led them against the civilized races that had butchered the
the invaders. Under the leadership of the Dragonlords, the gygans. Sydon meant to drive the invaders into the sea.
civilized races entered an age of unprecedented expansion. The First War had begun.
Villages became towns, and towns grew into great walled
cities. Encounters between the newcomers and the native
races became more frequent, and more violent. Now the
newcomers were winning. The native races were pushed
back, retreating into the unexplored wilds. Still, out of respect
for his sister-wife’s curiosity, Sydon held his fury in check, just
waiting an inevitable spark that would ignite the fires of all-
out war.
He did not have to wait long.

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Chondrus's history of Summoning the New Gods
"Some say that it was the Dragonlords who summoned the
Thylea, part 4 Five Gods. Others say that it was the silver dragon,
The Curse of Estor Arkelander
Balmytria. So much time has passed now; the truth may
never be known. —Aesop, Keeper of the Dragon Shrine
The atrocities of Estor Arkelander drove his dragon to At the beginning of the First War the civilized peoples won
abandon him. But even without his mount, Estor continued many victories. Led by the Dragonlords, they rode roughshod
his murderous campaign against the native creatures as the over the armies of the Titans. The children of Thylea could
captain of the Ultros, a magical ship with a crew nearly as not stand against the great dragons and were routed time and
savage and bloodthirsty as Estor himself. The crew of the time again.
Ultros ravaged the islands of Thylea, leaving slaughter in The armies of gygans and centaurs prayed to Sydon and
their wake. Sydon threw everything against the vessel, trying Lutheria for aid, crying out to the Twins to save them from
to smash it with hundred-foot waves or drag it down to the extinction. They begged the Titans to destroy the dragons, so
bottom of the sea. The magic of the Ultros was so powerful that they could meet the civilized races in equal strength on
even the God of Storms couldn’t sink it. the battlefield.
With Sydon’s failure, it fell to Lutheria to find a way to end Sydon and Lutheria heard their laments and joined the
Estor’s reign of terror. She approached the barbaric Captain struggle. The tide of war turned in favor of the native races:
in a dream: if Estor swore to end his massacres against her even a dragon cannot stand against a Titan. Whenever the
children, she would give him and his crew eternal life by dragons took to the skies, Sydon lashed them with raging
ritual magic. Estor was naturally wary of a trap, particularly winds and blasts of lightning, forcing them to the ground,
when approached by a naked goddess in his dreams, but he where they became vulnerable to the wrath of Lutheria, who
knew that he was safe on the Ultros. Even the Goddess of assailed them with her wicked scythe and death magic.
Death could not harm him. Seduced by the Goddess, he Many dragons were lost, and others fled. But the silver
woke from his dream and slit the throats of his officers as a dragon, Balmytria, knew that Lutheria and Sydon would
blood sacrifice to begin her immortality ritual. eventually find them all. In her final stand against the tyranny
Lutheria came to him on a cold wind, swooping in from of the Titans, the silver dragon threw herself heedlessly
void of a moonless night to land on the deck of the Ultros. against them, tearing and clawing, even after suffering
The Captain, as Estor now styled himself, was enchanted by numerous mortal injuries. When at last her energy was
her cold, cruel beauty and lay with the Goddess to exhausted, she collapsed to the ground dead, and the Twins
consummate the arrangement. The two were surrounded by spat on her corpse.
the leering corpses of his butchered men. Balmytria’s death ripped a hole in the very fabric of reality
As the first rays of sun climbed over the horizon, Lutheria that rippled throughout the multiverse. Inspired by her
vanished. The officers that Estor had murdered rose to their sacrifice, five celestial beings answered her prayer and came
feet. Though all knew how Estor had betrayed them, to Thylea to protect her people. These beings are known as
Lutheria’s ritual bound them to his will. When they saluted the Five Gods, who we still worship today: Mytros, Volkan,
their Captain, Estor let out a great, roaring laugh. He knew Pylor, Vallus and Kyrah.
he had been blessed by Lutheria and would never die. The Five pledged themselves to protect the civilized races,
The blessing of the Goddess of Death soon revealed its restoring the balance of power. In the years that followed, an
nature as a curse. Estor and his crew could not die, but they uneasy truce was brokered, creating a peace that has lasted
still felt pain: wounds would not kill them, but neither would for 500 years. In any case, this is how the story is usually
they heal. Instead, they festered and rotted. Age could not told...
touch them, but they felt the ravages of disease and illness.
Lutheria was true to her word: as the years turned to decades
and then centuries, they did not die. They endured as twisted
and disfigured creatures, trapped in a world between life and
death as they were slowly driven mad.
After centuries of torment, Estor and his crew tried to
break Lutheria’s curse with a second ritual. They sought the
release of death, but the Mistress of Death would not grant
them peace. Their bodies decomposed and fell away, but their
spirits were bound to the Ultros, now a ship manned by
ghosts and doomed to forever sail the seas of Thylea.

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Chondrus's history of The Golden Age
Now, the time of mortals had come. The settlement of Mytros
Thylea, part 5 expanded into a great city, and it was protected by the twin
The Oath of Peace
Colossi forged by Volkan—beacons of civilization on the
shores of a wild frontier. New settlers came from beyond the
The Dragonlords made their final voyage into the Forgotten Forgotten Sea, and the mortal population of Thylea swelled.
Sea, and great battles were fought over land and water. The children of the Dragonlords became kings, and their
Eventually, the centaur armies were broken, and the gygan dynasties ruled over new cities that sprang up across the
armies were all but exterminated. Sydon and Lutheria had land. As the worship of the Five spread, their power over the
very little left with which they could fight—but they were still land and oceans grew, until every village boasted shrines to
gods. Volkan and Pythor. The dominion of Sydon and Lutheria was
Lutheria lay claim to the vast underworld of the Nether nearly forgotten.
Sea, capturing the souls of the dead to make up for what she Five centuries seemed like an eternity to mortals, but the
had lost. Sydon secured his hold on the waters of Thylea, time now grows near.
generating great storms that battered the mortal cities into
submission. In this way, they forced a stalemate in the war,
with the hope that they might recover from their losses.
As the Titans consolidated their remaining power, they
struck a revenge blow against the mortal armies. They
hunted down and slaughtered most of the remaining
Dragonlords, including Estor Arkelander, the captain of the
Ultros. The true fate of these brave warriors is largely
unrecorded in the histories. In the end, both sides of the war
were threatened with total annihilation.
Finally exhausted, the Titans and the Five Gods met once
more beneath the great tree of the Golden Heart. They cut
their hands and made blood handshakes, agreeing to a
solemn truce for five hundred years. This agreement became
known as the Oath of Peace, and Mytros, the Goddess of
Dawn, sealed the oath with most of her remaining power.
Damon, the great wizard of the Dragonlords, saw it done. He
carried the scroll of the oath and the bodies of the fallen
Dragonlords back to the city. And then he disappeared into
history.
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How the Oath of Peace The 7th Game
But she knew that the seventh game was sacred. "Seventh
came to be (by Kyrah) game takes all," they say. If Sydon could win the seventh
game, then the six previous matches would mean nothing.
The Titans would have their way.
Tale from the Five, for when the Oath of Peace ends. "If
you desire it, I will tell you the story of how the
As her husband lost game after game, Lutheria sat quietly,
Dragonlords were destroyed, and how the Oath of Peace weaving magic into the dice. Even the greatest spells in
came to be." Thylea seemed to have no effect. Desperate, she began to
—Kyrah, Poet Laureate of Mytros pour her divine power into the dice. As the magical energy
took hold of the dice, she felt herself growing weaker—and
Sydon began to win. No matter how carelessly he threw the
dice, they delivered victory. And as the final game drew to a
The Game of the Gods close, it was clear that Balmytria was about to lose eveything.
They say that truth is often stranger than fiction, and history Laughing, arrogant, triumphant, the Twin Titans threw
is often not quite what it seems. The silver dragon, Balmytria, open their mouths and shouted in the face of the silver
was indeed responsible for the summoning of the Five Gods, dragon, "You are nothing. You are nothing."
but she did not beckon them down from the heavens. We But Balmytria only smiled. "I have staked my life on this
were not some foreign, celestial saviors. game, and you have staked your divine power. You gave your
Balmytria saw that unless the Titans were stopped, they divine power to win this game, but now I give my life to match
would destroy all of Thylea. The Dragonlords had no your sacrifice." With this, she plunged a dagger into her
solution. She vowed action. Knowing that Sydon and chest, and her blood spilled across the twenty squares,
Lutheria were proud creatures, Balmytria challenged the soaking the enchanted dice.
Twins to the game of twenty squares, which is also called the When Balmytria's blood mixed with the magic of the dice,
Royal Game. She summoned them to the island of the the fate of the world was forever altered.
Golden Heart, which is the home of the Mother Goddess Balmytria knew the dragons could not defeat the immortal
herself. They would play beneath the great tree, with the Titans unless they became immortals themselves. That was
mother of the Titans as their sacred witness. her plan all along. She never intended to kill Sydon and
The stakes would be simple: she would wager her life and Lutheria, for she knew that the Fates were working against
the lives of all her kind against the divine power of the Titans. her. Instead, she sought to steal the divine power of the Titans
In this way, the war could be ended. Lutheria saw the trap for her own blood.
right away, but her husband would not listen. Sydon had As Balmytria's blood drained from her body, the Titans'
never been defeated at the Royal Game in all his centuries. divine power replaced it. She ascended into the heavens as
He accepted Balmytria's terms, and the game began. Mytros, the Goddess of Dawn. Her husband became Volkan,
When gods play the game of twenty squares, the pieces the God of the Forge. Her children became Vallus, the
symbolize entire armies, and the fall of the dice are like the Goddess of Wisdom; Pythor, the God of Battle; Narsus, the
hammers of Fate, drenching the earth with the blood of those God of Beauty; and Kyrah, the Goddess of Music. Together,
armies. Thousands of soldiers may live and die by the turn of this new pantheon would turn the tide of the war completely.
a single gambit. History says the dragons are gone, but that is not entirely
Balmytria knew that Sydon had never lost at the Royal true. The dragons are still here, but they have been changed
Game. Accordingly, she chose her moves with extreme care, into something even greater. Mytros won the war that could
taking the full time allotted—one rotation of the stars per not be won by sacrificing herself and ensuring a future for all
turn. And all the while, she was maddeningly silent. Sydon the mortals of Thylea.
shouted at her, demanding that she look him in the eyes, rise With the arrival of the Five Gods, the Titans faced an
to his taunts, or just say anything at all. He quickly lost existential threat. They were badly weakened from the
patience with the game, rolling the dice as soon as his turns fighting of the First War, and much of their divine power had
began, simply to have it over with. His impatience proved his been sapped away. Joined by the power of the Five Gods, the
undoing. mortal armies were nigh unstoppable.
Balmytria won the first game, shattering the Titan's
winning record and his pride. He raised his fists to the sky
and mountains crumbled, so angry was he. But before his
sister-wife could calm him, he had doubled the stakes and
challenged the silver dragon to a rematch. This continued for
five more games. Balmytria remained patient, neither
speaking nor eating even as a full month passed. Meanwhile,
Sydon spiralled into a wrath such as the world had never
seen.
Lutheria clawed at her own face, furious with her
husband's idiocy. She could not interfere with the game
directly, for the magic that enforces the game of twenty
squares is woven deep into the fabric of the multiverse.

