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Scholastic One-Page Math Games

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100% found this document useful (1 vote)
876 views48 pages

Scholastic One-Page Math Games

Uploaded by

Adde Ermiawati
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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one-page

Math Games
30 Super-Easy, Super-Fun Reproducible Games
for Seatwork, Centers, Homework, and More!

Lory Evans
One-Page Math Games © 2011 by Scholastic Inc.
DEDICATION

To my parents who provided me with the education and encouragement to live my professional dream

To my husband and children who allow me to be Mrs. Evans during the daytime—I love you with all my heart

To my Creekside Elementary friends who make my daily duties a delight

Scholastic Inc. grants teachers permission to photocopy the designated reproducible pages from this book for classroom use. No
other part of this publication may be reproduced in whole or in part, or stored in a retrieval system, or transmitted in any form or by
any means, electronic, mechanical, photocopying, recording, or otherwise, without written permission of the publisher. For information
regarding permission, write to Scholastic Inc., 557 Broadway, New York, NY 10012.

Editor: Mela Ottaiano


Cover design: Jason Robinson
Interior design: Keka Interactive
Cover and interior illustrations: Teresa Anderko
One-Page Math Games © 2011 by Scholastic Inc.

ISBN: 978-0-545-31475-6

Copyright © 2011 by Scholastic Inc.

All rights reserved. Published by Scholastic Inc. Printed in the U.S.A.

1 2 3 4 5 6 7 8 9 10 40 17 16 15 14 13 12 11
Contents
INTRODUCTION ........................................................................................................ 5

ONE-PAGE MATH GAMES

1 Out in Space
Skill: Number Sense ................................................................................................ 10
2 Clowning Around
Skill: Number Sense ................................................................................................ 11
3 Off the Board
Skill: Even & Odd .................................................................................................... 12
4 Headin’ Home
Skill: Even & Odd .................................................................................................... 13
5 Goal!
Skill: Place Value .................................................................................................... 14
6 Hundreds of Horses
Skill: Place Value .................................................................................................... 15
7 E.I.E.I.O.
Skill: Addition ......................................................................................................... 16
8 Dinosaur Dots
Skill: Addition ......................................................................................................... 17
9 Shuttle Subtraction
Skill: Subtraction ..................................................................................................... 18
10 Spot a Spider
Skill: Subtraction ..................................................................................................... 19
11 Tick Tock
Skill: Time .............................................................................................................. 20
12 Tick Tock Tac Toe
Skill: Time .............................................................................................................. 21
One-Page Math Games © 2011 by Scholastic Inc.

13 Spin Your Wheels


Skill: Money ........................................................................................................... 22
14 Make a Dollar
Skill: Money ........................................................................................................... 23
15 Wagon of Shapes
Skill: Shapes .......................................................................................................... 24
16 Sunny Shapes
Skill: Shapes .......................................................................................................... 25
17 Zany Zoo
Skill: Graphing ....................................................................................................... 26
18 Dress-Up Fun
Skill: Graphing ....................................................................................................... 27
19 Double Dog Dare
Skill: Doubles ......................................................................................................... 28
20 Donkey Double Plus 1
Skill: Doubles ......................................................................................................... 29
21 Flying High
Skills: Addition & Subtraction ..................................................................................... 30
22 Racing for Raindrops
Skills: Addition & Subtraction ..................................................................................... 31
23 Itchy Insects
Skill: Regrouping .................................................................................................... 32
24 Lots of Spots
Skill: Regrouping .................................................................................................... 33
25 Skip Count Stomp: 2s & 3s
Skill: Skip Counting ................................................................................................. 34
26 Skip Count Stomp: 5s & 10s
Skill: Skip Counting ................................................................................................. 35
27 Blast Off!
Skill: Multiplication ................................................................................................. 36
28 Perfect Products
Skill: Multiplication ................................................................................................. 37
29 Feathered Fractions
Skill: Fractions ........................................................................................................ 38
30 Fishing for Fractions
Skill: Fractions ........................................................................................................ 39
One-Page Math Games © 2011 by Scholastic Inc.

REPRODUCIBLE MANIPULATIVES ............................................................................ 40


Introduction
W elcome to One-Page Math Games! These 30 games target the math skills that students in
grades 2–3 need to master—place value, addition, subtraction, money, and more.

