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ICT4L-M and ICT4-M 2D Animation

This document provides information on a course syllabus for a 2D Digital Animation and Authoring Tools Laboratory and Lecture course offered at the Technological University of the Philippines. It includes the mission and vision of the university, as well as details about the course objectives, outcomes, content, and its relationship to the program outcomes. Specifically, the course aims to develop students' knowledge, skills, and attitudes regarding 2D digital animation techniques like traditional 2D animation, tradigital animation, and 2D digital cut-out animation through both lecture and hands-on laboratory experiences.
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© © All Rights Reserved
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0% found this document useful (0 votes)
253 views15 pages

ICT4L-M and ICT4-M 2D Animation

This document provides information on a course syllabus for a 2D Digital Animation and Authoring Tools Laboratory and Lecture course offered at the Technological University of the Philippines. It includes the mission and vision of the university, as well as details about the course objectives, outcomes, content, and its relationship to the program outcomes. Specifically, the course aims to develop students' knowledge, skills, and attitudes regarding 2D digital animation techniques like traditional 2D animation, tradigital animation, and 2D digital cut-out animation through both lecture and hands-on laboratory experiences.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 15

Index No.

REF-OAP-INT-SSD
TECHNOLOGICAL UNIVERSITY OF THE PHILIPPINES
Ayala Blvd., Ermita, Manila, 1000, Philippines Issue No. 01
Tel No. +632-5301-3001 local 102 | Fax No. +632-521-4063 Revision No. 02
Email: vpaa@tup.edu.ph | Website: www.tup.edu.ph
Date 04282021
Page 1/3
VAA-OAP COURSE SYLLABUS
QAC No. CC-03052023

TUP MISSION

The Technological University of the Philippines shall provide higher and advanced vocational,
technical, industrial, technological, and professional education and training in industries and
technology and in practical arts leading to applied research, certificates, diplomas, and degrees. It
shall provide progressive leadership in developmental studies in technical, industrial, and
technological fields and production using indigenous materials, effect technology transfer in the
countryside; and assist in the development of small and medium scale industries in identified growth-
centers.

TUP VISION

The Technological University of the Philippines shall be the premier state university with
recognized excellence in engineering and technology education at par with the leading universities in
the ASEAN Region.

TUP CORE VALUES

T- transparency and participatory governance


U - unity and cooperation in the pursuit of tup mission, goals, and objectives
P - professionalism in the discharge
I - integrity and consistent commitment to maintain the good name of the University
A - accountability for individual and organizational quality performance
N - nationalism through tangible contribution to the rapid economic growth of the country
S - shared responsibility, hard work, and resourcefulness in compliance to the national mandates

COLLEGE GOALS

The College of Industrial Education commits itself to develop highly competent


teachers/trainers, leaders, managers, and innovators in Industrial and Technology Education and
training as well as in the industry through responsive and relevant programs and proactive human
resources in an environment of change.

PROGRAM EDUCATIONAL OBJECTIVES

The BSIE program aims to develop highly competent and motivated teachers in technical and
vocational education in their area of specialization. It shall impart a body of knowledge, skills, attitudes,
values and experiences that will provide prospective Grade 1 to 8 TLE Teachers, Junior High School
teachers for the Tech-Voc Livelihood track with the necessary competencies essential for effective
teaching. Specifically, after 4 years, the program aims to develop teachers who can:
PEO 1. apply knowledge of mathematics, science, social sciences, languages to broadly defined
technical-vocational activities
PEO 2. exhibit deep understanding and appreciation of the teaching profession through effective
teaching practices
PEO 3. demonstrate higher level of coherent knowledge, skills, attitudes, and values in the field
of technical-vocational education and training

PROGRAM DESCRIPTION

The BSIE program is an undergraduate teacher education program that equips learners with
adequate and relevant competencies in teaching specific area in Industrial Arts or Home Economics

