TLEAR1 - Technology For Teaching and Learning 1
TLEAR1 - Technology For Teaching and Learning 1
An Introduction
Lesson 1 :
ICT Competency Standards for Philippine Pre-Service Teacher Education
Domain 3: Pedagogy
6.1 Explore existing and emerging technology to acquire additional content and
pedagogical knowledge
6.2 Utilize technology tools in creating communities of practice
6.3 Collaborate with peers, colleagues, and stakeholders to access information in
support of professional learning
7.1 Demonstrate social, ethical, and legal responsibility in the use of technology tools
and resources
7.2 Show positive attitude towards the use of technology tools
These standards were also referred to in the development of the Philippine ICT
Competency standards which include the following:
From how technology teachers facilitate learners, outcomes of student learning should
indicate that the following standards have been complied with.
As pre-service teacher education students now, you will have to master the knowledge
and skills (learning to know) for the standards for students.However since you will
become teachers in the future, you should harness the same knowledge and skills to
become (learning to become) future teachers.
LESSON 2:
UNDERSTANDING THE BASIC CONCEPTS IN ICT
Here are some term and concepts that you need to know and understand.
4. Digital Literacy is the ability to find, evaluate, utilize, share, and create contents
using information technologies and the Internet (Cornell University). According to
American Library Association (2018), digital literacy is the ability to use information
and communication, requiring both cognitive and technical skills (https://
edweek.og.downloaded 06-03-18).
6. On-line digital tools and apps use an internet connection to access the information
needed. A common example is Skype. It is a telecommunication an application
software product that specializes in providing video chat and voice calls between
computers, tablets, mobile devices via the internet and to regular telephones.
7. Off-line digital tools and apps can still be used even if there is no internet access.
Among these are Canary Learning, Pocket, Evertone, ibooks, KA LITE (Gupta,
Prinyaka, 2017) downloaded in Edtech review (July 03, 2017).
12. World Wide Web (www) is also called the Web which is a graphical
environment on computer networks that allow you to access, view, and maintain
documentations that can include text, data, sound, and videos (Smaldino, 2005). It is a
way of accessing information over the medium of the internet. It is an information
sharing model that is built on top of the Internet.
13. Web access is the ability of the learner to access the internet at any point during
the lesson in order to take advantage of the array of available education resources.
15. Productivity tools refer to any type of software associated with computers and
related technologies that can be used as tools for personal, professional, or classroom
productivity, Examples: Microsoft Office, Apple works – word processing, grade and
record keeping, web page production, presentation) (KFIT-Unesco 2016)
16. Technology Tool is an instrument used for doing work. It can be anything that
help you accomplish your goal with the use of technology. These technology tools can
be classified as:
B. Design tools.
These are used to make models and designs, creating and building. Included
here are Family Tree Maker, GollyGee, and Crazy Machines among others.
C. Discussion tools.
There are 4 different approaches that utilize discussion forum, Blogging, Live
chat and Video Teleconferencing, Netiquette and Safety on the Net.
D. Email tools.
Emails are great communication tools for sending messages, photographs,
videos, and other files. It allows you to reach out to others around the world.
Examples are google mail, Ymail, Yahoo mail, and many more.
E. Handheld devices.
Handheld devices have become popular among learners. These include
Personal Digital Assistants, global positioning system (GPS), and geographic
information system (GIS) in the classroom, Portable electronic keyboards, Digital
Cameras, Mobile Phones, Palm, Handheld computers.
17. Webquest is a teacher structured research experience for the students that are
primarily based on the use of the World Wide Web and typically takes one or more
instructional periods (Bender & Waller, 2011)
18. Blog is an outline journal where posted information from both teachers and
students is arranged. There are three kinds of blogs: blogs used for communication,
blogs used for instruction, and blogs used for both (Ferriter & Garry, 2010).
19. Wiki, is an editable website usually with limited access, allows students to
collaboratively create and post written work or digital files, such as digital photos or
videos. Wikipedia is one of the most widely recognized of all the wikis (Watters,
2011).
20. Flipped classroom utilizes a reverse instructional delivery, where the teacher is
required to use the web resources as homework or out of class activity as initial
instruction of the lesson which will be discussed during class time.
