Scholastic One-Page Math Games
Scholastic One-Page Math Games
Math Games
30 Super-Easy, Super-Fun Reproducible Games
for Seatwork, Centers, Homework, and More!
Lory Evans
One-Page Math Games © 2011 by Scholastic Inc.
DEDICATION
To my parents who provided me with the education and encouragement to live my professional dream
To my husband and children who allow me to be Mrs. Evans during the daytime—I love you with all my heart
Scholastic Inc. grants teachers permission to photocopy the designated reproducible pages from this book for classroom use. No
other part of this publication may be reproduced in whole or in part, or stored in a retrieval system, or transmitted in any form or by
any means, electronic, mechanical, photocopying, recording, or otherwise, without written permission of the publisher. For information
regarding permission, write to Scholastic Inc., 557 Broadway, New York, NY 10012.
ISBN: 978-0-545-31475-6
1 2 3 4 5 6 7 8 9 10 40 17 16 15 14 13 12 11
Contents
INTRODUCTION ........................................................................................................ 5
1 Out in Space
Skill: Number Sense ................................................................................................ 10
2 Clowning Around
Skill: Number Sense ................................................................................................ 11
3 Off the Board
Skill: Even & Odd .................................................................................................... 12
4 Headin’ Home
Skill: Even & Odd .................................................................................................... 13
5 Goal!
Skill: Place Value .................................................................................................... 14
6 Hundreds of Horses
Skill: Place Value .................................................................................................... 15
7 E.I.E.I.O.
Skill: Addition ......................................................................................................... 16
8 Dinosaur Dots
Skill: Addition ......................................................................................................... 17
9 Shuttle Subtraction
Skill: Subtraction ..................................................................................................... 18
10 Spot a Spider
Skill: Subtraction ..................................................................................................... 19
11 Tick Tock
Skill: Time .............................................................................................................. 20
12 Tick Tock Tac Toe
Skill: Time .............................................................................................................. 21
One-Page Math Games © 2011 by Scholastic Inc.
I created this collection of games because I love math! It’s my hope to show children that math can
be fun and exciting. I also love organization and simplicity. These easy-to-prepare activities consist of
one-page reproducible game boards and all use common manipulatives. The games come with clear
directions that students can follow independently. They also lend themselves to many different uses.
I’ve had the most success using them for centers and for homework.
to identify.
Directions are
• game board 1 Players each choose an animal to play The cat needs
Game boards
contain art with
plenty of kid-appeal.
For Centers
One-Page Math Games © 2011 by Scholastic Inc.
5
Each week students are invited to
practice their math skills with three
games, during which partners are TIPS
able to discuss their problem-solving
strategies, use math vocabulary, and To use the games over and over again, copy the
provide additional peer support and games onto colorful cardstock and laminate them
techniques. for durability.
Materials
We have provided reproducible versions
of many of the manipulatives called for in
One-Page Math Games © 2011 by Scholastic Inc.
6
Easy Ways to Adapt the Games
Here are tips for easy ways to adapt some of the games.
Games 1 & 2: Use the blank 8-space spinner Game 16: Use the blank 8-space spinner on
on page 40 to write in new numbers. For page 40 to write in different shapes. Copy the
another twist, fill in the stars or balloons with shapes on page 47 to change the grid layout.
numbers. Students can find a number on the
board that is “less than” or “greater than” the Game 17: To revise the bar graph, copy the
one they spin, depending on the game. strips of different animals and/or the blank strips
on page 45. Be sure to replace the squares
Games 7 & 8: Copy the circles on page 41 in the player rows with the numbers 0–3 as
(use numbers 2–12) to place different numbers necessary.
over the existing numbers. You may also
encourage students to roll 3 number cubes Game 18: Use the costume squares on page 45
(if so, use numbers 3–18 on page 41). to place over the pictures on the line graph or on
the players’ grids to change the game outcomes.
Games 9 & 10: Copy the squares on page
40 to place different numbers over the existing Games 23 & 24: Copy the blank squares on
numbers. Use numbers 4–9 with game 9 and page 40 to place different problems over the
numbers 2–7 with game 10. existing addition problems.
Games 11 & 12: Copy the digital times on Games 27 & 28: Copy the circles on page
page 46 to place over the analog clocks. (In 41 to place different numbers over the existing
Game 11 use only times ending in “:15” or numbers. Use only numbers 1–6, 8–10, 12,
“:45.”) 14–16, 18, 20, 24, 25, 30, and 36.
Games 13: For an extra challenge, use the Games 29 & 30: Copy the fractions or fraction
blank 8-space spinner on page 40 to replace representations on page 46 to place over the
numbers 1–4 with greater numbers. existing ones.