CIE-Technical Arts Department


Course Title Date of Effectivity Revision No/Date Prepared By: Reviewed by: Approved by:
ICT2L-M / ICT2-M –
nd
2D Digital 2 Semester A.Y. II / February 20,
Animation and 2022 - 2023 2023
Authoring Tools, Allan C. Villariza, Romeo S. Ebonite,
John Zales
Lab and Lec MTE Ed.D.
Comendador
Index No. REF-OAP-INT-SSD
TECHNOLOGICAL UNIVERSITY OF THE PHILIPPINES
Ayala Blvd., Ermita, Manila, 1000, Philippines Issue No. 01
Tel No. +632-5301-3001 local 102 | Fax No. +632-521-4063 Revision No. 02
Email: vpaa@tup.edu.ph | Website: www.tup.edu.ph
Date 04282021
Page 2/3
VAA-OAP COURSE SYLLABUS
QAC No. CC-03052023

or Information Communication Technology or Agri-Fishery Arts – the four areas of technical and
vocational track in the K to 12 Curriculum.

COURSE TITLE/NAME
2D Digital Animation and Authoring Tools, Laboratory and Lecture

COURSE CODE NUMBER


ICT4L-M and ICT4-M

PRE-REQUISITE
None

CO-REQUISITE
None

NUMBER UNITS/CONTACT HOURS


3 units / 9 hours per week for laboratory and 3 units / 3 hours per week for lecture

COURSE DESCRIPTION
As complement to the lecture on the study and discussion on the fundamental principles and
concepts, this course provides experiences that develop basic knowledge, skills and attitudes relevant
to information and communications technology. Specifically, this course is designed to enhance the
knowledge, skills and attitudes of a trainee/ student on core competencies such as; Traditional 2D
animation, tradigital animation, and 2D digital cut-out animation.

PROGRAM OUTCOMES AND ITS RELATIONSHIP TO PROGRAM EDUCATIONAL


OBJECTIVES

Program Outcomes Program Educational Objectives


Common to teacher education 1 2 3
articulate and discuss the latest developments in the
(a)
specific field of practice
effectively communicate orally and in writing using both
(b)
English and Filipino
apply skills in the development and utilization of ICT to
(c) promote quality, relevant, and sustainable educational
practices
demonstrate a variety of thinking skills in planning,
(d) monitoring, assessing, and reporting learning
processes and outcomes
Specific to a sub-discipline and a major
Demonstrate higher level literacy, communication,
(e) numeracy, critical thinking, learning skills needed for
higher learning;
pursue lifelong learning for personal and professional
(f) growth through varied experiential and field-based
opportunities
Demonstrate broad and coherent, meaningful
(g) knowledge and skills in any of the specific fields in
technical vocational education (ICT-2D Animation)
Apply with minimal supervision specialized knowledge
(h) and skills in any of the specific fields in technical
vocational education (ICT-Animation)

CIE-Technical Arts Department


Course Title Date of Effectivity Revision No/Date Prepared By: Reviewed by: Approved by:
ICT2L-M / ICT2-M –
nd
2D Digital 2 Semester A.Y. II / February 20,
Animation and 2022 - 2023 2023
Authoring Tools, Allan C. Villariza, Romeo S. Ebonite,
John Zales
Lab and Lec MTE Ed.D.
Comendador
Index No. REF-OAP-INT-SSD
TECHNOLOGICAL UNIVERSITY OF THE PHILIPPINES
Ayala Blvd., Ermita, Manila, 1000, Philippines Issue No. 01
Tel No. +632-5301-3001 local 102 | Fax No. +632-521-4063 Revision No. 02
Email: vpaa@tup.edu.ph | Website: www.tup.edu.ph
Date 04282021
Page 3/3
VAA-OAP COURSE SYLLABUS
QAC No. CC-03052023

COURSE OUTCOMES/LEARNING OUTCOMES IN RELATIONSHIP TO PROGRAM OUTCOMES

I – Introductory Course to an Outcome (Formative course to an outcome)


E – Enabling Course to an Outcome (Course strengthening further an outcome)
D – Demonstrative to an Outcome (Course demonstrating an outcome)

I – introduce, P-Practice Skills with Supervision; D- Demonstrate skill without supervision (OBE-ISA)

Course Outcomes (CO) Program Outcomes


After completing the course, the student must be able to: a b d e g h
1. Identify traditional 2D animation equipment and materials.

2. Produce traditional key poses/ drawings.

3. Produce traditional 2D animation.


4. Identify and gather requirements and materials for tradigital
animation.
5. Produce tradigital animation.
6. Identify and gather requirements and materials for 2D digital cut-
out animation.
7. Build digital characters and objects for cut-out animation.