21. Podcast is a video or audio multi-media clip about a single topic typically in the
format of the radio talk show. The two basic functions of podcast are to retrieve
information and to disseminate information (Eash, 2006).
22. Google apps is a cloud-based teaching tool that is stored in the Google server and
is available for students both at home and in school. It includes Gmail, a free email
for all; Google calendar- a tool used for organizational purposes; Google sites
provide options for developing blogs and wikis, and Google docs are used for
sophisticated word processing and editing of the document.
23. Vlog is a video blog where each entry is posted as a video instead of text.
24. Facebook is a popular social networking site used by students and adults
worldwide to present information on themselves and to the world.
25. VOIP (voice over internet protocol) is a category of hardware and software that
enables people to use the internet as the transmission medium for telephone calls by
sending voice data in packets using IP rather than traditional circuit transmission.
LESSON 3
ROLES OF TECHNOLOGY FOR TEACHING AND LEARNING
As future teachers of the 21st century, it is high time that you prepare yourself to
integrate technology in your classrooms. Using technology is a tool and a catalyst for
change.
As teaching and learning go together, let us explore what would be the roles of
technology for teachers and teaching and for learners and learning. According to
Stosic (2015), educational technology has three domains:
There are numerous roles that technology plays in the job of teachers. As a tool,
technology has opened wider avenues in management of resources and management
of learning. Likewise, it has modernized the teaching-learning environment in
schools. Here are some examples of the myriad of roles that technology can do for
teachers and teaching.
1. Support learners to learn how to learn on their own. All teachers fully understand
that subject matter or content is a mean to achieve the learning outcomes. There are
three categories of knowledge according to Egbert (2009): declarative knowledge,
structural knowledge, and procedural knowledge.
DECLARATIVE KNOWLEDGE
- Consists of the discrete pieces of information that answers the question
what, who, when, and where. It is often learned through memorization of facts,
drills and practice. It can be learned by simple mnemonics or conceptual maps.
- Declarative knowledge is the fundamental knowledge necessary for
students to achieve more complex higher order thinking such as critical thinking,
creativity, inquiry, and production.
STRUCTURAL KNOWLEDGE
- Consists of facts or pierces of declarative knowledge put together to
attain some form of meaning. An example of declarative knowledge is “pencil”.
- The idea that evolved from a pencil is an understanding that: “it is
something used to write.” This is referred to as structural knowledge. It can be
presented by concept maps, categorization, or classification.
PROCEDURAL KNOWLEDGE
- is knowledge in action or the knowledge of how to do something. It is
based on facts but learned through the process of procedural knowledge.
Examples include how to drive a car, how to use a cell phone or how to speak
English. Procedural knowledge is indicated by a performance task or graphical
representation of a concept.
A. Enables any teacher to guide the learners virtually and make learning unlimited
because communication and social interaction go beyond a school day or a school
environment.
B. Enhances students’ freedom to express and exchange ideas freely without the
snooping eyes of the teacher face to face.
C. Enables learners to construct meaning from joint experiences between the two or
more participants in communication.
D. Help learners solve problems from multiple sources since there are limitless
sources of information that the teacher can direct or refer to the learners.
Clarity: Here are some examples: Can you give examples of...
Accuracy: What pieces of evidence support your claim?
Precision: Exactly how much...
Breadth: What do you think will the other group say about the issue?
By nature, learners are curious. They ask a lot of question all the time. Why is the sky
blue? Why do I have to learn geometry? How do people choose what will they
become in the future? Can robots solve the problems of climate change? How?
These questions will lead to critical thinking, but some of the questions cannot be
answered by the teacher. The unanswered questions are avoided or answered
unsatisfactorily. Sometimes teachers shut down the question that curtails the first step
in critical thinking. The internet as a problem solving and research tool can help find
answers to the questions.
Creativity
Creativity is characterized as involving the ability to think flexibly, fluently,
originally, and elaborately (Guildford, 1986 & Torrance, 1974 in Egbert, 2009).
Flexibility means able to use many points of view while fluently means able to
generate many ideas. Originally implies being able to generate new ideas and
elaborately means able to add details.
Creativity is not merely a set of technical skills, but it also involves feelings, beliefs,
knowledge, and motivation.
Seven Creative Strategies (Osborn, 1963) These have been simplified into fewer
categories. To be creative, one can use any of these strategies.