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History of Estor The Curse of Estor Arkelander
The atrocities of Estor Arkelander drove his dragon to
Arkelander abandon him. But even without his mount, Estor continued
his murderous campaign against the native creatures as the
captain of the Ultros, a magical ship with a crew nearly as
This is tyhe raw resume from 2 books found on the
Ultros. Next page you'll find a "journal version" by Sgt
savage and bloodthirsty as Estor himself. The crew of the
Durandal Ultros ravaged the islands of Thylea, leaving slaughter in
their wake. Sydon threw everything against the vessel, trying
to smash it with hundred-foot waves or drag it down to the
Estor and the First War bottom of the sea. The magic of the Ultros was so powerful
even the God of Storms couldn’t sink it.
Of all the Dragonlords, the brothers Telamok and Estor With Sydon’s failure, it fell to Lutheria to find a way to end
Arkelander were the most ruthless and savage. Telamok, the Estor’s reign of terror. She approached the barbaric Captain
elder, dreamed of being a great king. He offered his in a dream: if Estor swore to end his massacres against her
protection, and that of his dragon, to any who would swear children, she would give him and his crew eternal life by
allegiance to him. He promised a future in which the so- ritual magic. Estor was naturally wary of a trap, particularly
called civilized species had utter dominance over Thylea and when approached by a naked goddess in his dreams, but he
the fey creatures. knew that he was safe on the Ultros. Even the Goddess of
Mortals of all races flocked to his banner. He built Death could not harm him. Seduced by the Goddess, he
fortresses and walled cities to protect his followers from woke from his dream and slit the throats of his officers as a
attack, the foundation of what would one day become the blood sacrifice to begin her immortality ritual.
great kingdom of Mytros. The ranks of his armies, under the Lutheria came to him on a cold wind, swooping in from
command of his younger brother Estor, swelled. void of a moonless night to land on the deck of the Ultros.
For Telamok, war was merely a tool, a way to build and The Captain, as Estor now styled himself, was enchanted by
secure the future of his people. Estor, however, cared little for her cold, cruel beauty and lay with the Goddess to
the future. He had no desire to rule or govern, and his only consummate the arrangement. The two were surrounded by
joy was battle. Most, including his dragon, thought he was a the leering corpses of his butchered men.
brave hero, seeking glory. The truth was far worse, for war As the first rays of sun climbed over the horizon, Lutheria
was the only way that Estor could satisfy his bloodlust and vanished. The officers that Estor had murdered rose to their
cruelty. His victories on the battlefield meant nothing beyond feet. Though all knew how Estor had betrayed them,
the chance of slaughter and carnage. Lutheria’s ritual bound them to his will. When they saluted
As Telamok’s kingdom grew, it expanded into gygan their Captain, Estor let out a great, roaring laugh. He knew
territory. Knowing the one-eyed, six-armed giants would not he had been blessed by Lutheria and would never die.
welcome outsiders, he commanded Estor to lead his army The blessing of the Goddess of Death soon revealed its
against them. In Telamok’s mind, his brother would break the nature as a curse. Estor and his crew could not die, but they
gygan ranks and force the giants to bend the knee. Estor, still felt pain: wounds would not kill them, but neither would
however, had other plans. they heal. Instead, they festered and rotted. Age could not
Riding on his dragon, he led the charge that routed the touch them, but they felt the ravages of disease and illness.
gygans. The giants fought bravely, but were no match for the Lutheria was true to her word: as the years turned to decades
Dragonlord and his mount. Once they knew the battle was and then centuries, they did not die. They endured as twisted
lost, they threw down their weapons in surrender. Estor and disfigured creatures, trapped in a world between life and
refused to take prisoners, and refused to parley. To the horror death as they were slowly driven mad.
of his noble dragon mount, he ordered his troops to massacre After centuries of torment, Estor and his crew tried to
every single gygan warrior. break Lutheria’s curse with a second ritual. They sought the
The gygan threat was gone, but Estor was not finished. He release of death, but the Mistress of Death would not grant
pushed his soldiers onwards to the towns where the gygans them peace. Their bodies decomposed and fell away, but their
lived. Their warriors slain, the remainder were now spirits were bound to the Ultros, now a ship manned by
defenseless. Estor’s dragon begged him to show mercy, but ghosts and doomed to forever sail the seas of Thylea.
he was deaf to her pleas. His army massacred mothers and
children, the old and the infirm. Only a handful of gygans
escaped to warn the other fey folk of Estors atrocities.
The unbridled slaughter revealed Estor’s true nature and
his dragon abandoned him. The consequences of his actions
went much further. Seeing the slaughter, Lutheria finally
recognized the threat the newcomers posed, and she released
Sydon from his vow to not harm them. With his fury finally
unleashed, Sydon gathered a great army of fey creatures and
led them against the civilized races that had butchered the
gygans. Sydon meant to drive the invaders into the sea.
The First War had begun.