8. Produce 2D digital cut-out animation.

9. Check all animation items in the scene to be exported.

10. Identify and select delivery platform to export.

11. Export and save digital animation.

CIE-Technical Arts Department


Course Title Date of Effectivity Revision No/Date Prepared By: Reviewed by: Approved by:
ICT2L-M / ICT2-M –
nd
2D Digital 2 Semester A.Y. II / February 20,
Animation and 2022 - 2023 2023
Authoring Tools, Allan C. Villariza, Romeo S. Ebonite,
John Zales
Lab and Lec MTE Ed.D.
Comendador
Week Intended Learning Outcome Topic Teaching-Learning Activities (TLA) Evaluation Methods
(ILOs) Remote Onsite Remote Onsite
1 Orientation o Course Introduction – Brief Lecture:
March 13 - Description Discussion on General
17 Discuss the subject content and mode of o Sharing of some Personal Orientation
delivery. Information, contact details.
o Channels of communication Introduction: The
o Syllabus and its course students are expected to
requirements introduce themselves
o Grading system and discuss their
o How to submit learning expectation to the
activities and assignment subject.
o Posting queries
o How to use MS teams

At the end of each unit, the


students must be able to: 1. Hand tools, equipment, Exercise 1: Lecture: Oral Examination 1: Assessment: A
and materials in 2D Explain how to use, • With the use of The students need to short quiz will be
a) Classify hand tools, equipment, Animation maintained, and store PowerPoint discuss how to use, given to the students
and materials according to 2. Use, maintenance and the given tools, Presentation, the maintained, and that they need to
function and task requirement. storage of hand tools, equipment, and different hand store the given tools, answer.
b) Assess the hand tools, equipment, and materials materials in 2D tools, equipment, equipment, and
equipment, and materials for in 2D Animation animation. and materials in 2D materials in 2D
proper operation and safety. Animation will be animation.
c) Perform safety procedures in presented and
using hand tools and equipment. discussed
d) Follow procedures in cleaning including the use,
maintenance, and
hand tools and equipment.
storage
procedures.

• Instruction for
Exercise 1 will be
discussed.

CIE-Technical Arts Department


Course Title Date of Effectivity Revision No/Date Prepared By: Reviewed by: Approved by:
ICT2L-M / ICT2-M – 2D Digital
nd
Animation and Authoring Tools, 2 Semester A.Y. 2022 - 2023 II / February 20, 2023
Lab and Lec
Allan C. Villariza, MTE Romeo S. Ebonite, Ed.D.
John Zales Comendador
2-3 At the end of each unit, the 1. Concepts of character
students must be able to: design Exercise 2: Lecture: Oral Examination 2: Assessment: A
March 20 - 2. Production of clean-up Draw characters • With the use of The students need to short quiz will be
31 a) Identify the concept of character drawings based on given PowerPoint present their output given to the students
design. 3. Clean-up procedures references and apply Presentation, the on the class and that they need to
b) Determine clean-up drawing 4. Types of model sheets clean-up procedures. traditional key discuss the process answer.
procedures. 5. Key drawings and poses/ drawings and their learning
c) Produce clean-up drawing. animation breakdowns Exercise 3: will be presented from the given
d) Distinguish the different types of 6. Drawing poses and rough Draw character based and discussed. exercise and
model sheets. expressions on the given model performance test.
e) Draw simple character poses and 7. Body attitude and facial sheet. • The Instruction for
expressions Exercises 2, 3, 4,
rough expressions.
Exercise 4: and Performance
f) Draw character body attitude and
Draw simple key Test 1 will be
facial expressions. drawing and animation discussed.
breakdown.

