Ice Toids-Rulesheet
Ice Toids-Rulesheet
DE S IGN E D BY A N DR EW LO O N EY
HOW TO PLAY
On your turn, you will either 1) move one of your pieces,
or 2) point one of your pieces in a different direction.
• If a piece is off the board, the only place for it to move is
onto your Home Tile.
• If your piece is on a tile with arrow(s), you may move
your piece in the direction of an arrow regardless of
where the piece is pointing.
• If your piece is pointing at another tile, you may move it
onto that tile.
• If you want to move in a certain direction but there's no
arrow under your piece pointing that way, you must first
spend a turn changing the direction the piece is pointing.
• Any time a piece is moved, it arrives standing up.
2-4 FAS T SI M PLE • Any time your piece lands on a tile that has not yet been
exposed, turn it over and orient it as you wish. It will
remain in that orientation for the rest of the game.
• Any number of pieces can be on the same tile at once.
EQUI PM E NT
• Pieces can only move one space at a time.
• 3 pyramids of the same size in each of these
colors: red, yellow, blue, and green Pushing a Piece: If one of your pieces is pointing at a
• 16 special tiles (Print & Play and deluxe versions tile occupied by another piece, you can push that piece
are available – details at LooneyLabs.com/ICETOIDS) out of that tile as you move in. The ejected piece lands
upright on the next tile over. If there is no tile in that
direction, the piece is removed from the board and
must re-enter at that player’s Home Tile. You can push
OVERVIEW your own piece, or an opponent’s piece. Upright pieces
A gameboard is created out of 16 special tiles. The cannot push.
symbols on the tiles are hidden at first and are gradually
revealed as players explore the board. Some tiles feature HOW TO WIN
arrows which enable faster movement, while others
have icons in the four player colors, these being the tiles The first player to get all three of their pieces onto the
one must occupy in order to win. three tiles bearing the symbols that match their color is
the winner!
GOAL
Be the first to position your three pieces on the three OTHER NOTES
tiles that display the icon of your color.
PL AYI NG WITHOUT PYRAM I DS
TE RM I NOLO GY
If you don't have pyramids, you can make a set of tokens
• Home Tile: During setup, each player will select an to use instead. Put a square on one side of each token,
outer-edge tile which will serve as the entry point for representing an upright pyramid, and a triangle on the
their pieces during the game. Each player must choose other, which will indicate where the piece is pointing.
a different Home Tile.
H ISTORICAL NOTES
SETUP This game is called IceToids because Andy was inspired
Mix up the tiles and arrange them, face down, in a 4x4 to design a game that could fit inside an Altoids™ mint
grid. Each player then chooses a color and places their tin. The "ice" part of the name is a reference to Icehouse,
three pyramids on the table, next to and pointing at their the game that originally launched Looney Pyramids.
Home Tile.