7. Reverse- Turn upside-down, inside out, front-side back. All together, the strategies
will be labelled as SCAMPER.
Further, teachers can do the following to develop and enhance critical thinking,
problem- solving, and creativity. As a future teacher, try these suggestions.
1. Encourage students to find and use information from a variety of sources both on-
line and off-line.
3. Allow students to reflect through different delivery modes like writing, speaking, or
drawing.
MODULE 2
Lesson 1
Policies and Issues on Internet and Implications to Teaching and Learning
1. Information Technology
- includes the use of computers, which has become indispensable in modern
societies to process data and save time and effort. What are needed will be computer
hardware and peripherals, software and for the user, computer literacy.
2. Telecommunication technologies
- include telephones (with fax) and the 'broadcasting of radio and television
often through satellites. Telephone system, radio and TV broadcasting are needed in
this category.
3. Networking technologies
- The best known of networking technologies is the Internet, but has extended
to mobile phone technology, Voice Over Internet Protocol (VOIP) satellite
communications, and other forms of communications are still in their infancy. In
addition to the Internet, this category also includes a mobile telephone, cable,
telephone cable, DSL, satellite, and other broadband connectivity.
The DICT Roadmap
The ICT for education (ICT4E) is a program under the DICT that supports all
the efforts of the education sector in incorporating the use of ICT as well as in
determining and gaining access to the infrastructure (hardware, software,
telecommunication facilities and others) which are necessary to use and deploy
learning technologies at all levels of education.
1. ICT in Education Master plan for all levels, including a National Roadmap for
Faculty Development in ICT in Education. A National Framework Plan for ICTs in
Basic Education was developed.
5. eQuality Program for tertiary education through partnerships with state Universities
and Colleges (SUCs) to improve quality of IT education and the use of ICT in
education in the country, particularly outside of Metro Manila.
6. Digital Media Arts Program which builds digital media skills for government using
Open Source technologies. Particular beneficiary agencies include the Philippine
Information Agency and the other government media organizations, the Cultural
Center of the Philippines, National Commission for Culture and Arts and other
government art agencies, State Universities and Colleges and local government units.
7. ICT skills strategic plan which develops and inter-agency approach to identifying
strategic and policy and program recommendations to address ICT skills demand-
supply type.
All the seven programs were guided by the roadmap that embeds policy statements
that relate to education specifically in the enhancement of human development for
teaching and learning.
Some Issues on ICT and Internet Policy and Regulations Global Issues
Access and Civil Liberties are two sets of issues in ICT Policy which are
crucial to the modern society. The other concern is civil liberties which refer
to human rights and freedom. These include freedom of expression, the right
to privacy, the right to communicate and intellectual property rights.
Access to the Use of Internet and ICT. Access means the possibility for
everyone to use the internet and other media. In richer countries, basic access
to internet is almost available to all with faster broadband connections. There
are still countries where access to internet is still a challenge.
Infringement to Civil Liberties or Human Rights. What are specific internet issues on
internet policy that have relationship to civil liberties or human rights?
Let's study the examples that follow:
Under international human rights conventions, all people are guaranteed the
rights for free expression. However, with the shift from communicating through letter,
newspapers and public meetings to electronic communications and on-line
networking, a need to look into how these new means modifies the understanding of
freedom of expression and censorship.
The UN Universal Declaration of Human Rights provides that everyone has the right
to freedom of thought, conscience and religion, likewise the right to freedom of
opinion and expression. However there are practices that violate these provisions in
the use of internet.
Warning!!!!
“When you are surfing the web, you may think you are anonymous, but there are
various ways that information about you or your activities can be collected without
your consent.”
3. Defamation actions may be used to silence critics. This action deters the freedom
of expression.
Privacy policies are an issue. Most commercial sites have a privacy policy.
When someone uses a site and clicks "I agree" button, it is as if you have turned over
private information to any authority that may access it.
1. For most, privacy means "personal privacy” the right of individuals not to have
their home, private life or personal life interfered with.
There is very little that can be done to prevent surveillance. What can be done
is to change the method of working to make surveillance difficult. This is called
“counter-surveillance” or “information security” if it refers to computers and
electronic communication.
