5 E Lesson Plan - Getting To Know Unknown Variables
5 E Lesson Plan - Getting To Know Unknown Variables
Sample Lesson 2
Lesson Title:
GETTING TO KNOW “UNKNOWN VARIABLES”
Common Uses of Variables in Algebra
Subject area / course / grade level:
Lesson Length:
60 minutes
Materials:
24 Game – Algebra version
Handouts for Students and/or Teacher (Uses of Variables chart; Instructions for games)
Math Notebooks
Paper and Pencil
Lesson Overview:
Students will begin the lesson by demonstrating “THink Of A Number” (THOAN) task(s). They will then play several
rounds of a game entitled “Guess My Rule.” These activities will enhance students’ former experiences with algebraic
thinking as they discover general expressions to represent number patterns. Then students will be introduced to
common uses of variables; examples will be provided. Lastly, students will have a chance to solve 24 Game exercises
(Algebra version), focusing on order of operations.
Tennessee Standards:
GLE 0606.3.2 Interpret and represent algebraic relationships with variables in expressions, simple equations and inequalities.
GLE 0606.3.4 Use expressions, equations and formulas to solve problems.
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GLE 0606.3.5 Use multiple representations including symbolic algebra to model and/or solve contextual problems that involve
linear relationships.
Grade 5 - Develop and apply the concept of an unknown variable to solve single-step equations.
Grade 6 - Use expressions, equations and formulas to solve problems.
- Use order of operations in solving problems.
- Use algebraic expressions and properties to analyze numeric and geometric patterns.
- Interpret and represent algebraic relationships with variables in expressions, simple equations and
inequalities.
Lesson objective/outcome(s):
ENGAGE
How will the teacher capture students’ interest?
What kind of questions should the students ask themselves after the engagement?
NOTE: For THOAN 1, students should end with the same number, 3. For THOAN 2, they should end with one more
than their starting number. Other THOANs can be created to give different results. Based on the intended result of
the THOAN exercise, sample questions can be posed to students with discussion following.
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EXPLORATION
What hands-on/minds-on activities will students be doing?
What are the “big idea” conceptual questions that the teacher will use to encourage and/or focus students’ exploration?
Hands-on/Minds-on Activities:
At-Home Exploration:
Given teacher/parent preview and supervision, students may explore the following websites for more practice.
Parents may enhance their own algebraic understanding by working with the students at home. They can work
through the on-line activities with their child, thereby reinforcing everyone’s understanding of variables and algebraic
thinking as well.
www.virtualmanipulatives.com
www.mathplayground.com/games
www.homeschoolmath.net/online/algebra
www.onlinemathlearning.com
www.mrlsmath.com
www.thefutureschannel.com/algebra (This website features math movies illustrating how algebra skills are
incorporated in different careers.)
EXPLANATION
Student explanations should precede introduction of terms or explanations by the teacher. What questions or techniques will the teacher use to help
students connect their exploration to the concept under examination?
List higher order thinking questions which teachers will use to solicit student explanations and help them to justify their explanations.
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Games:
Learning algebraic concepts through games can be purposeful and fun. Using games in a meaningful way is good
for helping students achieve maximum learning and retention. The two games in this lesson are “Guess My Rule”
and 24 Game (Algebra version). (See handouts for instructions.)
Chart:
The Uses of Variables chart should be discussed with the class at the teacher’s discretion. The chart merely
illustrates, with examples, common ways variables are used in math. The chart could be posted in the classroom for
student reference. Students may create and record additional examples of uses in their Math Notebooks.
ELABORATION
Describe how students will develop a more sophisticated understanding of the concept.
What vocabulary will be introduced and how will it connect to students’ observations?
How is this knowledge applied in our daily lives?
Students will create their own rules for “Guess My Rule” game to play at school and at home.
Students will choose starting values for the variables x and/or y in the 24 Game (Algebra version).
Vocabulary:
equation, expression, input, order of operations, output, pattern, reasoning, single-step, symbols, unknown,
variables
EVALUATION
How will students demonstrate that they have achieved the lesson objective?
This should be embedded throughout the lesson as well as at the end of the lesson
NOTES: