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Variant: Bone Devil Polearm

Variant: Bone Devil Polearm - Some bone devils have two attack options with their hooked polearm: a piercing attack that can grapple smaller creatures, and a multiattack with polearm and sting. - The polearm attack does 1d10 piercing damage and grapples targets size Large or smaller. Grappled creatures cannot be targeted by the polearm until the grapple ends. - The devil makes two claw attacks and one sting attack as its multiattack action.

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Michele Pezzoli
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0% found this document useful (0 votes)
108 views1 page

Variant: Bone Devil Polearm

Variant: Bone Devil Polearm - Some bone devils have two attack options with their hooked polearm: a piercing attack that can grapple smaller creatures, and a multiattack with polearm and sting. - The polearm attack does 1d10 piercing damage and grapples targets size Large or smaller. Grappled creatures cannot be targeted by the polearm until the grapple ends. - The devil makes two claw attacks and one sting attack as its multiattack action.

Uploaded by

Michele Pezzoli
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Variant: Bone Devil Polearm

Some bone devils have the following action options.


Multiattack. The devil makes two attacks: one with its
hooked polearm and one with its sting.
Hooked Polearm. Melee Weapon Attack: +8 to hit, reach
10 ft., one target. Hit: d piercing damage. If the
target is a uge or smaller creature, it is grappled escape
D . ntil this grapple ends, the devil can t use its
polearm on another target.

Bone Devil Devil’s Sight. Magical darkness doesn’t impede the devil’s
darkvision.
ar e fiend de il lawful e il
Magic Resistance. The devil has advantage on saving throws
Armor Class 19 (natural armor) against spells and other magical effects.
Hit Points d
Speed ft., y ft. Actions
Multiattack. The devil makes three attacks: two with its claws
STR DEX CON INT WIS CHA
and one with its sting.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
Saving Throws Int +5, Wis +6, Cha +7 Hit: d slashing damage.
Skills Deception +7, Insight +6
Damage Resistances cold bludgeoning, piercing, and slashing Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
from nonmagical weapons that aren’t silvered Hit: d piercing damage plus d poison
Damage Immunities fire, poison damage, and the target must succeed on a D onstitution
Condition Immunities poisoned saving throw or become poisoned for 1 minute. The target can
Senses darkvision 120 ft., passive Perception 12 repeat the saving throw at the end of each of its turns, ending
Languages Infernal, telepathy ft. the effect on itself on a success.
Challenge 9 (5,000 XP)
D

Devils
71

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