Web site: http://standards.nctm.org. For additional information about NCTM and to learn more about
the topics and benchmarks within each math standard, read Principles and Standards for School
Mathematics from the National Council for Teachers of Mathematics, 2000.
The recent Common Core State Standards have also put forth guidance for what are the most
important skills for students to learn at the different grade levels. To become more familiar with the
math portion of these standards, visit the CCSS Web site: www.corestandards.org.
For a quick overview of how this book can support your efforts to meet math standards, see the grids
on pages 8 and 9.
7
Connections to the NCTM Standards
y
bilit
roba
The grid below shows how the activities in this book can
s
tion
help meet the standards recommended by the National
of
&P
Pro
pera
g
Council of Teachers of Mathematics.
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lvin
ion
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sis
t
cati
men
&
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blem
rese
ber
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Com
Num
Alge
Mea
Con
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Rep
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Dat
Pro
Activity Title Page
Out In Space 10
Clowning Around 11
Off the Board 12
Headin’ Home 13
Goal! 14
Hundreds of Horses 15
E.I.E.I.O. 16
Dinosaur Dots 17
Shuttle Subtraction 18
Spot a Spider 19
Tick Tock 20
Tick Tock Tac Toe 21
Spin Your Wheels 22
Make a Dollar 23
Wagon of Shapes 24
Sunny Shapes 25
Zany Zoo 26
Dress-Up Fun 27
Double Dog Dare 28
Donkey Double Plus 1 29
Flying High 30
Racing for Raindrops 31
Itchy Insects 32
One-Page Math Games © 2011 by Scholastic Inc.
Lots of Spots 33
Skip Count Stomp: 2s & 3s 34
Skip Count Stomp: 5s & 10s 35
Blast Off! 36
Perfect Products 37
Feathered Fractions 38
Fishing for Fractions 39
8
Ten
Ten
ions
king
king
ase
ase
t
Connections to the Common Core
Thin
Thin
Frac
B
in B
State Standards
s in
s—
ices
ices
raic
raic
s
a
ata
tion
tion
tion
Dat
lgeb
lgeb
ract
ract
The grid below shows how the activities in this
&D
pera
pera
pera
book can help meet the standards recommended
&
al P
al P
&A
&A
t
t
men
men
by the Common Core State Standards initiative.
O
&O
&O
atic
atic
ons
ons
&
ry
ry
de 2
de 3
sure
sure
hem
hem
ber
ber
ber
met
met
rati
rati
Num
Num
Num
Mea
Mea
Geo
Geo
Ope
Ope
Gra
Gra
Mat
Mat
Activity Title Page
Out In Space 10
Clowning Around 11
Off the Board 12
Headin’ Home 13
Goal! 14
Hundreds of Horses 15
E.I.E.I.O. 16
Dinosaur Dots 17
Shuttle Subtraction 18
Spot a Spider 19
Tick Tock 20
Tick Tock Tac Toe 21
Spin Your Wheels 22
Make a Dollar 23
Wagon of Shapes 24
Sunny Shapes 25
Zany Zoo 26
Dress-Up Fun 27
Double Dog Dare 28
Donkey Double Plus 1 29
Flying High 30
Racing for Raindrops 31
Itchy Insects 32
One-Page Math Games © 2011 by Scholastic Inc.
Lots of Spots 33
Skip Count Stomp: 2s & 3s 34
Skip Count Stomp: 5s & 10s 35
Blast Off! 36
Perfect Products 37
Feathered Fractions 38
Fishing for Fractions 39
9
SKILL:
1 Number Sense
MATERIALS DIRECTIONS
• game board 1. Each player spins the spinner.
• paper clip for spinner 2. The player with the smaller number
• 10 game markers places a marker on a star.
(5 for each player) 3. The first player to place 5 markers on
the board wins.
10
SKILL:
2 Number Sense
MATERIALS DIRECTIONS
• game board 1. Each player spins the spinner.
• paper clip for spinner 2. The player with the larger number
• 10 game markers places a marker on a balloon.
(5 for each player) 3. The first player to place 5 markers
on the board wins.
One-Page Math Games © 2011 by Scholastic Inc.
11
SKILL:
3 Even & Odd
MATERIALS DIRECTIONS
• game board 1. Players begin on number 50. spaces. If you roll an odd number, move
• 1 number cube 2. Players 1 and 2 take turns. toward 1 that many spaces.
• 2 game markers 3. Roll the number cube. If you roll an even 4. The player to move his or her marker off
(1 for each player) number, move toward 100 that many the board at either end first wins.
