This 5th grade music lesson plan focuses on dynamics. Students will play a board game called "Just Chillin" to learn about musical dynamics. They will then compose a piece of music called "Wellerman" by adding 10 dynamic markings. Finally, students will play each other's compositions using rhythm sticks while the teacher plays ukulele, experiencing how dynamics affect the music. The lesson incorporates Universal Design for Learning principles such as visual supports and multiple means of engagement.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0 ratings0% found this document useful (0 votes)
176 views
5th Grade Dynamics Lesson 3
This 5th grade music lesson plan focuses on dynamics. Students will play a board game called "Just Chillin" to learn about musical dynamics. They will then compose a piece of music called "Wellerman" by adding 10 dynamic markings. Finally, students will play each other's compositions using rhythm sticks while the teacher plays ukulele, experiencing how dynamics affect the music. The lesson incorporates Universal Design for Learning principles such as visual supports and multiple means of engagement.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4
Dynamics Lesson Plan 3
Grade Level: 5th Grade
Objective(s): By the end of this lesson, students will have a better understanding of the musicality of dynamics.
National Core Standards:
MU:Pr4.2.5aDemonstrate understanding of the structure and the elements of music
MU:Pr4.3.5aDemonstrate and describe how intent is conveyed through expressive qualities (such as dynamics and tempo).
Material
-Game sets
-Wellerman sheet music
-rhythm sticks
-teacher instrument (uke)
Procedures/Pr Welcome T projects bell ringer and agenda on board and
ocess takes attendance. S find seats and complete the bell ringer. T goes over agenda
Just Chillin T “Today we are going to play a dynamics board
game called Just Chillin. This game is going to take a little bit to set up, but if you are on task and quiet when I ask you to be, we will be able to set it up quickly and have more time to play. The first thing we are going to do when I say go is get into groups of three (may be a group of four depending on class numbers) and find a spot to play the game. You will have one minute to find your group and a spot. Go” T puts visual timer on the board, S find groups and a spot. Once the timer is up, T “I am going to come around and give each group their game materials. Once you have your materials, leave them at your spot and go back to your seats.” T passes out game sets, S go back to seats.
T “Now we are going to set up our games.” T
shows photos of what game should look like. T explains to leave cards in the piles they are grouped in, to pick and eraser as a pawn, and to leave the extra pawns and gems in the bag, as well as to put the paper clips back in the bag. T “you will have two minutes to set up your game and go back to your seats.” T puts timer on board, S set up the game, T walks around and assists where needed.
Once the timer is up. T “everyone should be
heading back to their seats.” T puts game rules on board. T “How the game is played is I am going to play a song clip. You will listen and each person in your group will pick up a card for what dynamic you think it is and lay your card in front of you. Once everyone has chosen their card, we will go over the answer. If you got it correct, you will flip your card over and move the number of spaces written on the back. All the cards will go on the bottom of the piles they belong to. Each time you land on or pass a penguin, you will collect a gem. At the end of the game, the gems you’ve collected can be turned in for candy, stickers, and reward points.” T check for understanding (when to pick up a card, what to do when song is playing, when to collect a gem, where to put cards at the end of each round). S go to their spots. T plays a song, S listen and select dynamic. T walks around and assists where needed. Game is played until a little under halfway through class time. T instructs S to bring their gems up to redeem their prize and to go back and clean up their game once they have gotten their prizes.
Dynamics T “On Google classroom, find Dynamics
Composition Composition and send it to notability. Flip over your iPads when you’re ready.” S flip over iPads.
T “We are looking at a piece of music called
Wellerman, which is a sea shanty. The two lines of words are the two verses of the song written out in the music. You are going to go through and write ten dynamic markings in the music, like you found in the song last class. You must use at least four different dynamic markings in those ten dynamics. Once everyone is done, we are going to play each other’s compositions. When you finish your composition, turn it in to Google classroom” T checks for understanding (how many dynamics, how many different ones, what to do when done.) T “you may start working. I am going to play the song for you as you work.” T plays song, S work, T helps when needed and observes
Playing T looks through submissions as they come through
Compositions and selects a few to play for the class. T opens them ahead of time so the names are not visible with the submissions.
T “Now, we are going to play some of your
compositions. I have my ukulele to play the chords written, and each of you will get rhythm sticks. You will tap the beat of the song at the appropriate dynamic written. When you get your rhythm sticks, please set them quietly on your desk.” T passes out sticks, S set them down quietly. T “Please pick up your rhythms sticks and tap to this tempo.” T claps a tempo, S tap sticks. T “Keep playing thats tempo, but now play it piano.” S play piano. T “Now forte” S play forte. T keeps going until they have practiced all the dynamics. T “now let's take a look at our first composition. What dynamic does it start at?” S answer. T “let’s try it” T plays chords and sings, S tap rhythm sticks at correct dynamic. Repeat section if needed to correct dynamic. Discuss as a class how the change of dynamics may have affected a section of the song. Repeat with another composition until 5 minutes before the end of class. T asks for volunteers to collect rhythm sticks.
Assessment Dynamics Composition: 1 point for each dynamic, .5 for each
different dynamic (2 points) - 12 points total for assignment
-Agenda written on the board
UDL -instructions written on the board and given verbally
-photos and verbal explanation of how the game should be set up
-stickers, candy, and reward store points as prize options