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Glossary of Animation

This document provides definitions for common animation terms related to both 2D and 3D animation. It defines terms such as cel animation, key frames, in-betweens, aspects ratios, and more. Animation techniques covered include traditional cel animation, computer-generated imagery, layout, lip sync, rotoscoping, stop-motion, and vector animation. The glossary provides concise explanations of over 30 essential animation concepts and production processes.

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0% found this document useful (0 votes)
168 views4 pages

Glossary of Animation

This document provides definitions for common animation terms related to both 2D and 3D animation. It defines terms such as cel animation, key frames, in-betweens, aspects ratios, and more. Animation techniques covered include traditional cel animation, computer-generated imagery, layout, lip sync, rotoscoping, stop-motion, and vector animation. The glossary provides concise explanations of over 30 essential animation concepts and production processes.

Uploaded by

Almir Batac
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Glossary of 

Animation Terms
2D Animation:
 The rapid display of a series of drawings in a two-dimensionalenvironment,
such as through traditional cel animation or via animation software.The illusion of
motion is achieved by slight progressive changes in each drawingor "frame."
3D Animation:
The animation of objects in a three-dimensional, digitalenvironment.
ActionScript:
The object-oriented programming language used in Flashsoftware to create
interactive animation and develop applications.
Animatic:
 An animatic is used to set the rhythm and timing of a project andprovide a
preview of action before production begins. It generally consists ofshots of the
storyboard synchronied with the soundtrac!.
Anticipation:
 Anything a character does to prepare for an action a device toprepare the
viewer for the action. For e#ample$ pulling your character%s arm bac!before he
punches someone in the face.
Aspect Ratio:
 The ratio of the width to height for any frame or film format, usedwhen
discussing screen sie standards such as a &$' aspect ratio for web
ortelevision, or ()$* for widescreen. +A &$' ratio would be a )& # & pi#el-
siedFlash document.
Breakdown:
 A chart indicating where in-between frames should be drawn.
Cel ("Cellloid"!:
 A cel is a transparent sheet of plastic upon which traditionalanimation artwor!
was transferred, laid over a bac!ground and filmed. /arly celanimation was done
on nitrate cels, which were highly flammable. 0afer andmore durable acetate
cels became the industry standard.
CG ("Compter#Generated ma$ery"!:
 Artwor! or animation created withcomputers. The term "12I" is most often used
in reference to '3 animation.
Clean#%p:
 In 43 animation, "clean-up" refers to the process of finessing therough artwor!
using consistent line art and line weights before moving on to thene#t stage of
production.
&'tremes:
 5oses at the e#treme end of any motion.
rame Rate:
The measurement of the number of consecutive images +frames inan
animated movie. Frame rate is most commonly e#pressed in frames persecond
+F50.

 
rame:
 A single image out of the se6uence comprising an animation.
Grap)ics Ta*let:
 A computer peripheral device that enables direct-to-computer-screen input and
facilitates "drawing" on the screen using a pen7stylus or amouse.
n#Between (or "Tween"!:
 0uccessive frames of animation added between !eyposes to create fluid
transitions. Flash software features "shape tweening" and"motion tweening"
processes, whereby the user defines two !ey frames, and in-between frames are
automatically generated.
+ey rame:
 A single still image representing a !ey pose in an animatedse6uence.
,ayot:
 A process similar to a cinematographer bloc!ing out shots on a live-action
film. 8ac!ground layout artists figure out camera angles and paths as wellas how
a scene is lit. 1haracter layout artists design the main poses forcharacters in the
scene.
,ip Sync:
 The process of synchroniing a character9s mouth to sounds in thedialogue
soundtrac! to give the illusion that the character is spea!ing orgenerating sounds.
-nes. Twos and T)rees:
 Techni6ues for drawing fewer frames$ drawing a newpicture for every frame
+"animating on the ones" is much more time-consumingthan animating on the
twos or threes. :ost 43 cartoons are successfullyanimated on the twos, with only
occasional ones.
-nion#Skinnin$:
 ;iewing partially translucent frames before or after the currentframe to aide in
drawing
/ersistence of 0ision:
 5henomenon where the eye%s retina retains an image for a split-second after
the image was actually seen, creating the illusion of motionwhen viewing images
in closely-timed se6uence to one another.
/i'el:
0hort for 5icture /lement, a pi#el is the smallest element of an imagedisplayed on
a monitor or T; screen. It is a single point in a raster image.
Raster:
 An image +also called "bitmap image" in which each pi#el%s color valueis
resolution dependent and thus cannot scale up without loss of 6uality.
<astergraphics are better suited for photographs and photo-realistic images.
1ommonraster image formats are =52, 2IF and 8:5.
Renderin$:
 The last step when animating by computer, rendering createscomputer-
generated images from a series of mathematical calculations defined
 
by a user%s specifications. To "render" a digital scene, the software
programwould composit the various settings as viewed by virtual "cameras" into
a finalimage or video.
Rotoscopin$:
Techni6ue in which live action video is traced frame by frame tocreate animation
that loo!s li!e the video. 5rojection e6uipment +a rotoscopewas used in this
process before the advent of computers.
S1as) and Stretc):
 An animation techni6ue used on characters or objects todepict e#aggeration
and fluidity in motion as well as add humor and create theillusion that drawings
have dimension and volume.
Stop#otion Animation:
 Animation produced by arranging real objects, ta!ing apicture of them,
repositioning the objects minutely, then ta!ing another picture ofthem to create a
se6uence of consecutive images that create the illusion ofmotion. >ne of the
most common forms of stop-motion animation is 1laymation."2o-:otion" is stop-
motion animation in which motion blur is added to eachframe to reduce the
staccato effect of traditional stop-motion animation.
Takes and do*le#takes:
?ow a character reacts to seeing something unusual.
Timeline:
 The frame-by-frame layout of all animation occurring in linear orderfrom
beginning to end. Timelines may be numbered by frame, by second +orother
interval of time, or both.
0ector Animation:
 Animation whose art or motion is controlled by vectors ratherthan
pi#els. ;ector animation is often cleaner and smoother because images
aredisplayed and7or resied using mathematical values instead of stored
pi#elvalues. >ne of the most commonly used vector animation programs is
Flash.
0ector ma$e:
  A vector-based image is made up of points and beier curves.;ector
images have no fi#ed sie or resolution and thus scale easily.
alk Cycle:
The animation of a character%s side-angle wal!, which can belooped for longer
wal!ing scenes.

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