Performance Test 1:
Based on given
references draw
character poses, rough
expressions, body
attitude and facial
expressions.
4-5 At the end of each unit, the 1. Animation principles
students must be able to: • Squash and Exercise 5: Lecture: Oral Examination 3: Assessment: A
April 3 - 14 a) Determine the different animation Stretch Bouncing ball • With the use of The students need to short quiz will be
principles and techniques on • Anticipation animation using PowerPoint present their output given to the students
animation production. • Staging traditional animation Presentation, the on the class and that they need to
b) Identify the meaning and concept • Timing techniques (Flip Book) traditional 2D discuss the process answer.
of animation key drawing. • Follow-through animation will be and their learning
c) Draw simple 2D animation key and Overlapping Exercise 6: presented and from the given
drawing. Action Pendulum clock discussed. exercise and
d) Distinguish the concept of line • Arcs animation using performance test.
quality in 2D animation. • Exaggeration traditional animation • The Instruction for
techniques (Flip Book) Exercises 5, 6, and

CIE-Technical Arts Department


Course Title Date of Effectivity Revision No/Date Prepared By: Reviewed by: Approved by:
ICT2L-M / ICT2-M – 2D Digital
nd
Animation and Authoring Tools, 2 Semester A.Y. 2022 - 2023 II / February 20, 2023
Lab and Lec
Allan C. Villariza, MTE Romeo S. Ebonite, Ed.D.
John Zales Comendador
e) Explain the importance of 2. Principles and techniques Performance Test 2: Performance Test
proportion in 2D animation. of animation production Turning Head 2 will be discussed.
f) Create a simple animation line- 3. Animation keys drawing animation using
test drawing. 4. Concept of line quality traditional animation
5. Drawing in Proportion techniques and apply
6. Animation Line-Test the animation line-test
drawing procedures.
• Storyboarding
• Rough Animation
• Inbetweening
• Clean-up
• Line-Testing
• Ink and Paint
• Final Composition
PRELIM EXAMINATION
6-7 At the end of each unit, the Exercise 7: Lecture:
students must be able to: 1. Intellectual Property rights Convert the given • With the use of Output Assessment: A
April 17 - and concerns character into digital PowerPoint Presentation: The short quiz will be
28 a) Identify intellectual Property 2. OHS processes and drawing. Presentation, the students need to given to the students
rights and concerns. procedure on using requirements, and present their output that they need to
b) Follow OHS processes and Computer Hardware Performance Test 3: materials for on the class and answer.
procedure on using computer devices for 2D animation. Convert the given tradigital animation discuss the process
hardware devices for 2D 3. Computer hardware character model sheet will be presented and their learning
requirements for 2D into digital drawing. and discussed. from the given
animation.
animation exercise and
c) Identify computer hardware
4. Digital animation • The Instruction for performance test.
requirements for 2D animation.
equipment & materials Exercise 7, and
d) Distinguish different digital 5. 2D animation software Performance Test
animation equipment & materials. 6. Cross platform and 3 will be discussed.
e) Identify and utilize different 2D delivery platform for 2D
animation software. animation
f) Determine the different cross 7. Convert traditional
platform and delivery platform for character drawing to
2D animation. digital drawing.

CIE-Technical Arts Department


Course Title Date of Effectivity Revision No/Date Prepared By: Reviewed by: Approved by:
ICT2L-M / ICT2-M – 2D Digital
nd
Animation and Authoring Tools, 2 Semester A.Y. 2022 - 2023 II / February 20, 2023
Lab and Lec
Allan C. Villariza, MTE Romeo S. Ebonite, Ed.D.
John Zales Comendador
g) Identify the process of converting
traditional character drawing to
digital drawing.
h) Draw digital character from
traditional character drawing.