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
One-Page Math Games © 2011 by Scholastic Inc.
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99 100
12
SKILL:
4 Even & Odd
MATERIALS DIRECTIONS
• game board 1. Players each choose an animal to play. The cat needs
• 1 number cube even numbers to move. The dog needs odd numbers.
• 2 game markers 2. Players 1 and 2 take turns.
(1 for each player) 3. Roll the number cube. If you get the kind of number
you need, move 1 space toward home.
4. The first player to reach home wins.
One-Page Math Games © 2011 by Scholastic Inc.
13
SKILL:
5 Place Value
MATERIALS
• game board
• 3 number cubes
• 12 game markers
(6 for each
players)
DIRECTIONS
14
SKILL:
6 Place Value
MATERIALS DIRECTIONS
• game board 1. Players 1 and 2 take turns.
• paper clip for 2. Spin the spinner to get a 3-digit number.
spinner Then roll the number cube and add that
• 1 number cube many hundreds to the 3-digit number.
• 10 game markers (For example, if you roll a 5, add 500.)
(5 per player) 3. Find that sum on the board and cover
it with a marker. If the sum is already
covered, your turn is over.
4. The first player to place 3 markers in a
row wins.
MATERIALS DIRECTIONS
• game board 1. Take turns rolling the number cubes.
• 2 number cubes 2. Add the numbers together and place one marker on the answer.
• 10 game markers If the answer is already covered, your turn is over.
(5 for each player) 3. The first player to place 5 markers on the board wins.
16
SKILL:
8 Addition
MATERIALS
• game board
• 2 number cubes
• 10 game markers (5 for each player)
DIRECTIONS
1. Take turns rolling the number cubes.
2. Add the numbers together and place one
marker on the answer. If the answer is
already covered, your turn is over.
3. The first player to place 5 markers on the
board wins.
One-Page Math Games © 2011 by Scholastic Inc.
17
SKILL:
9 Subtraction
MATERIALS
9 4 6 • game board
• 1 number cube
• 14 game markers (7 for each player)
6 7 8
DIRECTIONS
1. Take turns rolling the number cube.
2. Subtract the number from 10 and place
one marker on the answer. If the answer
5 8 9
is already covered, your turn is over.
3. The first player to cover all 9 spaces on
the grid wins.
8 7 5
9 4 6
One-Page Math Games © 2011 by Scholastic Inc.
5 9 7
18
SKILL:
10 Subtraction
4 7 2 5 3 6
2 4
5 7
6 MATERIALS
• game board
DIRECTIONS
1. Take turns rolling the number cube.
5
• 1 number cube 2. Subtract the number from 8 and place
• 12 game markers one marker on the answer. If the answer
7 2
(6 for each player) is already covered, your turn is over.
3. The first player to place 6 markers on
the board wins.
3 3
2 4
One-Page Math Games © 2011 by Scholastic Inc.
7 4 2 5 3 6
19
SKILL:
11 Time
MATERIALS DIRECTIONS
• game board 1. Players 1 and 2 take turns.
• paper clip for spinner 2. Spin the spinner. Read the spinner to
• 18 game markers determine which clock to cover up. If the
(9 for each player) time is not available, your turn is over.
3. The first player to cover all 9 clocks wins.
20
SKILL:
12 Time
MATERIALS DIRECTIONS
:00
• game board 1. Players 1 and 2 take turns.
:45 :15
• 2 number cubes 2. Roll the 2 number cubes. Add them
• paper clip for spinner together to determine the hour. Spin
• 20 game markers the spinner to determine the minutes.
(10 for each player) Place a game marker on the time. If
your opponent’s marker is covering
:30
the time, you may take it off and put
down your own marker.
3. The first player to cover 5 clocks in a
row wins.
One-Page Math Games © 2011 by Scholastic Inc.
21
SKILL:
13 Money
MATERIALS
• game board
• paper clips for spinners
• 18 game markers
(9 for each player)
DIRECTIONS
1. For each turn, players 1 and 2 both spin
the “How Many?” and “Which Coin?”
spinners to determine their coin amount.
2. The player with the greatest value covers 1
wagon wheel.
3. The first player to cover all 8 wheels wins.
22
SKILL:
14 Money
MATERIALS DIRECTIONS
• game board 1. Players 1 and 2 take turns. 4. When you make one dollar
• paper clip for spinner 2. Spin the spinner and place a marker on the with coins, you earn a paper
• 30 game markers corresponding coin on the game board. version to place on your wallet.