I created this collection of games because I love math! It’s my hope to show children that math can
be fun and exciting. I also love organization and simplicity. These easy-to-prepare activities consist of
one-page reproducible game boards and all use common manipulatives. The games come with clear
directions that students can follow independently. They also lend themselves to many different uses.
I’ve had the most success using them for centers and for homework.

Please enjoy the games as much as my students and I do!


–Lory Evans

SKILL: Each skill is easy


4 Even & Odd

to identify.

Game materials are MATERIALS DIRECTIONS

Directions are
• game board 1 Players each choose an animal to play The cat needs

already in most • 1 number cube


• 2 game markers
even numbers to move The dog needs odd numbers
2 Players 1 and 2 take turns

simple and clear.


(1 for each player) 3 Roll the number cube If you get the kind of number

classrooms. you need move 1 space toward home


4 The first player to reach home wins

Game boards
contain art with
plenty of kid-appeal.

For Centers
One-Page Math Games © 2011 by Scholastic Inc.

To manage the centers, I label a three-drawer container for supplies—transparent


game markers in various colors, plastic transparent spinners, and number
cubes—and use a vertical, three-tier desk organizer to house files with class sets
of up to three different game boards. I begin with one game. Then each week, I
introduce a new game that is applicable to our math topic, adding it to the front
of the organizer. The older games rotate back one by one until students have had
three weeks to play the game and master the concept. Then the game retires to my
file cabinet until next year (or may appear again briefly for a quick review at the
end of the year or to provide fast finishers with some meaningful skills practice.)

5
Each week students are invited to
practice their math skills with three
games, during which partners are TIPS
able to discuss their problem-solving
strategies, use math vocabulary, and To use the games over and over again, copy the
provide additional peer support and games onto colorful cardstock and laminate them
techniques. for durability.

For Homework After laminating the game, you may want to


prepare a spinner by pushing a brad through
To send the games home, simply the center of its space on the board. Then clip a
photocopy the game and relevant paper clip to the game board for students to place
manipulatives. Give family members around the brad.
the option to use cereal, coins, or
small objects as markers. When the It’s best to use transparent game markers in
game uses a spinner, be sure to clip a two different colors. For games where students
paper clip to the top of the game before must remove a game marker or may replace an
sending home, and include a copy of opponent’s marker, the transparent playing pieces
How to Use the Spinner on page 40. enable students to see the numbers on the game
board. Using two different colors allows them
to keep track of which pieces each student has
played during the game.

At the beginning of each school year, consider


filling several zippered plastic bags with a
transparent spinner, some transparent game
markers, and 2–3 number cubes that students
Using these games as homework is a can check out to use all year long.
fun way to involve family members with
the curriculum. Parents and caregivers
can quickly observe their child’s
understanding or lack of understanding
and offer their support in a positive way.

Materials
We have provided reproducible versions
of many of the manipulatives called for in
One-Page Math Games © 2011 by Scholastic Inc.

the games (see pages 40–48). However,


you will likely have many of them on hand
already. Here is a list of materials the
games use:

1–3 number cubes spinner coins


2–30 game markers (preferably paper clip pattern blocks
transparent and/or in 2 different colors)

6
Easy Ways to Adapt the Games
Here are tips for easy ways to adapt some of the games.

Games 1 & 2: Use the blank 8-space spinner Game 16: Use the blank 8-space spinner on
on page 40 to write in new numbers. For page 40 to write in different shapes. Copy the
another twist, fill in the stars or balloons with shapes on page 47 to change the grid layout.
numbers. Students can find a number on the
board that is “less than” or “greater than” the Game 17: To revise the bar graph, copy the
one they spin, depending on the game. strips of different animals and/or the blank strips
on page 45. Be sure to replace the squares
Games 7 & 8: Copy the circles on page 41 in the player rows with the numbers 0–3 as
(use numbers 2–12) to place different numbers necessary.
over the existing numbers. You may also
encourage students to roll 3 number cubes Game 18: Use the costume squares on page 45
(if so, use numbers 3–18 on page 41). to place over the pictures on the line graph or on
the players’ grids to change the game outcomes.
Games 9 & 10: Copy the squares on page
40 to place different numbers over the existing Games 23 & 24: Copy the blank squares on
numbers. Use numbers 4–9 with game 9 and page 40 to place different problems over the
numbers 2–7 with game 10. existing addition problems.