8-9 At the end of each unit, the 1. Digital backgrounds Exercise 8: Draw a Lecture:
students must be able to: 2. Tips and techniques on digital background • With the use of Output Assessment: A
May 1 – creating 2D animation using Adobe animate, PowerPoint Presentation: The short quiz will be
12 a) Identify the tips and techniques digital background. Wick Editor, FlipaClip Presentation, the students need to given to the students
on creating 2D animation digital 3. Concept of inbetweening etc. tradigital animation present their output that they need to
background. 4. Dos and don’ts of will be presented on the class and answer.
b) Determine the concept of inbetweening Exercise 9: and discussed. discuss the process
inbetweening in 2D animation. Dos Animate cloud and their learning
c) Identify the use of exposure • Use reference movement with sound • The Instruction for from the given
sheet in animation breakdown. • Follow the effects using Adobe Exercises 8, 9, 10
d) Produced tradigital animated animate, Wick Editor, and Performance
Keyframes
scene with synchronized lip- FlipaClip etc. Test 4.
• Be Consistent
synch and sound effect.
• Use Easing Exercise 10: Create
• Keep it Simple and plan an exposure
sheet for lip-synch
Don’ts animation that state
• Rush the the student’s name,
Process course, year, and
• Break the Laws section.
of Physics
• Overdo the
Inbetweening Performance Test 4:
• Copy and Paste Create a lip-synch
• Neglect the animation that state
Details the student’s name,
5. Animation breakdown and course, year, and
Exposure sheet section using Adobe
6. Lip-synch and sound animate, Wick Editor,
effect synchronization in FlipaClip etc.
2D animation.
CIE-Technical Arts Department
Course Title Date of Effectivity Revision No/Date Prepared By: Reviewed by: Approved by:
ICT2L-M / ICT2-M – 2D Digital
nd
Animation and Authoring Tools, 2 Semester A.Y. 2022 - 2023 II / February 20, 2023
Lab and Lec
Allan C. Villariza, MTE Romeo S. Ebonite, Ed.D.
John Zales Comendador
10 - 11 At the end of each unit, the 1. Digital cutout animation Exercise 11: Create Lecture:
students must be able to: concept and definition a digital storyboard • With the use of Output Assessment: A
May 15 - 2. Computer hardware and about the courses PowerPoint Presentation: The short quiz will be
26 a) Identify the meaning and concept software requirements for offered by CIE and the Presentation, the students need to given to the students
digital cutout animation and its digital cutout animation. future career of the requirements, and present their output that they need to
computer hardware and software 3. Story board for animation students who take the materials for 2D on the class and answer.
requirements. 4. Digital model package course using digital cut-out discuss the process
b) Draw a simple story board. • Character Photoshop or animation will be and their learning
c) Determine the process on turnarounds Photopea (Group presented and from the given
creating digital model package • Objects /props Activity) discussed.
and digital story board. • Size comparison • The Instruction for
d) Create animatic digital story • Attitudes and Performance Test 5: Exercise 11 and
board. expressions Based on the digital Performance Test
• Mouth chart storyboard on exercise 5 will be discussed.
• Background 11 create a simple
reference animatic animation
• Effects using Adobe animate,
5. Digital story board Wick Editor, FlipaClip
etc. (Group Activity)
• Title, episode,
sequence / act
• Scene elements
(background,
poses, character,
camera
movements)
• Dialogue / audio
indication
• Action notes (time
set up, location,
action needed)
6. Animatic
• Character
movement
• Camera
movement
• Sequence cut
CIE-Technical Arts Department
Course Title Date of Effectivity Revision No/Date Prepared By: Reviewed by: Approved by:
ICT2L-M / ICT2-M – 2D Digital
nd
Animation and Authoring Tools, 2 Semester A.Y. 2022 - 2023 II / February 20, 2023
Lab and Lec
Allan C. Villariza, MTE Romeo S. Ebonite, Ed.D.
John Zales Comendador
• Dialogue cut
• Time elapse /
frame count /
FPS
• Scene/ panel
number
7. Production technical
specifications
• Timing
• Animation style/
movement
• Effects

12 - 13 At the end of each unit, the 1. Digital character model Exercise 12: Lecture:
students must be able to: for cut-out animation. Create a digital cut-out • With the use of Output Assessment: A
May 29 – 2. Trace, vectorize and character using PowerPoint Presentation: The short quiz will be
June 9 a) Identify the process on creating digitally color a digital Photoshop or Presentation, the students need to given to the students
digital cut-out characters model. character model for cut- Photopea. (Student process on build present their output that they need to
b) Determine the computer out animation. avatar) digital characters on the class and answer.
hardware and software 3. Grouping of body parts and objects for cut- discuss the process
requirements on creating digital and joints of digital Performance Test 6: out animation will and their learning
cut-out characters model. character model for cut- Create a running be presented and from the given
c) Develop a digital character model out animation. animation using the discussed.
for cut-out animation. 4. Labeling of segmented digital cut-out
d) Apply the process on grouping element by proper naming character created on • The Instruction for
different digital character model convention for cut-out exercise 12. Exercise 12 and
body parts and joints. animation. Performance Test
e) Apply the process on labelling 5. Saving of segmented 6 will be discussed.
and saving of the segmented elements to the stock
elements of digital character library for cut-out
model for cut-out animation. animation.