(15 for each player) 3. With each turn, continue to place a marker 5. When all the coins are
• dollar markers on a coin until you can add up your coins covered, the player with the
to one dollar. most dollars on a wallet wins.
One-Page Math Games © 2011 by Scholastic Inc.
23
SKILL:
15 Shapes
MATERIALS DIRECTIONS
• game board 1. Players 1 and 2 take turns. completes a hexagon earns 1
• pattern blocks 2. Spin the spinner to determine a pattern marker to put in his or her wagon.
(1 set for each player) block. Place that block on one of the 4. When all the hexagons are
• paper clip for spinner hexagons. complete, the player whose wagon
• 8 game markers 3. The player that places the block that has the most markers wins.
(4 for each player)
24
SKILL:
16 Shapes
MATERIALS
• game board
• paper clip for spinner
• 24 game markers
(12 for each player)
DIRECTIONS
One-Page Math Games © 2011 by Scholastic Inc.
25
SKILL:
17 Graphing
MATERIALS
• game board
• paper clips for spinners
• 8 game markers
One-Page Math Games © 2011 by Scholastic Inc.
DIRECTIONS
1. Players 1 and 2 take turns.
2. Spin the spinners. Place a marker
over the answer on your row. If the
answer is already covered, your
turn is over.
3. The first player to cover all the
spaces in the number row wins.
26
SKILL:
18 Graphing
How MATERIALS
ds y the
many?
frien n b e
• game board
st or um
?
mo w ost
ds?
many?
answer is already covered, your
est n b
was t cost
turn is over.
3. The first player to place all 9
Wha
1 2 1 2
One-Page Math Games © 2011 by Scholastic Inc.
3 3
4 5 4 5 27
SKILL:
19 Doubles
MATERIALS DIRECTIONS
• game board 1. Players 1 and 2 take turns.
• paper clip for spinner 2. Spin the spinner. Double the number and place a
• 16 game markers marker on one right answer.
(8 for each player) 3. The first player to place 3 markers in a row wins.
20 12 14 16 18
18 16 20 12 14
16 20 12 14 18
14 16 20 18 12
20 12 18 16 14
One-Page Math Games © 2011 by Scholastic Inc.
28
SKILL:
20 Doubles
MATERIALS DIRECTIONS
• game board 1. Players 1 and 2 take turns.
• 1 number cube 2. Roll the number cube. Double the number
• 16 game markers and add 1. Place a marker on one right
(8 for each player) answer. If your opponent already has a
marker on that number you may take it off
and put down your own marker.
3. The first player to place 3 markers in a
row wins.
9 7 5 3 9
5 11 13 7 5
11 9 13 9 3
7 3 5 11 13
13 11 7 9 5
One-Page Math Games © 2011 by Scholastic Inc.
9 3 13 11 7
29
SKILLS:
21 Addition &
Subtraction
MATERIALS
• game board
• 2 number
cubes
• 24 game
markers
(12 for each
player)
DIRECTIONS
1. Place markers on
numbers 1–12 for
1 2 3 4 5 6
each pilot.
2. Pilots 1 and 2
take turns.
3. Roll the number
cubes. Add or
subtract the
numbers. Then
7 8 9 10 11 12
remove the
marker covering
the answer.
4. The first pilot to
clear the board
wins.
7 8 9 10 11 12
30
SKILLS:
22 Addition &
Subtraction
One-Page Math Games © 2011 by Scholastic Inc.
MATERIALS DIRECTIONS
• game board 1. Players 1 and 2 take turns.
• 2 number cubes 2. Roll the number cubes. Add the numbers together.
• 14 game markers 3. Next, subtract that sum from 20 and place a marker on one right
(7 for each player) answer. If the answer is already covered, your turn is over.
4. The first player to place 7 markers on the board wins.
31
SKILL:
23 Regrouping
MATERIALS DIRECTIONS
• game board 1. Players 1 and 2 take turns.
• paper clip for spinner 2. Spin the spinner. Place a marker on that kind of number sentence on the
• 10 game markers game board. If the number sentence is not available, your turn is over.
(5 for each player) 3. The first player to place 5 markers on the board wins.
29 18 33 44 13
+ 29 + 17 + 12 + 27 + 14
66 35 72 58 80
+ 27 + 21 + 42 + 15 + 9
38 41 64 22 13
+ 32 + 38 + 17 + 28 + 25
54 77 31 57 91
+ 34 + 24 + 49 + 45 + 4
62 44 73 84
+ 28 + 16 + 49 + 17
One-Page Math Games © 2011 by Scholastic Inc.
32
SKILL:
24 Regrouping
MATERIALS DIRECTIONS
• game board 1. Players 1 and 2 take turns.
