Kaizen FREE GUI AUTO FARM
Kaizen FREE GUI AUTO FARM
Made by Makkara#1547
Don't expect this script to be good; the game is bad and i was just bored.
local library =
loadstring(game:HttpGet("https://raw.githubusercontent.com/PhoenixxDev/Hattori-UI-
Library/main/main.lua"))()
local NPCRemote = RS.Knit.Services.interactService.RF.GetOptionData
local quests = {
Bandits = {
mob = workspace.Interactions.Sidequests.Midlands.BanditSideQuest,
args1 = {
"BanditSideQuest",
"Bandits"
},
args2 = {
"BanditSideQuest",
"Confirm"
},
args3 = {
"BanditSideQuest",
"Bye"
},
mobName = "Rogue Bandit",
completedText = "Defeat Rogue Bandit (5/5)",
lvlReq = 1,
},
ArmedBandits = {
mob = workspace.Interactions.Sidequests.Midlands.BanditSideQuest,
args1 = {
"BanditSideQuest",
"Armed Bandits"
},
args2 = {
"BanditSideQuest",
"Confirm"
},
args3 = {
"BanditSideQuest",
"Bye"
},
mobName = "Armed Bandit",
completedText = "Defeat Armed Bandit (5/5)",
lvlReq = 15,
},
Shrooms = {
mob = workspace.Interactions.Sidequests.Midlands.ShroomSideQuest,
args1 = {
"ShroomSideQuest",
"Shrooms"
},
args2 = {
"ShroomSideQuest",
"Confirm"
},
args3 = {
"ShroomSideQuest",
"Bye"
},
mobName = "Shroom",
completedText = "Defeat Shroom (5/5)",
lvlReq = 30,
},
Junior = {
mob = workspace.Interactions.Sidequests["Jujutsu
High"].StudentSideQuest,
args1 = {
"StudentSideQuest",
"Juniors"
},
args2 = {
"StudentSideQuest",
"Confirm"
},
args3 = {
"StudentSideQuest",
"Bye"
},
mobName = "Junior",
completedText = "Defeat Junior (5/5)",
lvlReq = 45,
},
Senior = {
mob = workspace.Interactions.Sidequests["Jujutsu
High"].StudentSideQuest,
args1 = {
"StudentSideQuest",
"Seniors"
},
args2 = {
"StudentSideQuest",
"Confirm"
},
args3 = {
"StudentSideQuest",
"Bye"
},
mobName = "Senior",
completedText = "Defeat Senior (5/5)",
lvlReq = 65,
},
["Saku [BOSS]"] = {
mob = workspace.Interactions.Story.Enrolment.Miwa,
args1 = {
"Miwa",
"Saku"
},
args2 = {
"Miwa",
"Confirm"
},
args3 = {
"Miwa",
"Bye"
},
mobName = "Saku",
completedText = "Defeat Saku (1/1)",
lvlReq = 70,
},
FlyHeads = {
mob = workspace.Interactions.Sidequests["Jujutsu
High"].EnrolmentCurseQuest,
args1 = {
"EnrolmentCurseQuest",
"Fly Heads"
},
args2 = {
"EnrolmentCurseQuest",
"Confirm"
},
args3 = {
"EnrolmentCurseQuest",
"Bye"
},
mobName = "Fly Head",
completedText = "Defeat Fly Head (5/5)",
lvlReq = 80,
},
FireShrooms = {
mob = workspace.Interactions.Sidequests["Jujutsu
High"].EnrolmentCurseQuest,
args1 = {
"EnrolmentCurseQuest",
"Fire Shrooms"
},
args2 = {
"EnrolmentCurseQuest",
"Confirm"
},
args3 = {
"EnrolmentCurseQuest",
"Bye"
},
mobName = "Fire Shroom",
completedText = "Defeat Fire Shroom (5/5)",
lvlReq = 110,
},
}
RS.Knit.Services.questService.RE.CancelCurrentQuest:FireServer()
plr.Character:PivotTo(quests[questType].mob.CFrame)
task.wait(1)
NPCRemote:InvokeServer(unpack(quests[questType].args1))
NPCRemote:InvokeServer(unpack(quests[questType].args2))
task.wait(1)
local questLabel =
plr.PlayerGui.UINoReset.Quests.QuestsFrame.QuestTemplate1.Label
repeat task.wait()
local mob = getClosestMob(quests[questType].mobName)
repeat task.wait()
if autoSafeMode and
plr.PlayerGui.UI.Settings.Image.Main.SettingsScroll.EnableSafezone.ToggleButton.Lab
el.Text ~= "ON" then
RS.Knit.Services.serverInputService.RE.TryEnableSafeMode:FireServer()
end
mob = getClosestMob(quests[questType].mobName)
if not mob then continue end
plr.Character:PivotTo(mob:GetPivot() * CFrame.new(0,0,7))
local tool = plr.Character:FindFirstChildOfClass("Tool")
if not tool then
equipWeapon()
continue
end
local rem = tool:FindFirstChild("CombatHandler") or
tool:FindFirstChild("WeaponHandler")
rem.Attack:FireServer(false)
until
not mob or not mob:FindFirstChild("Humanoid") or
mob.Humanoid.Health <= 0 or not autofarmQuest
until questLabel.ContentText == quests[questType].completedText or not
autofarmQuest
plr.Character:PivotTo(quests[questType].mob.CFrame)
task.wait(1)
NPCRemote:InvokeServer(unpack(quests[questType].args3))
end
local chosenQuest = {
name = "Bandits",
lvlReq = 1,
}
for name, tabl in pairs(quests) do
if myLevel > tabl.lvlReq and tabl.lvlReq > chosenQuest.lvlReq then
if (name:find("BOSS") and ignoreBossQuests) then
continue
end
chosenQuest.name = name
chosenQuest.lvlReq = tabl.lvlReq
end
end
return chosenQuest.name
end
-- main loop
task.spawn(function()
while true do
task.wait()
if autofarmQuest then
doQuest(autoGetPerLvl and getBestQuestForLevel() or
selectedQuest)
end
end
end)
tab1:toggle("Autofarm Quest", {
location = nil;
flag = "AutoFarm";
default = autofarmQuest;
}, false, {}, function(state)
autofarmQuest = state
end)
tab1:toggle("Auto Enable Safe Mode", {
location = nil;
flag = "autoSafeMode";
default = autoSafeMode;
}, false, {}, function(state)
autoSafeMode = state
end)
local questNames = {}
table.insert(questNames, {Name = "Auto Get Best Quest"})
local myLevel = plr.PlayerGui.UI.Tabs.MenuButton.Level.Text:gsub("LV.
", "")
myLevel = tonumber(myLevel)
return questNames
end;
default = "Auto Get Best Quest";
}, function(v)
if v == "Auto Get Best Quest" then
autoGetPerLvl = true
return
end
autoGetPerLvl = false
selectedQuest = v
end)
if pos then
game.Players.LocalPlayer.Character:PivotTo(CFrame.new(pos))
end
end
tab1.spFuncs:SimClck()
pcall(function()
library:notify("Successfully Loaded", "Made by
Makkara#1547\ndiscord.gg/R99UQ2NMvU", 5)
end)