MIDTERM EXAMINATION

CIE-Technical Arts Department


Course Title Date of Effectivity Revision No/Date Prepared By: Reviewed by: Approved by:
ICT2L-M / ICT2-M – 2D Digital
nd
Animation and Authoring Tools, 2 Semester A.Y. 2022 - 2023 II / February 20, 2023
Lab and Lec
Allan C. Villariza, MTE Romeo S. Ebonite, Ed.D.
John Zales Comendador
14 - 15 At the end of each unit, the 1. Process on creating Performance Test 7: Lecture:
students must be able to: digital cut-out animation. Based on the digital • With the use of Output Assessment: A
June 12 - • Planning and storyboard on exercise PowerPoint Presentation: The short quiz will be
23 a) Determine the process on Storyboarding 11 and using the Presentation, the students need to given to the students
creating cut-out animation. • Character Design digital cut-out process on present their output that they need to
b) Identify the different tips and and Rigging character on exercise creating 2D digital on the class and answer.
techniques on creating digital • Background 12, create a 2D digital cut-out animation discuss the process
cut-out animation. Design cut-out animation will be presented and their learning
c) Explain the importance of • Scene Layout about the courses and discussed. from the given
following the process, tips, and • Animation offered by CIE and the
techniques on creating digital • Timing and future career of the • The Instruction for
cutout animation. Spacing students who take the Performance Test
d) Apply the process, tips, and • Secondary course. 7 will be discussed.
techniques on creating digital Animation (Group Activity)
cut-out animation.
• Sound
• Final Editing
• Exporting
2. Tips and techniques on
creating digital cut-out
animation.
• Plan your
animation
• Create reusable
assets
• Use layers
• Pay attention to
timing and
spacing
• Use keyframes
• Add secondary
motion
• Don't forget about
sound
3. Importing digital cut-out
model.

CIE-Technical Arts Department


Course Title Date of Effectivity Revision No/Date Prepared By: Reviewed by: Approved by:
ICT2L-M / ICT2-M – 2D Digital
nd
Animation and Authoring Tools, 2 Semester A.Y. 2022 - 2023 II / February 20, 2023
Lab and Lec
Allan C. Villariza, MTE Romeo S. Ebonite, Ed.D.
John Zales Comendador
16 At the end of each unit, the
students must be able to: 1. Process on checking all Exercise 13: Lecture: Output Assessment: A
June 26 - animated items in the Create a screen record • With the use of Presentation: The short quiz will be
30 a) Identify the process on checking scene to be exported. video presentation that PowerPoint students need to given to the students
animated items and audio track 2. Animation element and allows each group Presentation, the present their output that they need to
on the scene before exported. audio track layering. members to present process on on the class and answer.
b) Determine the process on 3. Make all relevant layers each part and layers of checking all discuss the process
animation element and audio visible that are needed in the digital cut-out animation items in and their learning
track layering. the scene. animation done on the scene to be from the given
c) Explain the importance of 4. View all elements in final Performance test 7. exported will be
layering in animation. playback prior to (Group Activity) presented and
d) Apply the process on checking all exporting. discussed.
animated items in the scene to
be exported. • The Instruction for
Exercise 13 will be
discussed.