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...Several entries later...
Estor's Journal (Sgt
1 Dawn Age.
Durandal & me) My brother Telamok is a fool. He should have waited for me
12 Dawn Age. and my ship to raid Praxis. I told him i had a solution, but he
My dragon has abandoned me. She didn't have the courage decided the time had come for a show of strength with his
nor the fortitude to do what must be done to secure these new gods. He didn't want to wait for my plan to bear fruit. As
lands for the future of the civilized peoples of Thylea. Her usual, too much of a politician, but not much of a general.
cowardice will be forever remembered in the histories that Why do so many continue to follow his lead ? It's beyond me.
we record. But it matters not. I don't need her anymore for His expedition with vain Adonis is doomed without my
now I have the Ultros. Now that the mainland is secure this Ultros. Those new gods he so much counts on are too soft-
mighty vessel will be the instrument from which I bring death hearted, not strong enough : they won't manage to kill the
and defeat to the savages that dwell on the islands of the Titans.
Cerulean Gulf and the Forgotten Sea. I will be remembered ...Several entries later...
as the greatest of all the Dragonlords. Greater than the Finally, she has revealed herself to me. She comes to me in
simpering fool Xander. Greater than even my brother the my dreams. Lutheria, Mistress of Death. She begs me to
king. Soon even the Titans will tremble at the mention of my spare her children! The goddess begs me! A man! The Titans
name. I will live forever… see it now. They see that I cannot be stopped. She says she
I have gathered a group of the greatest fighters, sailors, and has an offer for me. Something that only she can give me that
warriors Thylea has ever seen. I have made them my Thanes I desperately want. It is obviously a trap but what can she
and they will crew this great vessel. 200 of the deadliest men possibly do? She is powerless while I am aboard this vessel.
and women this land has known will set sail on the morrow Not even her brother's power could touch the Ultros. Even
and the islands will be bathed in the blood of our enemies. the Goddess of Death cannot harm me here.
Glory and immortality await! ...Several entries later...
We have been at sea for ten days. The impotent mad Titan This is what I've been waiting for! Eternity is finaly within
of the Sea, Sydon has thrown everything against us and still my grasp. Lutheria came to me on her hands and knees,
the Ultros sails on. He has smashed us with 100-foot-tall naked and weeping. Beautiful and terrible. I have power over
waves and tried to drag us to the bottom of the sea with Death herself! We met at the fires of Typhos. She offered this
whirlpools. He has assaulted us with hurricanes and cyclones oath: If I swear to end the massacres against her children,
yet still we move towards our destiny. I would pay any price to she will give my crew and I eternal life by ritual magic. The
see the look on his face as our ship continues to sail past all ritual itself is simple but bloody. My men will understand
obstacles he places before us. Surely, he must know fear now once they have life everlasting at my side. Tomorrow a new
that he knows nothing can stop me. god is born, Estor, God of Thylea.
The Gygan Stronghold on the Island of Yonder has been I woke the next morning and slit the throats of my officers
put to the sword and cleansed with flame. The strength of the as a blood sacrifice to begin Lutheria's immortality ritual.
Gygans is forever broken. Indeed, if any gygan still draws That night Lutheria came to me on a cold wind, swooping in
breath in all Thylea they must know that their race is ended. from the void of a moonless night to land on the deck of the
And they must know that it was I, Estor Arkelander, that was Ultros. I was enchanted by her cold, cruel beauty and lay with
the architect of their doom. I can still hear the screaming of the Goddess to consummate the arrangement. We were
their children and the lamentation of their woman as we surrounded by the leering corpses of my butchered men.
drove them before us. But being an island, they had nowhere As the first rays of sun climbed over the horizon, Lutheria
to flee. Even now my men celebrate their mighty victory while vanished. The officers i had murdered rose to their feet, as
their blood dries on our blades. This is what it means to be promised. Lutheria’s ritual bound them to my will, even those
alive! Tomorrow we begin the utter destruction of all temples who thought i had betreyed them. When they saluted me, i let
and shrines to Sydon on this cursed island. I hope every idol out a great, roaring laugh. I knew it had worked, i had been
we smash to dust is like a knife in his eye. blessed by Lutheria and would never die.
...Several entries later... ...Several entries later...
2 Dawn Age 0 Dawn Age.
Another Gygan fortress destroyed at the island of the Fates ! The expedition on Praxis had surprising results. As i
But it is not enough! The infestation is too deep. I could live 5 anticipated, the fleet was sunk, the army destroyed, there
lifetimes and not have enough time to rid this land of the filth weren't many survivors. My dear Telamok will be
that inhabits it. There are too many islands. Too many hidden remembered as the mastermind behind this failure. His city
and secret places for them to cower in. I once thought to has already changed his name to become Mytros, history will
become immortal by deeds. To be remembered forever as the forget him! I will outshine him!
mightiest warrior in all the world. But the new gods managed to obtain an Oath of Peace
But now I see that for me to carry out my mission I must from the Titans! I must carve myself a new kingdom in that
find a way to have more time. I have learned things. Things new world!
that no mortal has known. In my dreams this knowledge has
come to me. I know there is a way for a mortal to become like
a god. I will find it. Soon. For whom could possibly stand in
my way.
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...Several entries later...
Wine festival plays
26 Current Age.
The blessing of the Goddess of Death revealed its nature as a
curse. Me and my crew can not die, but we still feel pain: Detailed plays from Estoria's theater troupe.
wounds will not kill us, but neither will they heal. Instead, we
fester and rot. Age can not touch us, but we feel the ravages
of disease and illness. Lutheria was true to her word: as the The fall of Estor (Estoria)
years turn to decades, we do not die. We endure, as twisted ACT I
and disfigured creatures, trapped in a world between life and The tragedy starts with a dramatic reading of Estor
death. My crew is slowly driven mad. Arkelander (played by Seema) as he plans to throw
...Several entries later... everything he has at the Titans. He boasts of the
28 Current Age.
righteousness of the Dragonlords and the tyranny of the
After decades of torment, we tried to break Lutheria’s curse titans He gives an impassioned speech to inspire the hoplites
with a second ritual. We sought the release of death, but the and the other Dragonlords to sail with him on his grand ship,
Mistress of Death would not grant us peace. Our bodies the Ultros, and give everything they have to defend the
decomposed and fell away, but our spirits were bound to the innocent of Thylea, including the centaurs and cyclopes
Ultros, now a ship manned by ghosts and doomed to forever whom are ignorant to the titans’ oppression upon them.
sail the seas of Thylea. We make the Deadfalls our base of ACT II
operations. The play shifts to the second act, which features the battles
as Estor gives the occasional prayer to Mytros that the
natives knew not of what they did and were under the spell of
the titans He is depicted sailing to various islands, gathering
warriors of various barbarian tribes as well as a few gygans.
He meets with the other Dragonlords where he tries to give
an impassioned speech about entreating with Lutheria
instead of fighting with Sydon. The other Dragonlords belittle
him and he set sail with only his crew of settlers into the sea.
The scenes change again and is shows Estor and his crew
falling asleep, then meeting with Lutheria (played by Aria).
She hears him out but shrugs and says that she cannot
control her brother, but offers Estor a way to live eternally if
he swears loyalty to her. Estor passionately monologues and
swears that the Titans will get their comeuppance.
ACT III
The last act is Estor returning to find most of the dragons
and Dragonlords dead. He weeps and there is a large portion
where he waxes philosophical about their role on Thylea
before the scene changes. The next scene shows Estor
sailing on the wind, fighting alongside the Five Gods. The
battles end in victory after victory, but Estor's heart isn't in it.
The final scene, which is said to be in the future, depicts
Estor, decades after the Oath of Peace, trying to hold the
kingdom of Mytros together under the leadership of
Commander Cosmo of the Dragonlords. He is depicted as
being fed up with the weak stance he takes in protecting the
settlers, fed up of the Titans being left scott free by the Gods,
and finally he provides the ending monologue of how he will
take his mighty ship to Lutheria, on her diamond throne in
ta e s g ty s p to ut e a, o e d a o d t o e
the nether sea, and will end this once and for all. Dramatic
music plays as the play ends with his crew setting sail off the
side of the stage.