Games 11 & 12: Copy the digital times on Games 27 & 28: Copy the circles on page
page 46 to place over the analog clocks. (In 41 to place different numbers over the existing
Game 11 use only times ending in “:15” or numbers. Use only numbers 1–6, 8–10, 12,
“:45.”) 14–16, 18, 20, 24, 25, 30, and 36.

Games 13: For an extra challenge, use the Games 29 & 30: Copy the fractions or fraction
blank 8-space spinner on page 40 to replace representations on page 46 to place over the
numbers 1–4 with greater numbers. existing ones.

CONNECTIONS TO MATH STANDARDS


The National Council of Teachers of Mathematics has proposed what teachers should provide for their
students to become proficient in mathematics. To learn more about the NCTM standards, visit the
One-Page Math Games © 2011 by Scholastic Inc.

Web site: http://standards.nctm.org. For additional information about NCTM and to learn more about
the topics and benchmarks within each math standard, read Principles and Standards for School
Mathematics from the National Council for Teachers of Mathematics, 2000.

The recent Common Core State Standards have also put forth guidance for what are the most
important skills for students to learn at the different grade levels. To become more familiar with the
math portion of these standards, visit the CCSS Web site: www.corestandards.org.

For a quick overview of how this book can support your efforts to meet math standards, see the grids
on pages 8 and 9.

7
Connections to the NCTM Standards

y
bilit
roba
The grid below shows how the activities in this book can

s
tion
help meet the standards recommended by the National

of
&P

Pro
pera

g
Council of Teachers of Mathematics.

n
lvin

ion
o
sis
t

cati
men

&
&O

s
ntat
o

tion
naly

S
ing
ry

i
mun
sure

blem

rese
ber
bra
met

nec
son
aA

Com
Num
Alge

Mea

Con
Geo

Rep
Rea
Dat
Pro
Activity Title Page

Out In Space 10
Clowning Around 11
Off the Board 12
Headin’ Home 13
Goal! 14
Hundreds of Horses 15
E.I.E.I.O. 16
Dinosaur Dots 17
Shuttle Subtraction 18
Spot a Spider 19
Tick Tock 20
Tick Tock Tac Toe 21
Spin Your Wheels 22
Make a Dollar 23
Wagon of Shapes 24
Sunny Shapes 25
Zany Zoo 26
Dress-Up Fun 27
Double Dog Dare 28
Donkey Double Plus 1 29
Flying High 30
Racing for Raindrops 31
Itchy Insects 32
One-Page Math Games © 2011 by Scholastic Inc.

Lots of Spots 33
Skip Count Stomp: 2s & 3s 34
Skip Count Stomp: 5s & 10s 35
Blast Off! 36
Perfect Products 37
Feathered Fractions 38
Fishing for Fractions 39

8
Ten
Ten

ions
king
king

ase
ase

t
Connections to the Common Core

Thin
Thin

Frac
B
in B
State Standards

s in
s—
ices

ices
raic
raic
s

a
ata

tion
tion

tion
Dat
lgeb
lgeb

ract

ract
The grid below shows how the activities in this

&D

pera
pera

pera
book can help meet the standards recommended

&
al P

al P
&A
&A

t
t

men
men
by the Common Core State Standards initiative.

O
&O

&O
atic

atic
ons
ons

&

ry
ry
de 2

de 3

sure
sure

hem

hem
ber
ber

ber

met
met

rati
rati

Num
Num

Num
Mea
Mea

Geo
Geo

Ope
Ope
Gra

Gra
Mat

Mat
Activity Title Page

Out In Space 10
Clowning Around 11
Off the Board 12
Headin’ Home 13
Goal! 14
Hundreds of Horses 15
E.I.E.I.O. 16
Dinosaur Dots 17
Shuttle Subtraction 18
Spot a Spider 19
Tick Tock 20
Tick Tock Tac Toe 21
Spin Your Wheels 22
Make a Dollar 23
Wagon of Shapes 24
Sunny Shapes 25
Zany Zoo 26
Dress-Up Fun 27
Double Dog Dare 28
Donkey Double Plus 1 29
Flying High 30
Racing for Raindrops 31
Itchy Insects 32
One-Page Math Games © 2011 by Scholastic Inc.