17 At the end of each unit, the


students must be able to: 1. Video codec Exercise 14: Create a Lecture: Oral Examination 4: Assessment: A
July 3 - 7 2. Popular video codecs screen record video • With the use of The students need to short quiz will be
a) Identify video codec and correct available presentation showing PowerPoint discuss the different given to the students
resolution for an animated video. • H.264/AVC the process on Presentation, the sources of drawing that they need to
b) Identify specific delivery platform • HEVC/H.265 exporting the digital process on concept and explain answer.
for an animated video. • VP9 cut-out animation done identifying and how
c) Explain the importance basic • MPEG-2 on Performance test 7 selecting delivery each sources help an
knowledge on video codec, video • AV1 in different video platform to export Illustrator to
resolution, and different delivery 3. Animated Video resolutions and post will be presented conceptualize ideas
platform. resolution the high-definition and discussed. for their drawing.
d) Export animated videos on • Standard version on social
defined resolution. Definition media and video • The Instruction for Output
e) Upload animated videos in • High Definition sharing platforms Exercise 14 will be Presentation: The
selected delivery platform. (such as YouTube). discussed. students need to
• 4K and Ultra HD
(Group Activity) present their output
4. Delivery platform for
on the class and
animated videos
discuss the process
• Website
• Social Media
CIE-Technical Arts Department
Course Title Date of Effectivity Revision No/Date Prepared By: Reviewed by: Approved by:
ICT2L-M / ICT2-M – 2D Digital
nd
Animation and Authoring Tools, 2 Semester A.Y. 2022 - 2023 II / February 20, 2023
Lab and Lec
Allan C. Villariza, MTE Romeo S. Ebonite, Ed.D.
John Zales Comendador
• Email and their learning
• Presentations from the given
• Video Sharing
Platforms
18 At the end of each unit, the
students must be able to: 1. Different practices on Exercise 15: Lecture: Output Assessment: A
July 10 - managing animated video Create a screen record • With the use of Presentation: The short quiz will be
14 a) Identify the different practices on file. video presentation PowerPoint students need to given to the students
managing animated video file. • Organize files into showing the process Presentation, the present their output that they need to
b) Explain the importance of file folders. on organizing the file, process on on the class and answer.
management and file backup • Use a naming resources and exporting and discuss the process
procedures. convention. exported animated saving digital and their learning
c) Create back-ups and extra • Backup files video (Performance animation will be from the given
copies of regularly. Test 7). Also include presented and
important images and video files • Delete the process on discussed.
on the unnecessary files. creating backup files.
specific file allocation for the 2. Animated video file (Group Activity) • The Instruction for
assigned project. backup procedures Exercise 15 will be
Apply the animated video file backup • Choose a backup discussed.
procedures. solution.
• Establish a
backup schedule.
• Use redundancy.
• Automate the
backup process.
• Test backups
regularly
• Store backups
offsite

FINAL EXAMINATION

CIE-Technical Arts Department


Course Title Date of Effectivity Revision No/Date Prepared By: Reviewed by: Approved by:
ICT2L-M / ICT2-M – 2D Digital
nd
Animation and Authoring Tools, 2 Semester A.Y. 2022 - 2023 II / February 20, 2023
Lab and Lec
Allan C. Villariza, MTE Romeo S. Ebonite, Ed.D.
John Zales Comendador
Index No. REF-OAP-INT-SSD
TECHNOLOGICAL UNIVERSITY OF THE PHILIPPINES
Ayala Blvd., Ermita, Manila, 1000, Philippines Issue No. 01
Tel No. +632-5301-3001 local 102 | Fax No. +632-521-4063 Revision No. 02
Email: vpaa@tup.edu.ph | Website: www.tup.edu.ph
Date 04282021
Page 1/3
VAA-OAP COURSE SYLLABUS
QAC No. CC-02262023

COURSE REQUIREMENTS/GRADING SYSTEM

The following are the requirements for completion of the Lecture.


Assessment Activity Item Weight
Written Outputs • Quizzes 35%
Major Examinations • Prelim
• Midterm 35%
• Finals
Projects • Learning Plan
• PowerPoint 20%
Presentation
• Topic Presentation
Class Standing • Participation/Recitation 10%
100%

The following are the requirements for completion of the Laboratory.


Assessment Activity Item Weight
Exercises • Exercises 1 - 15 20%
Performance Test • Performance Test 1 - 7 30%
Projects • Compilation of Exercises and 40%
Performance test
Class Standing • Participation/Recitation 10%
100%

• Animation Exercises 1 - 15 and Performance Test 1-7


• Major assessments: Quizzes, Midterm and Final Examinations
• Assignments, class participations, topic presentation, seat works

GRADING SYSTEM

Grade Percentage Equivalent Descriptive Rating


1.00 99-100 Excellent
1.25 96-98 Very Superior
1.50 93-95 Superior
1.75 90-92 High Average
2.00 87-89 Average
2.25 84-86 Low Average
2.50 81-83 Satisfactory
1.75 78-80 Fair
3.00 75-77 Passed
5.00 74 and Below Failed
Drp Dropped
W* Withdrawn

