Game Theory Lecture
Game Theory Lecture
Lecture Objectives
At the end of the lecture each student should be able to
understand :
• Game, Characteristics of a game, Two person zero
sum game, Strategy, Pure strategy, Mixed Strategy,
Payoff.
• Maximin and minimax Criteria of Optimality, Saddle
Point.
• Dominance Property, Arithmetic Method for 2×2
game, Oddments, Algebraic Method for 2×2 game.
• Algebraic Method for 2×n or m×2 game, Graphical
Method.
• Solution of 3×3 or Higher Games, Method of Linear
Programming.
Game
Strategy-3 Strategy-4
Strategy-1 +4 +6
Strategy-2 +3 +5
Competitor B
Competitor A
Strategy-3 Strategy-4
Strategy-1 +4 +6
Strategy-2 +3 +5
Row
Strategy-1 +4 +6 4
Strategy-2 +3 +5 3
Maximum of 4 6
Column
Competitor B
Competitor A
P Q
L -3 3
M -2 4
N 2 3
Example
When player A plays his first strategy L he may gain -3 or 3
depending upon player B’s strategy. He can ensure at least a gain of
min{-3, 3}=-3. similarly for second strategy gain is -2 and for third
strategy gain is 2.
By selecting the third pure strategy player A can maximize his
minimum gain. This is called maximin strategy.
Competitor B
Minimum
Competitor A
P Q
of Row
L -3 3 -3
M -2 4 -2
N 2 3 (2)
Maximum of (2) 4
Column
Example
On the other hand player B plays his first strategy P he may lose
maximum of {-3, -2, 2}=2 similarly for second strategy Q he may
lose maximum of {3, 4, 3} =4
By selecting the first pure strategy player B can minimize his
maximum loss. This is called minimax strategy.
Competitor B
Minimum
Competitor A
P Q
of Row
L -3 3 -3
M -2 4 -2
N 2 3 (2)
Maximum of (2) 4
Column
Example
It is seen from the conditions governing the minimax criterion that
the minimax (upper) value is greater than or equal to the maximin
(lower) value. When the two are equal (minimax value=maximin
value), the corresponding strategies are called optimal strategies
and the game is said to have a sddle point or equilibrium point. The
value of the game is given by the sddle point and equal to the
maximin or minimax value.
Competitor B
Minimum
Competitor A
P Q
of Row
L -3 3 -3
M -2 4 -2
N 2 3 (2)
Maximum of (2) 4
Column
Example
Competitor B
Minimum
Competitor A
P Q
of Row
L -3 3 -3
M -2 4 -2
N 2 3 (2)
Maximum of (2) 4
Column
1. At the right of each row, write the row minimum and ring the
largest of them.
2. At the bottom of each column, write the column maximum and
ring the smallest of them.
3. If these two elements are same, the cell where they corresponding
row and column meet is a saddle point and that cell is the value of
the game.
4. If the two ringed elements are not same, there is no saddle point,
and the value of the game lies between these two values.
5. If there are more than one saddle points then there will be more
than one solution, each solution corresponding to each saddle point.
6. If there is no saddle point, the two players cannot use pure
strategies as their optimal strategies; they must mix some or all of
their courses of action, resulting in mixed strategies.
Example
Find the saddle point of the following game:
Competitor B
P Q R
Competitor A
L 1 13 11
M -9 5 -11
N 0 -3 13
Example
Competitor B
Minimum
P Q R of Row
Competitor A
L 1 13 11
M -9 5 -11
N 0 -3 13
Maximum
of Column
Competitor A
L M
P -4 3
Q -3 -7
Competitor B
Minimum
Competitor A
L M of Row
P -4 3 -4
Q -3 -7 -7
Maximum -3 3
of Column
Example
Consider the game G with the following pay off
Competitor B
L M
Competitor A
P 2 6
Q -2 λ
P 2 6 (2)
Q -2 λ -2
Maximum (2) 6
of Column
P Q R
Competitor A
L λ 6 2
M -1 λ -7
N -2 4 λ
Example
Competitor B
Minimum of
P Q R
Row
Competitor A
L λ 6 2 (2)
M -1 λ -7 -7
N -2 4 λ -2
Maximum of
(-1) 6 2
Column
Maximin Value=2 and Minimax value=-1
So the game value lies between -1 and 2, that is -1≤V≤2
So for strictly determinable game since maximin
value=minimax value, we must have -1≤ λ≤2
Home Work