Remedies include standardization and regulatory measures to increase the life cycle of
equipment before they become obsolete. Efficient extraction of toxic components and
requiring the recycling by both consumers and equipment vendors are selling must be
required.
If not controlled then, e-waste will tremendously affect climate change, damage
human lives, and overload the capacity of the earth in carrying solid waste.
How do the policy guidelines, projects and issues relate to the teaching and learning?
There are great implications of this lesson to both the teachers who are teaching and
the learners who are learning. A few of these are as follows:
1. Guide the teachers on what they should teach that relate to ICT, and how
to teach it. Since ICT development comes so rapid and fast, teachers might be
overwhelmed by its rapid speed. Temperance in its use is a caution that should be
looked at.
2. Technology should never replace any human teacher. The tools are support
instructional materials for the teachers which are available for use. The teacher should
learn how to appropriately use them. The human touch of the teacher is still a vital
component in teaching. Teachers should always be reminded that there are always
limitations in the use of the different gadget and tools.
3. There are rules and regulations that govern the use of technology. Caution should
be observed to protect individual privacy. As teachers, you must be aware that the use
of technology may jeopardize your privacy and security.
4. All the issues and many more shall be part of the teaching content as each teacher
will be encouraged to use technology in teaching.
The learners of the 21st Century are even more advanced than some of the teachers.
However, learners still need guidance on how to use, regulate technology use. As
there are positive and negative effects of technology use, learners should know the
difference. Learners should not only know the benefits of technology use, but they
should also know how they can be protected from the hazards that technology brings
to their lives.
Learners should take advantage of the potential of learning support they can derive
such as the development of higher order thinking skills, the development of learning
communities through collaboration, the enhancement of skills to manage, the vast
resources as 21st century learners and many more.
Both the teachers and learners should be mindful of the e-waste that are being thrown
away to the land and to the atmosphere.
Lesson 2:
Using technology is not a risk by itself, but how it is used will be vulnerable to risks.
When improperly used, it will pose danger to the users in school and at home. What
are the safety issues that are needed to be addressed by safety policy and guidelines?
As future teachers, do you need to know all of these?
2. Lifestyle websites like self-harms and suicide sites, and hate sites;
5. Health and well-being (amount of time spent on-line, internet gaming and
many more;
10. Social pressure to maintain online networks via texting and social
networking sites.
Minor Misuse of ICT
e-Safety
With all of the above concerns and many more, how do we confront all of these so as
to protect our future generation?
e-safety takes care not only of internet technologies but also of electronic
communications via mobile phones, games consoles and wireless technology. It
highlights the need to educate children and young people about the benefits, risks and
responsibilities of using information technology. Here are some issues of e-safety:
e-safety helps safeguard children and young people in the digital world;
Network Management
2. Password Policy
2.1 Only authorized users will have individual passwords. Users are not permitted to
disclose their passwords unless they got permission from the owner or from the
management. The equipment that keeps the personal information shall be locked
when unattended to prevent unauthorized access.
Computers should be set to a time out if they become unused for a certain period of
time.
3.1 All mobile phones shall be kept away in a box away from the children or learners
and access is only allowed at break time or at the end of classes or when needed
during the class period.
4. Cameras
4.1 Taking pictures only from parents or caregivers and not from any other family
member or friend while the child attends class.
4.2 Any picture taken of children shall be on cameras solely for the purpose.
Schools that plan to dedicate a room where the students can access technologies for
learning should include the following basic safety rules:
1. Provide tiltable tables. These tables can be tilted and adjusted to the height of
the users.
2. Provide anti-glare screen filters.
3. Provide adjustable chairs.
4. Provide foot support.
5. Make sure lighting is suitable.
6. Make sure work stations are not cramped.
7. Plan work at a computer so that there are frequent breaks.
More specifically safety rules that can reduce risk of accidents in the working
stations should include:
1. No trailing wires across or around the room which people can trip on.
2. Electrical sockets should not be over-loaded.
3. Electrical equipment should be safety-tested at least once a year.
4. There should be adequate space around desk for people to move.
5. Bags and obstacles should be stored out of the way.
6. Food and drinks should not be placed near machines.
7. Heating and ventilation should be suitable for the working environment.
8. Fire extinguishers should be available.
9. Fire exits should be clearly marked and free from clutter.