Lots of Spots 33
Skip Count Stomp: 2s & 3s 34
Skip Count Stomp: 5s & 10s 35
Blast Off! 36
Perfect Products 37
Feathered Fractions 38
Fishing for Fractions 39

9
SKILL:
1 Number Sense

MATERIALS DIRECTIONS
• game board 1. Each player spins the spinner.
• paper clip for spinner 2. The player with the smaller number
• 10 game markers places a marker on a star.
(5 for each player) 3. The first player to place 5 markers on
the board wins.

One-Page Math Games © 2011 by Scholastic Inc.

10
SKILL:
2 Number Sense

MATERIALS DIRECTIONS
• game board 1. Each player spins the spinner.
• paper clip for spinner 2. The player with the larger number
• 10 game markers places a marker on a balloon.
(5 for each player) 3. The first player to place 5 markers
on the board wins.
One-Page Math Games © 2011 by Scholastic Inc.

11
SKILL:
3 Even & Odd

MATERIALS DIRECTIONS
• game board 1. Players begin on number 50. spaces. If you roll an odd number, move
• 1 number cube 2. Players 1 and 2 take turns. toward 1 that many spaces.
• 2 game markers 3. Roll the number cube. If you roll an even 4. The player to move his or her marker off
(1 for each player) number, move toward 100 that many the board at either end first wins.

1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
One-Page Math Games © 2011 by Scholastic Inc.

81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99 100

12
SKILL:
4 Even & Odd

MATERIALS DIRECTIONS
• game board 1. Players each choose an animal to play. The cat needs
• 1 number cube even numbers to move. The dog needs odd numbers.
• 2 game markers 2. Players 1 and 2 take turns.
(1 for each player) 3. Roll the number cube. If you get the kind of number
you need, move 1 space toward home.
4. The first player to reach home wins.
One-Page Math Games © 2011 by Scholastic Inc.

13
SKILL:
5 Place Value

MATERIALS
• game board
• 3 number cubes
• 12 game markers
(6 for each
players)

DIRECTIONS

1. Take turns rolling


3 number cubes to
create the greatest
3-digit number.
2. Write your number
on the scoreboard.
3. The player with the
greatest number
can place his or
her marker on the
soccer ball for that
turn.
4. The player with the
most markers on
the balls at the end
of the game wins.

One-Page Math Games © 2011 by Scholastic Inc.

14
SKILL:
6 Place Value

MATERIALS DIRECTIONS
• game board 1. Players 1 and 2 take turns.
• paper clip for 2. Spin the spinner to get a 3-digit number.
spinner Then roll the number cube and add that
• 1 number cube many hundreds to the 3-digit number.
• 10 game markers (For example, if you roll a 5, add 500.)
(5 per player) 3. Find that sum on the board and cover
it with a marker. If the sum is already
covered, your turn is over.
4. The first player to place 3 markers in a
row wins.

419 1,064 845 473 819

273 245 964 428 345

528 519 864 645 728

545 628 673 319 764


One-Page Math Games © 2011 by Scholastic Inc.

664 573 445 828 773

919 928 619 664 745


15
SKILL:
7 Addition

MATERIALS DIRECTIONS
• game board 1. Take turns rolling the number cubes.
• 2 number cubes 2. Add the numbers together and place one marker on the answer.
• 10 game markers If the answer is already covered, your turn is over.
(5 for each player) 3. The first player to place 5 markers on the board wins.

One-Page Math Games © 2011 by Scholastic Inc.

16
SKILL:
8 Addition

MATERIALS
• game board
• 2 number cubes
• 10 game markers (5 for each player)

DIRECTIONS
1. Take turns rolling the number cubes.
2. Add the numbers together and place one
marker on the answer. If the answer is
already covered, your turn is over.
3. The first player to place 5 markers on the
board wins.
One-Page Math Games © 2011 by Scholastic Inc.

17
SKILL:
9 Subtraction

MATERIALS

9 4 6 • game board
• 1 number cube
• 14 game markers (7 for each player)

6 7 8
DIRECTIONS
1. Take turns rolling the number cube.
2. Subtract the number from 10 and place
one marker on the answer. If the answer

5 8 9
is already covered, your turn is over.
3. The first player to cover all 9 spaces on
the grid wins.

8 7 5
9 4 6
One-Page Math Games © 2011 by Scholastic Inc.

