Variant: Bone Devil Polearm
Variant: Bone Devil Polearm
Bone Devil Devil’s Sight. Magical darkness doesn’t impede the devil’s
darkvision.
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Magic Resistance. The devil has advantage on saving throws
Armor Class 19 (natural armor) against spells and other magical effects.
Hit Points d
Speed ft., y ft. Actions
Multiattack. The devil makes three attacks: two with its claws
STR DEX CON INT WIS CHA
and one with its sting.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
Saving Throws Int +5, Wis +6, Cha +7 Hit: d slashing damage.
Skills Deception +7, Insight +6
Damage Resistances cold bludgeoning, piercing, and slashing Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
from nonmagical weapons that aren’t silvered Hit: d piercing damage plus d poison
Damage Immunities fire, poison damage, and the target must succeed on a D onstitution
Condition Immunities poisoned saving throw or become poisoned for 1 minute. The target can
Senses darkvision 120 ft., passive Perception 12 repeat the saving throw at the end of each of its turns, ending
Languages Infernal, telepathy ft. the effect on itself on a success.
Challenge 9 (5,000 XP)
D
Devils
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