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Pythor and the Five Sisters The Plight of Pellenia (Estoria)
(Estoria) ACT I
ACT I This comedy depicts Pellenia (played by Aria) who is a bard
The tragedy starts with Pythor, played by Aria, who is looking from a small settlement who seems quick-witted and sharp.
to find his place in the world as the God of Battle now that The girl composes poems that are smart and witty, but her
the Oath of Peace has begun. He has several monologues delivery is awful and just simply not funny. The human and
about his duty to stand vigilant for the next 500 years but he elven actors don’t laugh at her jokes. The audience is dying
is portrayed as someone who seems to not be able to keep his laughing at this performance. Pellenia doesn’t seem to
attention on any one thing for too long and makes very understand how her jokes aren’t funny to anyone. She hears a
bumbling remarks. The first act ends with him finding a rumor that Lutheria believes she is a comedian herself and
strong elven woman named Hexia, played by Seema, who decides to go and prove to the titan that she can make it in
was adopted into a family with four other sisters, and how comedy.
their powerful personalities ignited a passion between one
another. Pythor ends the act exclaiming that his love Hexia, ACT II
and not the battle between the titans, is his purpose in life as The second act portrays Pellenia searching far and wide
he gets married to her. across Thylea for information on how to find Lutheria. The
scenes vary, but Pellenia continues to try to show off her wit
ACT II and call it comedy to no avail. The audience continues to hoot
Act two portrays Pythor having a very rocky relationship with and holler and laugh raucously. Eventually, Pellenia comes
Hexia as their personalities clash and anger erupts from both upon an old, senile human sailor who finds her hilarious. The
of them and Pythor’s incompetence infuriates Hexia. They way he responds to Pellenia has the audience in stitches. He
smash things and scream at each other but then will make up lets her rent a small boat that she can row out to sea and tells
with their passion. However, Pythor’s roving eye causes him her to keep her eyes on the constellation of The Dreamer and
to start looking at Hexia’s four sisters, played by the elven it will show her the way. The act ends with her being swept
actors. One by one, Pythor starts to have an affair with each up in a storm and begging Lutheria to spare her so she can
of them. Hexia suspects Pythor but is never able to prove it. prove her worth. The final moment of the second act shows a
She is incensed with him constantly and he become more of Satyr dressed as Sydon pissing at a small version of the boat
a drunk and professes his love to the other sisters. Act two and Lutheria, played by Seema, comes up and tells him to
finishes with Pythor falling for the youngest sister of Hexia, knock it off, she knows the struggle of trying to be a
but she is promised to another. Pythor returns home to comedian.
ignore his enraged wife while he drinks into a stupor.
ACT III
ACT III Act three has Pellenia waking in Hypnos, the Throne of
The last act starts with the wedding day of the youngest Dreams. Lutheria is charming and sympathetic to Pellenia as
sister, but it is interrupted the tyrant king of Estoria, Lysis she tells her she has seen her struggle. Pellenia gets huffy
Arkelander, played by a corpulent satyr. Lysis demands that and decides to challenge her to a duel of comedians. Lutheria
the sister be his wife against her will and she is kidnapped. at first declines, saying there is nothing to be gained and
Pythor, in a complete state of drunkenness, is told the news continues to be sympathetic in her struggle. She gives her the
by Hexia who still has no clue about his affairs with her advice to simply keep practicing. Pellenia starts losing her
adopted sisters. Pythor, deep in his cups, is depicted cool in a very over-the-top way that makes the audience howl
stumbling to the palace and challenging Lysis for his crown. with laughter. Finally, Pellenia swears an oath saying she will
Lysis, ever arrogant, believes he can take down the god in his allow Lutheria’s servants to torture her for the rest of her life
pathetic state and accepts the challenge. They duel and if, in a head to head comedy battle, she cannot make her
Pythor is losing badly, but ultimately he trips over his own servants laugh harder than Lutheria can. The tale wraps up
feet, landing on a cart that is pushed into a pile of barrels. with Pallenia making terrible jokes that are too high-brow for
One rolls, knocks into the back of a horse who kicks a man the servants while Lutheria uses wit and charm to make the
nearby, dislodging a tooth that goes flying into Lysis’s eye. jokes both intelligent and hilarious. The crowd maintains a
Lysis grabs at his face, temporarily blinded, and ends up constant state of laugher as Lutheria roasts Pallenia over and
tripping over his cape and falling on his own sword. Pythor is over until Pellenia screams “NOOO!” and the satyr actors
heralded as the new king and the sister is saved. Pythor, in with fake goat heads poke at her with fire pokers off the
his drunken state, pulls the sister in for a kiss as Hexia stage.
watches. The end of the play shows Hexia completing a
monologue detailing how she puts the pieces together about
Pythor’s affairs with all her sisters and she appears to go into
maddening jealousy. The closing lines are her professing that
if she can’t kill her husband, she will just have to kill any
woman he falls in love with, no matter who they are.

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Timeline, milestones and
eggs
Inspired by Violet's work
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NPCs & Heroes
Inspired by Percyogg
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Dragons
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In a normal forge, you should double the number of days
Crafting variants needed.
For DMs & PCs who like crafting, which will boost your If the crafter is a normal blacksmith (background), crafting
characters : times are doubled.
If the crafter is an expert blacksmith (see scenario),
crafting times are x 1,5, round down.
Variant 1 : If the crafter doesn't have Pythor's hammer, add to normal
https://www.gmbinder.com/share/- & assisted crafting time (up to double the crafting time):
MCQVkP5zMGjwBbKlkW2 +1 day for uncommon items, +2 days for rare items, +3
Use the link to determinate crafting time and cost for days for very rare items, +5 days for legendary items.
Volkan crafting at the Mithral Mine with Pythor's hammer. The blacksmith may only have one assistant. If the
The forge accelerates the rate at which such items may be assistant is an expert blacksmith (see scenario), assisted
crafted, without increasing the overall cost. HHH is crafting time is reduced by one (minimum half the crafting
harmund's harvesting handbook Arkadia is a 3rd party 5e time).
supplement MOOT is Mythic Odysseys of Theros
Variant 2 :
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Armour
Specific metals Whilst wearing made of Adamatine, you are immune to the
Giving PCs the possibility or not to melt their medals is fun additional effects of a critical hit, turning it into a normal hit,
and can lead to role play : every event awards three medals— [unless the weapon is made of Adamantium or equivalent].
one for each of the top three athletes:
Weapons
bronze (250 gp value) for third place, When scoring a critical hit with an adamantine armour, you
adamantine (500 gp value) for second place, can roll an additional weapon damage die and add it to the
and mithral (1,000 gp value) for first place. damage of the attack.
Consider that melting a medal would allow to retrieve 0,25 Adamantine wepons with the Heavy or Versatile propriety
ingot, the rest of the value being craft and fame. gain the "Siege Weapon" property.
Raw one ingot is enough to craft a weapon or an armour or
10 ammos. Unsunderable
Items fashioned from adamantine are immune to all damage
MITHRAL from non-magical weapon, except siege weapon, and have AC
23 against attemps to damage it.
Cost & Ingots
Mithral ingot is worth 500 gp (trog king scepter is an Adamantine picking lots are needed to pick an adamantine
ingot). lock.
1 ingot is needed for a weapon or a light armour or 10
ammunitions.
2 ingots are needed for a medium armour. The Versica (Percyyog)
4 ingots are needed for a heavy armour. Versi's poem
Armor Thylea, the land and the Goddess,
Previous version consided mithral heavy armour as Hidden and protected by her lover.
medium armor, and mithral medium armor as light armor. Kentimane, her hundred-handed loved one,
If the armor normally imposes disadvantage on Dexterity Raging through the ocean as her fortress.
(Stealth) checks (Scale mail, Half plate and all heavy Their coupled offspring within their cover,
armors), the mithral version of the armor doesn't. Sydon and Lutheria rule legion.
If the armor normally has a Strength requirement (Chain
Mail, Splint, and Plate), the mithral version of the armor The Titans Twinned, bound in matrimony,
doesn't. Gave rise, revered by, Thylean natives.
Meaning that raw, mithral has no game effect on chain Sydon, lord of the storm unforgiving,
shirt and breastplate. You could allow chain shirt to be Fair to those under his hegemony.
used like it was light. Maybe the same on Breastplate. Lutheria, of all palliatives,
Lady of dreams and those ever resting.
Weapons
Mithral weapons can be forged by only master craftsmen Mytros, the dead and divine arisen,
(Blacksmith background, Volkan, Jancans...) and for roughly Left her kin to guard the people foreign.
500gp + (10 x base price) and have the following properties: Volkan, of craft and the flaming hammer,
Father to his children with no mother.
If the weapon is Heavy, it is no longer so. Vallus, with beauty and wisdom unmatched,
If the weapon isn't Heavy, it becomes Light and gains the Second matron to a city detached.
Finesse property. Pythor, sole son of battle and vigor,
+1 to Attack Roll. Lost, guideless, commensurate to neuter.
If the weapon is Two-Handed it is now instead Versatile. Kyrah, speaker of this flowing vision,
Consult the table for damage changes. Useless, but this is not my confession.
Is a magic weapon for purposes of overcoming
resistances.
Light
Light
Any item forged from Mithral has its weight halved, and an
AC of 21 against attempts to damage it.
ADAMANTINE
Ingots and cost
Adamantium ingot is worth 500 gp.
2 ingots are needed for a weapon or a light armour or 10
ammunitions.
4 ingots are needed for a medium armour.
6 ingots are needed for a heavy armour.
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Alternate Villains & items
Those are examples of modifications to beef up some villains,
with lair / legendary / paragon actions. Other versions of
Graxis, Demetria of Cerberus can be found in chapter help.
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Divine symbols
(Charalampos
Koundourakis)
This is a document you can give players during their searchs
on old gods, presented as a collection of divine symbols
having no additional comments.
DM key, from left to right :
Thylea, Kentimane
Goloron (wisdom), Hergeron (strength), Talieus (craft),
Versi (prophecy), Yala (beauty), Sydon (), Lutheria
(dreams), Chalcia (swiftness)
Sky Father, Fire King, Ghost Lord, Fish Queen, Moon
Maiden, Great Hunter, Sun Goddess, Vile Trickster
Chalcia, Goloron, Hergeron, Talieus, Yala, Helios, Versi,
Demetria
Mytros, Volkan, Kyrah, Pythor, Vallus, Narsus
Download link :
https://drive.google.com/drive/folders/114FXFoEEplMbzJBWBee87vwS-
rn_1m7d
Player handout :
With added Versi 2d and Demetria symbols.
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DM's list of Thylean gods:
Oath of Peace secret
Initial Twin The Sydon's future plan
Domain Titan Titan five" for his kids