5 9 7
18
SKILL:
10 Subtraction

4 7 2 5 3 6
2 4
5 7
6 MATERIALS
• game board
DIRECTIONS
1. Take turns rolling the number cube.
5
• 1 number cube 2. Subtract the number from 8 and place
• 12 game markers one marker on the answer. If the answer

7 2
(6 for each player) is already covered, your turn is over.
3. The first player to place 6 markers on
the board wins.

3 3
2 4
One-Page Math Games © 2011 by Scholastic Inc.

7 4 2 5 3 6
19
SKILL:
11 Time

MATERIALS DIRECTIONS
• game board 1. Players 1 and 2 take turns.
• paper clip for spinner 2. Spin the spinner. Read the spinner to
• 18 game markers determine which clock to cover up. If the
(9 for each player) time is not available, your turn is over.
3. The first player to cover all 9 clocks wins.

One-Page Math Games © 2011 by Scholastic Inc.

20
SKILL:
12 Time

MATERIALS DIRECTIONS
:00
• game board 1. Players 1 and 2 take turns.

:45 :15
• 2 number cubes 2. Roll the 2 number cubes. Add them
• paper clip for spinner together to determine the hour. Spin
• 20 game markers the spinner to determine the minutes.
(10 for each player) Place a game marker on the time. If
your opponent’s marker is covering

:30
the time, you may take it off and put
down your own marker.
3. The first player to cover 5 clocks in a
row wins.
One-Page Math Games © 2011 by Scholastic Inc.

21
SKILL:
13 Money

MATERIALS
• game board
• paper clips for spinners
• 18 game markers
(9 for each player)

DIRECTIONS
1. For each turn, players 1 and 2 both spin
the “How Many?” and “Which Coin?”
spinners to determine their coin amount.
2. The player with the greatest value covers 1
wagon wheel.
3. The first player to cover all 8 wheels wins.

One-Page Math Games © 2011 by Scholastic Inc.

22
SKILL:
14 Money

MATERIALS DIRECTIONS
• game board 1. Players 1 and 2 take turns. 4. When you make one dollar
• paper clip for spinner 2. Spin the spinner and place a marker on the with coins, you earn a paper
• 30 game markers corresponding coin on the game board. version to place on your wallet.
(15 for each player) 3. With each turn, continue to place a marker 5. When all the coins are
• dollar markers on a coin until you can add up your coins covered, the player with the
to one dollar. most dollars on a wallet wins.
One-Page Math Games © 2011 by Scholastic Inc.

23
SKILL:
15 Shapes

MATERIALS DIRECTIONS
• game board 1. Players 1 and 2 take turns. completes a hexagon earns 1
• pattern blocks 2. Spin the spinner to determine a pattern marker to put in his or her wagon.
(1 set for each player) block. Place that block on one of the 4. When all the hexagons are
• paper clip for spinner hexagons. complete, the player whose wagon
• 8 game markers 3. The player that places the block that has the most markers wins.
(4 for each player)

One-Page Math Games © 2011 by Scholastic Inc.

24
SKILL:
16 Shapes

MATERIALS
• game board
• paper clip for spinner
• 24 game markers
(12 for each player)

DIRECTIONS
One-Page Math Games © 2011 by Scholastic Inc.

1. Players 1 and 2 take turns.


2. Spin the spinner. Place a
marker on the matching
shape.
3. The first player to place 5
markers in a row wins.

25
SKILL:

17 Graphing

MATERIALS
• game board
• paper clips for spinners
• 8 game markers
One-Page Math Games © 2011 by Scholastic Inc.

(4 for each player)

DIRECTIONS
1. Players 1 and 2 take turns.
2. Spin the spinners. Place a marker
over the answer on your row. If the
answer is already covered, your
turn is over.
3. The first player to cover all the
spaces in the number row wins.
26
SKILL:
18 Graphing

How MATERIALS
ds y the

many?
frien n b e

• game board
st or um

?
mo w ost

• paper clip for spinner


How
washat c

Wha • 18 game markers


was t co many?
W

frien wor stum (9 per player)


ds? n b e
y3
DIRECTIONS
Wha
How many? was t co 1. Players 1 and 2 take turns.
frien wor stum
d? n b e 2. Spin the spinner. Place a marker
y1
frien y the

How over the answer on your grid. If the


few wor ume

ds?

many?
answer is already covered, your
est n b
was t cost

turn is over.
3. The first player to place all 9
Wha

markers on the grid wins.

