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Guards of The Teutonic Order Compendium 1 1

This document provides rules, ranks, and event information for the Guards division of the Teutonic Order. It establishes rules of conduct including maintaining maturity, avoiding team killing, and following orders from high ranks. It then outlines the ranks within the Guards from Enforcer to Master, and the requirements to advance through each rank. Finally, it describes different types of events the Guards host, including trainings, recruiting sessions, mining sessions, and patrols. The conclusion states that the compendium is subject to change over time.
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0% found this document useful (0 votes)
60 views4 pages

Guards of The Teutonic Order Compendium 1 1

This document provides rules, ranks, and event information for the Guards division of the Teutonic Order. It establishes rules of conduct including maintaining maturity, avoiding team killing, and following orders from high ranks. It then outlines the ranks within the Guards from Enforcer to Master, and the requirements to advance through each rank. Finally, it describes different types of events the Guards host, including trainings, recruiting sessions, mining sessions, and patrols. The conclusion states that the compendium is subject to change over time.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Guards of the Teutonic Order Compendium

Updated version by RoseVileblood and members of the current High Command.

This Compendium will cover all of the necessary and important information
about the Guards division.

RULES AND REGULATIONS

1. Maintain Maturity at all times.

2. Never team kill in battles.

3. No toxicity in battles.

4. Listen to orders from high ranks.

5. Maintain activity.(1 battle/event attended per week)

6. Follow rules in the main Teutonic guidebook.

Addressing Ranks (Applied only during official events)


Address guards by their rank if you are a lower rank than them. (Sentinel, Captain,
Commander or Master.) If you are higher or the same rank refer to them as their
name.
Address high ranks in Teutonics as “Sir.” or “Ma’am.”
Shocktrooper Sub-division
The Shocktroopers of the Guards division are the combat masters capable of
combating several enemies. Currently WIP. Sub-division is headed by the Commander
of War.

Ranks
Enforcer: Guards who recently passed the application and have been tested in-game.
They are Guards in training and they are learning new skills.

Sentinel: Guards who have proven their dedication to the division and have learned
the basic skills required of a Guard. They are allowed to Co-host events.

Captain: Captains are the first high rank in guards and are expected to host events
and trainings for the division.

Commander: Second in command to the Master of the division. Commanders will aid
the Master in ensuring the division is active and growing. They host events required
of their specific Commander Position.

Commander of Manpower: The Commander of Manpower is charged with recruiting


and testing applicants who wish to join the division. They are also authorised to host
special game events, mining events and recruiting events.

Commander of War: The Commander of War leads the new Subdivision


(Shocktroopers). They are also tasked in hosting trainings as well as patrols. Their
objective is to maintain security and preparations for battles.

High Commander: The High Commander is as the name implies. They are the highest
authority within the division second to the Master and are in charge of both the
Commander of War and Manpower. The High Commander is the personal 2IC of the
Master and works closely with them in matters of utmost importance.
Master: Leads the division and makes sure it runs smoothly. The master will oversee
the high ranks within the division to make sure the activity from them is exemplary.

Rank Requirements

Enforcers: Pass the application and be tested in-game by a Captain+.

Sentinels: 1 week as Enforcer and has shown to be very active. 1 hour patrol time
accumulated.

Captains: 2 weeks as Sentinel, 2 hour total of patrol time accumulated. Must be


Knappe+ in the order. Be tested by a Commander+ and approved by the Master to
begin a 1 month trial where they are required to host events and demonstrate their
ability to lead.

Commander: All Commander positions are chosen personally by the Master.

Master: Made successor by the previous Master.

Events

Trainings: Combat training as well as faces and formations. Hosted by Captain+.

Recruiting sessions: Either at Missina or a seperate game. Hosted by Captains and


the Commander of Manpower.

Mining sessions: Any location can be chosen where participants will mine various
resources. Hosted by Captains and the Commander of Manpower.

Patrols: Defending towers on the road from enemies. Hosted by Captains and the
Commander of War.
Conclusion
All of this information within the compendium is subject to change at any given time.
Thank you for reading and I hope your time in guards improves your skill.

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