Crafting Talieus Sydon Volkan Sydon


Strength Hergeron Sydon Pytor Yala
Swiftness Chalcia Sydon Kyrah Talieus
Wisdom Goloron Sydon Vallus Hergeron
Beauty Yala Lutheria Narsus Chalcia
Prophecy Versi Lutheria Mytros Goloron
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"But you - Pythor," and she spits the name as though it
Hexia's monologues doesn't belong in her mouth. "Were my great love. My only
love! To whom I was forever faithful!” It is difficult to say,
(Kaleton) covered in water as she is, but it almost seems as though
You enter the tunnel leading into Hexia's lair. Sunlight pours Hexia is weeping. “My life has been a tragedy. From the death
in through holes in the cavern ceiling, and vines drape the of my own mother at the hands of the Dragonlords before
walls like curtains, while moss and grasses carpet the Sybolkorax ‘adopted’ me, to the state of utter ruin I live in
flooring, interrupted only by the occasional jagged stone and today - you, you were the one fleeting bit of happiness I could
broken bit of bone. A deep, powerful voice echoes throughout call my own! The one bright light amidst the dark." Hexia
the cavern. throws her immense body around, her great finned tail
"Do you think that I would forget, or forgive? How could I, toppling part of her horde, sending coins cascading down
when it is because of you that I am trapped in this awful into the waters of the lagoon. Ophea startles, though she
land..." continues playing nonetheless, with great elegance, poise,
You enter an area, large enough to accomodate the great and skill.
dragon's serpentine bulk, though Hexia herself is nowhere to "You robbed me of EVERYTHING," Hexia smashes her
be found. The immense cavern is lush, filled with tropical great taloned hands down onto the ground, shaking the
plants and blooming flowers. A great skylight allows sunlight cavern. "And now another of your spawn has come here to try
through, though it is obscured by a lattice of thorns and and rob me of my life as well!" Hexia's yellow eyes focus on
carefully cultivated roses. You hear Hexia's voice boom once you, her slit-like pupils growing thinner as they follow your
more. movements.
"Still I am sworn to uphold Oaths on your behalf. To keep "I know you," she says darkly. "And I know why you've
your secrets and honour vows made by you, when you could come. I am your destiny. Your last great labour to overcome!"
not honour the ultimate vows you swore to me on our She spits again. "As though I have not had my own sorrows,
wedding day!" as though I am not the wounded party in a playboy god's
A great lagoon makes up the centre of the cavern, a torrid series of love affairs! The wife he had forsaken!” Her
billowing green fog surrounds its lapping edges. A lonely tears are apparent now, though the ferocity in her voice does
island occupies the lagoon, the isle itself replete with wealth. not waver “I fought so hard to overcome my nature, to be a
Heaps of gold, shimmering silver, and burnished copper coins soul virtuous and worthy of you and your love, and you - you
gleam. Nigh numberless emeralds dot the horde like a spray discarded me... threw away everything we had, spat on
of green blood upon the coins. everything I had ever done for you!” She calms. Takes a deep
Sitting in a chair amidst the dragon's horde, next to a breath, and coils back, half in her lagoon and half stretched
massive harp of gilded gold that appears to be studded with onto land. Her eyes dart back to Ophea, then to you, Pythor,
emeralds, is Ophea. She plays the harp as beautifully as you and the rest of the heroes present. "I was happy once," she
remember from your childhood memories and your hazy says. "I was happy once. But no more. And never again."
dreams of her. She looks to you with relief, and holds back Her voice stirs with anger once again.
tears of joy. A trace of fear remains in her eyes, however. "Fine then. Let this be the end! The end of you, the end of
"I have made this place a memorial to me and my suffering. him, of her, of me if it must be! Let it be the end! Let it all
Look upon its walls and gaze at your own follies, at each come crashing down!" she cries, lunging forward, noxious
insult you delivered to me, and each bit of happiness I knew I green gas billowing in her throat and pouring from her
had to steal back from you!" mouth.
At Hexia's command, the vines that make up curtains
across the cavern begin to recede. The walls are pockmarked
with niches, in which the skulls of hundreds of humanoid
creatures have been stuffed. Beneath each one, carved with a
dragon's claw, is a name. Five hundred years worth of
Pythor's consorts and of bards are on display in this place,
their hollow eye sockets staring you down, the emptiness in
them somehow still following you.
Pythor gazes on in abject horror. His eyes are wide, with
tears that flow freely from them. Sweat marks his brow and
his jaw hangs slack. He shakes slightly, taking in the sight of
his countless lost loves.
"Each nymph you dallied with. Each handsome athlete.
Each beauty with a charming voice. Every noblewoman, every
scullery maid, each fawning sycophant, every 'great love' that
you flaunted before me!"
The surface of the lagoon stirs and bubbles, and Hexia's
massive form rises from it. Water washes down her well-
polished jade scales. Her teeth, razorsharp and bleached
white, are bared before you as she gnashes them over each
word.

