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The document contains 20 multiple choice questions about storyboarding techniques, animation planning, and game design. It tests knowledge of terms like jump cut, point of view, tilt, pan, reaction shot, aerial shot, dissolve, dolly, and hand-held. It also asks about using storyboards to plan scenes and games, testing games, and selecting appropriate testers.

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0% found this document useful (0 votes)
279 views

Question Text: Answer Saved Marked Out of 1.00

The document contains 20 multiple choice questions about storyboarding techniques, animation planning, and game design. It tests knowledge of terms like jump cut, point of view, tilt, pan, reaction shot, aerial shot, dissolve, dolly, and hand-held. It also asks about using storyboards to plan scenes and games, testing games, and selecting appropriate testers.

Uploaded by

Apple Camaligan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Question 1

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One of the storyboard languages, it refers to a rapid, jerk transition from one frame to the
next, either disrupting the flow of time or movement within a scene or making an abrupt
transition from one scene to another.

Select one:
a.
Jump Cut

b.
POV

c.
Zoom

d.
Fade

Question 2
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After you've figured out your storyline, what should you focus on next thing?

Select one:
a.
character development

b.
draw your characters several times

c.
what you want to name your video

d.
the storyline

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Which is a storyboard 's purpose?

Select one:
a.
A storyboard for testing purposes only

b.
A storyboard is a way to get your work done.

c.
A storyboard is similar to a whiteboard

d.
Use a storyboard to put together all of your ideas before you start your project.

Question 4
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One of the storyboard languages, it happens when using a camera on a tripod, the camera
moves up or down to follow the action.

Select one:
a.
POV

b.
Tilt

c.
Zoom

d.
Pan

Question 5
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One of the storyboard languages, it refers to a shot which is understood to be seen from
the point of view of a character within the scene.

Select one:
a.
Zoom

b.
POV

c.
Fade

d.
Pan

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What is used in the game design process for a Storyboard?

Select one:
a.
Uses images to plan how characters interact in a game environment

b.
Uses only writing to tell about a game 's background

c.
Storyboards are not used to makes games

d.
Ideas are given and put together to make the game

Question 7
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Hannah learned from his college programming foundations class how to design and create
computer games, and wants to tackle the development of his first mobile app game. If Harry
already has the skills, what essential tools do he need?

Select one:
a.
A computer hardware, game engine software, graphical art design application, and
programming code.

b.
A mobile tablet, game engine software, and programming code.

c.
Programming code, game engine software, and game design.

d.
A storyboard, computer hardware, music and sound effects, and programming code.

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Which of the following will help you plan each stage of an animation?

Select one:
a.
Sprites

b.
Storyboard

c.
Code

d.
Variables

Question 9
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One of the storyboard languages, it refers to a shot someone looking off screen. It can also
be a shot of someone in a conversation where they are not given a line of dialogue but are
just listening to the other person talk.

Select one:
a.
Crane Shot

b.
Reaction shot

c.
Aerial Shot

d.
POV

Question 10
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One of the storyboard languages, it refers to an exciting variation of a crane shot, usually
taken from a helicopter.

Select one:
a.
POV

b.
Crane Shot

c.
Reaction Shot

d.
Aerial Shot

Question 11
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1. One of the storyboard languages, it refers to a transition between two shots, where
one shot fades away and simultaneously another shot fades in.

Select one:
a.

Zoom

b.

POV

c.

Dissolve

d.

Fade

Question 12
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One of the storyboard languages, it refers to dolly-shots-in-the-air. It uses a large, heavy
piece of equipment, but is a useful way of moving a camera – it can move up, down, left,
right, swooping in on action or moving diagonally out of it.
Select one:

a.
Fade

b.

Jump cut

c.

Crane Shot

d.

Reaction Shot

Question 13
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A storyboard is used to show the _____________ and flow of scenes in a product of moving
images like a video or animation.
Select one:

a.

design ideas

b.

research

c.

work plan

d.

sequence

Question 14
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One of the storyboard languages, it is a specialized piece of film equipment designed to
create a smooth camera movements on the horizontal axis.
Select one:

a.

Tilt

b.

Zoom

c.

Dolly

d.

Pan

Question 15
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You discover, while testing your game, that the game does not hold score correctly. What is
the first step needed to correct the problem of score keeping?
Select one:

a.
Identify and understand the problem.

b.

Execute the solution.

c.

Test and refine the solution.

d.

Brainstorm a plan to solve the problem.

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Who is NOT intended storyboard audience?
Select one:

a.

Editor

b.

Production Crew

c.

Actors

d.

Viewers of final product

Question 17
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One of the storyboard languages, it refers to a steady, sweeping movement from one point
in a scene to another.
Select one:

a.

Zoom

b.

Tilt

c.

Dissolve

d.

Pan

Question 18
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The first version of your game has been developed by your game design team and now you
are ready to test it out. Which option defines the best group of testers to test your game
with?
Select one:
a.

You and some family members whom you have already explained the game to in detail.

b.

You and the other members of the design team

c.

Several people who are all very experienced in gaming and can figure out any problems in
the game without asking questions

d.

Several people with various levels of gaming experience and no familiarity with your game

Question 19
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What information are you allowed to include on your storyboard? Select all the applicable
ones.
Select one or more:

a.

pictures

b.

images

c.

silly notes for a friend

d.

what you will say


Question 20
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One of the storyboard languages, it refers to an unsteady camera – no tripod, hand held
cameras denote a certain kind of gritty realism, and they can make the audience feel as
though they are part of a scene, rather than viewing if from a detached, frozen position.
Select one:

a.

Fade

b.

Dolly

c.

Hand-held

d.

Zoom

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