Module-1 Intro To 3d Autocad
Module-1 Intro To 3d Autocad
MODULE - 1
1.2. Apply AutoCAD commands used for working in Three-Dimensional
Space (3D Drawing).
1.2.1. Make 3D drawings using the predefined 3D Object commands.
1.2.2. Make 3D drawings using EXTRUDE, CHAMFER, and FILLET
INTRODUCTION TO 3D AUTOCAD
Simulate a 3D object from a particular viewpoint by aligning along three major axes
Isometric drawings simulate a 3D object from a particular viewpoint by aligning along three major
axes.
By setting the Isometric Snap/Grid, you can easily align objects along one of three isometric planes;
however, although the isometric drawing appears to be 3D, it is actually a 2D representation.
Therefore, you cannot expect to extract 3D distances and areas, display objects from different
viewpoints, or remove hidden lines automatically.
If the snap angle is 0, the axes of the isometric planes are 30 degrees, 90 degrees, and 150 degrees.
Once you set the snap style to Isometric, you can work on any of three planes, each with an
associated pair of axes:
Top Aligns snap and grid along 30- and 150-degree axes.
Right Aligns snap and grid along 30- and 90-degree axes.
Left Aligns snap and grid along 90- and 150-degree axes.
Choosing one of the three isometric planes causes Ortho and the crosshairs to be aligned along
the corresponding isometric axes. For example, when Ortho is on, the points you specify align along
the simulated plane you are drawing on. Therefore, you can draw the top plane, switch to the left plane
to draw another side, and switch to the right plane to complete the drawing.
When drawing on isometric planes, use an ellipse to represent a circle viewed from an oblique
angle. The easiest way to draw an ellipse with the correct shape is to use the Isocircle option of
ELLIPSE. The Isocircle option is available only when the Style option of Snap mode is set to
Isometric. See DSETTINGS.
Note: To represent concentric circles, draw another ellipse with the same center rather than
offsetting the original ellipse. Offsetting produces an oval-shaped spline that does not represent
foreshortened distances as you would expect.
To Work with Isometric Planes
Enable and switch between 2D planes.
Enable Isometric Snaps
GRID (Command)
Access Methods
Menu: Tools > Drafting Settings .
List of Prompts
The following prompts are displayed.
On
Turns on the grid using the current spacing.
Off
Turns off the grid.
Snap
Sets the grid spacing to the snap interval specified by the SNAP command.
Major
Specifies the frequency of major grid lines compared to minor grid lines. Grid lines rather
than grid dots are displayed in any visual style except 2D Wireframe. (GRIDMAJOR system
variable)
Adaptive
Controls the density of grid lines when zoomed in or out.
Adaptive Behavior. Limits the density of grid lines or dots when zoomed out. This
setting is also controlled by the GRIDDISPLAY system variable.
Allow Subdivision Below Grid Spacing. If turned on, generates additional, more
closely spaced grid lines or dots when zoomed in. The frequency of these grid lines
is determined by the frequency of the major grid lines.
Limits
Displays the grid beyond the area specified by the LIMITS command.
Follow
Changes the grid plane to follow the XY plane of the dynamic UCS. This setting is also
controlled by the GRIDDISPLAY system variable.
Aspect
Changes the grid spacing in the X and Y directions, which can have different values.
Entering x following either value defines it as a multiple of the snap interval rather than the
drawing units.
The Aspect option is not available when the current snap style is Isometric.
ORTHO (Command)
Access Methods
Menu: Tools > Drafting Settings.
Summary
In the illustration, a line is drawn using Ortho mode. Point 1 is the first point specified, and point 2 is
the position of the cursor when the second point is specified.
Ortho mode is used when you specify an angle or distance by means of two points using a pointing
device. In Ortho mode, cursor movement is constrained to the horizontal or vertical direction relative
to the UCS.
Horizontal is defined as being parallel to the X axis of the UCS and vertical as being parallel to
the Y axis.
In a 3D view, ORTHO is additionally defined as being parallel to the Z axis of the UCS, and the
tooltip displays +Z or -Z for the angle depending on the direction along the Z axis.
SNAP (Command)
Restricts cursor movement to specified intervals.
The following prompts are displayed.
Snap Spacing
Activates Snap mode with the value you specify.
On
Activates Snap mode using the current settings of the snap grid.
Off
Turns off Snap mode but retains the current settings.
Aspect
Specifies different spacing in the X and Y directions.
Legacy
Specifying Yes results in legacy behavior. The cursor snaps to the snap grid at all times.
Specifying No results in modern behavior. The cursor snaps to the snap grid only when an
operation is in progress.
