Game Theory 24
Game Theory 24
Player B
I II … n
I a11 a12 … a1n
Player A II a21 a22 … a2n
. . . . .
. . . . .
. . . . .
m am1 am2 … amn
Value of the game: If the game has a saddle point, then the value
of the cell at the saddle point in the payoff matrix is called the
value of the game.`
Exampe1
Draw two vertical axes 1 unit apart. The two lines are x1 = 0, x1 = 1
Take the points of the first row in the payoff matrix on the vertical
line x1 = 1 and the points of the second row in the payoff matrix on
the vertical line x1 = 0.
The point a1j on axis x1 = 1 is then joined to the point a 2j on the axis
x1 = 0 to give a straight line. Draw ‘n’ straight lines for j=1, 2… n
and determine the highest point of the lower envelope obtained.
This will be the maximin point.
The two or more lines passing through the maximin point
determines the required 2 x 2 payoff matrix. This in turn gives the
optimum solution by making use of analytical method.
Ex.3
Thus MaxMin=2 and MinMax=3. Thus the game does not have saddle
point. Let the player A choose his strategies I and II with probabilities x1
and x2 where x2=1-x1 as x1+x2=1.
We can solve a game problem if we have a game of the dimension 2xn or
mx2.
A’s expected payoffs corresponding to B’s strategies are given as follows.
Player B
II III
Player A I 2 3
II 3 2
or
Player B
II IV
Player A I 2 3
II 3 2
or
Player B
III IV
Player A I 3 -1
II 2 6
Player B
II (y2) III (y3)
Player A I (x1) 2 3
II (x2) 3 2
We write as
2x1+3x2= ν
3x1+2x2= ν
Or 2x1+3(1-x1)= ν
3x1+2(1-x1)= ν
Or -x1+3= ν
x1 +2= ν
or -2x1+1=0 or x1=1/2 and x2 =1-x1=1-1/2=1/2
For finding probabilities associated with Player B’ strategies,
We write as
2y2+3y3= ν
3y2+2y3= ν
Or 2y2+3(1-y2)= ν
3y2+2(1-y2)= ν
Or -y2 +3= ν
y2 +2= ν
or –2y2+1=0
Draw two vertical axes 1 unit apart. The two lines are x1 =0, x1 = 1
Take the points of the first row in the payoff matrix on the vertical line x 1 =
1 and the points of the second row in the payoff matrix on the vertical line x 1
= 0.
The point a1j on axis x1 = 1 is then joined to the point a 2j on the axis x1 = 0 to
give a straight line. Draw ‘n’ straight lines for j=1, 2… n and determine the
lowest point of the upper envelope obtained. This will be the minimax
point.
The two or more lines passing through the minimax point determines the
required 2 x 2 payoff matrix. This in turn gives the optimum solution by
making use of analytical method.
Example 4.
Player B
I (y) II (1-y) Min Max
of
each
row
Player A I 1 3 1
II 3 1 1
III 5 -1 -1 1
IV 6 -6 -6
Max of 6 3 1
each
column
min 3
Solution:
Here the saddle point does not exist. Since we have only two strategies for
player B, We can apply Graphical Method.
Expected Payoff B
Thus we select any two lines with opposite slopes passing through the
minmax point P namely lines I and IIIwith following payoff matrix
Player B
I(y1) II(y2)
Player A I (x1) 1 3
III (x3) 5 -1
Or x1+5(1-x1)= ν
3x1-(1-x1)= ν
Or -4x1+5= ν
4x1 -1= ν
Or -2y1 +3= ν
6y1 -1= ν
or –8y1+4=0
Thus player A will play his strategies I and III with probabilities 3/4 and
1/4respectively while player B plays his strategies I and II with probabilities
1/2 each.
Thus, We writeoptimal strategies as ( A1, A3) with (x1*,x3*) =(3/4, 1/4)
and (B2,B3) = (y1*,y2*)=(1/2, 1/2)
We also calculate the value of the game as
V*= a11.x1*.y1*+a12x1*.y2*+a31.x3*.y1*+a32.x3*.y2*
=1.3/4.1/2+3.3/4.1/2+5.1/4.1/2+(-1)1/4.1/2
= 3/8+9/8+5/4-1/8
= 2 (The same result as obtained earlier)
Dominance Principle)
If all the elements of a row (say ith row) are less than or equal
to the corresponding elements of any other row (say jth row),
then the ith row is dominated by the jth row and can be
deleted from the matrix.
Player B
I II III IV Minimum
I 3 5 4 2 2
Player A II 5 6 2 4 2
III 2 1 4 0 0
IV 3 3 5 2 2
Maximum 5 6 5 4
Player B
III IV
I 4 2
Player A II 2 4
III 4 0
IV 5 2
III IV
Player A II 2 4
IV 5 2