1 2 1 2
One-Page Math Games © 2011 by Scholastic Inc.

3 3
4 5 4 5 27
SKILL:
19 Doubles

MATERIALS DIRECTIONS
• game board 1. Players 1 and 2 take turns.
• paper clip for spinner 2. Spin the spinner. Double the number and place a
• 16 game markers marker on one right answer.
(8 for each player) 3. The first player to place 3 markers in a row wins.

20 12 14 16 18
18 16 20 12 14
16 20 12 14 18
14 16 20 18 12
20 12 18 16 14
One-Page Math Games © 2011 by Scholastic Inc.

28
SKILL:
20 Doubles

MATERIALS DIRECTIONS
• game board 1. Players 1 and 2 take turns.
• 1 number cube 2. Roll the number cube. Double the number
• 16 game markers and add 1. Place a marker on one right
(8 for each player) answer. If your opponent already has a
marker on that number you may take it off
and put down your own marker.
3. The first player to place 3 markers in a
row wins.

9 7 5 3 9
5 11 13 7 5
11 9 13 9 3
7 3 5 11 13
13 11 7 9 5
One-Page Math Games © 2011 by Scholastic Inc.

9 3 13 11 7
29
SKILLS:
21 Addition &
Subtraction

MATERIALS
• game board
• 2 number
cubes
• 24 game
markers
(12 for each
player)

DIRECTIONS

1. Place markers on
numbers 1–12 for

1 2 3 4 5 6
each pilot.
2. Pilots 1 and 2
take turns.
3. Roll the number
cubes. Add or
subtract the
numbers. Then

7 8 9 10 11 12
remove the
marker covering
the answer.
4. The first pilot to
clear the board
wins.

1 2 3 4 5 6 One-Page Math Games © 2011 by Scholastic Inc.

7 8 9 10 11 12
30
SKILLS:
22 Addition &
Subtraction
One-Page Math Games © 2011 by Scholastic Inc.

MATERIALS DIRECTIONS
• game board 1. Players 1 and 2 take turns.
• 2 number cubes 2. Roll the number cubes. Add the numbers together.
• 14 game markers 3. Next, subtract that sum from 20 and place a marker on one right
(7 for each player) answer. If the answer is already covered, your turn is over.
4. The first player to place 7 markers on the board wins.

31
SKILL:
23 Regrouping

MATERIALS DIRECTIONS
• game board 1. Players 1 and 2 take turns.
• paper clip for spinner 2. Spin the spinner. Place a marker on that kind of number sentence on the
• 10 game markers game board. If the number sentence is not available, your turn is over.
(5 for each player) 3. The first player to place 5 markers on the board wins.

29 18 33 44 13
+ 29 + 17 + 12 + 27 + 14

66 35 72 58 80
+ 27 + 21 + 42 + 15 + 9

38 41 64 22 13
+ 32 + 38 + 17 + 28 + 25

54 77 31 57 91
+ 34 + 24 + 49 + 45 + 4

62 44 73 84
+ 28 + 16 + 49 + 17
One-Page Math Games © 2011 by Scholastic Inc.

32
SKILL:
24 Regrouping

MATERIALS DIRECTIONS
• game board 1. Players 1 and 2 take turns.
• paper clip for spinner 2. Spin the spinner to determine the answer.
• 12 game markers Place a marker on the number sentence on
(6 for each player) the game board that goes with the answer.
If the number sentence is not available, your
turn is over.
3. The first player to place 6 markers on the
board wins.

18 27 36 24
+ 9 + 27 + 27 + 24

14 37 44 29 32
+ 13 + 17 + 19 + 19 + 16

17 19 17 34 29
+ 46 + 35 + 10 + 20 + 34

21 33 39 42 11
+ 42 + 15 + 9 + 12 + 16
One-Page Math Games © 2011 by Scholastic Inc.

19 53 27 12 26
+ 8 + 10 + 21 + 15 + 28

33
SKILL:
25 Skip Counting

6 10 4
2 8 12
4 6 10

9 15 6
18 3 12
6 15 9 One-Page Math Games © 2011 by Scholastic Inc.