• paper clip for spinner 2. Spin the spinner to determine the answer.
• 12 game markers Place a marker on the number sentence on
(6 for each player) the game board that goes with the answer.
If the number sentence is not available, your
turn is over.
3. The first player to place 6 markers on the
board wins.
18 27 36 24
+ 9 + 27 + 27 + 24
14 37 44 29 32
+ 13 + 17 + 19 + 19 + 16
17 19 17 34 29
+ 46 + 35 + 10 + 20 + 34
21 33 39 42 11
+ 42 + 15 + 9 + 12 + 16
One-Page Math Games © 2011 by Scholastic Inc.
19 53 27 12 26
+ 8 + 10 + 21 + 15 + 28
33
SKILL:
25 Skip Counting
6 10 4
2 8 12
4 6 10
9 15 6
18 3 12
6 15 9 One-Page Math Games © 2011 by Scholastic Inc.
MATERIALS DIRECTIONS
• game board 1. Each player covers the spaces on his or her board with markers.
• 1 number cube 2. Players 1 and 2 take turns.
• 18 transparent 3. Roll the number cube to find out how many times you should skip
game markers count. Then, skip count by 2s or 3s. Take a marker off the number
(9 for each player) you skip count to. If the marker has already been removed, your turn
is over.
4. The first player to remove all the markers wins.
34
SKILL:
26 Skip Counting
10 30 15
15 5 25
20 25 10
20 60 30
30 10 50
40 60 20
One-Page Math Games © 2011 by Scholastic Inc.
MATERIALS DIRECTIONS
• game board 1. Each player covers the spaces on his or her board with markers.
• 1 number cube 2. Players 1 and 2 take turns.
• 18 transparent 3. Roll the number cube to find out how many times you should skip
game markers count. Then, skip count by 5s or 10s. Take a marker off the number you
(9 for each player) skip count to. If the marker has already been removed, your turn is over.
4. The first player to remove all the markers wins.
35
SKILL:
27 Multiplication
MATERIALS
• game board
• 2 number cubes
• 16 game markers
(8 for each player)
DIRECTIONS
1. Players 1 and 2 take turns.
2. Roll the number cubes. Multiply the numbers and place a marker
on the product. If the other player already has a marker on that
number, you may take it off and put down your own.
3. The first player to place 3 markers in a row wins.
6 3 10 5 20 24
9 10 24 20 2 15
2 16 1 15 8 6
36 8 16 4 12 18
4 12 20 5 16 25
One-Page Math Games © 2011 by Scholastic Inc.
1 25 18 24 30 10
36
SKILL:
28 Multiplication
MATERIALS
• game board
• 2 number cubes
• 12 game markers
DIRECTIONS (6 for each player)
37
SKILL:
29 Fractions
MATERIALS
• game board
• paper clip for spinner
• 18 game markers
(9 per player)
DIRECTIONS
1. Players 1 and 2 take turns.
2. Spin the spinner. Place a marker on one
matching fraction. If the fraction is not
available, your turn is over.
3. The first player to cover all 9 fraction
squares on the grid wins.
38
SKILL:
30 Fractions
MATERIALS DIRECTIONS
• game board 1. Players 1 and 2 take turns.
• paper clip for spinner 2. Spin the spinner. Place a marker on one
• 20 game markers matching fraction. If the fraction is not
(10 for each player) available, your turn is over.
3. The first player to cover all 10 fraction
squares on the grid wins.
One-Page Math Games © 2011 by Scholastic Inc.
39
HOW TO USE
THE SPINNER
1 2 3
4 5 6
7 8 9
10 11 12
13 14 15
16 17 18
One-Page Math Games © 2011 by Scholastic Inc.
40
1 2 3 4 5 6
7 8 9 10 11 12
13 14 15 16 17 18
19 20 21 22 23 24
25 26 27 28 29 30
One-Page Math Games © 2011 by Scholastic Inc.
31 32 33 34 35 36
41
42
One-Page Math Games © 2011 by Scholastic Inc.
One-Page Math Games © 2011 by Scholastic Inc.
43
44
One-Page Math Games © 2011 by Scholastic Inc.
One-Page Math Games © 2011 by Scholastic Inc.
1
2
0 1 2 3
3
4
5
0 1 2 3
45
12:00 12:15 12:30 12:45 1:00 1:15
1 1 3 1 2
4 2 4 3 3 One-Page Math Games © 2011 by Scholastic Inc.
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One-Page Math Games © 2011 by Scholastic Inc.
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48
THE CUBE
HOW TO ASSEMBLE