LEARNING RESOURCES AND SUPPORT STRUCTURE


PowerPoint Presentation
Video Tutorial
Animation Exercises
Animation Performance Test

COURSE POLICIES/GUIDELINES
CIE-Technical Arts Department
Course Title Date of Effectivity Revision No/Date Prepared By: Reviewed by: Approved by:
ICT2L-M / ICT2-M –
2D Digital 2nd Semester A.Y. II / February 20,
Animation and 2022 - 2023 2023
Authoring Tools, Allan C. Villariza, Romeo S. Ebonite,
John Zales
Lab and Lec MTE Ed.D.
Comendador
Index No. REF-OAP-INT-SSD
TECHNOLOGICAL UNIVERSITY OF THE PHILIPPINES
Ayala Blvd., Ermita, Manila, 1000, Philippines Issue No. 01
Tel No. +632-5301-3001 local 102 | Fax No. +632-521-4063 Revision No. 02
Email: vpaa@tup.edu.ph | Website: www.tup.edu.ph
Date 04282021
Page 2/3
VAA-OAP COURSE SYLLABUS
QAC No. CC-02262023

Academic Integrity

Academic integrity is expected of all students. The attempt by any student to present as his/her own
work which he/she has not produced is regarded by the faculty and administration of TUP as a serious
offense. Students are considered to have cheated if they turn in an assignment written in whole or in
part by someone else. Students are guilty of plagiarism, intentional or not, if they copy from books,
magazines, Internet, or other sources without identifying and acknowledging those sources or if they
paraphrase ideas from such sources without acknowledging them.

Students enrolled in this course who cheat on exams or quizzes or commit plagiarism, or copy another
student’s work in any way, violate the Academic Integrity policy of the University and will receive an
F(0 points) on the test or assignment in question. In addition, they will be reported to the College Dean
for appropriate sanction.

Attendance

Each session is very important to your learning so you should avoid being absent. Unexcused and/or
chronic lateness and early exits will be counted as an "absence." Missing a class does not excuse
you from the work assigned you will be expected to complete and submit any assignments before or
at the beginning of the next class session.

Class Management

All students are expected to attend meetings on their scheduled time. During the online presentation
or discussion, the students are expected to mute their microphone and turn off their cameras to avoid
distractions. They can only unmute their microphone if permitted by the teacher. Wear your proper
uniform.

Late Work Policy

Be sure to pay close attention to deadlines-there will be no make-up assignments or late work
accepted without a serious and compelling reason and with course facilitator approval. Late
submission is discouraged because learning and assessment activities are connected. Students can’t
proceed to the next task without performing the previous task/s.

CIE-Technical Arts Department


Course Title Date of Effectivity Revision No/Date Prepared By: Reviewed by: Approved by:
ICT2L-M / ICT2-M –
2D Digital 2nd Semester A.Y. II / February 20,
Animation and 2022 - 2023 2023
Authoring Tools, Allan C. Villariza, Romeo S. Ebonite,
John Zales
Lab and Lec MTE Ed.D.
Comendador
Index No. REF-OAP-INT-SSD
TECHNOLOGICAL UNIVERSITY OF THE PHILIPPINES
Ayala Blvd., Ermita, Manila, 1000, Philippines Issue No. 01
Tel No. +632-5301-3001 local 102 | Fax No. +632-521-4063 Revision No. 02
Email: vpaa@tup.edu.ph | Website: www.tup.edu.ph
Date 04282021
Page 3/3
VAA-OAP COURSE SYLLABUS
QAC No. CC-02262023

REFERENCES:

Competency-Based Curriculum for Information and Communication Technology – 2D Animation


NCIII. Technical Education and Skills Development Authority. Taguig City, Metro Manila

CIE-Technical Arts Department


Course Title Date of Effectivity Revision No/Date Prepared By: Reviewed by: Approved by:
ICT2L-M / ICT2-M –
2D Digital 2nd Semester A.Y. II / February 20,
Animation and 2022 - 2023 2023
Authoring Tools, Allan C. Villariza, Romeo S. Ebonite,
John Zales
Lab and Lec MTE Ed.D.
Comendador

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