MATERIALS DIRECTIONS
• game board 1. Each player covers the spaces on his or her board with markers.
• 1 number cube 2. Players 1 and 2 take turns.
• 18 transparent 3. Roll the number cube to find out how many times you should skip
game markers count. Then, skip count by 2s or 3s. Take a marker off the number
(9 for each player) you skip count to. If the marker has already been removed, your turn
is over.
4. The first player to remove all the markers wins.

34
SKILL:
26 Skip Counting

10 30 15
15 5 25
20 25 10

20 60 30
30 10 50
40 60 20
One-Page Math Games © 2011 by Scholastic Inc.

MATERIALS DIRECTIONS
• game board 1. Each player covers the spaces on his or her board with markers.
• 1 number cube 2. Players 1 and 2 take turns.
• 18 transparent 3. Roll the number cube to find out how many times you should skip
game markers count. Then, skip count by 5s or 10s. Take a marker off the number you
(9 for each player) skip count to. If the marker has already been removed, your turn is over.
4. The first player to remove all the markers wins.

35
SKILL:
27 Multiplication

MATERIALS
• game board
• 2 number cubes
• 16 game markers
(8 for each player)
DIRECTIONS
1. Players 1 and 2 take turns.
2. Roll the number cubes. Multiply the numbers and place a marker
on the product. If the other player already has a marker on that
number, you may take it off and put down your own.
3. The first player to place 3 markers in a row wins.

6 3 10 5 20 24

9 10 24 20 2 15

2 16 1 15 8 6

36 8 16 4 12 18

4 12 20 5 16 25
One-Page Math Games © 2011 by Scholastic Inc.

1 25 18 24 30 10

36
SKILL:
28 Multiplication

MATERIALS
• game board
• 2 number cubes
• 12 game markers
DIRECTIONS (6 for each player)

1. Players 1 and 2 take turns.


2. Roll the number cubes. Multiply the
numbers and place a marker on the
product. If the other player already has
a marker on that number, you may take
it off and put down your own marker.
3. The first player to place 6 markers on
the board wins.
One-Page Math Games © 2011 by Scholastic Inc.

37
SKILL:
29 Fractions

MATERIALS
• game board
• paper clip for spinner
• 18 game markers
(9 per player)

DIRECTIONS
1. Players 1 and 2 take turns.
2. Spin the spinner. Place a marker on one
matching fraction. If the fraction is not
available, your turn is over.
3. The first player to cover all 9 fraction
squares on the grid wins.

One-Page Math Games © 2011 by Scholastic Inc.

38
SKILL:
30 Fractions

MATERIALS DIRECTIONS
• game board 1. Players 1 and 2 take turns.
• paper clip for spinner 2. Spin the spinner. Place a marker on one
• 20 game markers matching fraction. If the fraction is not
(10 for each player) available, your turn is over.
3. The first player to cover all 10 fraction
squares on the grid wins.
One-Page Math Games © 2011 by Scholastic Inc.

39
HOW TO USE
THE SPINNER
1 2 3

4 5 6

7 8 9

10 11 12

13 14 15

16 17 18
One-Page Math Games © 2011 by Scholastic Inc.

40
1 2 3 4 5 6

7 8 9 10 11 12

13 14 15 16 17 18

19 20 21 22 23 24

25 26 27 28 29 30
One-Page Math Games © 2011 by Scholastic Inc.

31 32 33 34 35 36

41
42
One-Page Math Games © 2011 by Scholastic Inc.
One-Page Math Games © 2011 by Scholastic Inc.

43
44
One-Page Math Games © 2011 by Scholastic Inc.
One-Page Math Games © 2011 by Scholastic Inc.

1
2
0 1 2 3

3
4
5
0 1 2 3

45
12:00 12:15 12:30 12:45 1:00 1:15

1:30 1:45 2:15 2:45 3:15 3:45

4:15 4:30 4:45 5:00 5:15 5:45

6:15 6:45 7:00 7:15 7:30 7:45

8:15 8:45 9:00 9:15 9:30 9:45

10:15 10:30 10:45 11:15 11:30 11:45

1 1 3 1 2
4 2 4 3 3 One-Page Math Games © 2011 by Scholastic Inc.

46
One-Page Math Games © 2011 by Scholastic Inc.

47
48
THE CUBE
HOW TO ASSEMBLE

One-Page Math Games © 2011 by Scholastic Inc.

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