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“Heroes, lets make this next riddle interesting… Let’s make a
Encounter with Lutheria little wager on the answer on the riddle. you have precisely a
minute and five seconds. Answer incorrectly and I polymorph
(Logain&N.O.K) you in cute little party hats! Answer it correctly, and I will give
Introduction:
you …. Well cute little party hats. Don’t question where I got
them, got it good. I am glad you accept! Ohhh, and minion, if
“Greetings great heroes or is it villains. It is so hard to tell the riddle isn’t good, you will be on the dinner menu for
these days… here have a drink, I must insist. I won’t have tomorrows bacchanal.” The Maenad trembling utters the next
rational minds in my presence tonight. And it’s also my job to riddle. . . . “Ummm, Uhmmmm, What’s the difference
make sure everyone is having a great time tonight. My between a raven and a writing desk”.
favorite way to entertain is to tell all time famous jokes. You So, heroes, have you figured out the riddle yet, Lutheria
are in for quite the delectable little snack.” interjects immediately. “Have figured you figured out the
As I get older, I remember all the people I lost along the riddle yet? I, being my intelligent self, solved the riddle almost
way. Maybe a career as a tour guide though the lower instantly. Its not that hard like the previous riddles.”
circles of hell was not the right choice. If it has been more the 65 seconds, Lutheria interjects
A man and a woman are walking through the old woods at once again, “well heroes, do you have an answer.” There is no
night when the woman says, “I’m scared”. “How do you answer to the riddle as the Maenad misremembered the
think I feel?” The man replies. “I have to walk back alone.” riddle. If the heroes don’t give a convincing answer, Lutheria
Why is it that when I donate one kidney to the medicine calmly and correctly says. Poppycock, to be truthful I don’t
houses in Mytros, people love Me. But when I try to have an answer either. I hoped you would, proving these
donate 100 kidneys, they chase you out with pitchforks! riddles not to be a waste of time. Her nails begin to grow like
outstretched talons. She lunges towards the maenad as she
Riddles [fan addition]
rips out his still beating heart with one fell swoop. “You mega
dolt! You must make a riddle tough enough to stump them
It appears as Lutheria is preparing to say her next joke, but and NOT ME how difficult can that be! She then takes the
then stops as she is surprised, looking past the heroes. “Ahhh, heart and squeezes the blood over her wine glass like a very
at last! My minion is back from the Isle of time with some of macabre lemon on a long island iced tea. She then takes a
their most famous riddles! Please heroes, please join in on deep breath while starting to sip on her wine. . .
the fun! You see a young Maenad boy, looking worse for ware
for his journey, approach queen of madness. He utters his Lutheria's ravings
first riddle…
“I bet you are wondering why I am as mad as hatter. Maybe
Riddle one: each human being lives in a unique world, a private world
If Gerry has 12 watermelons, he then eats 5 of them in one different from those inhabited and experienced by all other
sitting. Since Gerry really loves watermelons, he wants to humans. . . If reality differs from person to person, can we
make sure he has enough watermelons to last. He takes 4 speak of reality singular, or shouldn't we really be talking
seeds from each watermelon and plants them. After they about plural realities? And if there are plural realities, are
grow, how many watermelons does Gerry now have (35 some more true (more real) than others? What about the
watermelons) world of a schizophrenic? Maybe it's as real as our world.
It doesn’t take a perception check to see that Lutheria is Maybe we cannot say that we are in touch with reality, and he
furious. She proclaims loudly “Marcus you dolt, Gerry is is not, but should instead say, His reality is so different from
stinking fat storm giant if he is eating that many ours that he can't explain his to us, and we can't explain ours
watermelons. That isn’t even a riddle! are you sure you went to him. The problem, then, is that if subjective worlds are
to the right island! Well, go on, what’s the next riddle! experienced too differently, there occurs a breakdown in
communication ... and there is the real illness. Not madness,
Riddle Two: but just a breakdown in communication.
What fierce and powerful creature stalks the forests of She now finishes her wine bottle, now turned Bloody Mary,
Chimera Island. It has the head of a dragon that can exhale in one long several second gulp.
fire to the outstanding length of sixty feet! The head of a goat “But the truth is “It is sometimes an appropriate response
that can shatter the thickest of stones. The mouth of a lion to this cruel reality to go insane.” And fact, it isn’t me that’s
that is used to sniff out prey from miles away. And the snake just crazy, but no doubt that all women are crazy; it's only a
tail…. question of degree. And the reason they are all crazy. You see
Lutheria interrupts! “Who are you David Attenborough!!! heroes, the main reason women are crazy, is that men are
You said the answer to the riddle in your proclamation you stupid. With their vainglorious schemes and shallow
little pisspot. A CHIMERA is the answer. A triple faced no ambitions.
good, stinky Chimeria. Did you even leave the Nether Sea you
big dolt! Thought you can get out of work by hiding in a cave
somewhere thinking of these terrible riddles! She takes a
deep breath and seems to calm down. Saying the word
“goosfraba” repeatedly, as if it is being used as a calming
technique. She then turns to the heroes
Riddle three.
DM's Guide to Odyssey
141
Many of them like to argue who is the strongest for instance, Madness is a special form of the spirit and clings to all
like my “son” Yala, like they are from planet strongest, and teachings and philosophies, but even more to daily life, since
they have something to prove. Some like to conquer land just life itself is full of craziness and at bottom utterly illogical.
to say they have it, like my dear husband and brother Sydon. Man strives toward reason only so that he can make rules for
Many like to dominate woman just to say they done it, Like himself. Life itself has no rules. That is its mystery and its
my useless son Talius. They like to kill just to prove that they unknown law. What you call knowledge is an attempt to
are capable of shoving the pointy ends of things in places impose something comprehensible on life. So, join me on
where it doesn’t belong, like my mad son Goloron. All men this mad escapade, live how you want, when you want. Swear
really love to do that last one, and all possible ways you can an oath of eternal service to me. I am not like other cruel
interpret it.” gods. I do not demand religious fervor, abstinence, or for you
Lutheria Then takes the heart, still from beating, all blood to forgo the other pleasures in life, I demand the opposite.
wringed from its aorta, and starts eating it, like the world’s Give in to your carnal desires! Do this, and I promise I will
second most forbidden apple. keep my dominion to the old wood and here in the Nether
“But that is not why I am mad. Madness is the reason I exist, Sea. But do know the message I preach will have no borders.
not to be mad, but to spread madness; for true madness is What say you heroes or was it villains. Honestly, it never
nothing but a genius mind far beyond what lessor minds can really matters”
understand. To me you are the mad ones at least, by your own
definition. So, you know what I raise my drinking glass to the Combat Dialogue
ones you call “mad”.
As she stuffs the rest of the heart into her mouth and Phase One (at the start of combat):
swallows, she takes the wine glass and jams in in the empty You can tell a lot about a woman by her hands, for example if
chest cavity of the maenad, filling it up completely. She then she’s holding a scythe, she’s probably stark raving mad!
starts emitting a high-pitched laugh. Intermittingly in-between
the laughs she continues to speak. . . Phase Three (at around 2/3rds hp):
Here's to the crazy ones. The misfits. The rebels. The Don’t be afraid of Death – death is just to blink for an
troublemakers. The round pegs in the square holes. The ones exceptionally long period of time.
who see things differently. They're not fond of rules. And they
have no respect for the status quo. You can quote them, Phase three (1/3 hp).
disagree with them, glorify or vilify them. About the only thing I do not fear death. The fear of death follows from the fear of
you can't do is ignore them. Because they change things. life. A man who lives fully is prepared to die at any time.
They push the human race and titan-kind forward. And while
some may see them as the crazy ones, we see genius. Dying words.
Because the people who are crazy enough to think they can Lutheria falls don own her knees, blood pouring from the
change the world, are the ones who do.” many wounds she sustained. She slowly reaches her arm to
Run the twenty squares encounter as written in the book the sky, as if trying to reach for something that isn’t there. Her
voice becomes less deep and refined, almost like that of a
Lutheria’s Offer: toddler. “Mother, it has been so long since I could remember
you clearly. For so long since I have been born of your blessed
You heroes are not so bad Afterall. not many people could fruit. Before you shook your mortal coil you said, “follow dads
entertain me for so long as you did. But let’s get down to orders, he loves you dearly his most favored child you are”.
business! Lutheria interrupts the first hero that speaks “Be And I did! I followed every order. I protected this realm from
silent and listen: have you recognized your madness, and do beings of incomprehensible evil. Ancient ones that defy
you admit it? Have you noticed that all your foundations are reason, Dragons so large their wing beats created typhoons,
completely mired in madness? Do you not want to recognize sea creatures so vast they dwarf cities. I beat them all mother.
your madness and welcome it in a friendly manner? You Every time I beat one though, they took a part of me and
wanted to accept everything. So, accept madness too. Let the traded it for something far worse. But know I can see clearly
light of your madness shine, and it will suddenly dawn on again. It’s been so long since I could see. She looks at the
you. Madness is not to be despised and not to be feared, but hero that slew her, as she weeps tears from all her three eyes
instead you should give it life...If you want to find paths, you and whispers a soft and delicate whisper, inaudible to anyone
should also not spurn madness, since it makes up such a else “thank you”.
great part of your nature...Be glad that you can recognize it,
for you will thus avoid becoming its victim.