Style
Specifies the format of the snap grid, which is Standard or Isometric.
Standard
Sets a rectangular snap grid that is parallel to the XY plane of the current
UCS. X and Y spacing may differ.
Spacing
Specifies the overall spacing of the snap grid.
Aspect
Specifies the horizontal and vertical spacing of the snap grid separately.
Isometric
Sets an isometric snap grid, in which the snap locations are initially at 30-degree and 150-
degree angles. Isometric snap cannot have different Aspect values. The lined grid does not follow
the isometric snap grid.
ISOPLANE determines whether the crosshairs lie in the top isometric plane (30- and 150-
degree angles), the left isoplane (90- and 150-degree angles), or the right isoplane (30- and 90-
degree angles).
Type
Specifies the snap type, polar or rectangular. This setting is also controlled by the
SNAPTYPE system variable.
Polar
Sets the polar angle increment. (POLARANG system variable)
Grid
Sets the snap to Grid. When you specify points, the cursor snaps along vertical or horizontal
grid points.
Directions: Use any of the drawing and modifying commands to recreate the illustrations below.
Save your work as Student’s name_TD10_PLATENO._Teacher’s initial
RUBRICS
This will display the commands that can be used for 3D drawings.
Navigating in 3D
Using the View Cube
The View Cube is a navigation tool that is used to view a predefined setting such as top, front, left
right faces isometric views.
The View Cube also has arrows to rotate the orientation of the drawing as well as a compass for the
various directions,
Start by making a simple rectangle and using the ViewCube to change its orientation.
View 3D Models
About 3D Navigation Tools
3D navigation tools allow you to view objects in a drawing from different angles, heights, and
distances.
Use the following 3D tools to orbit, swivel, adjust distance, zoom, and pan in a 3D view.
The most useful command to view 3D models dynamically is 3DORBIT.
3D Orbit. Moves around a target. The target of the view stays stationary while the camera
location, or point of view, moves. The target point displays temporarily as a small, dark sphere.
The method used for locating the target point is determined by the ORBITAUTOTARGET
system variable, with shortcut ORBIT or 3DO. This is done by just dragging the mouse
around. This can also be executed by holding SHIFT and pressing the mouse wheel.
There are various predefined 3D objects that can be made using the commands above.
BOX and WEDGE, this is similar to the 2D command RECTANGLE but with an additional
input, height.
1. Click first corner or center
2. Click the second corner
3. Input the height
CYLINDER, CONE, and PYRAMID, this is similar to CIRCLE but with height.
1. Click the center point of base
2. Input the base radius
3. Input the height
A visual style determines the display of edges, lighting, and shading in each viewport.
You can choose a predefined visual style in the upper-left corner of each viewport. In addition, the
Visual Styles Manager displays all styles available in the drawing. You can choose a different visual
style or change its settings at any time.
The following images display the Realistic, Conceptual, Sketchy, and 3D Wireframe visual styles.
Wireframe. Displays 3D objects using lines and curves only. Draw order settings and fills
from 2D solid objects are not displayed. The Wireframe visual style does not result in
regenerating the view when you change the view direction as is the case with the 2D
Wireframe visual style. The time saved will be significant in large 3D models.
X-ray. Displays 3D objects with partial transparency.
Reference: AutoCAD User’s Guide
https://knowledge.autodesk.com/support/autocad/learnexplore/caas/CloudHelp/cloudhelp/2020/
ENU/AutoCAD-Core/files/GUID-F9113233-6798- 4F5C-9A9F-7BA41CFA2533-htm.html
3D MODELING COMMANDS
A. EXTRUDE Command
Objects can be extruded orthogonally from the plane of the source object, in a specified direction, or
along a selected path. You can also specify a taper angle.
2D figures can be made into 3D objects using the EXTRUDE command or EXT by extruding
orthogonally in a direction or a path. The extruded object can also be applied a taper angle.
1. Use the EXTRUDE tool (as shown above) or typing EXT.
3. Input the height of extrusion. Note: Path, taper angle, and direction can also be used.
B. SWEEP Command
Makes a 3D solid by sweeping a 2D figure along a path. Note: You can select multiple edges and faces
by holding down CTRL.
Objects to Sweep. Selects the object to sweep.
Sweep Path. Selects the sweep path of the object.
Mode. Specifies if the sweep object will be solid or surface.
Alignment. Chooses the alignment whether normal or tangent to the sweep path.
Base Point. Selects the base point for the sweep.
Scale. Scales the sweep. It is the same throughout the sweep.
Twist. Specify the twist angle of the sweep along its entire sweep path.