DM's Guide to Odyssey


142
Aftermath variant:
you see Lutheria slowly petrify into stone as she fades from
this world. Behind you; see the three furies. They announce
loudly enough for everyone to clearly hear them “greetings
heroes, be not afraid. My name is Megara, queen of the furies.
We have come to witness the final hours of one who has
dedicated everything she was and would have been to the
protection of others, even though it can be said she truly died
centuries ago. We will bring of what remains to a place of
reverence. We also came to deliver a warning, RUN some of
the seals were tied to Luthe…………….”
All of the sudden your sense of hearing seems to go.
Followed quickly by your sense of touch and smell and taste.
Your sight is the only sense still working for you. You see the
Nether cubes around you in the distance start to shake. The
teraesques Cube remains dormant, however.
One cube starts to open from the bottom. You see what
looks like to be a massive snake. It is as wide as the cube, but
far longer. It’s as if the cube was bigger on the inside as a
giant sea serpent, miles long at least fall from the cube. As
the cube is draining. . .
You see another cube, grow an orange hue, as it begins to
melt. The waters of the nether sea around the cube seem to
evaporate instantly covering the whole area and think blanket
of scourging steam. You see an outline of a dragon with a
wingspan of over 100 meters beyond the steam.
Finally, you turn around, and see a creature with a dozen
tentacles, wider than ancient tree trunks appear looming over
the ship, it has the head of a shark with jaws sharp enough to
tear through bars of wrought iron. You recognize these three
creatures from legends of yore thought to be only myth.
Scyla, Scourge of Yonder, Slayer of the never-ending
vortex of Charybdis
A sea treader Leviathan known by ancient lore as
Jörmungandr, said to be able to grow large enough to
encircle the whole world.
And finally, the massive black dragon, rumored to be able
to generate enough heat to evaporate whole lakes known
as Ancalagon the Black.
DM's Guide to Odyssey
143
Scyla - Sill-Ahh
Odyssey of the Sostrate - Soh-ss-Strah-Tayy
Steros - Stare-OHH-ss / Steh-Ros
Dragonlords: Sybolkorax (prn. sih-BOWL-kohr-rax)
Pronunciation Guide Sydon - Sigh-Done
Taleius - Tahl-EE-uss
Acastus - Ahh-Cass-TUS Telamok Arkelander - Tel-AH-mok ARK-ull-An-Dur
Adonis Neurdagon - AH-dohn-Iss New-urr-day-gone Thylea - Thigh-LEE-ahh
Aesop - Ayy-Sopp Thylean - Thigh-LEE-Unn
Aresia - Arr-EE-see-Ahh Tysophale (prn. tih-SOE-fah-lee)
Arkyrania - Arr-KEY-ray-knee-ah instead of Ar-KAI-ray-knee- Vallus - Val - Luss
uh Versi - Verr-see
Arystonar (prn. ah-RIHS-toe-nahr) Volkan - VOL - kuhn
Aurae - Orr-ayy Xander Huorath - Zan-durr Hoo-OH-Rath
Blemys - Blem-ees Yala - Yawl-Ahh
Cetus - See-Tuss
Charybdis - Karr-Ib-dis Sessions intro (Hevchenko & me)
Chondrus - Ch-ohn-Drus Settlers. Fey. Titans. Gods. Long ago, the various races lived
Damon - Day-MON
Darien - Dar-ee-enn together in harmony.
Empyrean - Emp-EE-ree-Unn Then, everything changed when tensions between natives
Estor Arkelander - Ess-TOR ARK-ull-An-Dur and settlers escalated into having the Titans march to war.
Estoria - Ess-TOR-ee-Ah Only the Dragonlords, riders of all dragonkind, could stop
Euryale - Your-ayy-ull them, but when they were needed most, they failed.
Gaius - G-aye-US New Gods appeared and allowed for a stalemate, and
Gigantes - Jigh-Gant-uss managed a 500 years Oath of Peace to be signed.
Goloron - Go-Low-Ron Five hundred years passed and the Oracle and I discovered
Graxis - Gracks-iss the new Dragonlords, Heroes of the Prophecy. And although
Gygan - Gigh-gun their destinies are epic, they have a lot to learn before they're
Helios - Hee-Lee-Ohh-ss ready to save anyone.
Hergeron - Her-Gerr-On But I believe they can save Thylea.
Hexia - Heck-see-Ahh vs
Hypnos - Hip-No-ss
Icarus - ICK-ahhh-Rus In a land where even the gods are bound by oaths and
Ichthys - Ick-thiss (???) prophecies... At the dawn of time, a war between the gods
Iolaah - Eye-Oh-Lah and Titans left the world of Thylea forever changed.
Jancan - Jan-sen Thousands of years later, the first mortals arrived, carried by
Jasena Ventrak - Jah-Sen-Ahh Ven-TRAK ship and dragon. The Dragonlords were the champions who
Jocasta - Yo-Cast-Ahh overthrew the Titans 500 years ago and forged the Oath of
Karpathos - Karr-Path-Ohh-ss Peace. But the power of the Oath has waned, and now the
Keledone - Kell-ah-doh-nn Titans seek vengeance. You are one of the heroes called by
Kentimane - KENT-ih-Mane prophecy to end the conflict once and for all. Poets will sing
Kyrah - Kigh- Rah of your deeds for centuries to come... if you survive.
Loreus - Lor-ayy-uss
Lutheria - Looth-Eee-Ree-Ahh https://youtu.be/P_3D9fAD1-A
Maenad - May-Nadd
Magera - Mag-AIR-ahh
Morta - More-Tah
Moxena - Moh-shee-nah
Myrmekes - Mur-muh-keys
Mytros - My-TROH-ss
Naiad - Nigh-Add
Narsus - Narss-us
Nereid - Near-Id
Oceanid - Oh-She-ann-Id
Oread - Orr-ee-Add
Phaeros - Fay-Row-ss
Pholon - Foe-lonn
Praxys - Praks-iss
Pythor - Pigh-THOR
Raspytrion (prn. ras-PIH-tree-on)
Rizon Phobas - Ree-zohn Foh-Bas

DM's Guide to Odyssey


144
At the dawn of time, a war between the gods and Titans left
Variants the world of Thylea forever changed. Which war ?
The Watcher variant Lost Pantheon existed before Titans
(LionheadGaming) You could consider it's about a war the ancient Titans waged
THYLEA is an Elder Titan, a primordial entity that forged the against the native "Lost" pantheon, Kentimane winning and
universe with a collection of other Elder Titans. CREATION robbing them from their godhood.
STUFF HAPPENS HERE, COMPETITION, JEALOUSY, Lost Pantheon made by Phaeros (Kazy)
WAR. While this is happening something else has been Considers angel Phaeros arrived from the Ancient Gods War,
created, something uninvited. The Watcher. It has watched sees the truth and tyranny of the Twins and tries to change
the Titans build and bicker and build again and it grews Thylea for the better : gathers the Greatest chamions of each
hungry. race to the City of the Sirens and creates the Old Pantheon.
It is a threat to all the Titans but they cannot unite to stand
against it. They are incapable of it. MORE CREATION
MYTH STUFF Karpathos & Estor plot
When Elder Titan Kentimane dies defending Elder Titan (OtkOblivion)
Thylea she takes his eye and drops it into her Realm. It all started with Karpathos, you see. He's done well
THYLEA creates Thylea. downplaying his own legacy, ill give him that. I remember a
And she loves it. She becomes desperate to protect what visit. Lifetimes ago. A whisper in the Captain's ear. Telling
her fellow Titans have made and she steals their Realms and him that Lutheria could give him what he'd lost, and more.
runs across the Astral Sea with them. The Watcher had been The power to take vengeance on his foes, and to make the
eating them after killing their creators. Dragonlords and natives alike bow before him.
THYLEA bears 9 Realms. She's slipped The Watcher for a
time but her found her and consumed 4 of them. Now all that Over time, he convinced the Captain that only one man stood
remain in her boughs are Thylea, Kaldheim, Seigai, in his way. Xander. Even then, Xander still trusted him, you
Amonkhet, and Avalon. see. He thought the Captain a weapon, a wild one, but under
Balmytria, Damon and Xander are aware of this. They his control. But no man nor god can control the Captain, and
managed to contact THYLEA. They setup Xanders Challenge neither should they trust him.
as the stepping stone to The Avengers basically.
The Captain could get close to him. And that he did, with his
Tiamat variant (oktoblivion) blade hidden in his cloak. But after, despite all of Karpathos'
Very similarly, THYLEA and KENTIMANE are Elder Titans, promises, instead of the Captain, the Dragonlords chose
Rizon Phobas to lead them. And then, when that fool Adonis
primordial entities that forged the world with a collection of led his desperate charge into Praxys, we sailed into the
other Elder Titans. Kentimne is the most powerful, as the Nether Sea, the heart of Hades itself. Only the Ultros could
primordial titan of chaos itself. Thylea is the eldest of three brave the corrupting waters of the land of the dead. Only the
sisters, who together made much of the world we know. Ultros could face the might of Hypnos, the great ship of
One god, TIAMAT (Name still undecided, but more Lutheria herself. I do not know what happened on that ship,
sumerian tiamat than dnd tiamat), the Titan of War, always but I do know that the Captain came back pensive, and
wanted more. Eventually, Tiamat rose up and betrayed the restless. He ordered us to sail back to the mortal realm, and
other gods, but was forcibly put down by Kentimane, the only that we did.
titan powerful enough to best her, and exiled.
Due to this bickering, Thylea grows tired and leaves the The Talieus incident (me,
golden realm of the titans. Kentimane goes with her (leads off
into the OotD backstory) Crashgem, Kyote44, Mocrasar...)
Over time, their siblings similarly start to disperse, though In this variant, you consider that Titan's Folly doesn't exist (or
some remain. Unbeknown to all of them, Tiamat has been is absorbed by Typhoon, see later on). Myrmekes are a great
forging an empire, demanding sole worship - but keeping idea, but i think this doesn't add anything to the Odyssey. But
quiet, lest she risk the wrath of Kentimane. She has been i keep the lore about Talieus being outcast for crafting a folly.
sending self-replicating golems out into the world, to find His sin(s) could be :
Kentimane, Thylea, and the others, and keep tabs on them
and their fledgling pantheons. One of these will be present in crafting Titan's Bane, a Titan killer weapon. Ties in with
the Nether Sea, having found its way into Thylea but unable the idea that a specific weapon/metal is needed to fully kill
to get back out. the twins.
Once Kentimane has been killed/put to sleep, it will Crafting the Caduceus, which would allow mortals to
reawaken, use the knowledge it has gathered over the become gods ? Also we know the staff is imbued with the
thousands of years to release the Apokalypsis Titans, then life force of one of the ancient Titans. Then the weapon
send out a unit to report back to the Empire of the One True was taken from Sydon's armies during the war by Damon,
God, walking along the seabed. That'll take, I dunno, 50 years who gave it to Karpathos.
or so. Just in time for a followup campaign!
War at the dawn of time

DM's Guide to Odyssey


145
The point is that his sin is that Lutheria has suggested him to how would the players know about awakening her? she Jo
do something forbidden, but I think she never would have need to comunicate in a way or another, otherwise how ht
suggested the Caduceus. (natesummers) would the party knows she can be restored? To
Only catch is how would the players know about Ri
create a path between realms, giving access from or to awakening her? she need to comunicate in a way or another, co
Thylea. That Maelstrom that leads to hell on Typhoon. otherwise how would the party knows she can be restored? I Em
This would help explain the very "all of a sudden" post guess I've got two things going. First, her sister's on board, ht
campaign stuff. Lutheria convinced Talieus to build a gateway and has been known to give hints about the future. And based th
to connect Thylea to other worlds, something her mom (and on the whole "now you're in a dream with Estor" bit, I've Ca
thus dad) would be INSANELY pissed about, after all Thylea decided that the dreaming onboard ship is part of her power. ht
is her retreat from the rest of the multiverse. Such a gateway So far she's appeared as a silent, ominous figure, the body of De
serves so many plot purposes : a graceful woman dressed in an archaic style, with a carved Ob
wooden dragon mask (that looks like the ship figurehead) Pa
expands on Lutheria's connection and obsession with the instead of a face. She hasn't spoken yet, only lurked in the
Far Realm background of various dreams they've had. I was also Be
provides a McGuffin for Lost One's to use to get home thinking about the dryad-based lair actions, like you have.
is essentially a dooms day weapon for Lutheria, using the Was planning "ship stride", giving attuned crew members the ad
gate to bring forth horrors, BREAKING the gate to usher ability to step through bulkheads (or the mast) and reappear Re
in the end of all things, with a gate locked away at the somewhere else on the ship, say, proficiency times every long
bottom, guarded by the myrmekes if you keep them, or by rest.
machines that emulate life (explain why Volkan is so hung
up on machines) as using the gate Sydon and his sister family reunion
discovered. And then after fully awakening, she can take the mask off if
Combine Tyfoon and Titans folly, it has different biomes or she wants to, what I'm thinking. But at that point, she might
automatons seemingly at random with different outsiders in not always want to. She's no longer only a dryad, and she's
it? That would allow the party to engage with factions that more than a ship. A semi-divine fey spirit with something
each want to control the gateway. interesting to do. She couldn't travel when she was a tree, but
now she's going places! I think at that point, her main enemy
is boredom. Part 2 might involve the family reunion scene on
Awakened Ultros (Orlon, Kairos) the island of the dead in the Nether Sea, where she steps off
Starting here: The spirit of the semi-divine un-named dryad the ship and hugs it out with her sister Demetria. Maybe this
lingers on in the ship's mast, keel, and prow. (The parts of the is where she's fully awake? Trying to figure this out. Bring
Ultros made from the dryad tree.) As a daughter of Sydon, back Ajonia her creations. Once she and demetria had
her spirit can get power from sacrifices. created a mushroom race, those mushroom love to serve
https://www.gmbinder.com/share/- their creators so the woild be delighted to get back to her and
N3ofw6oQb67mOZvQoOW restore her health, (she is not fully death, instead in a sort of
hibernation). 100% loyal crewmembers obtained. Ajonia stats
awaken her from slumber are restored (I'm using conclave driad stablock), she get
Which will involve a sidequest given on Heart Island to go nymphs lair actions. Grants additional lair action to the
plant an acorn from the Heart in the stump of the dryad tree captain inside the ship.
in the old forest temple and then a sacrifice of a magic item
in her name. At first she only appear before the appointed Sacrificing to the Ultros
captain, other members even if there is a psychopomp can't important sacrifices may make her stronger. Part 3 - any
see her. Depending on how the new captain is will determine given legendary magic item that the party chooses to sacrifice
the relationship. If she offer help or just stay silent and never to the spirit of the Ultros gives the ship more power. (For
appear again will depend if she see that heroes are different example, maybe you don't want a flying golden chariot, but
from Estor. btw Estor never saw her. In case things go well, you would like to have a flying ship - sacrifice the golden
then she will show to the captain a pocked dimension inside chariot to the spirit of the Ultros!) When full awakened, the
her tree. In my game pc had to enter Demetria's tree to get spirit of the Ultros becomes a powerful fey spirit - the crew is
the hand of kentimane. So it wasn't weird that Ajonia's mast her collection, and the Ultros the display case. She will want
being her tree could do the same. For the moment only him to travel new places, because going the same place every
could enter. If he wanted to take advantage of the mast and journey is super-boring. She will have strong opinions about
other things he would need to restore her power. Players the quality and style of any ship improvements that are
have to take her ashes and bring them to the ship, some soil planned. She will get grouchy if her favorites spend long rests
from her grotto and soil from the Golden Heart to feed her. off the ship.
Mast is available to everybody. Now I'm thinking of your
pocket dimension trick as an island in the middle of the Best DD5 Campaigns
dreaming. Like, stay near the mast and you won't get lost, but
if you wander off, now you're on your own in this endless War of the Burning Sky, converted to 5e. As far as
magic space. Might be risky if my guys decide to go exploring campaigns go it's a bit similar to Red Hand of Doom, but
though. with more varied scenario and a larger scope.
https://www.drivethrurpg.com/browse.php?
keywords=War+of+the+Burning+Sky&x=0&y=0&author=&artist=&pfro

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