Cross Sections in Lofting Order. Denotes the order in which the curves are to be lofted.
Point. Selects the first or last point of the loft to be made.
Join Multiple Edges. Joins multiple edges as a single cross section.
Mode. Specifies whether the loft will be a solid or surface.
Continuity. Only if the LOFTNORMALS is set to 1 (smooth fit). Denotes whether G0, G1, or G2
will be applied to the continuity of surface.
Bulge Magnitude. Only if the LOFTNORMALS system variable is set to 1 (smooth fit). Denotes the
bulge magnitude of G1 or G2 continuity.
Guides. Selects the curves that will guide the shape of the loft. This can be used to achieve the desired
results without wrinkles or unnecessary curves.
Path. Selects the path of the loft. The path must pass through the cross sections of the loft.
Cross Sections Only. Makes lofts with cross sections only, disregarding paths or guides.
Settings. Shows the settings of the loft
D. REVOLVE Command
Makes a 3D solid by revolving an object around an axis. Objects that can be revolved: \
Closed or open objects
Non-planar or planar objects
Surface and solid edges
A single object or multiple objects joined by JOIN
A single region or multiple regions joined by UNION
5. Input the angle of revolution. If 360° is inputted, the object will be solid.
These are the commands that can be used to join, subtract objects to form complex shapes or a single
object.
D. SUBTRACT command, select the base object, then select the object to be subtracted.
E. INTERSECT command, select the objects where the intersect is located and confirm.
Wireframe modeling is useful for initial design iterations and as reference geometry, serving
as a 3D framework for subsequent modeling or modification.
Solid modeling is efficient to use, easy to combine primitives and extruded profiles, and offers
mass properties and sectioning capabilities.
Surface modeling offers fine control over curved surfaces for precise manipulation and
analysis.
Mesh modeling provides freeform sculpting, creasing, and smoothing capabilities.
A 3D model can include combinations of these technologies, and you can convert between
them. For example, you can convert a primitive 3D solid pyramid to a 3D mesh to perform mesh
smoothing. You can then convert the mesh to a 3D surface or back to a 3D solid to take advantage of
their respective modeling features.
A. Directions: Draw the following figures (ex. 1, 4 & 5) with using 2D for the working
drawing views with proper dimensions and weight of lines and 3D commands for the 3D
presentation. Apply appropriate materials and rendering (refer to module-5). Use A4
template and appropriate scale factor.
Scale: 2:1
Rubrics
A. Directions: Draw the following figures Ex. 6, 7 and 8 with using 2D for the working
drawing views with proper dimensions and weight of lines and 3D commands for the 3D
presentation. Apply appropriate materials and rendering (refer to module-5). Use A4
template and appropriate scale factor.
References:
Mangubat, Reynaldo P., (2017) CBLM AutoCAD Instructional Module, Technical Drafting
NCII
Leach, James A. (2000) AutoCAD 2000 Instructor 1st Edition, Autodesk registered Author
Publisher & McGraw Hill Book Co. New York
CAD Exercises
Engineering Department, (2020) AutoCAD Module, BATSTATEU ALANGILAN
Alangilan,Batangas City
AutoCAD User’s Guide
http://help.autodesk.com/view/ACD/2020/ENU/?guid=GUID-E6D3896C-AF39-4F5C-
A57CCACE2A1117F9
https://knowledge.autodesk.com/support/autocad/gettingstarted/caas/CloudHelp/cloudhelp/20
19/ENU/AutoCAD-Core/files/GUID-072D3942-A308- 455C-8A75-8E63FB62FA4C-htm.html
https://knowledge.autodesk.com/support/autocad/learnexplore/caas/CloudHelp/cloudhelp/2020/ENU
/AutoCAD-Core/files/GUID-F9113233-6798- 4F5C-9A9F-7BA41CFA2533-htm.html
https://knowledge.autodesk.com/support/autocad/learnexplore/caas/CloudHelp/cloudhelp/2020/ENU
/AutoCAD-Core/files/GUID-2391CE97-3794- 402C-8BC1-E2DCB452DD13-htm.html
https://knowledge.autodesk.com/support/autocad/learnexplore/caas/CloudHelp/cloudhelp/2020/ENU
/AutoCAD-Core/files/GUID-0A041818-2E32- 4212-A3D8-CE0361C3D229-htm.html
https://knowledge.autodesk.com/support/autocad/learnexplore/caas/CloudHelp/cloudhelp/2020/ENU
/AutoCAD-Core/files/GUID-0A041818-2E32- 4212-A3D8-CE0361C3D229-htm.html